<html> <head> <title>The Daleken MultiUser Disaster - Immortal Information</title> <link rel="stylesheet" type="text/css" href="Daleken.css" title="Daleken Standard Style"> </head> <body bgcolor="#ffffff"> <table class="main" border="0" width="100%" height="100%" cellspacing="0"> <tr height="160"> <th class="heading" width="142"> <img src="images/GuardDragonL.jpg" alt="--" height="160" width="142"> </td> <th class="heading" align="center" width="100%"> <h1>The Daleken MultiUser Disaster</h1> <h2>Information for Immortals and Administrators</h2> </th> <th class="heading" width="142"> <img src="images/GuardDragonR.jpg" alt="--" height="160" width="142"> </th> </tr> <tr> <td width="142" valign="top" class="contents"> Quick Links <ul class="contents"> <li class="contents"><a class="contents" href="index.html">Welcome</a></li> <li class="contents"><a class="contents" href="player.html">Player</a></li> <li class="contents"><a class="contents" href="class.html">Classes</a></li> <li class="contents"><a class="contents" href="race.html">Races</a></li> <li class="contents"><a class="contents" href="#">Admin</a> <li class="contents"><a class="contents" href="news.html">News</a></li> <li class="contents"><a class="contents" href="download.html">Download</a></li> <li class="contents"><a class="contents" href="links.html">Links</a></li> </ul> </td> <td class="page" colspan="2" valign="top"> <p class="intro">DalekenMUD is a relatively new MUD based loosely on Envy/Merc/Diku however the Daleken bears little resemblance to these relics and we here believe that the MUD we have created is unique and the ideas that it contains are both original and fun.</p> <ul> <li>Complete Online Creation (OLC) of Areas, Rooms, Mobiles, Objects, Clans, Religions, Socials and Helps, using the iLab OLC system.</li> <li>Mobiles, Objects and Rooms can have intelligent programs which allow standard programming constructs: if/else, while, variables, shell-like substitution. These programs can be easily created online through OLC</li> <li>A completely revamped area format with a logical and extendable layout, easy to create offline.</li> <li>A wide range of extra commands allow a truly customisable interface for complete access to adjust the game.</li> <li>Copyover allows a reboot without dumping player's connections.</li> <li>Avatar allows you to change your level and test the game, you can automagically set your stats and play with the normal chance of dying while still having the full range of immortal commands at your fingertips.</li> <li>Cheating by duplication of items is now made more difficult, each item has a unique key number and all duplications are logged through an expanded logging system, which also makes immortals accountable online.</li> <li>Immortals can now load players into the game without opening a new connection and knowing the password, this way a player can be modified or examined in game, even switching into the character is allowed.</li> <li>The Angel class allows characters to help themselves by retreiving corpses generally helping in times of need.</li> <li>The Builder class allows secure access to edit areas without giving access to the powers of an immortal.</li> <li>Gadzillions of bugfixes and additions...</li> </ul> <p>For those who are interested, I have prepared a statement about the resources that DalekenMUD is expected to use. You can read this <a href="specs.txt">here</a>.</p> </td> </tr> </table> </body> </html>