dawn/notes/
dawn/src/
dawn/src/docs/
#HELPFILEDATA
colourcode `
security 7
END

#HELPENTRIES
keyword DAWN CREDITS CREDIT-DAWN CREDIT-DOT KALAHN~
category undefined~
see_also CREDIT-DIKU CREDIT-MERC CREDIT-ROM CREDIT-OBLIVION~
text The Dawn of Time opened to the public late August 1997.  It was 
founded by a group of 9 immortals including Kalahn, Rathern, Reave
and Bahn.
 
Michael Garratt (aka Kalahn) was its founding implementor. He has been 
the primary developer of the Dawn codebase from early 1997 up till 
this point in time.
 
While Dawn has a vast amount of original code, it was based upon some
other codebases and incorporated while extending some other features 
that were available to the mudding communitity as a whole (e.g. olc).
Others who have contributed to those features we sourced externally
are acknowledged in help `=_CREDIT-DAWN-EXTERNAL.
 
The credits of the parent codebases are located in their own help entires
per codebase as listed below.  
 
See these help files for the credits from parent codebases: 
~
END

keyword CREDIT-DAWN-EXTERNAL~
category undefined~
parent_help CREDIT-DAWN~
see_also CREDIT-DIKU CREDIT-MERC CREDIT-ROM CREDIT-OBLIVION~
text While Dawn has a vast amount of original code, it was based upon some other 
codebases and incorporated while extending some other features that were 
available to the mudding communitity as a whole (e.g. olc). Most who have 
contributed to those features we sourced externally which have help files 
are acknowledged in the helps for those features others are listed here.`+
`+
`=?Eric Young - Author of the ey_crypt.cpp code (the password encryption`+
`=?             code), this code allows player files to be transfered `+
`=?             between unix and win32 with encrypted passwords.`+
`+
The credits of the parent codebases are located in their own help entires 
per codebase as listed below.`+
 
~
END

keyword MERC CREDIT-MERC~
category undefined~
text `=?
This mud is based on Merc 2.1, created by Furey, Hatchet, and Kahn.  
Merc 2.1 is available as Merc_21.tar.gz from ftp.tcp.com and 
ftp.math.okstate.edu.
E-mail to 'merc-request@kpc.com' to join the merc mailing list.

Thanks to ...
  ... Diku Mud for starting it all.
  ... The Free Software Foundation and DJ Delorie for kick-ass tools.
  ... Copper Mud and Alfa Mud for releasing their code and worlds.
  ... Aod of Generic for ... well, everything.  You're a hoopy frood, Aod.
  ... Alander for many ideas and contributions.
  ... John Brothers of Silly for permission to use Silly code and worlds.
  ... Zrin for administering the mailing list.
  ... Abaddon for proofreading our comm.c.
  ... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help.
  ... Diavolo, Grodyn, Morgenes, and others for code and bug fixes.
  ... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds.
  ... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers
      of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code,
      and hours of enjoyment.

~
END

keyword DIKU CREDIT-DIKU~
category undefined~
text `=?
   `G              Original game idea, concept, and design:
`=?
	  Katja Nyboe               [Superwoman] (katz@freja.diku.dk)
	  Tom Madsen              [Stormbringer] (noop@freja.diku.dk)
	  Hans Henrik Staerfeldt           [God] (bombman@freja.diku.dk)
	  Michael Seifert                 [Papi] (seifert@freja.diku.dk)
	  Sebastian Hammer               [Quinn] (quinn@freja.diku.dk)


          Developed at: DIKU -- The Department of Computer Science
	      	      at the University of Copenhagen.


~
END

keyword ROM CREDIT-ROM~
category undefined~
text `=?
ROM started in early February 1993, using Merc 1.0 code. In July of 1993,  
ROM II was started, eventually replacing the original ROM.  ROM was up for
a little over a year, after which the code (version 2.3) was released,
and various other ROM muds were started, including Rivers of Mud under
a new management (Zump's ROM), at rom.org 9000.

Alander's current project is Tesseract, the latest version of the ROM code.
It can be found at hypercube.org 9000.

The following people contributed to the ROM flavor of the merc base code:

Socials --
    Kelsey and Liralen

New, Improved Valhalla --
    Liralen

Puff's new special proc and improved poofin/poofout code --
    Seth

Maps and map shop --
    Ezra, Regnan (Olympus)

Nirvana zone --
    Forstall (mobiles rewritten by Alander)

Mob Factory --
    Pinkfloyd (originally written for ROM, mobiles rewritten by Alander)

Geographically correct Midgaard (tm) --
    Alander

Ideas and playtesting --
    Thousands of dedicated mudders around the world

Beta testing --
    Ken Blosser, Doug Araya, and Sherene Neil all helped with bug reports
    and suggestions, saving a lot of headaches

New Thalos area was donated by Onivel of Jedi, who was also the originator
of the ASCII flags used in the zone files

ROM 2.4 was developed during my time with Moosehead mud, and the release
shares many of the features I wrote while I was there.  Additional code
was written by Seth Scott (the new poofin/poofout), and many contributions
and ideas from the Merc list were used. 

The new features of 2.4 were largely produced in bull sessions with
Gabrielle (my wife) and Brian Moore, without whom this release wouldn't
have happened.  In particular, the new privacy code, furniture, and
wiznet are largely the results of Gabrielle's ideas.

Changes to the standard diku mob and object format, as well as the changes
to Merc 2.1 source code, were done by Alander over many a late night of
hair-pulling. Hope you enjoy it.

(my apologies if anyone was forgotten in this list)
~
END

keyword CREDIT-OBLIVION~
category undefined~
text `=?
Dawn was originally based of the Oblivion code base written/released by 
Wes Wagner/Airius.  This codebase was initially released by Airius to the 
public as 'Oblivion 1.2alpha'.
~
END

EOF~
#$