dawn/notes/
dawn/src/
dawn/src/docs/
#HELPFILEDATA
colourcode `
security 7
END

#HELPENTRIES
keyword METRIC~
level 1
helpflags wordwrapped~
category undefined~
see_also RPSHEET~
text `=lSyntax:`=? metric`+
`+
   This commands allows you to view your height and weight in metric.    
Typing in this command while metric is already on, switches to imperial 
representations. 
~
END

keyword IQUESTS~
level 92
category undefined~
see_also HELP QUEST-HOW-TO~
text ..             Questing on Dawn of time - Immortal helpfile
 
Quests on DoT are divided on 3 categories:
 
`yMAJOR QUESTS:`=? These are quests that involve all, or most of the realm. Army
invasions, falling gods, the return of Kron, etc... To keep the consistency and
focus of the game, there should be only one major quest running at a time.
 
`yMINOR QUESTS:`=? These are quests that involve few players, and not-too-much
catastrophic events. A ghost haunting a house, an old enemy seeking personal
vengeance, the kidnapping of a character's son, etc. There can be as many minor
quests running at a time as possible, and, in fact, it is those, and not the
major ones, that mostly add to the game's flavour.
 
`yOOC QUESTS:`=? These are contests of all sorts, published through ooc channels
(note to all, ooc, etc.) OOC quests may give IC prizes or not, but are also
important as a means to get players involved in the game and encourage their
participation. There can be as many ooc quests running at once as possible, but
let's not overdose them.
 
Use help `rimm-quests`=? to keep up-to-date with ongoing and scheduled quests.
 
~
END

keyword QUEST-HOW-TO~
level 92
category undefined~
see_also IQUESTS IMM-QUESTS~
text ..          DOs and DON'Ts to bear in mind while running quests:
 
`y- Keep quests believable.`=? Although this is a fantasy environment, there is a
limit between fantasy and toons. If at every major quest there is a new fallen
god, a new threat to the world, a new 'Deus-ex-machina', soon, ALL of our quests
will lose their flavour. Keep quests simple and involving. There can be fun
without threatening the world.
 
`y- Involve the players.`=? Players want to get involved. Getting something to
haunt them from their past, or a secret they never thaught they had always
entices them. Player histories are rich in details that can be used for hooks
into quests, and they sure love it.
 
`y- Be impartial.`=? Try to involve also the not-so-good rpers into quests, give
everyone an equal chance. Anyone can run a nice quest with only good rpers, but
truly good quests can take the best out of most players, even those who don't
usually involve themselves in questing. Most players are only waiting for a
chance.
 
`y- Do not rush.`=? Even if you desperately want to make a certain quest happen,
talk it over with the rp council first, it just may not be the time for it right
now, it may get into another ongoing quest, or it may just not fit into the
scheme, or don't, but we have to know what's going on if we are to create a
believable, coherent environment for the players. (and everyone likes coherence
and believability).
~
END

keyword IMM-ONLY IMMORTAL-ONLY IMM-RP IMM-ROLEPLAY~
level 92
category undefined~
text This is a list of immortal only rp-related files:
 
List of Quests:            `#`Bhelp imm-quest`^
List of Mobs:              `#`Bhelp special-mobs`^
Quest types:               `#`Bhelp iquests`^
Running quests:            `#`Bhelp how-to-quest`^
Truth behind our Mythos:   `#`Bhelp truth`^
A Brief History of Time:   `#`Bhelp brief-history`^
Leiden/Eternity History:   `#`Bhelp god-leiden`^
Kirion:                    `#`Bhelp who-is-kirion`^
Xelton:                    `#`Bhelp who-is-xelton`^
~
END

keyword ROLE-PLAYING ROLE-PLAYING-HELP~
category undefined~
text .   -What is roleplaying?  What should I do?
    SEE: IC, OOC, EXAMPLEGOOD, EXAMPLEBAD, NEWBIE
 
   -How your character looks is very important.  Just exactly how you
    would like your character to look is able to be customised by you.
    SEE: LONG, SHORT, NAME  
 
   -How your character acts is another important part to roleplaying.
    Your history, race and alignment will determine to an extent how 
    your character will act.
    SEE: ALIGNMENT, HISTORY, RACE
 
   -Other interest areas concerning roleplay are.        
    SEE: LETGAIN, RPS, CLAN, QUEST, POLITICS
~
END

keyword ROLE-PLAYING-SCORE AUTO-XP AUTO-EXP AUTO-RPS~
category undefined~
text You can gain experience at the dawn of time by roleplaying.  Every
now and then you will be rewarded for Roleplaying automatically.
~
END

keyword BADEXAMPLE EXAMPLEBAD BAD-EXAMPLE~
category undefined~
text 1. Using words like 'mob' 'NPC' 'level' in general conversation.  The 
rationale behind this is that if you are actually are an 'Orc Warrior'
your life would not be based on levels, and your enemies would be real,
not mobs.
 
Bad roleplay  "where can I go to kill some mobs and level?" 
 
A better way: "I am a young adventurer, and in need of excitement.  I 
               Have heard stories of a swamp invested with evil, where
               can I go to dispatch this evil horde."
 
               A lot will depend on your characters, personality.
 
 
2. Using a characters name before you have met them.  An 'Orc Warrior'
or any other person, would not know anyone's name before meeting them.
 
Bad Roleplay: "hi, Boris I've seen you online."
 
A better way: "Greetings sir, I am called Ilora what name are you 
              known by."
 
 
3. Using the who list or the laston command to find out a players name.
And using that name in conversation is not good roleplay.
 
Bad Roleplay: "Yeah i saw Kith was on yesterday."
 
A better way: "Has anyone seen a tall human, that smokes a lot?"
 
 
4. Asking or giving information on the ooc channel which is IC.
 
Bad Roleplay: 1. ooc: "Damn ShenYang just killed me!"
              2. ooc: "Does anyone know where i can get a good sword?"
              3. ooc: "Ok, I'm going to attack it now, you come in 
                      afterwards."
 
A better way: 1. ooc:  There is no better way.  But you can use any
                       method of communication which is considered IC
                       eg, say, yell, whisper
              2. say:  "Do you have an idea, to where I might find a
                       more suitable sword?"
              3. yell: "Enter once I have given the word!"
 
 
5.  Doing a say or whisper prefixed by ooc:
   
    eg.  'say "OOC: Hi, I'm a from Melbourne."'  
    OR   'say "OOC: sorry, typo."'
 
 
6.  Putting :), :P :|, etc in a say or whisper.
 
 
7   Using emote to blatantly communicate with another character, 
    that does not speak your language.
 
    eg 'emote say "I am Krystin, can you help me."'
    OR 'emote does not understand.'
    OR 'emote wonders if you would like to go to the reeking village.'
 
8.  Getting protection before going hunting/to battle
 
Bad roleplay:     Asking someone to "spell you up" or "sanc" you.
 
A better way:     "I'm about to hunt down some very nasty creatures, I 
                   need all the protection I can get.. can you help me?" 
          or:     "I am going on a new adventure, do you think you could 
                   bless my travels please?"
~
END

keyword EXAMPLEGOOD GOODEXAMPLE GOOD-EXAMPLE~
category undefined~
text 1. Good roleplay is essentially making decisions and doing actions
   in line with what your character would do, if your character was
   actually in that situation.

   These decisions will be based upon your character's alignment,
   the history you submit, online history, and any other goals 
   you have previously set out for your character.

   Therefore you must control your character in such a manner consistent
   with the above criteria, irrespective of what YOU personally would do
   in that situation.  (Always remember your character is not you.)

   For Example:  A good lawful character, will probably  stand up for
   weaker players even thou that character is likely to die.

   And a chaotic evil player, will probably attack indiscriminately 
   without respect for age, race, class, gender, and strength of
   opponent.

2. Other Examples

   1.  A good aligned player may refuse to use a vampiric weapon
       because that weapon takes away life.  Even thou that weapon
       may provide an advantage in combat.

   2.  A good aligned player may also refuse to use a cursed, or
       once cursed weapon.  For much the same reasons as 1.

   3.  A lawful aligned player may wish to avoid conflict which is 
       unlawful. eg, stealing, murder, revenge.  A lawful player will 
       look for solutions with in the law.

   4.  A chaotic aligned player will break the law as a means to an
       ends.  A good chaotic aligned character may murder to avenge
       a death.

   5.  An evil aligned player does things which may or may not affect
       others, but there only consideration is for their cause.  An evil
       lawful may bury the dead of their enemies, treat prisoners well,
       and in all respects act honourably within the law, but their 
       overall cause may well harm others.

   6.  A neutral aligned character will tend to be indifferent towards 
       the belief's of another character, but will be influenced by that
	 other character's action.   Evil and good aligned characters, 
       may tend to blinded by their own causes and thus cannot sometimes
       see past another's belief's. 

       Neutral character's have a unique perceptive as they see both
       sides of the coin.
   
   7.  A neutral aligned player might help a good person recover stolen 
       possessions one day, and the next day may steal those possessions
       away. This is very much dependant on a neutral aligned player's 
       tendency (eg lawful or chaotic), which is a very integral part
       of a neutral aligned players personality.
~
END

keyword ALLIANCE~
category undefined~
see_also ALIGNMENT~
text Your alliance is that part of your alignment which refers to the 
opposites of good and evil.  Please read help ALIGNMENT and see 
the section referring to good and evil.

~
END

keyword TENDENCY~
category undefined~
see_also ALIGNMENT~
text Your tendency is that part of your alignment which refers to the 
opposites of law and chaos.  Please read help ALIGNMENT and see 
the section referring to law and chaos.
 
~
END

keyword LONG-DESCRIPTION CONTENT LONG~
title Long Descriptions~
helpflags mud_specific~
category undefined~
see_also RP LONG NAME LONG-EXAMPLE SHORT DESCRIPTION-EDITOR SHORT-CHANGE RACE~
text Your long description is what people see when they '`clook`=?' at you.  A long 
description is generally four to eight sentences in length.  Here are some 
rules for writing a good long description:`+
`+
`Y*`=? Use color in moderation.  If you use too much color you will be asked to 
take it out.  `+
`Y*`=? Do not put actions in your description.  Eg.  Draw daggers, whistle or bow 
etc.  `+
`Y*`=? Do not put personality traits or emotions in your long description, such 
feelings as sorrow/joy and traits of charisma/intelligence.  These are best 
roleplayed out.  `+
`Y*`=? Do not tell your character's life story.  Eg.  She wears an heir loom that 
was given to her by her great grandmother.  `+
`Y*`=? Do not include objects or clothing in your long at all.  When your 
character dies they loose all objects and clothes on them.  `+
`Y*`=? When mentioning eye color if any, prefix it with "When awake, his eyes...".
  When your character is alseep a player looking at you cannot tell what 
eye color your eyes are if your eyes are closed.  `+
`Y*`=? Do not tell the reader to perform, feel or action something merely from 
looking at you.  Eg.  "You cringe in horror before this draconian."  It is 
up to the player to decide how they react.  `+
`Y*`=? Follow the race guidlines.  Read help race-<your race> and read the 
general help file if you are confused on what your race looks like.  Eg.  If 
you are human you are not ten foot three and have wings.  `+
 `+
Type `chelp long-example`=? to see an example of a good long description.  Use 
the `Ydescription editor`=? to write your long.  `+
 
 
~
END

keyword NAMES~
category undefined~
see_also SHORT LONG RP NAME-POLICY~
text When people are born, they are given names by their parents which are common 
names within the realm 99.9% of the time. No mother can name a son DarkThorn 
or Dragonslayer based on his future, in which he will be a warrior of the 
wilderness, or a renown hunter of dragons.`+
`+
As a good parameter, think of names you find in real life. Just use some 
common sense, to avoid names like 'RedPuppy', 'CoolBird' and the kind that 
involve a noun of some sorts in them. Those are not real names, but you can 
use nicknames to introduce yourself, if you desire. For example, some may 
remember a character named Jaladyor, who called himself Kalad, amongst other 
names, IC.`+
`+
Please choose a name for your character that fits in line with the fantasy 
theme we are trying to encourage here.  Don't use names from other themes 
like "star wars" or famous characters from books, or else the imms will 
politely ask you to delete and recreate with an original character name. For 
more information on what is apropriate to use for a name, type: `#`Chelp 
name-policy`^. `+
`+
If you are having difficulties and need help thinking of an original name, 
visit the the fantasy name generator web site at 
`Yhttp://spitfire.ausys.se/johan/names/`=?. There are a variety of names, many 
following different guidelines for naming.`+
`+
~
END

keyword SHORT SHORT-DESCRIPTION~
helpflags mud_specific~
category undefined~
see_also RP LONG NAME 'SHORT CHANGE'~
text `YPLEASE READ THIS COMPLETELY BEFORE ASKING FOR A SHORT DESCRIPTION!`=?`+
`+
A short description is what people will see when they walk in the room.  
It is how you will appear to everyone else.  To this end it is very 
important, it is preferred that you have a long description before you 
get a short description, but sometimes an imm might offer to set your
short before you have a long.  DO NOT ask for a short description until
you have written or atleast attempted to write a long description 
(see help long for more on long descriptions).`+
`+
`GSHORT DESCRIPTION RULES:`=?`+
* Your short must have your race in it.`+
* Must show your gender.`+
* No eye colour is allowed (simply because eyes are closed when sleeping).`+
(avoids messages like 'a tall elven woman with green eyes is asleep here.')`+
* A short description `#`Rcannot`^ include information about your behaviour 
or how you react to a particular player.`+
* No `#`Gclothing`^ in a short description since that is seen in your equipment
 list when someone looks at you and also when you die, would cause 
your short to be incorrect.`+
`+
`WConventions used in short descriptions:`=?`+
* If the words woman or man is used in a short but no race is specified, then 
  the race of the player with the short is human.
* If adjectives like beautiful or ugly are used to describe a particular player
that is in comparision to the race of that character.`+
e.g. "a beautiful alaghi female", is beautiful by alaghi standards even though 
all alaghi may appear ugly to a human for example.`+
`+
Examples of good short descriptions:`+
"A tall and slender male elf"`+
"A dark-skinned woman with flowing black hair"`+
`+
Examples of bad short descriptions:`+
"An elf with green eyes"`+
- cant see eye colour when they are sleeping`+
`+
"An intelligent elven lady is here."`+
- not everyone can tell someones intelligence by looking at them.`+
`+
If you are above level 10 and only have a generic short description,
you are required to get a short description as soon as an immortal
is available to set one for you, you may be asked to write a long 
description as a result.`+
`+ 
~
END

keyword IC IN-CHARACTER~
category undefined~
text IC stands for "In Character".  What does this mean?  Well the most 
comprehensive explanation can be found in the newbie document. (help newbie)  
but for a quick definition IC stands for those actions and things your 
character would do and does. 

IC makes specific distinction between what you in real life would do as to 
what your character might do.  For help on what your character might do, some 
guidelines can be found in (help alignment) It is stressed these are 
guidelines only, and in no way applicable to everyone, they provide general 
help.  While playing the game characters must always act in character.  This 
is a roleplaying MUD and roleplaying is required not optional.

`CSEE: ALIGNMENT, NEWBIE, OOC, CONTENT
~
END

keyword OOC OUT-OF-CHARACTER~
category undefined~
text `=?
OOC stands for "Out of Character".  What does this mean? Well OOC is you.  
When talking on the OOC channel you talk about real life issues, real life 
things, this is OOC.  Broadly speaking it is bad form to use OOCly gained 
information for IC (help IC) purposes.  You must keep you and your character 
separate.  If someone kills your character for example, abusing them on the 
OOC
channel is considered bad form, and may be punished by moot (help moot) or 
worse.  Please keep IC and OOC separate and everyone will enjoy themselves a 
lot more.

`CSEE: ALIGNMENT, NEWBIE, OOC, CONTENT
~
END

keyword ALIGNMENT-HELP~
category undefined~
see_also LAWFUL-GOOD LAWFUL-EVIL NEUTRAL-GOOD TRUE-NEUTRAL CHAOTIC-EVIL NEUTRAL-EVIL CHAOTIC-GOOD CHAOTIC-NEUTRAL LAWFUL-NEUTRAL~
text `=?
Your alignment is extremely important please read the help file relating to
your chosen alignment.  If you have alliance of 3 and a tendency of 3 read
the help file 'LAWFUL GOOD'.  The other help files make good reading besides.

Law vs Chaos (tendency)                   Good vs Evil (alliance)
---------------------------------------------------------------------------
+3 = Totally Lawful, no exceptions        +3 = Totally Good, no exceptions
+2 = Mostly Lawful                        +2 = Mostly Good
+1 = Neutral with Lawful Tendencies       +1 = Neutral with Good Tendencies
 0 = Totally Neutral                       0 = Totally Neutral
-1 = Neutral with Chaotic Tendencies      -1 = Neutral with Evil Tendencies
-2 = Mostly Chaotic                       -2 = Mostly Evil
-3 = Totally Chaotic                      -3 = Totally Evil

`CSEE: ALIGNMENT-DEFINITION For an explanation of what alignment is in 
general.
 
`CSEE: ALIGNMENT-CHANGE For information on changing alignments.
~
END

keyword ALIGNMENT-DEFINITION~
category undefined~
text `=?
Alignment is used to represent the values and beliefs that are inside
each Player Character (PC) to help explain why they act the way they do.

This applies to ALL actions performed by EVERY PC - including the
slaying of mobs, talking in the pit, helping other PCs with
advice/equipment, or assisting in Corpse Retrievals (CRs).

The following definitions should be consulted for you to pick the
proper label for the way you plan to act on Dawn of Time.  Once an
alignment is selected, actions performed outside that alignment
are punishable by alignment changes, loss of experience, and worse -
so choose wisely!  

Role-Playing (RP) means you must learn to keep separate your personal
alignment from that of your character, unless of course you have
chosen to RP a character with the same alignment as yourself.

A high level summary:  Law/Neutral/Chaos is the means and
Good/Neutral/Evil is the result or your actions.

`GLaw vs Chaos
`c------------
The standard Cop versus Criminal philosophical differences.

Law - The belief that in order for happiness and safety to exist, a
set of external laws must be followed and obeyed, regardless of the
consequences.  A lawful character believes that all laws must be
obeyed for society to prosper, including those laws that he does
not agree with.  A lawful person does not tolerate those that break
the law.

Chaos - The belief that laws and strictures restrict the happiness of
an individual, and society will be better off without these
restrictions.  In order for a person to achieve the most in life,
they must not be held back by restrictions imposed by others, and
they should be allowed to do whatever they feel like doing.

Neutral (Law/Chaos) - This is either not being able to understand the
concept of a society's laws [wild animals]; or having a personal set
of laws to live by that are close to that of society, but not identical.
This can be simplified to "Laws are important, but I don't mind breaking
little laws, or breaking laws in small ways".  They are always true
to their own personal set of laws.


`GGood vs Evil
`c------------
Good and Evil are opposites and seek to destroy each other.

Good -  The belief that by being fair, just, and nice to others, one
should receive the same treatment in return.  A good person places
the needs of others before their own needs, and as long as everyone
acts this way, the world will be a better place.  A good person does
NOT tolerate the actions of evil people, because it places the good
person at great risk to have someone around that is selfish and does
not place the needs of others before their own.  Good always seeks to
destroy evil, and never harms other good people.

Evil - Evil people lust for pain and suffering, and feel they must dish
it out, before they get it.  Do unto others BEFORE they do unto you.
The evil person actually enjoys being cruel to others, so has no second
thoughts of performing evil acts for the entertainment value alone.  The
evil person does things solely for their own benefit, always placing
their needs above the needs of others.  Evil people have no difficulty
destroying other evil people, as well as good people, if it benefits them.

Neutral (Good/Evil) - The neutral philosophy advocates that both of
the opposing philosophies of good and evil are too extreme.  A neutral
person is open to all ideas, and either strives to keep a balance between
good and evil, by always siding with the weaker, or treating both sides
equally, thus not endorsing one over the other.
~
END

keyword LAWFUL-GOOD~
category undefined~
see_also ALIGNMENT~
text `=?
The LG person completely believes in the laws of their society, and most
societies in general.  However, this attitude is modified by the fact that
the LG person also looks at the SPIRIT of the law, as well as the letter
of the law.  They would like to see the laws that they are familiar with
applied universally, regardless of the situation.  They will seek out and
destroy evil ONLY as permitted by the laws of society.

Ex: City Guard

~
END

keyword LAWFUL-NEUTRAL~
category undefined~
see_also ALIGN~
text `=?
Like the LG person, the LN also completely believes in the Law.  But they
are focused on the LETTER of the law.  If they give their word to someone,
they will honour it - regardless of treachery on the other's part.  They feel
that ALL laws should be obeyed; regardless of the intent behind it or even
the overall merit. They live to follow orders.

Ex: Judge

~
END

keyword LAWFUL-EVIL~
category undefined~
see_also ALIGNMENT~
text `=?
As with other Lawful types, they too believe in Law.  However, they work
within the laws to benefit themselves.  They do whatever is necessary to
advance within society's hierarchy, as giving orders puts them in a place
of power.  They will sometimes honour the letter of the law, and sometimes
the spirit of the law - depending on which is to their advantage.  The 
laws they follow are external laws dictated by their society, but they
find a way to be as cruel as possible within those laws.

Ex: Mafia Boss

~
END

keyword NEUTRAL-GOOD~
category undefined~
see_also ALIGNMENT~
text `=?
External laws are not as important for the NG person.  Their focus is more
on what is good for society in general.  They take the long view when
considering the implications of their actions.  These folks will take the
time to consider an action before acting on it.  They do what they do for
the overall good of society, even if they need to break a few laws to do it.

Ex: Robin Hood

~
END

keyword TRUE-NEUTRAL NEUTRAL-NEUTRAL~
category undefined~
see_also ALIGNMENT~
text People of this alignment are for the overall balance of the universe.
Law, Chaos, Good, Evil; all are irrelevant.  ANY will be used to maintain
WHATEVER is seen as the balance to that person, and this can be a VERY 
extreme view.  A true neutral realises that there cannot be life without 
death, and there cannot be good without evil; a true neutral can either 
always take the side of the underdog, or just treat everyone equally.

Ex: Arbitrator

~
END

keyword NEUTRAL-EVIL~
category undefined~
see_also ALIGNMENT~
text They take the long view on what is best for themselves.  Contrary to most 
people's thinking, this is the nastiest of the evil alignments.  This is 
because all NEs are following some predetermined, 'selfish' goal.  If you can 
find out what this goal is, you have half a chance of predicting what they 
will do.  

Many NEs have a personal code of honour that can make them seem LE, but 
because in the end there can be only the self, it places them firmly in the 
NE camp.  They follow their own internal rules to maximise the cruelty and 
destruction they can perform to those around them.

Ex: Informant

~
END

keyword CHAOTIC-GOOD~
category undefined~
see_also ALIGNMENT~
text `=?
The CG if more concerned with the Good of the self.  They will happily
ignore any law that restricts their personal freedom.  They tend to take the
short view of their actions, never considering the long range consequences.
They like to defend other's individual rights as well, even if those others
DON'T want their rights defended.  They do not stand by and let evil take
advantage of good for any reason.  They will seek out and destroy evil at
will.

Ex: Vigilante (Dirty Harry)

~
END

keyword CHAOTIC-NEUTRAL~
category undefined~
see_also ALIGNMENT~
text These people are fully into Chaos.  They don't care about the good and evil 
of their actions or even the world; they just want Chaos to flow freely.  
This does not mean acting on whatever whim comes along - CNs can have a long 
range plan.  One year they could start a peasant revolt against a tyrant; and 
then come back in a couple of years and help with a military coup.  As long 
as there is a state of upheaval and confusion, they're happy.  They are 
typically loners.

Ex: Mercenary

~
END

keyword CHAOTIC-EVIL~
category undefined~
see_also ALIGNMENT~
text These folks are into evil in and of itself.  They don't really look to the
future.  If they can cause pain and suffering right now, they do it.
Strength is all important - might makes right, and all that.  Anything to
further the spread of evil and destruction, even if it means death in their
own group.  CEs that are truly dedicated to the cause tend not to live very
long.

Ex: Serial Killer

~
END

keyword QUESTING QUESTS~
category undefined~
see_also AUTO-QUEST~
text There are a group of immortals who are responsible for providing both 
individual and group quests for mortals.  
The wizlist (type wizlist) has information on which immortals to approach if 
you would like an individual quest, otherwise quests are held at
the discretion of those immortals responsible.  
When asking for individual quests provide a note or email outlining your idea 
to the immortal responsible, please do this first as it makes things a lot 
easier for the immortal.  The ADMIN may also be approached for quests and or 
any other concerns.  (help ADMIN)

NEW: Automated quests are currently being added into the game!  See the 
associated help files for information.
~
END

keyword AUTO-QUEST AUTOQUEST AUTOMATED~
category undefined~
text Several automated quests are in the process of being added to the game.  
Automated quests are puzzles of sorts, often with nice rewards at the end.  
The rewards can vary, including things like experience points, special 
magical items, gold, and other fun stuff.  Some of these quests will be all 
problem solving and puzzles, while others may involve combat.  Often quests 
can be solved through a combination of both.  There will even be some in 
which they can be completed in different ways.  Some quests are confined to 
one area, while others may have you travelling all over the realm.
 
There is one main rule for automated quests.  NO OOC HELP!  This means that 
your character must figure out the quest on their own.  You may only get help 
in an IC way. Don't ask questions like 'I seek the way to get to the end of 
the dungeon east of town' or anything that involves a full rundown of how to 
complete the quest.  
 
You may ask questions IC that will help you - For example, part of the 
Ronar's Tomb quest requires you to gather certain items and give them to a 
mob.  You will likely need to do some roleplaying and exploring to find these 
items unless you already know the mud areas very well, and it would be 
alright to ask 'Might you know where i can find a rosebush? For I am hired by 
one who is looking to use its petals as a spell component.'
This is not meant to make the quest harder, but rather to encourage 
roleplaying and ensure that the sometimes powerful rewards are not obtained 
by someone who has cheated.
 
Some brief information about each quest follows:
`# 
`BRonar's Tomb`=?
Seek out the undead founder of Mekali and his great treasure.
Recommended for levels 60+.  Begin by speaking to the story
teller in Mekali. `s(Quest by Reave)
 
`BThe Legend of the Unicorns`=?
Find the beautiful and legendary unicorns, and the magical lands 
and creatures they protect.  Begin by speaking to the storyteller 
in Mekali. (Quest by Anita, Story by Lyne)
 
`BThe Talisman of Learning`=?
Find the storied Talisman of Learning, a relic to help you with 
your studies.  For all levels, especially those under level 10. 
`s(Quest by Anita)
 
`BHave the amalgum shield made`=?
Ask the Mrem blacksmith to make you an amalgum shield and quest 
for its ingredience. `s(Quest by Anita)
 
`BTime shift and Unicorn's treasure`=?
Find out more about the time shift, and search for some unicorn 
stuff. You can begin it talking to citizens or to Dzagari's 
healer. You might want to visit the Silver Temple Library also.
`s(Quest by Ylerin)
 
`BQuest for the Cloak of Shadows`=?
Find out where to begin your search at the bartender in Dzagari. 
This is intended for level 50 and up.
 
`BQuest for the Scimitar of Dancing Flames`=?
Find out where to begin your quest at the Paladin in the fishing 
village . This is intended for levels
75 and up.
 
`BLord of the Sands`=?
There is a hidden burial crypt somewhere in the desert. Rumours 
have it that the nomads there have a map....
 
`BAarislan quest`=?
Discover the land of childhood daydreams and delights, and perhaps even 
rescue a young damsel in distress. You'll need to brush up on your animal 
knowledge at the zoo to get started.
Level range - suitable for all, ideal for under level 30.
 
 
~
END

keyword LETGAINED LETGAINING~
helpflags wordwrapped~
category undefined~
see_also NEWBIE SHORT-DESCRIPTION LONG-DESCRIPTION ROLEPLAY HISTORY REQUESTLETGAIN RPSHEET~
immsee_also -LETGAIN~
text To be letgained you must send to immortals of Dawn of Time a character 
`=_history.  Once received and approved you will be letgained.`+
`+
A character that is letgained is able to PKILL and will receive extra 
experience when killing mobs.  Characters that are not letgained cannot 
obtain any level higher than level 26.  Although you still will recieve 
roleplaying experience.  `+
`+
Why is there this obvious disadvantage to non-letgained characters, well...  
We would like to see everybody submit histories and be letgained, but we 
realise some people may find this tiresome, submitting histories before your 
character can progress in levels.  So rather than make it a requirement that 
you must submit a history.  We give you the option to submit your history 
when you are ready.  `+
`+
Notes:`+
- If there isn't an immortal online to letgain you, and you would like to be 
letgained at the earliest convenience, you can request to be letgained even 
if you are offline.  Check the help for `=_requestletgain.`+
- You must also have a history if you wish to be in a clan`+
- Non-letgained characters are unable to PKILL but are able to be pkilled.`+
- You are required to have your `#`Yrpsheet`^ filled to be letgained.`+
 
~
END

keyword HISTORY~
category undefined~
see_also HISTORY-REQUIREMENTS HISTORY-EXAMPLE  HISTORY-INFO  MYTHOS~
text Before you can become letgained, you must write and submit a history to the 
history mailing list.  Basically a history is to prove to us that you have 
put some thought into your character and his/her development, and it also 
gives us an indication of your role-play ability.  We like to see that 
people have some understanding of what this mud is about before they are 
able to PKILL, join CLANS, and receive other benefits that are given to 
letgained characters.  A decent history should be about 30 lines, roughly 
400+ words.
 
Do read the `#`Chelp HISTORY-REQUIREMENTS`^ before you write your history. That 
file shows what we expect in your history.
 
Your history can include but is not limited to where your character came 
from, how he grew up, who he was in contact with, how he began training, and 
how he wound up in Mekali/Dzagari if he wasn't born there.  We encourage you 
to be creative when writing your history.  If you want background information 
for DOT to base your history on, type `#`Chelp MYTHOS`^.  You will not 
be penalized if you put something that is not accurate in your history, so 
if in doubt, feel free to put it in.  We will correct you if you are too far 
off base.
 
For an example history type help `#`CEXAMPLE-HISTORY`^.  For further 
information on what a history is and some roleplay aspects of one, type `#`Chelp 
HISTORY-INFO`^.
 
`#`rDo NOT send your history as a Word document, or any attached document.`^ Plain text
only please, and put it in the body of your email. If you do send it as something
other than text in the body of your email (preferably formatted), your history
will most likely be ignored.
 
Send histories to the Dawn of Time histories mailing list, `#`Cbe sure to 
include your `Ycharacter's name `Cin the subject`^.  The mailing list address is:
`Rdawn-histories@dawnoftime.org
`=?
~
END

keyword EXAMPLE-HISTORY HISTORY-EXAMPLE~
category undefined~
see_also HISTORY HISTORY-INFO~
text `GHistory for Raeskan.`=?
 
 Raeskan, is originally from a farming community, some distance northeast 
 of  Mekali.  His first 14 years of life were spent tilling the land and
 helping with farm medial chores.  His parents were not a god faring couple,
 quite the opposite actually, they believed that no god or gods existed and 
 that a man made his own path in the world.  

 Raeskan for the most part agreed with them and has taken this into to his 
 heart.  Unlike his parents Raeskan does not believe in the ways of law.  
 Sure he abides by them in public, but he has a disregard for laws and other 
 people.  He cares only for himself and how he can benefit himself.  At age 
 15 Raeskan was an accomplished liar and part time thief.  Stealing pies and 
 apples from local stores he did so not from hunger but because it was 
 exciting, the thrill was what he craved.  

 A little known fact Raeskan was also the community peeping tom.  It was 
 clear to those that knew him best that Raeskan was struggling, his father 
 figure was lacking in strength.  His words often drove Raeskan to worse 
 deeds.  At the end of his 16 year Raeskan had a disagreement with a fellow 
 worker at a nearby farm where Raeskan had found a job.  The disagreement was 
 violent and a fist fight insured, Raeskan was outmatched and beaten hard by
 the much stronger boy 'gladamere', although not physical hurt bad his pride
 had taken a pounding.  

 Life went on for Raeskan and the incident was long forgotten.  In his early 
 17 year Raeskan was caught stealing money from the baker, he was ordered to 
 publicly apologise and to pay the baker back.  The apology was to be made to 
 the whole community in the town square at noon.  Raeskan had agreed that he 
 would do this and he was expected...  noon came around and the towns people 
 had gathered, they waited..  Suddenly a figure appears running, it is the
 bakers son 'muchor' ..His words are garbled and it takes time to calm him  
 down to understand.  Muchor speaks : 'its gladamere, hes dead face up in a 
 ditch just out of town.. All his clothes are missing and there is much blood 
 running form a stab wound in his back.'  the crowd gasps together and the 
 rumours spread like wildfire.  

 Some 10 leagues south Raeskan strides confidently on, his past behind him a 
 new life ahead.  2 people share Raeskan's mind, his quite and likeable 
 daylight form, of the young naive youth.  And his alter ego of the merciless 
 thief and killer.  
 The only unanswered question is who will have Raeskan's heart.
 
 
~
END

keyword TOPRP TOP-ROLEPLAY TOP-RP~
level 92
category undefined~
text `=lSyntax: `=?toprp`1`1This command sorts and lists the people with a Role Playing Score of over 
10K, excluding immortals.  If you are on the list, your score will 
automatically be updated within 10 minutes from the time you log off.  Those 
that haven't logged on with the past 8 weeks or are permkilled will be 
removed from this list.  
~
END

keyword LETGAIN-MOOTS~
level 93
category undefined~
text Moots are an integral part of the roleplay system here.  Part of any letgain 
is using some creativity to write a history for a character to explain where 
he/she is from and what has happened to him/her.  It has been a common 
belief amongst many imms that large moots to the lower level characters are 
beneficial to encouraging roleplay without giving them an unfair experience 
advantage.  It is quite common for someone under level 10 to earn 300+ xp 
from a kill, and 100+ rps for 10 steady minutes of roleplay.  Here is a 
table created for reference of the size of moots to be given, depending on 
the quality of the history.  `1`C 
                       Level Range        Moot Range`Y
                       ===========        ==========`=?
                        1  -   10         300 - 1500
                        11 -   20         200 -  800
                        21 -   30         100 -  500
                        31 +               50 -  300
~
END

keyword SHORT-CHANGE~
level 1
helpflags wordwrapped~
category undefined~
text Short descriptions identify the most prominent aspects of your character, 
and are what other characters use to identify you on sight when you walk 
into the room.  Because of this, changing your short description isn't 
something allowed on a frequent basis.  But it is understood that perhaps 
changing your short description is required to further your character 
development.  `+
`+
In order to change your description, you must have a good roleplay reason 
why you wish for it to change.  Keep in mind that people refer to your short 
description as it being you, so drastic changes are not always granted.  `+
 `+
 If you think you have a valid reason to change your short description, `#`MNOTE 
TO SUPPORT `^ with your request for the change and `#`Groleplay reasons`^, and a 
member of the Support Council will get back to you.  Please, include your 
`#`Ypresent short`^ in the note.  
~
END

keyword HISTORY-INFO~
level 1
category undefined~
see_also HISTORY HISTORY-EXAMPLE~
text The History is the most important aspect of your character. It is more 
important than attributes, more important than skills and spells, 
more important than any equipment. You ask why? The reason is pretty 
simple: it is the history that gives your character a meaning, a life of 
its own. 
 
Let us elaborate on that. Role-play means pretending you are someone 
else, in a fantasy, a different, world. Someone that can be totally 
different from you. Tons of fun come from that. Now, we can only play as 
someone else, if we know that someone. So, we need to know his life, 
what happened to him, how he thinks. In other words, in a way, it is 
more important to describe how your character means than where he was 
born, or who killed his mother How did he feel in the most important 
moments of his life? How will he act now? Those are the questions you 
should think when you are writing about your character.

A history does not have to be long, though a one paragraph history will 
hardly say much about your character. A history should be as long as you 
think is necessary to describe your character's way of thinking. And 
that is as important to you as it is to us.
 
Let me give you an example to illustrate what I mean:
 
A history that says 'I was born in an elven village, saw my parents be 
killed by orcs, and left to explore the world' can have many different 
meanings. One, your character might hate orcs now, for what they did. 
Second, he may love them, if his parents were such monsters that their 
deaths were a blessing to your character. Three, he may have suffered 
with his parents deaths, but then he realized his parents left him an 
enormous inheritance and, ah, well, pity they died, but life goes on.
With that example, I hope to have shown you that your character 
psychology is what makes a difference between your elf and another 
player's elf. As you describe how your character think, his actions, his 
alignment begins to make a lot more sense. Often, it is the history that 
defines his alignment, that retouches it, and explains why someone is 
evil, good, lawful or chaotic.
Thus, a History's purpose is to tell, not only us, but you too, who your 
character really is. Its purpose is to help you make a full character, 
with some idiosyncrasies of his own, and allow you to have the most 
possible fun with him. Its purpose is to make your character more than a 
bunch of bytes.
 
~
END

keyword NOBLES~
level 1
category undefined~
see_also NOBLE-COMMANDS~
text `#`^ The nobles of Dawn of Time are a select group or mudders whose excellence 
in roleplay and their positive influence to the mud have been recognized.  
Nobles have been given the power and authority to reward and remove 
experience from other players, based on observed roleplay.  The nobles get 
their power through anonymity and being inconspicuous.  `+
`+
 Our Nobility system does not include noble applications.  To become a 
noble, you must be invited into the group by existing nobles.  `+
 `+
~
END

keyword NOBLE-COMMANDS~
level 1
helpflags noble~
category undefined~
see_also _MOOT VOTE AUTOVOTE NTALK NTELL DLOOK NSPEAK FROMNOBLE MOOT-TABLE~
text `#`CNoble commands:`^`+
 `+
help _MOOT `+
help VOTE`+
help AUTOVOTE`+
help NTALK`+
help NTELL`+
help DLOOK`+
help NSPEAK`+
help FROMNOBLE
help MOOT-TABLE
~
END

keyword _MOOT~
level 1
helpflags noble~
category undefined~
see_also NOBLE-COMMANDS~
text `=lSyntax:`=? 
       moot <character> <type> <votes>
 
Only nobles can moot, a moot gives you experience points for good Roleplaying
or takes away experience points for bad roleplaying.`+
 
This command starts a moot of one of the following types:
 
1)reward  - Used to grant or remove experience points from a character for
            good or bad role-playing.  The number of experience points
            of the moot is specified in <votes>, and it takes over 50%
            approval to pass.
 
2)induct  - Used to grant noble status to a non-noble character.  It takes
            2000 votes to start, and requires a 70% approval to pass.
 
3)outcast - Used to remove noble status from a character.  It takes 4000
            votes to start, requires a 80% approval to pass, and requires
            at least 5000 approving votes to pass.
 
The initial votes to start any type of moot do NOT count in the approval
totals.
 
~
END

keyword NTELL NREPLY~
level 1
helpflags noble~
category undefined~
see_also NOBLE-COMMANDS~
text `=lSyntax:`=? `+
         ntell <player> <msg>`+
         nreply <msg>`+
 `+
Ntell is generally used for nobles to tell a player some information 
regarding their roleplay or a general warning. This type of tell when used 
can be seen by ALL nobles on the noble channel.`+
 `+
Nreply is used when the player responds back to the noble which also shows 
up on the channel, again all nobles see this reply.`+
 `+
~
END

keyword VOTE~
level 1
helpflags noble~
category undefined~
text `=lSyntax:`=? 
       vote <favor|oppose> <votes>
 
Allows you to cast your votes for the current moot in progress.  You may
only vote once per moot.
 
`CSEE: NOBLE-COMMANDS
~
END

keyword NTALKING~
level 1
helpflags noble~
category undefined~
see_also NOBLE-COMMANDS~
text `=lSyntax:`=?
       ntalk <msg>
 
Will send a message to all online nobles.  Your name is not shown,
this channel is not for conversations other than about role-playing.
 
~
END

keyword NSPEAKING~
level 1
helpflags noble~
category undefined~
see_also NOBLE-COMMANDS~
text `=lSyntax:`=?
       NSPEAK <msg>
 
This command allows a noble to send a global message to everyone on the mud.
Use this command only on occasion, and when you use it give one sentence
explanations.  I.E. If someone asks what was that moot for and it isn't 
already obvious, do an nspeak to explain in one sentence.
 
Do not get into an argument, and do not abuse nspeak, all nspeaks are logged.
 
~
END

keyword HISTORY-REQUIREMENTS HISTORIES-REQUIREMENTS~
level 1
category undefined~
text . 
`#`WHistories Requirements`^
 
- `#`CDefine your character's `Wpersonality`C. Go deeper than alignments, add 
idiosyncrasies, quirks, and the kind (help history-info).`^
- Your character must have a `#`Wlife goal`^, everyone does. It may be simple or 
complex, but he/she must have a reason to live. Revenge as a character's only 
goal should be avoided, since that is a short-termed goal, and usually a side 
one.
- A history has a minimum requirement of `#`W30 lines `^(around 400 words).
- Your character should be `#`Wactive `^in your history - do not keep him/her 
sitting, watching events happen before him/her.
- Work out your character's `#`Winterests`^. Think of hobbies, work, and what else 
he/she does in life apart from killing mobs. Do not kill your character of boredom 
by keeping him studying spells and skills non-stop all his life.
- Unless there is a good reason to, you should know your `#`Wrace`^, and some of its 
mythos (help race).
- All characters are born in `#`WMythrin`^, in one of the existing `#`Wkingdoms`^ 
(help kingdoms). Your character cannot come from other worlds, or fictitious realms.
You can choose one of the main cities (help cities) of Mythrin, or think of a small 
village, which you can name as you seem fit.
- Unless there is a reason not to, your character has a `#`Whome`^, a place he/she 
came from.
- You cannot `#`Wdestroy `^your character hometown, by any means.
- All Mythrin gods are in `#`Whelp god-list`^. Do not "create" new gods in your 
histories, and treat them as if the whole of Mythrin follows them. If you want to 
have a particular view of the world, talk to an immortal `#`Gprior`^ to writing 
your history.
- There is no such thing as `#`Wreincarnation `^from one character to another. 
Memories disappear when a character dies permanently (that is, permkilled 
or deleted).
- You cannot be of any `#`WNPC race `^(help npc-races).
- The only races that can `#`Winterbreed `^are listed in 'help interbreeding'. No 
other race combination can produce offspring.
- Remember you begin at `#`Wlevel 1`^, in a town (Mekali or Dzagari). Find a good 
explanation for that, and keep in mind that it is impossible for your 
character to be the most powerful mage among elves.
- Keep in mind your beginning is `#`Whumble`^. Most don't know you, so you are not a 
great hero in these part of the world. Also, you cannot be a `#`Wking`^, prince, 
emperor, or any ruler of any part of the world. Nor the son of a `#`Wgod`^, nor the 
favorite paladin of a goddess. If you want to be something, build that out IC.
- `#`WGrammar `^is not a requirement, and you need not be a great writer :)
- You spend 15 minutes writing your long description. Why not spend 30 
minutes `#`Wthinking `^of your character? ;)
~
END

keyword NOTICE-BOARD BOARD NOTICEBOARD~
level 1
category undefined~
text .. 
                   How to write a notice on our boards
                   -----------------------------------
 
Write a `#`Cnote to RP`^ with the notice you want to post. The note's `#`Csubject 
`^must include the `#`Clanguage `^it will be written on, and the `#`Cboards `^on 
which you want your notice posted and the `CIC time`^. 
 
Presently, we have two notice boards: one in Mekali, and one in Dzagari.
 
An example:
 
=============================================================================
[999] Hrast: `#`Wnotice for Dzagari's board, language: orc`^
Sun Dec 31 23:59:59 1999
To: `#`WRP`^
-----------------------------------------------------------------------------
Day of Despair, 8th the Month of Winter in the year 1220 AK.
 
(Written with blood) 
 
You elf filth leave this town now, or suffer the consequences.
 
`#`RHrast, the mad orc`^
 
=============================================================================
~
END

keyword QUESTER QUESTER-FLAG QUESTER-STATUS~
category undefined~
text `#`B                           The Quester Status`^ `+
 `+
 By becoming a quester, you are telling us that you want to be part of 
quests and autoquests, no matter how dangerous they can be.  No matter if it 
takes you to cold death.  And that you will have fun, even then.  `+
 `+
 Some mobs, within dangerous autoquests, will only recognize and react to 
questers.  All non-questers will be magnanimously ignored by them.  
Immortals running quests that may lead to some sort of loss will check if 
you are a quester, before taking you to danger.  Some autoquests will not
be able to be done by non questers.  And the immortals will have less 
tendency to actively promote questing with non questers when players
that are questers are logged on.`+
 `+
 Non-questers will be respected (by both mobs and immortals) in their wish 
to not be involved in any quest that may harm them in some way.  `+
 `+
 Be careful, once this status is turned on, it cannot be turned off!  And 
to get it removed will cost you at least `#`R-5000xp`^.  `+
 `+
 Thus, do not take the decision of becoming a quester lightly.   `+
 `+
Note: For your information the original reason for the quester came from 
that some players complain constantly on ooc when a quest doesn't go 
the way they think it should and that they were dragged into the quest
without wanting to be.  If you are that type of player please do NOT
turn the quester flag on.`+
~
END

keyword IC-HOUSES IC-HOUSES-PRICES PRICES-IC-HOUSES NEKKO-GAREN HOUSE~
level 92
category undefined~
text .. 
`#`G              Nekko Garen's Houses`^
 
The IC Houses project allows players to buy houses ICly. There is a set 
of building rules, that can be found as an obj in each IC House area. 
There will be one IC manager for each area, they being also the actual 
builders. Buyers are to send detailed descriptions of their rooms, objs, 
and mobs, to the builders, in an atempt to simplify as much as possible 
their work.
 
There are presently two IC houses areas:
 
Area                 Vnums         Location               Responsible
----                 -----         --------               -----------
`BThe Ironmaul Estates `b15500-15699   Southwest of Mekali    Balin (aka Alric)
`BThe Lapis Caverns    `b11300-11499   Southwest of Dzagari   Mastif`^
 
ICly, the boss and owner of the project is Nekko Garen, a merchant gnome 
(vnum 6800) that lives in the Silver Temple. Nice fellow, who likes gold.
 
The lots are sold as vnum lots (1 room + 1 mob + 1 obj), the price (i gold) 
of each vnum, and the IC managers are listed below.
 
`#`CMekali's Houses (Mekali)                    Lapis Caverns (Dzagari)
`c------------------------                    -----------------------
Resp.: Balin                                  Resp.: Mastif
`W 
1 vnum     6,000                            1 vnum     3,000
2 vnums   13,500                            2 vnums   11,800
3 vnums   21,000                            3 vnums   18,500
4 vnums   31,000                            4 vnums   27,500
5 vnums   46,000                            5 vnums   41,000
`^
Obs: Yes, Dzagari's are 10% cheaper :p
 
A list of basic furniture will be provided if the player doesnt want to 
use his onums for chairs/tables. Prices (in gold) are as listed below.
 
`#`CFurniture             Price
`c---------             -----`^
 
Lamp                    50
Chair                  100
Table                  150
Bed                    200
~
END

keyword IC-HOUSES-BUILDING-RULES BUILDING-RULES-IC-HOUSES IC-HOUSE-BUILDING-RULES IC-HOUSE-RULES HOUSE~
level 1
category undefined~
text When writing the descriptions and characteristics of your rooms, mobs, and 
objects, make sure all them follow the below rules, `#`Rbefore`^ handing 
them to the builder manager.
 
`#`cRules: 
1.   `^All descriptions must fit into a fantasy world setting.  
`#`c2.   `^All items must be either trash or furniture.  The later must have 
normal healing bonuses.  
`#`c3.   `^All mobs must be level one, and must not have any additional 
immunities, offensive flags, etc, that are not naturally part of the race 
(ie, a cat is naturally fast, so that is allowed; cats that have permanent
sanctuaries would be unthinkable).  
`#`c4.   `^All normal building rules apply here (such as no proper names in room's 
names, etc).  
`#`c5.   `^Things must follow common sense - that means no elephant pets.  
`#`c6.   `^It is allowed to have a small plaque with the house's owner name on the 
exit description to his door.  
`#`c7.   `^Doors must be normal ones, no special locks allowed.  
`#`c8.   `^Rooms must be normal ones, no 'no_recall', 'noscry', etc, rooms.  
Healing bonuses must also be normal.  
`#`c9.   `^Any attempt to cheat these rules means the loss of rights for buying 
houses, forever.  
 
`#`CSEE: IC-HOUSE-PRICE`^
~
END

keyword IC-HOUSES-PRICES IC-HOUSE-PRICE~
level 1
category undefined~
text Prices (in gold) are as listed below.
 
`#`CMekali's Houses (Mekali)                    Lapis Caverns (Dzagari)
`c------------------------                    -----------------------
Resp.: Kioras                               Resp.: Kioras
`W 
1 vnum     6,000                            1 vnum     3,000
2 vnums   13,500                            2 vnums   11,800
3 vnums   21,000                            3 vnums   18,500
4 vnums   31,000                            4 vnums   27,500
5 vnums   46,000                            5 vnums   41,000
`^
 
A list of basic furniture will be provided if the player doesnt want to 
use his onums for chairs/tables. Prices (in gold) are as listed below.
 
`#`CFurniture             Price
`c---------             -----`^
 
Lamp                    50
Chair                  100
Table                  150
Bed                    200
 
`#`sVnum means 'virtual number'. They identify each room, mob and object in the game.
Vnums for each of those are treated separetely, so a room can have the same 
vnum of a mob, and an item.
In other words, `W1 Vnum = 1 room + 1 mob + 1 object`s.`^
~
END

keyword DELETE~
level 92
category undefined~
text .. 
~
END

keyword ALIGN-REQUEST ALIGNMENT-REQUEST REQUESTED-ALIGNMENT~
level 92
category undefined~
text `#`MRequested alignment changes:
 
`rDone - by Yonae `BCharacter:`=? Devlin   `BDate:`=? Oct 19   `BTime:`=? 19:05
`mFrom:`=?               `mTo:`=? 
`sReasoning:`^
Hey i mad a mistake with choosing my alignment i would like to roleplay a chaotic good avian. basically my char is a good cleric who likes to help the innocent. 
 
`rNote forwarded by Yonae to Astyriath`^
~
END

keyword DLOOK~
level 1
helpflags noble~
category undefined~
see_also NOBLE-COMMANDS~
text `=lSyntax:`=?`+
       DLOOK <player>`+
`+
This command is used to look at a player's long description and short. You 
will also see Race and Class when you 'dlook' someone. Useful for helping 
roleplay environment look consistent and that the descriptions comply with 
help LONG and help SHORT.`+
`+
~
END

keyword FROMNOBLE~
level 1
helpflags noble~
category undefined~
see_also NOBLE-COMMANDS~
text `=lSyntax:`=?`+
       note FROMNOBLE`+
`+
This is a command used after 'note subject' that masks the author of the 
note so it appears "from a noble". All notes that are sent FROMNOBLE are 
copied to all nobles. Make sure if writing these notes they have a tone of 
respect and diplomacy. Mainly used to inquire about missing pkill notes, it 
is a good idea when using this command to put down the bottom of the note 
from an annonymous source. Ie. The Nobility.`+
`+
~
END

keyword MOOT-TABLE~
level 1
helpflags noble~
category undefined~
text The Moot Table.`+
`B*******************************************************************`=?`+
 `+
 `=?For a roleplay of say 20 to 40 minutes: `+
 `+
                            `YExcellent Good Fair Average GoodAttempt`+
 `+
 `YNewbie rp lvl   1-10`=? ......450       400  350  300     200`+
 `+
 `YSeminewbie lvl  11-20`=?......400       350  300  200     100`+
 `+
 `YAmateur lvl     21-40`=?......375       250  200  100     60`+
 `+
 `YExperienced lvl 41-80`=?......200       175  90   60      40`+
 `+
 `YExpert lvl      81-91`=?......100       50   25   10      5`+
 `+
 NOTE: This is a guideline for mooting, Mooting is a good thing! `+
 `+
`B*******************************************************************`=? 
~
END

keyword TRAITS CHARACTER-TRAITS~
level 1
category undefined~
see_also RPSHEET LETGAIN~
text .. 
                        `#`WCharacter Traits`^
 
When creating your character, you will surely imagine him/her with a specific 
personality, with quirks, and an original way to see the world. You might also 
imagine him/her with some interesting physical attributes that will add some 
spice to your roleplay.
 
This list of traits is here to help you choose those special aspects of your 
character. They are mainly suggestions, you are free to think of new ideas, as 
far as they are consistent with our settings (fantasy, medieval one). If you 
wish to discuss any new ideas, send a `#`Wnote to rp`^.
 
As you will see, some of the traits have alignment restrictions. That means if 
you have one of those, you cannot choose that trait. Some of them may not be 
strictly in accord with your own view of that trait - human psycology is 
complex after all - but that's how they will be treated in this game.
 
In order to be letgained, you will have to choose at least 3 traits. 
50% (rounded up) of your traits must be personality traits.
 
`#`RPersonality Traits`^:  help personality-traits
`#`RPhysical Traits`^:     help physical-traits
 
~
END

keyword JOBS SHOPS~
level 1
category undefined~
text ..
`#`WWhat do you want to know about jobs and owning a shop?`^
 
`#`BWhat is the job and shop system:     `^help job-what-is
`#`BHow does it work:                    `^help job-mechanism
`#`BWhat are the rules:                  `^help job-rules
`#`BHow to set prices on items:          `^help job-item-prices
 
`#`CIMM-SEE: job-application job-location`^
~
END

keyword RPSUPPORT-GUIDLINES~
level 1
helpflags rpsupport~
category undefined~
see_also RPSUPPORT-COMMANDS~
text `#`C
                      RPSupport Guidelines
 
`YRPSupport role:`^
To help, within their power, players that ask for small quests, directions for 
their characters, advice on alignments, rp items.
 
`#`GPersonal quests:`^
When creating a quest for a player, RPSupport must not involve gods, deities, 
or any high powers of Mythrin. If there is a need for such involvement, the RP 
Council must approve in advance.
When RPing, motes making mobs react to you are allowed, taken such an action 
suits the mob. An example:
 "amote laborer nods at @, who totally ignores her."
Such motes should not, however, who some special power. Ex: 
 "emote gathers the shadows around him."
While IC, the RPSupport character is a normal character, just like all others.
 
`#`MDirections and advices:`^
The RPSupport should always give council when requested, or when a blatant 
confusion of IC and OOC is detected. RPSupport is not to take any punishment 
measures. Any trouble should be reported to the immortals.
 
`#`BRP Items:`^
RPSupport can load the template rp item and restring it to whatever is needed, 
with the following restrictions in mind:
- all descriptions must be in accord to Mythrin's fantasy setting;
- if there is a worker (ex: a weaponsmith) in the game, RPSupport should direct 
the character to that worker, instead of creating a restrung item;
- try to keep the creation of restrung items to the essential, instead of 
abiding to every request.
 
~
END

keyword RPSUPPORT-COMMANDS~
level 1
helpflags rpsupport~
category undefined~
text `#`C
                 RPSupport Commands
 
`BLoadrpobj`^
Loads a template rp item, which can then be restrung.
Syntax: `#`Yloadrpojb <wear-loc>`^
 
`#`BRestring`^
See `#`Chelp restring`^.
 
`#`BRtell and Rreply`^
Same as normal tells.
 
`#`BDlook`^
Can be used on others.
Syntax: `#`Ydlook <charname>`^
 
`#`BRpsheet`^:
Can be used on others.
 
 
~
END

keyword RPSUPPORT~
level 1
category undefined~
text `#`C
                              RPSupport`^
 
RPSupport is a group of players dedicated to assist players in their needs, 
doubts and ideas, concerning the roleplay of their characters.
 
RPSupport members can discuss alignments, give suggestions for a character's 
life direction, create rp items, or help with simple rp settings. RPSupport 
`#`Rcannot`^ do letgains, set shorts, change alignments or fix bugs.
 
To contact RPSupport, write a `#`Ynote to rpsupport`^, stating your request. 
Keep in mind that RPSupport may not be able to keep up with all requests. Your 
patience will be very much appreciated.
~
END

keyword PERSONALITY-TRAITS~
level 1
category undefined~
see_also PERSONALITY-TRAITS-2~
text `#`R
Personality Traits
----------- ------`^
 
 
`#`CAddiction (must be specified):`^
You NEED something, and become desperate when you cannot have it for more than 
one day (ex: addicted to wine).
 
-`#`Walign restriction`^: Cannot have alliance +3 or tendency +3, for you might kill 
for his need.
 
`#`CAnimal empathy:`^
You like animals, and they usually like you too. You like to be always 
surrounded by them.
 
-`#`Walign restriction`^: Cannot have alliance-3, for you will never kill animals 
for sport.
 
`#`CBlatancy:`^
You do like to laugh at people mercilessly, and making people the subject of a 
joke is sublime.
 
-`#`Walign restriction`^: cannot be alliance +3, for you can hurt someone's feelings 
deeply with such actions.
 
`#`CCarefulness:`^
You seldom act hastily and without thinking carefully about it. You take time 
to make your decisions.
 
-`#`Walign restriction`^: Cannot have tendency -2 or -3. Chaotic people are usually 
susceptible to whims.
 
`#`CCode of Honor (must be specified):`^
You have a code of honor, and you must follow it, for it is anchored to the 
very depths of your soul (ex: code of honor: respect ladies).
 
-`#`Walign restriction`^: cannot have negative tendency.
 
`#`CCompassion`^:
You always feel a tugging at your heart when you see others in pain or hurting 
and want to do something to help them. You are also able to forgive those who 
hurt you.
 
-`#`Walign restriction`^: cannot have negative alliance.
 
`#`CConfusion:`^
The world is unfocused, things don't make much sense, and you simply cannot 
understand why trees are green.
 
`#`CCredulity:`^
You believe in people; the concept of people lying doesn't exist to you, so 
you believe everything that is told to you.
 
`#`CCuriosity:`^
You are always curious about everything, and you are eager to know new places
and new people, even if that involves personal risk.
 
`#`CCurse (must be specified):`^
You have been cursed, and are not able to perform some actions (ex: curse: 
cannot touch metal).
 
`#`CDistraction:`^
You cannot easily concentrate on anything... nice those butterflies out there,
aren't they?
 
`#`CFantasy (must be specified):`^
You believe something contrary to the nature of the world is true (ex: fantasy: 
cats are the improved version of gnomes).
 
`#`CFriendliness`^:
You will always make the first move when meeting someone new. You have a 
cheerful nature which likes to meet new people and enjoys talking with others.
 
`#`CForgetfulness:`^
Your memory is awful! Names, places, paths, they should be all written down 
in a great walking board, with legs to accompany you around the world.
 
`#`CFugue:`^
You have blackouts, periods of time you will not remember later. It's like 
there are blank gaps in your life, and you got no idea what happened there.
 
`#`CGluttony:`^
Is there something better than eat a wonderful sweet? You are always carrying 
large amounts of food, and is always munching some of it. An offer of food 
usually can seduce you.
 
`#`CGreed:`^
Money, money, money! If it can't be money, be it jewel, jewel, jewel! Those 
shiny things that worth a lot are simply irresistible.
The ppooowwwweeeerrrr! Power, power, power, I must have it!
 
-`#`Walign restriction`^: Cannot have alliance +3 or tendency +3, for you might kill 
for his need.
 
`#`CHatred (must be specified):`^
You hate something so much, that any other goal pales before the possibility 
of hurting it (ex: hatred: orcs).
 
-`#`Walign restriction`^: cannot have alliance +3, for you might kill the ones he 
hate. `#`c(ooc note: do rp this! do not pkill an orc on sight!)`^
 
~
END

keyword PERSONALITY-TRAITS-2 PERSONALITY-TRAITS2~
level 1
category undefined~
text `#`R
Personality Traits 2
----------- ------ -`^
 
`#`CHonesty:`^
You must always speak the truth, no matter what is at stake. Lying would be a 
great shame on you.
 
-`#`Walign restriction`^: cannot have -2/-3 tendency.
 
`#`CImpulsiveness:`^
Act first, think later, that is your motto.
 
-`#`Walign restriction`^: should not have extreme positive aligns.
 
`#`CIntolerance (must be specified):`^
You can't stand something, and you have to do something about it. Its presence 
disturbs you, but usually not to the point of destroying it (ex: intolerance: 
cockroaches).
 
-`#`Walign restriction`^: cannot have alliance +3 or tendency +3, for you may 
go to extremes, to rid yourself from the intolerable thing.
 
`#`CLife goal (must be specified):`^
You have a goal, one that is probably so huge that it is unattainable, but you 
must do all you can to achieve that (ex: life goal: master all languages).
 
-`#`Walign restriction`^: depends on the case. If 'life goal: world peace', 
cannot have extreme negative aligns; if 'life goal: exterminate elves', cannot 
have extreme positive aligns.
 
`#`CLoyalty:`^
You will remain loyal to your friends or beliefs no matter what.
 
-`#`Walign restriction`^: cannot have -2 or -3 tendency, for such people 
might well betray others.
 
`#`CMadness:`^
You're nuts. You lost contact with the meaningful reality, and find yourself 
living in your own home-made reality.
 
-`#`Walign restriction`^: no positive tendencies.
 
`#`CMasochism:`^
You like, you love to be hurt! The pain... oh, it is sooo good!
 
`#`CMood tendency (must be specified):`^
You tend to one kind of mood, and that's the way you are most of the time (ex: 
mood tendency: happy).
 
`#`CMultiple personalities (must be specified):`^
Part of your time you are a sweet, delicate person, and part of it you're a 
devious plotter. Or any other combinations you can think of. Both personalities 
must agree with your alignment, though, due to game limits. Ie, you cannot be 
a holy person and an evil one at the same time.
 
`#`CNurture`^:
You always like to take care of others, particularly children, and to see 
others grow and learn.
 
-`#`Walign restriction`^: no extreme negative aligns.
 
`#`CObsession (must be specified):`^
You are obsessed by something, and anything related to your obsession will 
drive you, call you, knocking down any common sense you would have otherwise.
 
-`#`Walign restriction`^: cannot have aligns +2 or over, for you might steal, 
or kill, if necessary to get the object of your desire.
 
`#`COverconfidence:`^
You have yourself in high opinion, and you are pretty sure that you can handle 
anything. Of course that huge platinum dragon can be defeated!
 
`#`CPacifism:`^
You hate violence, and you try to avoid any time you can.
 
-`#`Walign restriction`^: cannot have alliance -2 or lower, and should not have 
alliance -1.
 
`#`CParanoia (must be specified):`^
There is something, or someone after you, wanting to do something awful to you.
You feel endangered. And nothing can convince you of the opposite (ex: 
paranoia: dragons want my skin).
 
-`#`Walign restriction`^: cannot have alliance or tendency +2 or over, for you do 
not think of laws or souls when you're paranoic.
 
`#`CPatience`^:
You have an inexhaustible amount of patience and are able to tolerate 
annoyances, or to endure hardships. You are especially good at teaching 
because you have patience with student and their abilities.
 
-`#`Walign restriction`^: no negative alliances.
 
`#`CPhobia (must be specified):`^
There is something that scares you so much, that you can't think, or do 
anything in its presence.
 
`#`CRepugnant behaviour: `^
You do such detestable things, that it usually drives people away from you. 
Having lunch with you takes a great deal of self-discipline not to vomit.
 
`#`CRespect (must be specified):`^
There is something that you respect above everything else, and only 
in extreme cases you'd do something to hurt it (ex: respect: children).
 
-`#`Walign restriction`^: depends on the case. If 'respect: life', cannot have 
negative alignments whatsoever. If 'respect: murder', cannot have positive 
alignments.
 
`#`CSadism:`^
You like to cause pain... yesss.... the pain itself is a lot more fun than the 
kill itself. Why kill someone, if you can make it suffer a lot more by letting 
him live?
 
-`#`Walign restriction`^: no positive alliances.
 
`#`CServitude`^:
You willingly and cheerfully help others and want to make their lives easier 
by meeting their basic needs, such as providing food and drink.
 
`#`CShyness:`^
You don't feel well when dealing with a group of people, and you will avoid 
social situations at all costs. Talking to a friend privately is a lot more 
agreeable.
 
`#`CStubbornness:`^
Once your opinion is formed, you don't change it. It is easier for the Kron 
to bow before you than for you to change your mind.
 
`#`CStammer:`^
During those crucial moments of your life, whenever something important is at 
game, you find yourself unable to easily communicate.
 
`#`CTrue love:`^
You found the meaning of that in your life. It is what gives you strength to 
go on, when everything seems lost.
 
-align restriction: no negative alliances.
 
`#`CWeak will:`^
You are easily manipulated by people, your opinions are so weakly exposed that 
they hardly convince anyone, yourself included. You are usually unsure about 
yourself, and happy to follow someone else's leadership.
 
~
END

keyword PHYSICAL-TRAITS~
level 1
category undefined~
text `#`R
Physical Traits
-------- ------`^
 
 
`#`CAlbinism:`^
Your skin is so pale that it is easily hurt by the sun. Thus, you don't like 
to be in open places during the day, and prefer to travel during night.
 
`#`CAllergy (must be specified):`^
You are allergic to a substance, and you cannot sniff, eat or touch it, else 
you fall sick, sneezing and with red dots all over your body.
 
`#`CAmnesia:`^
You don't remember who you are, what is your past, or part of it. Your mind is 
empty of memories.
 
`#`CBad hearing:`^
You cannot understand well what people say to you. They usually have to repeat 
two or three times, and shout, for you to fully understand.
 
`#`CBad sight:`^
The world is a blur, and it is hard to see beyond a few meters.
 
`#`CBlind:`^
You can't see a thing!
 
`#`CColor blindness:`^
You can't see any color at all. The world is black and white.
 
`#`CDaltonism:`^
You can't distinguish very well two colours, for they look the same to you.
 
`#`CDeaf:`^
You can't hear a sound in the world.
 
`#`CLimp:`^
You limp. Or in other words: you limp.
 
`#`CLoss of a limb (must be specified):`^
You lack a foot, leg, arm, finger, ear, or all of them.
 
`#`CMedical condition (must be specified):`^
You have a disease that may or may not be uncurable, in mild, medium or extreme 
form (ex: sores, leporsy, unknown).
 
`#`CMute:`^
You can't talk.
 
`#`CObesity:`^
You are really fat, way above the average weight for your height.
 
`#`CScar (must specify):`^
You have some visible scar, or birthmark.
~
END

keyword RP-SHEET RPSHEET~
level 1
category undefined~
see_also METRIC LETTER PHYSICAL-TRAITS PERSONALITY-TRAITS TRAIT RACIAL-WEIGHT RACIAL-HEIGHT~
text The RPsheet command is used to maintain your characters roleplaying sheet.
This sheet can help you determine essential and yet basic characteristics.  
It also allows you to choose traits that gives you a stable foundation 
on which to build the RP of your character.
 
`=lSyntax: `=_rpsheet`=?
 
Your sheet will include the following:
-Name, Age, Birthdate, Birthplace, Surname
 
-Eye color, Hair color, Height and Weight
 * see help `=_RACIAL-WEIGHT and `=_RACIAL-HEIGHT
 
-Personality Traits and Physical Traits
 * see help `=_TRAIT, help `=_PERSONALITY-TRAITS
         And help `=_PHYSICAL-TRAITS
 
-Family Crest
 * see help `=_LETTER
 
`#`BReminder:`^ when choosing a physical or personality trait, it is expected 
    for you to role play that trait as detailed in the summary of that 
    particular trait.
 
Your rp sheet is your very own to change as you see fit up until you get 
letgained.
 
The metric command can be used to display measurements in metric terms.
~
END

keyword RP-ITEM RP-OBJECT~
level 1
category undefined~
text If you wish to obtain an item to enhance your character in roleplay please 
observe the following proceedure:`+
`+
Write a `Ynote to rpsupport`=? or `Yhelp notes`=? if you do not know how to write one. 
 `+
`+
If you wish any special affects on the item when a player reaches hero level 
they have the option to restring items to your liking.  `+
`+
*No items will be made with special effects added to them and no requests 
for pets.*`+
`+
Include three things on the item:`+
`+
A 'look' description.  - A {#{Bblue{^ rose is lying here.`+
A 'get' description.  - You pick up a {#{Bblue{^ rose.  `+
An 'extra' description.  - The rose looks lovely lying here.....  Etc.  `+
`+
Include the correct color coding in the note if possible.  `+
`+
`#`MNote:`^ Do not ask for items that do not fit in our setting. They must be 
part of a magical fantasy world.
`+
`CSEE ALSO: COLOR`=? 
~
END

keyword JOB-ITEM-PRICES~
level 1
category undefined~
text `#`W
 Object Prices
 
`s ___________________________________________________
|          Objects           |        Prices        |
|                            |                      |
| `mArmor, weapon              `s|      `Blevel x 25      `s|
|                            |                      |
| `mContainer, drinkcontainer, `s|      `Blevel x 20      `s|  
| `mfood, furniture, light     `s|                      |
|                            |                      |
| `mBoat, clothing, jewelry,   `s|      `Blevel x 15      `s|
| `mmap, trash, treasure       `s|                      |
|____________________________|______________________|`^
 
These prices are in silver, and that is the value you should use in oedit.
~
END

keyword JOB-APPLICATIONS~
level 92
category undefined~
text `#`B=======================================================================`^
  `#`GNAME  `g|   `GSHOP (and comments)     `g|      `GVNUMS     `g|      `GSTATUS`^    
`#`B=======================================================================`^
`#`YTren      Bookshop                    25000 - 25049    Building, 
          RP Items                                     Waiting for
                                                       payment
`yKioras    Weapons smithy              25150 - 25199    Paid 6250 (f)
          in Mekali                                    Building   
`YSlatosh   Kiosk - reading material    25200 - 25249    Paid 6000
          RP Items                                     Building
`yChirm     Weapons smithy              25250 - 25299    Paid 4000 (f)
          in Dzagari                                   Building
`YNakova    Apothecary - potions        25300 - 25349    Paid 13500   
          Brewed by her, shop is                       (2 rooms)
          for appearance only                          Building
          Magic items (limited)
`yKatrian   Animal furs and skins       25350 - 25399    Paid 3000
          Dzagari                                      Building
`YArminius  Liquor store                25050 - 25099    Paid 3000
          Dzagari                                      Building
`yGrulk     Butcher                     25400 - 25449    Paid 6000
                                                       Building
 
`YFuron     Weapons smithy              25100 - 25149    Paid 6000
                                                       Building
`^ 
Sithelos  Exchange store                               Waiting for 
          or bookshop                                  funding proposal
                                                        
`#`B=======================================================================`^
 
Yiuleung - wants work, but has no ideas
Ouallada  - paper boy maybe
 
 
(f) = purchased furniture also
~
END

keyword JOB-LOCATIONS~
level 92
category undefined~
text `#`WPurpose:`^ to keep a balance of type and quantity of
player-owned shops in the game
 
`#`g=======================================================`^
      `#`BSHOP         `^|  `#`BMEKALI  `^|  `#`BDZAGARI  `^|  `#`BUNDECIDED`^  
`#`g=======================================================`^
 Bookshop          |    1     |          |       2
 Weapons smithy    |    2     |     1    |       
 Apothecary        |    1     |          | 
 Alcohol shop      |          |     1    |
 Butchers          |    1     |          |
 Animal skins/furs |          |     1    |
`#`g=======================================================`^      
~
END

keyword JOB-WHAT-IS~
level 1
category undefined~
text `#`C         The Jobs Project`^
 
This project allows players to have jobs ic, and make money out of it. Since 
a job requires producing something, in game terms a job means building 
something on olc. Jobs would include weaponsmiths, bakers, publishers, house 
builders, etc.
 
Players earn money with this system by selling what they crafted, ie built on 
olc. That results in the player owning a shop, near one of Valarin's main 
cities.
 
It is required that those interested in a job/shop either know how to build in 
olc, or know someone who can help them.
 
To apply for a job/shop, you should write a `#`Wnote to Master Reyortsed`^ or to 
`#`WMaster Skrynlaeth`^ (Mekali and Dzagari mayors), cc to `#`WRP`^. In your 
application, you should include:
   - olc experience
   - ic reasons
   - ic background showing your skills (ie, how did you get to know about 
     weapons, etc)
     
The project is coordinated by Minyae and Mirgro.
~
END

keyword JOB-RULES~
level 1
category undefined~
text . 
`#`MShops Rules`^
 
Rules for building a shop are very simple. The main purpose of thi system is 
to allow you to have customized items, and having fun, and not to have level 
150 swords ;)
 
Items built must abide to the following rules:
 
  - they must follow the balance rules, including price (read `Yhelp item-price`=?);
  - they CANNOT have modifiers, bonuses or special flags (like vorpal);
  - they must be in agreement with our fantasy setting (no guns and the like);
  - they must have acceptable shorts (no 'The Sword of Ogre Killing').
 
Magical items (scrolls,potions etc) can only be sold if you have those skills, 
making the shopfront an appearance only. In other words, you will not build 
those items on olc, but rather make them ICly.
~
END

keyword JOB-MECHANISM~
level 1
category undefined~
text ..
`#`mGetting yourself an olc area
----------------------------`^
 
`#`b1.`^ Once your application has been accepted, you will be given an area on 
the olc port, where you will build your shop rooms, the merchandise you will 
sell, and the necessary OOC tools to make your shop work (see below).
 
`#`mWhat must be built
------------------`^
 
`#`b2.`^ The rooms that form your IC shop. There must be at least one room, like 
ordinary shops in Mekali and Dzagari. That room must be bought by as per `#`Whelp 
ic-house-price`^, meaning the you also have a right to one object and one pet 
(nothing like a parrot in a shop to attract customers).
 
`#`b3.`^ The items that you will sell. These must be built according to `#`Whelp 
job-rules`^. Note that shops specialise in one product, not products of 
different types. Although they can sell variants of the product... ie, a 
bookshop cannot sell alchohol as well, but it can sell journals, magazines, 
newspapers etc.
 
`#`b4.`^ An OOC room, where all your merchandise will be reseted, and where an 
assistant will be, ready to answer your call (see below).
 
`#`mHow does the shop work
----------------------`^
 
`#`b5.`^ In the olc port, there is an area 'Example of a Shop', open to anyone who 
wants to visit it. In there, there is a little shop, with one item made, and, 
more importantly, the mprogs you will need. Take a look at them, and create 
similar ones in your own shop.
 
`#`b6.`^ Your assistant is a shopkeeper (remember to make him able to see the type 
of item you craft), who will answer your call only (the mprogs mentioned above 
are name-restricted). In the main port, it will be from him that you will get 
your items.
 
`#`mBuilding the OOC room and your assistant
----------------------------------------`^
 
`#`b7.`^ You need the assitant room, the mprog_mob and those mprogs in order to have 
the ic system working. You can customize them (description, what the assistant 
says, etc) to your linking, though.
 
`#`b8.`^ Items must be reseted in the assistant room.
 
`#`mFinishing your shop
-------------------`^
 
`#`b9.`^ Once you are finished with it, note the coordinators, telling them you're 
done. Your shop will be checked and once a week (at max, less if it isnt 
required) it will be port over to the main port.
 
`#`b10.`^ You can build more items later, as they are required. Just note us 
again, requesting a recheck, and report of your area.
 
`#`mSelling items ICly
------------------`^
 
`#`b11.`^ Once the shop is built, it is linked to a location near one of the 
main cities (players can choose near which city).
 
`#`b12.`^ Once in your shop, you call your assistant, and buy the items from him/her.
There are two reasons for this: 
  - game balance: items can't get into the game for free;
  - rp - your char bought the materials he used from his suppliers. Since there
    are no built suppliers, this situation simulates that.
    
`#`b13.`^ After you buy your items, you simply dismiss your assistant, sending him 
back to his ooc room. It is important that the assistant goes away, in order 
that no one else buy from him, and get the items you created.
 
`#`b14.`^ With the items in hand, you do with them whatever you like. You can sell 
them for whichever price you want, or give them, or use them for rp.
 
`#`mNotes
-----`^
 
`#`ba:`^ Players can have furniture in their shop, at the same prices as per `#`Yhelp 
ic-house-price`^.
 
`#`bb:`^ The assistant is not the real shopkeeper (that's the shop owner, the char 
himself). He is an ooc-type of shopkeeper, whose function is to keep game balance (ie, 
no free level 90 swords around).
 
`#`bc:`^You do not have to pay for the supplier room.`^
~
END

keyword A_GREAT_HISTORY~
level 1
helpflags noble~
category undefined~
text Nickel was born in 1158 to gnomish parents Brumblelar and Dehrani Khevac, 
who both were in service to an accomplished human mage by the name of Jeval. 
Prior to Nickel's birth, the Khevacs lived with Jeval in his secluded estate 
in the outskirts of Osparatch, Elenarthia.  Brumblelar was an adept tinkerer 
and was recruited by Jeval to assist him in artificing endeavors. 
Specifically, the mage wanted to perfect artificing by imbuing gnomish 
inventions with sorcery -- a practice much frowned upon in the Khevacs' 
hometown.`+
`+
Jeval warmly received the wee gnomish tot, and Nickel was raised in a loving 
environment for many, many years.  (He was named after his grandfather, but 
given the human translation in honor of Jeval's heritage.)  Alas, there came 
a time when Jeval grew old and frail.  When Nickel was at the tender age of 
32, Jeval's died.  It was a heart-breaking time for the three gnomes, but 
they persevered.  Having inherited the estate, Brumblelar and Dehrani 
continued with the experiments, having been taught some of Jeval's sorcerous 
ways.  For many years thereafter, they instructed Nickel in the basic 
theories of magic -- well, as much as his youthful mind could comprehend.  
He seemed to be an adequate aspirant.`+
`+
Eventually, there came a time when Nickel finally did understand the 
underlying theories and workings of magic.  However, his parents' limited 
expertise in the Art was insufficient for Nickel to graduate to actual spell 
formulation and execution.  It was at that time, at the age of 60, that 
Nickel left his home in search of an apprenticeship with a mentor or mage 
guild.  Jeval had spoken often of the school of magic in Mekali, and so that 
is where Nickel set his sights for.`+
`+
For weeks, the gnomish adolescent traveled to the port city that would give 
him passage across the seas to Valarin.  It was during these travels that 
the heretofore sheltered lad met with his first taste of the cruel, 
unforgiving lands.  He was attacked by brigands and barely escaped with his 
life, having thrown his gold and silver about to break off the chase.  When 
he reached the port city, he was broke, cold, and hungry.  Accordingly, he 
ended up working odd jobs for several months to earn enough money to 
purchase passage to Valarin.  -- He was too ashamed to return home defeated.`+
`+
Finally, Nickel had the funds for his trip and eagerly set voyage to the 
distant lands.  More misfortune befell Nickel, however.  During the long 
voyage, a pair of orcs sought to pass the time by menacing the poor gnomish 
lad.  Nickel was beaten up on several occasions, and often spent days locked 
in his tiny, shared stateroom to avoid the bullies.  It was not a pleasant 
time.`+
`+
Nickel's expedition ended finally on Day of Mist, 13th the Month of Light in 
the year 1219.  He had arrived in Mekali.  The past few months had changed 
him in many ways.  Nearly beaten in self-loathing for his vulnerabilities, 
Nickel set out to make his parents proud and to become and accomplished mage 
-- like Jeval -- so that he may one day return home and work once again with 
his parents and their artificing experiments. 
~
END

keyword STRING~
level 91
category undefined~
see_also CHARDESC OBJDESC~
text `=lSyntax:`=? string obj <obj name> <field> <string>
        string mob <mob name> <field> <string>
 
The string command changes the various strings associated with an object or
mobile.  A full list of fields can be viewed by typing string obj or string
mob.  Multi-line strings are supported, use CHARDESC.
 
Ok a worked example of restringing a Mobile.  We are going to change a Janitor
into a drunk.
 
'This sets the keyword, for the mobile that it is refered to as'
STRING mob janitor name drunk 
 
'Changes the mobiles action description, what you see when fighting
 and what you see when the mobile is sleeping, sitting or resting'
STRING mob drunk short a drunk 
 
'Sets the description you see when you walk in the room' 
STRING mob drunk long A drunk is here. 
 
~
END

keyword OEXTENDED~
level 91
helpflags rpsupport~
category undefined~
text Oextend is the restring of extra descriptions.  When you create an extended 
description on an object, the former extra description are ignored, and the 
extended becomes the new valid description, when looking at the object.  `+
`+
Once created, extended descriptions can be edited much the same way as 
extra descriptions.  The syntax is: `+
`+
OEXTENDED object mode keyword ...`+
`+
Where mode can be: `+
`#`yadd clear copy edit remove rename tag`^ `+
`+
`#`=? add - adds a new keyword with empty description.  `+
`=? appendkey - appends keywords to existing keywords `+
`=? clear - clears ALL extended description on an object!  `+
`=? copy - copies an extended description from another object.  `+
`=? edit - puts you into the description editor for keyword.  `+
`=? remove - removes an extended description.  `+
`=? rename - renames keyword to new keyword.  `^ `+
`+
Thus, to create a new extended description: `+
`+
`#`Woextended object name add blue`^ `+
`+
A keyword can be more than one word, just put the words between '' (use 
the 'x y' syntax).  `+
`+
After creating the keywords, you can edit the description the same way you 
do with extra descriptions, using the `#`yedit`^ mode.  `+
`+
The mode `#`yremane`^ replaces all former keywords, by the new one(s).  Once 
again, if more than one new keyword, put them between ''.  `+
`+
`#`=? `#`Woextended <object name> add 'blue flower'`^ `+
`=? --> adds one extended description with the keywords 'blue' and `+
`=? 'flower.  `+
`=? `#`Woextended <object name> rename blue 'white scepter'`^ `+
`=? --> changes the keywords of the extended description from 'blue and `+
`=? 'flower' to 'white' and 'scepter' `^ `+
`+
When copying an extended description, you cannot put more than one 
keywords into the copied description, so you need to `#`yappend`^ new keywords 
afterward.`+
`+
(for more help on any of these type 'OEXTENDED <object> <mode>' 
~
END

keyword CADOREN_RECIPES~
level 92
category undefined~
see_also CADOREN_RECIPES_2 CADOREN_RECIPES_3 CADOREN_RECIPES_4~
immsee_also CADOREN_RECIPES_COOKS~
text These help files document what would have been a cooking system that 
didn't get completed - simular to the herbalism system.
`#`CIngredients`^
 
`#`c+====================================================================================+ 
   `#`YBasics`^    |   `#`WFlour`^   | `#`rFlavourings`^ | `#`gFruit/Vegetables`^ |  `#`yMeats`^   |  `#`RExtras`^
+====================================================================================+`^
`#`=?milk         | rye flour | cardammom   | parsley          |dragontail| almonds
salt         | wheatflour| nutmeg      | apples           | pigeon   | figs
water        |barleyflour| cinnamon    | oranges          | goose    | lemon juice
yeast        |           | ginger      | lemons           | rabbit   | rose petals 
flour        |           | vanilla     | black berries    | salmon   | citrus peel
sugar        |           | rosemary    | mulberries       |          | lemon rind 
baking powder|           | garlic      | elderberries     |          | spinach leaves
butter       |           | cloves      | bananas          |          |
oil          |           |             | carrots          |          |
pastry       |           |             | fennel           |          |
honey        |           |             | watercress       |          |
eggs         |           |             | onions           |          |
butter       |           |             | mushrooms        |          |
pepper       |           |             | blueberries      |          |
wine         |           |             | strawberries     |          |
             |           |             | spinach leaves   |          |
             |           |             | grapes           |          |`^
`#`c+====================================================================================+`^
 
`#`CUtensils`^
 
Vessel: oven
        bowl
 
`#`CMeasurements`^
 
+==============================================+
  `#`Ccup`^        `#`Yspoonful`^        `#`rbunch`^       `#`Mblock`^
+==============================================+
`#`=? wine         oil           cloves       butter
 water       salt           grapes
 milk        sugar          berries
 flour       yeast          flowers      
 juice       honey          garlic
 nuts        vanilla        watercress 
 peel        cinnamon       fennel
             ginger         parsley
             cardammom
             rind
             nutmeg`^
+==============================================+
             
Optional - shape cutter
 
~
END

keyword CADOREN_RECIPES_2~
level 92
category undefined~
text `#`CRecipes`^
 
Cakes - apple cake (1milk,2sugar,3flour,3egg,3apple)
      - almond cake(4almonds,4eggs,1sugar,2flour,4milk)
      - chocolate cake (1butter,1sugar,1chocolatechips,1milk,1flour)
 
Breads/buns - scones (2flour,2bp,1salt,1sugar,1milk)
            - rye bread (1milk,2salt,1water,2yeast,5ryeflour)
            - braided bread (5wheatflour,2sugar,1salt,2yeast,2water)
            - cardammom bread (2yeast,1butter,3milk,1cardammom,5flour)
            - barley bagels (2barleyflour,4oil,3water,1salt)
            - parsley bread (2yeast,1water,5flour,2parsley)
            - apple bread (3flour,1salt,1sugar,2apples,1milk)           
 
Cookies - princess cookies (1butter,2eggs,3sugar,4flour,1cinnamon)
        - cupcakes (1butter,1sugar,2eggs,3flour,1milk)
        - chocolate chip cookies (1butter,1sugar,1flour,1chocolatechips,1milk)    
 
Pastries - pastry (1flour,1butter,1sugar,1salt,1milk)
         - apple and orange tart (1pastry,4apples,5oranges,1honey,3water)
         - baked apples in pastry (1pastry,5apples,1sugar,1nutmeg)
         - apple dumplings (1pastry,3apples,1sugar,1nutmeg,1cinnamon)
         - 
 
Soups/stews - dragontail soup (1dragontail,1salt,1pepper,3water)
            - onion soup (4onions,5mushrooms,1salt,1pepper,2water)
            - stewed pigeons (2pigeons,1salt,1garlic,3water)
            - rabbits stew (1rabbit,1salt,1garlic,3water)
 
Meat - spit roasted meat with sauce (1meat,1sauce)
     - gees in hotchpot (1goose,1salt,4onions,1wine)
     - salmon roasted in sauce (1salmon,1wine,4onions,1ginger)
 
Puddings - caramel bisque (3milk,2eggs,1sugar,2vanilla,5almonds)
         - carrot pudding (4carrots,1cream,1butter,1sugar)
         - figgy pudding (1water,3honey,5figs,5almonds)
         - rose pudding (3milk,1sugar,1cinnamon,1ginger,5rosepetals)
 
Sweets - stained glass candy (1water,4sugar,1lemonjuice,1foodcolouring)
       - honey butterscotch (2honey,2sugar,1butter,1cinnamon)
       - gyngerbrede (5milk,3flour,4sugar,1ginger) 
       - shortbread (1flour,1bp,1butter,1honey,1milk)
       - candied citrus peel (2peel,1water,1sugar)
       - marchepane (8almonds,1water,4eggs,2sugar,1foodcolouring)
       - candied violets (5violets,1egg,1sugar)
 
Sauces - egerdouce sauce (roast meat) (2oil,1salt,1cloves,1wine,1sugar)
 
Drinks - rose petal wine (5rosepetals,5water,5sugar,2lemons,1yeast)
       - blackberry mead (2honey,5blackberries,1yeast,5water)
       - hot honey lemonade (4lemonjuice,4honey,5water)
       - mulberry mead (2honey,5mulberries,5water,1yeast)
       - banana and elderberry wine (3bananas,5elderberries,3sugar,5water,1yeast)
       - faerie wine (1milk,1honey,1vanilla,1cinnamon)
 
Salad  - vegetable (1watercress,1fennel,2parsley,1rosemary)
 
Dye    - blue (5water,3blueberries)
       - red (5water,3strawberries)
       - yellow (5water,3lemon rind)
       - orange (5water,3orange rind)
       - green (5water,3spinachleaves)
       - purple (5water,3grapes)
~
END

keyword CADOREN_RECIPES_3~
level 92
category undefined~
text Table of ingredients:
 
`#`W+--------------------------------------------------------------------------------------+
|`c milk | salt | water | yeast | rye flour   |       |               |= rye bread       `W|
----------------------------------------------------------------------------------------
|`c milk | salt |       |       | flour       | sugar | baking powder |= scones          `W|
----------------------------------------------------------------------------------------
|`c milk | salt |       |       | flour       | sugar | butter        |= pastry          `W|
----------------------------------------------------------------------------------------
|`c milk |      |       | yeast | flour       | sugar | cardammom     |= cardammom bread `W|
----------------------------------------------------------------------------------------
|`c      | salt | water | yeast | wheat flour | sugar |               |= braided bread   `W|
----------------------------------------------------------------------------------------
|`c      | salt | water |       | barley flour|       | oil           |= barley bagels   `W|
----------------------------------------------------------------------------------------
|`c      |      | water | yeast | flour       |       | parsley       |= parsley bread   `W|
+--------------------------------------------------------------------------------------+`^
 
`#`c+--------------------------------------------------------------------------------------+
|`^ pastry | apples | honey | water | oranges                    |= apple/orange tart    `c|
----------------------------------------------------------------------------------------
|`^ pastry | apples | sugar |       | nutmeg                     |= bakedapple inpastry  `c|
----------------------------------------------------------------------------------------
|`^ pastry | apples | sugar |       | nutmeg | cinnamon          |= apple dumplings      `c|
+--------------------------------------------------------------------------------------+
 
`#`W+--------------------------------------------------------------------------------------+
|`^ water | eggs | sugar | almonds | dye                         |= marchepane           `W|
----------------------------------------------------------------------------------------
|`^ water |      | honey | almonds | figs                        |= figgy pudding        `W|
---------------------------------------------------------------------------------------
|`^ water |      | honey | lemon juice                           |= hot honey lemonade   `W|
----------------------------------------------------------------------------------------
|`^       | eggs | sugar | violets                               |= candied violets      `W|
----------------------------------------------------------------------------------------
|`^ water |      | sugar | lemons  | yeast | rose petals         |= rose petal wine      `W|
----------------------------------------------------------------------------------------
|`^ water |      | honey | blackberries    | yeast               |= blackberry mead      `W|
----------------------------------------------------------------------------------------
|`^ water |      | honey | mulberries      | yeast               |= mulberry mead        `W|
----------------------------------------------------------------------------------------
|`^ water |      | sugar | lemon juice | dye                     |= stained glass candy  `W|
----------------------------------------------------------------------------------------
|`^ water |      | sugar | citrus peel                           |= candied citrus peel  `W|
----------------------------------------------------------------------------------------
|`^ water |      | sugar | elderberries    | yeast | bananas     |= banana/elderberrywine`W|
+--------------------------------------------------------------------------------------+
~
END

keyword CADOREN_RECIPES_4~
level 92
category undefined~
text Table of recipes:
 
`#`W+--------------------------------------------------------------------------------------+
|`c milk | flour | eggs | sugar | almonds                       |= almond cake           `W|
----------------------------------------------------------------------------------------
|`c milk | flour |      | honey | butter | baking powder        |= shortbread            `W|
----------------------------------------------------------------------------------------
|`c milk |       |      | sugar | cinnamon | ginger | rosepetals|= rose pudding          `W|
----------------------------------------------------------------------------------------
|`c milk | flour | eggs | sugar | apples                        |= apple cake            `W|
----------------------------------------------------------------------------------------
|`c milk |       |      | honey | cinnamon | vanilla            |= faerie wine           `W|
----------------------------------------------------------------------------------------
|`c milk | flour |      | sugar | ginger                        |= gingerbread           `W|
----------------------------------------------------------------------------------------
|`c milk |       | eggs | sugar | vanilla | almonds             |= caramel bisque        `W|
----------------------------------------------------------------------------------------
|`c cream|       |      | sugar | butter | carrots              |= carrot pudding        `W|
----------------------------------------------------------------------------------------
|`c      |       |      | sugar | honey | butter | cinnamon     |= honey butterscotch    `W|
----------------------------------------------------------------------------------------
|`c milk | flour | eggs | sugar | butter                        |= cupcakes              `W|
----------------------------------------------------------------------------------------
|`c      | flour | eggs | sugar | butter | cinnamon             |= princess cookies      `W|
+--------------------------------------------------------------------------------------+
 
`#`c+--------------------------------------------------------------------------------------+
|`^ watercress | fennel | parsley | rosemary                    |= salad                 `c|
----------------------------------------------------------------------------------------
|`^ onions     | salt | pepper | water | mushroom               |= onion soup            `c|
---------------------------------------------------------------------------------------
|`^ dragontail | salt | pepper | water                          |= dragontail soup       `c|
----------------------------------------------------------------------------------------
|`^ pigeon     | salt | garlic | water                          |= stewed pigeon         `c|
----------------------------------------------------------------------------------------
|`^ goose      | salt | onions | wine                           |= gees in hotchpot      `c|
----------------------------------------------------------------------------------------
|`^ rabbit     | salt | garlic | water                          |= rabbit stew           `c|
----------------------------------------------------------------------------------------
|`^ salmon     | ginger | wine | onions |                       |= salmon roasted insauce`c|
----------------------------------------------------------------------------------------
|`^            | salt | oil    | wine | sugar | cloves          |= egerdouce sauce       `c|
+--------------------------------------------------------------------------------------+
 
`#`W+--------------------------------------------------------------------------------------+
|`c water | blueberries                                          |= blue dye             `W|
----------------------------------------------------------------------------------------
|`c water | strawberries                                         |= red dye              `W|
----------------------------------------------------------------------------------------
|`c water | lemon rind                                           |= yellow dye           `W|
----------------------------------------------------------------------------------------
|`c water | orange rind                                          |= orange dye           `W|
----------------------------------------------------------------------------------------
|`c water | spinach leaves                                       |= green dye            `W|
----------------------------------------------------------------------------------------
|`c water | grapes                                               |= purple dye           `W|
+--------------------------------------------------------------------------------------+
~
END

keyword CADOREN_RECIPES_COOKS~
level 92
category undefined~
text .  1) [19506] the kobold cook              [19516] The Middle of the Cave
  2) [19506] the kobold cook              [19513] A Large Cave
  3) [  943] a fat monk cook              [  961] Kitchen
  4) [19528] the orc cook                 [19595] Kitchen
  5) [19528] the orc cook                 [19554] The Kitchen
  6) [ 6872] a minotaur cook              [ 6838] Dirty Kitchen
  7) [23747] a chubby cook                [23757] Galley
  8) [ 4902] a happy cook                 [ 4903] The kitchen
  9) [16214] a mrem cook                  [16221] Kitchen
 10) [10047] a cook                       [10091] The Kitchen of the Gentle Rest
 11) [28011] a cook                       [28006] Kitchen
 12) [ 1914] the cook                     [ 1923] The Mess Tent
 13) [23627] a halfling cook              [23614] A Busy Kitchen
 14) [19116] a very fat male human        [19123] A Narrow Corridor
 15) [19676] a medium skeleton            [19713] A Kitchen
 16) [12002] a plump looking cook         [12007] The kitchen
 17) [26156] a jolly fat man              [26166] Kitchen
  1) [ 6011] a red-scaled draconian       [ 6017] Kitchen
  2) [ 3304] an orc chef                  [ 3302] Mess Tent
~
END

keyword HEALER~
category undefined~
text Healers spend their whole life devoted to healing the hurt, curing the 
diseased and refreshing the tired. They can be found usually in towns, or 
where ever people gather. `+
 `+
 To enlist the help of the healer, you can type HEAL to see the list of 
healing services the healer provides. `+
 `+
 For example, `+
 light:    cure light wounds     1 gold `+
 serious:  cure serious wounds   2 gold `+
 critic:   cure critical wounds  5 gold `+
 refresh:  restore movement      5 gold `+
 disease:  cure disease          8 gold `+
 heal:     healing spell        10 gold `+
 blind:    cure blindness       10 gold `+
 poison:   cure poison          10 gold `+
 mana:     restore mana         10 gold `+
 headache: cure headache        15 gold `+
 uncurse:  remove curse         20 gold `+
 cancel:   cancellation         30 gold `+
 chaos:    chaotic poison       35 gold `+
 `+
 To heal yourself of poison for example, type `#`YHEAL POISON`^. `+
 `+
 To heal someone else in the same room as you are, type `+
 `#`YHEAL POISON <someone's name or part of his short desc>`^. 
~
END

EOF~
#$