#HELPFILEDATA colourcode ` security 7 END #HELPENTRIES keyword COMPONENTS~ level 92 category undefined~ text The component section has been divided into nine categories. Not all of the components listed in these categories are in the game at the moment. I went through and thought up as many components possible and alternative names so in the future, these will never have to be added into the component charts and the code of what to register. My idea is that the code will register the group of what the spell will use. Example: barkskin would use category (wood) component: all So the code would register every material thats in the wood category and any object's material that is in the wood category would work with barkskin. Other spells will be more specific. Example: fireshield uses categories rock and earth component: coal, ash Another problem that could occur would be if someone set material on an object for example to ashes, so when these words are put into the categories the word ash would have to have: ash, ashes, another example: leaf, leaves -=========================================================================- Categories Materials/Components -=========================================================================- Metals: adamantium, brass, bronze, copper, iron, obsidian, platinum silver, gold, steel, metal, ore, titanium, adamantite, Jewels: amber, bloodstone, crystal, jade, diamond, emerald, onyx, opal pearl, quartz, sapphire, gem, turquoise, ruby, jet, ameythst Flesh: blood, bone, hair, flesh, shell, ivory, dragonscale, feather fur, wool, horn, skull, skin, hide, scale, beak, claw, eye, finger, toe, leg, arm, head, guts, heart, tail, tongue, wing Alchemy: ink, wax, ether, mercury, sulfur, slime, spiderweb, water, alcohol, acid, venom, sap, honey, honeycomb, saltwater, Rock: lead, marble, rock, sand, glass, coal, stone, pebble, gravel, brimstone, limestone, Wood: ash-wood, wood, bamboo, oak, wood, bark, tree, paper, parchment, branch, limb, twig, stick, pine, cedar, redwood, redoak, water oak, Earth: clay, mud, dust, ash, dirt, grime, sludge, tar, muck, gunk, Plant: flower, hay, moss, fungus, mushroom, straw, vine, root, leaf pine needle, grass, rose, dandelion, tulip, carnelion, pedal seed, weed, sumac, poison ivy, blossom, shrub, Herb/Spice: herb, fireroot, cinnamin, sage, paprika, garlic, salt pepper, oregano, spice, parsley, thyme, basil, ginger sugar, aloe, soapwart, marjoram, tarragon, wormwood savory, sassafras, rosemary, mint, saffron, mustard witch hazel, barberry, chives, bay, catnip, bloodroot ephreda, flax, jimsonweed, comfrey, periwinkle peppermint, mistletoe, pennyroyal, elderberry, hawthorn mugwort, fennel, cloves, geranium, hemlock, rue, birch serpentwood, hellebore, snakeroot, betony, eucalyptus ~ END keyword PLUS-TO-SKILLS~ level 92 category undefined~ see_also SKBAL-CHART~ text `c======================== `RPLUS-TO-SKILLS-SECTION `c========================`X `1`1This is the helpfile on the systematics of the plus-to-skills syst This works on objects, and will increase the variety in objects throughout the realm. The plus-to-skills system, In my opinion should not be given to mortals. Reasons being the way the system is works and the fact of just what these items do I think that only one item of each skill should be available in the game thus no multiple items of pluses to backstab for example that would be way out of balance. Leaving this to only immortals areas, it would be alot easier for us to do, rather than having to send a list to every builder everytime a new plus-to-skills item is imped and cannot be used. `1`1The way the system works is, first off no objects under level 20 ( can have these skills added to them. In `RHELP SKBAL-CHART`X you can see the required level an item must be to get certain skills. Refering to the `RSKBAL-CHART`X you will notice that the skill backstab is towards the bottom at the 75-79 range what this means is that the item you create with backstab skill added to it has to be at least level 75 and at level 75 then it can have +1% added to backstab notice is says 75-79 so at level 76 that would be plus 2% and so on to level 79 where it would be at 5%. All items have a 1-91 global percentage of 10%. What this means is that, for example, the language skills is set under the levels 20-24, meaning its max percentage would be at level 24 at 5%, its global percentage would be 10%. The guidelines for making an item above its 5% max percentage are as follows using the language skills for example: `1`1`gskill(s) `=?= `rlanguages`X `1`glevel requirement `=?= `r20-24`X `1`gglobal requirement `=?= `r20-91`X `1`gmax level percent `=?= `r5%`X `1`gmax global percent `=?= `r10%`X `1`gmax global level req `=?= `r49-91`X `1`gglobal system `=?= `r+1% every 5 levels. `X `1`1One thing that can be done I suppose is if one item is made with 5 another can be made with 5%. Or so on with one as 1% 9 more can be made with 1% etc. Realm would keep track of the items their vnums, and what they do, would then be put into a helpfile for fast access on what is in and what is already to its realm limits. I think this about covers it, knowing me I probably forgot a few more things, I'd like for All of Realm and Balance to check this systematics chart in `RHELP SKBAL-CHART`X and tell me if everything looks good, or if you feel that the level ranges on some of the skills need to be upped or lowered. ~ END keyword SKBAL-CHART~ level 92 category undefined~ text `1[ Level 20-24 ] languages build forage cook diagnose riding slice `1[ Level 25-29 ] scan awareness lay on hands bash claw weapon `1[ Level 30-34 ] peek hide steal sneak pick lock envenom `1[ Level 35-39 ] dirt kick gore gouge hand to hand kick trip `1[ Level 40-44 ] animal training berserk second attack `1[ Level 45-49 ] rescue wands staves domesticate enhanced damage `1[ Level 50-54 ] retreat third attack disarm `1[ Level 55-59 ] haggle lore sharpen stiffle dodge parry shieldblock `1[ Level 60-64 ] ultra damage quad attack `1[ Level 65-69 ] seasons spheres realms `1[ Level 70=74 ] brew meditation mana focusing channel fast healing `1[ Level 75-79 ] scribe recall backstab sorcery `1[ Level 80-84 ] `1[ Level 85-90 ] wildstrike??........hobble?? boneshatter??.......hurl?? charge??............overhead?? cutoff??............shieldcleave?? dervish??...........screech?? entangle??..........death screech?? ~ END keyword TRACKING-MOVEMENTS~ level 92 category undefined~ see_also TRACKING-DIRECTIONS TRACKING-TABLES~ text Messages printed across the screen when tracking NPC'S, PC'S.. This will refer to the current listing of races in NPCEDIT. It will cover all 10 directions when tracking someone and be based on weight of the character by using RSIZE and the RACE of the character, whether be NPC or PC. `1`1Weight Table`1============`1deeply`1heavily`1fairly`1lightly`1faintly`1`1Time Table`1==========`1extremely new`1very new`1rather new`1moderately new`1fairly new`1fairly old`1moderately old`1rather old`1very old`1extremely old`1faintly visible`1barely visible`1`1Diagnostics of Print-Outs for tracking example 1{}A set of [Time] [footprints/tracks] of [a/an] [race] lead towards the [direction]. `1`1Diagnotics of Print-Outs ofr tracking Example 2: Some [Time] [Weight] imprinted [footprints/tracks] of [a/an] [race] lead towards the [direction]. `1`1Also can leave out Weight in track command and add new command that would give better descriptions on the track your tracking. Say if your tracking an orc. Each room you walk in you see for example: A set of extremely new footprints of an orc lead towards the east. You can then type Analyze track and it will analyze the tracks of which your currently tracking, in this example typing analyze track you will see something like These tracks are deeply imprinted into the ground. Chart system below: `1`1These tracks are [weight] into the [sector] ~ END keyword TRACKING-TABLES~ level 92 category undefined~ see_also TRACKING-MOVEMENTS TRACKING-DIRECTIONS~ text `1`1`#`CWeight Table: `cdeeply, heavily, fairly, lightly, faintly`^ `1`1`#`CTime Table: `cextremely new, very new, rather new, moderately new, fairly new, fairly old, moderately old, rather old, very old, extremely old, faintly visible, barely visible `1`1`#`CSector Table: `cinside, city, field, forest, hills, mountain, swim(no track), noswim(no track), swamp, air(no track), desert, cave, underwater(no track) `1`1`CRace Table: `cundefined race, human, elf, dwarf, half-elf, gnome, halfling, half-orc, orc, draconian, drow, avian, gnoll, kobold, duergar, mrem, lizardman, voadkyn, alaghi, minotaur, goblin, dragon, other, bat, bear, cat, centipede, dog, doll, fido, fox, hobgoblin, lizard, modron, pig, rabbit, school monster, snake, song bird, troll, water fowl, wolf, wyvern, unicorn, `1`1`#`CDirection Table: `cnorth, northeast, east, southeast, south, southwest, west, northwest, up, down ~ END keyword TRACKING-DIRECTIONS~ level 92 category undefined~ text `#`cCommand to type: `CTrack `X(race) `1`1`#`cPrint-Out Diagnostics for Track`^ `1`1`XA set of `B[`cTime`B] [`cfootprints`B/`ctracks`B] `Xof `B[`ca`B/`can`B] [`cRace`B] `Xleads toward the `1`1`cPrint-Out Diagnostics for Analyze Track`1`1`XThese `B[`cfootprints`B/`ctracks`B] `Xare `B[`cWeight`B] `Ximpacted into the `B[`cSector`B]`X. `1`1 =============================================================== `1`1 ~ END keyword BNOTE~ level 92 category undefined~ text .. The only purpose for bnote at this time is for the bardic council... for the future planned bard system. ~ END keyword COOL-PK-NOTE MY-DEATH-AND-LOVES-LOST~ level 92 category undefined~ text It was a frosty morn on the Month of Frost Blight 1218AK. On the day of despair oh so fitting was a time that led to my death. I was preparing for a class within the Mages Academy around 7am. I reached over and put down a ghost like tiara given to me by whom I was told was Suhl. I suppose I should start with the whole story... I have two loves, Traolin and Ariaken, my heart is between them both and I hath confessed a love beyond imagining to both. Judge me as thou wilt I was out but two weeks ago in an open field, all three of us were there discussing a perculiar draconian who would not leave Trao alone, he was a funny sort- but I stray from my story. I lifted my head and in silent prayer, i prayed to Lanthos to give me strength to make choice between my loves. At that moment a gaunt shadowy figure appeared before us and proclaimed not either deserved my love and he bestowed a betrothal gift apon me, a tiara that dazzled mine eye with it's beauty, so much in fact I became unaware of my actions for a short time. What took place next was I was fussed over and they both feared for my safety - quite flattering dont you think? When Ariaken told Traolin just exactly why he called me his love he was unmistakably upset. Traolin did not know I felt as strongly for the dark knight who I hath grown so fond of these past weeks. He immediately stormed off, his passions ripping him to shreds no doubt for I saw it in his eyes. This morning, he gated to me, we argued and he used fairly rough treatment, I wept and looked deeply into his eyes but for consequence had it he found not the heart this time to forgive me. He asked me to come with him for he sent me a parchment previously he was being hunted for his foul deeds towards Endomar and the Academy of Magic. I followed him obediantly outside into the cold bitting air of the morning where we walked briskly for a few miles arguing. It got to the point where he griped my arm and shook me violently, I returned a stare full of hate and love at the same time, I admit I do still truely love him beyond anything imaginable - and Lanthos strike me down if I feel otherwise. He charmed me and from what I remember his voice softened its edge, looking into mine eyes he promised me that he would set me free and in doing so touched my cheek and sent me to a dreamland. After that I felt the essence of my being slip away and my heart slow down. I was unconscience and before I could wake from my slumber I had a dagger plunged lovingly into mine chest. I awoke painlessly, red essence streaming from my heart, I crawled on my hands and knees a fair distance away from him before he delivered me into eternal sleep. I forgive Traolin and love him for the hate, for the love, and for deliverance. `#`RAdell `^ ~ END keyword MULTILOGGERS ALLOWED-MULTILOGGERS~ level 92 category undefined~ text `1 This is a list of players allowed to "multilogg" - they aren't exactly multiloggers, but brothers, couples, etc. Elgi and Yiuleung (`#`Rsnickers.org`^) Thorin and Singe (`#`Rcld.brightok.net`^) Celrion, Jasil, Quentalus (`#`Rmudconnector.com`^) Eidora and Arthur (`#`Rtx.pub-ip.psi.net`^) Galdar, Ghanest, Zethoc, Bjoerq, Falen (`#`R195.67.79.132`^*) - logging from school Iridien, Alecca (`#`Rcr237546-a.rchmd1.bc.wave.home.com`^) Ginemis, Eitheus (`#`Rppp*.on.bellglobal.com`^) - allegedly Neotho, Ferox, Dacki, Dreant, Naazack (`#`R193.15.218.189`^) - school Rendere & Halder, Fangore & Droghan `#`R(*.o1.jps.net)`^ - Linux Ipmasq ~ END keyword NOTE-ANSWER NOTE-ANSWERS~ level 1 category undefined~ text . Many a time your notes may seem neglected by the immortal staff, which is usually not the case. The main reason for you not getting a direct answer is we receive so many notes, that we choose not to answer many, else we'd spend all our online time writing notes. Sometimes, your note many indeed get lost amid our huge mail. Don't take it personal :) Spam can always hide a note or two. If you do think your note needs an answer, forward it again to us, after a week. Most notes, though, won't really require an answer from us. In an effort to answer as many notes as possible, I wrote this list of general answers, that apply to 99% of the following cases: `Cbugs and typos: `=?we read them, and add them to the coders todo-list. These notes do not require an answer. `Calign change: `=?both the player and an imm must be online to do this. So, after you posted your note, and sent your history, keep an eye for online imms. These notes will seldom get answers, unless we think the reasons for the request were incomplete. `Cquest requests and new quest ideas: `=?we seldom have the time to do personalized quests. What we do is save the idea, and if that fits in a general quest we are running, we add it in. Ideas are also saved for future use. These notes are also seldom answered, unless the idea is to be used right away. Do not feel neglected (if it makes you feel better, I was promised a quest when I was still a mortal - like 1.5 years ago - and am still waiting :p), it is just we imms that are stupidly busy. You might consider turning to rpsupport, for help. I am sure they can arrange you something :) `Cideas: `=?we try to read them, and if one stands out we may consider it. Most of our decisions on the game dynamics are done in-house by our immortal staff, who have a more objective view of the game in general. Also, ideas are meant as a discussion forum, not as a place to demand things imped :p (btw, we usually skip those *cackle*). `Cpkill notes: `=?we look into them all and if we find that something did in fact occur that is totally outside the rules we intervene. Otherwise, we dont think there is a need for an answer - consider that as 'there was no problem'. `Cnotes to law:`=? if you write us about a potential cheating, we will look at it, and if we find something wrong, it's between us and the cheater. You will hardly get a note telling you how we punished the cheater ;p `Cmob death notes: `=?we have no control over lag, and bad luck. Being killed by a mob is part of the game, no one escapes that fate. So, don't bother writing notes about that, unless you believe it was a bug, or if it was an aggie that was summoned to towns. I hope this answers many unanswered past and future notes. I believe I have included here all kinds of notes that usually do not receive answers. Whenever you send a note and get no answer, refer back to this news, to see if it fits in one of the above cases. Ylerin :) ~ END keyword HOW-TO-MAKE-LASAGNA~ level 1 category undefined~ text Get the frozen lasagna. Put it on the microwave. Set it for 10 minutes. Serve hot. ~ END EOF~ #$