# This file has been autogenerated, you can edit this online. -Version 0; -Date 1024369007; Area { Name "&gTanarian Hills"; Plane "Koronin"; Builders "Kaz"; LVnum 3100; UVnum 3199; Security 5; Temp 10; Flags (verbose); Economy 34382; }; Mobile { Vnum 3100; Name "giant hill"; Short "a hill giant"; Long "A huge giant stands here, protecting the creatures that inhabit his hilly home.\n"; Desc "This huge manlike creature's face and hands, the only parts of it that\n are visible beneath it's gigantic bearskin clothing, are covered in rocky\n outcrops of flesh that look much like stone, giving it the appearance of not\n being only the protector of the hills, but also the child of the hills, as\n if it were born from the very rock itself.\n"; Level 45; Align -190; Class (Knight); Act (npc stay_area assist); Affected (hide); Sex (male); Race (Giant); }; Mobile { Vnum 3101; Name "troll stone brown ugly"; Short "a huge stone troll"; Long "A huge troll-like being stands here, almost hidden among the rocks.\n"; Desc "This ugly brown creature's short legs support a top-heavy wart-covered\n body. It's arms hang down to it's ankles, and it holds a huge stone hammer\n in it's hands.\n"; Level 37; Align -1000; Act (npc stay_area racist); Affected (detect-hidden infrared); Sex (male); Race (Troll); }; Mobile { Vnum 3102; Name "earth elemental mound giant"; Short "an earth elemental"; Long "A giant mound of earth rears and attacks!\n"; Desc "A huge mound of moist brown earth, held together by magical forces beyond\n your comprehension, rears it's vaguely human shape, and slams down on you in\n a blinding spray of it's own dirt!\n"; Level 28; Act (npc aggressive stay_area buried); Affected (infrared sneak); Parts (torso head eyes nose left-ear right-ear left-arm right-arm right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs); }; Mobile { Vnum 3103; Name "hobgoblin ugly horrid humanoid"; Short "an ugly hobgoblin"; Long "An extremely horrid humanoid stands here, sizing you up for a meal.\n"; Level 25; Align -1000; Class (Warrior); Act (npc stay_area racist hunter); Affected (infrared); Sex (male); Race (Goblin); }; Mobile { Vnum 3104; Name "little bird"; Short "a little bird"; Long "A little bird is flying here.\n"; Act (npc stay_area racist hunter); Race (Bird); }; Mobile { Vnum 3105; Name "burly dwarf leader"; Short "the Dwarf leader"; Long "A burly Dwarf stands here, leading his men.\n"; Level 40; Align 700; Class (Warrior); Act (npc stay_area assist racist hunter); Affected (infrared); Sex (male); Race (Dwarf); MudProg { Type (rand_prog); Args "100"; Comlist "say Come on everyone follow me!\n if rand(25)\n north\n endif\n if rand(50)\n east\n endif\n if rand(75)\n south\n else\n west\n endif\n"; }; }; Mobile { Vnum 3106; Name "warrior stocky dwarf"; Short "a Dwarf warrior"; Long "A stocky Dwarf warrior is here, following his leader.\n"; Level 33; Align 700; Class (Warrior); Act (npc sentinel stay_area assist racist); Affected (infrared); Sex (male); Race (Dwarf); MudProg { Type (speech_prog); Args "p Come on everyone follow me!"; Comlist "follow leader\n"; }; }; Mobile { Vnum 3107; Name "cormyr huge black dragon"; Short "Cormyr"; Long "The huge black Dragon known as Cormyr lies here, guarding his amassed wealth.\n"; Level 50; Align -800; Class (Knight); Act (npc sentinel aggressive racist); Affected (detect-invis detect-hidden sanctuary infrared haste); Sex (male); Race (Dragon); Specfun "spec_breath_acid"; }; Mobile { Vnum 3108; Name "dragonslayer man muscly tall"; Short "the Dragonslayer"; Long "A tall, muscly man stands here, armed to the teeth with anti-dragon armour.\n"; Level 42; Class (Warrior); Act (npc stay_area mercenary); Affected (sanctuary infrared haste); Sex (male); }; Mobile { Vnum 3109; Name "ogre tall huge"; Short "a huge Ogre"; Long "An extermely large Ogre towers above you.\n"; Level 28; Align -450; Class (Warrior); Act (npc aggressive stay_area); Affected (sanctuary infrared haste); Sex (male); Race (Ogre); }; Mobile { Vnum 3110; Name "kobold ugly short scout"; Short "a Kobold scout"; Long "A short ugly Kobold wanders around here, scouting around.\n"; Level 20; Align -1000; Act (npc stay_area racist); Affected (sanctuary infrared haste); Sex (male); Race (Kobold); }; Object { Vnum 3100; Name "hammer stone huge"; Short "a huge stone-headed hammer"; Long "A huge stone hammerhead on a shaft of wood lies here."; Level 37; Cost 290; Weight 17; Type (weapon); Wear (take double); Material (eternium); Required (hammer proficiency); Values [(.), 0, 0, (<weapon> crush)]; Affect { Location (dexterity); Modifier -2; }; Affect { Location (damroll); Modifier 4; }; }; Object { Vnum 3101; Name "jerkin sliced leather"; Short "a sliced up leather jerkin"; Long "A sliced up jerkin made from leather lies here."; Level 25; Weight 3; Type (armour); Wear (take body); Material (leather); Values [0, 30, 0, 0]; }; Object { Vnum 3102; Name "sword rusty"; Short "a rusty sword"; Long "A rusty sword lies here."; Level 25; Cost 290; Weight 6; Type (weapon); Wear (take wield); Material (eternium); Required (short sword proficiency); Values [(.), 0, 0, (<weapon> slice)]; }; Object { Vnum 3103; Name "banded leather shirt"; Short "a banded leather shirt"; Long "A leather shirt banded with ribs of iron lies here."; Level 33; Cost 300; Weight 4; Type (armour); Wear (take body); Material (leather); Values [0, 20, 0, 0]; Affect { Location (ac); Modifier -25; }; }; Object { Vnum 3104; Name "pants leather"; Short "a pair of leather pants"; Long "A pair of leather pants lies here."; Level 33; Weight 2; Type (armour); Wear (take legs); Material (leather); Values [0, 30, 0, 0]; Affect { Location (ac); Modifier -15; }; }; Object { Vnum 3105; Name "axe battle dwarven double bladed small"; Short "a Dwarven battle axe"; Long "A small double bladed axe covered in runes lies here."; Level 33; Cost 290; Weight 10; Type (weapon); Wear (take double); Extra (runed); Material (steel); Required (axe proficiency); Values [(.), 0, 0, (<weapon> slice)]; Affect { Location (damroll); Modifier 2; }; }; Object { Vnum 3106; Name "sword dwarven short"; Short "a small Dwarven sword"; Long "A small Dwarven sword lies here."; Level 23; Cost 200; Weight 7; Type (weapon); Wear (take wield); Material (steel); Required (short sword proficiency); Values [(.), 0, 0, (<weapon> slice)]; }; Object { Vnum 3107; Name "breastplate plate shiny glimmering"; Short "a shiny steel breastplate"; Long "A glimmering breastplate lies here."; Level 40; Cost 530; Weight 6; Type (armour); Wear (take body); Material (steel); Values [0, 30, 0, 0]; Affect { Location (ac); Modifier -40; }; }; Object { Vnum 3108; Name "boots rough leather"; Short "a pair of rough boots."; Long "A pair of rough leather boots lies here."; Level 40; Weight 2; Type (armour); Wear (take feet); Material (leather); Values [0, 30, 0, 0]; Affect { Location (ac); Modifier -10; }; }; Object { Vnum 3109; Name "helmet iron beaten severely"; Short "a beaten iron helmet"; Long "A severely beaten iron helmet lies here."; Level 40; Weight 4; Type (armour); Wear (take head); Material (iron); Values [0, 30, 0, 0]; Affect { Location (ac); Modifier -40; }; }; Object { Vnum 3110; Name "spear wooden sharpened"; Short "a sharpened wooden spear"; Long "A sharpened wooden spear lies here on the ground."; Level 20; Cost 100; Weight 5; Type (weapon); Wear (take wield); Material (wood); Values [(.), 0, 0, (<weapon> pierce)]; }; Object { Vnum 3111; Name "jerkin sliced leather"; Short "a sliced up leather jerkin"; Long "A sliced up jerkin made from leather lies here."; Level 25; Weight 3; Type (armour); Wear (take body); Material (leather); Values [0, 30, 0, 0]; }; Room { Vnum 3100; Name "The Tanarian Hills"; Desc "Looking out across the distant miles you see nothing but the low green\n and brown roll of the Tanarian Hills. You realize that getting lost here\n would be extremely easy, and you begin to hope that you can safely find your\n way out.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 805; }, @(<dir> west) { ToRoom 3101; } ]; Resets { # an ugly hobgoblin to room. M 3103 1; # equip a rusty sword lwielded. E 3102 ("lwielded"); # equip a sliced up leather jerkin body. E 3101 ("body"); }; }; Room { Vnum 3101; Name "The Tanarian Hills"; Desc "Looking out across the distant miles you see nothing but the low green\n and brown roll of the Tanarian Hills. You realize that getting lost here\n would be extremely easy, and you begin to hope that you can safely find your\n way out.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3100; }, @(<dir> west) { ToRoom 3102; } ]; }; Room { Vnum 3102; Name "The Tanarian Hills"; Desc "Looking out across the distant miles you see nothing but the low green\n and brown roll of the Tanarian Hills. You realize that getting lost here\n would be extremely easy, and you begin to hope that you can safely find your\n way out.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3101; }, @(<dir> south) { ToRoom 3103; } ]; }; Room { Vnum 3103; Name "The Tanarian Hills"; Desc "Looking out across the distant miles you see nothing but the low green\n and brown roll of the Tanarian Hills. You realize that getting lost here\n would be extremely easy, and you begin to hope that you can safely find your\n way out.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3102; }, @(<dir> west) { ToRoom 3104; } ]; }; Room { Vnum 3104; Name "The Tanarian Hills"; Desc "The hills here are slightly more rocky than when you started, and you can\n see two huge boulders almost blocking your way south. Further west the\n hills continue, and you are just able to see the peaks of the forest trees to\n your west, and the jagged peaks of the Kadathian Mountains far to your\n south-west.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3103; }, @(<dir> south) { ToRoom 5100; }, @(<dir> west) { ToRoom 3105; } ]; }; Room { Vnum 3105; Name "The Tanarian Hills"; Desc "Standing in the trough between two low hills, you feel completely lost.\n There is nothing to guide you anymore, you cannot see the tops of the trees\n in the ???? Forest, and you can no longer see the peaks of the Kadathian\n mountains.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3104; }, @(<dir> west) { ToRoom 3106; } ]; }; Room { Vnum 3106; Name "The Tanarian Hills"; Desc "Standing in the trough between two low hills, you feel completely lost.\n There is nothing to guide you anymore, you canno t see the tops of the trees\n in the ???? Forest, and you can no longer see the peaks of the Kadathian\n mountains.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3105; }, @(<dir> south) { ToRoom 3107; } ]; }; Room { Vnum 3107; Name "The Tanarian Hills"; Desc "Standing in the trough between two low hills, you feel completely lost.\n There is nothing to guide you anymore, you cannot see the tops of the trees\n in the ???? Forest, and you can no longer see the peaks of the Kadathian\n mountains.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3106; }, @(<dir> west) { ToRoom 3108; } ]; }; Room { Vnum 3108; Name "The Tanarian Hills"; Desc "Standing in the trough between two low hills, you feel completely lost.\n There is nothing to guide you anymore, you cannot see the tops of the trees\n in the ???? Forest, and you can no longer see the peaks of the Kadathian\n mountains.\n"; Flags (no_mob); Sector (hills); Exit [ @(<dir> east) { ToRoom 3107; }, @(<dir> west) { ToRoom 3109; } ]; }; Room { Vnum 3109; Name "The Tanarian Hills"; Desc "Standing in the trough between two low hills, you feel completely lost.\n There is nothing to guide you anymore, you canno t see the tops of the trees\n in the ???? Forest, and you can no longer see the peaks of the Kadathian\n mountains.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3108; }, @(<dir> west) { ToRoom 3110; } ]; }; Room { Vnum 3110; Name "The Tanarian Hills"; Desc "Standing in the trough between two low hills, you feel completely lost.\n There is nothing to guide you anymore, you cannot see the tops of the trees\n in the ???? Forest, and you can no longer see the peaks of the Kadathian\n mountains.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3109; }, @(<dir> south) { ToRoom 3122; }, @(<dir> west) { ToRoom 3111; } ]; Resets { # an earth elemental to room. M 3102 5; }; }; Room { Vnum 3111; Name "The Tanarian Hills"; Desc "Standing in the trough between two low hills, you feel completely lost.\n There is nothing to guide you anymore, you cannot see the tops of the trees\n in the ???? Forest, and you can no longer see the peaks of the Kadathian\n mountains.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3110; }, @(<dir> west) { ToRoom 3112; } ]; }; Room { Vnum 3112; Name "The Tanarian Hills"; Desc "Standing in the trough between two low hills, you feel completely lost.\n There is nothing to guide you anymore, you cannot see the tops of the trees\n in the ???? Forest, and you can no longer see the peaks of the Kadathian\n mountains.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3111; }, @(<dir> west) { ToRoom 3113; } ]; }; Room { Vnum 3113; Name "The Tanarian Hills"; Desc "The hills here become much more rocky than they are towards the east.\n The going is rough due to the boulders blocking the way and the jagged rocks\n that stick out of the ground.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3114; }, @(<dir> east) { ToRoom 3112; } ]; }; Room { Vnum 3114; Name "The Tanarian Hills"; Desc "The hills here become much more rocky than they are towards the east.\n The going is rough due to the boulders blocking the way and the jagged rocks\n that stick out of the ground.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3115; }, @(<dir> south) { ToRoom 3113; } ]; }; Room { Vnum 3115; Name "The Tanarian Hills"; Desc "The hills here become much more rocky than they are towards the east.\n The going is rough due to the boulders blocking the way and the jagged rocks\n that stick out of the ground.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3116; }, @(<dir> south) { ToRoom 3114; }, @(<dir> west) { ToRoom 3136; } ]; }; Room { Vnum 3116; Name "The Tanarian Hills"; Desc "You are now walking through a narrow gully between two low hills. Rocks\n tear at your clothes from each side, and many small stones try to make you\n stumble and fall.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3117; }, @(<dir> west) { ToRoom 3115; } ]; }; Room { Vnum 3117; Name "The Tanarian Hills"; Desc "You are now walking through a narrow gully between two low hills. Rocks\n tear at your clothes from each side, and many small stones try to make you\n stumble and fall.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3118; }, @(<dir> south) { ToRoom 3116; } ]; }; Room { Vnum 3118; Name "The Tanarian Hills"; Desc "You are now walking through a narrow gully between two low hills. Rocks\n tear at your clothes from each side, and many small stones try to make you\n stumble and fall.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3119; }, @(<dir> west) { ToRoom 3117; } ]; }; Room { Vnum 3119; Name "The Tanarian Hills"; Desc "You are now walking through a narrow gully between two low hills. Rocks\n tear at your clothes from each side, and many small stones try to make you\n stumble and fall.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3120; }, @(<dir> west) { ToRoom 3118; } ]; }; Room { Vnum 3120; Name "The Tanarian Hills"; Desc "You are now walking through a narrow gully between two low hills. Rocks\n tear at your clothes from each side, and many small stones try to make you\n stumble and fall.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3121; }, @(<dir> west) { ToRoom 3119; } ]; Resets { # an earth elemental to room. M 3102 5; }; }; Room { Vnum 3121; Name "The Tanarian Hills"; Desc "You are now walking through a narrow gully between two low hills. Rocks\n tear at your clothes from each side, and many small stones try to make you\n stumble and fall.\n"; Sector (hills); Exit [ @(<dir> south) { ToRoom 3120; } ]; }; Room { Vnum 3122; Name "The Tanarian Hills"; Desc "Standing in the trough between two low hills, you feel completely lost.\n There is nothing to guide you anymore, you cannot see the tops of the trees\n in the ???? Forest, and you can no longer see the peaks of the Kadathian\n mountains.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3110; }, @(<dir> south) { ToRoom 3123; } ]; }; Room { Vnum 3123; Name "The Tanarian Hills"; Desc "Standing in the trough between two low hills, you feel completely lost.\n There is nothing to guide you anymore, you cannot see the tops of the trees\n in the ???? Forest, and you can no longer see the peaks of the Kadathian\n mountains.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3122; }, @(<dir> south) { ToRoom 3124; } ]; }; Room { Vnum 3124; Name "The Tanarian Hills"; Desc "Finding an easily scaleable hill, you scramble to the top and scan the\n surrounding area. To your south-east you can now see Mount Aran and the\n valley it is part of, and far to your south-west you can once again see the\n peaks of the Kadathian Mountains, and you can also now see their most\n western peak, Mount Hatheg.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3123; }, @(<dir> east) { ToRoom 3125; } ]; Resets { # a huge stone troll to room. M 3101 4; # equip a huge stone-headed hammer two-handed. E 3100 ("two-handed"); }; }; Room { Vnum 3125; Name "The Tanarian Hills"; Desc "Following a natural ridge in your rocky surroundings, you make sure you\n can always see one of the noticeable landmarks of the area, Mount Aran to\n the south-east, or Mount Hatheg to the distant south-west.\n"; Sector (hills); Exit [ @(<dir> south) { ToRoom 3126; }, @(<dir> west) { ToRoom 3124; } ]; }; Room { Vnum 3126; Name "The Tanarian Hills"; Desc "Following a natural ridge in your rocky surroundings, you make sure you\n can always see one of the noticeable landmarks of the area, Mount Aran to\n the south-east, or Mount Hatheg to the distant south-west.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3125; }, @(<dir> south) { ToRoom 3127; } ]; }; Room { Vnum 3127; Name "The Tanarian Hills"; Desc "Following a natural ridge in your rocky surroundings, you make sure you\n can always see one of the noticeable landmarks of the area, Mount Aran to\n the south-east, or Mount Hatheg to the distant south-west.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3126; }, @(<dir> east) { ToRoom 3128; } ]; }; Room { Vnum 3128; Name "The Tanarian Hills"; Desc "Following a natural ridge in your rocky surroundings, you make sure you\n can always see one of the noticeable landmarks of the area, Mount Aran to\n the south-east, or Mount Hatheg to the distant south-west.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3129; }, @(<dir> west) { ToRoom 3127; } ]; }; Room { Vnum 3129; Name "The Tanarian Hills"; Desc "Following a natural ridge in your rocky surroundings, you make sure you\n can always see one of the noticeable landmarks of the area, Mount Aran\n directly to the south, or Mount Hatheg to the distant south-west.\n"; Sector (hills); Exit [ @(<dir> south) { ToRoom 3130; }, @(<dir> west) { ToRoom 3128; } ]; }; Room { Vnum 3130; Name "The Tanarian Hills"; Desc "Following a natural ridge in your rocky surroundings, you make sure you\n can always see one of the noticeable landmarks of the area, Mount Aran\n directly to the south, or Mount Hatheg to the distant south-west.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3129; }, @(<dir> east) { ToRoom 3131; } ]; }; Room { Vnum 3131; Name "The Tanarian Hills"; Desc "Following a natural ridge in your rocky surroundings, you make sure you\n can always see one of the noticeable landmarks of the area, Mount Aran\n directly to the south, or Mount Hatheg to the distant south-west.\n"; Sector (hills); Exit [ @(<dir> south) { ToRoom 3132; }, @(<dir> west) { ToRoom 3130; } ]; }; Room { Vnum 3132; Name "The Tanarian Hills"; Desc "Following a natural ridge in your rocky surroundings, you make sure you\n can always see one of the noticeable landmarks of the area, Mount Aran\n directly to the south, or Mount Hatheg to the distant south-west.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3131; }, @(<dir> south) { ToRoom 3133; } ]; }; Room { Vnum 3133; Name "The Tanarian Hills"; Desc "The hills slowly merge into the base of the mountains here, growing\n slightly rockier and steeper as you walk towards Mount Aran.\n"; Sector (hills); Exit [ @(<dir> north) { ToRoom 3132; }, @(<dir> east) { ToRoom 3134; } ]; }; Room { Vnum 3134; Name "The Tanarian Hills"; Desc "The hills slowly merge into the base of the mountains here, growing\n slightly rockier and steeper as you walk towards Mount Aran.\n"; Sector (hills); Exit [ @(<dir> east) { ToRoom 3135; }, @(<dir> west) { ToRoom 3133; } ]; }; Room { Vnum 3135; Name "The Tanarian Hills"; Desc "The hills slowly merge into the base of the mountains here, growing\n slightly rockier and steeper as you walk towards Mount Aran.\n"; Sector (hills); Exit [ @(<dir> west) { ToRoom 3134; } ]; }; Room { Vnum 3136; Name "The Tanarian Hills"; Desc "The hills here become much more rocky than they are towards the east.\n The going is rough due to the boulders blocking the way and the jagged rocks\n that stick out of the ground.\n"; Exit [ @(<dir> east) { ToRoom 3115; }, @(<dir> south) { ToRoom 3137; } ]; }; Room { Vnum 3137; Name "The Tanarian Hills"; Desc "The hills here become much more rocky than they are towards the east.\n The going is rough due to the boulders blocking the way and the jagged rocks\n that stick out of the ground.\n"; Exit [ @(<dir> north) { ToRoom 3136; }, @(<dir> west) { ToRoom 3138; } ]; }; Room { Vnum 3138; Name "The Tanarian Hills"; Desc "The rocks give way once again to rolling grass and weeds here, now you\n can see many small animals scurrying about in the grasses and ocassional\n small shrub.\n"; Exit [ @(<dir> east) { ToRoom 3137; }, @(<dir> south) { ToRoom 3139; } ]; Resets { # a huge stone troll to room. M 3101 4; # equip a huge stone-headed hammer two-handed. E 3100 ("two-handed"); }; }; Room { Vnum 3139; Name "The Tanarian Hills"; Desc "The rocks give way once again to rolling grass and weeds here, now you\n can see many small animals scurrying about in the grasses and ocassional\n small shrub.\n"; Exit [ @(<dir> north) { ToRoom 3138; }, @(<dir> south) { ToRoom 3140; } ]; }; Room { Vnum 3140; Name "The Tanarian Hills"; Desc "The rocks give way once again to rolling grass and weeds here, now you\n can see many small animals scurrying about in the grasses and ocassional\n small shrub.\n"; Exit [ @(<dir> north) { ToRoom 3139; }, @(<dir> west) { ToRoom 3161; } ]; }; Room { Vnum 3141; Name "The Tanarian Hills"; Exit [ @(<dir> south) { ToRoom 3142; }, @(<dir> west) { ToRoom 3160; } ]; }; Room { Vnum 3142; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3141; }, @(<dir> south) { ToRoom 3143; } ]; }; Room { Vnum 3143; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3142; }, @(<dir> east) { ToRoom 3144; }, @(<dir> west) { ToRoom 3153; } ]; }; Room { Vnum 3144; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3145; }, @(<dir> west) { ToRoom 3143; } ]; }; Room { Vnum 3145; Name "The Tanarian Hills"; Exit [ @(<dir> south) { ToRoom 3146; }, @(<dir> west) { ToRoom 3144; } ]; }; Room { Vnum 3146; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3145; }, @(<dir> south) { ToRoom 3147; } ]; }; Room { Vnum 3147; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3146; }, @(<dir> east) { ToRoom 3148; }, @(<dir> south) { ToRoom 3159; } ]; }; Room { Vnum 3148; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3149; }, @(<dir> west) { ToRoom 3147; } ]; }; Room { Vnum 3149; Name "The Tanarian Hills"; Exit [ @(<dir> south) { ToRoom 3150; }, @(<dir> west) { ToRoom 3148; } ]; }; Room { Vnum 3150; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3149; } ]; }; Room { Vnum 3151; Name "The Tanarian Hills"; Flags (no_mob); }; Room { Vnum 3152; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3159; } ]; Resets { # an earth elemental to room. M 3102 5; }; }; Room { Vnum 3153; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3143; }, @(<dir> south) { ToRoom 3154; } ]; Resets { # a Dwarf warrior to room. M 3106 5; # equip a small Dwarven sword lwielded. E 3106 ("lwielded"); # equip a banded leather shirt body. E 3103 ("body"); # equip a pair of leather pants legs. E 3104 ("legs"); # a Dwarf warrior to room. M 3106 5; # equip a small Dwarven sword rwielded. E 3106 ("rwielded"); # equip a pair of leather pants legs. E 3104 ("legs"); # equip a banded leather shirt body. E 3103 ("body"); # a Dwarf warrior to room. M 3106 5; # equip a small Dwarven sword rwielded. E 3106 ("rwielded"); # equip a pair of leather pants legs. E 3104 ("legs"); # equip a banded leather shirt body. E 3103 ("body"); # a Dwarf warrior to room. M 3106 5; # equip a small Dwarven sword rwielded. E 3106 ("rwielded"); # equip a pair of leather pants legs. E 3104 ("legs"); # equip a banded leather shirt body. E 3103 ("body"); # a Dwarf warrior to room. M 3106 5; # equip a small Dwarven sword rwielded. E 3106 ("rwielded"); # equip a pair of leather pants legs. E 3104 ("legs"); # equip a banded leather shirt body. E 3103 ("body"); # the Dwarf leader to room. M 3105 1; # equip a Dwarven battle axe lwielded. E 3105 ("lwielded"); # equip a pair of leather pants legs. E 3104 ("legs"); # equip a banded leather shirt body. E 3103 ("body"); }; }; Room { Vnum 3154; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3153; }, @(<dir> west) { ToRoom 3155; } ]; }; Room { Vnum 3155; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3154; }, @(<dir> west) { ToRoom 3156; } ]; Resets { # an earth elemental to room. M 3102 5; }; }; Room { Vnum 3156; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3155; }, @(<dir> west) { ToRoom 3157; } ]; }; Room { Vnum 3157; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3156; }, @(<dir> south) { ToRoom 3158; } ]; }; Room { Vnum 3158; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3157; } ]; }; Room { Vnum 3159; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3147; }, @(<dir> west) { ToRoom 3152; } ]; }; Room { Vnum 3160; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3161; }, @(<dir> east) { ToRoom 3141; } ]; }; Room { Vnum 3161; Name "The Tanarian Hills"; Desc "The rocks give way once again to rolling grass and weeds here, now you\n can see many small animals scurrying about in the grasses and ocassional\n small shrub.\n"; Exit [ @(<dir> east) { ToRoom 3140; }, @(<dir> south) { ToRoom 3160; }, @(<dir> west) { ToRoom 3162; } ]; }; Room { Vnum 3162; Name "The Tanarian Hills"; Desc "The rocks give way to the original flowing green and brown of the grassy\n hills. The ???? Forest is once again visible to your northwest, and you\n can also see a small wooden bridge far in the distance to your north.\n"; Exit [ @(<dir> north) { ToRoom 3173; }, @(<dir> east) { ToRoom 3161; }, @(<dir> west) { ToRoom 3163; } ]; }; Room { Vnum 3163; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3162; }, @(<dir> south) { ToRoom 3164; } ]; Resets { # a huge stone troll to room. M 3101 4; # equip a huge stone-headed hammer two-handed. E 3100 ("two-handed"); }; }; Room { Vnum 3164; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3163; }, @(<dir> west) { ToRoom 3165; } ]; }; Room { Vnum 3165; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3164; }, @(<dir> west) { ToRoom 3166; } ]; }; Room { Vnum 3166; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3165; }, @(<dir> south) { ToRoom 3167; } ]; }; Room { Vnum 3167; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3166; }, @(<dir> west) { ToRoom 3168; } ]; }; Room { Vnum 3168; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3167; }, @(<dir> west) { ToRoom 3169; } ]; }; Room { Vnum 3169; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3170; }, @(<dir> east) { ToRoom 3168; } ]; }; Room { Vnum 3170; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3171; }, @(<dir> south) { ToRoom 3169; } ]; }; Room { Vnum 3171; Name "The Tanarian Hills"; Exit [ @(<dir> south) { ToRoom 3170; }, @(<dir> west) { ToRoom 3172; } ]; }; Room { Vnum 3172; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3171; } ]; }; Room { Vnum 3173; Name "The Tanarian Hills"; Desc "The rocks give way to the original flowing green and brown of the grassy\n hills. The ???? Forest is once again visible to your northwest, and you\n can also see a small wooden bridge far in the distance to your north.\n"; Exit [ @(<dir> north) { ToRoom 3174; }, @(<dir> south) { ToRoom 3162; } ]; }; Room { Vnum 3174; Name "The Tanarian Hills"; Desc "The rocks give way to the original flowing green and brown of the grassy\n hills. The ???? Forest is once again visible to your northwest, and you\n can also see a small wooden bridge far in the distance to your north.\n"; Exit [ @(<dir> south) { ToRoom 3173; }, @(<dir> west) { ToRoom 3175; } ]; }; Room { Vnum 3175; Name "The Tanarian Hills"; Desc "The rocks give way to the original flowing green and brown of the grassy\n hills. The ???? Forest is once again visible to your northwest, and you\n can also see a small wooden bridge far in the distance to your north.\n"; Exit [ @(<dir> north) { ToRoom 3176; }, @(<dir> east) { ToRoom 3174; } ]; }; Room { Vnum 3176; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3177; }, @(<dir> south) { ToRoom 3175; } ]; }; Room { Vnum 3177; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3178; }, @(<dir> south) { ToRoom 3176; }, @(<dir> west) { ToRoom 3187; } ]; }; Room { Vnum 3178; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3179; }, @(<dir> west) { ToRoom 3177; } ]; Resets { # an earth elemental to room. M 3102 5; }; }; Room { Vnum 3179; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3180; }, @(<dir> south) { ToRoom 3178; } ]; }; Room { Vnum 3180; Name "The Tanarian Hills"; Exit [ @(<dir> south) { ToRoom 3179; }, @(<dir> west) { ToRoom 3181; } ]; }; Room { Vnum 3181; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3182; }, @(<dir> east) { ToRoom 3180; } ]; }; Room { Vnum 3182; Name "The Tanarian Hills"; Exit [ @(<dir> south) { ToRoom 3181; }, @(<dir> west) { ToRoom 3183; } ]; }; Room { Vnum 3183; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3184; }, @(<dir> east) { ToRoom 3182; } ]; }; Room { Vnum 3184; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3185; }, @(<dir> south) { ToRoom 3183; } ]; }; Room { Vnum 3185; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3186; }, @(<dir> south) { ToRoom 3184; } ]; }; Room { Vnum 3186; Name "The Tanarian Hills"; Exit [ @(<dir> south) { ToRoom 3185; }, @(<dir> west) { ToRoom 830; } ]; }; Room { Vnum 3187; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3177; }, @(<dir> west) { ToRoom 3188; } ]; Resets { # a huge stone troll to room. M 3101 4; # equip a huge stone-headed hammer two-handed. E 3100 ("two-handed"); }; }; Room { Vnum 3188; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3187; }, @(<dir> south) { ToRoom 3189; } ]; }; Room { Vnum 3189; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3188; }, @(<dir> west) { ToRoom 3190; } ]; }; Room { Vnum 3190; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3189; }, @(<dir> west) { ToRoom 3191; } ]; }; Room { Vnum 3191; Name "The Tanarian Hills"; Exit [ @(<dir> north) { ToRoom 3192; }, @(<dir> east) { ToRoom 3190; } ]; }; Room { Vnum 3192; Name "The Tanarian Hills"; Exit [ @(<dir> south) { ToRoom 3191; }, @(<dir> west) { ToRoom 3193; } ]; }; Room { Vnum 3193; Name "The Tanarian Hills"; Exit [ @(<dir> east) { ToRoom 3192; } ]; }; Room { Vnum 3199; Name "In The Air"; Flags (no_mob no_portal fall); Sector (air); Resets { # a little bird to room. M 3104 1; }; }; eof