dawn/notes/
dawn/src/
dawn/src/docs/
#DAWNAREADATA
Version     11
FromMUD     Dawn 1.69r Development Site~
*parent_codebase 1.69r-ReleaseCandiate1
Name        Monastery~
ShortName   Monastery~
Builders    None~
Credits     Reave~
VNUMs       940 985
LRange      20 80
Security    9
Colour      R~
colourcode  `
MapScale    5
MapLevel    10
Vnum_offset 0
Continent   valarin~
*LastSaved  Sat Jan 31 23:48:10 2004~
End



#MOBILES
#940
Name young monk~
ShortD a young monk~
LongD A young monk is rushing about, doing some chore.~
Desc This male human is young and apparently still new to the monastery.  He is 
rushing about and seems to be working very hard.
~
Race human~
Align 3 2
Level 23
Hitroll 0
HitDice 4d5+110
ManaDice 4d5+220
DamDice 2d10+7
DamType punch
AC -70 -70 -70 -30
Wealth 125
Act    npc no_tame stay_area warrior~
Off    bash~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#941
Name bald monk~
ShortD a bald monk~
LongD A bald monk is here, looking over an old text.~
Desc This middle-aged male human monk is busy studying an old text.  Although he 
is not that old, he has gone completely bald.  Maybe he has shaved his head 
intentionally.
~
Race human~
Align 3 2
Level 31
Hitroll 1
HitDice 5d6+210
ManaDice 5d6+270
DamDice 4d7+11
DamType pound
AC -110 -110 -110 -70
Wealth 175
Act    npc no_tame stay_area warrior~
Off    bash~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP sitting~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#942
Name powerful monk~
ShortD a powerful monk~
LongD A powerful-looking monk is here, peering at you suspiciously.~
Desc This monk is very well built and has a powerful air about him.  He is dressed 
very finely compared to the other monks, and looks like a person of some 
authority.
~
Race human~
Align 3 3
XPMod 120
Level 55
Hitroll 2
HitDice 6d9+300
ManaDice 5d9+370
DamDice 6d8+24
DamType punch
AC -270 -270 -270 -230
Wealth 275
Act    npc dont_wander no_tame stay_area cleric~
AffBy  detect_evil detect_invis detect_magic detect_hidden detect_good sanctuary protect_evil~
Off    bash disarm dodge fast kick parry~
Imm    summon charm holy~
Vuln   negative mental~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#943
Name fat monk cook~
ShortD a fat monk cook~
LongD A fat monk is here, cooking up something tasty for dinner.~
Desc This monk is rather nondescript - his only distinguishing feature is his huge 
waistline.  He must weight at least 300 pounds.  He is busy cooking up 
something that smells pretty good.
~
Race human~
Align 2 2
Level 30
Hitroll 1
HitDice 5d5+140
ManaDice 5d5+245
DamDice 4d6+8
DamType punch
AC -90 -90 -90 -70
Wealth 150
Act    npc dont_wander no_tame stay_area warrior~
Off    bash~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#944
Name grumpy monk~
ShortD a grumpy monk~
LongD A grumpy monk is here, looking pissed off about something.~
Desc This male human looks to be in a pretty bad mood, judging from the look on 
his face.  He is pissed off about something, maybe because you have 
disturbed his meditations?. 
~
Race human~
Align 0 3
Level 40
Hitroll 1
HitDice 5d6+235
ManaDice 5d6+295
DamDice 4d8+13
DamType punch
AC -130 -130 -130 -100
Wealth 200
Act    npc no_tame stay_area cleric~
Off    bash~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#945
Name young boy~
ShortD a young boy~
LongD A young boy is here, running an errand.~
Desc This young boy is dressed in simple robes,  He is too young to be a monk yet, 
but is well on his way.  He is currently rushing about with some task.
~
Race human~
Align 1 1
Level 5
Hitroll 0
HitDice 2d5+1
ManaDice 2d5+120
DamDice 1d6+1
DamType punch
AC 50 50 50 50
Wealth 25
Act    npc no_tame stay_area~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#946
Name bird sparrow~
ShortD a small sparrow~
LongD A small sparrow is building a nest here.~
Desc This bird is small and quick, and has brown feathers.
~
Race song bird~
Align 0 0
Level 1
Hitroll 0
HitDice 1d4+1
ManaDice 1d4+100
DamDice 1d4+0
DamType peck
AC 90 90 90 60
Wealth 10
Act    npc dont_wander stay_area~
AffBy  flying~
Off    dodge fast~
Form   edible animal bird~
Part   head arms legs heart brains guts feet ear eye wings~
StartP standing~
DefPos standing~
Size   tiny~
Sex    male~
Material unknown
END

#947
Name monk librarian~
ShortD a monk librarian~
LongD A monk librarian is shelving books here.~
Desc This monk is small but he is carrying a pretty heavy stack of books.  He is 
very studious looking, and wears spectacles.
~
Race human~
Align 3 3
Level 45
Hitroll 1
HitDice 5d7+255
ManaDice 5d7+320
DamDice 6d6+16
DamType punch
AC -150 -150 -150 -120
Wealth 225
Act    npc dont_wander no_tame stay_area cleric~
AffBy  detect_invis detect_hidden protect_evil~
Off    bash~
Vuln   holy~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#948
Name monk healer~
ShortD a monk healer~
LongD A monk healer is here, rearranging the shelves.~
Desc This monk looks very old and wise.  He is quite frail but does seem to have 
an aura of power about him.
~
Race human~
Align 3 3
XPMod 115
Level 50
Hitroll 2
HitDice 5d9+285
ManaDice 5d9+345
DamDice 5d8+21
DamType punch
AC -210 -210 -220 -180
Wealth 250
Act    npc dont_wander no_tame stay_area cleric~
AffBy  detect_evil detect_invis sanctuary~
Off    bash parry~
Vuln   charm holy mental~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#949
Name transparent wraith~
ShortD a transparent wraith~
LongD A slightly transparent wraith is floating just above the ground here.~
Desc Something has prevented this poor soul from its final rest.  The body of 
someone entombed here has faded away until it became this foul undead 
creature.
~
Race human~
Align 0 -3
XPMod 110
Level 74
Hitroll 2
HitDice 8d12+400
ManaDice 5d10+900
DamDice 9d10+41
DamType drain
AC -520 -520 -520 -420
Wealth 0
Act    npc no_tame stay_area undead~
AffBy  detect_evil detect_invis detect_magic detect_hidden detect_good protect_good haste~
Off    area_attack disarm dodge fade fast parry~
Imm    charm poison negative mental disease drowning~
Vuln   summon holy~
Form   edible instant_decay sentient undead mist biped mammal~
StartP standing~
DefPos standing~
Size   large~
Sex    neutral~
Material unknown
END

#950
Name hazy white ghost~
ShortD a hazy white ghost~
LongD A hazy white ghost floats here.~
Desc This spirit is only visible as a thin hazy cloud, pulsating in the air in 
front of you.
~
Race human~
Align 0 -2
XPMod 110
Level 64
Hitroll 2
HitDice 7d11+360
ManaDice 5d10+400
DamDice 8d8+35
DamType chill
AC -420 -440 -410 -350
Wealth 0
Act    npc no_tame stay_area undead~
AffBy  detect_invis detect_hidden~
Off    area_attack fade fast~
Imm    charm poison negative mental disease drowning~
Vuln   holy~
Form   edible instant_decay sentient undead mist biped mammal~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#951
Name rotting corpe zombie~
ShortD a rotting corpse~
LongD A rotting corpse is roaming around here.~
Desc This disgusting creature may once have been a real live human, but now is 
little more than an undead shell of rotting flesh.  Chunks of flesh are torn 
out of the body in various place, exposing the bones beneath, and the stench 
is unbelieveable.
~
Race human~
Align -2 -3
XPMod 110
Level 60
Hitroll 2
HitDice 6d10+320
ManaDice 6d10+320
DamDice 8d6+28
DamType chomp
AC -310 -310 -310 -260
Wealth 0
Act    npc no_tame aggressive stay_area undead~
Off    bash~
Imm    charm poison negative mental disease drowning~
Vuln   holy~
Form   edible poison sentient undead biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#952
Name huge animated skeleton~
ShortD a skeleton~
LongD A huge animated skeleton is wandering the area here.~
Desc This flesh of this former resident seems to have rotted completely away 
before some evil force animated or possesed it.  It is pretty big, and would 
have been a huge person in life.
~
Race human~
Align -1 -3
XPMod 110
Level 65
Hitroll 2
HitDice 7d10+340
ManaDice 7d10+340
DamDice 7d8+33
DamType beating
AC -380 -380 -370 -340
Wealth 0
Act    npc no_tame aggressive stay_area undead~
Off    disarm dodge parry~
Imm    charm poison negative mental disease drowning~
Vuln   holy~
Form   magical sentient undead biped mammal~
Part   head arms legs hands feet fingers~
StartP standing~
DefPos standing~
Size   large~
Sex    neutral~
Material unknown
END

#953
Name leering ghoul~
ShortD a ghoul~
LongD A ghoul is here, leering evilly at you.~
Desc This undead creature has been pretty well preserved.  It looks soemwhat 
intelligent, and is leerinig at you with a very evil look.
~
Race human~
Align -3 -3
XPMod 110
Level 71
Hitroll 2
HitDice 8d11+380
ManaDice 7d11+380
DamDice 8d9+40
DamType pound
AC -470 -470 -470 -420
Wealth 0
Act    npc no_tame stay_area undead~
AffBy  detect_invis detect_hidden haste~
Off    bash disarm dodge fast parry~
Imm    charm poison negative mental disease drowning~
Vuln   holy~
Form   edible poison sentient undead biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    random~
Material unknown
END

#954
Name ancient vampire~
ShortD the ancient vampire~
LongD An ancient vampire is staring at you with absolute hatred.~
Desc This ancient creature is as evil as they get.  The look of absolute
malice in its eyes is beyond description.  The vampire is dressed in dark
clothing, and has pale white skin with black hair and eyes.  
~
Race human~
Align 0 -3
XPMod 120
Level 81
Hitroll 4
HitDice 9d12+450
ManaDice 9d12+600
DamDice 10d10+48
DamType drain
AC -540 -540 -540 -450
Wealth 810
Act    npc dont_wander scavenger no_tame stay_area undead~
AffBy  detect_evil detect_invis detect_hidden detect_good infrared haste dark_vision~
Off    disarm dodge fade fast kick parry~
Imm    summon charm poison negative mental disease drowning~
Res    cold lightning energy~
Vuln   fire holy~
Form   instant_decay sentient undead biped~
Part   head arms legs heart brains guts hands feet fingers~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
END

#0



#OBJECTS
#940
Name simple brown robe~
Short a simple `#`ybrown`^ robe~
Desc A simple `#`ybrown`^ robe has been left here.~
Level 5
ItemType armor~
Cost 95
Asize 5
Rsize 50
Values 2 2 2 2 0
Weight 5
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
ExtraDesc simple brown robe~
A plain old simple brown robe, made of cotton.
~
End

#941
Name pine quarterstaff~
Short a pine quarterstaff~
Desc A pine quarterstaff has been left here.~
Level 25
ItemType weapon~
Cost 500
Asize 35
Rsize 50
Values exotic 3 9 beating 0
Weight 20
Material wood~
Extra    bless nonmetal nodegrade~
Wear     take wield~
ExtraDesc pine quarterstaff~
A well-made pine quarterstaff.
~
End

#942
Name platinum amulet~
Short a `#`Splatinum`^ amulet~
Desc A `#`Splatinum`^ amulet has been left here.~
Level 50
ItemType jewelry~
Cost 1000
Asize 4
Rsize 50
Values 0 0 0 0 0
Weight 5
Material platinum~
Extra    magic bless antievil nodegrade burnproof~
Wear     take neck~
ClassAllowances mage cleric druid paladin spellfilcher~
Affect modifier -1 50 -1 mana 100 0
ExtraDesc platinum amulet~
A finely made platinum amulet.  There are religious symbols carved on it.
~
End

#943
Name heavy iron key~
Short a heavy iron key~
Desc A heavy iron key has been left here.~
Level 1
ItemType key~
Cost 1
Asize 4
Rsize 50
Values 0 0 0 0 0
Weight 1
Material iron~
Extra    burnproof~
Wear     take hold~
ExtraDesc heavy iron key~
A plain old heavy iron key.
~
End

#944
Name piece firewood~
Short a piece of cut firewood~
Desc A piece of cut firewood has been left here.~
Level 1
ItemType weapon~
Cost 5
Asize 20
Rsize 50
Values mace 1 6 beating 0
Weight 20
Material wood~
Extra    nonmetal nodegrade~
Wear     take wield~
ExtraDesc piece firewood~
A piece of firewood.  Looks like maple.
~
End

#945
Name dusty old tome~
Short a dusty old tome~
Desc A dusty old tome has been left here.~
Level 45
ItemType scroll~
Cost 800
Asize 14
Rsize 50
Values 27 'mass healing' barkskin '' ''
Weight 5
Material paper~
Extra    nodegrade~
Wear     take hold~
ExtraDesc dusty old tome~
An old book, with magical and religious writing inside.
~
End

#946
Name maple quarterstaff~
Short a maple quarterstaff~
Desc A maple quarterstaff has been left here.~
Level 35
ItemType weapon~
Cost 700
Asize 35
Rsize 50
Values exotic 2 19 beating 0
Weight 20
Material wood~
Extra    bless nonmetal nodegrade~
Wear     take wield~
ExtraDesc maple quarterstaff~
A well-made maple quarterstaff.
~
End

#947
Name oak quarterstaff~
Short an oak quarterstaff~
Desc An oak quarterstaff has been left here.~
Level 55
ItemType weapon~
Cost 1100
Asize 35
Rsize 50
Values exotic 4 14 beating 0
Weight 20
Material wood~
Extra    bless nonmetal nodegrade~
Wear     take wield~
ExtraDesc oak quarterstaff~
A well-made oak quarterstaff.
~
End

#948
Name poplar quarterstaff~
Short a poplar quarterstaff~
Desc A poplar quarterstaff has been left here.~
Level 40
ItemType weapon~
Cost 800
Asize 35
Rsize 50
Values exotic 2 22 beating 0
Weight 20
Material wood~
Extra    bless nonmetal nodegrade~
Wear     take wield~
ExtraDesc poplar quarterstaff~
A well-made poplar quarterstaff.
~
End

#949
Name cherrywood quarterstaff~
Short a `#`rcherrywood`^ quarterstaff~
Desc A `#`rcherrywood`^ quarterstaff has been left here.~
Level 45
ItemType weapon~
Cost 900
Asize 35
Rsize 50
Values exotic 3 16 beating 0
Weight 20
Material wood~
Extra    bless nonmetal nodegrade~
Wear     take wield~
ExtraDesc cherrywood quarterstaff~
A well-made cherrywood quarterstaff.
~
End

#950
Name white ash quarterstaff~
Short a `#`wwhite ash`^ quarterstaff~
Desc A `#`wwhite ash`^ quarterstaff has been left here.~
Level 50
ItemType weapon~
Cost 1000
Asize 35
Rsize 50
Values staff 4 13 beating 0
Weight 20
Material wood~
Extra    bless nonmetal nodegrade~
Wear     take wield~
ExtraDesc white ash quarterstaff~
A well-made white ash quarterstaff.
~
End

#951
Name copper amulet~
Short a `#`ycopper`^ amulet~
Desc A `#`ycopper`^ amulet has been left here.~
Level 65
ItemType jewelry~
Cost 1300
Asize 4
Rsize 50
Values 0 0 0 0 0
Weight 5
Material platinum~
Extra    magic bless antievil nodegrade burnproof~
Wear     take neck~
ClassAllowances mage cleric druid paladin~
Affect modifier -1 65 -1 hp 4 0
Affect modifier -1 65 -1 mana 100 0
ExtraDesc copper amulet~
A finely made copper amulet.  There are religious symbols carved on it.
~
End

#952
Name brass amulet~
Short a `#`ybrass`^ amulet~
Desc A `#`ybrass`^ amulet has been left here.~
Level 73
ItemType jewelry~
Cost 1460
Asize 4
Rsize 50
Values 0 0 0 0 0
Weight 5
Material brass~
Extra    magic bless antievil antineutral nodegrade burnproof~
Wear     take neck~
ClassAllowances mage cleric druid paladin~
Affect modifier -1 73 -1 mana 100 0
Affect modifier -1 73 -1 selfdiscipline 3 0
ExtraDesc brass amulet~
A finely made brass amulet.  There are religious symbols carved on it.
~
End

#953
Name steel amulet~
Short a `#`Ssteel`^ amulet~
Desc A `#`Ssteel`^ amulet has been left here.~
Level 80
ItemType jewelry~
Cost 1600
Asize 4
Rsize 50
Values 0 0 0 0 0
Weight 5
Material steel~
Extra    magic bless antievil antineutral nodegrade burnproof~
Wear     take neck~
ClassAllowances mage cleric druid paladin~
Affect modifier -1 80 -1 ac -10 0
Affect modifier -1 80 -1 hp 4 0
Affect modifier -1 80 -1 mana 100 0
ExtraDesc brass amulet~
A finely made brass amulet.  There are religious symbols carved on it.
~
End

#954
Name fine brown robe~
Short a fine `#`ybrown`^ robe~
Desc A fine `#`ybrown`^ robe has been left here.~
Level 50
ItemType armor~
Cost 1000
Asize 5
Rsize 50
Values 12 12 12 15 0
Weight 5
Material cotton~
Extra    antievil antineutral nonmetal nodegrade~
Wear     take about~
ClassAllowances mage cleric druid paladin~
Affect modifier -1 50 -1 mana 60 0
Affect modifier -1 50 -1 reasoning 3 0
ExtraDesc fine brown robe~
An extremely well made brown cotton robe.
~
End

#955
Name fancy pewter chalice~
Short a fancy pewter chalice~
Desc A fancy pewter chalice has been left here.~
Level 1
ItemType treasure~
Cost 1000
Asize 4
Rsize 50
Values 0 0 0 0 0
Weight 1
Material pewter~
Extra    nodegrade burnproof~
Wear     take hold~
ExtraDesc fancy pewter chalice~
A finely crafted pewter chalice.  There are engraved religious symbols.
~
End

#956
Name simple brown robe~
Short a simple `#`ybrown`^ robe~
Desc A simple `#`ybrown`^ robe has been left here.~
Level 5
ItemType armor~
Cost 95
Asize 5
Rsize 50
Values 2 2 2 2 0
Weight 5
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
ExtraDesc simple brown robe~
A plain old simple brown robe, made of cotton.
~
End

#957
Name simple brown robe~
Short a simple `#`ybrown`^ robe~
Desc A simple `#`ybrown`^ robe has been left here.~
Level 5
ItemType armor~
Cost 95
Asize 5
Rsize 50
Values 2 2 2 2 0
Weight 5
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
ExtraDesc simple brown robe~
A plain old simple brown robe, made of cotton.
~
End

#958
Name simple brown robe~
Short a simple `#`ybrown`^ robe~
Desc A simple `#`ybrown`^ robe has been left here.~
Level 5
ItemType armor~
Cost 95
Asize 5
Rsize 50
Values 2 2 2 2 0
Weight 5
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
ExtraDesc simple brown robe~
A plain old simple brown robe, made of cotton.
~
End

#959
Name simple brown robe~
Short a simple `#`ybrown`^ robe~
Desc A simple `#`ybrown`^ robe has been left here.~
Level 5
ItemType armor~
Cost 95
Asize 5
Rsize 50
Values 2 2 2 2 0
Weight 5
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
ExtraDesc simple brown robe~
A plain old simple brown robe, made of cotton.
~
End

#960
Name mithril amulet~
Short a mithril amulet~
Desc A mithril amulet has been left here.~
Level 85
ItemType jewelry~
Cost 1750
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 10
Material mithril~
Extra    magic antievil antineutral nolocate nodegrade burnproof~
Wear     take neck~
ClassAllowances mage cleric druid paladin~
Affect modifier -1 85 -1 saves -2 0
Affect modifier -1 85 -1 hp 4 0
Affect modifier -1 85 -1 mana 100 0
Affect modifier -1 85 -1 damroll 2 0
Affect modifier -1 85 -1 hitroll 2 0
ExtraDesc mithril amulet~
This amulet is an incredible piece of workmanship, seemingly fashioned by
the hands of some god.  It is made of mithril, and upon it are fashioned
unrecognizable runes.  
~
End

#961
Name pitch black cape~
Short a `#`Spitch black`^ cape~
Desc A `#`Spitch black`^ cape has been left here.~
Level 85
ItemType armor~
Cost 1700
Asize 0
Rsize 50
Values 22 21 22 14 0
Weight 5
Material cloth~
Extra    evil magic antigood nonmetal nodegrade burnproof~
Wear     take about~
ClassAllowances cleric warrior paladin ranger~
Affect modifier -1 85 -1 strength 4 0
Affect modifier -1 85 -1 hitroll 4 0
Affect modifier -1 85 -1 damroll 4 0
ExtraDesc pitch black cape~
This cape is extremely finely made of the finest materials.  It has an
unearthly feel to it.  
~
End

#0



#ROOMS
#940
Name Entry Room~
Desc This small room is bare aside from a few wooden chairs along one wall, and 
some small baskets on the floor.  The walls are of dark stone and are very 
smooth.  To the south is a wooden doorway, and an open arch is north.  A 
dimly lit hallway runs east and west.
~
RoomFlags indoors~
Sector inside~
ExtraDesc chairs baskets~
The chairs and baskets are very plain.  Functional, but not fancy.
~
Exit north 955
EDesc A courtyard.
~
Exit east 941
EDesc Hallway.
~
Exit south 30234
Exit west 953
EDesc Hallway.
~
End


#941
Name Hallway~
Desc This hallway is dimly lit and runs east and west.  The walls are of dark 
stone, and there are no adornments or decorations of any type.
~
RoomFlags indoors~
Sector inside~
Exit east 942
EDesc Hallway.
~
Exit west 940
EDesc Entry Room.
~
End


#942
Name Hallway~
Desc This hallway is dimly lit and runs west and north.  The walls are of dark 
stone, and there are no adornments or decorations of any type.
~
RoomFlags indoors~
Sector inside~
Exit north 943
EDesc Hallway.
~
Exit west 941
EDesc Hallway.
~
End


#943
Name Hallway~
Desc This hallway is dimly lit and runs north and south.  The walls are of dark 
stone, and there are no adornments or decorations of any type.  There is a 
small room through a doorway to the east.
~
RoomFlags indoors~
Sector inside~
Exit north 944
EDesc Hallway.
~
Exit east 971
EDesc Sparse Living Quarters.
~
Exit south 942
EDesc Hallway.
~
End


#944
Name Hallway~
Desc This hallway is dimly lit and runs north and south.  The walls are of dark 
stone, and there are no adornments or decorations of any type.  There is a 
small room through a doorway to the east.
~
RoomFlags indoors~
Sector inside~
Exit north 945
EDesc Hallway.
~
Exit east 970
EDesc Sparse Living Quarters.
~
Exit south 943
EDesc Hallway.
~
End


#945
Name Hallway~
Desc This hallway is dimly lit and runs west and south.  The walls are of dark 
stone, and there are no adornments or decorations of any type.  There are 
small rooms through doorways to the north and east.
~
RoomFlags indoors~
Sector inside~
Exit north 968
EDesc Living Quarters.
~
Exit east 969
EDesc Sparse Living Quarters.
~
Exit south 944
EDesc Hallway.
~
Exit west 946
EDesc Hallway.
~
End


#946
Name Hallway~
Desc This hallway is dimly lit and runs east and west.  The walls are of dark 
stone, and there are no adornments or decorations of any type.  A small room 
is through a doorway to the north.
~
RoomFlags indoors~
Sector inside~
Exit north 967
EDesc Stair Room.
~
Exit east 945
EDesc Hallway.
~
Exit west 947
EDesc Small Chamber.
~
End


#947
Name Small Chamber~
Desc This small chamber is completely bare except for a few uncomfortable looking 
chairs.  There are open arches to the north and south, and hallways run east 
and west.
~
RoomFlags indoors~
Sector inside~
Exit north 965
EDesc Shrine.
~
Exit east 946
EDesc Hallway.
~
Exit south 958
EDesc Path through Garden.
~
Exit west 948
EDesc Hallway.
~
End


#948
Name Hallway~
Desc This hallway is dimly lit and runs east and west.  The walls are of dark 
stone, and there are no adornments or decorations of any type.  A small room 
is through an opening to the north.
~
RoomFlags indoors~
Sector inside~
Exit north 964
EDesc Stair Room.
~
Exit east 947
EDesc Small Chamber.
~
Exit west 949
EDesc Hallway.
~
End


#949
Name Hallway~
Desc This hallway is dimly lit and runs south and east.  The walls are of dark 
stone, and there are no adornments or decorations of any type.  There are 
small rooms through doorways to the north and west.
~
RoomFlags indoors~
Sector inside~
Exit north 963
EDesc Library.
~
Exit east 948
EDesc Hallway.
~
Exit south 950
EDesc Hallway.
~
Exit west 962
EDesc Infirmary.
~
End


#950
Name Hallway~
Desc This hallway is dimly lit and runs north and south.  The walls are of dark 
stone, and there are no adornments or decorations of any type.  There is a 
large room through a doorway to the west.
~
RoomFlags indoors~
Sector inside~
Exit north 949
EDesc Hallway.
~
Exit south 951
EDesc Hallway.
~
Exit west 961
EDesc Kitchen.
~
End


#951
Name Hallway~
Desc This hallway is dimly lit and runs north and south.  The walls are of dark 
stone, and there are no adornments or decorations of any type.  There is a 
small room through a doorway to the west.
~
RoomFlags indoors~
Sector inside~
Exit north 950
EDesc Hallway.
~
Exit south 952
EDesc Hallway.
~
Exit west 960
EDesc Storage Room.
~
End


#952
Name Hallway~
Desc This hallway is dimly lit and runs north and east.  The walls are of dark 
stone, and there are no adornments or decorations of any type.
~
RoomFlags indoors~
Sector inside~
Exit north 951
EDesc Hallway.
~
Exit east 953
EDesc Hallway.
~
End


#953
Name Hallway~
Desc This hallway is dimly lit and runs east and west.  The walls are of dark 
stone, and there are no adornments or decorations of any type.
~
RoomFlags indoors~
Sector inside~
Exit east 940
EDesc Entry Room.
~
Exit west 952
EDesc Hallway.
~
End


#954
Name Courtyard~
Desc The ground in this nice little courtyard is covered by small stone tiles.  
There are a few old wooden benches scattered about, and a few plants in small 
pots.  A stone wall blocks the way south and west, but the courtyard 
continues east, and a lush garden is north.
~
Sector city~
ExtraDesc stone tiles~
Small stone tiles, a few inches wide, have been used to pave the courtyard.
~
ExtraDesc benches~
Old, weathered, wooden benches.
~
ExtraDesc garden lush~
A thick lush garden, full of colorful trees and flowers.
~
Exit north 957
EDesc Garden.
~
Exit east 955
EDesc Courtyard.
~
End


#955
Name Courtyard~
Desc The ground in this nice little courtyard is covered by small stone tiles.  
There are a few old wooden benches scattered about, and a few plants in small 
pots.  There is an open archway that leads inside to the south, and a  path 
heads north through a lush garden.
~
Sector city~
ExtraDesc stone tiles~
Small stone tiles, a few inches wide, have been used to pave the courtyard.
~
ExtraDesc benches~
Old, weathered, wooden benches.
~
ExtraDesc garden plants lush~
A thick lush garden, full of colorful trees and flowers.
~
Exit north 958
EDesc Path through Garden.
~
Exit east 956
EDesc Courtyard.
~
Exit south 940
EDesc A small room.
~
Exit west 954
EDesc Courtyard.
~
End


#956
Name Courtyard~
Desc The ground in this nice little courtyard is covered by small stone tiles.  
There are a few old wooden benches scattered about, and a few plants in small 
pots.  A stone wall blocks the way south and east, but the courtyard 
continues east, and a lush garden is north.
~
Sector city~
ExtraDesc stone tiles~
Small stone tiles, a few inches wide, have been used to pave the courtyard.
~
ExtraDesc benches~
Old, weathered, wooden benches.
~
ExtraDesc garden lush~
A thick lush garden, full of colorful trees and flowers.
~
Exit north 959
EDesc Garden.
~
Exit west 955
EDesc Courtyard.
~
End


#957
Name Garden~
Desc You are in the midst of a nicely tended garden, full of plants and trees of 
all varieties.  Many of them are of the flowering type, making the place very 
colorful.  The way west and north are blocked by a stone wall, while a  small 
path is to the east and a courtyard south.
~
Sector field~
ExtraDesc plants trees flowering~
All sort os plants and trees, all very healthy and colorful.  They seem to be
well cared for.
~
Exit east 958
EDesc Path through Garden.
~
Exit south 954
EDesc Courtyard.
~
End


#958
Name Path through Garden~
Desc Here a path runs north and south through a nice, lush garden.  Flowering 
plants and trees surround you, providing quite a variety of colors and 
aromas.  North the path leads inside through an archway, and south to a small 
courtyard.
~
Sector field~
ExtraDesc plants trees flowering~
All sort os plants and trees, all very healthy and colorful.  They seem to be
well cared for.
~
Exit north 947
EDesc Small Chamber.
~
Exit east 959
EDesc Garden.
~
Exit south 955
EDesc Courtyard.
~
Exit west 957
EDesc Garden.
~
End


#959
Name Garden~
Desc You are in the midst of a nicely tended garden, full of plants and trees of 
all varieties.  Many of them are of the flowering type, making the place very 
colorful.  The way east and north are blocked by a stone wall, while a  small 
path is to the west and a courtyard south.
~
Sector field~
ExtraDesc plants trees flowering~
All sort os plants and trees, all very healthy and colorful.  They seem to be
well cared for.
~
Exit south 956
EDesc Courtyard.
~
Exit west 958
EDesc Path through Garden.
~
End


#960
Name Storage Room~
Desc This small room appears to be used for storage of little-used items.  There 
are a few stacks of cushions, and shelves full of religious items and books. 
The only exit is east.
~
RoomFlags indoors~
Sector inside~
ExtraDesc cushions~
Cushions for kneeling, as found in churches and place of worship.
~
ExtraDesc religious items books~
Upon the shelves are old religious symbols and items used in worship.  There
are some old books also, though none seem very interesting.
~
Exit east 951
EDesc Hallway.
~
End


#961
Name Kitchen~
Desc This large room is obviously a kitchen.  There are several tables for 
preparing food, and cooking implements hang all over the walls.  Wooden 
shelves are also placed about and covered with food, some packaged and some 
fresh from the garden.  The only exit is east.
~
RoomFlags indoors~
Sector inside~
ExtraDesc tables~
Tables with stone tops, for preparing food.
~
ExtraDesc cooking implements~
Knives, big spoons, pots, pans, you name it...
~
ExtraDesc food~
Lots of different types of healthy food, some dried for preservation.
~
Exit east 950
EDesc Hallway.
~
End


#962
Name Infirmary~
Desc This small room is apparently where the inhabitants treat any sick or wounded 
people.  There are some hard beds against one wall, and a few shelves with 
bandages and small jars of what is probably ointments and medications.  The 
only exit is east.
~
RoomFlags indoors~
Sector inside~
ExtraDesc hard beds~
They don't look very comfortable.
~
ExtraDesc bandages jars ointments medication~
Lots of types of medicine and medical items.
~
Exit east 949
EDesc Hallway.
~
End


#963
Name Library~
Desc This small library is completely packed with books.  Every available space 
either has a shelf or case filled with them.  Most of the books seem very 
old, but are in very good shape and appear to have been well cared for.  The 
only exit is south.
~
RoomFlags indoors~
Sector inside~
ExtraDesc shelf case books~
There are old tomes packed in every available space in this room.
~
Exit south 949
EDesc Hallway.
~
End


#964
Name Stair Room~
Desc This very small room has no purpose except to house a staircase that leads 
down.  There is a musty smell, and a lot of dust, giving the overall 
appearance that not many people come in here.  There is an exit south to a 
hallway.
~
RoomFlags indoors~
Sector inside~
ExtraDesc dust~
A thick layer of dust covers everything.
~
Exit south 948
EDesc Hallway.
~
Exit down 972
EDesc Stairs.
~
End


#965
Name Shrine~
Desc This room is dominated by a huge stone altar in its north end.  Upon the 
altar are some religious items, including a few bowls and candles, and it is 
surrounded by cushions for kneeling.  There are a few hardwood benches in the 
southern part of the room, near the only exit.  A few tapestries are hung on 
the wall behind the altar.
~
RoomFlags indoors~
Sector inside~
ExtraDesc stone altar~
A large altar carved from grey stone.  Upen it is a cloth cover, and some items.
~
ExtraDesc bowls candles~
Regular religious worship items, not worth much.
~
ExtraDesc cushions~
Pads to kneel on while praying.
~
ExtraDesc hardwood benches~
Long hard benches.
~
ExtraDesc tapestry tapestries~
The tapestries depict a great light in the sky, shedding its brilliance all 
over mountains, plains, forests, and oceans.  While examining them you notice 
a secret door concealed behind them!.
~
Exit north 966
EFlags door closed nolock~
EKeywords door~
EDesc Small Hidden Room.
~
Exit south 947
EDesc Small Chamber.
~
End


#966
Name Small Hidden Room~
Desc This tiny room is bare except for a small table.  The exit is south, and 
seems to be well concealed from the other direction.  Something valuable or 
important to the inhabitants must be kept here.
~
RoomFlags indoors~
Sector inside~
Exit south 965
EFlags door closed nolock~
EKeywords door~
EDesc Shrine.
~
End


#967
Name Stair Room~
Desc This very small room has no purpose except to house a staircase that leads 
up.  The rooms is a bit drafty, maybe the stairs lead to the outside.
~
RoomFlags indoors~
Sector inside~
Exit south 946
EDesc Hallway.
~
Exit up 982
EDesc Bell Tower.
~
End


#968
Name Living Quarters~
Desc This medium-sized room is warm and much more finely appointed than any of the 
surrounding rooms you may have seen.  There is a narrow but comfortable bed, 
a few padded chairs, a small table, and a wooden desk.  The floor is covered 
by a thin red rug, and the only exit is south.
~
RoomFlags indoors~
Sector inside~
ExtraDesc bed chair table desk~
All the furniture is very nice, and looks quite comfortable.
~
ExtraDesc red rug~
A nice red rug covers the stone floor.
~
Exit south 945
EDesc Hallway.
~
End


#969
Name Sparse Living Quarters~
Desc These living quarters are very sparse.  The walls and floor are cold stone, 
with no carpet or rug.  Two hard and narrow beds sit along the walls, with a 
small wooden desk between them.  An old wooden chair sits near the desk, and 
the only exit is west.
~
RoomFlags indoors~
Sector inside~
ExtraDesc bed desk chair~
All of the furniture is very plain, and looks really uncomfortable.
~
Exit west 945
EDesc Hallway.
~
End


#970
Name Sparse Living Quarters~
Desc These living quarters are very sparse.  The walls and floor are cold stone, 
with no carpet or rug.  Two hard and narrow beds sit along the walls, with a 
small wooden desk between them.  An old wooden chair sits near the desk, and 
the only exit is west.
~
RoomFlags indoors~
Sector inside~
ExtraDesc bed desk chair~
All of the furniture is very plain, and looks really uncomfortable.
~
Exit west 944
EDesc Hallway.
~
End


#971
Name Sparse Living Quarters~
Desc These living quarters are very sparse.  The walls and floor are cold stone, 
with no carpet or rug.  Two hard and narrow beds sit along the walls, with a 
small wooden desk between them.  An old wooden chair sits near the desk, and 
the only exit is west.
~
RoomFlags indoors~
Sector inside~
ExtraDesc bed desk chair~
All of the furniture is very plain, and looks really uncomfortable.
~
Exit west 943
EDesc Hallway.
~
End


#972
Name Stairs~
Desc You are at the bottom of a staircase leading up.  This really isn't a room at 
all, just a small area with a thick wooden door to the south.  There are
runes of warding and protection on the door.
~
RoomFlags no_mob indoors~
Sector inside~
ExtraDesc runes warding protection~
It is not certain whether the runes are to keep people out, or to keep things
inside!
~
ExtraDesc thick wooden door~
The door is very thick and strong.
~
Exit south 973
EFlags door closed locked nopass infuriating~
EKeyvnum 943
EKeywords door~
EDesc Dark Hallway.
~
Exit up 964
EDesc Stair Room.
~
End


#973
Name Dark Hallway~
Desc This hallway carved from stone runs south into darkness, or north to a thick 
wooden door.  You are in catacombs, if the small entombment chambers to the 
east and west are any indication.
~
RoomFlags dark indoors~
Sector inside~
Exit north 972
EFlags door closed locked nopass infuriating~
EKeyvnum 943
EKeywords door~
EDesc Stairs.
~
Exit east 979
EDesc Tomb.
~
Exit south 974
EDesc Dark Hallway.
~
Exit west 976
EDesc Tomb.
~
End


#974
Name Dark Hallway~
Desc This hallway carved from stone runs north and south into darkness.  You are 
in catacombs, if the small entombment chambers to the east and west are any 
indication.
~
RoomFlags dark indoors~
Sector inside~
Exit north 973
EFlags door nopass infuriating~
EKeyvnum 943
EKeywords door~
EDesc Dark Hallway.
~
Exit east 980
EDesc Tomb.
~
Exit south 975
EDesc Dark Hallway.
~
Exit west 977
EDesc Tomb.
~
End


#975
Name Dark Hallway~
Desc This hallway carved from stone runs north into the darkness, but south ends 
abruptly in a stone wall.  You are in catacombs, if the small entombment 
chambers to the east and west are any indication.
~
RoomFlags dark indoors~
Sector inside~
ExtraDesc stone wall~
There is something strange about the wall.
~
Exit north 974
EDesc Dark Hallway.
~
Exit east 981
EDesc Tomb.
~
Exit south 983
EFlags door closed infuriating~
EKeywords door~
Exit west 978
EDesc Tomb.
~
End


#976
Name Tomb~
Desc This small alcove is set into the stone, and is the final resting place of a 
few of the former inhabitants of this place.  It is bare except for two stone 
slabs, upon which are carved sigils and wards.
~
RoomFlags dark indoors~
Sector inside~
ExtraDesc stone slabs~
The final resting place for some former inhabitant.
~
ExtraDesc sigils wards~
Carved into the stone, they are meant to protect the body after death.
~
Exit east 973
EDesc Dark Hallway.
~
End


#977
Name Tomb~
Desc This small alcove is set into the stone, and is the final resting place of a 
few of the former inhabitants of this place.  It is bare except for two stone 
slabs, upon which are carved sigils and wards.
~
RoomFlags dark indoors~
Sector inside~
ExtraDesc stone slabs~
The final resting place for some former inhabitant.
~
ExtraDesc sigils wards~
Carved into the stone, they are meant to protect the body after death.
~
Exit east 974
EDesc Dark Hallway.
~
End


#978
Name Tomb~
Desc This small alcove is set into the stone, and is the final resting place of a 
few of the former inhabitants of this place.  It is bare except for two stone 
slabs, upon which are carved sigils and wards.
~
RoomFlags dark indoors~
Sector inside~
ExtraDesc stone slabs~
The final resting place for some former inhabitant.
~
ExtraDesc sigils wards~
Carved into the stone, they are meant to protect the body after death.
~
Exit east 975
EDesc Dark Hallway.
~
End


#979
Name Tomb~
Desc This small alcove is set into the stone, and is the final resting place of a 
few of the former inhabitants of this place.  It is bare except for two stone 
slabs, upon which are carved sigils and wards.
~
RoomFlags dark indoors~
Sector inside~
ExtraDesc stone slabs~
The final resting place for some former inhabitant.
~
ExtraDesc sigils wards~
Carved into the stone, they are meant to protect the body after death.
~
Exit west 973
EDesc Dark Hallway.
~
End


#980
Name Tomb~
Desc This small alcove is set into the stone, and is the final resting place of a 
few of the former inhabitants of this place.  It is bare except for two stone 
slabs, upon which are carved sigils and wards.
~
RoomFlags dark indoors~
Sector inside~
ExtraDesc stone slabs~
The final resting place for some former inhabitant.
~
ExtraDesc sigils wards~
Carved into the stone, they are meant to protect the body after death.
~
Exit west 974
EDesc Dark Hallway.
~
End


#981
Name Tomb~
Desc This small alcove is set into the stone, and is the final resting place of a 
few of the former inhabitants of this place.  It is bare except for two stone 
slabs, upon which are carved sigils and wards.
~
RoomFlags dark indoors~
Sector inside~
ExtraDesc stone slabs~
The final resting place for some former inhabitant.
~
ExtraDesc sigils wards~
Carved into the stone, they are meant to protect the body after death.
~
Exit west 975
EDesc Dark Hallway.
~
End


#982
Name Bell Tower~
Desc You are inside a small bell tower above what looks to be a small stone 
monastery.  There is a heavy iron bell hanging in the middle, and openings to 
the outside world all around the walls.  You can see the ocean down the slope 
to the east, and tall trees all about to the west.
~
RoomFlags indoors~
Sector inside~
ExtraDesc heavy iron bell~
The bell is huge!  It is however missing its ringer.
~
ExtraDesc ocean~
You can see the ocean to the east.
~
ExtraDesc tall trees~
The forest stretches its way west from here.
~
Exit down 967
EDesc Stair Room.
~
End


#983
Name Small Dark Tomb~
Desc This small dark room seems to be the final resting place for someone of
importance.  Hanging from the walls are the remains of old rotten
tapestries, and colorful mosaics are placed in several spots.  A raised
platform sits in the middle of the room, taking up most of the space.  Upon
it is an open stone coffin, from which evil seems to flow.  
~
RoomFlags indoors~
Sector inside~
Mana 75
Heal 75
Exit north 975
EFlags door closed infuriating~
EKeywords door~
End


#0



#SPECIALS
M 942 spec_cast_cleric
M 944 spec_cast_cleric
M 947 spec_cast_cleric
M 948 spec_cast_cleric
M 949 spec_cast_undead
M 950 spec_cast_undead
M 951 spec_cast_undead
M 952 spec_cast_undead
M 953 spec_cast_undead
M 954 spec_cast_undead
S



#RESETS2
M 0 940 10 941 2
E 0 940 100 about~
E 0 941 100 wielded~
M 0 940 10 951 2
E 0 940 100 about~
E 0 941 100 wielded~
M 0 941 4 954 1
E 0 956 100 about~
E 0 946 100 wielded~
M 0 945 5 955 1
E 0 958 100 about~
M 0 940 10 957 2
E 0 940 100 about~
E 0 941 100 wielded~
M 0 944 4 959 1
E 0 957 100 about~
E 0 948 100 wielded~
M 0 945 5 960 1
E 0 958 100 about~
M 0 943 1 961 1
E 0 957 100 about~
E 0 944 100 wielded~
M 0 944 4 961 1
E 0 957 100 about~
E 0 948 100 wielded~
M 0 948 1 962 1
E 0 959 100 about~
E 0 950 100 wielded~
G 0 3036 -1
M 0 941 4 963 1
E 0 956 100 about~
E 0 946 100 wielded~
M 0 947 1 963 1
E 0 958 100 about~
E 0 949 100 wielded~
G 0 945 -1
M 0 941 4 965 1
E 0 956 100 about~
E 0 946 100 wielded~
M 0 944 4 965 1
E 0 957 100 about~
E 0 948 100 wielded~
O 0 955 0 966
M 0 940 10 967 2
E 0 940 100 about~
E 0 941 100 wielded~
M 0 942 1 968 1
E 0 954 100 about~
E 0 947 100 wielded~
E 0 942 100 neck1~
G 0 943 -1
M 0 941 4 969 1
E 0 956 100 about~
E 0 946 100 wielded~
M 0 944 4 970 1
E 0 957 100 about~
E 0 948 100 wielded~
M 0 951 3 976 2
M 0 950 3 977 2
G 0 951 -1
M 0 952 3 977 2
M 0 950 3 978 2
G 0 951 -1
M 0 953 2 978 2
G 0 952 -1
M 0 951 3 979 2
M 0 952 3 980 2
M 0 949 2 981 1
G 0 953 -1
M 0 946 2 982 2
M 0 954 1 983 1
E 0 961 -1 about~
G 0 960 -1
S



#SHOPS
#0


#MOBPROGS
#0


#$