daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"&gTanarian Hills";
Plane	"Koronin";
Builders	"Kaz";
LVnum	3100;
UVnum	3199;
Security	5;
Temp	10;
Flags	(verbose);
Economy	34382;
};






Mobile {
Vnum	3100;
Name	"giant hill";
Short	"a hill giant";
Long	"A huge giant stands here, protecting the creatures that inhabit his hilly home.\n";
Desc	"This huge manlike creature's face and hands, the only parts of it that\n
are visible beneath it's gigantic bearskin clothing, are covered in rocky\n
outcrops of flesh that look much like stone, giving it the appearance of not\n
being only the protector of the hills, but also the child of the hills, as\n
if it were born from the very rock itself.\n";
Level	45;
Align	-190;
Class	(Knight);
Act	(npc stay_area assist);
Affected	(hide);
Sex	(male);
Race	(Giant);
};
Mobile {
Vnum	3101;
Name	"troll stone brown ugly";
Short	"a huge stone troll";
Long	"A huge troll-like being stands here, almost hidden among the rocks.\n";
Desc	"This ugly brown creature's short legs support a top-heavy wart-covered\n
body.  It's arms hang down to it's ankles, and it holds a huge stone hammer\n
in it's hands.\n";
Level	37;
Align	-1000;
Act	(npc stay_area racist);
Affected	(detect-hidden infrared);
Sex	(male);
Race	(Troll);
};
Mobile {
Vnum	3102;
Name	"earth elemental mound giant";
Short	"an earth elemental";
Long	"A giant mound of earth rears and attacks!\n";
Desc	"A huge mound of moist brown earth, held together by magical forces beyond\n
your comprehension, rears it's vaguely human shape, and slams down on you in\n
a blinding spray of it's own dirt!\n";
Level	28;
Act	(npc aggressive stay_area buried);
Affected	(infrared sneak);
Parts	(torso head eyes nose left-ear right-ear left-arm right-arm right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
};
Mobile {
Vnum	3103;
Name	"hobgoblin ugly horrid humanoid";
Short	"an ugly hobgoblin";
Long	"An extremely horrid humanoid stands here, sizing you up for a meal.\n";
Level	25;
Align	-1000;
Class	(Warrior);
Act	(npc stay_area racist hunter);
Affected	(infrared);
Sex	(male);
Race	(Goblin);
};
Mobile {
Vnum	3104;
Name	"little bird";
Short	"a little bird";
Long	"A little bird is flying here.\n";
Act	(npc stay_area racist hunter);
Race	(Bird);
};
Mobile {
Vnum	3105;
Name	"burly dwarf leader";
Short	"the Dwarf leader";
Long	"A burly Dwarf stands here, leading his men.\n";
Level	40;
Align	700;
Class	(Warrior);
Act	(npc stay_area assist racist hunter);
Affected	(infrared);
Sex	(male);
Race	(Dwarf);
MudProg	{
Type	(rand_prog);
Args	"100";
Comlist	"say Come on everyone follow me!\n
if rand(25)\n
    north\n
endif\n
if rand(50)\n
    east\n
endif\n
if rand(75)\n
    south\n
else\n
    west\n
endif\n";
};
};
Mobile {
Vnum	3106;
Name	"warrior stocky dwarf";
Short	"a Dwarf warrior";
Long	"A stocky Dwarf warrior is here, following his leader.\n";
Level	33;
Align	700;
Class	(Warrior);
Act	(npc sentinel stay_area assist racist);
Affected	(infrared);
Sex	(male);
Race	(Dwarf);
MudProg	{
Type	(speech_prog);
Args	"p Come on everyone follow me!";
Comlist	"follow leader\n";
};
};
Mobile {
Vnum	3107;
Name	"cormyr huge black dragon";
Short	"Cormyr";
Long	"The huge black Dragon known as Cormyr lies here, guarding his amassed wealth.\n";
Level	50;
Align	-800;
Class	(Knight);
Act	(npc sentinel aggressive racist);
Affected	(detect-invis detect-hidden sanctuary infrared haste);
Sex	(male);
Race	(Dragon);
Specfun	"spec_breath_acid";
};
Mobile {
Vnum	3108;
Name	"dragonslayer man muscly tall";
Short	"the Dragonslayer";
Long	"A tall, muscly man stands here, armed to the teeth with anti-dragon armour.\n";
Level	42;
Class	(Warrior);
Act	(npc stay_area mercenary);
Affected	(sanctuary infrared haste);
Sex	(male);
};
Mobile {
Vnum	3109;
Name	"ogre tall huge";
Short	"a huge Ogre";
Long	"An extermely large Ogre towers above you.\n";
Level	28;
Align	-450;
Class	(Warrior);
Act	(npc aggressive stay_area);
Affected	(sanctuary infrared haste);
Sex	(male);
Race	(Ogre);
};
Mobile {
Vnum	3110;
Name	"kobold ugly short scout";
Short	"a Kobold scout";
Long	"A short ugly Kobold wanders around here, scouting around.\n";
Level	20;
Align	-1000;
Act	(npc stay_area racist);
Affected	(sanctuary infrared haste);
Sex	(male);
Race	(Kobold);
};


Object {
Vnum	3100;
Name	"hammer stone huge";
Short	"a huge stone-headed hammer";
Long	"A huge stone hammerhead on a shaft of wood lies here.";
Level	37;
Cost	290;
Weight	17;
Type	(weapon);
Wear	(take double);
Material	(eternium);
Required	(hammer proficiency);
Values	[(.), 0, 0, (<weapon> crush)];
Affect	{
Location	(dexterity);
Modifier	-2;
};
Affect	{
Location	(damroll);
Modifier	4;
};
};
Object {
Vnum	3101;
Name	"jerkin sliced leather";
Short	"a sliced up leather jerkin";
Long	"A sliced up jerkin made from leather lies here.";
Level	25;
Weight	3;
Type	(armour);
Wear	(take body);
Material	(leather);
Values	[0, 30, 0, 0];
};
Object {
Vnum	3102;
Name	"sword rusty";
Short	"a rusty sword";
Long	"A rusty sword lies here.";
Level	25;
Cost	290;
Weight	6;
Type	(weapon);
Wear	(take wield);
Material	(eternium);
Required	(short sword proficiency);
Values	[(.), 0, 0, (<weapon> slice)];
};
Object {
Vnum	3103;
Name	"banded leather shirt";
Short	"a banded leather shirt";
Long	"A leather shirt banded with ribs of iron lies here.";
Level	33;
Cost	300;
Weight	4;
Type	(armour);
Wear	(take body);
Material	(leather);
Values	[0, 20, 0, 0];
Affect	{
Location	(ac);
Modifier	-25;
};
};
Object {
Vnum	3104;
Name	"pants leather";
Short	"a pair of leather pants";
Long	"A pair of leather pants lies here.";
Level	33;
Weight	2;
Type	(armour);
Wear	(take legs);
Material	(leather);
Values	[0, 30, 0, 0];
Affect	{
Location	(ac);
Modifier	-15;
};
};
Object {
Vnum	3105;
Name	"axe battle dwarven double bladed small";
Short	"a Dwarven battle axe";
Long	"A small double bladed axe covered in runes lies here.";
Level	33;
Cost	290;
Weight	10;
Type	(weapon);
Wear	(take double);
Extra	(runed);
Material	(steel);
Required	(axe proficiency);
Values	[(.), 0, 0, (<weapon> slice)];
Affect	{
Location	(damroll);
Modifier	2;
};
};
Object {
Vnum	3106;
Name	"sword dwarven short";
Short	"a small Dwarven sword";
Long	"A small Dwarven sword lies here.";
Level	23;
Cost	200;
Weight	7;
Type	(weapon);
Wear	(take wield);
Material	(steel);
Required	(short sword proficiency);
Values	[(.), 0, 0, (<weapon> slice)];
};
Object {
Vnum	3107;
Name	"breastplate plate shiny glimmering";
Short	"a shiny steel breastplate";
Long	"A glimmering breastplate lies here.";
Level	40;
Cost	530;
Weight	6;
Type	(armour);
Wear	(take body);
Material	(steel);
Values	[0, 30, 0, 0];
Affect	{
Location	(ac);
Modifier	-40;
};
};
Object {
Vnum	3108;
Name	"boots rough leather";
Short	"a pair of rough boots.";
Long	"A pair of rough leather boots lies here.";
Level	40;
Weight	2;
Type	(armour);
Wear	(take feet);
Material	(leather);
Values	[0, 30, 0, 0];
Affect	{
Location	(ac);
Modifier	-10;
};
};
Object {
Vnum	3109;
Name	"helmet iron beaten severely";
Short	"a beaten iron helmet";
Long	"A severely beaten iron helmet lies here.";
Level	40;
Weight	4;
Type	(armour);
Wear	(take head);
Material	(iron);
Values	[0, 30, 0, 0];
Affect	{
Location	(ac);
Modifier	-40;
};
};
Object {
Vnum	3110;
Name	"spear wooden sharpened";
Short	"a sharpened wooden spear";
Long	"A sharpened wooden spear lies here on the ground.";
Level	20;
Cost	100;
Weight	5;
Type	(weapon);
Wear	(take wield);
Material	(wood);
Values	[(.), 0, 0, (<weapon> pierce)];
};
Object {
Vnum	3111;
Name	"jerkin sliced leather";
Short	"a sliced up leather jerkin";
Long	"A sliced up jerkin made from leather lies here.";
Level	25;
Weight	3;
Type	(armour);
Wear	(take body);
Material	(leather);
Values	[0, 30, 0, 0];
};


Room {
Vnum	3100;
Name	"The Tanarian Hills";
Desc	"Looking out across the distant miles you see nothing but the low green\n
and brown roll of the Tanarian Hills.  You realize that getting lost here\n
would be extremely easy, and you begin to hope that you can safely find your\n
way out.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	805;
}, @(<dir> west) {
ToRoom	3101;
} ];
Resets	{
# an ugly hobgoblin to room.
  M 3103 1;
#	equip a rusty sword lwielded.
  E 3102 ("lwielded");
#	equip a sliced up leather jerkin body.
  E 3101 ("body");
};
};
Room {
Vnum	3101;
Name	"The Tanarian Hills";
Desc	"Looking out across the distant miles you see nothing but the low green\n
and brown roll of the Tanarian Hills.  You realize that getting lost here\n
would be extremely easy, and you begin to hope that you can safely find your\n
way out.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3100;
}, @(<dir> west) {
ToRoom	3102;
} ];
};
Room {
Vnum	3102;
Name	"The Tanarian Hills";
Desc	"Looking out across the distant miles you see nothing but the low green\n
and brown roll of the Tanarian Hills.  You realize that getting lost here\n
would be extremely easy, and you begin to hope that you can safely find your\n
way out.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3101;
}, @(<dir> south) {
ToRoom	3103;
} ];
};
Room {
Vnum	3103;
Name	"The Tanarian Hills";
Desc	"Looking out across the distant miles you see nothing but the low green\n
and brown roll of the Tanarian Hills.  You realize that getting lost here\n
would be extremely easy, and you begin to hope that you can safely find your\n
way out.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3102;
}, @(<dir> west) {
ToRoom	3104;
} ];
};
Room {
Vnum	3104;
Name	"The Tanarian Hills";
Desc	"The hills here are slightly more rocky than when you started, and you can\n
see two huge boulders almost blocking your way south.  Further west the\n
hills continue, and you are just able to see the peaks of the forest trees to\n
your west, and the jagged peaks of the Kadathian Mountains far to your\n
south-west.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3103;
}, @(<dir> south) {
ToRoom	5100;
}, @(<dir> west) {
ToRoom	3105;
} ];
};
Room {
Vnum	3105;
Name	"The Tanarian Hills";
Desc	"Standing in the trough between two low hills, you feel completely lost.\n
There is nothing to guide you anymore, you cannot see the tops of the trees\n
in the ????  Forest, and you can no longer see the peaks of the Kadathian\n
mountains.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3104;
}, @(<dir> west) {
ToRoom	3106;
} ];
};
Room {
Vnum	3106;
Name	"The Tanarian Hills";
Desc	"Standing in the trough between two low hills, you feel completely lost.\n
There is nothing to guide you anymore, you canno t see the tops of the trees\n
in the ????  Forest, and you can no longer see the peaks of the Kadathian\n
mountains.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3105;
}, @(<dir> south) {
ToRoom	3107;
} ];
};
Room {
Vnum	3107;
Name	"The Tanarian Hills";
Desc	"Standing in the trough between two low hills, you feel completely lost.\n
There is nothing to guide you anymore, you cannot see the tops of the trees\n
in the ????  Forest, and you can no longer see the peaks of the Kadathian\n
mountains.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3106;
}, @(<dir> west) {
ToRoom	3108;
} ];
};
Room {
Vnum	3108;
Name	"The Tanarian Hills";
Desc	"Standing in the trough between two low hills, you feel completely lost.\n
There is nothing to guide you anymore, you cannot see the tops of the trees\n
in the ????  Forest, and you can no longer see the peaks of the Kadathian\n
mountains.\n";
Flags	(no_mob);
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3107;
}, @(<dir> west) {
ToRoom	3109;
} ];
};
Room {
Vnum	3109;
Name	"The Tanarian Hills";
Desc	"Standing in the trough between two low hills, you feel completely lost.\n
There is nothing to guide you anymore, you canno t see the tops of the trees\n
in the ????  Forest, and you can no longer see the peaks of the Kadathian\n
mountains.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3108;
}, @(<dir> west) {
ToRoom	3110;
} ];
};
Room {
Vnum	3110;
Name	"The Tanarian Hills";
Desc	"Standing in the trough between two low hills, you feel completely lost.\n
There is nothing to guide you anymore, you cannot see the tops of the trees\n
in the ????  Forest, and you can no longer see the peaks of the Kadathian\n
mountains.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3109;
}, @(<dir> south) {
ToRoom	3122;
}, @(<dir> west) {
ToRoom	3111;
} ];
Resets	{
# an earth elemental to room.
  M 3102 5;
};
};
Room {
Vnum	3111;
Name	"The Tanarian Hills";
Desc	"Standing in the trough between two low hills, you feel completely lost.\n
There is nothing to guide you anymore, you cannot see the tops of the trees\n
in the ????  Forest, and you can no longer see the peaks of the Kadathian\n
mountains.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3110;
}, @(<dir> west) {
ToRoom	3112;
} ];
};
Room {
Vnum	3112;
Name	"The Tanarian Hills";
Desc	"Standing in the trough between two low hills, you feel completely lost.\n
There is nothing to guide you anymore, you cannot see the tops of the trees\n
in the ????  Forest, and you can no longer see the peaks of the Kadathian\n
mountains.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3111;
}, @(<dir> west) {
ToRoom	3113;
} ];
};
Room {
Vnum	3113;
Name	"The Tanarian Hills";
Desc	"The hills here become much more rocky than they are towards the east.\n
The going is rough due to the boulders blocking the way and the jagged rocks\n
that stick out of the ground.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3114;
}, @(<dir> east) {
ToRoom	3112;
} ];
};
Room {
Vnum	3114;
Name	"The Tanarian Hills";
Desc	"The hills here become much more rocky than they are towards the east.\n
The going is rough due to the boulders blocking the way and the jagged rocks\n
that stick out of the ground.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3115;
}, @(<dir> south) {
ToRoom	3113;
} ];
};
Room {
Vnum	3115;
Name	"The Tanarian Hills";
Desc	"The hills here become much more rocky than they are towards the east.\n
The going is rough due to the boulders blocking the way and the jagged rocks\n
that stick out of the ground.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3116;
}, @(<dir> south) {
ToRoom	3114;
}, @(<dir> west) {
ToRoom	3136;
} ];
};
Room {
Vnum	3116;
Name	"The Tanarian Hills";
Desc	"You are now walking through a narrow gully between two low hills.  Rocks\n
tear at your clothes from each side, and many small stones try to make you\n
stumble and fall.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3117;
}, @(<dir> west) {
ToRoom	3115;
} ];
};
Room {
Vnum	3117;
Name	"The Tanarian Hills";
Desc	"You are now walking through a narrow gully between two low hills.  Rocks\n
tear at your clothes from each side, and many small stones try to make you\n
stumble and fall.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3118;
}, @(<dir> south) {
ToRoom	3116;
} ];
};
Room {
Vnum	3118;
Name	"The Tanarian Hills";
Desc	"You are now walking through a narrow gully between two low hills.  Rocks\n
tear at your clothes from each side, and many small stones try to make you\n
stumble and fall.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3119;
}, @(<dir> west) {
ToRoom	3117;
} ];
};
Room {
Vnum	3119;
Name	"The Tanarian Hills";
Desc	"You are now walking through a narrow gully between two low hills.  Rocks\n
tear at your clothes from each side, and many small stones try to make you\n
stumble and fall.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3120;
}, @(<dir> west) {
ToRoom	3118;
} ];
};
Room {
Vnum	3120;
Name	"The Tanarian Hills";
Desc	"You are now walking through a narrow gully between two low hills.  Rocks\n
tear at your clothes from each side, and many small stones try to make you\n
stumble and fall.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3121;
}, @(<dir> west) {
ToRoom	3119;
} ];
Resets	{
# an earth elemental to room.
  M 3102 5;
};
};
Room {
Vnum	3121;
Name	"The Tanarian Hills";
Desc	"You are now walking through a narrow gully between two low hills.  Rocks\n
tear at your clothes from each side, and many small stones try to make you\n
stumble and fall.\n";
Sector	(hills);
Exit	[  @(<dir> south) {
ToRoom	3120;
} ];
};
Room {
Vnum	3122;
Name	"The Tanarian Hills";
Desc	"Standing in the trough between two low hills, you feel completely lost.\n
There is nothing to guide you anymore, you cannot see the tops of the trees\n
in the ????  Forest, and you can no longer see the peaks of the Kadathian\n
mountains.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3110;
}, @(<dir> south) {
ToRoom	3123;
} ];
};
Room {
Vnum	3123;
Name	"The Tanarian Hills";
Desc	"Standing in the trough between two low hills, you feel completely lost.\n
There is nothing to guide you anymore, you cannot see the tops of the trees\n
in the ????  Forest, and you can no longer see the peaks of the Kadathian\n
mountains.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3122;
}, @(<dir> south) {
ToRoom	3124;
} ];
};
Room {
Vnum	3124;
Name	"The Tanarian Hills";
Desc	"Finding an easily scaleable hill, you scramble to the top and scan the\n
surrounding area.  To your south-east you can now see Mount Aran and the\n
valley it is part of, and far to your south-west you can once again see the\n
peaks of the Kadathian Mountains, and you can also now see their most\n
western peak, Mount Hatheg.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3123;
}, @(<dir> east) {
ToRoom	3125;
} ];
Resets	{
# a huge stone troll to room.
  M 3101 4;
#	equip a huge stone-headed hammer two-handed.
  E 3100 ("two-handed");
};
};
Room {
Vnum	3125;
Name	"The Tanarian Hills";
Desc	"Following a natural ridge in your rocky surroundings, you make sure you\n
can always see one of the noticeable landmarks of the area, Mount Aran to\n
the south-east, or Mount Hatheg to the distant south-west.\n";
Sector	(hills);
Exit	[  @(<dir> south) {
ToRoom	3126;
}, @(<dir> west) {
ToRoom	3124;
} ];
};
Room {
Vnum	3126;
Name	"The Tanarian Hills";
Desc	"Following a natural ridge in your rocky surroundings, you make sure you\n
can always see one of the noticeable landmarks of the area, Mount Aran to\n
the south-east, or Mount Hatheg to the distant south-west.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3125;
}, @(<dir> south) {
ToRoom	3127;
} ];
};
Room {
Vnum	3127;
Name	"The Tanarian Hills";
Desc	"Following a natural ridge in your rocky surroundings, you make sure you\n
can always see one of the noticeable landmarks of the area, Mount Aran to\n
the south-east, or Mount Hatheg to the distant south-west.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3126;
}, @(<dir> east) {
ToRoom	3128;
} ];
};
Room {
Vnum	3128;
Name	"The Tanarian Hills";
Desc	"Following a natural ridge in your rocky surroundings, you make sure you\n
can always see one of the noticeable landmarks of the area, Mount Aran to\n
the south-east, or Mount Hatheg to the distant south-west.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3129;
}, @(<dir> west) {
ToRoom	3127;
} ];
};
Room {
Vnum	3129;
Name	"The Tanarian Hills";
Desc	"Following a natural ridge in your rocky surroundings, you make sure you\n
can always see one of the noticeable landmarks of the area, Mount Aran\n
directly to the south, or Mount Hatheg to the distant south-west.\n";
Sector	(hills);
Exit	[  @(<dir> south) {
ToRoom	3130;
}, @(<dir> west) {
ToRoom	3128;
} ];
};
Room {
Vnum	3130;
Name	"The Tanarian Hills";
Desc	"Following a natural ridge in your rocky surroundings, you make sure you\n
can always see one of the noticeable landmarks of the area, Mount Aran\n
directly to the south, or Mount Hatheg to the distant south-west.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3129;
}, @(<dir> east) {
ToRoom	3131;
} ];
};
Room {
Vnum	3131;
Name	"The Tanarian Hills";
Desc	"Following a natural ridge in your rocky surroundings, you make sure you\n
can always see one of the noticeable landmarks of the area, Mount Aran\n
directly to the south, or Mount Hatheg to the distant south-west.\n";
Sector	(hills);
Exit	[  @(<dir> south) {
ToRoom	3132;
}, @(<dir> west) {
ToRoom	3130;
} ];
};
Room {
Vnum	3132;
Name	"The Tanarian Hills";
Desc	"Following a natural ridge in your rocky surroundings, you make sure you\n
can always see one of the noticeable landmarks of the area, Mount Aran\n
directly to the south, or Mount Hatheg to the distant south-west.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3131;
}, @(<dir> south) {
ToRoom	3133;
} ];
};
Room {
Vnum	3133;
Name	"The Tanarian Hills";
Desc	"The hills slowly merge into the base of the mountains here, growing\n
slightly rockier and steeper as you walk towards Mount Aran.\n";
Sector	(hills);
Exit	[  @(<dir> north) {
ToRoom	3132;
}, @(<dir> east) {
ToRoom	3134;
} ];
};
Room {
Vnum	3134;
Name	"The Tanarian Hills";
Desc	"The hills slowly merge into the base of the mountains here, growing\n
slightly rockier and steeper as you walk towards Mount Aran.\n";
Sector	(hills);
Exit	[  @(<dir> east) {
ToRoom	3135;
}, @(<dir> west) {
ToRoom	3133;
} ];
};
Room {
Vnum	3135;
Name	"The Tanarian Hills";
Desc	"The hills slowly merge into the base of the mountains here, growing\n
slightly rockier and steeper as you walk towards Mount Aran.\n";
Sector	(hills);
Exit	[  @(<dir> west) {
ToRoom	3134;
} ];
};
Room {
Vnum	3136;
Name	"The Tanarian Hills";
Desc	"The hills here become much more rocky than they are towards the east.\n
The going is rough due to the boulders blocking the way and the jagged rocks\n
that stick out of the ground.\n";
Exit	[  @(<dir> east) {
ToRoom	3115;
}, @(<dir> south) {
ToRoom	3137;
} ];
};
Room {
Vnum	3137;
Name	"The Tanarian Hills";
Desc	"The hills here become much more rocky than they are towards the east.\n
The going is rough due to the boulders blocking the way and the jagged rocks\n
that stick out of the ground.\n";
Exit	[  @(<dir> north) {
ToRoom	3136;
}, @(<dir> west) {
ToRoom	3138;
} ];
};
Room {
Vnum	3138;
Name	"The Tanarian Hills";
Desc	"The rocks give way once again to rolling grass and weeds here, now you\n
can see many small animals scurrying about in the grasses and ocassional\n
small shrub.\n";
Exit	[  @(<dir> east) {
ToRoom	3137;
}, @(<dir> south) {
ToRoom	3139;
} ];
Resets	{
# a huge stone troll to room.
  M 3101 4;
#	equip a huge stone-headed hammer two-handed.
  E 3100 ("two-handed");
};
};
Room {
Vnum	3139;
Name	"The Tanarian Hills";
Desc	"The rocks give way once again to rolling grass and weeds here, now you\n
can see many small animals scurrying about in the grasses and ocassional\n
small shrub.\n";
Exit	[  @(<dir> north) {
ToRoom	3138;
}, @(<dir> south) {
ToRoom	3140;
} ];
};
Room {
Vnum	3140;
Name	"The Tanarian Hills";
Desc	"The rocks give way once again to rolling grass and weeds here, now you\n
can see many small animals scurrying about in the grasses and ocassional\n
small shrub.\n";
Exit	[  @(<dir> north) {
ToRoom	3139;
}, @(<dir> west) {
ToRoom	3161;
} ];
};
Room {
Vnum	3141;
Name	"The Tanarian Hills";
Exit	[  @(<dir> south) {
ToRoom	3142;
}, @(<dir> west) {
ToRoom	3160;
} ];
};
Room {
Vnum	3142;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3141;
}, @(<dir> south) {
ToRoom	3143;
} ];
};
Room {
Vnum	3143;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3142;
}, @(<dir> east) {
ToRoom	3144;
}, @(<dir> west) {
ToRoom	3153;
} ];
};
Room {
Vnum	3144;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3145;
}, @(<dir> west) {
ToRoom	3143;
} ];
};
Room {
Vnum	3145;
Name	"The Tanarian Hills";
Exit	[  @(<dir> south) {
ToRoom	3146;
}, @(<dir> west) {
ToRoom	3144;
} ];
};
Room {
Vnum	3146;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3145;
}, @(<dir> south) {
ToRoom	3147;
} ];
};
Room {
Vnum	3147;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3146;
}, @(<dir> east) {
ToRoom	3148;
}, @(<dir> south) {
ToRoom	3159;
} ];
};
Room {
Vnum	3148;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3149;
}, @(<dir> west) {
ToRoom	3147;
} ];
};
Room {
Vnum	3149;
Name	"The Tanarian Hills";
Exit	[  @(<dir> south) {
ToRoom	3150;
}, @(<dir> west) {
ToRoom	3148;
} ];
};
Room {
Vnum	3150;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3149;
} ];
};
Room {
Vnum	3151;
Name	"The Tanarian Hills";
Flags	(no_mob);
};
Room {
Vnum	3152;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3159;
} ];
Resets	{
# an earth elemental to room.
  M 3102 5;
};
};
Room {
Vnum	3153;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3143;
}, @(<dir> south) {
ToRoom	3154;
} ];
Resets	{
# a Dwarf warrior to room.
  M 3106 5;
#	equip a small Dwarven sword lwielded.
  E 3106 ("lwielded");
#	equip a banded leather shirt body.
  E 3103 ("body");
#	equip a pair of leather pants legs.
  E 3104 ("legs");
# a Dwarf warrior to room.
  M 3106 5;
#	equip a small Dwarven sword rwielded.
  E 3106 ("rwielded");
#	equip a pair of leather pants legs.
  E 3104 ("legs");
#	equip a banded leather shirt body.
  E 3103 ("body");
# a Dwarf warrior to room.
  M 3106 5;
#	equip a small Dwarven sword rwielded.
  E 3106 ("rwielded");
#	equip a pair of leather pants legs.
  E 3104 ("legs");
#	equip a banded leather shirt body.
  E 3103 ("body");
# a Dwarf warrior to room.
  M 3106 5;
#	equip a small Dwarven sword rwielded.
  E 3106 ("rwielded");
#	equip a pair of leather pants legs.
  E 3104 ("legs");
#	equip a banded leather shirt body.
  E 3103 ("body");
# a Dwarf warrior to room.
  M 3106 5;
#	equip a small Dwarven sword rwielded.
  E 3106 ("rwielded");
#	equip a pair of leather pants legs.
  E 3104 ("legs");
#	equip a banded leather shirt body.
  E 3103 ("body");
# the Dwarf leader to room.
  M 3105 1;
#	equip a Dwarven battle axe lwielded.
  E 3105 ("lwielded");
#	equip a pair of leather pants legs.
  E 3104 ("legs");
#	equip a banded leather shirt body.
  E 3103 ("body");
};
};
Room {
Vnum	3154;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3153;
}, @(<dir> west) {
ToRoom	3155;
} ];
};
Room {
Vnum	3155;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3154;
}, @(<dir> west) {
ToRoom	3156;
} ];
Resets	{
# an earth elemental to room.
  M 3102 5;
};
};
Room {
Vnum	3156;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3155;
}, @(<dir> west) {
ToRoom	3157;
} ];
};
Room {
Vnum	3157;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3156;
}, @(<dir> south) {
ToRoom	3158;
} ];
};
Room {
Vnum	3158;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3157;
} ];
};
Room {
Vnum	3159;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3147;
}, @(<dir> west) {
ToRoom	3152;
} ];
};
Room {
Vnum	3160;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3161;
}, @(<dir> east) {
ToRoom	3141;
} ];
};
Room {
Vnum	3161;
Name	"The Tanarian Hills";
Desc	"The rocks give way once again to rolling grass and weeds here, now you\n
can see many small animals scurrying about in the grasses and ocassional\n
small shrub.\n";
Exit	[  @(<dir> east) {
ToRoom	3140;
}, @(<dir> south) {
ToRoom	3160;
}, @(<dir> west) {
ToRoom	3162;
} ];
};
Room {
Vnum	3162;
Name	"The Tanarian Hills";
Desc	"The rocks give way to the original flowing green and brown of the grassy\n
hills.  The ????  Forest is once again visible to your northwest, and you\n
can also see a small wooden bridge far in the distance to your north.\n";
Exit	[  @(<dir> north) {
ToRoom	3173;
}, @(<dir> east) {
ToRoom	3161;
}, @(<dir> west) {
ToRoom	3163;
} ];
};
Room {
Vnum	3163;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3162;
}, @(<dir> south) {
ToRoom	3164;
} ];
Resets	{
# a huge stone troll to room.
  M 3101 4;
#	equip a huge stone-headed hammer two-handed.
  E 3100 ("two-handed");
};
};
Room {
Vnum	3164;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3163;
}, @(<dir> west) {
ToRoom	3165;
} ];
};
Room {
Vnum	3165;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3164;
}, @(<dir> west) {
ToRoom	3166;
} ];
};
Room {
Vnum	3166;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3165;
}, @(<dir> south) {
ToRoom	3167;
} ];
};
Room {
Vnum	3167;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3166;
}, @(<dir> west) {
ToRoom	3168;
} ];
};
Room {
Vnum	3168;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3167;
}, @(<dir> west) {
ToRoom	3169;
} ];
};
Room {
Vnum	3169;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3170;
}, @(<dir> east) {
ToRoom	3168;
} ];
};
Room {
Vnum	3170;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3171;
}, @(<dir> south) {
ToRoom	3169;
} ];
};
Room {
Vnum	3171;
Name	"The Tanarian Hills";
Exit	[  @(<dir> south) {
ToRoom	3170;
}, @(<dir> west) {
ToRoom	3172;
} ];
};
Room {
Vnum	3172;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3171;
} ];
};
Room {
Vnum	3173;
Name	"The Tanarian Hills";
Desc	"The rocks give way to the original flowing green and brown of the grassy\n
hills.  The ????  Forest is once again visible to your northwest, and you\n
can also see a small wooden bridge far in the distance to your north.\n";
Exit	[  @(<dir> north) {
ToRoom	3174;
}, @(<dir> south) {
ToRoom	3162;
} ];
};
Room {
Vnum	3174;
Name	"The Tanarian Hills";
Desc	"The rocks give way to the original flowing green and brown of the grassy\n
hills.  The ????  Forest is once again visible to your northwest, and you\n
can also see a small wooden bridge far in the distance to your north.\n";
Exit	[  @(<dir> south) {
ToRoom	3173;
}, @(<dir> west) {
ToRoom	3175;
} ];
};
Room {
Vnum	3175;
Name	"The Tanarian Hills";
Desc	"The rocks give way to the original flowing green and brown of the grassy\n
hills.  The ????  Forest is once again visible to your northwest, and you\n
can also see a small wooden bridge far in the distance to your north.\n";
Exit	[  @(<dir> north) {
ToRoom	3176;
}, @(<dir> east) {
ToRoom	3174;
} ];
};
Room {
Vnum	3176;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3177;
}, @(<dir> south) {
ToRoom	3175;
} ];
};
Room {
Vnum	3177;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3178;
}, @(<dir> south) {
ToRoom	3176;
}, @(<dir> west) {
ToRoom	3187;
} ];
};
Room {
Vnum	3178;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3179;
}, @(<dir> west) {
ToRoom	3177;
} ];
Resets	{
# an earth elemental to room.
  M 3102 5;
};
};
Room {
Vnum	3179;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3180;
}, @(<dir> south) {
ToRoom	3178;
} ];
};
Room {
Vnum	3180;
Name	"The Tanarian Hills";
Exit	[  @(<dir> south) {
ToRoom	3179;
}, @(<dir> west) {
ToRoom	3181;
} ];
};
Room {
Vnum	3181;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3182;
}, @(<dir> east) {
ToRoom	3180;
} ];
};
Room {
Vnum	3182;
Name	"The Tanarian Hills";
Exit	[  @(<dir> south) {
ToRoom	3181;
}, @(<dir> west) {
ToRoom	3183;
} ];
};
Room {
Vnum	3183;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3184;
}, @(<dir> east) {
ToRoom	3182;
} ];
};
Room {
Vnum	3184;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3185;
}, @(<dir> south) {
ToRoom	3183;
} ];
};
Room {
Vnum	3185;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3186;
}, @(<dir> south) {
ToRoom	3184;
} ];
};
Room {
Vnum	3186;
Name	"The Tanarian Hills";
Exit	[  @(<dir> south) {
ToRoom	3185;
}, @(<dir> west) {
ToRoom	830;
} ];
};
Room {
Vnum	3187;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3177;
}, @(<dir> west) {
ToRoom	3188;
} ];
Resets	{
# a huge stone troll to room.
  M 3101 4;
#	equip a huge stone-headed hammer two-handed.
  E 3100 ("two-handed");
};
};
Room {
Vnum	3188;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3187;
}, @(<dir> south) {
ToRoom	3189;
} ];
};
Room {
Vnum	3189;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3188;
}, @(<dir> west) {
ToRoom	3190;
} ];
};
Room {
Vnum	3190;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3189;
}, @(<dir> west) {
ToRoom	3191;
} ];
};
Room {
Vnum	3191;
Name	"The Tanarian Hills";
Exit	[  @(<dir> north) {
ToRoom	3192;
}, @(<dir> east) {
ToRoom	3190;
} ];
};
Room {
Vnum	3192;
Name	"The Tanarian Hills";
Exit	[  @(<dir> south) {
ToRoom	3191;
}, @(<dir> west) {
ToRoom	3193;
} ];
};
Room {
Vnum	3193;
Name	"The Tanarian Hills";
Exit	[  @(<dir> east) {
ToRoom	3192;
} ];
};
Room {
Vnum	3199;
Name	"In The Air";
Flags	(no_mob no_portal fall);
Sector	(air);
Resets	{
# a little bird to room.
  M 3104 1;
};
};



eof