/*___________________________________________________________________________*
)()( DalekenMUD 1.12 (C) 2000 )()(
`][' by Martin Thomson, Lee Brooks, `]['
|| Ken Herbert and David Jacques ||
|| ----------------------------------------------------------------- ||
|| Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, ||
|| David Love, Guilherme 'Willie' Arnold, and Mitchell Tse. ||
|| Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael ||
|| Chastain, Michael Quan, and Mitchell Tse. ||
|| Original Diku Mud copyright (C) 1990, 1991 ||
|| by Sebastian Hammer, Michael Seifert, Hans Henrik St{rfeldt, ||
|| Tom Madsen, and Katja Nyboe. ||
|| ----------------------------------------------------------------- ||
|| Any use of this software must follow the licenses of the ||
|| creators. Much time and thought has gone into this software and ||
|| you are benefitting. We hope that you share your changes too. ||
|| What goes around, comes around. ||
|| ----------------------------------------------------------------- ||
|| db.c ||
|| Main database management/loading code. ||
*_/<>\_________________________________________________________________/<>\_*/
#include <math.h>
#include <stdarg.h>
#if defined( unix )
# include <unistd.h>
#endif
#include "mud.h"
#include "olc.h"
#include "event.h"
#include "db.h"
/*
* Globals.
*/
HELP_DATA *help_first;
HELP_DATA *help_last;
HIGHEST_DATA *highest_first;
HIGHEST_DATA *highest_last;
SOCIAL_DATA *social_table[27];
SHOP_DATA *shop_first;
SHOP_DATA *shop_last;
RELIGION_DATA *religion_first;
RELIGION_DATA *religion_last;
EXIT_DATA *exit_list;
CHAR_DATA *char_free;
AFFECT_DATA *affect_free;
OBJ_DATA *obj_free;
PC_DATA *pcdata_free;
CHAR_DATA *char_list;
char *help_greeting;
char log_buf[MAX_INPUT_LENGTH * 2];
KILL_DATA kill_table[LEVEL_HERO * 2];
NOTE_DATA *note_list;
OBJ_DATA *object_list;
BAN_DATA *badname_list;
PLANE_DATA *plane_list;
/*
* SysInfo struct.
*/
struct sysinfo_type *SysInfo;
/*
* Global Skill Numbers.
*/
int gsn_atemi; /* Daleken */
int gsn_avoidance; /* Daleken */
int gsn_awen; /* Daleken */
int gsn_backstab;
int gsn_backhand; /* Daleken */
int gsn_barehand; /* Daleken */
int gsn_bash;
int gsn_berserk; /* by Thelonius */
int gsn_blindness;
int gsn_blink; /* Daleken */
int gsn_breathing; /* by Thelonius */
int gsn_brew;
int gsn_burn;
int gsn_burning_hands; /* Daleken */
int gsn_bury_item; /* Daleken */
int gsn_carve; /* Daleken */
int gsn_catfall; /* Daleken */
int gsn_chameleon; /* by Thelonius */
int gsn_channel; /* Daleken */
int gsn_charge; /* Daleken */
int gsn_charm_person;
int gsn_chill_touch; /* Daleken */
int gsn_clan_power; /* Daleken */
int gsn_continuous_effect; /* by Incubus */
int gsn_circle; /* by Thelonius */
int gsn_dark_claws; /* Daleken */
int gsn_delayed_effect; /* by Incubus */
int gsn_detect_traps; /* Daleken */
int gsn_dirty_fighting; /* Daleken */
int gsn_disable_traps; /* Daleken */
int gsn_disarm;
int gsn_dodge;
int gsn_domination; /* by Thelonius */
int gsn_dual; /* by Thelonius */
int gsn_elbow; /* Daleken */
int gsn_engrave; /* Daleken */
int gsn_enhanced_damage;
int gsn_explosive; /* needed, Symposium */
int gsn_field_dressing; /* Daleken */
int gsn_fifth_attack; /* Daleken */
int gsn_first_trap; /* Daleken */
int gsn_flashing_blades; /* Daleken */
int gsn_foci; /* Daleken */
int gsn_forage; /* Daleken */
int gsn_fortitudes; /* Daleken */
int gsn_fourth_attack;
int gsn_golden_touch; /* Daleken */
int gsn_haggle; /* Daleken */
int gsn_hand_of_kaz; /* Daleken */
int gsn_headbutt; /* Daleken */
int gsn_heighten; /* by Thelonius */
int gsn_herbalism; /* Daleken */
int gsn_hex;
int gsn_hide;
int gsn_impale; /* Daleken */
int gsn_invis;
int gsn_jab; /* Daleken */
int gsn_juggle; /* Daleken */
int gsn_kick;
int gsn_knee; /* Daleken */
int gsn_last_trap; /* Daleken */
int gsn_lighten; /* Daleken */
int gsn_lucky_blow; /* Daleken */
int gsn_magic_lore; /* Daleken */
int gsn_mass_invis;
int gsn_mass_plague; /* Daleken */
int gsn_meditation; /* Daleken */
int gsn_mob_lore; /* Daleken */
int gsn_modify_armour; /* Daleken */
int gsn_move_hidden; /* Daleken */
int gsn_mute; /* by Thelonius */
int gsn_plague; /* Daleken */
int gsn_poison;
int gsn_parry;
int gsn_peek;
int gsn_perm_spell; /* Daleken */
int gsn_pick_lock;
int gsn_poison_weapon; /* by Thelonius */
int gsn_quicken; /* Daleken */
int gsn_race_tail; /* Daleken */
int gsn_ram; /* Daleken */
int gsn_racial_fatigue; /* Daleken */
int gsn_religious; /* Daleken */
int gsn_rescue;
int gsn_repair; /* Daleken */
int gsn_retaliate; /* Daleken */
int gsn_roundhouse; /* Daleken */
int gsn_scribe;
int gsn_scrolls; /* by Binky / Thelonius */
int gsn_second_attack;
int gsn_sharpen_weapon; /* Daleken */
int gsn_shield_block;
int gsn_shocking_grasp; /* Daleken */
int gsn_sleep;
int gsn_slit_throat; /* Daleken */
int gsn_smash; /* Daleken */
int gsn_snapkick; /* Daleken */
int gsn_snare; /* by Binky / Thelonius */
int gsn_sneak;
int gsn_stake;
int gsn_stamina; /* Daleken */
int gsn_staves; /* by Binky / Thelonius */
int gsn_steal;
int gsn_stomp; /* Daleken */
int gsn_strangle; /* Daleken */
int gsn_study; /* Daleken */
int gsn_surge; /* Daleken */
int gsn_swan_song; /* Daleken */
int gsn_taunt; /* Daleken */
int gsn_third_attack;
int gsn_throw; /* Daleken */
int gsn_throw_weapon; /* Daleken */
int gsn_track; /* Daleken */
int gsn_trip; /* Daleken */
int gsn_turn_undead;
int gsn_two_handed; /* Daleken */
int gsn_untangle; /* by Thelonius */
int gsn_uppercut; /* Daleken */
int gsn_vampiric_bite; /* by Kahn */
int gsn_vanish; /* Daleken */
int gsn_wands; /* by Binky / Thelonius */
int gsn_weapon_skill; /* Daleken */
int gsn_weapon_spell; /* Daleken */
int gsn_web; /* Daleken */
int gsn_whirlwind; /* Daleken */
/*
* Locals.
*/
MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
AREA_DATA *area_first;
AREA_DATA *area_last;
int top_affect;
int top_area;
int top_ed;
int top_exit;
int top_help;
int top_mob_index;
int top_mprog;
int top_obj_index;
int top_reset;
int top_room;
int top_shop;
int top_social;
int top_mprog_global;
int top_vnum_room; /* OLC */
int top_vnum_mob; /* OLC */
int top_vnum_obj; /* OLC */
extern int top_pose; /* interp.c */
int top_text_block;
int size_text_block;
/*
* Memory management.
* Increase MAX_STRING if you have too, but look to ssm.c
* Tune the others only if you understand what you're doing.
* MAX_STRING is now in ssm.c
*/
extern int MAX_STRING;
#define MAX_PERM_BLOCK 131072
#define MAX_MEM_LIST 14
void * rgFreeList [ MAX_MEM_LIST ];
const int rgSizeList [ MAX_MEM_LIST ] =
{
4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768-64
};
extern int nAllocString;
extern int sAllocString;
extern int nOverFlowString;
extern int sOverFlowString;
extern bool Full;
int nAllocPerm;
int sAllocPerm;
static char *pMemPerm;
static int iMemPerm;
/*
* Semi-locals.
*/
bool fBootDb;
FILE *fpArea;
char strArea[MAX_INPUT_LENGTH];
void init_string_space( void );
void boot_done( void );
char *daPrompt;
/*
* Local booting procedures.
*/
void init_mm args( ( void ) );
void load_ban args( ( void ) );
void load_unique_key args( ( void ) ); /* Daleken */
void load_badnames args( ( void ) ); /* Daleken */
void save_badnames args( ( void ) ); /* Daleken */
void save_socials args( ( void ) );
void fix_exits args( ( void ) );
void init_auction args( ( void ) );
void reset_area args( ( AREA_DATA *pArea ) );
void init_economy args( ( void ) ); /* SMAUG */
void economize_mobgold args( ( CHAR_DATA *mob ) ); /* handler.c */
void rand_colour args( ( char **to, char *from, int col ) );
/*
* Big mama top level function.
*/
void boot_db( void )
{
/*
* Init some data space stuff.
*/
fprintf( stderr, "-------------------------------[ Boot Log ]--------------------------------\n" );
{
init_string_space( );
fBootDb = TRUE;
}
/*
* Init random number generator.
*/
{
init_mm( );
}
/*
* Assign gsn's for skills which have them.
*/
log_string( "Assigning global skill numbers." );
{
int sn;
for( sn = 0; sn < MAX_SKILL; sn++ )
{
if( skill_table[sn].pgsn )
*skill_table[sn].pgsn = sn;
}
for( sn = 0; event_table[sn].type; sn++ )
*event_table[sn].type = sn;
}
/*
* Initialise the database loading/saving code.
*/
init_data_desc_tables( );
log_string( "Loading system global information." );
load_file( SYSINFO_FILE );
load_unique_key( );
load_file( SYSTEM_DIR RELIGION_FILE );
load_file( SYSTEM_DIR CLAN_FILE );
load_file( SYSTEM_DIR PLANE_FILE );
load_file( SYSTEM_DIR SOCIAL_FILE );
/*
* Read in all the area files.
*/
fprintf( stderr, "%s :: Reading in area files",
myctime( ¤t_time ) );
if( IS_SET( SysInfo->flags, SYSINFO_VERBOSE_LOG ) )
fprintf( stderr, ":\n" );
load_file_list( AREA_DIR, AREA_LIST );
if( !IS_SET( SysInfo->flags, SYSINFO_VERBOSE_LOG ) )
fprintf( stderr, "\n" );
/*
* Fix up exits.
* Declare db booting over.
* Reset all areas once.
* Load up the notes file.
*/
{
log_string( "Fixing exits" );
fix_exits( );
add_religion_tokens( );
fBootDb = FALSE;
daPrompt = str_dup( "<%h/%Hhp %m/%Mma %v/%Vmv %xtnl> " );
boot_done( );
log_string( "System Boot finished: Reseting areas" );
init_economy( );
init_areas( );
init_supermob( );
load_notes( );
save_notes( );
load_ban( );
init_auction( );
load_file( SYSTEM_DIR HIGHEST_FILE );
load_file( SYSTEM_DIR BURIED_FILE );
load_badnames( );
load_poses( );
#if defined( HAVE_ISPELL )
ispell_init( );
#endif
battle_min = 0;
battle_max = 0;
}
return;
}
/*
* Save everything.
*/
void db_dump( )
{
do_asave( NULL, "" );
save_socials( );
save_buried( );
save_highest( );
save_unique_key( );
save_religions( );
save_clans( );
save_badnames( );
save_poses( );
save_planes( );
}
/*
* Special data reading and interpretation for area files.
* Possibly can be used for pfiles as well.
* --Symposium
*/
bool special_read( FILE *fp, struct file_read_type *read_table, void *vo )
{
int stat;
int letter;
char buf[ MAX_INPUT_LENGTH * 2 ];
char *word;
int i, num_keys, last_key = 0;
for( num_keys = 0; *read_table[num_keys].name; )
num_keys++;
while( !feof( fp ) )
{
letter = fread_letter( fp );
if( letter == EOF )
{
bug( "special_read: EOF reached." );
return 1;
}
if( letter == '.' )
{
fread_to_eol( fp );
break;
}
if( letter == '!' || letter == '?' )
{
ungetc( letter, fp );
break;
}
if( letter == '*' )
{
fread_to_eol( fp );
continue;
}
word = fread_word( fp, &stat );
for( i = last_key; i < last_key + num_keys; ++i )
if( !str_cmp( read_table[i % num_keys].name, word ) )
{
i %= num_keys;
last_key = i;
break;
}
/*
* OHNO! not known to me!
* This also accounts for a duplicate line, only if they are
* subsequent lines.
* It isn't really necessary to detect this but it is a side effect of
* the simplistic check, which isn't all that bad really.
*/
if( last_key != i )
{
last_key = 0;
bug( "Character %c encountered, word %s.", letter, word );
switch( letter )
{
default:
fread_to_eol( fp );
break;
case '#':
fread_number( fp, &stat );
break;
case '%':
case '$': /* fread_string has more room than temp_. */
free_string( fread_string( fp, &stat ) );
break;
case '>':
do {
fread_to_eol( fp );
letter = fread_letter( fp );
} while( letter != '.' && !feof( fp ) );
break;
}
continue;
}
read_table[i].standard = SPECIFIED;
if( read_table[i].read_fun )
{
if( !(*read_table[i].read_fun)( fp, vo ) )
{
bug( "Bad %s section encountered.", word );
return FALSE;
}
}
else switch( letter )
{
case '@':
case '!':
default:
bug( "Unusual character found in file." );
fread_to_eol( fp );
break;
case '$':
*(char **)read_table[i].target = fread_string( fp, &stat );
break;
case '#':
*(int *)read_table[i].target = fread_number( fp, &stat );
break;
case '%':
word = fread_word( fp, &stat );
temp_fread_string( fp, buf );
get_lookup( (int *)read_table[i].target, word, buf );
break;
case '>':
bug( "No function for section >%s.", word );
do {
fread_to_eol( fp );
letter = fread_letter( fp );
} while( letter != '.' && !feof( fp ) );
break;
}
}
for( i = 0; read_table[i].target; i++ )
{
switch( read_table[i].standard )
{
case MAND:
bug( "Problem in area section, MAND field %s missing.",
read_table[i].name );
return FALSE;
case SPECIFIED:
break;
case REALLY_STRING:
*(char**)read_table[i].target = &str_empty[0];
break;
default:
*(int*)read_table[i].target = read_table[i].standard;
break;
}
}
return TRUE;
}
/*
* Sets vnum range for area using OLC protection features.
*/
void assign_area_vnum( int vnum )
{
if( area_last->lvnum == 0 || area_last->uvnum == 0 )
area_last->lvnum = area_last->uvnum = vnum;
if( vnum < area_last->lvnum )
area_last->lvnum = vnum;
else if( vnum > area_last->uvnum )
area_last->uvnum = vnum;
return;
}
/*
* Update the ban file upon call.
* Written by Tre of EnvyMud and modified by Kahn
*/
void ban_update( void )
{
FILE *fp;
BAN_DATA *pban;
if( !( fp = open_file( SYSTEM_DIR BAN_FILE, "w", FALSE ) ) )
{
bug( "Ban_update: open_file of BAN_FILE failed" );
return;
}
for( pban = ban_list; pban; pban = pban->next )
{
fprintf( fp, "Ban\t" );
fwrite_quoted_string( fp, pban->name );
fputc( ';', fp );
fputc( '\n', fp );
}
close_file( fp );
return;
}
/*
* Load up the ban file
*/
void load_ban( void )
{
BAN_DATA *pban;
FILE *fp;
if( !( fp = open_file( SYSTEM_DIR BAN_FILE, "r", FALSE ) ) )
return;
for( ;; )
{
char *word;
int stat;
word = fread_word( fp, &stat );
if( word[0] == '#' )
{
fread_to_eol( fp );
continue;
}
if( !str_cmp( word, "eof" ) )
break;
if( str_cmp( word, "ban" ) )
{
bug( "Unusual entry in ban file: '%s'", word );
break;
}
if( ban_free == NULL )
{
pban = alloc_perm( sizeof( *pban ) );
}
else
{
pban = ban_free;
ban_free = ban_free->next;
}
pban->name = fread_string( fp, &stat );
pban->next = ban_list;
ban_list = pban;
if( fread_letter( fp ) != ';' )
{
bug( "Missing semi-colon in ban file." );
break;
}
}
close_file( fp );
}
void save_highest( void )
{
FILE *fp;
HIGHEST_DATA *high;
fp = open_file( SYSTEM_DIR HIGHEST_FILE, "w", TRUE );
if( !fp )
{
bug( "Couldn't open highest file." );
return;
}
for( high = highest_first; high; high = high->next )
{
write_next_item( fp, "High", high );
fputc( '\n', fp );
}
fprintf( fp, "\neof\n\n" );
close_file( fp );
return;
}
/*
* saves buried items and player corpses in rooms.
*/
void save_buried( void )
{
OBJ_DATA *obj;
RESET_DATA *rst;
FILE *fp;
fp = open_file( SYSTEM_DIR BURIED_FILE, "w", TRUE );
if( !fp )
{
log_string( "Couldn't open buried items file." );
return;
}
for( obj = object_list; obj; obj = obj->next )
{
if( obj->deleted || ( !IS_SET( obj->extra_flags, ITEM_BURIED )
&& obj->pIndexData->vnum != OBJ_VNUM_CORPSE_PC )
|| !obj->in_room )
continue;
/* check if resets load the object.
* otherwise there is a neverending increase in buried items,
* Known bug: you cant bury an item in the same room
* as one that repops as the same type
* --Symposium
*/
for( rst = obj->in_room->reset_first; rst; rst = rst->next )
{
if( rst->command == 'O' && rst->arg1 == obj->pIndexData->vnum
&& IS_SET( obj->pIndexData->extra_flags, ITEM_BURIED ) )
break;
}
if( rst )
continue;
/* write object including objects inside it */
write_next_item( fp, "Obj", obj );
}
fprintf( fp, "\neof\n\n" );
close_file( fp );
return;
}
void load_unique_key( )
{
int stat;
FILE *fp;
fp = open_file( SYSTEM_DIR UNIQUE_KEY_FILE, "r", FALSE );
if( !fp )
{
bug( "No unique key file." );
return;
}
SysInfo->object_key = fread_number( fp, &stat );
close_file( fp );
return;
}
void save_unique_key( )
{
FILE *fp;
fp = open_file( SYSTEM_DIR UNIQUE_KEY_FILE, "w", FALSE );
if( !fp )
{
bug( "No unique key file." );
return;
}
fprintf( fp, "%d\n", SysInfo->object_key );
close_file( fp );
return;
}
void load_badnames( )
{
BAN_DATA *pbad;
FILE *fp;
if( !( fp = open_file( SYSTEM_DIR BADNAME_FILE, "r", FALSE ) ) )
{
bug( "No badname file." );
return;
}
for( ;; )
{
char letter;
int stat;
do
{
letter = getc( fp );
if( feof( fp ) )
{
close_file( fp );
return;
}
}
while( isspace( letter ) );
ungetc( letter, fp );
if( ban_free == NULL )
{
pbad = alloc_perm( sizeof( *pbad ) );
}
else
{
pbad = ban_free;
ban_free = ban_free->next;
}
pbad->name = fread_string( fp, &stat );
pbad->next = badname_list;
badname_list = pbad;
}
close_file( fp );
return;
}
void save_badnames( )
{
FILE *fp;
BAN_DATA *pbad;
fp = open_file( SYSTEM_DIR BADNAME_FILE, "w", FALSE );
if( !fp )
{
bug( "No bad name file." );
return;
}
for( pbad = badname_list; pbad; pbad = pbad->next )
{
fwrite_quoted_string( fp, pbad->name );
fputc( '\n', fp );
}
close_file( fp );
return;
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad or suspicious reverse exits.
*/
void fix_exits( void )
{
EXIT_DATA *pexit;
ROOM_INDEX_DATA *pRoomIndex;
int iHash;
int door;
for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for( pRoomIndex = room_index_hash[iHash];
pRoomIndex;
pRoomIndex = pRoomIndex->next )
{
bool fexit;
fexit = FALSE;
for( door = 0; door <= 5; door++ )
{
if( ( pexit = pRoomIndex->exit[door] ) )
{
fexit = TRUE;
if( pexit->vnum <= 0 )
pexit->to_room = NULL;
else
pexit->to_room = get_room_index( pexit->vnum );
/*
* added so exits can have a reference to the
* room they are in, --Symposium
*/
pexit->next = exit_list;
exit_list = pexit;
pexit->in_room = pRoomIndex;
}
}
if( !fexit )
SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
/*
* While we are cycling all rooms,
* may as well add mudprog triggers.
* -- Symposium.
*/
add_room_triggers( pRoomIndex );
}
}
return;
}
void init_areas( void )
{
AREA_DATA *area;
int time;
for( area = area_first; area; area = area->next )
{
reset_area( area );
/* refer to ecb_area_reset for the proper version */
time = area->age * PULSE_PER_SECOND * 60;
time = number_range( time * 2 / 3, time * 4 / 3 );
create_area_event( area, evn_area_reset, time );
}
}
void bad_reset( ROOM_INDEX_DATA *pRoom, RESET_DATA *pReset )
{
bug( "Bad reset in room %d: %c %d %d.",
pRoom->vnum, pReset->command, pReset->arg1, pReset->arg2 );
switch( pReset->command )
{
case 'M':
bug( "Mobile vnum non-existant." );
break;
case 'O': case 'P':
case 'E': case 'G':
bug( "Object vnum non-existant." );
break;
default:
break;
}
if( pReset == pRoom->reset_first )
{
pRoom->reset_first = pReset->next;
if( pRoom->reset_last == pReset )
pRoom->reset_last = NULL;
}
else
{
RESET_DATA *tmp;
for( tmp = pRoom->reset_first; tmp; tmp = tmp->next )
{
if( tmp->next == pReset )
break;
}
if( !tmp )
{
bug( "Can't free reset, not on list." );
return;
}
tmp->next = pReset->next;
if( pRoom->reset_last == pReset )
pRoom->reset_last = tmp;
}
free_reset_data( pReset );
}
/* OLC
* Reset one room. Called by reset_area and olc.
*/
void reset_room( ROOM_INDEX_DATA *pRoom )
{
RESET_DATA *pReset;
CHAR_DATA *pMob;
OBJ_DATA *pObj;
CHAR_DATA *LastMob = NULL;
OBJ_DATA *LastObj = NULL;
int iExit;
int level = 0;
if( !pRoom )
return;
if( IS_SET( pRoom->room_flags, ROOM_FLOODED ) )
send_to_room( "The water slowly flows away.\n\r", pRoom );
REMOVE_BIT( pRoom->room_flags, ROOM_FLOODED );
for( iExit = 0; iExit < MAX_DIR; iExit++ )
{
EXIT_DATA *pExit;
if( ( pExit = pRoom->exit[iExit] )
&& !IS_SET( pExit->exit_info, EX_BASHED ) ) /* Skip Bashed. */
{
pExit->exit_info = pExit->rs_flags;
if( ( pExit->to_room != NULL )
&& ( ( pExit = pExit->to_room->exit[rev_dir[iExit]] ) ) )
{
/* nail the other side */
pExit->exit_info = pExit->rs_flags;
}
}
}
for( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next )
{
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
OBJ_INDEX_DATA *pObjToIndex;
EXIT_DATA *pExit;
int d0, d1;
switch( pReset->command )
{
default:
bad_reset( pRoom, pReset );
break;
case 'M':
LastObj = NULL;
if( !( pMobIndex = get_mob_index( pReset->arg1 ) ) )
{
bad_reset( pRoom, pReset );
break;
}
if( SysInfo->total_logins
&& pMobIndex->reset_chance < 1000
&& number_range( 1, 1000 ) > pMobIndex->reset_chance )
break;
/*
* Some hard coding.
*/
if( !strcmp( spec_table[pMobIndex->spec_fun].spec_name,
"spec_cast_ghost" )
&& pRoom->area->plane->weather.sunlight != SUN_DARK )
{
LastMob = NULL;
break;
}
/* enables negative maximums.
to count number of setinel mobs in the room, not game */
if( pReset->arg2 < 0 && xIS_SET( pMobIndex->act, ACT_SENTINEL ) )
{
/* reuse iExit */
iExit = 0;
for( pMob = pRoom->people; pMob; pMob = pMob->next_in_room )
{
if( !pMob->deleted && pMob->pIndexData == pMobIndex )
iExit--;
}
if( iExit <= pReset->arg2 || pMobIndex->count <= pReset->arg2 )
{
LastMob = NULL;
break;
}
}
else if( pMobIndex->count >= abs( pReset->arg2 ) )
{
LastMob = NULL;
break;
}
pMob = create_mobile( pMobIndex );
/*
* Some more hard coding.
*/
if( room_is_dark( pRoom ) )
xSET_BIT( pMob->affected_by, AFF_INFRARED );
/*
* Pet shop mobiles get ACT_PET set.
*/
{
ROOM_INDEX_DATA *pRoomIndexPrev;
pRoomIndexPrev = get_room_index( pRoom->vnum - 1 );
if( pRoomIndexPrev
&& IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) )
xSET_BIT( pMob->act, ACT_PET );
}
char_to_room( pMob, pRoom );
pMob->recall_room = pRoom->vnum;
economize_mobgold( pMob );
LastMob = pMob;
level = URANGE( 0, pMob->level, LEVEL_HERO );
if( xIS_SET( pMobIndex->progtypes, REPOP_PROG ) )
mprog_percent_check( pMob, NULL, NULL, NULL, REPOP_PROG );
break;
case 'O':
LastObj = NULL;
if( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bad_reset( pRoom, pReset );
break;
}
if( pRoom->area->nplayer > 0
|| ( SysInfo->total_logins
&& pObjIndex->reset_chance < 1000
&& number_range( 1, 1000 ) > pObjIndex->reset_chance )
|| count_obj_list( pObjIndex, pRoom->contents ) > 0 )
break;
if( pObjIndex->level == 0 )
pObj = create_object( pObjIndex, level );
else
pObj = create_object( pObjIndex, 0 );
/* Some hard coding */
if( !IS_SET( pObj->extra_flags, ITEM_BURIED ) )
pObj->cost = 0;
obj_to_room( pObj, pRoom );
/* for explosives and imp timer */
strip_events( &pObj->events, evn_obj_decay );
strip_events( &pObj->events, evn_imp_grab );
LastObj = pObj;
if( xIS_SET( pObjIndex->progtypes, REPOP_PROG ) )
oprog_percent_check( NULL, pObj, NULL, REPOP_PROG );
break;
case 'P':
/*
* Place an object inside the last object.
* At the moment this only allows one level of recursion
* Future versions may allow this by searching the top of
* object_list (maybe a flag of some sort would be required)
* tell me if you implement this.
* -- Symposium
*/
if( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bad_reset( pRoom, pReset );
break;
}
if( !( pObjToIndex = get_obj_index( pReset->arg2 ) ) )
{
bad_reset( pRoom, pReset );
break;
}
if( SysInfo->total_logins
&& pObjIndex->reset_chance < 1000
&& number_range( 1, 1000 ) > pObjIndex->reset_chance )
break;
if( !LastObj )
{
if( pRoom->area->nplayer > 0
|| !( LastObj = get_obj_type( pObjToIndex ) )
|| count_obj_list( pObjIndex, LastObj->contains ) > 0 )
break;
}
else
{
for( ; LastObj->in_obj; LastObj = LastObj->in_obj )
if( LastObj->pIndexData == pObjToIndex )
break;
}
if( pObjIndex->level == 0 )
pObj = create_object( pObjIndex, level );
else
pObj = create_object( pObjIndex, 0 );
obj_to_obj( pObj, LastObj );
/*
* Ensure that the container gets reset. OLC 1.1b
*/
if( LastObj->item_type == ITEM_CONTAINER )
LastObj->value[1] = LastObj->pIndexData->value[1];
LastObj = pObj;
if( xIS_SET( pObjIndex->progtypes, REPOP_PROG ) )
oprog_percent_check( NULL, pObj, NULL, REPOP_PROG );
break;
case 'G':
case 'E':
if( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bad_reset( pRoom, pReset );
LastObj = NULL;
break;
}
if( !LastMob )
{
LastObj = NULL;
break;
}
if( SysInfo->total_logins
&& pObjIndex->reset_chance < 1000
&& number_range( 1, 1000 ) > pObjIndex->reset_chance )
break;
if( LastMob->pIndexData->pShop ) /* Shop-keeper? */
{
pObj = create_object( pObjIndex, 0 );
if( pReset->command == 'G' )
SET_BIT( pObj->extra_flags, ITEM_INVENTORY );
}
else
{
if( pObjIndex->level == 0 )
pObj = create_object( pObjIndex, level );
else
pObj = create_object( pObjIndex, 0 );
}
obj_to_char( pObj, LastMob );
if( pReset->command == 'E' )
equip_char( LastMob, pObj, pReset->arg2 );
LastObj = pObj;
if( xIS_SET( pObjIndex->progtypes, REPOP_PROG ) )
oprog_percent_check( NULL, pObj, NULL, REPOP_PROG );
break;
case 'D':
LastObj = NULL;
break;
case 'R':
LastObj = NULL;
if( IS_SET( pRoom->area->area_flags, AREA_CHANGED ) )
break;
if( pReset->arg1 != 0 )
for( d0 = 0; d0 < pReset->arg1 - 1; d0++ )
{
d1 = number_range( d0, pReset->arg1 - 1 );
if( ( pRoom->exit[d0]
&& IS_SET( pRoom->exit[d0]->exit_info,
EX_TEMPORARY ) )
|| ( pRoom->exit[d1]
&& IS_SET( pRoom->exit[d1]->exit_info,
EX_TEMPORARY ) ) )
continue;
pExit = pRoom->exit[d0];
pRoom->exit[d0] = pRoom->exit[d1];
pRoom->exit[d1] = pExit;
}
else
for( d0 = 0; d0 < 5; d0++ )
{
if( !IS_SET( pReset->arg2, 1 << d0 ) )
continue;
do
{
d1 = number_range( d0, 5 );
}
while( !IS_SET( pReset->arg2, 1 << d1 ) );
if( ( pRoom->exit[d0]
&& IS_SET( pRoom->exit[d0]->exit_info,
EX_TEMPORARY ) )
|| ( pRoom->exit[d1]
&& IS_SET( pRoom->exit[d1]->exit_info,
EX_TEMPORARY ) ) )
continue;
pExit = pRoom->exit[d0];
pRoom->exit[d0] = pRoom->exit[d1];
pRoom->exit[d1] = pExit;
}
break;
}
}
return;
}
/* OLC
* Reset one area.
*/
void reset_area( AREA_DATA *pArea )
{
ROOM_INDEX_DATA *pRoom;
int vnum;
/*
* Karmic advancement for the order that holds a popular area.
* Capped at 5.
*/
if( pArea->order && pArea->nplayer > 0 )
add_karma( pArea->order, 5 - power( 5, -20, pArea->nplayer ) );
for( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ )
{
if( ( pRoom = get_room_index( vnum ) ) )
reset_room( pRoom );
}
return;
}
/*
* Go through all areas, and set up initial economy based on mob
* levels and gold.
*/
void init_economy( void )
{
AREA_DATA *tarea;
MOB_INDEX_DATA *mob;
int idx;
for( tarea = area_first; tarea; tarea = tarea->next )
{
/* skip area if they already have some gold */
if( tarea->economy > 10000 )
continue;
tarea->economy = tarea->ave * tarea->ave * 40;
for( idx = tarea->lvnum; idx < tarea->uvnum; idx++ )
if( ( mob = get_mob_index( idx ) ) != NULL )
tarea->economy += 20 + 3 * mob->level;
}
}
/*
* Take a character data from the free list and clean it out.
*/
CHAR_DATA *new_character( bool player )
{
CHAR_DATA *ch;
if( !char_free )
{
ch = alloc_perm( sizeof( CHAR_DATA ) );
}
else
{
ch = char_free;
char_free = char_free->next;
}
clear_char( ch );
if( player )
{
if( !pcdata_free )
{
ch->pcdata = alloc_perm( sizeof( *ch->pcdata ) );
}
else
{
ch->pcdata = pcdata_free;
pcdata_free = pcdata_free->next;
}
memset( ch->pcdata, 0, sizeof( PC_DATA ) );
}
ch->unique_key = SysInfo->char_key++;
if( SysInfo->char_key >= (1<<30) )
SysInfo->char_key = 1;
ch->deleted = FALSE;
return ch;
}
OBJ_DATA *new_object( )
{
OBJ_DATA *obj;
if( !obj_free )
{
obj = alloc_perm( sizeof( *obj ) );
}
else
{
obj = obj_free;
obj_free = obj_free->next;
}
memset( obj, 0, sizeof( OBJ_DATA ) );
obj->magic = MAGIC_NUM_OBJECT;
obj->deleted = FALSE;
return obj;
}
/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
CHAR_DATA *mob;
int i;
char *p;
if( !pMobIndex )
{
bug( "Create_mobile: NULL pMobIndex." );
exit( 1 );
}
mob = new_character( FALSE );
mob->pIndexData = pMobIndex;
if( ( ( p = strchr( pMobIndex->short_descr, '%' ) )
&& ( str_str( p, "%a" ) || str_str( p, "%z" ) ) )
|| ( ( p = strchr( pMobIndex->long_descr, '%' ) )
&& ( str_str( p, "%a" ) || str_str( p, "%z" ) ) ) )
{
char buf[MAX_STRING_LENGTH];
char tmp[MAX_INPUT_LENGTH];
int col;
col = number_range( 0, 7 );
rand_colour( &mob->name, pMobIndex->name, col );
rand_colour( &mob->short_descr, pMobIndex->short_descr, col );
rand_colour( &mob->long_descr, pMobIndex->long_descr, col );
strcpy( buf, mob->name );
free_string( mob->name );
mob->name = str_dup( kill_colour( tmp, buf ) );
}
else
{
mob->name = str_dup( pMobIndex->name );
mob->short_descr = str_dup( pMobIndex->short_descr );
mob->long_descr = str_dup( pMobIndex->long_descr );
}
mob->description = str_dup( pMobIndex->description );
mob->num_hits = -1;
mob->spec_fun = pMobIndex->spec_fun;
mob->level = number_fuzzy( number_fuzzy( pMobIndex->level ) );
mob->class = -1;
vcopy( mob->act, pMobIndex->act );
xSET_BIT( mob->act, ACT_IS_NPC );
if( IS_SET( pMobIndex->area->area_flags, AREA_SENTINEL ) )
xSET_BIT( mob->act, ACT_SENTINEL );
vcopy( mob->affected_by, pMobIndex->affected_by );
if( xIS_SET( mob->affected_by, AFF_SLEEP ) )
mob->position = POS_SLEEPING;
else
mob->position = POS_STANDING;
mob->alignment = pMobIndex->alignment;
mob->sex = pMobIndex->sex;
mob->race = pMobIndex->race;
if( IS_SET( race_table[mob->race].race_abilities, RACE_SANCT ) )
xSET_BIT( mob->affected_by, AFF_SANCTUARY );
mob->body_parts = pMobIndex->body_parts;
mob->class = pMobIndex->class;
mob->gold = number_range( mob->level / 10 + 1, mob->level * 3 );
if( xIS_SET( mob->act, ACT_BANKER ) )
mob->gold *= number_fuzzy( 4 );
mob->exp = get_tnl( mob ) * 10;
mob->speed = number_fuzzy( mob->level / 8 + 1 )
+ number_range( -1, mob->level / 20 )
+ number_range( -1, mob->level / 20 ) - 1;
mob->armour = 150 - mob->level * 9 - mob->level * mob->level / 50;
mob->hitroll = mob->level / 2 + power( 5, 10, get_curr_str( mob ) - 15 ) - 4;
mob->hitroll += get_speed( mob ) / 2;
mob->hitroll += 40 * pow( 1.5, 0.023 * mob->level ) - 42;
mob->max_hit = number_range( mob->level * mob->level / 3,
mob->level * mob->level * 5 / 4 );
if( mob->class < 0 )
{
mob->max_hit = mob->level * 2 + get_curr_con( mob ) * mob->max_hit / 15;
for( i = 0; i < MAGIC_MAX; ++i )
mob->max_mana[i] = 20;
}
else
{
mob->max_hit = mob->max_hit * get_curr_con( mob ) * class_table[mob->class].hp_max;
mob->max_hit = mob->max_hit / 240 + mob->level * 6;
for( i = 0; i < MAGIC_MAX; ++i )
{
mob->max_mana[i] = ( 10 + get_curr_int( mob ) )
* class_table[mob->class].fMana;
mob->max_mana[i] = mob->max_mana[i] * mob->level / 50 + 20;
}
}
mob->max_hit *= 100 + race_table[mob->race].hp_gain / 2;
mob->max_hit /= 100;
if( mob->level > 10 )
mob->max_hit += mob->level * mob->level / 2;
mob->hit = mob->max_hit;
mob->max_move = mob->move = mob->hit;
for( i = 0; i < MAGIC_MAX; ++i )
{
mob->max_mana[i] *= 100 + race_table[mob->race].mana_gain[i] / 2;
mob->max_mana[i] /= 100;
mob->mana[i] = mob->max_mana[i];
}
/*
* Insert in list.
*/
mob->next = char_list;
char_list = mob;
pMobIndex->count++;
add_mob_triggers( mob ); /* event system/mob program */
return mob;
}
void rand_colour( char **to, char *from, int col )
{
const char *colour_name[] =
{
"&wwhite", "&rred", "&yyellow", "&mmagenta",
"&bblue", "&ccyan", "&kblack", "&ggreen"
};
char buf[MAX_STRING_LENGTH];
char *p, *write;
buf[0] = '\0';
p = from;
write = &buf[0];
while( *p )
{
if( *p != '%' )
{
*write++ = *p++;
continue;
}
p++;
if( *p == 'z' )
{
*write++ = '&';
*write++ = colour_name[col][1];
}
else if( *p == 'Z' )
{
*write++ = '&';
*write++ = UPPER( colour_name[col][1] );
}
else if( UPPER( *p ) == 'A' )
{
strcpy( write, colour_name[col] );
if( *p == 'A' )
write[1] = UPPER( write[1] );
write = strchr( write, '\0' );
}
else
*write++ = *p;
p++;
}
*write = '\0';
*to = str_dup( buf );
}
/*
* Create an instance of an object.
*/
OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )
{
OBJ_DATA *obj;
char *p;
if( !pObjIndex )
{
bug( "Create_object: NULL pObjIndex." );
exit( 1 );
}
obj = new_object( );
obj->pIndexData = pObjIndex;
obj->in_room = NULL;
if( level )
obj->level = number_fuzzy( level );
else
obj->level = number_fuzzy( pObjIndex->level );
obj->wear_loc = WEAR_NONE;
if( ( ( p = strchr( pObjIndex->short_descr, '%' ) )
&& ( str_str( p, "%a" ) || str_str( p, "%z" ) ) )
|| ( ( p = strchr( pObjIndex->description, '%' ) )
&& ( str_str( p, "%a" ) || str_str( p, "%z" ) ) ) )
{
char buf[MAX_STRING_LENGTH];
char tmp[MAX_INPUT_LENGTH];
int col;
col = number_range( 0, 7 );
rand_colour( &obj->name, pObjIndex->name, col );
rand_colour( &obj->short_descr, pObjIndex->short_descr, col );
rand_colour( &obj->description, pObjIndex->description, col );
rand_colour( &obj->action, pObjIndex->action, col );
strcpy( buf, obj->name );
obj->name = str_dup( kill_colour( tmp, buf ) );
}
else
{
obj->name = str_dup( pObjIndex->name );
obj->short_descr = str_dup( pObjIndex->short_descr );
obj->description = str_dup( pObjIndex->description );
obj->action = str_dup( pObjIndex->action );
}
obj->item_type = pObjIndex->item_type;
obj->extra_flags = pObjIndex->extra_flags;
obj->wear_flags = pObjIndex->wear_flags;
obj->value[0] = pObjIndex->value[0];
obj->value[1] = pObjIndex->value[1];
obj->value[2] = pObjIndex->value[2];
obj->value[3] = pObjIndex->value[3];
obj->weight = pObjIndex->weight;
obj->required_skill = pObjIndex->required_skill;
obj->condition = pObjIndex->condition;
if( pObjIndex->cost )
obj->cost = number_range( pObjIndex->cost * 4 / 5,
pObjIndex->cost * 6 / 5 );
else
obj->cost = number_fuzzy( 4 )
* number_fuzzy( obj->level ) * number_fuzzy( obj->level );
obj->deleted = FALSE;
/*
* Mess with object properties.
*/
switch( obj->item_type )
{
default:
bug( "load_object: vnum %d bad type.", pObjIndex->vnum );
break;
case ITEM_LIGHT:
case ITEM_FURNITURE:
case ITEM_TRASH:
case ITEM_DRINK_CON:
case ITEM_KEY:
case ITEM_FOOD:
case ITEM_BOAT:
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
case ITEM_FOUNTAIN:
case ITEM_PORTAL:
case ITEM_LIMB:
case ITEM_CONTAINER:
break;
case ITEM_GEM:
obj->value[1] = number_fuzzy( obj->value[1] );
break;
case ITEM_EXPLOSIVE:
case ITEM_SCROLL:
obj->value[0] = number_fuzzy( obj->value[0] );
break;
case ITEM_WAND:
case ITEM_STAFF:
obj->value[0] = number_fuzzy( obj->value[0] );
obj->value[1] = number_fuzzy( obj->value[1] );
obj->value[2] = obj->value[1];
break;
case ITEM_WEAPON:
obj->value[1] = number_fuzzy( number_fuzzy( obj->level / 4 + 1 ) );
if( IS_SET( obj->extra_flags, ITEM_SHARP ) )
obj->value[1] = obj->value[1] * 2 - 2;
obj->value[2] = number_fuzzy( number_fuzzy( 3 * obj->level / 4 + 5 ) );
break;
case ITEM_ARMOUR:
obj->value[0] = number_fuzzy( obj->level / 8 + 1 );
if( obj->value[1] >= 0 )
obj->value[1] += dice( 2, 11 ) - 12;
break;
case ITEM_POTION:
case ITEM_PLANT:
case ITEM_PILL:
obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) );
break;
case ITEM_MONEY:
case ITEM_TREASURE:
if( obj->value[0] < obj->cost / 2 )
obj->value[0] = obj->cost;
break;
case ITEM_BOOK:
obj->cost *= 100;
break;
}
obj->unique_key = SysInfo->object_key++;
if( SysInfo->object_key >= (1<<30) )
SysInfo->object_key = 1;
obj->next = object_list;
object_list = obj;
pObjIndex->count++;
return obj;
}
/*
* Clear a new character.
*/
void clear_char( CHAR_DATA *ch )
{
int i;
memset( ch, 0, sizeof( CHAR_DATA ) );
ch->magic = MAGIC_NUM_CHAR;
ch->name = &str_empty[0];
ch->short_descr = &str_empty[0];
ch->long_descr = &str_empty[0];
ch->description = &str_empty[0];
ch->logon = current_time;
ch->armour = 100;
ch->position = POS_STANDING;
ch->level = 0;
ch->race = 0;
ch->practice = 300;
ch->hit = 20;
ch->max_hit = 20;
for( i = 0; i < MAGIC_MAX; ++i )
{
ch->mana[i] = 100;
ch->max_mana[i] = 20;
}
ch->move = 100;
ch->max_move = 100;
ch->leader = NULL;
ch->master = NULL;
ch->tracking = NULL;
ch->on = NULL;
ch->deleted = FALSE;
ch->extra_bits = 0;
ch->recall_room = ROOM_VNUM_TEMPLE;
vzero( ch->affected_by );
return;
}
/*
* Free a character.
*/
void free_char( CHAR_DATA *ch )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
AFFECT_DATA *paf;
ALIAS_DATA *al, *next_al;
MPROG_VAR *var, *varnext;
/*
* This places the character in a place we know exists and allows for
* more controled removal of mud effects and such. Suggested by Erwin.
*/
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
for( obj = ch->carrying; obj; obj = obj_next )
{
obj_next = obj->next_content;
if( obj->deleted )
continue;
extract_obj( obj );
}
for( paf = ch->affected; paf; paf = paf->next )
{
if( paf->deleted )
continue;
affect_remove( ch, paf );
}
free_string( ch->name );
free_string( ch->short_descr );
free_string( ch->long_descr );
free_string( ch->description );
for( var = ch->variables; var; var = varnext )
{
varnext = var->next;
free_mpvar( var );
}
if( ch->pcdata )
{
if( ch->pcdata->quest )
free_quest( ch->pcdata->quest );
for( al = ch->pcdata->aliases; al; al = next_al )
{
next_al = al->next;
free_alias( al );
}
free_string( ch->pcdata->pwd );
free_string( ch->pcdata->immname );
free_string( ch->pcdata->bamfin );
free_string( ch->pcdata->bamfout );
free_string( ch->pcdata->setmin );
free_string( ch->pcdata->setmout );
free_string( ch->pcdata->immskll );
free_string( ch->pcdata->title );
free_string( ch->pcdata->prompt );
ch->pcdata->next = pcdata_free;
pcdata_free = ch->pcdata;
}
ch->next = char_free;
char_free = ch;
return;
}
/*
* Get an extra description from a list.
*/
char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed )
{
for( ; ed; ed = ed->next )
{
if( is_name( name, ed->keyword ) )
{
if( ed->description[0] == '.' )
return ed->description + 1;
else
return ed->description;
}
}
return NULL;
}
/*
* Translates mob virtual number to its mob index struct.
* Hash table lookup.
*/
MOB_INDEX_DATA *get_mob_index( int vnum )
{
MOB_INDEX_DATA *pMobIndex;
/*
* There is a possibility of vnum passed is negative.
* Trapping suggested by Erwin Andreasen -Kahn
*/
if( vnum < 0 )
return NULL;
for( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH];
pMobIndex;
pMobIndex = pMobIndex->next )
{
if( pMobIndex->vnum == vnum )
return pMobIndex;
}
return NULL;
}
/*
* Translates mob virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
OBJ_INDEX_DATA *pObjIndex;
/*
* There is a possibility of vnum passed is negative.
* Trapping suggested by Erwin Andreasen -Kahn
*/
if( vnum < 0 )
return NULL;
for( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH];
pObjIndex;
pObjIndex = pObjIndex->next )
{
if( pObjIndex->vnum == vnum )
return pObjIndex;
}
return NULL;
}
/*
* Translates mob virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index( int vnum )
{
ROOM_INDEX_DATA *pRoomIndex;
/*
* There is a possibility of vnum passed is negative.
* Trapping suggested by Erwin Andreasen -Kahn
*/
if( vnum < 0 )
return NULL;
for( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
pRoomIndex;
pRoomIndex = pRoomIndex->next )
{
if( pRoomIndex->vnum == vnum )
return pRoomIndex;
}
return NULL;
}
/*
* Read a letter from a file.
*/
int fread_letter( FILE *fp )
{
int c;
do
{
/* if( feof( fp ) )
{
bug( "fread_letter: EOF encountered on read.\n\r" );
if( fBootDb )
exit( 1 );
return '#';
}*/
c = getc( fp );
}
while( isspace( c ) );
return c;
}
/*
* Read to end of line (for comments).
*/
void fread_to_eol( FILE *fp )
{
int c;
do
{
if( feof( fp ) )
{
bug( "fread_to_eol: EOF encountered on read.\n\r" );
if( fBootDb )
exit( 1 );
return;
}
c = getc( fp );
}
while( c != '\n' && c != '\r' && c != EOF );
do
{
if( feof( fp ) )
{
bug( "fread_to_eol: EOF encountered on read.\n\r" );
if( fBootDb )
exit( 1 );
return;
}
c = getc( fp );
}
while( c == '\n' || c == '\r' );
ungetc( c, fp );
return;
}
/*
* Read one word (into static buffer).
*/
char *fread_word( FILE *fp, int *status )
{
static char word[MAX_INPUT_LENGTH];
char *pword;
char cEnd;
*status = 0;
do
{
if( feof( fp ) )
{
bug( "fread_word: EOF encountered on read.\n\r" );
if( fBootDb )
exit( 1 );
return &str_empty[0];
}
cEnd = getc( fp );
}
while( isspace( cEnd ) );
if( cEnd == '\'' || cEnd == '"' )
{
pword = word;
}
else
{
word[0] = cEnd;
pword = word + 1;
cEnd = ' ';
}
for( ; pword < word + MAX_INPUT_LENGTH; pword++ )
{
int c = getc( fp );
if( c == EOF )
{
bug( "fread_word: returned EOF." );
*pword = '\0';
return word;
}
*pword = c;
if( cEnd == ' ' ? isspace( *pword ) : *pword == cEnd )
{
if( cEnd == ' ' )
ungetc( *pword, fp );
*pword = '\0';
return word;
}
}
bug( "Fread_word: word too long." );
*status = 1;
return NULL;
}
/*
* Allocate some ordinary memory,
* with the expectation of freeing it someday.
*/
void *alloc_mem( int sMem )
{
void *pMem;
int iList;
for( iList = 0; iList < MAX_MEM_LIST; iList++ )
{
if( sMem <= rgSizeList[iList] )
break;
}
if( iList == MAX_MEM_LIST )
{
/* We're leaving, no-one needs to get this message.
* The wiznet call in bug() can cause infinite loops here.
*/
descriptor_list = NULL;
char_list = NULL;
bug( "Alloc_mem: size %d too large.", sMem );
exit( 1 );
}
if( !rgFreeList[iList] )
{
pMem = alloc_perm( rgSizeList[iList] );
}
else
{
pMem = rgFreeList[iList];
rgFreeList[iList] = *( (void **)rgFreeList[iList] );
}
return pMem;
}
/*
* Free some memory.
* Recycle it back onto the free list for blocks of that size.
*/
void free_mem( void *pMem, int sMem )
{
int iList;
for( iList = 0; iList < MAX_MEM_LIST; iList++ )
{
if( sMem <= rgSizeList[iList] )
break;
}
if( iList == MAX_MEM_LIST )
{
bug( "Free_mem: size %d too large.", sMem );
exit( 1 );
}
*( (void **)pMem ) = rgFreeList[iList];
rgFreeList[iList] = pMem;
return;
}
/*
* Allocate some permanent memory.
* Permanent memory is never freed,
* pointers into it may be copied safely.
*/
void *alloc_perm( int sMem )
{
void *pMem;
while( sMem % sizeof( long ) != 0 )
sMem++;
if( sMem > MAX_PERM_BLOCK )
{
bug( "Alloc_perm: %d too large.", sMem );
exit( 1 );
}
if( !pMemPerm || iMemPerm + sMem > MAX_PERM_BLOCK )
{
iMemPerm = 0;
if( !( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) )
{
perror( "Alloc_perm" );
exit( 1 );
}
}
pMem = pMemPerm + iMemPerm;
iMemPerm += sMem;
nAllocPerm += 1;
sAllocPerm += sMem;
return pMem;
}
void dalloc_last( int sMem )
{
while( sMem % sizeof( long ) != 0 )
sMem++;
iMemPerm -= sMem;
nAllocPerm -= 1;
sAllocPerm -= sMem;
}
void do_areas( CHAR_DATA *ch, const char *argument )
{
AREA_DATA *pArea;
BUFFER *buf = buffer_new( MAX_STRING_LENGTH );
char arg[MAX_INPUT_LENGTH];
char tmp[MAX_INPUT_LENGTH];
bool showall = FALSE, planerestrict = FALSE;
int min = 0, max = LEVEL_HERO;
int found = 0;
if( IS_IMMORTAL( ch ) && !str_cmp( argument, "all" ) )
showall = TRUE;
argument = one_argument( argument, arg );
if( is_number( arg ) )
{
min = max = atoi( arg );
argument = one_argument( argument, arg );
}
if( is_number( arg ) )
{
max = atoi( arg );
one_argument( argument, arg );
}
if( arg[0] != '\0' && !is_number( arg ) )
planerestrict = TRUE;
buffer_strcat( buf, "&b{&c min&b-&c max &r[&y ave&r]&b} &mName "
" &r[&yPlane &r]&b {Religion}&n\n\r" );
buffer_strcat( buf, LINE_SEPARATOR );
for( pArea = area_first; pArea; pArea = pArea->next )
{
if( !showall && IS_SET( pArea->area_flags, AREA_HIDE ) )
continue;
if( pArea->max < min || pArea->min > max )
continue;
if( planerestrict && str_prefix( arg, pArea->plane->name ) )
continue;
found++;
bprintf( buf, "&b{&c%4d&b-&c%4d &r[&y%4d&r]&b} &m%s &r[&y%-10s&r]",
pArea->min, pArea->max, pArea->ave,
colour_strpad( tmp, pArea->name, 30 ), pArea->plane->name );
if( pArea->order )
bprintf( buf, " &b{%s&b}&n\n\r", pArea->order->religion->display_name );
else
buffer_strcat( buf, "&n\n\r" );
}
buffer_strcat( buf, LINE_SEPARATOR );
bprintf( buf, "&gA total of %d area(s) were found.&n\n\r", found );
send_to_char( buf->data, ch );
buffer_free( buf );
return;
}
#define show_mem( name, top, stct ) \
bprintf( buf, "&g%-12s&c%5d &bx%5d =&c%5dKb&n\n\r", \
(name), (top), sizeof( stct ), \
(top) * sizeof( stct ) / 1024 )
void do_memory( CHAR_DATA *ch, const char *argument )
{
CHAR_DATA *rch;
BUFFER *buf;
rch = get_char( ch );
if( !authorized( rch, "memory" ) )
return;
buf = buffer_new( MAX_STRING_LENGTH );
buffer_strcat( buf, "&w----------- &gPermanent Memory &w-----------&n\n\r" );
show_mem( "Affects", top_affect, AFFECT_DATA );
show_mem( "Areas", top_area, AREA_DATA );
show_mem( "Clans", top_clan, CLAN_DATA );
show_mem( "Events", top_event, EVENT );
show_mem( "ExDesc", top_ed, EXTRA_DESCR_DATA );
show_mem( "Exits", top_exit, EXIT_DATA );
show_mem( "Helps", top_help, HELP_DATA );
show_mem( "Mobs", top_mob_index, MOB_INDEX_DATA );
show_mem( "MudProgs", top_mprog, MPROG_DATA );
show_mem( "MudProgs(G)", top_mprog_global, MPROG_GLOBAL );
show_mem( "Objects", top_obj_index, OBJ_INDEX_DATA );
show_mem( "Poses", top_pose, POSE_DATA );
show_mem( "Resets", top_reset, RESET_DATA );
show_mem( "Religions", top_religion, RELIGION_DATA );
show_mem( "Rooms", top_room, ROOM_INDEX_DATA );
show_mem( "Shops", top_shop, SHOP_DATA );
show_mem( "Socials", top_social, SOCIAL_DATA );
bprintf( buf, "&gText Blocks &c%5d &bx????? =&c%5dKb&n\n\r",
top_text_block, size_text_block / 1024 );
bprintf( buf, "&gPerms %7d blocks of %7d bytes.\n\r\n\r",
nAllocPerm, sAllocPerm );
buffer_strcat( buf, "&w---------- &yShared String Heap &w----------&n\n\r" );
bprintf( buf, "&gShared Strings %5d strings of %7d bytes (max %d).&n\n\r",
nAllocString, sAllocString, MAX_STRING );
if( nOverFlowString )
bprintf( buf, "Overflow Strings %5d strings of %7d bytes.\n\r",
nOverFlowString, sOverFlowString );
if( Full )
bprintf( buf, "&RShared String Heap is full, increase MAX_CHUNKS.&n\n\r" );
send_to_char( buf->data, ch );
buffer_free( buf );
return;
}
#undef show_mem
void do_sysinfo( CHAR_DATA *ch, const char *argument )
{
send_to_char( "&mDalekenMUD&g Statistics:\n\r", ch );
charprintf( ch, "&m%s&g, Version %d.%d build %d (%s)\n\r",
SysInfo->name, SysInfo->version, SysInfo->minor,
SysInfo->build, SysInfo->build_date );
charprintf( ch, "File version: %9d Running on %s.\n\r",
SysInfo->file_version, SysInfo->platform );
charprintf( ch, "Since system startup at %s\n\r", myctime( &boot_time ) );
charprintf( ch, "Characters Online: %4d Maximum since Startup: %4d\n\r",
SysInfo->curr_descriptors, SysInfo->max_descriptors );
charprintf( ch, "Total Logins: %9d New Characters: %11d\n\r",
SysInfo->total_logins, SysInfo->new_characters );
charprintf( ch, "Levels Gained: %8d Character deaths: %9d\n\r",
SysInfo->levels, SysInfo->deaths );
charprintf( ch, "Mobile Deaths: %8d&n\n\r",
SysInfo->mob_deaths );
if( get_trust( ch ) >= L_MAS )
{
double tot;
char totu;
double pm;
const char *pmu;
send_to_char( LINE_SEPARATOR, ch );
#if defined( unix )
charprintf( ch, "User CPU time: %6d.%1.1d\n\r", last_checkpoint / 10,
last_checkpoint % 10 );
#endif
tot = data_trans + data_trans_inc;
if( tot > ( 1 << 21 ) ) /* 2Mb */
{
tot /= 1 << 20;
totu = 'M';
}
else
{
tot /= 1 << 10;
totu = 'K';
}
pm = 8 * ( data_trans + data_trans_inc ) / ( current_time - boot_time );
if( pm > ( 1 << 12 ) ) /* 4Kb */
{
pm /= 1 << 10;
pmu = "K";
}
else
pmu = "";
charprintf( ch, "Data transmitted [total/per minute]: "
"%.2f%cb / %.2f%sbps\n\r", tot, totu, pm, pmu );
tot = data_recv;
if( tot > ( 1 << 21 ) ) /* 2Mb */
{
tot /= 1 << 20;
totu = 'M';
}
else
{
tot /= 1 << 10;
totu = 'K';
}
pm = 8 * data_recv / ( current_time - boot_time );
if( pm > ( 1 << 12 ) ) /* 4Kb */
{
pm /= 1 << 10;
pmu = "K";
}
else
pmu = "";
charprintf( ch, "Data received [total/per minute]: "
"%.2f%cb / %.2f%sbps\n\r",
tot, totu, pm, pmu );
}
return;
}
void do_mobdeath( CHAR_DATA *ch, const char *argument )
{
struct {
int number;
MOB_INDEX_DATA *pMob;
} deaths[10];
int iHash, i, j;
MOB_INDEX_DATA *pMob;
for( i = 0; i < 10; i++ )
deaths[i].number = -1;
for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for( pMob = mob_index_hash[iHash];
pMob; pMob = pMob->next )
{
for( i = 0; i < 10; i++ )
{
if( pMob->killed > deaths[i].number )
break;
}
for( j = 9; j > i; j-- )
{
deaths[j].number = deaths[j-1].number;
deaths[j].pMob = deaths[j-1].pMob;
}
if( i < 10 )
{
deaths[i].pMob = pMob;
deaths[i].number = pMob->killed;
}
}
}
send_to_char( "&gMost frequently killed mobiles since startup:\n\r", ch );
charprintf( ch, "Total number killed: %4d.&n\n\r", SysInfo->mob_deaths );
for( i = 0; i < 5; i++ )
{
char tmp[MAX_INPUT_LENGTH];
if( deaths[i].number <= 0 )
break;
charprintf(
ch, "&y%s &b[&r%3d&b]",
capitalize ( colour_strpad( tmp, deaths[i].pMob->short_descr, 30 ) ),
deaths[i].number );
if( deaths[i+5].number > 0 )
charprintf(
ch, " | &y%s &b[&r%3d&b]&n\n\r",
capitalize( colour_strpad( tmp, deaths[i+5].pMob->short_descr, 30 ) ),
deaths[i+5].number );
else
send_to_char( "&n\n\r", ch );
}
return;
}
/*
* Stick a little fuzz on a number.
*/
int number_fuzzy( int number )
{
switch( number_bits( 2 ) )
{
case 0:
number -= 1;
break;
case 3:
number += 1;
break;
}
return UMAX( 1, number );
}
/*
* Stick a certain amount of fuzz on a number.
*/
int percent_fuzzy( int number, int prcnt )
{
int amnt = prcnt * number / 100;
return number_range( number - amnt, number + amnt );
}
/*
* Generate a random number.
*/
int number_range( int from, int to )
{
int power;
int number;
if( ( to = to - from + 1 ) <= 1 )
return from;
for( power = 2; power < to; power <<= 1 )
;
while( ( number = number_mm( ) & ( power - 1 ) ) >= to )
;
return from + number;
}
/*
* Generate a percentile roll.
*/
int number_percent( void )
{
int percent;
while( ( percent = number_mm( ) & ( 128 - 1 ) ) > 99 )
;
return 1 + percent;
}
/*
* Generate a random door.
*/
int number_door( void )
{
int door;
while( ( door = number_mm( ) & ( 8 - 1 ) ) > 5 )
;
return door;
}
int number_bits( int width )
{
return number_mm( ) & ( ( 1 << width ) - 1 );
}
/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
static int rgiState[2 + 55];
void init_mm( )
{
int *piState;
int iState;
log_string( "Init_mm: initializing random number generator." );
piState = &rgiState[2];
piState[-2] = 55 - 55;
piState[-1] = 55 - 24;
piState[0] = ( ( int )current_time ) & ( ( 1 << 30 ) - 1 );
piState[1] = 1;
for( iState = 2; iState < 55; iState++ )
{
piState[iState] = ( piState[iState - 1] + piState[iState - 2] )
& ( ( 1 << 30 ) - 1 );
}
return;
}
int number_mm( void )
{
int *piState;
int iState1;
int iState2;
int iRand;
piState = &rgiState[2];
iState1 = piState[-2];
iState2 = piState[-1];
iRand = ( piState[iState1] + piState[iState2] )
& ( ( 1 << 30 ) - 1 );
piState[iState1] = iRand;
if( ++iState1 == 55 )
iState1 = 0;
if( ++iState2 == 55 )
iState2 = 0;
piState[-2] = iState1;
piState[-1] = iState2;
return iRand >> 6;
}
/*
* Roll some dice.
*/
int dice( int number, int size )
{
int idice;
int sum;
switch( size )
{
case 0:
return 0;
case 1:
return number;
}
for( idice = 0, sum = 0; idice < number; idice++ )
sum += number_range( 1, size );
return sum;
}
/*
* Compare strings, case insensitive.
* Return TRUE if different
* (compatibility with historical functions).
*/
bool str_cmp( const char *astr, const char *bstr )
{
if( !astr )
{
bug( "Str_cmp: null astr." );
return TRUE;
}
if( !bstr )
{
bug( "Str_cmp: null bstr." );
return TRUE;
}
for( ; *astr || *bstr; astr++, bstr++ )
{
if( LOWER( *astr ) != LOWER( *bstr ) )
return TRUE;
}
return FALSE;
}
/*
* Find a substring, used for case-insensitiveness.
*/
char *str_str( const char *haystack, const char *needle )
{
int i, j = strlen( haystack ) - strlen( needle );
if( j < 0 )
return NULL;
for( i = 0; i <= j && str_prefix( needle, haystack++ ); i++ )
;
return ( i > j ) ? NULL : (char *)( haystack - 1 );
}
/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
* (compatibility with historical functions).
*/
bool str_prefix( const char *astr, const char *bstr )
{
if( !astr )
{
bug( "Str_prefix: null astr." );
return TRUE;
}
if( !bstr )
{
bug( "Str_prefix: null bstr." );
return TRUE;
}
for( ; *astr; astr++, bstr++ )
{
if( LOWER( *astr ) != LOWER( *bstr ) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
* (compatibility with historical functions).
*/
bool str_infix( const char *astr, const char *bstr )
{
char c0;
int sstr1;
int sstr2;
int ichar;
if( ( c0 = LOWER( astr[0] ) ) == '\0' )
return FALSE;
sstr1 = strlen( astr );
sstr2 = strlen( bstr );
for( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
{
if( c0 == LOWER( bstr[ichar] ) && !str_prefix( astr, bstr + ichar ) )
return FALSE;
}
return TRUE;
}
/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
* (compatibility with historical functions).
*/
bool str_suffix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
sstr1 = strlen( astr );
sstr2 = strlen( bstr );
if( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
return FALSE;
else
return TRUE;
}
/*
* Returns an initial-capped string.
*/
const char *capitalize( const char *str )
{
static char strcap[MAX_INPUT_LENGTH];
int i;
strcap[0] = str[0];
for( i = 1; str[i] != '\0'; i++ )
if( str[i - 1] != '&' )
strcap[i] = LOWER( str[i] );
else
strcap[i] = str[i];
strcap[i] = '\0';
i = 0;
while( strcap[i] == '&' ) /* colour codes at the start are ignored */
i += 2;
strcap[i] = UPPER( strcap[i] );
return strcap;
}
/*
* Append a string to a file.
*/
void append_file( CHAR_DATA *ch, const char *file, const char *str )
{
FILE *fp;
if( IS_NPC( ch ) || str[0] == '\0' )
return;
if( !( fp = open_file( file, "a", FALSE ) ) )
{
perror( file );
send_to_char( "Could not open the file!\n\r", ch );
}
else
{
fprintf( fp, "[%5d] %s: %s\n",
ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
close_file( fp );
}
return;
}
/*
* Reports a bug.
*/
void bug( const char *fmt, ... )
{
char str[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
FILE *fp;
va_list args;
va_start( args, fmt );
vsprintf( str, fmt, args );
va_end( args );
if( fpArea )
{
int iLine;
int iChar;
if( fpArea == stdin )
{
iLine = 0;
}
else
{
iChar = ftell( fpArea );
fseek( fpArea, 0, 0 );
for( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
{
while( getc( fpArea ) != '\n' )
;
}
fseek( fpArea, iChar, 0 );
}
sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
log_string( buf );
if( fBootDb && ( fp = fopen( "SHUTDOWN.TXT", "a" ) ) )
{
fprintf( fp, "[*****] %s\n", buf );
fclose( fp );
}
}
strcpy( buf, "[*****] BUG: " );
strcat( buf, str );
log_string( buf );
wiznet( NULL, WIZ_DEBUG, L_MAS, buf );
/* Don't close the file handle if it's already closed.
* It should be closed if we are loading from a file and the
* system isn't booting.
* This fixes pfile corruption caused when bug() is called while
* loading a pfile. --Symposium
*/
if( ( fp = open_file( BUG_FILE, "a", FALSE ) ) )
{
fprintf( fp, "%s\n", buf );
close_file( fp );
}
return;
}
/*
* Writes a string to the log.
*/
void log_string( const char *fmt,... )
{
char buf[MAX_STRING_LENGTH];
va_list args;
va_start( args, fmt );
vsprintf( buf, fmt, args );
va_end( args );
fprintf( stderr, "%s :: %s\n", myctime( ¤t_time ), buf );
wiznet( NULL, WIZ_LOG, L_OVL, buf );
return;
}