#HELPFILEDATA colourcode ` security 7 END #HELPENTRIES keyword METRIC~ level 1 helpflags wordwrapped~ category undefined~ see_also RPSHEET~ text `=lSyntax:`=? metric`+ `+ This commands allows you to view your height and weight in metric. Typing in this command while metric is already on, switches to imperial representations. ~ END keyword IQUESTS~ level 92 category undefined~ see_also HELP QUEST-HOW-TO~ text .. Questing on Dawn of time - Immortal helpfile Quests on DoT are divided on 3 categories: `yMAJOR QUESTS:`=? These are quests that involve all, or most of the realm. Army invasions, falling gods, the return of Kron, etc... To keep the consistency and focus of the game, there should be only one major quest running at a time. `yMINOR QUESTS:`=? These are quests that involve few players, and not-too-much catastrophic events. A ghost haunting a house, an old enemy seeking personal vengeance, the kidnapping of a character's son, etc. There can be as many minor quests running at a time as possible, and, in fact, it is those, and not the major ones, that mostly add to the game's flavour. `yOOC QUESTS:`=? These are contests of all sorts, published through ooc channels (note to all, ooc, etc.) OOC quests may give IC prizes or not, but are also important as a means to get players involved in the game and encourage their participation. There can be as many ooc quests running at once as possible, but let's not overdose them. Use help `rimm-quests`=? to keep up-to-date with ongoing and scheduled quests. ~ END keyword QUEST-HOW-TO~ level 92 category undefined~ see_also IQUESTS IMM-QUESTS~ text .. DOs and DON'Ts to bear in mind while running quests: `y- Keep quests believable.`=? Although this is a fantasy environment, there is a limit between fantasy and toons. If at every major quest there is a new fallen god, a new threat to the world, a new 'Deus-ex-machina', soon, ALL of our quests will lose their flavour. Keep quests simple and involving. There can be fun without threatening the world. `y- Involve the players.`=? Players want to get involved. Getting something to haunt them from their past, or a secret they never thaught they had always entices them. Player histories are rich in details that can be used for hooks into quests, and they sure love it. `y- Be impartial.`=? Try to involve also the not-so-good rpers into quests, give everyone an equal chance. Anyone can run a nice quest with only good rpers, but truly good quests can take the best out of most players, even those who don't usually involve themselves in questing. Most players are only waiting for a chance. `y- Do not rush.`=? Even if you desperately want to make a certain quest happen, talk it over with the rp council first, it just may not be the time for it right now, it may get into another ongoing quest, or it may just not fit into the scheme, or don't, but we have to know what's going on if we are to create a believable, coherent environment for the players. (and everyone likes coherence and believability). ~ END keyword IMM-ONLY IMMORTAL-ONLY IMM-RP IMM-ROLEPLAY~ level 92 category undefined~ text This is a list of immortal only rp-related files: List of Quests: `#`Bhelp imm-quest`^ List of Mobs: `#`Bhelp special-mobs`^ Quest types: `#`Bhelp iquests`^ Running quests: `#`Bhelp how-to-quest`^ Truth behind our Mythos: `#`Bhelp truth`^ A Brief History of Time: `#`Bhelp brief-history`^ Leiden/Eternity History: `#`Bhelp god-leiden`^ Kirion: `#`Bhelp who-is-kirion`^ Xelton: `#`Bhelp who-is-xelton`^ ~ END keyword ROLE-PLAYING ROLE-PLAYING-HELP~ category undefined~ text . -What is roleplaying? What should I do? SEE: IC, OOC, EXAMPLEGOOD, EXAMPLEBAD, NEWBIE -How your character looks is very important. Just exactly how you would like your character to look is able to be customised by you. SEE: LONG, SHORT, NAME -How your character acts is another important part to roleplaying. Your history, race and alignment will determine to an extent how your character will act. SEE: ALIGNMENT, HISTORY, RACE -Other interest areas concerning roleplay are. SEE: LETGAIN, RPS, CLAN, QUEST, POLITICS ~ END keyword ROLE-PLAYING-SCORE AUTO-XP AUTO-EXP AUTO-RPS~ category undefined~ text You can gain experience at the dawn of time by roleplaying. Every now and then you will be rewarded for Roleplaying automatically. ~ END keyword BADEXAMPLE EXAMPLEBAD BAD-EXAMPLE~ category undefined~ text 1. Using words like 'mob' 'NPC' 'level' in general conversation. The rationale behind this is that if you are actually are an 'Orc Warrior' your life would not be based on levels, and your enemies would be real, not mobs. Bad roleplay "where can I go to kill some mobs and level?" A better way: "I am a young adventurer, and in need of excitement. I Have heard stories of a swamp invested with evil, where can I go to dispatch this evil horde." A lot will depend on your characters, personality. 2. Using a characters name before you have met them. An 'Orc Warrior' or any other person, would not know anyone's name before meeting them. Bad Roleplay: "hi, Boris I've seen you online." A better way: "Greetings sir, I am called Ilora what name are you known by." 3. Using the who list or the laston command to find out a players name. And using that name in conversation is not good roleplay. Bad Roleplay: "Yeah i saw Kith was on yesterday." A better way: "Has anyone seen a tall human, that smokes a lot?" 4. Asking or giving information on the ooc channel which is IC. Bad Roleplay: 1. ooc: "Damn ShenYang just killed me!" 2. ooc: "Does anyone know where i can get a good sword?" 3. ooc: "Ok, I'm going to attack it now, you come in afterwards." A better way: 1. ooc: There is no better way. But you can use any method of communication which is considered IC eg, say, yell, whisper 2. say: "Do you have an idea, to where I might find a more suitable sword?" 3. yell: "Enter once I have given the word!" 5. Doing a say or whisper prefixed by ooc: eg. 'say "OOC: Hi, I'm a from Melbourne."' OR 'say "OOC: sorry, typo."' 6. Putting :), :P :|, etc in a say or whisper. 7 Using emote to blatantly communicate with another character, that does not speak your language. eg 'emote say "I am Krystin, can you help me."' OR 'emote does not understand.' OR 'emote wonders if you would like to go to the reeking village.' 8. Getting protection before going hunting/to battle Bad roleplay: Asking someone to "spell you up" or "sanc" you. A better way: "I'm about to hunt down some very nasty creatures, I need all the protection I can get.. can you help me?" or: "I am going on a new adventure, do you think you could bless my travels please?" ~ END keyword EXAMPLEGOOD GOODEXAMPLE GOOD-EXAMPLE~ category undefined~ text 1. Good roleplay is essentially making decisions and doing actions in line with what your character would do, if your character was actually in that situation. These decisions will be based upon your character's alignment, the history you submit, online history, and any other goals you have previously set out for your character. Therefore you must control your character in such a manner consistent with the above criteria, irrespective of what YOU personally would do in that situation. (Always remember your character is not you.) For Example: A good lawful character, will probably stand up for weaker players even thou that character is likely to die. And a chaotic evil player, will probably attack indiscriminately without respect for age, race, class, gender, and strength of opponent. 2. Other Examples 1. A good aligned player may refuse to use a vampiric weapon because that weapon takes away life. Even thou that weapon may provide an advantage in combat. 2. A good aligned player may also refuse to use a cursed, or once cursed weapon. For much the same reasons as 1. 3. A lawful aligned player may wish to avoid conflict which is unlawful. eg, stealing, murder, revenge. A lawful player will look for solutions with in the law. 4. A chaotic aligned player will break the law as a means to an ends. A good chaotic aligned character may murder to avenge a death. 5. An evil aligned player does things which may or may not affect others, but there only consideration is for their cause. An evil lawful may bury the dead of their enemies, treat prisoners well, and in all respects act honourably within the law, but their overall cause may well harm others. 6. A neutral aligned character will tend to be indifferent towards the belief's of another character, but will be influenced by that other character's action. Evil and good aligned characters, may tend to blinded by their own causes and thus cannot sometimes see past another's belief's. Neutral character's have a unique perceptive as they see both sides of the coin. 7. A neutral aligned player might help a good person recover stolen possessions one day, and the next day may steal those possessions away. This is very much dependant on a neutral aligned player's tendency (eg lawful or chaotic), which is a very integral part of a neutral aligned players personality. ~ END keyword ALLIANCE~ category undefined~ see_also ALIGNMENT~ text Your alliance is that part of your alignment which refers to the opposites of good and evil. Please read help ALIGNMENT and see the section referring to good and evil. ~ END keyword TENDENCY~ category undefined~ see_also ALIGNMENT~ text Your tendency is that part of your alignment which refers to the opposites of law and chaos. Please read help ALIGNMENT and see the section referring to law and chaos. ~ END keyword LONG-DESCRIPTION CONTENT LONG~ title Long Descriptions~ helpflags mud_specific~ category undefined~ see_also RP LONG NAME LONG-EXAMPLE SHORT DESCRIPTION-EDITOR SHORT-CHANGE RACE~ text Your long description is what people see when they '`clook`=?' at you. A long description is generally four to eight sentences in length. Here are some rules for writing a good long description:`+ `+ `Y*`=? Use color in moderation. If you use too much color you will be asked to take it out. `+ `Y*`=? Do not put actions in your description. Eg. Draw daggers, whistle or bow etc. `+ `Y*`=? Do not put personality traits or emotions in your long description, such feelings as sorrow/joy and traits of charisma/intelligence. These are best roleplayed out. `+ `Y*`=? Do not tell your character's life story. Eg. She wears an heir loom that was given to her by her great grandmother. `+ `Y*`=? Do not include objects or clothing in your long at all. When your character dies they loose all objects and clothes on them. `+ `Y*`=? When mentioning eye color if any, prefix it with "When awake, his eyes...". When your character is alseep a player looking at you cannot tell what eye color your eyes are if your eyes are closed. `+ `Y*`=? Do not tell the reader to perform, feel or action something merely from looking at you. Eg. "You cringe in horror before this draconian." It is up to the player to decide how they react. `+ `Y*`=? Follow the race guidlines. Read help race-<your race> and read the general help file if you are confused on what your race looks like. Eg. If you are human you are not ten foot three and have wings. `+ `+ Type `chelp long-example`=? to see an example of a good long description. Use the `Ydescription editor`=? to write your long. `+ ~ END keyword NAMES~ category undefined~ see_also SHORT LONG RP NAME-POLICY~ text When people are born, they are given names by their parents which are common names within the realm 99.9% of the time. No mother can name a son DarkThorn or Dragonslayer based on his future, in which he will be a warrior of the wilderness, or a renown hunter of dragons.`+ `+ As a good parameter, think of names you find in real life. Just use some common sense, to avoid names like 'RedPuppy', 'CoolBird' and the kind that involve a noun of some sorts in them. Those are not real names, but you can use nicknames to introduce yourself, if you desire. For example, some may remember a character named Jaladyor, who called himself Kalad, amongst other names, IC.`+ `+ Please choose a name for your character that fits in line with the fantasy theme we are trying to encourage here. Don't use names from other themes like "star wars" or famous characters from books, or else the imms will politely ask you to delete and recreate with an original character name. For more information on what is apropriate to use for a name, type: `#`Chelp name-policy`^. `+ `+ If you are having difficulties and need help thinking of an original name, visit the the fantasy name generator web site at `Yhttp://spitfire.ausys.se/johan/names/`=?. There are a variety of names, many following different guidelines for naming.`+ `+ ~ END keyword SHORT SHORT-DESCRIPTION~ helpflags mud_specific~ category undefined~ see_also RP LONG NAME 'SHORT CHANGE'~ text `YPLEASE READ THIS COMPLETELY BEFORE ASKING FOR A SHORT DESCRIPTION!`=?`+ `+ A short description is what people will see when they walk in the room. It is how you will appear to everyone else. To this end it is very important, it is preferred that you have a long description before you get a short description, but sometimes an imm might offer to set your short before you have a long. DO NOT ask for a short description until you have written or atleast attempted to write a long description (see help long for more on long descriptions).`+ `+ `GSHORT DESCRIPTION RULES:`=?`+ * Your short must have your race in it.`+ * Must show your gender.`+ * No eye colour is allowed (simply because eyes are closed when sleeping).`+ (avoids messages like 'a tall elven woman with green eyes is asleep here.')`+ * A short description `#`Rcannot`^ include information about your behaviour or how you react to a particular player.`+ * No `#`Gclothing`^ in a short description since that is seen in your equipment list when someone looks at you and also when you die, would cause your short to be incorrect.`+ `+ `WConventions used in short descriptions:`=?`+ * If the words woman or man is used in a short but no race is specified, then the race of the player with the short is human. * If adjectives like beautiful or ugly are used to describe a particular player that is in comparision to the race of that character.`+ e.g. "a beautiful alaghi female", is beautiful by alaghi standards even though all alaghi may appear ugly to a human for example.`+ `+ Examples of good short descriptions:`+ "A tall and slender male elf"`+ "A dark-skinned woman with flowing black hair"`+ `+ Examples of bad short descriptions:`+ "An elf with green eyes"`+ - cant see eye colour when they are sleeping`+ `+ "An intelligent elven lady is here."`+ - not everyone can tell someones intelligence by looking at them.`+ `+ If you are above level 10 and only have a generic short description, you are required to get a short description as soon as an immortal is available to set one for you, you may be asked to write a long description as a result.`+ `+ ~ END keyword IC IN-CHARACTER~ category undefined~ text IC stands for "In Character". What does this mean? Well the most comprehensive explanation can be found in the newbie document. (help newbie) but for a quick definition IC stands for those actions and things your character would do and does. IC makes specific distinction between what you in real life would do as to what your character might do. For help on what your character might do, some guidelines can be found in (help alignment) It is stressed these are guidelines only, and in no way applicable to everyone, they provide general help. While playing the game characters must always act in character. This is a roleplaying MUD and roleplaying is required not optional. `CSEE: ALIGNMENT, NEWBIE, OOC, CONTENT ~ END keyword OOC OUT-OF-CHARACTER~ category undefined~ text `=? OOC stands for "Out of Character". What does this mean? Well OOC is you. When talking on the OOC channel you talk about real life issues, real life things, this is OOC. Broadly speaking it is bad form to use OOCly gained information for IC (help IC) purposes. You must keep you and your character separate. If someone kills your character for example, abusing them on the OOC channel is considered bad form, and may be punished by moot (help moot) or worse. Please keep IC and OOC separate and everyone will enjoy themselves a lot more. `CSEE: ALIGNMENT, NEWBIE, OOC, CONTENT ~ END keyword ALIGNMENT-HELP~ category undefined~ see_also LAWFUL-GOOD LAWFUL-EVIL NEUTRAL-GOOD TRUE-NEUTRAL CHAOTIC-EVIL NEUTRAL-EVIL CHAOTIC-GOOD CHAOTIC-NEUTRAL LAWFUL-NEUTRAL~ text `=? Your alignment is extremely important please read the help file relating to your chosen alignment. If you have alliance of 3 and a tendency of 3 read the help file 'LAWFUL GOOD'. The other help files make good reading besides. Law vs Chaos (tendency) Good vs Evil (alliance) --------------------------------------------------------------------------- +3 = Totally Lawful, no exceptions +3 = Totally Good, no exceptions +2 = Mostly Lawful +2 = Mostly Good +1 = Neutral with Lawful Tendencies +1 = Neutral with Good Tendencies 0 = Totally Neutral 0 = Totally Neutral -1 = Neutral with Chaotic Tendencies -1 = Neutral with Evil Tendencies -2 = Mostly Chaotic -2 = Mostly Evil -3 = Totally Chaotic -3 = Totally Evil `CSEE: ALIGNMENT-DEFINITION For an explanation of what alignment is in general. `CSEE: ALIGNMENT-CHANGE For information on changing alignments. ~ END keyword ALIGNMENT-DEFINITION~ category undefined~ text `=? Alignment is used to represent the values and beliefs that are inside each Player Character (PC) to help explain why they act the way they do. This applies to ALL actions performed by EVERY PC - including the slaying of mobs, talking in the pit, helping other PCs with advice/equipment, or assisting in Corpse Retrievals (CRs). The following definitions should be consulted for you to pick the proper label for the way you plan to act on Dawn of Time. Once an alignment is selected, actions performed outside that alignment are punishable by alignment changes, loss of experience, and worse - so choose wisely! Role-Playing (RP) means you must learn to keep separate your personal alignment from that of your character, unless of course you have chosen to RP a character with the same alignment as yourself. A high level summary: Law/Neutral/Chaos is the means and Good/Neutral/Evil is the result or your actions. `GLaw vs Chaos `c------------ The standard Cop versus Criminal philosophical differences. Law - The belief that in order for happiness and safety to exist, a set of external laws must be followed and obeyed, regardless of the consequences. A lawful character believes that all laws must be obeyed for society to prosper, including those laws that he does not agree with. A lawful person does not tolerate those that break the law. Chaos - The belief that laws and strictures restrict the happiness of an individual, and society will be better off without these restrictions. In order for a person to achieve the most in life, they must not be held back by restrictions imposed by others, and they should be allowed to do whatever they feel like doing. Neutral (Law/Chaos) - This is either not being able to understand the concept of a society's laws [wild animals]; or having a personal set of laws to live by that are close to that of society, but not identical. This can be simplified to "Laws are important, but I don't mind breaking little laws, or breaking laws in small ways". They are always true to their own personal set of laws. `GGood vs Evil `c------------ Good and Evil are opposites and seek to destroy each other. Good - The belief that by being fair, just, and nice to others, one should receive the same treatment in return. A good person places the needs of others before their own needs, and as long as everyone acts this way, the world will be a better place. A good person does NOT tolerate the actions of evil people, because it places the good person at great risk to have someone around that is selfish and does not place the needs of others before their own. Good always seeks to destroy evil, and never harms other good people. Evil - Evil people lust for pain and suffering, and feel they must dish it out, before they get it. Do unto others BEFORE they do unto you. The evil person actually enjoys being cruel to others, so has no second thoughts of performing evil acts for the entertainment value alone. The evil person does things solely for their own benefit, always placing their needs above the needs of others. Evil people have no difficulty destroying other evil people, as well as good people, if it benefits them. Neutral (Good/Evil) - The neutral philosophy advocates that both of the opposing philosophies of good and evil are too extreme. A neutral person is open to all ideas, and either strives to keep a balance between good and evil, by always siding with the weaker, or treating both sides equally, thus not endorsing one over the other. ~ END keyword LAWFUL-GOOD~ category undefined~ see_also ALIGNMENT~ text `=? The LG person completely believes in the laws of their society, and most societies in general. However, this attitude is modified by the fact that the LG person also looks at the SPIRIT of the law, as well as the letter of the law. They would like to see the laws that they are familiar with applied universally, regardless of the situation. They will seek out and destroy evil ONLY as permitted by the laws of society. Ex: City Guard ~ END keyword LAWFUL-NEUTRAL~ category undefined~ see_also ALIGN~ text `=? Like the LG person, the LN also completely believes in the Law. But they are focused on the LETTER of the law. If they give their word to someone, they will honour it - regardless of treachery on the other's part. They feel that ALL laws should be obeyed; regardless of the intent behind it or even the overall merit. They live to follow orders. Ex: Judge ~ END keyword LAWFUL-EVIL~ category undefined~ see_also ALIGNMENT~ text `=? As with other Lawful types, they too believe in Law. However, they work within the laws to benefit themselves. They do whatever is necessary to advance within society's hierarchy, as giving orders puts them in a place of power. They will sometimes honour the letter of the law, and sometimes the spirit of the law - depending on which is to their advantage. The laws they follow are external laws dictated by their society, but they find a way to be as cruel as possible within those laws. Ex: Mafia Boss ~ END keyword NEUTRAL-GOOD~ category undefined~ see_also ALIGNMENT~ text `=? External laws are not as important for the NG person. Their focus is more on what is good for society in general. They take the long view when considering the implications of their actions. These folks will take the time to consider an action before acting on it. They do what they do for the overall good of society, even if they need to break a few laws to do it. Ex: Robin Hood ~ END keyword TRUE-NEUTRAL NEUTRAL-NEUTRAL~ category undefined~ see_also ALIGNMENT~ text People of this alignment are for the overall balance of the universe. Law, Chaos, Good, Evil; all are irrelevant. ANY will be used to maintain WHATEVER is seen as the balance to that person, and this can be a VERY extreme view. A true neutral realises that there cannot be life without death, and there cannot be good without evil; a true neutral can either always take the side of the underdog, or just treat everyone equally. Ex: Arbitrator ~ END keyword NEUTRAL-EVIL~ category undefined~ see_also ALIGNMENT~ text They take the long view on what is best for themselves. Contrary to most people's thinking, this is the nastiest of the evil alignments. This is because all NEs are following some predetermined, 'selfish' goal. If you can find out what this goal is, you have half a chance of predicting what they will do. Many NEs have a personal code of honour that can make them seem LE, but because in the end there can be only the self, it places them firmly in the NE camp. They follow their own internal rules to maximise the cruelty and destruction they can perform to those around them. Ex: Informant ~ END keyword CHAOTIC-GOOD~ category undefined~ see_also ALIGNMENT~ text `=? The CG if more concerned with the Good of the self. They will happily ignore any law that restricts their personal freedom. They tend to take the short view of their actions, never considering the long range consequences. They like to defend other's individual rights as well, even if those others DON'T want their rights defended. They do not stand by and let evil take advantage of good for any reason. They will seek out and destroy evil at will. Ex: Vigilante (Dirty Harry) ~ END keyword CHAOTIC-NEUTRAL~ category undefined~ see_also ALIGNMENT~ text These people are fully into Chaos. They don't care about the good and evil of their actions or even the world; they just want Chaos to flow freely. This does not mean acting on whatever whim comes along - CNs can have a long range plan. One year they could start a peasant revolt against a tyrant; and then come back in a couple of years and help with a military coup. As long as there is a state of upheaval and confusion, they're happy. They are typically loners. Ex: Mercenary ~ END keyword CHAOTIC-EVIL~ category undefined~ see_also ALIGNMENT~ text These folks are into evil in and of itself. They don't really look to the future. If they can cause pain and suffering right now, they do it. Strength is all important - might makes right, and all that. Anything to further the spread of evil and destruction, even if it means death in their own group. CEs that are truly dedicated to the cause tend not to live very long. Ex: Serial Killer ~ END keyword QUESTING QUESTS~ category undefined~ see_also AUTO-QUEST~ text There are a group of immortals who are responsible for providing both individual and group quests for mortals. The wizlist (type wizlist) has information on which immortals to approach if you would like an individual quest, otherwise quests are held at the discretion of those immortals responsible. When asking for individual quests provide a note or email outlining your idea to the immortal responsible, please do this first as it makes things a lot easier for the immortal. The ADMIN may also be approached for quests and or any other concerns. (help ADMIN) NEW: Automated quests are currently being added into the game! See the associated help files for information. ~ END keyword AUTO-QUEST AUTOQUEST AUTOMATED~ category undefined~ text Several automated quests are in the process of being added to the game. Automated quests are puzzles of sorts, often with nice rewards at the end. The rewards can vary, including things like experience points, special magical items, gold, and other fun stuff. Some of these quests will be all problem solving and puzzles, while others may involve combat. Often quests can be solved through a combination of both. There will even be some in which they can be completed in different ways. Some quests are confined to one area, while others may have you travelling all over the realm. There is one main rule for automated quests. NO OOC HELP! This means that your character must figure out the quest on their own. You may only get help in an IC way. Don't ask questions like 'I seek the way to get to the end of the dungeon east of town' or anything that involves a full rundown of how to complete the quest. You may ask questions IC that will help you - For example, part of the Ronar's Tomb quest requires you to gather certain items and give them to a mob. You will likely need to do some roleplaying and exploring to find these items unless you already know the mud areas very well, and it would be alright to ask 'Might you know where i can find a rosebush? For I am hired by one who is looking to use its petals as a spell component.' This is not meant to make the quest harder, but rather to encourage roleplaying and ensure that the sometimes powerful rewards are not obtained by someone who has cheated. Some brief information about each quest follows: `# `BRonar's Tomb`=? Seek out the undead founder of Mekali and his great treasure. Recommended for levels 60+. Begin by speaking to the story teller in Mekali. `s(Quest by Reave) `BThe Legend of the Unicorns`=? Find the beautiful and legendary unicorns, and the magical lands and creatures they protect. Begin by speaking to the storyteller in Mekali. (Quest by Anita, Story by Lyne) `BThe Talisman of Learning`=? Find the storied Talisman of Learning, a relic to help you with your studies. For all levels, especially those under level 10. `s(Quest by Anita) `BHave the amalgum shield made`=? Ask the Mrem blacksmith to make you an amalgum shield and quest for its ingredience. `s(Quest by Anita) `BTime shift and Unicorn's treasure`=? Find out more about the time shift, and search for some unicorn stuff. You can begin it talking to citizens or to Dzagari's healer. You might want to visit the Silver Temple Library also. `s(Quest by Ylerin) `BQuest for the Cloak of Shadows`=? Find out where to begin your search at the bartender in Dzagari. This is intended for level 50 and up. `BQuest for the Scimitar of Dancing Flames`=? Find out where to begin your quest at the Paladin in the fishing village . This is intended for levels 75 and up. `BLord of the Sands`=? There is a hidden burial crypt somewhere in the desert. Rumours have it that the nomads there have a map.... `BAarislan quest`=? Discover the land of childhood daydreams and delights, and perhaps even rescue a young damsel in distress. You'll need to brush up on your animal knowledge at the zoo to get started. Level range - suitable for all, ideal for under level 30. ~ END keyword LETGAINED LETGAINING~ helpflags wordwrapped~ category undefined~ see_also NEWBIE SHORT-DESCRIPTION LONG-DESCRIPTION ROLEPLAY HISTORY REQUESTLETGAIN RPSHEET~ immsee_also -LETGAIN~ text To be letgained you must send to immortals of Dawn of Time a character `=_history. Once received and approved you will be letgained.`+ `+ A character that is letgained is able to PKILL and will receive extra experience when killing mobs. Characters that are not letgained cannot obtain any level higher than level 26. Although you still will recieve roleplaying experience. `+ `+ Why is there this obvious disadvantage to non-letgained characters, well... We would like to see everybody submit histories and be letgained, but we realise some people may find this tiresome, submitting histories before your character can progress in levels. So rather than make it a requirement that you must submit a history. We give you the option to submit your history when you are ready. `+ `+ Notes:`+ - If there isn't an immortal online to letgain you, and you would like to be letgained at the earliest convenience, you can request to be letgained even if you are offline. Check the help for `=_requestletgain.`+ - You must also have a history if you wish to be in a clan`+ - Non-letgained characters are unable to PKILL but are able to be pkilled.`+ - You are required to have your `#`Yrpsheet`^ filled to be letgained.`+ ~ END keyword HISTORY~ category undefined~ see_also HISTORY-REQUIREMENTS HISTORY-EXAMPLE HISTORY-INFO MYTHOS~ text Before you can become letgained, you must write and submit a history to the history mailing list. Basically a history is to prove to us that you have put some thought into your character and his/her development, and it also gives us an indication of your role-play ability. We like to see that people have some understanding of what this mud is about before they are able to PKILL, join CLANS, and receive other benefits that are given to letgained characters. A decent history should be about 30 lines, roughly 400+ words. Do read the `#`Chelp HISTORY-REQUIREMENTS`^ before you write your history. That file shows what we expect in your history. Your history can include but is not limited to where your character came from, how he grew up, who he was in contact with, how he began training, and how he wound up in Mekali/Dzagari if he wasn't born there. We encourage you to be creative when writing your history. If you want background information for DOT to base your history on, type `#`Chelp MYTHOS`^. You will not be penalized if you put something that is not accurate in your history, so if in doubt, feel free to put it in. We will correct you if you are too far off base. For an example history type help `#`CEXAMPLE-HISTORY`^. For further information on what a history is and some roleplay aspects of one, type `#`Chelp HISTORY-INFO`^. `#`rDo NOT send your history as a Word document, or any attached document.`^ Plain text only please, and put it in the body of your email. If you do send it as something other than text in the body of your email (preferably formatted), your history will most likely be ignored. Send histories to the Dawn of Time histories mailing list, `#`Cbe sure to include your `Ycharacter's name `Cin the subject`^. The mailing list address is: `Rdawn-histories@dawnoftime.org `=? ~ END keyword EXAMPLE-HISTORY HISTORY-EXAMPLE~ category undefined~ see_also HISTORY HISTORY-INFO~ text `GHistory for Raeskan.`=? Raeskan, is originally from a farming community, some distance northeast of Mekali. His first 14 years of life were spent tilling the land and helping with farm medial chores. His parents were not a god faring couple, quite the opposite actually, they believed that no god or gods existed and that a man made his own path in the world. Raeskan for the most part agreed with them and has taken this into to his heart. Unlike his parents Raeskan does not believe in the ways of law. Sure he abides by them in public, but he has a disregard for laws and other people. He cares only for himself and how he can benefit himself. At age 15 Raeskan was an accomplished liar and part time thief. Stealing pies and apples from local stores he did so not from hunger but because it was exciting, the thrill was what he craved. A little known fact Raeskan was also the community peeping tom. It was clear to those that knew him best that Raeskan was struggling, his father figure was lacking in strength. His words often drove Raeskan to worse deeds. At the end of his 16 year Raeskan had a disagreement with a fellow worker at a nearby farm where Raeskan had found a job. The disagreement was violent and a fist fight insured, Raeskan was outmatched and beaten hard by the much stronger boy 'gladamere', although not physical hurt bad his pride had taken a pounding. Life went on for Raeskan and the incident was long forgotten. In his early 17 year Raeskan was caught stealing money from the baker, he was ordered to publicly apologise and to pay the baker back. The apology was to be made to the whole community in the town square at noon. Raeskan had agreed that he would do this and he was expected... noon came around and the towns people had gathered, they waited.. Suddenly a figure appears running, it is the bakers son 'muchor' ..His words are garbled and it takes time to calm him down to understand. Muchor speaks : 'its gladamere, hes dead face up in a ditch just out of town.. All his clothes are missing and there is much blood running form a stab wound in his back.' the crowd gasps together and the rumours spread like wildfire. Some 10 leagues south Raeskan strides confidently on, his past behind him a new life ahead. 2 people share Raeskan's mind, his quite and likeable daylight form, of the young naive youth. And his alter ego of the merciless thief and killer. The only unanswered question is who will have Raeskan's heart. ~ END keyword TOPRP TOP-ROLEPLAY TOP-RP~ level 92 category undefined~ text `=lSyntax: `=?toprp`1`1This command sorts and lists the people with a Role Playing Score of over 10K, excluding immortals. If you are on the list, your score will automatically be updated within 10 minutes from the time you log off. Those that haven't logged on with the past 8 weeks or are permkilled will be removed from this list. ~ END keyword LETGAIN-MOOTS~ level 93 category undefined~ text Moots are an integral part of the roleplay system here. Part of any letgain is using some creativity to write a history for a character to explain where he/she is from and what has happened to him/her. It has been a common belief amongst many imms that large moots to the lower level characters are beneficial to encouraging roleplay without giving them an unfair experience advantage. It is quite common for someone under level 10 to earn 300+ xp from a kill, and 100+ rps for 10 steady minutes of roleplay. Here is a table created for reference of the size of moots to be given, depending on the quality of the history. `1`C Level Range Moot Range`Y =========== ==========`=? 1 - 10 300 - 1500 11 - 20 200 - 800 21 - 30 100 - 500 31 + 50 - 300 ~ END keyword SHORT-CHANGE~ level 1 helpflags wordwrapped~ category undefined~ text Short descriptions identify the most prominent aspects of your character, and are what other characters use to identify you on sight when you walk into the room. Because of this, changing your short description isn't something allowed on a frequent basis. But it is understood that perhaps changing your short description is required to further your character development. `+ `+ In order to change your description, you must have a good roleplay reason why you wish for it to change. Keep in mind that people refer to your short description as it being you, so drastic changes are not always granted. `+ `+ If you think you have a valid reason to change your short description, `#`MNOTE TO SUPPORT `^ with your request for the change and `#`Groleplay reasons`^, and a member of the Support Council will get back to you. Please, include your `#`Ypresent short`^ in the note. ~ END keyword HISTORY-INFO~ level 1 category undefined~ see_also HISTORY HISTORY-EXAMPLE~ text The History is the most important aspect of your character. It is more important than attributes, more important than skills and spells, more important than any equipment. You ask why? The reason is pretty simple: it is the history that gives your character a meaning, a life of its own. Let us elaborate on that. Role-play means pretending you are someone else, in a fantasy, a different, world. Someone that can be totally different from you. Tons of fun come from that. Now, we can only play as someone else, if we know that someone. So, we need to know his life, what happened to him, how he thinks. In other words, in a way, it is more important to describe how your character means than where he was born, or who killed his mother How did he feel in the most important moments of his life? How will he act now? Those are the questions you should think when you are writing about your character. A history does not have to be long, though a one paragraph history will hardly say much about your character. A history should be as long as you think is necessary to describe your character's way of thinking. And that is as important to you as it is to us. Let me give you an example to illustrate what I mean: A history that says 'I was born in an elven village, saw my parents be killed by orcs, and left to explore the world' can have many different meanings. One, your character might hate orcs now, for what they did. Second, he may love them, if his parents were such monsters that their deaths were a blessing to your character. Three, he may have suffered with his parents deaths, but then he realized his parents left him an enormous inheritance and, ah, well, pity they died, but life goes on. With that example, I hope to have shown you that your character psychology is what makes a difference between your elf and another player's elf. As you describe how your character think, his actions, his alignment begins to make a lot more sense. Often, it is the history that defines his alignment, that retouches it, and explains why someone is evil, good, lawful or chaotic. Thus, a History's purpose is to tell, not only us, but you too, who your character really is. Its purpose is to help you make a full character, with some idiosyncrasies of his own, and allow you to have the most possible fun with him. Its purpose is to make your character more than a bunch of bytes. ~ END keyword NOBLES~ level 1 category undefined~ see_also NOBLE-COMMANDS~ text `#`^ The nobles of Dawn of Time are a select group or mudders whose excellence in roleplay and their positive influence to the mud have been recognized. Nobles have been given the power and authority to reward and remove experience from other players, based on observed roleplay. The nobles get their power through anonymity and being inconspicuous. `+ `+ Our Nobility system does not include noble applications. To become a noble, you must be invited into the group by existing nobles. `+ `+ ~ END keyword NOBLE-COMMANDS~ level 1 helpflags noble~ category undefined~ see_also _MOOT VOTE AUTOVOTE NTALK NTELL DLOOK NSPEAK FROMNOBLE MOOT-TABLE~ text `#`CNoble commands:`^`+ `+ help _MOOT `+ help VOTE`+ help AUTOVOTE`+ help NTALK`+ help NTELL`+ help DLOOK`+ help NSPEAK`+ help FROMNOBLE help MOOT-TABLE ~ END keyword _MOOT~ level 1 helpflags noble~ category undefined~ see_also NOBLE-COMMANDS~ text `=lSyntax:`=? moot <character> <type> <votes> Only nobles can moot, a moot gives you experience points for good Roleplaying or takes away experience points for bad roleplaying.`+ This command starts a moot of one of the following types: 1)reward - Used to grant or remove experience points from a character for good or bad role-playing. The number of experience points of the moot is specified in <votes>, and it takes over 50% approval to pass. 2)induct - Used to grant noble status to a non-noble character. It takes 2000 votes to start, and requires a 70% approval to pass. 3)outcast - Used to remove noble status from a character. It takes 4000 votes to start, requires a 80% approval to pass, and requires at least 5000 approving votes to pass. The initial votes to start any type of moot do NOT count in the approval totals. ~ END keyword NTELL NREPLY~ level 1 helpflags noble~ category undefined~ see_also NOBLE-COMMANDS~ text `=lSyntax:`=? `+ ntell <player> <msg>`+ nreply <msg>`+ `+ Ntell is generally used for nobles to tell a player some information regarding their roleplay or a general warning. This type of tell when used can be seen by ALL nobles on the noble channel.`+ `+ Nreply is used when the player responds back to the noble which also shows up on the channel, again all nobles see this reply.`+ `+ ~ END keyword VOTE~ level 1 helpflags noble~ category undefined~ text `=lSyntax:`=? vote <favor|oppose> <votes> Allows you to cast your votes for the current moot in progress. You may only vote once per moot. `CSEE: NOBLE-COMMANDS ~ END keyword NTALKING~ level 1 helpflags noble~ category undefined~ see_also NOBLE-COMMANDS~ text `=lSyntax:`=? ntalk <msg> Will send a message to all online nobles. Your name is not shown, this channel is not for conversations other than about role-playing. ~ END keyword NSPEAKING~ level 1 helpflags noble~ category undefined~ see_also NOBLE-COMMANDS~ text `=lSyntax:`=? NSPEAK <msg> This command allows a noble to send a global message to everyone on the mud. Use this command only on occasion, and when you use it give one sentence explanations. I.E. If someone asks what was that moot for and it isn't already obvious, do an nspeak to explain in one sentence. Do not get into an argument, and do not abuse nspeak, all nspeaks are logged. ~ END keyword HISTORY-REQUIREMENTS HISTORIES-REQUIREMENTS~ level 1 category undefined~ text . `#`WHistories Requirements`^ - `#`CDefine your character's `Wpersonality`C. Go deeper than alignments, add idiosyncrasies, quirks, and the kind (help history-info).`^ - Your character must have a `#`Wlife goal`^, everyone does. It may be simple or complex, but he/she must have a reason to live. Revenge as a character's only goal should be avoided, since that is a short-termed goal, and usually a side one. - A history has a minimum requirement of `#`W30 lines `^(around 400 words). - Your character should be `#`Wactive `^in your history - do not keep him/her sitting, watching events happen before him/her. - Work out your character's `#`Winterests`^. Think of hobbies, work, and what else he/she does in life apart from killing mobs. Do not kill your character of boredom by keeping him studying spells and skills non-stop all his life. - Unless there is a good reason to, you should know your `#`Wrace`^, and some of its mythos (help race). - All characters are born in `#`WMythrin`^, in one of the existing `#`Wkingdoms`^ (help kingdoms). Your character cannot come from other worlds, or fictitious realms. You can choose one of the main cities (help cities) of Mythrin, or think of a small village, which you can name as you seem fit. - Unless there is a reason not to, your character has a `#`Whome`^, a place he/she came from. - You cannot `#`Wdestroy `^your character hometown, by any means. - All Mythrin gods are in `#`Whelp god-list`^. Do not "create" new gods in your histories, and treat them as if the whole of Mythrin follows them. If you want to have a particular view of the world, talk to an immortal `#`Gprior`^ to writing your history. - There is no such thing as `#`Wreincarnation `^from one character to another. Memories disappear when a character dies permanently (that is, permkilled or deleted). - You cannot be of any `#`WNPC race `^(help npc-races). - The only races that can `#`Winterbreed `^are listed in 'help interbreeding'. No other race combination can produce offspring. - Remember you begin at `#`Wlevel 1`^, in a town (Mekali or Dzagari). Find a good explanation for that, and keep in mind that it is impossible for your character to be the most powerful mage among elves. - Keep in mind your beginning is `#`Whumble`^. Most don't know you, so you are not a great hero in these part of the world. Also, you cannot be a `#`Wking`^, prince, emperor, or any ruler of any part of the world. Nor the son of a `#`Wgod`^, nor the favorite paladin of a goddess. If you want to be something, build that out IC. - `#`WGrammar `^is not a requirement, and you need not be a great writer :) - You spend 15 minutes writing your long description. Why not spend 30 minutes `#`Wthinking `^of your character? ;) ~ END keyword NOTICE-BOARD BOARD NOTICEBOARD~ level 1 category undefined~ text .. How to write a notice on our boards ----------------------------------- Write a `#`Cnote to RP`^ with the notice you want to post. The note's `#`Csubject `^must include the `#`Clanguage `^it will be written on, and the `#`Cboards `^on which you want your notice posted and the `CIC time`^. Presently, we have two notice boards: one in Mekali, and one in Dzagari. An example: ============================================================================= [999] Hrast: `#`Wnotice for Dzagari's board, language: orc`^ Sun Dec 31 23:59:59 1999 To: `#`WRP`^ ----------------------------------------------------------------------------- Day of Despair, 8th the Month of Winter in the year 1220 AK. (Written with blood) You elf filth leave this town now, or suffer the consequences. `#`RHrast, the mad orc`^ ============================================================================= ~ END keyword QUESTER QUESTER-FLAG QUESTER-STATUS~ category undefined~ text `#`B The Quester Status`^ `+ `+ By becoming a quester, you are telling us that you want to be part of quests and autoquests, no matter how dangerous they can be. No matter if it takes you to cold death. And that you will have fun, even then. `+ `+ Some mobs, within dangerous autoquests, will only recognize and react to questers. All non-questers will be magnanimously ignored by them. Immortals running quests that may lead to some sort of loss will check if you are a quester, before taking you to danger. Some autoquests will not be able to be done by non questers. And the immortals will have less tendency to actively promote questing with non questers when players that are questers are logged on.`+ `+ Non-questers will be respected (by both mobs and immortals) in their wish to not be involved in any quest that may harm them in some way. `+ `+ Be careful, once this status is turned on, it cannot be turned off! And to get it removed will cost you at least `#`R-5000xp`^. `+ `+ Thus, do not take the decision of becoming a quester lightly. `+ `+ Note: For your information the original reason for the quester came from that some players complain constantly on ooc when a quest doesn't go the way they think it should and that they were dragged into the quest without wanting to be. If you are that type of player please do NOT turn the quester flag on.`+ ~ END keyword IC-HOUSES IC-HOUSES-PRICES PRICES-IC-HOUSES NEKKO-GAREN HOUSE~ level 92 category undefined~ text .. `#`G Nekko Garen's Houses`^ The IC Houses project allows players to buy houses ICly. There is a set of building rules, that can be found as an obj in each IC House area. There will be one IC manager for each area, they being also the actual builders. Buyers are to send detailed descriptions of their rooms, objs, and mobs, to the builders, in an atempt to simplify as much as possible their work. There are presently two IC houses areas: Area Vnums Location Responsible ---- ----- -------- ----------- `BThe Ironmaul Estates `b15500-15699 Southwest of Mekali Balin (aka Alric) `BThe Lapis Caverns `b11300-11499 Southwest of Dzagari Mastif`^ ICly, the boss and owner of the project is Nekko Garen, a merchant gnome (vnum 6800) that lives in the Silver Temple. Nice fellow, who likes gold. The lots are sold as vnum lots (1 room + 1 mob + 1 obj), the price (i gold) of each vnum, and the IC managers are listed below. `#`CMekali's Houses (Mekali) Lapis Caverns (Dzagari) `c------------------------ ----------------------- Resp.: Balin Resp.: Mastif `W 1 vnum 6,000 1 vnum 3,000 2 vnums 13,500 2 vnums 11,800 3 vnums 21,000 3 vnums 18,500 4 vnums 31,000 4 vnums 27,500 5 vnums 46,000 5 vnums 41,000 `^ Obs: Yes, Dzagari's are 10% cheaper :p A list of basic furniture will be provided if the player doesnt want to use his onums for chairs/tables. Prices (in gold) are as listed below. `#`CFurniture Price `c--------- -----`^ Lamp 50 Chair 100 Table 150 Bed 200 ~ END keyword IC-HOUSES-BUILDING-RULES BUILDING-RULES-IC-HOUSES IC-HOUSE-BUILDING-RULES IC-HOUSE-RULES HOUSE~ level 1 category undefined~ text When writing the descriptions and characteristics of your rooms, mobs, and objects, make sure all them follow the below rules, `#`Rbefore`^ handing them to the builder manager. `#`cRules: 1. `^All descriptions must fit into a fantasy world setting. `#`c2. `^All items must be either trash or furniture. The later must have normal healing bonuses. `#`c3. `^All mobs must be level one, and must not have any additional immunities, offensive flags, etc, that are not naturally part of the race (ie, a cat is naturally fast, so that is allowed; cats that have permanent sanctuaries would be unthinkable). `#`c4. `^All normal building rules apply here (such as no proper names in room's names, etc). `#`c5. `^Things must follow common sense - that means no elephant pets. `#`c6. `^It is allowed to have a small plaque with the house's owner name on the exit description to his door. `#`c7. `^Doors must be normal ones, no special locks allowed. `#`c8. `^Rooms must be normal ones, no 'no_recall', 'noscry', etc, rooms. Healing bonuses must also be normal. `#`c9. `^Any attempt to cheat these rules means the loss of rights for buying houses, forever. `#`CSEE: IC-HOUSE-PRICE`^ ~ END keyword IC-HOUSES-PRICES IC-HOUSE-PRICE~ level 1 category undefined~ text Prices (in gold) are as listed below. `#`CMekali's Houses (Mekali) Lapis Caverns (Dzagari) `c------------------------ ----------------------- Resp.: Kioras Resp.: Kioras `W 1 vnum 6,000 1 vnum 3,000 2 vnums 13,500 2 vnums 11,800 3 vnums 21,000 3 vnums 18,500 4 vnums 31,000 4 vnums 27,500 5 vnums 46,000 5 vnums 41,000 `^ A list of basic furniture will be provided if the player doesnt want to use his onums for chairs/tables. Prices (in gold) are as listed below. `#`CFurniture Price `c--------- -----`^ Lamp 50 Chair 100 Table 150 Bed 200 `#`sVnum means 'virtual number'. They identify each room, mob and object in the game. Vnums for each of those are treated separetely, so a room can have the same vnum of a mob, and an item. In other words, `W1 Vnum = 1 room + 1 mob + 1 object`s.`^ ~ END keyword DELETE~ level 92 category undefined~ text .. ~ END keyword ALIGN-REQUEST ALIGNMENT-REQUEST REQUESTED-ALIGNMENT~ level 92 category undefined~ text `#`MRequested alignment changes: `rDone - by Yonae `BCharacter:`=? Devlin `BDate:`=? Oct 19 `BTime:`=? 19:05 `mFrom:`=? `mTo:`=? `sReasoning:`^ Hey i mad a mistake with choosing my alignment i would like to roleplay a chaotic good avian. basically my char is a good cleric who likes to help the innocent. `rNote forwarded by Yonae to Astyriath`^ ~ END keyword DLOOK~ level 1 helpflags noble~ category undefined~ see_also NOBLE-COMMANDS~ text `=lSyntax:`=?`+ DLOOK <player>`+ `+ This command is used to look at a player's long description and short. You will also see Race and Class when you 'dlook' someone. Useful for helping roleplay environment look consistent and that the descriptions comply with help LONG and help SHORT.`+ `+ ~ END keyword FROMNOBLE~ level 1 helpflags noble~ category undefined~ see_also NOBLE-COMMANDS~ text `=lSyntax:`=?`+ note FROMNOBLE`+ `+ This is a command used after 'note subject' that masks the author of the note so it appears "from a noble". All notes that are sent FROMNOBLE are copied to all nobles. Make sure if writing these notes they have a tone of respect and diplomacy. Mainly used to inquire about missing pkill notes, it is a good idea when using this command to put down the bottom of the note from an annonymous source. Ie. The Nobility.`+ `+ ~ END keyword MOOT-TABLE~ level 1 helpflags noble~ category undefined~ text The Moot Table.`+ `B*******************************************************************`=?`+ `+ `=?For a roleplay of say 20 to 40 minutes: `+ `+ `YExcellent Good Fair Average GoodAttempt`+ `+ `YNewbie rp lvl 1-10`=? ......450 400 350 300 200`+ `+ `YSeminewbie lvl 11-20`=?......400 350 300 200 100`+ `+ `YAmateur lvl 21-40`=?......375 250 200 100 60`+ `+ `YExperienced lvl 41-80`=?......200 175 90 60 40`+ `+ `YExpert lvl 81-91`=?......100 50 25 10 5`+ `+ NOTE: This is a guideline for mooting, Mooting is a good thing! `+ `+ `B*******************************************************************`=? ~ END keyword TRAITS CHARACTER-TRAITS~ level 1 category undefined~ see_also RPSHEET LETGAIN~ text .. `#`WCharacter Traits`^ When creating your character, you will surely imagine him/her with a specific personality, with quirks, and an original way to see the world. You might also imagine him/her with some interesting physical attributes that will add some spice to your roleplay. This list of traits is here to help you choose those special aspects of your character. They are mainly suggestions, you are free to think of new ideas, as far as they are consistent with our settings (fantasy, medieval one). If you wish to discuss any new ideas, send a `#`Wnote to rp`^. As you will see, some of the traits have alignment restrictions. That means if you have one of those, you cannot choose that trait. Some of them may not be strictly in accord with your own view of that trait - human psycology is complex after all - but that's how they will be treated in this game. In order to be letgained, you will have to choose at least 3 traits. 50% (rounded up) of your traits must be personality traits. `#`RPersonality Traits`^: help personality-traits `#`RPhysical Traits`^: help physical-traits ~ END keyword JOBS SHOPS~ level 1 category undefined~ text .. `#`WWhat do you want to know about jobs and owning a shop?`^ `#`BWhat is the job and shop system: `^help job-what-is `#`BHow does it work: `^help job-mechanism `#`BWhat are the rules: `^help job-rules `#`BHow to set prices on items: `^help job-item-prices `#`CIMM-SEE: job-application job-location`^ ~ END keyword RPSUPPORT-GUIDLINES~ level 1 helpflags rpsupport~ category undefined~ see_also RPSUPPORT-COMMANDS~ text `#`C RPSupport Guidelines `YRPSupport role:`^ To help, within their power, players that ask for small quests, directions for their characters, advice on alignments, rp items. `#`GPersonal quests:`^ When creating a quest for a player, RPSupport must not involve gods, deities, or any high powers of Mythrin. If there is a need for such involvement, the RP Council must approve in advance. When RPing, motes making mobs react to you are allowed, taken such an action suits the mob. An example: "amote laborer nods at @, who totally ignores her." Such motes should not, however, who some special power. Ex: "emote gathers the shadows around him." While IC, the RPSupport character is a normal character, just like all others. `#`MDirections and advices:`^ The RPSupport should always give council when requested, or when a blatant confusion of IC and OOC is detected. RPSupport is not to take any punishment measures. Any trouble should be reported to the immortals. `#`BRP Items:`^ RPSupport can load the template rp item and restring it to whatever is needed, with the following restrictions in mind: - all descriptions must be in accord to Mythrin's fantasy setting; - if there is a worker (ex: a weaponsmith) in the game, RPSupport should direct the character to that worker, instead of creating a restrung item; - try to keep the creation of restrung items to the essential, instead of abiding to every request. ~ END keyword RPSUPPORT-COMMANDS~ level 1 helpflags rpsupport~ category undefined~ text `#`C RPSupport Commands `BLoadrpobj`^ Loads a template rp item, which can then be restrung. Syntax: `#`Yloadrpojb <wear-loc>`^ `#`BRestring`^ See `#`Chelp restring`^. `#`BRtell and Rreply`^ Same as normal tells. `#`BDlook`^ Can be used on others. Syntax: `#`Ydlook <charname>`^ `#`BRpsheet`^: Can be used on others. ~ END keyword RPSUPPORT~ level 1 category undefined~ text `#`C RPSupport`^ RPSupport is a group of players dedicated to assist players in their needs, doubts and ideas, concerning the roleplay of their characters. RPSupport members can discuss alignments, give suggestions for a character's life direction, create rp items, or help with simple rp settings. RPSupport `#`Rcannot`^ do letgains, set shorts, change alignments or fix bugs. To contact RPSupport, write a `#`Ynote to rpsupport`^, stating your request. Keep in mind that RPSupport may not be able to keep up with all requests. Your patience will be very much appreciated. ~ END keyword PERSONALITY-TRAITS~ level 1 category undefined~ see_also PERSONALITY-TRAITS-2~ text `#`R Personality Traits ----------- ------`^ `#`CAddiction (must be specified):`^ You NEED something, and become desperate when you cannot have it for more than one day (ex: addicted to wine). -`#`Walign restriction`^: Cannot have alliance +3 or tendency +3, for you might kill for his need. `#`CAnimal empathy:`^ You like animals, and they usually like you too. You like to be always surrounded by them. -`#`Walign restriction`^: Cannot have alliance-3, for you will never kill animals for sport. `#`CBlatancy:`^ You do like to laugh at people mercilessly, and making people the subject of a joke is sublime. -`#`Walign restriction`^: cannot be alliance +3, for you can hurt someone's feelings deeply with such actions. `#`CCarefulness:`^ You seldom act hastily and without thinking carefully about it. You take time to make your decisions. -`#`Walign restriction`^: Cannot have tendency -2 or -3. Chaotic people are usually susceptible to whims. `#`CCode of Honor (must be specified):`^ You have a code of honor, and you must follow it, for it is anchored to the very depths of your soul (ex: code of honor: respect ladies). -`#`Walign restriction`^: cannot have negative tendency. `#`CCompassion`^: You always feel a tugging at your heart when you see others in pain or hurting and want to do something to help them. You are also able to forgive those who hurt you. -`#`Walign restriction`^: cannot have negative alliance. `#`CConfusion:`^ The world is unfocused, things don't make much sense, and you simply cannot understand why trees are green. `#`CCredulity:`^ You believe in people; the concept of people lying doesn't exist to you, so you believe everything that is told to you. `#`CCuriosity:`^ You are always curious about everything, and you are eager to know new places and new people, even if that involves personal risk. `#`CCurse (must be specified):`^ You have been cursed, and are not able to perform some actions (ex: curse: cannot touch metal). `#`CDistraction:`^ You cannot easily concentrate on anything... nice those butterflies out there, aren't they? `#`CFantasy (must be specified):`^ You believe something contrary to the nature of the world is true (ex: fantasy: cats are the improved version of gnomes). `#`CFriendliness`^: You will always make the first move when meeting someone new. You have a cheerful nature which likes to meet new people and enjoys talking with others. `#`CForgetfulness:`^ Your memory is awful! Names, places, paths, they should be all written down in a great walking board, with legs to accompany you around the world. `#`CFugue:`^ You have blackouts, periods of time you will not remember later. It's like there are blank gaps in your life, and you got no idea what happened there. `#`CGluttony:`^ Is there something better than eat a wonderful sweet? You are always carrying large amounts of food, and is always munching some of it. An offer of food usually can seduce you. `#`CGreed:`^ Money, money, money! If it can't be money, be it jewel, jewel, jewel! Those shiny things that worth a lot are simply irresistible. The ppooowwwweeeerrrr! Power, power, power, I must have it! -`#`Walign restriction`^: Cannot have alliance +3 or tendency +3, for you might kill for his need. `#`CHatred (must be specified):`^ You hate something so much, that any other goal pales before the possibility of hurting it (ex: hatred: orcs). -`#`Walign restriction`^: cannot have alliance +3, for you might kill the ones he hate. `#`c(ooc note: do rp this! do not pkill an orc on sight!)`^ ~ END keyword PERSONALITY-TRAITS-2 PERSONALITY-TRAITS2~ level 1 category undefined~ text `#`R Personality Traits 2 ----------- ------ -`^ `#`CHonesty:`^ You must always speak the truth, no matter what is at stake. Lying would be a great shame on you. -`#`Walign restriction`^: cannot have -2/-3 tendency. `#`CImpulsiveness:`^ Act first, think later, that is your motto. -`#`Walign restriction`^: should not have extreme positive aligns. `#`CIntolerance (must be specified):`^ You can't stand something, and you have to do something about it. Its presence disturbs you, but usually not to the point of destroying it (ex: intolerance: cockroaches). -`#`Walign restriction`^: cannot have alliance +3 or tendency +3, for you may go to extremes, to rid yourself from the intolerable thing. `#`CLife goal (must be specified):`^ You have a goal, one that is probably so huge that it is unattainable, but you must do all you can to achieve that (ex: life goal: master all languages). -`#`Walign restriction`^: depends on the case. If 'life goal: world peace', cannot have extreme negative aligns; if 'life goal: exterminate elves', cannot have extreme positive aligns. `#`CLoyalty:`^ You will remain loyal to your friends or beliefs no matter what. -`#`Walign restriction`^: cannot have -2 or -3 tendency, for such people might well betray others. `#`CMadness:`^ You're nuts. You lost contact with the meaningful reality, and find yourself living in your own home-made reality. -`#`Walign restriction`^: no positive tendencies. `#`CMasochism:`^ You like, you love to be hurt! The pain... oh, it is sooo good! `#`CMood tendency (must be specified):`^ You tend to one kind of mood, and that's the way you are most of the time (ex: mood tendency: happy). `#`CMultiple personalities (must be specified):`^ Part of your time you are a sweet, delicate person, and part of it you're a devious plotter. Or any other combinations you can think of. Both personalities must agree with your alignment, though, due to game limits. Ie, you cannot be a holy person and an evil one at the same time. `#`CNurture`^: You always like to take care of others, particularly children, and to see others grow and learn. -`#`Walign restriction`^: no extreme negative aligns. `#`CObsession (must be specified):`^ You are obsessed by something, and anything related to your obsession will drive you, call you, knocking down any common sense you would have otherwise. -`#`Walign restriction`^: cannot have aligns +2 or over, for you might steal, or kill, if necessary to get the object of your desire. `#`COverconfidence:`^ You have yourself in high opinion, and you are pretty sure that you can handle anything. Of course that huge platinum dragon can be defeated! `#`CPacifism:`^ You hate violence, and you try to avoid any time you can. -`#`Walign restriction`^: cannot have alliance -2 or lower, and should not have alliance -1. `#`CParanoia (must be specified):`^ There is something, or someone after you, wanting to do something awful to you. You feel endangered. And nothing can convince you of the opposite (ex: paranoia: dragons want my skin). -`#`Walign restriction`^: cannot have alliance or tendency +2 or over, for you do not think of laws or souls when you're paranoic. `#`CPatience`^: You have an inexhaustible amount of patience and are able to tolerate annoyances, or to endure hardships. You are especially good at teaching because you have patience with student and their abilities. -`#`Walign restriction`^: no negative alliances. `#`CPhobia (must be specified):`^ There is something that scares you so much, that you can't think, or do anything in its presence. `#`CRepugnant behaviour: `^ You do such detestable things, that it usually drives people away from you. Having lunch with you takes a great deal of self-discipline not to vomit. `#`CRespect (must be specified):`^ There is something that you respect above everything else, and only in extreme cases you'd do something to hurt it (ex: respect: children). -`#`Walign restriction`^: depends on the case. If 'respect: life', cannot have negative alignments whatsoever. If 'respect: murder', cannot have positive alignments. `#`CSadism:`^ You like to cause pain... yesss.... the pain itself is a lot more fun than the kill itself. Why kill someone, if you can make it suffer a lot more by letting him live? -`#`Walign restriction`^: no positive alliances. `#`CServitude`^: You willingly and cheerfully help others and want to make their lives easier by meeting their basic needs, such as providing food and drink. `#`CShyness:`^ You don't feel well when dealing with a group of people, and you will avoid social situations at all costs. Talking to a friend privately is a lot more agreeable. `#`CStubbornness:`^ Once your opinion is formed, you don't change it. It is easier for the Kron to bow before you than for you to change your mind. `#`CStammer:`^ During those crucial moments of your life, whenever something important is at game, you find yourself unable to easily communicate. `#`CTrue love:`^ You found the meaning of that in your life. It is what gives you strength to go on, when everything seems lost. -align restriction: no negative alliances. `#`CWeak will:`^ You are easily manipulated by people, your opinions are so weakly exposed that they hardly convince anyone, yourself included. You are usually unsure about yourself, and happy to follow someone else's leadership. ~ END keyword PHYSICAL-TRAITS~ level 1 category undefined~ text `#`R Physical Traits -------- ------`^ `#`CAlbinism:`^ Your skin is so pale that it is easily hurt by the sun. Thus, you don't like to be in open places during the day, and prefer to travel during night. `#`CAllergy (must be specified):`^ You are allergic to a substance, and you cannot sniff, eat or touch it, else you fall sick, sneezing and with red dots all over your body. `#`CAmnesia:`^ You don't remember who you are, what is your past, or part of it. Your mind is empty of memories. `#`CBad hearing:`^ You cannot understand well what people say to you. They usually have to repeat two or three times, and shout, for you to fully understand. `#`CBad sight:`^ The world is a blur, and it is hard to see beyond a few meters. `#`CBlind:`^ You can't see a thing! `#`CColor blindness:`^ You can't see any color at all. The world is black and white. `#`CDaltonism:`^ You can't distinguish very well two colours, for they look the same to you. `#`CDeaf:`^ You can't hear a sound in the world. `#`CLimp:`^ You limp. Or in other words: you limp. `#`CLoss of a limb (must be specified):`^ You lack a foot, leg, arm, finger, ear, or all of them. `#`CMedical condition (must be specified):`^ You have a disease that may or may not be uncurable, in mild, medium or extreme form (ex: sores, leporsy, unknown). `#`CMute:`^ You can't talk. `#`CObesity:`^ You are really fat, way above the average weight for your height. `#`CScar (must specify):`^ You have some visible scar, or birthmark. ~ END keyword RP-SHEET RPSHEET~ level 1 category undefined~ see_also METRIC LETTER PHYSICAL-TRAITS PERSONALITY-TRAITS TRAIT RACIAL-WEIGHT RACIAL-HEIGHT~ text The RPsheet command is used to maintain your characters roleplaying sheet. This sheet can help you determine essential and yet basic characteristics. It also allows you to choose traits that gives you a stable foundation on which to build the RP of your character. `=lSyntax: `=_rpsheet`=? Your sheet will include the following: -Name, Age, Birthdate, Birthplace, Surname -Eye color, Hair color, Height and Weight * see help `=_RACIAL-WEIGHT and `=_RACIAL-HEIGHT -Personality Traits and Physical Traits * see help `=_TRAIT, help `=_PERSONALITY-TRAITS And help `=_PHYSICAL-TRAITS -Family Crest * see help `=_LETTER `#`BReminder:`^ when choosing a physical or personality trait, it is expected for you to role play that trait as detailed in the summary of that particular trait. Your rp sheet is your very own to change as you see fit up until you get letgained. The metric command can be used to display measurements in metric terms. ~ END keyword RP-ITEM RP-OBJECT~ level 1 category undefined~ text If you wish to obtain an item to enhance your character in roleplay please observe the following proceedure:`+ `+ Write a `Ynote to rpsupport`=? or `Yhelp notes`=? if you do not know how to write one. `+ `+ If you wish any special affects on the item when a player reaches hero level they have the option to restring items to your liking. `+ `+ *No items will be made with special effects added to them and no requests for pets.*`+ `+ Include three things on the item:`+ `+ A 'look' description. - A {#{Bblue{^ rose is lying here.`+ A 'get' description. - You pick up a {#{Bblue{^ rose. `+ An 'extra' description. - The rose looks lovely lying here..... Etc. `+ `+ Include the correct color coding in the note if possible. `+ `+ `#`MNote:`^ Do not ask for items that do not fit in our setting. They must be part of a magical fantasy world. `+ `CSEE ALSO: COLOR`=? ~ END keyword JOB-ITEM-PRICES~ level 1 category undefined~ text `#`W Object Prices `s ___________________________________________________ | Objects | Prices | | | | | `mArmor, weapon `s| `Blevel x 25 `s| | | | | `mContainer, drinkcontainer, `s| `Blevel x 20 `s| | `mfood, furniture, light `s| | | | | | `mBoat, clothing, jewelry, `s| `Blevel x 15 `s| | `mmap, trash, treasure `s| | |____________________________|______________________|`^ These prices are in silver, and that is the value you should use in oedit. ~ END keyword JOB-APPLICATIONS~ level 92 category undefined~ text `#`B=======================================================================`^ `#`GNAME `g| `GSHOP (and comments) `g| `GVNUMS `g| `GSTATUS`^ `#`B=======================================================================`^ `#`YTren Bookshop 25000 - 25049 Building, RP Items Waiting for payment `yKioras Weapons smithy 25150 - 25199 Paid 6250 (f) in Mekali Building `YSlatosh Kiosk - reading material 25200 - 25249 Paid 6000 RP Items Building `yChirm Weapons smithy 25250 - 25299 Paid 4000 (f) in Dzagari Building `YNakova Apothecary - potions 25300 - 25349 Paid 13500 Brewed by her, shop is (2 rooms) for appearance only Building Magic items (limited) `yKatrian Animal furs and skins 25350 - 25399 Paid 3000 Dzagari Building `YArminius Liquor store 25050 - 25099 Paid 3000 Dzagari Building `yGrulk Butcher 25400 - 25449 Paid 6000 Building `YFuron Weapons smithy 25100 - 25149 Paid 6000 Building `^ Sithelos Exchange store Waiting for or bookshop funding proposal `#`B=======================================================================`^ Yiuleung - wants work, but has no ideas Ouallada - paper boy maybe (f) = purchased furniture also ~ END keyword JOB-LOCATIONS~ level 92 category undefined~ text `#`WPurpose:`^ to keep a balance of type and quantity of player-owned shops in the game `#`g=======================================================`^ `#`BSHOP `^| `#`BMEKALI `^| `#`BDZAGARI `^| `#`BUNDECIDED`^ `#`g=======================================================`^ Bookshop | 1 | | 2 Weapons smithy | 2 | 1 | Apothecary | 1 | | Alcohol shop | | 1 | Butchers | 1 | | Animal skins/furs | | 1 | `#`g=======================================================`^ ~ END keyword JOB-WHAT-IS~ level 1 category undefined~ text `#`C The Jobs Project`^ This project allows players to have jobs ic, and make money out of it. Since a job requires producing something, in game terms a job means building something on olc. Jobs would include weaponsmiths, bakers, publishers, house builders, etc. Players earn money with this system by selling what they crafted, ie built on olc. That results in the player owning a shop, near one of Valarin's main cities. It is required that those interested in a job/shop either know how to build in olc, or know someone who can help them. To apply for a job/shop, you should write a `#`Wnote to Master Reyortsed`^ or to `#`WMaster Skrynlaeth`^ (Mekali and Dzagari mayors), cc to `#`WRP`^. In your application, you should include: - olc experience - ic reasons - ic background showing your skills (ie, how did you get to know about weapons, etc) The project is coordinated by Minyae and Mirgro. ~ END keyword JOB-RULES~ level 1 category undefined~ text . `#`MShops Rules`^ Rules for building a shop are very simple. The main purpose of thi system is to allow you to have customized items, and having fun, and not to have level 150 swords ;) Items built must abide to the following rules: - they must follow the balance rules, including price (read `Yhelp item-price`=?); - they CANNOT have modifiers, bonuses or special flags (like vorpal); - they must be in agreement with our fantasy setting (no guns and the like); - they must have acceptable shorts (no 'The Sword of Ogre Killing'). Magical items (scrolls,potions etc) can only be sold if you have those skills, making the shopfront an appearance only. In other words, you will not build those items on olc, but rather make them ICly. ~ END keyword JOB-MECHANISM~ level 1 category undefined~ text .. `#`mGetting yourself an olc area ----------------------------`^ `#`b1.`^ Once your application has been accepted, you will be given an area on the olc port, where you will build your shop rooms, the merchandise you will sell, and the necessary OOC tools to make your shop work (see below). `#`mWhat must be built ------------------`^ `#`b2.`^ The rooms that form your IC shop. There must be at least one room, like ordinary shops in Mekali and Dzagari. That room must be bought by as per `#`Whelp ic-house-price`^, meaning the you also have a right to one object and one pet (nothing like a parrot in a shop to attract customers). `#`b3.`^ The items that you will sell. These must be built according to `#`Whelp job-rules`^. Note that shops specialise in one product, not products of different types. Although they can sell variants of the product... ie, a bookshop cannot sell alchohol as well, but it can sell journals, magazines, newspapers etc. `#`b4.`^ An OOC room, where all your merchandise will be reseted, and where an assistant will be, ready to answer your call (see below). `#`mHow does the shop work ----------------------`^ `#`b5.`^ In the olc port, there is an area 'Example of a Shop', open to anyone who wants to visit it. In there, there is a little shop, with one item made, and, more importantly, the mprogs you will need. Take a look at them, and create similar ones in your own shop. `#`b6.`^ Your assistant is a shopkeeper (remember to make him able to see the type of item you craft), who will answer your call only (the mprogs mentioned above are name-restricted). In the main port, it will be from him that you will get your items. `#`mBuilding the OOC room and your assistant ----------------------------------------`^ `#`b7.`^ You need the assitant room, the mprog_mob and those mprogs in order to have the ic system working. You can customize them (description, what the assistant says, etc) to your linking, though. `#`b8.`^ Items must be reseted in the assistant room. `#`mFinishing your shop -------------------`^ `#`b9.`^ Once you are finished with it, note the coordinators, telling them you're done. Your shop will be checked and once a week (at max, less if it isnt required) it will be port over to the main port. `#`b10.`^ You can build more items later, as they are required. Just note us again, requesting a recheck, and report of your area. `#`mSelling items ICly ------------------`^ `#`b11.`^ Once the shop is built, it is linked to a location near one of the main cities (players can choose near which city). `#`b12.`^ Once in your shop, you call your assistant, and buy the items from him/her. There are two reasons for this: - game balance: items can't get into the game for free; - rp - your char bought the materials he used from his suppliers. Since there are no built suppliers, this situation simulates that. `#`b13.`^ After you buy your items, you simply dismiss your assistant, sending him back to his ooc room. It is important that the assistant goes away, in order that no one else buy from him, and get the items you created. `#`b14.`^ With the items in hand, you do with them whatever you like. You can sell them for whichever price you want, or give them, or use them for rp. `#`mNotes -----`^ `#`ba:`^ Players can have furniture in their shop, at the same prices as per `#`Yhelp ic-house-price`^. `#`bb:`^ The assistant is not the real shopkeeper (that's the shop owner, the char himself). He is an ooc-type of shopkeeper, whose function is to keep game balance (ie, no free level 90 swords around). `#`bc:`^You do not have to pay for the supplier room.`^ ~ END keyword A_GREAT_HISTORY~ level 1 helpflags noble~ category undefined~ text Nickel was born in 1158 to gnomish parents Brumblelar and Dehrani Khevac, who both were in service to an accomplished human mage by the name of Jeval. Prior to Nickel's birth, the Khevacs lived with Jeval in his secluded estate in the outskirts of Osparatch, Elenarthia. Brumblelar was an adept tinkerer and was recruited by Jeval to assist him in artificing endeavors. Specifically, the mage wanted to perfect artificing by imbuing gnomish inventions with sorcery -- a practice much frowned upon in the Khevacs' hometown.`+ `+ Jeval warmly received the wee gnomish tot, and Nickel was raised in a loving environment for many, many years. (He was named after his grandfather, but given the human translation in honor of Jeval's heritage.) Alas, there came a time when Jeval grew old and frail. When Nickel was at the tender age of 32, Jeval's died. It was a heart-breaking time for the three gnomes, but they persevered. Having inherited the estate, Brumblelar and Dehrani continued with the experiments, having been taught some of Jeval's sorcerous ways. For many years thereafter, they instructed Nickel in the basic theories of magic -- well, as much as his youthful mind could comprehend. He seemed to be an adequate aspirant.`+ `+ Eventually, there came a time when Nickel finally did understand the underlying theories and workings of magic. However, his parents' limited expertise in the Art was insufficient for Nickel to graduate to actual spell formulation and execution. It was at that time, at the age of 60, that Nickel left his home in search of an apprenticeship with a mentor or mage guild. Jeval had spoken often of the school of magic in Mekali, and so that is where Nickel set his sights for.`+ `+ For weeks, the gnomish adolescent traveled to the port city that would give him passage across the seas to Valarin. It was during these travels that the heretofore sheltered lad met with his first taste of the cruel, unforgiving lands. He was attacked by brigands and barely escaped with his life, having thrown his gold and silver about to break off the chase. When he reached the port city, he was broke, cold, and hungry. Accordingly, he ended up working odd jobs for several months to earn enough money to purchase passage to Valarin. -- He was too ashamed to return home defeated.`+ `+ Finally, Nickel had the funds for his trip and eagerly set voyage to the distant lands. More misfortune befell Nickel, however. During the long voyage, a pair of orcs sought to pass the time by menacing the poor gnomish lad. Nickel was beaten up on several occasions, and often spent days locked in his tiny, shared stateroom to avoid the bullies. It was not a pleasant time.`+ `+ Nickel's expedition ended finally on Day of Mist, 13th the Month of Light in the year 1219. He had arrived in Mekali. The past few months had changed him in many ways. Nearly beaten in self-loathing for his vulnerabilities, Nickel set out to make his parents proud and to become and accomplished mage -- like Jeval -- so that he may one day return home and work once again with his parents and their artificing experiments. ~ END keyword STRING~ level 91 category undefined~ see_also CHARDESC OBJDESC~ text `=lSyntax:`=? string obj <obj name> <field> <string> string mob <mob name> <field> <string> The string command changes the various strings associated with an object or mobile. A full list of fields can be viewed by typing string obj or string mob. Multi-line strings are supported, use CHARDESC. Ok a worked example of restringing a Mobile. We are going to change a Janitor into a drunk. 'This sets the keyword, for the mobile that it is refered to as' STRING mob janitor name drunk 'Changes the mobiles action description, what you see when fighting and what you see when the mobile is sleeping, sitting or resting' STRING mob drunk short a drunk 'Sets the description you see when you walk in the room' STRING mob drunk long A drunk is here. ~ END keyword OEXTENDED~ level 91 helpflags rpsupport~ category undefined~ text Oextend is the restring of extra descriptions. When you create an extended description on an object, the former extra description are ignored, and the extended becomes the new valid description, when looking at the object. `+ `+ Once created, extended descriptions can be edited much the same way as extra descriptions. The syntax is: `+ `+ OEXTENDED object mode keyword ...`+ `+ Where mode can be: `+ `#`yadd clear copy edit remove rename tag`^ `+ `+ `#`=? add - adds a new keyword with empty description. `+ `=? appendkey - appends keywords to existing keywords `+ `=? clear - clears ALL extended description on an object! `+ `=? copy - copies an extended description from another object. `+ `=? edit - puts you into the description editor for keyword. `+ `=? remove - removes an extended description. `+ `=? rename - renames keyword to new keyword. `^ `+ `+ Thus, to create a new extended description: `+ `+ `#`Woextended object name add blue`^ `+ `+ A keyword can be more than one word, just put the words between '' (use the 'x y' syntax). `+ `+ After creating the keywords, you can edit the description the same way you do with extra descriptions, using the `#`yedit`^ mode. `+ `+ The mode `#`yremane`^ replaces all former keywords, by the new one(s). Once again, if more than one new keyword, put them between ''. `+ `+ `#`=? `#`Woextended <object name> add 'blue flower'`^ `+ `=? --> adds one extended description with the keywords 'blue' and `+ `=? 'flower. `+ `=? `#`Woextended <object name> rename blue 'white scepter'`^ `+ `=? --> changes the keywords of the extended description from 'blue and `+ `=? 'flower' to 'white' and 'scepter' `^ `+ `+ When copying an extended description, you cannot put more than one keywords into the copied description, so you need to `#`yappend`^ new keywords afterward.`+ `+ (for more help on any of these type 'OEXTENDED <object> <mode>' ~ END keyword CADOREN_RECIPES~ level 92 category undefined~ see_also CADOREN_RECIPES_2 CADOREN_RECIPES_3 CADOREN_RECIPES_4~ immsee_also CADOREN_RECIPES_COOKS~ text These help files document what would have been a cooking system that didn't get completed - simular to the herbalism system. `#`CIngredients`^ `#`c+====================================================================================+ `#`YBasics`^ | `#`WFlour`^ | `#`rFlavourings`^ | `#`gFruit/Vegetables`^ | `#`yMeats`^ | `#`RExtras`^ +====================================================================================+`^ `#`=?milk | rye flour | cardammom | parsley |dragontail| almonds salt | wheatflour| nutmeg | apples | pigeon | figs water |barleyflour| cinnamon | oranges | goose | lemon juice yeast | | ginger | lemons | rabbit | rose petals flour | | vanilla | black berries | salmon | citrus peel sugar | | rosemary | mulberries | | lemon rind baking powder| | garlic | elderberries | | spinach leaves butter | | cloves | bananas | | oil | | | carrots | | pastry | | | fennel | | honey | | | watercress | | eggs | | | onions | | butter | | | mushrooms | | pepper | | | blueberries | | wine | | | strawberries | | | | | spinach leaves | | | | | grapes | |`^ `#`c+====================================================================================+`^ `#`CUtensils`^ Vessel: oven bowl `#`CMeasurements`^ +==============================================+ `#`Ccup`^ `#`Yspoonful`^ `#`rbunch`^ `#`Mblock`^ +==============================================+ `#`=? wine oil cloves butter water salt grapes milk sugar berries flour yeast flowers juice honey garlic nuts vanilla watercress peel cinnamon fennel ginger parsley cardammom rind nutmeg`^ +==============================================+ Optional - shape cutter ~ END keyword CADOREN_RECIPES_2~ level 92 category undefined~ text `#`CRecipes`^ Cakes - apple cake (1milk,2sugar,3flour,3egg,3apple) - almond cake(4almonds,4eggs,1sugar,2flour,4milk) - chocolate cake (1butter,1sugar,1chocolatechips,1milk,1flour) Breads/buns - scones (2flour,2bp,1salt,1sugar,1milk) - rye bread (1milk,2salt,1water,2yeast,5ryeflour) - braided bread (5wheatflour,2sugar,1salt,2yeast,2water) - cardammom bread (2yeast,1butter,3milk,1cardammom,5flour) - barley bagels (2barleyflour,4oil,3water,1salt) - parsley bread (2yeast,1water,5flour,2parsley) - apple bread (3flour,1salt,1sugar,2apples,1milk) Cookies - princess cookies (1butter,2eggs,3sugar,4flour,1cinnamon) - cupcakes (1butter,1sugar,2eggs,3flour,1milk) - chocolate chip cookies (1butter,1sugar,1flour,1chocolatechips,1milk) Pastries - pastry (1flour,1butter,1sugar,1salt,1milk) - apple and orange tart (1pastry,4apples,5oranges,1honey,3water) - baked apples in pastry (1pastry,5apples,1sugar,1nutmeg) - apple dumplings (1pastry,3apples,1sugar,1nutmeg,1cinnamon) - Soups/stews - dragontail soup (1dragontail,1salt,1pepper,3water) - onion soup (4onions,5mushrooms,1salt,1pepper,2water) - stewed pigeons (2pigeons,1salt,1garlic,3water) - rabbits stew (1rabbit,1salt,1garlic,3water) Meat - spit roasted meat with sauce (1meat,1sauce) - gees in hotchpot (1goose,1salt,4onions,1wine) - salmon roasted in sauce (1salmon,1wine,4onions,1ginger) Puddings - caramel bisque (3milk,2eggs,1sugar,2vanilla,5almonds) - carrot pudding (4carrots,1cream,1butter,1sugar) - figgy pudding (1water,3honey,5figs,5almonds) - rose pudding (3milk,1sugar,1cinnamon,1ginger,5rosepetals) Sweets - stained glass candy (1water,4sugar,1lemonjuice,1foodcolouring) - honey butterscotch (2honey,2sugar,1butter,1cinnamon) - gyngerbrede (5milk,3flour,4sugar,1ginger) - shortbread (1flour,1bp,1butter,1honey,1milk) - candied citrus peel (2peel,1water,1sugar) - marchepane (8almonds,1water,4eggs,2sugar,1foodcolouring) - candied violets (5violets,1egg,1sugar) Sauces - egerdouce sauce (roast meat) (2oil,1salt,1cloves,1wine,1sugar) Drinks - rose petal wine (5rosepetals,5water,5sugar,2lemons,1yeast) - blackberry mead (2honey,5blackberries,1yeast,5water) - hot honey lemonade (4lemonjuice,4honey,5water) - mulberry mead (2honey,5mulberries,5water,1yeast) - banana and elderberry wine (3bananas,5elderberries,3sugar,5water,1yeast) - faerie wine (1milk,1honey,1vanilla,1cinnamon) Salad - vegetable (1watercress,1fennel,2parsley,1rosemary) Dye - blue (5water,3blueberries) - red (5water,3strawberries) - yellow (5water,3lemon rind) - orange (5water,3orange rind) - green (5water,3spinachleaves) - purple (5water,3grapes) ~ END keyword CADOREN_RECIPES_3~ level 92 category undefined~ text Table of ingredients: `#`W+--------------------------------------------------------------------------------------+ |`c milk | salt | water | yeast | rye flour | | |= rye bread `W| ---------------------------------------------------------------------------------------- |`c milk | salt | | | flour | sugar | baking powder |= scones `W| ---------------------------------------------------------------------------------------- |`c milk | salt | | | flour | sugar | butter |= pastry `W| ---------------------------------------------------------------------------------------- |`c milk | | | yeast | flour | sugar | cardammom |= cardammom bread `W| ---------------------------------------------------------------------------------------- |`c | salt | water | yeast | wheat flour | sugar | |= braided bread `W| ---------------------------------------------------------------------------------------- |`c | salt | water | | barley flour| | oil |= barley bagels `W| ---------------------------------------------------------------------------------------- |`c | | water | yeast | flour | | parsley |= parsley bread `W| +--------------------------------------------------------------------------------------+`^ `#`c+--------------------------------------------------------------------------------------+ |`^ pastry | apples | honey | water | oranges |= apple/orange tart `c| ---------------------------------------------------------------------------------------- |`^ pastry | apples | sugar | | nutmeg |= bakedapple inpastry `c| ---------------------------------------------------------------------------------------- |`^ pastry | apples | sugar | | nutmeg | cinnamon |= apple dumplings `c| +--------------------------------------------------------------------------------------+ `#`W+--------------------------------------------------------------------------------------+ |`^ water | eggs | sugar | almonds | dye |= marchepane `W| ---------------------------------------------------------------------------------------- |`^ water | | honey | almonds | figs |= figgy pudding `W| --------------------------------------------------------------------------------------- |`^ water | | honey | lemon juice |= hot honey lemonade `W| ---------------------------------------------------------------------------------------- |`^ | eggs | sugar | violets |= candied violets `W| ---------------------------------------------------------------------------------------- |`^ water | | sugar | lemons | yeast | rose petals |= rose petal wine `W| ---------------------------------------------------------------------------------------- |`^ water | | honey | blackberries | yeast |= blackberry mead `W| ---------------------------------------------------------------------------------------- |`^ water | | honey | mulberries | yeast |= mulberry mead `W| ---------------------------------------------------------------------------------------- |`^ water | | sugar | lemon juice | dye |= stained glass candy `W| ---------------------------------------------------------------------------------------- |`^ water | | sugar | citrus peel |= candied citrus peel `W| ---------------------------------------------------------------------------------------- |`^ water | | sugar | elderberries | yeast | bananas |= banana/elderberrywine`W| +--------------------------------------------------------------------------------------+ ~ END keyword CADOREN_RECIPES_4~ level 92 category undefined~ text Table of recipes: `#`W+--------------------------------------------------------------------------------------+ |`c milk | flour | eggs | sugar | almonds |= almond cake `W| ---------------------------------------------------------------------------------------- |`c milk | flour | | honey | butter | baking powder |= shortbread `W| ---------------------------------------------------------------------------------------- |`c milk | | | sugar | cinnamon | ginger | rosepetals|= rose pudding `W| ---------------------------------------------------------------------------------------- |`c milk | flour | eggs | sugar | apples |= apple cake `W| ---------------------------------------------------------------------------------------- |`c milk | | | honey | cinnamon | vanilla |= faerie wine `W| ---------------------------------------------------------------------------------------- |`c milk | flour | | sugar | ginger |= gingerbread `W| ---------------------------------------------------------------------------------------- |`c milk | | eggs | sugar | vanilla | almonds |= caramel bisque `W| ---------------------------------------------------------------------------------------- |`c cream| | | sugar | butter | carrots |= carrot pudding `W| ---------------------------------------------------------------------------------------- |`c | | | sugar | honey | butter | cinnamon |= honey butterscotch `W| ---------------------------------------------------------------------------------------- |`c milk | flour | eggs | sugar | butter |= cupcakes `W| ---------------------------------------------------------------------------------------- |`c | flour | eggs | sugar | butter | cinnamon |= princess cookies `W| +--------------------------------------------------------------------------------------+ `#`c+--------------------------------------------------------------------------------------+ |`^ watercress | fennel | parsley | rosemary |= salad `c| ---------------------------------------------------------------------------------------- |`^ onions | salt | pepper | water | mushroom |= onion soup `c| --------------------------------------------------------------------------------------- |`^ dragontail | salt | pepper | water |= dragontail soup `c| ---------------------------------------------------------------------------------------- |`^ pigeon | salt | garlic | water |= stewed pigeon `c| ---------------------------------------------------------------------------------------- |`^ goose | salt | onions | wine |= gees in hotchpot `c| ---------------------------------------------------------------------------------------- |`^ rabbit | salt | garlic | water |= rabbit stew `c| ---------------------------------------------------------------------------------------- |`^ salmon | ginger | wine | onions | |= salmon roasted insauce`c| ---------------------------------------------------------------------------------------- |`^ | salt | oil | wine | sugar | cloves |= egerdouce sauce `c| +--------------------------------------------------------------------------------------+ `#`W+--------------------------------------------------------------------------------------+ |`c water | blueberries |= blue dye `W| ---------------------------------------------------------------------------------------- |`c water | strawberries |= red dye `W| ---------------------------------------------------------------------------------------- |`c water | lemon rind |= yellow dye `W| ---------------------------------------------------------------------------------------- |`c water | orange rind |= orange dye `W| ---------------------------------------------------------------------------------------- |`c water | spinach leaves |= green dye `W| ---------------------------------------------------------------------------------------- |`c water | grapes |= purple dye `W| +--------------------------------------------------------------------------------------+ ~ END keyword CADOREN_RECIPES_COOKS~ level 92 category undefined~ text . 1) [19506] the kobold cook [19516] The Middle of the Cave 2) [19506] the kobold cook [19513] A Large Cave 3) [ 943] a fat monk cook [ 961] Kitchen 4) [19528] the orc cook [19595] Kitchen 5) [19528] the orc cook [19554] The Kitchen 6) [ 6872] a minotaur cook [ 6838] Dirty Kitchen 7) [23747] a chubby cook [23757] Galley 8) [ 4902] a happy cook [ 4903] The kitchen 9) [16214] a mrem cook [16221] Kitchen 10) [10047] a cook [10091] The Kitchen of the Gentle Rest 11) [28011] a cook [28006] Kitchen 12) [ 1914] the cook [ 1923] The Mess Tent 13) [23627] a halfling cook [23614] A Busy Kitchen 14) [19116] a very fat male human [19123] A Narrow Corridor 15) [19676] a medium skeleton [19713] A Kitchen 16) [12002] a plump looking cook [12007] The kitchen 17) [26156] a jolly fat man [26166] Kitchen 1) [ 6011] a red-scaled draconian [ 6017] Kitchen 2) [ 3304] an orc chef [ 3302] Mess Tent ~ END keyword HEALER~ category undefined~ text Healers spend their whole life devoted to healing the hurt, curing the diseased and refreshing the tired. They can be found usually in towns, or where ever people gather. `+ `+ To enlist the help of the healer, you can type HEAL to see the list of healing services the healer provides. `+ `+ For example, `+ light: cure light wounds 1 gold `+ serious: cure serious wounds 2 gold `+ critic: cure critical wounds 5 gold `+ refresh: restore movement 5 gold `+ disease: cure disease 8 gold `+ heal: healing spell 10 gold `+ blind: cure blindness 10 gold `+ poison: cure poison 10 gold `+ mana: restore mana 10 gold `+ headache: cure headache 15 gold `+ uncurse: remove curse 20 gold `+ cancel: cancellation 30 gold `+ chaos: chaotic poison 35 gold `+ `+ To heal yourself of poison for example, type `#`YHEAL POISON`^. `+ `+ To heal someone else in the same room as you are, type `+ `#`YHEAL POISON <someone's name or part of his short desc>`^. ~ END EOF~ #$