#DAWNAREADATA Version 11 FromMUD Dawn 1.69r Development Site~ *parent_codebase 1.69r-ReleaseCandiate1 Name Ronar's Tomb~ ShortName ~ Builders None~ Credits Reave~ VNUMs 926 939 LComment [ QUEST ] Security 9 Colour R~ colourcode ` MapScale 7 MapLevel 50 Vnum_offset 0 Continent valarin~ *LastSaved Sat Jan 31 23:48:10 2004~ End #MOBILES #926 Name undead dwarven priest~ ShortD an undead dwarven priest~ LongD An undead dwarven priest is here, protecting the tomb.~ Desc This dwarf seems to have gone on serving his god in this realm after his death. He is mostly solid-looking, but occasionally becomes slightly transparent as you watch. His eyes are glowing white, perhaps with the religious fervor caught inside. ~ Race dwarf~ Align 2 2 Level 55 Hitroll 2 HitDice 5d9+300 ManaDice 5d7+650 DamDice 10d4+23 DamType pound AC -260 -260 -260 -210 Wealth 550 Act npc dont_wander scavenger no_tame aggressive stay_area undead cleric~ AffBy detect_evil detect_invis detect_hidden infrared protect_evil~ Off parry~ Imm summon charm holy~ Res poison disease~ Vuln negative drowning~ Form edible instant_decay sentient undead biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #927 Name undead dwarven mage~ ShortD an undead dwarven mage~ LongD An undead dwarven mage is here, protecting the tomb.~ Desc This dwarf has continued serving his master in death. His body seems mostly solid, but becomes slightly transparent every now and then as you watch. The dwarf's eyes are glowing with a green light, perhaps reflecting the magical energies trapped within. ~ Race dwarf~ Align 2 2 Level 60 Hitroll 2 HitDice 6d9+320 ManaDice 5d7+650 DamDice 8d6+27 DamType pierce AC -310 -310 -310 -260 Wealth 600 Act npc dont_wander scavenger no_tame aggressive stay_area undead mage~ AffBy detect_evil detect_invis detect_hidden infrared protect_evil~ Off parry~ Imm summon charm holy~ Res poison disease~ Vuln negative drowning~ Form edible instant_decay sentient undead biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #928 Name undead dwarven warrior~ ShortD an undead dwarven warrior~ LongD An undead dwarven warrior is here, protecting the tomb.~ Desc This dwarf is hellbent on serving his master, apparently even in death. He is slightly transparent, but you can still make out the spectral platemail he wears. The dwarf's eyes are glowing a bright red, perhaps showing you a glimpse of the berserker rage trapped within. ~ Race dwarf~ Align 2 2 Level 65 Hitroll 2 HitDice 7d10+340 ManaDice 5d7+650 DamDice 7d8+33 DamType slice AC -360 -360 -360 -310 Wealth 650 Act npc dont_wander scavenger no_tame aggressive stay_area undead warrior~ AffBy detect_evil detect_invis detect_hidden infrared protect_evil~ Off bash disarm dodge parry~ Imm summon charm holy~ Res poison disease~ Vuln negative drowning~ Form edible instant_decay sentient undead biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #929 Name ghost dwarf dwarven ruler~ ShortD the ghost of Ronar~ LongD The ghost of a dwarven ruler presides over his undead minions here.~ Desc Regal even in death, this dwarf was obviously a great leader while alive. He is slightly transparent now, but you can make out the fine garments and armor he wears. His eyes are lit with a soft white light, and around his neck hangs a necklace, from which dangles a large and glowing red gemstone. ~ Race dwarf~ Align 2 2 XPMod 125 Level 80 Hitroll 2 HitDice 8d12+400 ManaDice 5d9+750 DamDice 9d10+42 DamType wrath AC -540 -540 -540 -480 Wealth 650 Act npc dont_wander scavenger no_tame stay_area undead warrior~ AffBy detect_evil detect_invis detect_hidden sanctuary infrared protect_evil~ Off bash berserk disarm dodge fade fast parry~ Imm summon charm holy~ Res poison disease~ Vuln negative drowning~ Form edible instant_decay sentient undead biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg DEATH 933 100~ MProg GRALL 928 100~ MProg SPEECH 929 treasure~ MProg SPEECH 930 homage~ MProg SPEECH 931 leg~ MProg SPEECH 932 hole~ END #930 Name doorwarden1~ ShortD door warden~ LongD The door warden checks for the password!~ Desc ~ Race unique~ Align 0 0 Level 1 Hitroll 1 HitDice 1d6+1 ManaDice 5d7+650 DamDice 1d10+1 DamType punch AC 10 10 10 10 Wealth 0 Act npc dont_wander no_tame stay_area unseen~ Form instant_decay~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg SPEECH 926 kharrad ghaaz~ END #931 Name doorwarden2~ ShortD another door warden~ LongD Another door warden checks for the password~ Desc ~ Race unique~ Align 0 0 Level 1 Hitroll 1 HitDice 1d6+1 ManaDice 5d7+650 DamDice 1d10+1 DamType punch AC 10 10 10 10 Wealth 0 Act npc dont_wander no_tame stay_area unseen~ Form instant_decay~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg SPEECH 927 kharrad ghaaz~ END #0 #OBJECTS #926 Name flat platinum disk~ Short a flat `#`Splatinum`^ disk~ Desc A flat `#`Splatinum`^ disk has been left here.~ Level 75 ItemType treasure~ Cost 10 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 2 Material gemstone~ Extra magic antievil nodegrade burnproof~ Wear take hold~ Affect modifier -1 75 -1 damroll 5 0 Affect modifier -1 75 -1 hitroll 5 0 Affect modifier -1 75 -1 memory 2 0 Affect modifier -1 75 -1 reasoning 2 0 ExtraDesc dwarven runes~ The initials 'RS'. ~ ExtraDesc platinum disk~ This flat platinum disk is engraved with a small dragon and some dwarven runes, and is very slightly humming and vibrating. ~ End #927 Name token_quest_ronar_grall~ Short token_quest_ronar_grall_mp928~ Desc Token_quest_ronar_grall_mp928~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #928 Name token_quest_ronar_speech_homage~ Short token_quest_ronar_speech_homage_mp930~ Desc Token_quest_ronar_speech_homage_mp930~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #929 Name token_quest_ronar_speech_leg~ Short token_quest_ronar_speech_leg_mp931~ Desc Token_quest_ronar_speech_leg_mp931~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #0 #ROOMS #926 Name On an Underground River~ Desc You are on a rapid underground river, flowing from west to east. To the west, the ceiling drops closer and closer to the water, and it doesn't look like you can go much further in that direction. To the east the river flows through a wide opening to the outside. ~ RoomFlags indoors~ Sector noswim~ ExtraDesc water river~ The river is flowing rapidly, and looks dark and deep. ~ Exit east 30586 Exit west 927 EDesc The ceiling drops lower. ~ End #927 Name On an Underground River, Near a Landing~ Desc You are on a deep, dark underground river, which flows rapidly from the west. In that direction the stone ceiling drops too low to continue, but does rise to the east. Strangely, on the north side of the river, there are stone steps rising right out of the water, leading to a small landing. Perhaps this was once a dry tunnel, before the inhabitants delved a little too deep... ~ RoomFlags dark indoors~ Sector noswim~ ExtraDesc steps stone landing~ Mossy stone steps rise right out of the water, and lead up to a dark stone landing. ~ ExtraDesc river water~ The river is flowing rapidly, and looks dark and deep. ~ Exit north 928 EDesc Steps to a landing. ~ Exit east 926 EDesc The river flows east. ~ End #928 Name Small Stone Landing, Overlooking River~ Desc You are on a small stone landing, overlooking a mighty underground river to the south. Stone steps lead down, right into the water. On the north side of the landing a set of huge stone doors are built right into the stone. The doors are of very fine craftsmanship, and fit perfectly into the wall. Upon the doors are carved some runes, which are covered with mossy growth and are hard to read. ~ RoomFlags dark indoors~ Sector city~ ExtraDesc runes~ The runes are carved in an ancient language, perhaps dwarvish, but are hard to make out because of wear and mossy growth. They seem to indicate that some password or phrase is required to pass. ~ ExtraDesc doors~ The doors are of very fine workmanship. There are runes on them. Strangely, the doors seem to be completely sealed shut, not in any material way, but with some magical means. ~ ExtraDesc steps river~ Stone steps lead down into the river. ~ ExtraDesc stone landing~ The stone that the landing and walls are formed from is dark grey, perhaps granite. ~ Exit south 927 EDesc The steps lead down into the river. ~ End #929 Name Small Stone Corridor~ Desc This small stone corridor runs north into the darkness, and south ends in a huge set of stone doors. The walls are very smooth, and carved from the dark grey stone. There is a thick layer of dust covering the floor. Footprints disturb the dust, heading north, but before long they just...stop... ~ RoomFlags dark indoors noscry~ Sector inside~ ExtraDesc doors~ The doors seem to be magically sealed somehow. ~ ExtraDesc dust footprints~ The dust is almost an inch thick. It is unnerving indeed how the footprints just...stop... ~ ExtraDesc walls grey stone~ Dark grey stone, granite perhaps. ~ Exit north 930 EDesc The corridor continues north. ~ End #930 Name Small Room, Carved from the Stone~ Desc You are in a square stone room with a fairly low ceiling. A thick layer of dust covers the floor, but otherwise the room is empty. A corridor leads south, and there is an exit to a larger room to the north. ~ RoomFlags dark indoors noscry~ Sector inside~ ExtraDesc dust layer~ A thick layer of dust. ~ Exit north 931 EDesc A larger room. ~ Exit south 929 EDesc A corridor. ~ End #931 Name Large Room, Carved from the Stone~ Desc You are in a square stone room with a fairly low ceiling. A thick layer of dust covers the floor, but otherwise the room is empty. Exits lead north and south, into other rooms. ~ RoomFlags dark indoors noscry~ Sector inside~ ExtraDesc dust layer~ A thick layer of dust. ~ Exit north 932 EDesc A larger room. ~ Exit south 930 EDesc A smaller room. ~ End #932 Name Large Room, Carved from the Stone~ Desc You are in a square stone room with a fairly low ceiling. A thick layer of dust covers the floor, but otherwise the room is empty. Exits lead north and south, into other rooms. Through the north one a faint light is shining. ~ RoomFlags dark indoors noscry~ Sector inside~ ExtraDesc dust layer~ A thick layer of dust. ~ Exit north 933 EDesc A larger room. ~ Exit south 931 EDesc A smaller room. ~ End #933 Name The Tomb of Ronar Silverstone~ Desc You stand in an ancient room, the tomb of some great leader. The ceiling arches so far above that you cannot see it in the darkness. It is round in shape, and carved from dark grey stone. There is one exit, an archway to the south, leading to darkness. The room is softly illuminated, but strangely no light source is visible. The floor is empty except for a raised rectangular platform in the center, upon which stands a coffin carved from the rock below. The coffin is covered with a heavy stone slab, upon which are carved ancient dwarven runes and symbols. ~ RoomFlags indoors noscry~ Sector inside~ ExtraDesc ancient dwarven runes~ Ancient dwarven runes, perhaps spelling out the name of the great leader laid to rest here. ~ ExtraDesc slab~ A heavy stone slab, which is carved with ancient dwarven runes. ~ ExtraDesc coffin~ A coffin, carved from the stone below. ~ ExtraDesc raised platform~ Carved from the stone below. ~ ExtraDesc grey stone~ The room is carved out of dark grey stone, perhaps granite. ~ Exit south 932 EDesc A smaller room. ~ End #0 #SPECIALS M 926 spec_cast_cleric M 927 spec_cast_mage M 928 spec_cast_undead M 929 spec_cast_undead S #RESETS2 M 0 930 1 928 1 M 0 931 1 929 1 M 0 926 1 930 1 M 0 927 1 931 1 M 0 928 1 932 1 M 0 929 1 933 1 S #SHOPS #0 #MOBPROGS #933 title dwarf ruler is killed~ code mob oload 926 mob echo The ghost wails one last time and fades into nothingness. mob echo You feel a great presence leave the room. mob echo You have completed the quest! ~ disabled false END #932 title ronar quest-speech hole-quest complete~ code if hastoken $n 929 say Very well. say You do seem knowledgeable enough to use this great item properly. emote nods in satisfaction. say Take my treasure, then. say You can use it better in life than I can in death. if carries $n disk emote pauses and frowns slightly. say Hmm, it appears that you already have one. break else if hastoken $n 929 mob oload 926 give disk $n else say Hole? What hole? endif endif endif ~ disabled false END #931 title ronar quest-speech leg~ code if hastoken $n 928 say Very good. say Now can you answer this riddle for me? say What is made from nothing, yet you can see it? mob oload 929 mob tgive 929 $n else say My leg? What's wrong with my leg? frown $n endif ~ disabled false END #930 title ronar quest-speech homage~ code if hastoken $n 927 say If you are really worthy of this item, can you answer these riddles to prove your worth? say What living thing has only one foot? mob oload 928 mob tgive 928 $n else say Well.. pay homage to me then! endif ~ disabled false END #929 title ronar quest-speech treasure~ code if hastoken $n 927 say You seek my treasure, do you? say I'm afraid you will have to pry it from my cold dead hands! mob kill $n else endif ~ disabled false END #928 title ronar quest-grall~ code if hastoken $n 27164 say Who disturbs my rest? say What have you come here looking for? say Do you come to pay homage to me, or to steal my great treasure? emote eyes you suspiciously. mob oload 927 mob tgive 927 $n else say Who disturbs my rest? glare $n endif ~ disabled false END #927 title ronar quest-opens door~ code mob echo The stone doors swing silently open and you move south. mob echo The stone doors close behind you. mob transfer $n 928 ~ disabled false END #926 title ronar quest-closes door~ code mob echo The stone doors swing silently open and you move north. mob echo The stone doors close behind you. mob transfer $n 929 ~ disabled false END #0 #$