daleken/
daleken/data/notes/
daleken/data/player/
daleken/data/system/poses/
daleken/doc/Homepage/images/
daleken/log/
# This file has been autogenerated, you can edit this online.
-Version 0;
-Date 1024369007;

Area {
Name	"&gFaerie Hollow&x";
Plane	"Koronin";
Builders	"Jageral";
LVnum	5300;
UVnum	5399;
Security	3;
Temp	8;
Flags	(verbose);
Economy	711;
};






Mobile {
Vnum	5300;
Name	"councillor faerie";
Short	"the Faerie councillor";
Long	"A councillor of the Faerie King stands here looking important.\n";
Desc	"This Faerie looks like his position has affected his opinions of other\n
people.  He is snooty and raises his nose in disgust when he sees you\n
looking at him.  Perhaps a dagger in the stomach would change his outlook.\n";
Level	5;
Align	600;
Class	(Ranger);
Act	(npc stay_area);
Affected	(sanctuary);
Sex	(male);
Race	(Faerie);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs);
};
Mobile {
Vnum	5301;
Name	"king bored faerie ruler";
Short	"the Faerie King";
Long	"A bored Faerie King is sitting here upon his throne.\n";
Desc	"The Faerie King sits here upon his small wooden throne, his face shows\n
the signs of boredom as his eyes wander and he pays no attention to his\n
surroundings.  In his old and gnarled hands he holds a sceptre obviously a\n
symbol of his rulership of the Faerie community.\n";
Level	7;
Align	1000;
Class	(Knight);
Act	(npc sentinel stay_area);
Sex	(male);
Race	(Faerie);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs);
};
Mobile {
Vnum	5302;
Name	"faerie healer cleric";
Short	"the Faerie healer";
Long	"A small Faerie healer stands here tidying her room.\n";
Desc	"This small, female Faerie stands here trying to bring order to the mess\n
that engulfs her healing hut.  She hurriedly wraps and rolls bandages\n
awaiting her next patient.\n";
Level	8;
Align	1000;
Class	(Bishop);
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-magic detect-hidden sanctuary infrared);
Sex	(female);
Race	(Faerie);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs);
Specfun	"spec_cast_cleric";
};
Mobile {
Vnum	5303;
Name	"kobold dirty little";
Short	"the dirty, little kobold";
Long	"A dirty, little kobold sneaking through the wood.\n";
Desc	"The kobold looks as if it hasn't had a shower in a long time, and the\n
smell, Oh the horrible smell.  You would think that you could smell these\n
creatures a mile away so you don't know if the rumours are true about them\n
surprise raiding Faerie villages.  The Faeries would have to get ample\n
warning of an imminent attack simply by the smell.....  ACK!!...\n";
Level	2;
Align	-600;
Class	(Monk);
Act	(npc stay_area wimpy assist);
Affected	(infrared sneak);
Sex	(male);
Race	(Hobbit);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
Specfun	"spec_thief";
};
Mobile {
Vnum	5304;
Name	"faerie little girl";
Short	"the little Faerie girl";
Long	"A small little Faerie girl is dancing and twirling around.\n";
Desc	"The small little Faerie girl, runs, prances, twists and dances through\n
the mighty oaken trees of Faerie Hollow.  She is clothed in a light small\n
cheery dress of a soft green hue.  She seems to be completely happy, with\n
herself and everyone around her.\n";
Level	2;
Align	400;
Act	(npc stay_area);
Sex	(female);
Race	(Faerie);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs);
};
Mobile {
Vnum	5305;
Name	"faerie little boy";
Short	"the little Faerie boy";
Long	"A teensy, tiny little Faerie boy sits playing with his acorn collection.\n";
Desc	"The little Faerie boy pays absolutely no attention to you as you stare\n
intently at him.  He seems to be entirely engrossed with his little pile of\n
useless acorns.\n";
Level	2;
Align	400;
Act	(npc stay_area);
Sex	(male);
Race	(Faerie);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs);
};
Mobile {
Vnum	5306;
Name	"small kobold hunter";
Short	"a small kobold hunter";
Long	"A small kobold hunter sits in a tree awaiting its prey.\n";
Desc	"The small kobold hunter is armed and dangerous.  He has to provide much\n
of his tribes food bulk so he likes to ambush the unsuspecting as it is a\n
perfect place to do it in this little clearing.\n";
Level	2;
Align	-700;
Class	(Ranger);
Act	(npc sentinel aggressive stay_area assist);
Affected	(infrared sneak hide);
Sex	(male);
Race	(Hobbit);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot lungs);
};
Mobile {
Vnum	5307;
Name	"watchman faerie sentry guard";
Short	"the Faerie King's watchman";
Long	"The Faerie King's watchman is here patrolling the area.\n";
Desc	"The Faerie watchman is huge for a Faerie, one of the biggest of his race.\n
He walks around observing silently the doings of all Faerie citizens.  He is\n
hired to protect the citizenship so you better not get up to any suspicious\n
business while he's around.\n";
Level	7;
Align	1000;
Class	(Warrior);
Act	(npc stay_area assist);
Affected	(sanctuary infrared sneak);
Sex	(male);
Race	(Faerie);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs);
Specfun	"spec_guard";
};
Mobile {
Vnum	5311;
Name	"faerie butcher plump salesman seller";
Short	"the Faerie butcher";
Long	"A small, somewhat plump Faerie butcher waits to serve you.\n";
Desc	"The Faerie butcher is one of the biggest Faeries you have seen yet.  He\n
is not taller than the average Faerie just bigger around the waist and it\n
seems to give you the impression that he must partake of a lot of his own\n
goods.\n";
Level	10;
Align	1000;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-magic detect-hidden infrared protect);
Sex	(male);
Race	(Faerie);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs);
Shop	{
Trade	[];
Markup	120;
Markdown	50;
Open	1;
};
};
Mobile {
Vnum	5312;
Name	"shadow dog";
Short	"A shadow dog";
Long	"A dog with a coat as dark as shadows growls and merges with the\n
darkness.\n";
Desc	"This dog is strange.  It's coat is jet black and it merges perfectly with\n
the shadows of the surrounding trees.  It growls menacingly at you as it\n
seems to perceive you as a threat.  Perhaps you better move on quickly\n
before it attacks!!\n";
Level	10;
Act	(npc stay_area wimpy assist hunter);
Affected	(infrared);
Sex	(male);
Race	(Animal);
};
Mobile {
Vnum	5315;
Name	"stone statue gargoyle";
Short	"the gargoyle statue";
Long	"A statue of a gargoyle is here beside the stairs to the palace.\n";
Desc	"The statue is rock hard and as cold as iron.  Each carved muscle ripples\n
as though the statue were a living, breathing creature.  Large fangs can be\n
seen that look chillingly realistic, you look closer...  Is that blood\n
stains you can see on the teeth?\n";
Level	5;
Align	-1000;
Act	(npc sentinel stay_area);
Affected	(infrared);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot tail horns wings lungs);
};
Mobile {
Vnum	5316;
Name	"faerie elder";
Short	"the Faerie elder";
Long	"A Faerie elder holds onto it's cane struggling to stay standing.\n";
Desc	"This Faerie is so old you can't tell whether it's male or female, it's\n
gnarled and wrinkled hands grip tightly to the wooden cane it always has in\n
its possession.  Every now and then the elder stops and takes a swig of some\n
liquid from a vial.\n";
Level	4;
Act	(npc scavenger stay_area wimpy);
Affected	(sneak);
Race	(Faerie);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs);
};
Mobile {
Vnum	5319;
Name	"mage faerie great";
Short	"the great Faerie mage";
Long	"A great Faerie mage sits here at his desk, looking through an old tome.\n";
Desc	"This Faerie sits at a strong sturdy wooden desk, before him on the desk\n
is a large, cumbersome tome.  The mage is reading and studying the tome\n
intently.  He gives you a brief glance as if to say he knows you're here but\n
he's too busy to pay attention.\n";
Level	10;
Align	1000;
Act	(npc sentinel stay_area);
Affected	(detect-invis detect-magic detect-hidden);
Sex	(male);
Race	(Faerie);
Parts	(torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs);
Specfun	"spec_cast_mage";
};


Object {
Vnum	5300;
Name	"pile gold jewels gems";
Short	"a pile of riches";
Long	"A pile of gold, jewels and gems is here upon the floor";
Level	0;
Cost	2000;
Weight	10;
Type	(money);
Wear	(take);
Material	(gold);
Values	[2000, 0, 0, 0];
};
Object {
Vnum	5301;
Name	"small bow";
Short	"a small bow";
Long	"A small bow has been left here.";
Level	0;
Cost	970;
Weight	6;
Type	(weapon);
Wear	(take wield);
Material	(wood);
Values	[(.), 2, 5, (<weapon> pierce)];
};
Object {
Vnum	5302;
Name	"sceptre rulership";
Short	"a sceptre of rulership";
Long	"A Sceptre of Rulership lies here upon the ground.";
Level	5;
Cost	1150;
Weight	5;
Type	(staff);
Wear	(take hold);
Extra	(glow);
Material	(wood);
Values	[12, 3, 3, (.)];
};
Object {
Vnum	5303;
Name	"faerie dagger";
Short	"a Faerie dagger";
Long	"A small Faerie dagger twinkles in the light as it lays on the ground.";
Level	0;
Cost	1300;
Weight	3;
Type	(weapon);
Wear	(take wield);
Extra	(glow magic);
Material	(steel);
Values	[(.), 2, 9, (<weapon> pierce)];
};
Object {
Vnum	5304;
Name	"small steel key";
Short	"a small steel key";
Long	"A small steel key glimmers upon the ground.";
Level	0;
Cost	29;
Type	(key);
Wear	(take);
Material	(steel);
Values	[0, 0, 0, 0];
};
Object {
Vnum	5305;
Name	"king throne small tiny";
Short	"a small throne";
Long	"A small, tiny throne is right up against the east wall.";
Level	0;
Cost	1600;
Weight	13;
Type	(furniture);
Material	(wood);
Values	[(<furniture> ), 0, 0, 0];
};
Object {
Vnum	5306;
Name	"little key black";
Short	"a small black key";
Long	"A small black key lies hidden under the throne.";
Level	0;
Cost	100;
Type	(key);
Wear	(take);
Extra	(invis);
Material	(ebony);
Values	[0, 0, 0, 0];
};
Object {
Vnum	5307;
Name	"sword small sharp";
Short	"a small sharp sword";
Long	"A small sharp sword is laying here upon the ground.";
Level	4;
Weight	0;
Type	(weapon);
Wear	(take wield);
Material	(steel);
Values	[(.), 4, 10, (<weapon> slice)];
};
Object {
Vnum	5308;
Name	"bowl water fountain";
Short	"a large bowl";
Long	"A bowl sits here on the ground collecting water from a crack in the roof.";
Level	0;
Weight	0;
Type	(fountain);
Material	(wood);
Values	[0, 0, (<liquid> water), 0];
};
Object {
Vnum	5309;
Name	"regal robes";
Short	"a regal robe";
Long	"A regal looking robe made of fine fabrics shimmers in the light.";
Level	4;
Cost	800;
Weight	6;
Type	(armour);
Wear	(take body);
Material	(eternium);
Values	[0, -1, 0, 0];
Affect	{
Location	(ac);
Modifier	-20;
};
};
Object {
Vnum	5310;
Name	"rasher bacon pig";
Short	"a rasher of bacon";
Long	"A rasher of bacon is here wrapped and ready to be eaten.";
Level	10;
Cost	112;
Weight	3;
Type	(food);
Wear	(take);
Material	(organic);
Values	[100, 0, 0, 0];
};
Object {
Vnum	5311;
Name	"small dagger";
Short	"a small dagger";
Long	"A small useless dagger lies upon the ground here.";
Level	0;
Cost	100;
Weight	0;
Type	(weapon);
Wear	(take wield);
Material	(eternium);
Values	[(.), 1000, 10000, (<weapon> pierce)];
Affect	{
Location	(ac);
Modifier	-10;
};
Affect	{
Location	(hitroll);
Modifier	3;
};
Affect	{
Location	(damroll);
Modifier	2;
};
};
Object {
Vnum	5312;
Name	"steak slab slice";
Short	"a slab of steak";
Long	"A slab of steak is here for the taking.";
Level	10;
Cost	80;
Weight	3;
Type	(food);
Wear	(take);
Material	(organic);
Values	[45, 0, 0, 0];
};
Object {
Vnum	5313;
Name	"haunch rabbit";
Short	"a haunch of rabbit";
Long	"A well cooked haunch of rabbit is here for you to eat.";
Level	10;
Cost	85;
Weight	3;
Type	(food);
Wear	(take);
Material	(organic);
Values	[35, 0, 0, 0];
};
Object {
Vnum	5314;
Name	"goats leg";
Short	"a goats leg";
Long	"A delicious looking goats leg is wrapped in leaves and on the ground.";
Level	10;
Cost	90;
Weight	4;
Type	(food);
Wear	(take);
Material	(organic);
Values	[60, 0, 0, 0];
};
Object {
Vnum	5316;
Name	"gargoyle amulet";
Short	"gargoyle amulet";
Long	"A amulet shaped in the form of gargoyle lies upon the ground.";
Level	3;
Cost	370;
Weight	2;
Type	(armour);
Wear	(take neck);
Extra	(glow);
Material	(iron);
Values	[0, -1, 0, 0];
Affect	{
Location	(hp);
Modifier	5;
};
Affect	{
Location	(constitution);
Modifier	1;
};
};
Object {
Vnum	5317;
Name	"walking cane stick";
Short	"a walking stick";
Long	"A walking stick has been left here on the ground.";
Level	0;
Cost	350;
Weight	7;
Type	(weapon);
Wear	(take wield);
Material	(wood);
Values	[(.), 1, 4, (<weapon> hit)];
};
Object {
Vnum	5318;
Name	"potion vial arthritis";
Short	"a potion for arthritis";
Long	"A vial sits here with a label that says \"Potion for Arthritis\".";
Level	0;
Cost	432;
Weight	3;
Type	(potion);
Wear	(take);
Extra	(magic);
Material	(glass);
Values	[30, (.), (.), (.)];
};
Object {
Vnum	5321;
Name	"robe resizing";
Short	"a robe of resizing";
Long	"A strange looking robe is hanging here.";
Level	10;
Cost	1250;
Weight	6;
Type	(armour);
Wear	(take body);
Extra	(magic);
Material	(eternium);
Values	[0, -1, 0, 0];
Affect	{
Location	(intelligence);
Modifier	1;
};
Affect	{
Location	(wisdom);
Modifier	1;
};
};
Object {
Vnum	5322;
Name	"large sturdy wooden desk";
Short	"a sturdy wooden desk";
Long	"A large, sturdy wooden desk is here against the west wall.";
Level	0;
Cost	5000;
Weight	20;
Type	(container);
Material	(wood);
Values	[800, 13, 5304, 0];
};
Object {
Vnum	5323;
Name	"tattered scroll";
Short	"a tattered scroll";
Long	"A scroll that is all tattered though still legible is here.";
Level	0;
Cost	1550;
Type	(scroll);
Wear	(take);
Extra	(magic);
Material	(paper);
Required	(scrolls);
Values	[8, (identify), (.), (.)];
};


Room {
Vnum	5300;
Name	"Meeting Square";
Desc	"Trees from the surrounding forest shelter the many Faerie folk who gather\n
in this square.  Many come to talk and discuss the weather and how their\n
crops are going so far.  They all seem too busy to pay any attention to you.\n
You notice a quite large Faerie sitting upon a small oaken throne, a crown\n
is perched upon his head precariously and he seems to be completely bored as\n
he is slumped into his throne with a sullen expression adorning his smooth,\n
hairless face.  You see that there are many rope bridges linking the Faerie\n
families to this community meeting place.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5306;
}, @(<dir> east) {
ToRoom	5321;
}, @(<dir> south) {
ToRoom	5309;
}, @(<dir> west) {
ToRoom	5322;
} ];
Resets	{
# the Faerie King to room.
  M 5301 1;
#	equip a sceptre of rulership lhold.
  E 5302 ("lhold");
#	equip a Faerie dagger rwielded.
  E 5303 ("rwielded");
# the little Faerie girl to room.
  M 5304 6;
# the little Faerie boy to room.
  M 5305 6;
# the Faerie elder to room.
  M 5316 4;
#	equip a walking stick lfinger.
  E 5317 ("lfinger");
#	a potion for arthritis to inventory.
  G 5318;
# the Faerie King's watchman to room.
  M 5307 3;
};
};
Room {
Vnum	5301;
Name	"Grand foyer of the Faerie King's palace";
Desc	"The foyer of the palace is magnificent.  Despite the look of the palace\n
on the outside.  It seems to be a magical marvel.  Everywhere you look you\n
see royal extravagance as no cost is spared in making this place look\n
absolutely fantastic.  The servants and guards that run around in this busy\n
place are dressed in the finest materials and they all look perfectly at\n
ease with their surroundings.  You look for the available exits and see a\n
door to the north going into what appears to be the watchman's quarters.\n
The door to the east heads into the great hall that is before the throne\n
room.  Two other doors can be seen, the one to the west goes back outside\n
into the village and the one to the south leads to a place of which you\n
cannot even guess.\n";
Exit	[  @(<dir> north) {
ToRoom	5308;
}, @(<dir> east) {
ToRoom	5304;
}, @(<dir> south) {
ToRoom	5314;
}, @(<dir> west) {
ToRoom	5315;
} ];
Resets	{
# the Faerie councillor to room.
  M 5300 3;
#	equip a small sharp sword rwielded.
  E 5307 ("rwielded");
#	equip a regal robe body.
  E 5309 ("body");
};
};
Room {
Vnum	5302;
Name	"Strange trail deeper into the woods";
Desc	"The trail below your feet is overgrown from disuse.  The trees\n
surrounding this trail are closer now, and you know that this is no longer\n
the woods but the fringe of a great and expanding forest.  The trail goes\n
south and north, to where it leads you cannot tell.\n
    A sign is here nailed to a tree.\n";
Flags	(no_mob);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5327;
}, @(<dir> south) {
ToRoom	5303;
} ];
};
Room {
Vnum	5303;
Name	"Lost in the forest";
Desc	"There is no trail through the forest, it is as if the forest itself\n
abhors your presence.  There is no light from the sun as it is incapable of\n
breaching the barrier of leaves and branches that block it.  You hear howls\n
of wolves in the distance and other sounds that cannot be as easily\n
identified.  The air is humid and warm whereas you expected it to be chilly\n
or at least cool without the suns influence.  It just goes to show the\n
powers of elven magic.\n";
Flags	(dark);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5302;
}, @(<dir> south) {
ToRoom	5332;
}, @(<dir> west) {
ToRoom	5334;
} ];
};
Room {
Vnum	5304;
Name	"Great hall of Kings";
Desc	"This hall is the place where mighty Faerie Kings of times long ago and of\n
today met with advisors and councillors to discuss war, economy and the\n
general well being of their Kingdoms.  Tables of great length span the halls\n
and small Faerie sized seats have been placed beneath them.  An open double\n
width door opens up into the Faerie King's throne room to the east.  Another\n
set of thick wooden doors are open to the west into the foyer.\n";
Exit	[  @(<dir> east) {
ToRoom	5305;
}, @(<dir> west) {
ToRoom	5301;
} ];
};
Room {
Vnum	5305;
Name	"Faerie King's throne room";
Desc	"This room is overcrowded with all forms of gold, jewels and other\n
vestiges of wealth.  A small throne is against the east wall.  The carpet is\n
soft and luxurious, no money has been spared in this attempt at sublime\n
comfort.  Only two doors are visible, one going to the north and another to\n
the west.\n";
Exit	[  @(<dir> north) {
ToRoom	5312;
}, @(<dir> east) {
Key	5306;
ToRoom	5311;
Flags	(door closed locked bashproof);
}, @(<dir> west) {
ToRoom	5304;
} ];
Resets	{
# the Faerie councillor to room.
  M 5300 3;
#	equip a small sharp sword rwielded.
  E 5307 ("rwielded");
#	equip a regal robe body.
  E 5309 ("body");
# a small throne to room.
  O 5305;
# a small black key to room.
  O 5306;
};
};
Room {
Vnum	5306;
Name	"On a rope bridge";
Desc	"The rope bridge connecting the various Faerie tree huts together are very\n
sturdy and they seem to be able to take quite a lot of weight.  This rope\n
bridge continues south towards the Faerie meeting square and north to a\n
somewhat small and shabby hut.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5307;
}, @(<dir> south) {
ToRoom	5300;
} ];
Resets	{
# the little Faerie boy to room.
  M 5305 6;
# the little Faerie girl to room.
  M 5304 6;
};
};
Room {
Vnum	5307;
Name	"Inside a small shabby hut";
Desc	"This small shabby hut looks as though it has not been inhabited for quite\n
some time.  It is not furnished and looks completely abandoned.  The only\n
item here is a large bowl that is collecting water from a drip in the roof.\n
This hut seems to be a safe place to stop in and rest for a while and the\n
water in the bowl looks drinkable.\n";
Flags	(no_mob safe);
Exit	[  @(<dir> south) {
ToRoom	5306;
} ];
Resets	{
# a large bowl to room.
  O 5308;
# a Faerie dagger to room.
  O 5303;
};
};
Room {
Vnum	5308;
Name	"Faerie watchman's quarters";
Desc	"The room is small but it wasn't meant to be comfortable.  The guard\n
stationed here has to be alert at all times in case of intrusion.  The\n
Faerie watchman posted here is tough even for his diminutive race.  A door\n
opens out into the great foyer to the south.\n";
Exit	[  @(<dir> south) {
ToRoom	5301;
} ];
Resets	{
# the Faerie King's watchman to room.
  M 5307 3;
};
};
Room {
Vnum	5309;
Name	"Rope bridge intersection";
Desc	"Rope bridges from the south, north, east and west all combine here at\n
this intersection which hangs in midair.  Many Faeries are walking around on\n
this swinging and swaying bridge attending to their personal affairs.  To\n
the east you see a large hut built into an oak tree, this is obviously the\n
residence of the Faerie King when he is not in the meeting square dealing\n
with important affairs.  Looking to the south is a small hut that has a\n
picture of a piece of meat hanging from its entrance.  The rope bridge which\n
joins from the west, links up with several other bridges to form another\n
intersection to the east.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5300;
}, @(<dir> east) {
ToRoom	5315;
}, @(<dir> south) {
ToRoom	5310;
}, @(<dir> west) {
ToRoom	5317;
} ];
Resets	{
# the little Faerie girl to room.
  M 5304 6;
# the little Faerie boy to room.
  M 5305 6;
# the Faerie elder to room.
  M 5316 4;
#	equip a walking stick lhold.
  E 5317 ("lhold");
#	a potion for arthritis to inventory.
  G 5318;
};
};
Room {
Vnum	5310;
Name	"Faerie butcher's shop";
Desc	"A small, though plump Faerie waits behind a small counter as you peruse\n
his goods.  The shop has the sweet aroma of freshly killed meat and your\n
tongue starts to water at the thought of sinking your teeth into the soft\n
flesh that's on offer.  The small Faerie is patient although you know that\n
if you stay too long he's going to ask you to leave.\n
    A sign is here on the counter.\n";
Flags	(indoors);
Exit	[  @(<dir> north) {
ToRoom	5309;
} ];
Resets	{
# the Faerie butcher to room.
  M 5311 1;
#	a slab of steak to inventory.
  G 5312;
#	a haunch of rabbit to inventory.
  G 5313;
#	a goats leg to inventory.
  G 5314;
#	a rasher of bacon to inventory.
  G 5310;
};
};
Room {
Vnum	5311;
Name	"The King's secret treasury";
Desc	"You have stumbled into the Faerie King's own secret treasury.  Gold, gems\n
and jewels are everywhere just waiting to be nabbed.  There are some strange\n
items here as well.\n";
Exit	[  @(<dir> west) {
ToRoom	5305;
Flags	(door closed locked bashproof);
} ];
Resets	{
# a pile of riches to room.
  O 5300;
};
};
Room {
Vnum	5312;
Name	"Vault of councillors";
Desc	"The room is circular in shape.  A desk made in the same fashion to fit\n
the room is here with several small Faerie sized chairs beneath it.  Here is\n
where the Faerie King comes to take council from his many friends and\n
advisors.  A small door goes out onto a balcony where the councillors can\n
get a breath of fresh air after a heavy day of discussion.  Another, larger\n
door goes out into the throne room.\n";
Exit	[  @(<dir> north) {
ToRoom	5313;
}, @(<dir> south) {
ToRoom	5305;
} ];
Resets	{
# the Faerie councillor to room.
  M 5300 3;
#	equip a small sharp sword rwielded.
  E 5307 ("rwielded");
#	equip a regal robe body.
  E 5309 ("body");
};
};
Room {
Vnum	5313;
Name	"Balcony overlooking Faerie Hollow";
Desc	"You stand upon a small balcony overlooking the trees that comprise Faerie\n
hollow.  You can see everywhere but what lurks below the trees is hidden to\n
you.  You manage to spot an ugly looking creature lurking around in the\n
woods.  Perhaps you should go see what it is up to.\n";
Sector	(forest);
Exit	[  @(<dir> south) {
ToRoom	5312;
} ];
};
Room {
Vnum	5314;
Name	"Royal dining room";
Desc	"Pure white cloths are draped elegantly over the table.  Silver plates,\n
knives and forks are all placed on the cloth in a well ordered fashion.\n
Pure crystal goblets stand beside the plates awaiting a drop of the blood\n
red wine.  A door leads out to the grand foyer.\n";
Exit	[  @(<dir> north) {
ToRoom	5301;
} ];
Resets	{
# the Faerie King's watchman to room.
  M 5307 3;
};
};
Room {
Vnum	5315;
Name	"Outside the Faerie King's palace";
Desc	"A hut of much larger proportions than others in this area leaps up and\n
out of the tree boughs.  Grand stairs lead up to the thick natural wooden\n
doors.  Two statues stand before the entrance to this palace.  Birds fly\n
through the trees as the sun glows softly over the roof.  A rope bridge goes\n
from the base of the royal estate to join with other bridges over the\n
forest.  The doors into the palace to the east are unlocked as they have no\n
keyhole.\n";
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	5301;
}, @(<dir> west) {
ToRoom	5309;
} ];
Resets	{
# the gargoyle statue to room.
  M 5315 2;
#	equip gargoyle amulet neck1.
  E 5316 ("neck1");
# the gargoyle statue to room.
  M 5315 2;
#	equip gargoyle amulet neck1.
  E 5316 ("neck1");
};
};
Room {
Vnum	5317;
Name	"Main rope bridge intersection";
Desc	"Four rope bridges all join in this one common point which is many feet\n
above the ground.  The design of these rope bridges is astounding as you are\n
surprised that they can withstand such punishment.  The rope bridge to the\n
east connects with another intersection and you can see that further east\n
there is a large, in fact, huge hut protruding from the trees.  Southwards\n
is a simple platform where you can get down to the ground.  To the west\n
there appears to be a little hut with pleasing smoke rising from a chimney\n
and to the north is a larger, somewhat more extravagant dwelling.  Many\n
strange runes are carved into this dwelling's door.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5320;
}, @(<dir> east) {
ToRoom	5309;
}, @(<dir> south) {
ToRoom	5318;
}, @(<dir> west) {
ToRoom	5319;
} ];
Resets	{
# the little Faerie girl to room.
  M 5304 6;
# the little Faerie boy to room.
  M 5305 6;
};
};
Room {
Vnum	5318;
Name	"Platform entrance to Faerie Hollow";
Desc	"Standing atop a platform that is perched up high in the mighty oaks of\n
the woods you can see a series of large and small huts all\n
interconnected with swaying rope bridges.  A rope ladder leads down from\n
this platform to the woods below and another rope bridge swings out to the\n
north joining with other similar bridges to form an intersection in the air.\n";
Flags	(no_mob safe);
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5317;
}, @(<dir> down) {
ToRoom	5323;
} ];
};
Room {
Vnum	5319;
Name	"Inside the Faerie clerics hut";
Desc	"This hut is sparsely furnished.  Only the necessities have been placed\n
inside this small cramped little abode.  The scent of herbs and perfumes\n
assails your senses and sends your head reeling.  Bandages and splints lie\n
around the hut and you assume a healer must live here.  A fire burns softly\n
in the fireplace lighting the room with a soft orange glow.\n";
Flags	(indoors);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	5317;
} ];
Resets	{
# the Faerie healer to room.
  M 5302 1;
};
};
Room {
Vnum	5320;
Name	"Faerie mages abode";
Desc	"This hut is quite large and spacious and many items have been strewn\n
about the room carelessly.  There are two large bookcases against the walls\n
to the north and east.  The shelves are stacked full of books, scrolls and\n
other paraphernalia.  A desk is also here lined up against the west wall,\n
running parallel to the bookcase which stands beside the north wall.  Behind\n
the desk sits a small Faerie shrouded in thick robes, and wearing a pointed\n
hat.  The Faerie mage peers down at the tome before him on the desk too busy\n
to pay attention to anything else.  There is a door to the south which heads\n
onto the platform outside.\n";
Flags	(indoors);
Sector	(forest);
Exit	[  @(<dir> south) {
ToRoom	5317;
} ];
Resets	{
# the great Faerie mage to room.
  M 5319 1;
#	equip a robe of resizing body.
  E 5321 ("body");
#	equip a Faerie dagger rwielded.
  E 5303 ("rwielded");
#	a small steel key to inventory.
  G 5304;
# a sturdy wooden desk to room.
  O 5322;
# a tattered scroll inside a tattered scroll.
  P 5323 5322;
};
};
Room {
Vnum	5321;
Name	"A Faerie family's hut";
Desc	"The room in this hut is small to say the least and it looks as if it\n
could barely hold three humans.  For Faeries though this room is quite\n
spacious and provides everything they need in the way of space.  An open door\n
leads out to a platform and then across a rope bridge to the Faerie meeting\n
square.\n";
Flags	(indoors);
Sector	(forest);
Exit	[  @(<dir> west) {
ToRoom	5300;
} ];
Resets	{
# the little Faerie girl to room.
  M 5304 6;
# the little Faerie boy to room.
  M 5305 6;
# the Faerie elder to room.
  M 5316 4;
#	equip a walking stick rwielded.
  E 5317 ("rwielded");
#	a potion for arthritis to inventory.
  G 5318;
};
};
Room {
Vnum	5322;
Name	"A small hut";
Desc	"You look around a rather small hut.  A door opens to the east onto a rope\n
bridge to the meeting square.  There are four stools here which are\n
perfectly sized for the Faeries that live here.\n";
Flags	(indoors);
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	5300;
} ];
Resets	{
# the little Faerie girl to room.
  M 5304 6;
# the little Faerie boy to room.
  M 5305 6;
# the Faerie elder to room.
  M 5316 4;
#	equip a walking stick rwielded.
  E 5317 ("rwielded");
#	a potion for arthritis to inventory.
  G 5318;
};
};
Room {
Vnum	5323;
Name	"Base of a mighty oak tree";
Desc	"A mighty tree stands in the centre of the intersection of the four trails\n
surrounding it.  The oak is so huge you've never before thought an oak tree\n
could reach such massive proportions.  The tree easily dwarfs most of the\n
other oaks in the wood.  You walk around the tree and are surprised to find\n
a rope ladder leading up into it's boughs, it looks strong enough to take\n
your weight.  The other trails which all center on the tree each go in a\n
separate direction into the depths of the wood.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5324;
}, @(<dir> east) {
ToRoom	5330;
}, @(<dir> south) {
ToRoom	5327;
}, @(<dir> west) {
ToRoom	5328;
}, @(<dir> up) {
ToRoom	5318;
} ];
Resets	{
# the dirty, little kobold to room.
  M 5303 5;
};
};
Room {
Vnum	5324;
Name	"Trail through the wood";
Desc	"The undergrowth on the ground of the wood here has been worn into a\n
simple path.  The path weaves in and out of the trees in a north, south\n
direction.  Small animals can be seen scurrying away to hide under the\n
thicker shrubs, wary until you leave their domain.  Further south you notice\n
that there is a huge oak tree reaching up to the golden sun.  To the north\n
the path just continues weaving onward.  You can also enter the woods to the\n
east and west of this track.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5325;
}, @(<dir> east) {
ToRoom	5334;
}, @(<dir> south) {
ToRoom	5323;
}, @(<dir> west) {
ToRoom	5332;
} ];
Resets	{
# the dirty, little kobold to room.
  M 5303 5;
};
};
Room {
Vnum	5325;
Name	"Trail halfway into the forest";
Desc	"The trail is halfway into the depths of the forest.  It has been walked\n
upon by many...  Of what race you do not know.  There have been many rumours\n
of small kobolds raiding the Faerie villages that are known to exist here.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5326;
}, @(<dir> east) {
ToRoom	5333;
}, @(<dir> south) {
ToRoom	5324;
}, @(<dir> west) {
ToRoom	5331;
} ];
Resets	{
# the dirty, little kobold to room.
  M 5303 5;
};
};
Room {
Vnum	5326;
Name	"On the trail at the fringe of Faerie Hollow";
Desc	"A trail extends further south into the forest that is Faerie hollow.\n
Many people who have gone this way have reported seeing strange lights at\n
night and distant laughter that seems to drift musically through the trees.\n
There also have been many reports of the small evil race known as the\n
kobolds.  The deeper wood goes to the south and the trail can be seen\n
heading into the dark, shadowy world.  Northwards there is but the dusty\n
Koronin Highway.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	923;
}, @(<dir> south) {
ToRoom	5325;
} ];
Resets	{
# A shadow dog to room.
  M 5312 7;
# A shadow dog to room.
  M 5312 7;
# A shadow dog to room.
  M 5312 7;
};
};
Room {
Vnum	5327;
Name	"South from the great oak tree";
Desc	"Trees, shrubs and the musical call of the birds envelopes you.  A great\n
tree, an oak you believe, is to the north.  The trail ends here although you\n
could make your own way into the wood.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5323;
}, @(<dir> east) {
ToRoom	5335;
}, @(<dir> south) {
ToRoom	5302;
}, @(<dir> west) {
ToRoom	5336;
} ];
Resets	{
# the dirty, little kobold to room.
  M 5303 5;
};
};
Room {
Vnum	5328;
Name	"Trail toward a clearing";
Desc	"The trail you stand upon could barely be called that as it is so faint as\n
to pass undetected.  It is as if small creatures have trodden lightly over\n
it's surface trying hard to make their trail unseen.  A great tree is to the\n
east, it is so huge that its shadow shrouds this area in darkness.  No\n
animals or birds can be heard in this part of the forest and you start to\n
worry about what may be lurking in the clearing to the west.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5332;
}, @(<dir> east) {
ToRoom	5323;
}, @(<dir> south) {
ToRoom	5336;
}, @(<dir> west) {
ToRoom	5329;
} ];
};
Room {
Vnum	5329;
Name	"Small clearing deep in the wood";
Desc	"The clearing is small, about the size of a small arena.  You look around\n
at the large trees that surround this place and think it would be a great\n
place for an ambush....  AN AMBUSH...  Why hadn't you thought earlier.  This\n
room is a trap for those silly enough to stumble into the kobold hunting\n
grounds.  There are no other obvious exits apart from the way you came.\n
Perhaps you could run before they attack.\n";
Sector	(forest);
Exit	[  @(<dir> east) {
ToRoom	5328;
} ];
Resets	{
# a small kobold hunter to room.
  M 5306 3;
#	equip a small bow rwielded.
  E 5301 ("rwielded");
# a small kobold hunter to room.
  M 5306 3;
#	equip a small bow rwielded.
  E 5301 ("rwielded");
# a small kobold hunter to room.
  M 5306 3;
#	equip a small bow rwielded.
  E 5301 ("rwielded");
};
};
Room {
Vnum	5330;
Name	"Dead end trail";
Desc	"The trail abruptly stops in the forest.  Trees surround you and a great\n
tree is back to the west.  You glimpse movement in the trees above but\n
cannot determine if it is an animal or something more sinister.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5334;
}, @(<dir> south) {
ToRoom	5335;
}, @(<dir> west) {
ToRoom	5323;
} ];
Resets	{
# the dirty, little kobold to room.
  M 5303 5;
};
};
Room {
Vnum	5331;
Name	"Lost in the woods";
Desc	"You are completely disoriented and lost in the forest.  Have fun finding\n
your way out, thats if the kobolds don't find you first.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5335;
}, @(<dir> east) {
ToRoom	5325;
}, @(<dir> south) {
ToRoom	5332;
}, @(<dir> west) {
ToRoom	5335;
} ];
Resets	{
# A shadow dog to room.
  M 5312 7;
# A shadow dog to room.
  M 5312 7;
};
};
Room {
Vnum	5332;
Name	"Lost in the woods";
Desc	"You are completely disoriented and lost in the forest.  Have fun finding\n
your way out, thats if the kobolds don't find you first.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5331;
}, @(<dir> east) {
ToRoom	5324;
}, @(<dir> south) {
ToRoom	5328;
}, @(<dir> west) {
ToRoom	5303;
} ];
};
Room {
Vnum	5333;
Name	"Lost in the woods";
Desc	"You are completely disoriented and lost in the forest.  Have fun finding\n
your way out, thats if the kobolds don't find you first.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5336;
}, @(<dir> east) {
ToRoom	5336;
}, @(<dir> south) {
ToRoom	5334;
}, @(<dir> west) {
ToRoom	5325;
} ];
Resets	{
# A shadow dog to room.
  M 5312 7;
# A shadow dog to room.
  M 5312 7;
};
};
Room {
Vnum	5334;
Name	"Lost in the woods";
Desc	"You are completely disoriented and lost in the forest.  Have fun finding\n
your way out, thats if the kobolds don't find you first.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5333;
}, @(<dir> east) {
ToRoom	5303;
}, @(<dir> south) {
ToRoom	5330;
}, @(<dir> west) {
ToRoom	5324;
} ];
};
Room {
Vnum	5335;
Name	"Lost in the woods";
Desc	"You are completely disoriented and lost in the forest.  Have fun finding\n
your way out, thats if the kobolds don't find you first.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5330;
}, @(<dir> east) {
ToRoom	5331;
}, @(<dir> south) {
ToRoom	5331;
}, @(<dir> west) {
ToRoom	5327;
} ];
};
Room {
Vnum	5336;
Name	"Lost in the woods";
Desc	"You are completely disoriented and lost in the forest.  Have fun finding\n
your way out, thats if the kobolds don't find you first.\n";
Sector	(forest);
Exit	[  @(<dir> north) {
ToRoom	5328;
}, @(<dir> east) {
ToRoom	5327;
}, @(<dir> south) {
ToRoom	5333;
}, @(<dir> west) {
ToRoom	5333;
} ];
};



eof