# This file has been autogenerated, you can edit this online. -Version 0; -Date 1050132111; Area { Name "&gThe Pleasant Glades"; Plane "Koronin"; Builders "Symposium"; Repop "A pleasant breeze washes over your tired body.&n\n"; LVnum 4100; UVnum 4199; Security 5; Temp 10; Flags (verbose); Economy 557; }; Mobile { Vnum 4100; Name "earthworm worm"; Short "an earthworm"; Long "An earthworm wriggles around here.\n"; Desc "This earthworm blindly tunnels in the earth. It is squishy and slimy,\n but then what did you expect from a worm then.\n"; Align 50; Act (npc scavenger stay_area); Affected (blind sneak pass-door); Sex (male); Race (Ooze); }; Mobile { Vnum 4101; Name "butterfly"; Short "a butterfly"; Long "A butterfly buzzes around pollenating flowers and stuff.\n"; Desc "A small creature that flutters around purposefully doing the things that\n butterflys do, I guess that they enjoy it, at least they seem to. It's\n brightly coloured patterns are obvious targets for hungry birds but the\n butterfly seems oblivious to this fact.\n"; Align 150; Act (npc stay_area wimpy); Affected (flying); Race (Faerie); Parts (torso head eyes left-arm right-arm left-hand right-hand left-fingers right-fingers left-leg right-leg left-foot right-foot wings lungs); }; Mobile { Vnum 4102; Name "peasant woman"; Short "a peasant woman"; Long "A peasant woman sits here knitting.\n"; Desc "A pleasant looking woman with rosy cheeks she could very easily be\n anyone's grandmother. She sits in a rocking chair, knitting away with the\n absent concentration only possible for the well practiced knitter.\n"; Level 10; Align 349; Act (npc sentinel stay_area); Affected (detect-magic sanctuary); Sex (female); Specfun "spec_cast_adept"; }; Mobile { Vnum 4103; Name "small wren bird"; Short "a small wren"; Long "A small wren flutters about here.\n"; Desc "This wren is a very small creature which seems to be able to fly anywhere\n even through the tangle of undergrowth that surrounds you. A flick of it's\n little tail and it's off through the undergrowth and all you can see is a\n flash of blue as it disappears.\n"; Act (npc stay_area); Affected (flying); Race (Bird); }; Mobile { Vnum 4104; Name "centipede"; Short "a centipede"; Long "A centipede crawls along slowly.\n"; Desc "This centipede looks like it could be dangerous except for the fact that\n it moves so slowly, even a snail could keep up with this little beastie.\n"; Level 4; Align -50; Act (npc sentinel stay_area); Race (Insect); }; Mobile { Vnum 4105; Name "possum"; Short "a small possum"; Long "A small possum is at home in the tops of the trees.\n"; Desc "A small ball of fur that moves through the tops of the trees like a ball\n of lightning. This creature is very much at home where it is. As you look\n at it small black eyes peer back at you curiously.\n"; Level 5; Align 10; Act (npc sentinel stay_area); Affected (detect-hidden); Sex (male); Race (Animal); }; Mobile { Vnum 4106; Name "ant"; Short "an ant"; Long "An ant crawls along industriously carrying more than his share.\n"; Desc "This ant is a champion weightlifter of the ultra-ultra-midget class, he\n can carry more than 10 times his body weight, which though impressive\n sounding really isn't all that much, but it keeps his family fed.\n"; Level 3; Align -10; Act (npc scavenger stay_area); Sex (male); Race (Insect); Parts (torso head eyes left-arm right-arm right-fingers left-leg right-leg left-foot right-foot wings lungs); }; Mobile { Vnum 4107; Name "mouse"; Short "a mouse"; Long "A mouse runs around in the undergrowth looking for bugs to eat.\n"; Desc "This little creature scurries around in every direction looking for\n those tasty little treats that inhabit this forest. He looks eager\n to stay away from your attention.\n"; Align -45; Act (npc stay_area wimpy); Race (Animal); Specfun "spec_fido"; }; Mobile { Vnum 4108; Name "wise owl"; Short "a wise owl"; Long "An owl looks at you wisely, saying nothing.\n"; Desc "This owl listens to what you would have to say, he has the knowledge of\n years of listening and not only does he look wise but he is also dangerous,\n just look at those claws.\n"; Level 3; Align 250; Act (npc sentinel stay_area train); Affected (detect-invis detect-magic detect-hidden); Sex (male); Race (Bird); Specfun "spec_cast_mage"; }; Mobile { Vnum 4109; Name "grasshopper bouncy"; Short "a bouncy grasshopper"; Long "A grasshopper springs out from the long grass and bounces swiftly away.\n"; Desc "This small green-brown grasshopper prefers to live in long grass where it\n blends in quite well. It's long powerful legs give it the ability to leap\n great distances and as you disturb it you see it leap away swiftly. This\n grasshopper is fully aware of it's tastiness and uses it's amazing speed to\n keep away from the hungry birds who find grasshoppers extremely tasty.\n"; Level 2; Align 230; Act (npc wimpy); Affected (detect-hidden haste warp-flesh); Race (Insect); MudProg { Type (rand_prog); Args "40"; Comlist "bounce\n"; }; }; Mobile { Vnum 4110; Name "veipic"; Short "Veipic"; Long "With bony fingers clutching his staff, Veipic rests here on a log.\n"; Desc "Veipic is very old, yet you can still see the vigour of his youth in his\n withering frame. Apparently he was once a great warrior and adept of the\n arts of high magic. Now he sits here calmly, hands resting on his stick,\n watching over young adventurers with a grandfatherly eye, using his skills\n to help those in need.\n"; Level 18; Align 900; Act (npc sentinel stay_area healer); Affected (sanctuary protect); Sex (male); Specfun "spec_cast_adept"; MudProg { Type (give_prog); Args "4107"; Comlist "say Thank you $n!\n say I wondered where that went to.\n if !findobj($n,veipic ring)\n say Here, you might have a use for this.\n oload 4108\n give veipic $n\n endif\n junk all.veipic\n"; }; }; Mobile { Vnum 4111; Name "cow spotty brown white"; Short "a spotty cow"; Long "A brown and white spotty cow with a placid look chews her cud.\n"; Desc "Large liquid eyes glance at you warily for a moment, but the cow is too\n lazy to react so instead focuses on the process of chewing. The cow is a\n little plump, the eating is obvious quite good in this region.\n"; Level 6; Align 400; Act (npc sentinel healer); Sex (female); Race (Animal); }; Mobile { Vnum 4112; Name "badger sleepy snoring"; Short "a sleepy badger"; Long "A snoring badger, owner of this abode lies on a bed of leaves.\n"; Desc "This large stripy badger lies curled up in the corner of the room, the\n only sign of life is the long, regular song of his rumbling snore. He looks\n very big and dangerous, even while asleep, you wouldn't want to wake him\n accidentally.\n The badger appears to be holding on to something.\n"; Level 7; Align -300; Act (npc sentinel stay_area healer); Affected (detect-hidden mind-mist sleep); Sex (male); Race (Animal); }; Object { Vnum 4100; Name "pail water"; Short "a small pail of water"; Long "A pail has been dipped into the stream so you can refresh yourself."; Action "The water is shockingly cold, but clean and very refreshing.&n\n"; Level 0; Weight 22; Type (fountain); Material (wood); Values [0, 0, (<liquid> water), 0]; }; Object { Vnum 4101; Name "knitting needles"; Short "some knitting needles"; Long "A pair of long metal implements lie here."; Level 8; Type (weapon); Wear (take wield); Material (bone); Values [(.), 0, 0, (<weapon> stab)]; Affect { Location (hitroll); Modifier 3; }; Affect { Location (damroll); Modifier -2; }; }; Object { Vnum 4102; Name "light knowledge"; Short "the Light of Knowledge"; Long "A light shines from this glowing orb."; Level 2; Cost 1000; Weight 2; Type (light); Wear (take float); Extra (glow); Material (glass); Values [0, 0, -1, 0]; Affect { Location (wisdom); Modifier 1; }; Affect { Location (intelligence); Modifier 1; }; }; Object { Vnum 4103; Name "food crumb"; Short "a crumb"; Long "A crumb so large that you wonder how an ant could ever carry it."; Level 0; Weight 20; Type (food); Wear (take hold); Material (organic); Values [20, 0, 0, 0]; }; Object { Vnum 4104; Name "shiny gold ring"; Short "a shiny gold ring"; Long "A shiny object glints goldenly in the sun."; Level 2; Weight 3; Type (armour); Wear (take finger); Material (gold); Values [0, 30, 0, 0]; Affect { Location (gold); Modifier 1000; }; Affect { Location (dexterity); Modifier 1; }; }; Object { Vnum 4105; Name "apple"; Short "an apple"; Long "An apple, recently fallen from the tree lies in the long grass."; Action "You bite into the apple, it's a bit old but still ok.&n\n"; Level 1; Type (food); Wear (take); Material (eternium); Condition 700; Values [25, 0, 0, 0]; }; Object { Vnum 4106; Name "staff oaken gnarled twisted length"; Short "a gnarled oaken staff"; Long "A length of twisted oak, polished by the use of years lies here."; Level 18; Weight 6; Wear (take); Extra (bless); Material (wood); Values [0, 0, 0, 0]; }; Object { Vnum 4107; Name "hat veipics veipic's blue battered felt"; Short "veipic's hat"; Long "A battered blue hat, made from felt is covered in dirt."; Level 7; Weight 4; Wear (take); Extra (fragile); Material (eternium); Condition 600; Values [0, 0, 0, 0]; }; Object { Vnum 4108; Name "veipic ring band silver"; Short "veipic's Ring"; Long "A small band of silver bears a fine inscription."; Level 3; Weight 3; Type (treasure); Wear (take finger); Extra (bless anti-evil); Material (silver); Values [100, 0, 0, 0]; Affect { Location (constitution); Modifier 1; }; ExDesc { Keyword "veipic ring band silver inscription"; Text "You can barely make out the fine silver working, it says:\n The bearer of this ring has been deemed worthy,\n Veipic, Lord Marshall\n"; }; }; Room { Vnum 4100; Name "A sunny glade"; Desc "Here the sun shines down on you warmly and you can feel totally relaxed\n with the world. You have the urge to laugh as you run through the long\n grass, it's like one of those sickening scenes from all those sappy movies\n you wished you never watched.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 4101; }, @(<dir> east) { ToRoom 4103; }, @(<dir> south) { Desc "You see a massive hedge thick with growth here, but at the bottom,\n hiddden from you at first, you notice a small gap which looks to have been\n used frequently by the inhabitants of this place to move into the woods you\n can see just past the hedge.\n"; ToRoom 4106; } ]; Resets { # an earthworm to room. M 4100 3; }; }; Room { Vnum 4101; Name "A sunny glade"; Desc "Here the sun shines down on you warmly and you can feel totally relaxed\n with the world. You have the urge to laugh as you run through the long\n grass, it's like one of those sickening scenes from all those sappy movies\n you wished you never watched.\n"; Sector (field); Exit [ @(<dir> north) { Desc "A rickety door stands on rusty hinges, squeaking softly as it moves in\n the slight breeze.\n"; Keyword "wooden door"; ToRoom 4105; Flags (door closed); }, @(<dir> east) { ToRoom 4102; }, @(<dir> south) { ToRoom 4100; } ]; Resets { # a butterfly to room. M 4101 3; }; }; Room { Vnum 4102; Name "A sunny glade"; Desc "Here the sun shines down on you warmly and you can feel totally relaxed\n with the world. You have the urge to laugh as you run through the long\n grass, it's like one of those sickening scenes from all those sappy movies\n you wished you never watched.\n"; Sector (field); Exit [ @(<dir> east) { ToRoom 4104; }, @(<dir> south) { ToRoom 4103; }, @(<dir> west) { ToRoom 4101; } ]; Resets { # a bouncy grasshopper to room. M 4109 3; # a butterfly to room. M 4101 3; }; }; Room { Vnum 4103; Name "A sunny glade"; Desc "Here the sun shines down on you warmly and you can feel totally relaxed\n with the world. You have the urge to laugh as you run through the long\n grass, it's like one of those sickening scenes from all those sappy movies\n you wished you never watched.\n"; Sector (field); Exit [ @(<dir> north) { ToRoom 4102; }, @(<dir> west) { ToRoom 4100; } ]; Resets { # an earthworm to room. M 4100 3; # an earthworm to room. M 4100 3; }; }; Room { Vnum 4104; Name "A small glade"; Desc "Here a few small trees are clumped together, a few fruit trees and the\n products of the labours of a man from ages past who tried to create a small\n orchard. Fruit lies on the ground rotting and the orchard shows little\n evidence of regular care.\n"; Sector (forest); Exit [ @(<dir> west) { ToRoom 4102; } ]; Resets { # an apple to room. O 4105; }; }; Room { Vnum 4105; Name "A peasant cottage"; Desc "The interior of this cottage could only be described as quaint. You can\n see the implements for cooking and a small stove in the corner as well as a\n small pallet in the corner with a few thin blankets piled on it.\n"; Flags (no_mob indoors); Exit [ @(<dir> south) { Desc "A rickety door stands on rusty hinges, squeaking softly as it moves in\n the slight breeze.\n"; Keyword "wooden door"; ToRoom 4101; Flags (door closed); } ]; Resets { # a peasant woman to room. M 4102 1; # equip some knitting needles lhold. E 4101 ("lhold"); }; }; Room { Vnum 4106; Name "A gap in the hedge"; Desc "You squeeze yourself between the large bushes and find a small hollow in\n the middle of this huge growth of hedge. Here the sun's light is dulled and\n in the darkness you can see a few things that were left here by the bower's\n last occupants.\n"; Flags (no_mob indoors private); Sector (forest); Exit [ @(<dir> north) { Desc "A light shines through a hole and through the bright light you can see a\n rolling pasture in the sun.\n"; ToRoom 4100; }, @(<dir> west) { Desc "You can see through the gap in the hedge a great forest with massive\n trees towering over your head, the dim light and silence make the place seem\n so calm that you instantly know that this is a very nice place.\n"; ToRoom 4107; } ]; }; Room { Vnum 4107; Name "The woods"; Desc "A nice feeling overwhelms you as you enter this forest, a deep sense of\n peacefulness resides here and you can feel the tensions drift away in the\n cool shade of the trees.\n To the east you can see a hedge, it appears to be broken at this point.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> north) { ToRoom 4108; }, @(<dir> east) { Desc "The towering hedge you can see here has a small tunnel burrowed into the\n lower sections, this hole shows the signs of frequent use by the inhabitants\n of the area, you wonder where it leads to.\n"; Keyword "hedge"; ToRoom 4106; }, @(<dir> south) { ToRoom 4113; }, @(<dir> west) { ToRoom 4112; } ]; Resets { # an ant to room. M 4106 2; # equip a crumb lhold. E 4103 ("lhold"); }; }; Room { Vnum 4108; Name "At the base of the great oak"; Desc "A huge oak tree towers over you and you feel dwarfed by it's immensity\n just standing here. The tree appears to have some form of steps traced into\n the trunk, well worn by thousands of feet.\n To the east you can see a towering hedge.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> south) { ToRoom 4107; }, @(<dir> west) { ToRoom 4111; }, @(<dir> up) { ToRoom 4109; } ]; Resets { # a small wren to room. M 4103 4; }; }; Room { Vnum 4109; Name "Halfway up the giant oak"; Desc "Here you are halfway up the great oak, and on a level with the\n tree-dwelling animals of the forest, through the branches of the tree you\n can see activity all over the forest as the smaller creatures go about their\n business. The tree continues to climb above you and you can see the worn\n path leads higher.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> up) { ToRoom 4110; }, @(<dir> down) { ToRoom 4108; } ]; }; Room { Vnum 4110; Name "The top of the tree"; Desc "Here the top of the giant oak you climb pokes above the top of the rest\n of the forest trees and you can see above the rest of the forest, a sea of\n green continues in all directions. Here the top of the tree sways in the\n breeze and there is absolute silence as you are raised above the forest\n below.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> west) { ToRoom 4124; }, @(<dir> down) { ToRoom 4109; } ]; Resets { # a wise owl to room. M 4108 1; # equip the Light of Knowledge lwielded. E 4102 ("lwielded"); # a small wren to room. M 4103 4; }; }; Room { Vnum 4111; Name "A forest glen"; Desc "The forest here is quiet and you feel hushed into a sort of silence as\n you ponder existence, this place makes you truly appreciate the muses of\n ancient times and their obsession with thought. The great old trees above\n you make you seem so insignificant, it makes you wonder exactly how\n important you really are.\n"; Flags (indoors safe); Sector (forest); Exit [ @(<dir> east) { ToRoom 4108; }, @(<dir> south) { ToRoom 4112; } ]; Resets { # Veipic to room. M 4110 1; # equip a gnarled oaken staff rhold. E 4106 ("rhold"); }; }; Room { Vnum 4112; Name "A forest glen"; Desc "The forest here is quiet and you feel hushed into a sort of silence as\n you ponder existence, this place makes you truly appreciate the muses of\n ancient times and their obsession with thought. The great old trees above\n you make you seem so insignificant, it makes you wonder exactly how\n important you really are.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> north) { ToRoom 4111; }, @(<dir> east) { ToRoom 4107; } ]; Resets { # a centipede to room. M 4104 -1; # a mouse to room. M 4107 3; }; }; Room { Vnum 4113; Name "Forest Ampitheatre"; Desc "A large area underneath the trees has been cleared here for the use of\n forest gatherings. You can see steps cut into the hillside beneath the\n great trees and many places that show evidence of people sitting for some\n time, it seems that the entertainment here isn't half bad.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> north) { ToRoom 4107; }, @(<dir> south) { ToRoom 4114; }, @(<dir> west) { ToRoom 4115; } ]; Resets { # a centipede to room. M 4104 -1; }; }; Room { Vnum 4114; Name "A forest path"; Desc "Up ahead you can see the forest open out into a wide area under the\n spreading boughs of the ancient trees.\n"; Flags (indoors private); Sector (forest); Exit [ @(<dir> north) { ToRoom 4113; }, @(<dir> south) { ToRoom 4119; } ]; }; Room { Vnum 4115; Name "A forest glen"; Desc "The forest here is quiet and you feel hushed into a sort of silence as\n you ponder existance, this place makes you truly appreciate the muses of\n ancient times and their obsession with thought. The great old trees above\n you make you seem so insignificant, it makes you wonder exactly how\n important you really are.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> north) { ToRoom 4112; }, @(<dir> east) { ToRoom 4113; }, @(<dir> south) { ToRoom 4116; }, @(<dir> west) { ToRoom 4118; } ]; Resets { # a mouse to room. M 4107 3; }; }; Room { Vnum 4116; Name "A forest glen"; Desc "The forest here is quiet and you feel hushed into a sort of silence as\n you ponder existance, this place makes you truly appreciate the muses of\n ancient times and their obsession with thought. The great old trees above\n you make you seem so insignificant, it makes you wonder exactly how\n important you really are.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> north) { ToRoom 4115; }, @(<dir> west) { ToRoom 4117; } ]; Resets { # a small wren to room. M 4103 4; }; }; Room { Vnum 4117; Name "Beside a stream"; Desc "The forest giants recede here to give way to a different type of growth,\n large weeping willow and birch stand here, drinking the sweet water from the\n stream. You notice a small patch of grass beside the stream that must have\n been used once before by lovers seeking seclusion, this place is as secluded\n as they come.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> north) { ToRoom 4118; }, @(<dir> east) { ToRoom 4116; }, @(<dir> south) { ToRoom 4127; } ]; Resets { # a mouse to room. M 4107 3; }; }; Room { Vnum 4118; Name "Before a rickety bridge"; Desc "To the west of here you can see a bridge over a tiny rivulet, the sweet\n sound of the water trickling over the stones makes you wonder how long you\n can hold your water, but you are easily calmed by the tranquility of the\n surroundings.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> east) { ToRoom 4115; }, @(<dir> south) { ToRoom 4117; }, @(<dir> west) { ToRoom 4120; } ]; Resets { # an ant to room. M 4106 2; # equip a crumb lhold. E 4103 ("lhold"); }; }; Room { Vnum 4119; Name "A forest path"; Desc "Here the path you follow leads further into the forest, you can hear the\n pleasant, relaxing sounds of the forest as you listen. The sounds of birds\n and forest creatures softly going about their business fill the air as you\n meander along this lovely path.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> north) { ToRoom 4114; }, @(<dir> east) { ToRoom 800; } ]; }; Room { Vnum 4120; Name "A rickety bridge"; Desc "This bridge has stood for generations of people who have come this way in\n search of peace and harmony, after years the bridge is in a decrepit state\n with growth covering it almost entirely, you start to wonder if the vines\n hold the bridge up and not the original supports. The air is filled with\n the sounds of the forest and you can hear the water as it ripples over the\n stones in the stream below you.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> east) { ToRoom 4118; }, @(<dir> west) { ToRoom 4121; } ]; Resets { # a small pail of water to room. O 4100; }; }; Room { Vnum 4121; Name "The end of the path"; Desc "As you follow the path further you suddenly come up against a giant tree\n which has grown to completely cover the old path, there seems little chance\n of continuing in this direction, but you can quite easily understand why\n visitors to the forest found no problem with this, the tree is amazing!\n This tree towers over you with absolute confidence, there is now mistaking\n the power here.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> east) { ToRoom 4120; }, @(<dir> up) { ToRoom 4122; }, @(<dir> down) { Desc "Hidden amoungst the roots of the tree, you notice a small wooden door\n covered by a layer of leaves.\n"; Keyword "hidden trapdoor"; ToRoom 4126; Flags (door closed pickproof passproof hidden); } ]; }; Room { Vnum 4122; Name "Climbing the ancient tree"; Desc "This tree is huge, the lower trunks where you are stretch out from the\n trunk like huge highways and even as you climb up you can see the top of the\n tree. You think you can manage to climb higher through the increasingly\n tangled clusters of branches.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> up) { ToRoom 4123; }, @(<dir> down) { ToRoom 4121; } ]; }; Room { Vnum 4123; Name "A small way up the ancient tree"; Desc "Here you struggle to climb the large tree, unused to climbing a tree of\n this size, you notice the homes of the creatures that live here, a hollow in\n the tree or a small nest perched on a branch, each signs of the many lives\n that depend on this huge tree.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> east) { ToRoom 4124; }, @(<dir> up) { ToRoom 4125; }, @(<dir> down) { ToRoom 4122; } ]; }; Room { Vnum 4124; Name "Swinging through the treetops"; Desc "A short jump off the end of a branch and you find that you are flying\n above the treetops with the birds. The freedom of this place is amazing,\n you feel more relaxed here than anywhere ever before.\n"; Flags (indoors); Sector (air); Exit [ @(<dir> east) { ToRoom 4110; }, @(<dir> west) { ToRoom 4123; } ]; Resets { # a small possum to room. M 4105 2; # a shiny gold ring to inventory. G 4104; }; }; Room { Vnum 4125; Name "Halfway up the ancient tree"; Desc "Here you find that you cannot climb any further, because of the tangles\n of branches stopping you from going any further. Even though you are only\n halfway up this huge tree you can see above the crowns of the rest of the\n trees, over a sea of green.\n"; Flags (indoors); Sector (forest); Exit [ @(<dir> down) { ToRoom 4123; } ]; Resets { # a small possum to room. M 4105 2; }; }; Room { Vnum 4126; Name "Beneath the roots of the ancient tree"; Desc "A small room has been dug into the tangle of roots beneath the tree. It\n seems that one of the forest creatures has made this little den his home,\n you notice small piles of nuts, obviously collected for the winter. The air\n is filled with a strong earthy smell and a sense of cosiness.\n"; Flags (no_mob indoors underground); Exit [ @(<dir> up) { ToRoom 4121; Flags (door closed pickproof passproof hidden); } ]; Resets { # a sleepy badger to room. M 4112 1; # veipic's hat to inventory. G 4107; }; }; Room { Vnum 4127; Name "Beside a trickling brook"; Desc "A small trail made from hard-packed dirt winds along beside a gently\n tinkling brook. The air is cool and moist here and the weeping willows\n lining the banks are lush with healthy green leaves. The place is quiet and\n soothing, you could easily stay here a while longer...\n"; Flags (no_mob indoors); Sector (forest); Exit [ @(<dir> north) { ToRoom 4117; }, @(<dir> south) { Desc "You notice a thin shaft of sunlight filter through the thick foliage just\n a little further along.\n"; ToRoom 4128; } ]; }; Room { Vnum 4128; Name "An open field"; Desc "The sun here is warm and bright, it shines on tall, golden grasses which\n wave slightly in the breeze. The brook ripples along beside you in a\n shallow gully it's soft music relaxing you. You are overcome with a sudden\n urge to roll around in the grass.\n"; Flags (indoors forage); Sector (field); Exit [ @(<dir> north) { Desc "Tall trees tower above you toward the north. You notice a small path\n leading alongside the brook into the forest. The forest looks very\n peaceful.\n"; ToRoom 4127; }, @(<dir> east) { ToRoom 4130; }, @(<dir> south) { ToRoom 4129; } ]; Resets { # a bouncy grasshopper to room. M 4109 3; }; }; Room { Vnum 4129; Name "An open field"; Desc "You find yourself up against the side of a wide meadow near a rundown old\n fence which leans at a precarious angle. The grass brushes gently at your\n legs as you wade through the tall strands and as you step you disturb a few\n of the tiny creatures who make the grass their home.\n The sun here warms you nicely and you feel contented.\n"; Flags (indoors forage); Sector (field); Exit [ @(<dir> north) { ToRoom 4128; }, @(<dir> east) { ToRoom 4131; } ]; Resets { # a butterfly to room. M 4101 3; }; }; Room { Vnum 4130; Name "An open field"; Desc "The tall wheat-brown grass waves about in the gentle breeze in the corner\n of the paddock here. You notice small creatures moving about in the grass\n and you can hear the sounds of birds singing all around you. The\n surroundings are perfectly idyllic, you can feel the goodness of this place\n permeating everything.\n"; Flags (indoors forage); Sector (field); Exit [ @(<dir> south) { ToRoom 4131; }, @(<dir> west) { ToRoom 4128; } ]; Resets { # a spotty cow to room. M 4111 1; }; }; Room { Vnum 4131; Name "An open field"; Desc "The south-eastern corner of the field is dominated by a massive, old tree\n which seems to have been here for ages. The lowest branches of the tree are\n close to the ground and you can see birds hopping about on them, flitting\n about singing happily. The tree provides pleasant shade and the grass here\n is soft and cool.\n"; Flags (indoors forage); Sector (field); Exit [ @(<dir> north) { ToRoom 4130; }, @(<dir> west) { ToRoom 4129; } ]; Resets { # a bouncy grasshopper to room. M 4109 3; # a small wren to room. M 4103 4; }; }; eof