dawn/notes/
dawn/src/
dawn/src/docs/
#HELPFILEDATA
colourcode `
security 7
END

#HELPENTRIES
keyword CLASSES~
category undefined~
text `=lSyntax:`=?
    help <class name>

At the Dawn of Time we have these classes available for playing characters:
	
	-Warrior
	-Mage
	-Thief
	-Cleric
	-Spellfilcher
	-Ranger
	-Druid
	-Paladin
	-Barbarian
~
END

keyword INFO PREMISE CP POINTS CREATION-POINTS~
category undefined~
see_also LEVEL~
text The Dawn of Time skill system allows you to fully customise your character,
making him or her skilled in the skills you choose.  But be aware that the
skills you pick at character creation are the only skills your character will
start with, you will be able gain other skills during game play though.

When creating skills are paid for with creation points, and the more creation
points you have, the harder it is to gain a level.  Furthermore, higher-cost
skills are harder to practice.

Skill groups are like package deals for characters -- sets of skills or spells
that are closely related, and hence can be learned as a unit.  There is a 
default skill group for each class, which can be selected for a balanced 
selection of skills - sometimes at a reduced cost. The experience breakdown
is as follows: 

`GPoints   Exp/lvl     Points   Exp/lvl`=?
  40       1000        90       6000
  50       1500       100       8000
  60       2000       110      12000
  70       3000       120      16000 
  80       4000       130      24000

The table continues in a similar manner for higher point totals.  Some races
and classes have a minimum Exp/lvl above 1000.
 
Type `#`bhelp party`^ for help on creating a group of people to fight with.
 
~
END

keyword MAGES MAGE-BASICS MAGE-DEFAULT~
category undefined~
text Mages specialise in the casting of spells, offensive ones in particular. 
Mages have the highest-powered magic of any class, and are also very skilled 
at the use of magical items, though their combat skills are the weakest of 
any class. `+
`+
All mages begin with skill in the dagger. Any other weapon skills must be 
purchased, at a very high rate.  The default skill selection for mages is as 
follows: `+
`+
`GSKILLS:`=?`+
dagger          melee weapon of choice for all mages`+
scan            allows you to look before you leap`+
dodge           avoid blows in combat`+
scrolls         allows you to study and cast magics written on parchment`+
wands           who heard of a mage without knowledge of wands`+
`+
`GREALMS:`=?`+
alteration      spells that change the physical nature of things`+
conjuration     spells that create something from nothing`+
essence         spells of the essence of the elementals`+
evocation       offensive magics used for combat`+
necromancy      spells that affect life force and physical condition`+
summoning       spells of transportation`+
~
END

keyword CLERICS CLERIC-BASICS CLERIC-DEFAULT~
category undefined~
text Clerics are the most defensively orientated of all the classes.  Most of 
their spells focus on healing or defending the faithful, with their few 
combat spells being far less powerful than those of mages. However, clerics 
are the best class by far at healing magics, and they possess an impressive 
array of protective magics, as well as fair combat prowess.`+
`+
All clerics begin with skill in the mace.  Other weapon or shield skills 
must be purchased, many at a very dear cost.  The default skill selection 
for clerics is as follows:`+
`+
`GSKILLS:`=?`+
mace            the weapon of choice for any cleric`+
scan            allows you to look before you leap`+
meditation      recover your mana quickly`+
scrolls         allows you to study and cast magics written on parchment`+
staves          brandish staves for calling forth magics`+
`+
`GSPHERES:`=?`+
combat          communes used in combat`+
convocation     communes that call for direct divine intervention`+
death           communes to drain or empower the life force`+
healing         communes to alter the physical health`+
protection      communes that grant protection`+

~
END

keyword THIEVES THIEF-BASICS THIEF-DEFAULT~
category undefined~
text Thieves are a marginal class. They do few things better than any other 
class, but have the widest range of skills available.  Thieves are 
specialists at thievery and covert actions, being capable of entering areas 
undetected where more powerful adventurers would fear to tread.  They are 
better fighters than clerics, but lack the wide weapon selection of 
warriors.`+
`+
All thieves begin with the dagger combat skill, and are learned in steal as 
well.  Any other weapon skills must be purchased, unless the default 
selection is chosen.  This default skill package includes:`+
`+
`GSKILLS:`=?`+
backstab        the art of attacking from the shadows`+
dagger          the weapon of choice for thieves, ideal for backstabbing`+
dodge           avoid blows in combat`+
hide            the art of remaining undetected in a room`+
mace            the use of maces and other blunt weapons`+
peek            used to look into a person's belongings`+
dirt kicking    skill of trickery to blind your victim with dirt`+
sneak           move undetected from room to room`+
steal           any thief is adept in retrieving objects`+
pick lock       a useful skill for breaking and entering`+
disarm          used to deprive your opponent of his weapon`+
second attack   with training, the skilled thief can hit twice as fast 
~
END

keyword WARRIORS WARRIOR-BASICS WARRIOR-DEFAULT~
category undefined~
text Warriors live for combat and the thrill of battle. They are the best 
fighters of all the classes, but lack the subtle skills of thieves and the 
magical talents of mages and clerics.  Warriors are best for those who don't 
mind taking the direct approach, even when another method might be called 
for.`+
`+
Warriors begin with skill in the sword, and gain a second attack in combat. 
Other weapon skills may be purchased cheaply, or gained in the default skill 
package, which includes the following:`+
`+
`GSKILLS:`=?`+
bash            a forceful rush with the body, designed to flatten your foes`+
enhanced damage this skill multiplies your damage in battle`+
parry           the art of parrying with weapons`+
rescue          allows you to take the blows aimed for a companion`+
shield block    the art of parrying with a shield`+
disarm          used to deprive your opponent of his weapon`+
third attack    allows the skilled warrior to land three blows in one round`+
weaponsmaster   this group provides knowledge of all weapon types`+

~
END

keyword DRUIDS DRUID-BASICS DRUID-DEFAULT~
category undefined~
text Druids are the healers of the forest.  Like clerics they do not use edged 
weapons such as daggers and swords but may sometimes use a slightly curved 
mini scythe type tool for cutting herbs etc. Maces and especially staves 
(staffs) are a druids preferred weapon in combat.`+
`+
Their talents are also similar to clerics, but with a tendency towards 
nature.  They can cast an extremely wide variety of spells, generally their 
attack spells are more commonly those that use vines and plants etc to 
entangle, as opposed to pierce.`+
Their default skill package includes:`+
`+
`GSKILLS:`=?`+
animal training  the ability to tame animals
mace             the ability to fight with maces, clubs and hammers`+
hand to hand     the art of fighting without a weapon`+
scrolls          allows you to study and cast magics written on parchment
scan             allows you to look before you leap`+
`+
`GELEMENTS:`=?`+
animal           summons the powers of nature's animals`+
land             summons that offers resistance to the elements`+
plant            summons that call on the vegetation`+
`+
`GSEASONS:`=?`+
autumn           summons related to the autumnal seasons`+
spring           summons related to the vernal seasons`+
summer           summons related to the summer seasons`+
winter           summons related to the winter seasons 
~
END

keyword RANGERS RANGER-BASICS RANGER-DEFAULT~
category undefined~
text A subclass of warrior that has taken to the woodlore for learning.  Rangers 
dabble slightly in the druidic powers of summoning, though their prowess 
lies in the melee combat.  This is quite a versatile class that provides a 
bit of everything, including sword and second attack, and has the following 
defaults:`+
`+
`GSKILLS:`=?`+
awareness        wake up when someone approaches as you sleep`+
scan             allows you to look before you leap`+
sword            the warrior's standby, from rapier to claymore `+
spear            this skill covers both spears and staves, but not polearms`+
animal training  animal training  allows animals to be more friendly with you
domesticate      tame animals as your own pet, to follow your commands`+
axe              the use of axes, ranging from hand to great (but not halberds)`+
build            skill of woodcraft to build certain things, including fires`+
sneak            move undetected from room to room`+
`+
`GELEMENTS:`=?`+
animal           summons the powers of nature's animals`+
land             summons that offers resistance to the elements`+
plant            summons that call on the vegetation`+
water            summons that call on the elements of water`+
~
END

keyword PALADINS PALADIN-BASICS PALADIN-DEFAULT~
category undefined~
text These is a class of warrior that prides itself on service and duty.  They 
place honor above all else, and their devotion has gained them the ability 
to heal much like a cleric.  Their default package is as follows:`+
`+
`GSKILLS:`=?`+
sword           the warrior's standby, from rapier to claymore`+
scan            allows you to look before you leap`+
staves          brandish staves for calling forth magics`+
scrolls         allows you to study and cast magics written on parchment`+
second attack   with training, the skilled paladin can hit twice as fast`+
third attack    allows the skilled paladin to land three blows in one round`+
lay on hands    performs minor healing on wounds`+
`+
`GSPHERES:`=?`+
combat          communes used in combat`+
death           communes to drain or empower the life force`+
healing         communes to alter the physical health`+
protection      communes that grant protection 
~
END

keyword BARBARIANS BARBARIAN-BASICS BARBARIAN-DEFAULT~
category undefined~
text These fierce warriors were born to fight.  They can enter into a berserker 
rage, and attack in a frenzy.  They are so tough, they have a naturally 
lower armor class.  Their default group contains:`+
`+
`GSKILLS:`=?`+
bash            use your bodily weight to throw others off balance`+
enhanced damage this skill multiplies your damage in battle`+
fast healing    recover from your wounds quickly`+
hand to hand    the art of fighting without a weapon`+
scan            allows you to look before you leap`+
second attack   with training, the skilled barbarian can hit twice as fast`+
berserk         a very deadly fighting rage`+
dodge           avoid blows in combat`+
ultra damage    deal out tremendous amounts of damage`+
weaponsmaster   this group provides knowledge of all weapon types 
~
END

keyword SPELLFILCHERS SPELLFILCHER-BASICS SPELLFILCHER-DEFAULT~
category undefined~
text This class has the skills of both the thief and mage classes.  This nasty 
combination allows you to use both physical and magical means to deceive and 
achieve your desires.  Spellfilchers know the dagger and stealing right off 
the bat.  Their default skill group includes:`+
`+
`GSKILLS:`=?`+
backstab        the art of attacking from the shadows`+
dagger          the weapon of choice for thieves, ideal for backstabbing`+
second attack   with training, the skilled spellfilcher can hit twice as fast
hide            the art of remaining undetected in a room`+
sneak           move undetected from room to room`+
wands           zap wands of magic`+
scrolls         allows you to study and cast magics written on parchment`+
dirt kicking    skill of trickery to blind your victim with dirt`+
steal           any thief is adept in retrieving objects`+
lore            recall a little knowledge of it items`+
scan            allows you to look before you leap`+
`+
`GREALMS:`=?`+
conjuration     spells that create something from nothing`+
summoning       spells of transporting`+

~
END

EOF~
#$