#DAWNAREADATA Version 11 FromMUD Dawn 1.69r Development Site~ *parent_codebase 1.69r-ReleaseCandiate1 Name Dandenong Town~ ShortName Dandenong Town~ Builders None~ Credits Raine Kriis~ VNUMs 29300 29349 LComment [ ALL ] Security 9 Colour Y~ colourcode ` MapScale 5 MapLevel 1 Vnum_offset 0 Continent valarin~ *LastSaved Sat Jan 31 23:48:10 2004~ End #MOBILES #29300 Name innkeeper~ ShortD an innkeeper~ LongD An innkeeper stands here, writing in a visitor's book.~ Desc This elderly man is the innkeeper of this quiet inn. He has an aged face, and whispery white hair. He fumbles slightly as he handles the keys, due to his knobbly, old fingers. ~ Race human~ Align 3 0 Level 120 Hitroll 0 HitDice 10d400+999 ManaDice 20d10+50 DamDice 10d20+150 DamType punch AC -700 -600 -600 -600 Wealth 500 Act npc dont_wander no_tame stay_area warrior outdoors~ AffBy infrared~ Off disarm dodge kick trip~ Imm summon charm~ Res magic weapon poison disease~ Vuln drowning~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #29301 Name tavern keeper~ ShortD a tavern keeper~ LongD A tavern keeper is here staggering around.~ Desc The Tavern keeper has served many a drink in his time in the realm. Unfortunately today he has done most of the drinking as he swaggers about the small tavern widely. ~ Race human~ Align 3 0 Level 120 Hitroll 0 HitDice 12d16+585 ManaDice 5d5+140 DamDice 12d16+75 DamType punch AC -900 -900 -900 -765 Wealth 500 Act npc dont_wander no_tame stay_area warrior outdoors~ Off disarm dodge kick trip~ Imm summon charm~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #29302 Name souvenir seller~ ShortD a souvenir seller~ LongD A souvenir seller is here smiling at you.~ Desc A dark skinned individual, this person seems eager to sell his wares to naive travellers. His dark eyes twinkle slightly as you enter his shop. ~ Race human~ Align 3 0 Level 120 Hitroll 0 HitDice 10d20+999 ManaDice 20d10+50 DamDice 10d15+123 DamType punch AC -700 -700 -700 -600 Wealth 500 Act npc dont_wander no_tame stay_area warrior outdoors~ Off disarm dodge kick trip~ Imm summon charm~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #29303 Name dwarf dwarven metalsmith~ ShortD a dwarven metalsmith~ LongD A dwarven metalsmith is muttering to himself.~ Desc This dwarf is very grumpy looking, he has his hand wrapped firmly around the hilt of a beautiful engraved axe. The dwarf's eyes never leave you as he turns to see what you want. ~ Race dwarf~ Align 3 0 Level 120 Hitroll 5 HitDice 10d15+999 ManaDice 20d10+50 DamDice 10d13+123 DamType punch AC -700 -700 -700 -600 Wealth 500 Act npc dont_wander no_tame stay_area warrior outdoors~ AffBy infrared~ Off disarm dodge kick trip~ Imm summon charm~ Res magic weapon poison disease~ Vuln drowning~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #29304 Name Food store attendant~ ShortD a food store attendant~ LongD A food store attendant is here waiting to serve you.~ Desc A lovely young lady, this girl is obviously one of the towns gems. Her deep blue eyes are enchanting, and you feel yourself drawn to sample one of her pastries. ~ Race human~ Align 3 0 Level 120 Hitroll 2 HitDice 12d16+585 ManaDice 5d5+140 DamDice 12d16+75 DamType slap AC -900 -900 -900 -810 Wealth 500 Act npc dont_wander no_tame stay_area warrior outdoors~ Off disarm dodge kick trip~ Imm summon charm~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown END #29305 Name old retired miner mining shop keeper~ ShortD a mining shop keeper~ LongD An old retired miner is here, tending to the store.~ Desc This poor old fellow has no teeth to speak of. Obviously retired, his beard has had time to grow, it now reaches down to his belt. Slightly insane, this fellow looks like he could tell you stories till the lamias come home. ~ Race human~ Align 3 0 Level 120 Hitroll 0 HitDice 4d20+999 ManaDice 20d10+50 DamDice 4d10+120 DamType beating AC -700 -700 -700 -650 Wealth 500 Act npc dont_wander no_tame stay_area warrior outdoors~ Off disarm dodge kick trip~ Imm summon charm~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #29306 Name arena ticket seller~ ShortD an arena ticket seller~ LongD A ticket seller is here offering you the best seat in the house.~ Desc Dressed from head to toe in colorful robes, this is an interesting looking fellow. He has a few missing teeth, which you notice when he grins. He's standing here, holding a handful of tickets. ~ Race human~ Align 3 0 Level 120 Hitroll 0 HitDice 12d16+585 ManaDice 5d5+140 DamDice 12d16+75 DamType smash AC -900 -900 -900 -729 Wealth 500 Act npc dont_wander no_tame stay_area warrior outdoors~ Off disarm dodge kick trip~ Imm summon charm~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #29307 Name town mayor~ ShortD the mayor~ LongD The town mayor is here, enjoying a dip in the baths.~ Desc The mayor of this town is enjoying a dip in his heated indoor baths. Startled by your presence, he looks up at you with a solemn look on his face. ~ Race human~ Align 3 0 Level 65 Hitroll 0 HitDice 1d1+390 ManaDice 20d10+50 DamDice 4d10+50 DamType crush AC -300 -300 -300 -240 Wealth 650 Act npc dont_wander no_tame stay_area warrior outdoors~ Off disarm dodge kick trip~ Imm summon charm~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP resting~ DefPos resting~ Size medium~ Sex male~ Material unknown END #29308 Name mayor's wife beautiful lady~ ShortD the mayor's wife~ LongD The mayor's wife is here, smiling warmly.~ Desc This lady is very beautiful, and on closer examination you realise she is of elven descent. She is tending to the mayor, bringing his grapes and wine. ~ Race human~ Align 3 0 Level 30 Hitroll 0 HitDice 5d6+150 ManaDice 2d5+15 DamDice 4d6+8 DamType slap AC -90 -90 -90 -77 Wealth 120 Act npc dont_wander no_tame stay_area warrior outdoors~ AffBy infrared~ Off disarm dodge kick trip~ Imm summon charm~ Vuln iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown END #29309 Name guard warden~ ShortD a guard warden~ LongD The guard warden stands here eyeing everyone and everything suspiciously.~ Desc This is one impressive specimum of a human. Standing seven feet tall and at least three feet wide, this man makes an ideal guard. Muscles bulge under his plate armor, and you notice a scar that runs down from the left side of his face. ~ Race human~ Align 3 3 Level 65 Hitroll 0 HitDice 1d1+390 ManaDice 20d10+50 DamDice 4d10+45 DamType crush AC -350 -350 -350 -300 Wealth 650 Act npc no_tame stay_area warrior~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good sanctuary infrared protect_evil protect_good haste regeneration~ Off bash berserk disarm dodge fast kick parry~ Vuln poison~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #29310 Name guard~ ShortD a guard~ LongD A guard of this town sits here gambling with his friends.~ Desc This guard looks as if he has served most of his career around the gambling mat. He is obviously not a gambler of merit, as his armor is in poor keep. ~ Race human~ Align -3 3 Level 25 Hitroll 0 HitDice 1d1+150 ManaDice 3d10+100 DamDice 2d10+7 DamType slash AC -50 -70 -50 -20 Wealth 250 Act npc dont_wander scavenger no_tame stay_area wimpy warrior~ AffBy detect_invis detect_hidden~ Off bash disarm dodge parry assist_all assist_guard~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos sitting~ Size medium~ Sex male~ Material unknown END #29311 Name guard~ ShortD a guard~ LongD A guard stands here watching for trouble.~ Desc This guard looks as if he has served most of his career walking the beat. He obviously not a stranger to a fight, as his armor is dented and battered. ~ Race human~ Align -3 3 Level 30 Hitroll 0 HitDice 1d1+180 ManaDice 3d10+100 DamDice 4d6+8 DamType slash AC -70 -90 -70 -40 Wealth 300 Act npc dont_wander scavenger no_tame stay_area wimpy warrior~ AffBy detect_invis detect_hidden~ Off assist_all assist_guard~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #29312 Name citizen mining person~ ShortD a citizen~ LongD A mining citizen wanders among the shops and stalls.~ Desc This person casts a wary eye over you. Obviously the mining business does not pay well, as this person is dressed very plainly. ~ Race human~ Align -3 0 Level 21 Hitroll 0 HitDice 4d5+90 ManaDice 4d5+90 DamDice 4d4+5 DamType beating AC -50 -50 -50 -41 Wealth 10 Act npc no_tame stay_area wimpy~ AffBy slow~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material unknown END #29313 Name lay healer priest~ ShortD the priest~ LongD A lay healer is here trying to look the part.~ Desc This middle-aged man is dressed in the garb of a priest. Oddly though, he carries a sword at his side. ~ Race human~ Align 0 -3 Level 35 Hitroll 0 HitDice 1d1+210 ManaDice 12d10+100 DamDice 4d8+14 DamType slash AC -100 -150 -80 -50 Wealth 350 Act npc dont_wander scavenger no_tame stay_area~ AffBy slow~ Off disarm~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos sitting~ Size medium~ Sex male~ Material unknown END #29314 Name sick person~ ShortD a sick person~ LongD A sick looking person is here, grumbling with pain.~ Desc Obviously in a lot of discomfort, this persons face is contorted with pain. Numerous objects have been placed around the persons neck in an attempt to ward off the sickness. ~ Race human~ Align 3 3 Level 20 Hitroll 0 HitDice 3d5+88 ManaDice 3d5+85 DamDice 2d8+5 DamType grep AC -40 -40 -40 -34 Wealth 50 Act npc no_tame stay_area wimpy~ AffBy poison weaken slow~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sleeping~ DefPos sleeping~ Size medium~ Sex random~ Material unknown END #29315 Name champion aphdol gahan~ ShortD the Aphdol champion~ LongD The champion of Aphdol is here.~ Desc Standing here is a small man, barely five feet high. His body ripples with muscle as he shadow boxes ready to fight the next contender. You notice this man bears no weapons but his hands move faster than any you have seen before. ~ Race human~ Align 3 -3 Level 70 Hitroll 1 HitDice 1d1+432 ManaDice 20d10+200 DamDice 4d10+42 DamType punch AC -400 -400 -400 -300 Wealth 700 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_invis detect_hidden haste regeneration~ Off disarm dodge fast kick parry trip~ Res cold~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #29316 Name dzagari champion~ ShortD the dzagari champion~ LongD The champion of Dzagari is here.~ Desc Standing here is a huge man, nearly seven feet high. His body is one solid mass and you wonder how any one ever wins against such an immovable force. You notice this man bears no weapons but his arms are scarred with many bite marks. The bites must be last attempts to escape this man's fearsome bearhug. ~ Race human~ Align 3 3 Level 70 Hitroll 1 HitDice 1d1+432 ManaDice 20d10+200 DamDice 4d10+57 DamType crush AC -400 -400 -400 -300 Wealth 700 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_invis detect_hidden slow~ Off bash disarm dodge kick parry crush~ Res bash~ Vuln pierce mental~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size giant~ Sex male~ Material unknown END #29317 Name underdark champion~ ShortD the Underdark champion~ LongD The champion of the Underdark is here.~ Desc Standing here is a slight drow, six feet high she sneers at you. At her side is a dark blade made of some strange metal. This drow looks very confident and seems to enjoy the mortal combat of the arena for it is not often her kind venture out, especially in public. ~ Race human~ Align -3 0 Level 72 Hitroll 1 HitDice 1d1+432 ManaDice 20d10+200 DamDice 4d10+42 DamType slash AC -200 -150 -200 -150 Wealth 720 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_invis detect_hidden~ Off bash disarm dodge fast kick parry~ Res charm magic~ Vuln holy light silver iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown END #29318 Name Mekali champion Shaaron~ ShortD the Mekali champion~ LongD The champion of Mekali is here.~ Desc Standing here dressed in the most basic armor is a man of medium build. This man stands just under six feet tall and carries himself with an air of nonchalance. ~ Race human~ Align 3 3 Level 72 Hitroll 1 HitDice 1d1+432 ManaDice 20d10+200 DamDice 4d10+47 DamType slash AC -300 -250 -300 -200 Wealth 720 Act npc dont_wander no_tame stay_area warrior~ Off bash disarm dodge kick parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #29319 Name giant allethrin worm~ ShortD the worm Allethrin~ LongD A giant worm lies here curled in a tight ball.~ Desc You estimate the giant worm to be almost thirty feet long, but you can't tell exactly because it is curled up as it sleeps. Hard scales cover its top side but you notice it has a very soft underbelly, the perfect spot for a dagger. A huge suction like mouth sucks in the air as the worm stirs. This monstrosity can only be the one know as Allethrin. ~ Race unique~ Align -3 -3 XPMod 110 Level 71 Hitroll 0 HitDice 1d1+450 ManaDice 20d10+200 DamDice 6d10+60 DamType suction AC -300 -800 -400 -300 Wealth 710 Act npc dont_wander scavenger no_tame aggressive stay_area cleric~ AffBy detect_invis detect_hidden infrared~ Off bash disarm fade dirt_kick tail crush~ Res magic weapon~ Vuln cold~ Form edible sentient biped mountable mammal~ Part heart brains guts long_tongue eyestalks tentacles scales~ StartP sitting~ DefPos sitting~ Size huge~ Sex random~ Material unknown END #29320 Name giant statue~ ShortD a statue~ LongD A giant statue stands guard here.~ Desc Looming above you is perhaps the biggest statue you have ever seen. Made entirely of some indescribable material, the features of this statue are resolute. It stands straight and stares out into the land beyond. ~ Race unique~ Align 3 3 XPMod 110 Level 80 Hitroll 0 HitDice 1d1+480 ManaDice 20d10+400 DamDice 6d10+60 DamType pound AC -400 -250 -500 -400 Wealth 800 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_evil detect_magic detect_good sanctuary infrared protect_evil dark_vision~ Off bash dodge parry crush~ Imm charm poison mental disease drowning~ Res magic weapon~ Vuln lightning~ Form magical other animal construct biped cold_blood~ Part head arms legs hands feet fingers eye~ StartP standing~ DefPos standing~ Size huge~ Sex random~ Material unknown END #29321 Name selnor figure~ ShortD an elusive figure~ LongD A figure reclines in the shadows.~ Desc You look into the eyes of a man of magic. Sparkles of light rotate around him, forming and unforming like puddles on a slate floor. He is passive for all intents and purposes. He shows no sign of fear, and looks as though he has the weight of the world on his shoulders. ~ Race unique~ Align 0 0 XPMod 115 Level 80 Hitroll 0 HitDice 1d1+480 ManaDice 20d10+400 DamDice 6d10+70 DamType divine AC -200 -300 -500 -400 Wealth 800 Act npc dont_wander no_tame stay_area mage warrior~ AffBy detect_evil detect_magic detect_good sanctuary infrared protect_evil dark_vision~ Off crush~ Imm poison mental disease drowning~ Res magic weapon~ Vuln lightning~ Form magical other animal construct biped cold_blood~ Part head arms legs hands feet fingers eye~ StartP standing~ DefPos standing~ Size huge~ Sex random~ Material unknown END #29322 Name champion Xarcotar Crixler~ ShortD the Xarcotar champion~ LongD The champion of Xarcotar is here.~ Desc This lithe dark-elf has a sinister and uncanny feature about him. His beguiling appearance seems dark and mysterious, yet some how alluring. Standing nearly six feet in height, extremely tall for the drow community. ~ Race drow~ Align -3 3 Level 70 Hitroll 1 HitDice 1d1+432 ManaDice 20d10+200 DamDice 8d8+34 DamType punch AC -400 -400 -400 -300 Wealth 700 Act npc dont_wander no_tame stay_area thief~ AffBy detect_invis detect_magic detect_hidden infrared dark_vision regeneration~ Off backstab disarm dodge fast kick parry trip~ Imm charm~ Res magic cold~ Vuln light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #0 #OBJECTS #29300 Name allethrin gem~ Short the gem of Allethrin~ Desc a strange gem lies here, it pulsates with a malevolent glow.~ Level 65 ItemType gem~ Cost 1313 Asize 35 Rsize 50 Values 0 0 0 0 0 Weight 40 Material diamond~ Extra glow evil magic antigood visdeath nodegrade burnproof~ Wear take float~ ClassAllowances cleric paladin ranger spellfilcher~ Affect modifier -1 65 -1 strength -2 0 Affect modifier -1 65 -1 move -40 0 Affect modifier -1 65 -1 hp 8 0 Affect modifier -1 65 -1 mana 100 0 ExtraDesc gem allethrin~ This gems is huge, it glows dully giving off a faint light. Deep inside the gem figures writhe in pain. This gem must be a holder of souls. You imagine all the victims of allethrin have been consumed by this artifact, best be careful least it consumes you to. ~ End #29301 Name champion's girth huge~ Short the `#`Ychampion's`^ girth~ Desc A huge, finely crafted girth is here.~ Level 65 ItemType armor~ Cost 1487 Asize 100 Rsize 50 Values 9 16 12 9 0 Weight 40 Material iron~ Extra magic bless otterlungs nodegrade burnproof~ Wear take waist~ ClassAllowances warrior paladin ranger~ Affect modifier -1 65 -1 quickness 3 0 Affect modifier -1 65 -1 hitroll 3 0 Affect modifier -1 65 -1 damroll 3 0 ExtraDesc girth champion cusson~ This girth hums with innate power, it is most certainly magical and one of a kind. Thick inlaid runes run from left to right across the girth face forming intricate patterns. You stare at perhaps the most powerful armor you have ever seen. ~ End #29302 Name plain key innkeep~ Short a plain key~ Desc a rather plain key is here.~ Level 0 ItemType trash~ Cost 1 Asize 1 Rsize 1 Values 0 0 0 0 0 Weight 1 Material iron~ Extra inventory nodegrade~ Wear take hold~ ExtraDesc key plain innkeep~ This is an ordinary looking key, nothing special here. ~ End #29303 Name bottle trekar wine~ Short a bottle of Trekar wine~ Desc a bottle of wine is here.~ Level 1 ItemType drinkcontainer~ Cost 11 Asize 1 Rsize 1 Values 10 10 'red wine' 0 0 Weight 1 Material glass~ Extra inventory nodegrade~ Wear take hold~ ExtraDesc bottle trekar wine~ This bottle is dirty from many users the wine inside is dark and looks to be off. ~ End #29304 Name handle foaming beer~ Short a handle of foaming beer~ Desc a handle of beer is here.~ Level 1 ItemType drinkcontainer~ Cost 9 Asize 1 Rsize 1 Values 10 10 beer 0 0 Weight 1 Material glass~ Extra inventory nodegrade~ Wear take hold~ ExtraDesc handle beer foaming~ This handle contains a lovely looking beer, it has just the right head and looks very drinkable. ~ End #29305 Name souvenir dandenong worthless junk~ Short a souvenir of Dandenong~ Desc A worthless piece of junk lies here.~ Level 1 ItemType trash~ Cost 5 Asize 1 Rsize 1 Values 0 0 0 0 0 Weight 1 Material iron~ Extra inventory nodegrade~ Wear take hold~ ExtraDesc worthless junk souvenir dandenong~ This is a worthless object at first glance. After much examination you determine that it is still worthless after three or four glances. ~ End #29306 Name clump iron souvenir allethrin~ Short a souvenir of Allethrin~ Desc A clump of iron lies here.~ Level 1 ItemType trash~ Cost 10 Asize 1 Rsize 1 Values 0 0 0 0 0 Weight 1 Material iron~ Extra inventory nodegrade~ Wear take hold~ ExtraDesc symbol Allethrin souvenir~ Looking at the clump of iron, you notice that it is in the shape of a sleeping worm. On the underside you see inscribed "The Worm of Allethrin". ~ End #29307 Name magical plate dwarf~ Short a suit of dwarven made plate~ Desc a suit of plate mail is here.~ Level 20 ItemType armor~ Cost 440 Asize 1 Rsize 50 Values 7 5 9 5 0 Weight 1 Material iron~ Extra glow inventory rotdeath nodegrade~ Wear take torso~ ClassAllowances warrior paladin barbarian~ Affect modifier -1 20 -1 hitroll -1 0 Affect modifier -1 20 -1 damroll 1 0 Affect modifier -1 20 -1 strength 2 0 ExtraDesc plate magical dwarf~ This plate mail is or very fine make, the runes that run over it must bestow some properties. It looks very expensive. ~ End #29308 Name magical leggings dwarf~ Short a pair of dwarven made leggings~ Desc a pair of leggings lies here.~ Level 20 ItemType armor~ Cost 438 Asize 1 Rsize 50 Values 5 7 3 4 0 Weight 1 Material iron~ Extra glow inventory rotdeath nodegrade~ Wear take legs~ ClassAllowances warrior paladin barbarian~ Affect modifier -1 20 -1 constitution 1 0 Affect modifier -1 20 -1 damroll 1 0 ExtraDesc leggings magical dwarf~ These legging are of excellent quality, they have intricate runes and patterns etched into them. ~ End #29309 Name pink frosted pastry~ Short a `#`Mpink frosted`^ pastry~ Desc A pastry, iced with pink icing, lies here.~ Level 1 ItemType food~ Cost 10 Asize 1 Rsize 1 Values 10 10 0 0 0 Weight 1 Material food~ Extra inventory nodegrade~ Wear take hold~ ExtraDesc lovely pastries~ An extremely tasty looking pastry. ~ End #29310 Name hot bread~ Short some hot bread~ Desc Some bread is here.~ Level 1 ItemType food~ Cost 10 Asize 1 Rsize 1 Values 10 10 0 0 0 Weight 1 Material food~ Extra inventory nodegrade~ Wear take hold~ ExtraDesc hot bread~ An extremly hot loaf of bread, YUMMY!! ~ End #29311 Name miner's pick axe~ Short a miner's pick~ Desc a rock pick is here.~ Level 20 ItemType weapon~ Cost 476 Asize 35 Rsize 50 Values axe 3 8 stab 0 Weight 6 Material iron~ Extra inventory meltdrop nodegrade burnproof~ Wear take wield~ Affect modifier -1 20 -1 damroll 1 0 ExtraDesc miners pick~ This miners pick looks extremely durable and might double as a good weapon. ~ End #29312 Name miners hat~ Short a miners hat~ Desc a miners hat is here.~ Level 20 ItemType armor~ Cost 404 Asize 35 Rsize 50 Values 5 5 5 4 0 Weight 6 Material iron~ Extra inventory meltdrop nodegrade burnproof~ Wear take head~ ClassAllowances cleric thief warrior druid paladin ranger barbarian~ Affect modifier -1 20 -1 constitution 2 0 ExtraDesc miners hat~ This miners hat looks extremely durable and might double as good armor. ~ End #29313 Name ticket arena~ Short the arena ticket~ Desc A ticket of some sort is here.~ Level 0 ItemType trash~ Cost 100 Asize 1 Rsize 1 Values 0 0 0 0 0 Weight 1 Material paper~ Extra inventory nodegrade~ Wear take hold~ ExtraDesc arena ticket~ This is a ticket to the arena. It reads 'Come see the best fighters in all the realm fight at Dandenong'. ~ End #29314 Name green emerald silk dress~ Short an `#`Gemerald green`^ silk dress~ Desc An `#`Gemerald green`^ silk dress lies here.~ Level 1 ItemType clothing~ Cost 128 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 1 Material silk~ Extra nonmetal nodegrade~ Wear take about~ ExtraDesc silken dress~ This is a long, evening dress made of emerald green silk. ~ End #29315 Name heavy plate~ Short some heavy plate mail~ Desc Some heavy plate mail is here.~ Level 30 ItemType armor~ Cost 596 Asize 35 Rsize 50 Values 11 10 9 8 1 Weight 30 Material iron~ Extra nodegrade~ Wear take torso~ ClassAllowances warrior paladin barbarian~ Affect modifier -1 30 -1 memory -1 0 Affect modifier -1 30 -1 hp 6 0 ExtraDesc heavy plate mail~ This is very well used platemail. It looks of strong design. ~ End #29316 Name strong sword~ Short a strong sword~ Desc A strong sword is here.~ Level 30 ItemType weapon~ Cost 606 Asize 35 Rsize 50 Values sword 4 8 slash 0 Weight 30 Material iron~ Extra nodegrade~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc strong sword~ This is a very well used sword. It looks of strong design. ~ End #29317 Name heavy girth~ Short a heavy girth~ Desc A heavy girth is here.~ Level 30 ItemType armor~ Cost 600 Asize 35 Rsize 50 Values 6 7 6 4 0 Weight 30 Material iron~ Extra nodegrade~ Wear take waist~ ClassAllowances warrior paladin barbarian~ Affect modifier -1 30 -1 damroll -2 0 Affect modifier -1 30 -1 hitroll 6 0 ExtraDesc heavy girth~ This is very well used girth. It looks of strong design. ~ End #29318 Name heavy leggings~ Short some heavy leggings~ Desc A pair of heavy leggings are here.~ Level 30 ItemType armor~ Cost 599 Asize 35 Rsize 50 Values 7 8 7 5 0 Weight 30 Material iron~ Extra nodegrade~ Wear take legs~ ClassAllowances cleric warrior druid paladin barbarian~ Affect modifier -1 30 -1 agility -1 0 Affect modifier -1 30 -1 constitution 2 0 Affect modifier -1 30 -1 ac -10 0 ExtraDesc heavy leggings~ This is very well used pair of leggings. They look of strong design. ~ End #29319 Name plain dress~ Short a plain dress~ Desc a plain dress is here.~ Level 1 ItemType clothing~ Cost 18 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 1 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ ExtraDesc plain dress~ This is a very plain looking dress. ~ End #29320 Name runed sword~ Short a runed sword~ Desc a runed sword is here.~ Level 40 ItemType weapon~ Cost 810 Asize 35 Rsize 50 Values sword 3 12 slash EH Weight 30 Material iron~ Extra evil antigood nodegrade~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc a runed sword~ This is a very well used sword. It has deep runes running down its length. ~ End #29321 Name cleric robe~ Short the robes of a cleric~ Desc A heap of cloth is here.~ Level 1 ItemType clothing~ Cost 33 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 1 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ Affect modifier -1 1 -1 mana 10 0 ExtraDesc cleric robe~ This is a very strange looking outfit, it looks to be something a cleric would use. ~ End #29322 Name strange odd-looking necklace~ Short a strange necklace~ Desc An odd-looking necklace lies here.~ Level 1 ItemType jewelry~ Cost 35 Asize 1 Rsize 1 Values 0 0 0 0 0 Weight 1 Material iron~ Extra nonmetal nodegrade~ Wear take neck~ End #29323 Name champions gauntlets~ Short the `#`YChampion's`^ gauntlets~ Desc Some gauntlets, suited to a champion, lie here.~ Level 65 ItemType armor~ Cost 1372 Asize 10 Rsize 50 Values 13 13 13 10 0 Weight 10 Material iron~ Extra hum meltdrop nodegrade burnproof~ Wear take hands~ ClassAllowances cleric warrior paladin~ Affect modifier -1 65 -1 hp 2 0 Affect modifier -1 65 -1 damroll 6 0 Affect modifier -1 65 -1 hitroll 4 0 ExtraDesc champion gauntlets~ These are the fabled gauntlets of Gahan, one of the four champions of Thera. These gauntlets radiate innate power and pulse with energy. ~ End #29324 Name champion boots~ Short the `#`Ychampion's`^ boots~ Desc Some champion's boots are here.~ Level 65 ItemType armor~ Cost 1354 Asize 10 Rsize 50 Values 13 14 12 10 0 Weight 10 Material iron~ Extra hum antievil meltdrop nodegrade burnproof~ Wear take feet~ ClassAllowances cleric warrior paladin~ Affect modifier -1 65 -1 saves 2 0 Affect modifier -1 65 -1 ac -10 0 Affect modifier -1 65 -1 damroll 6 0 Affect modifier -1 65 -1 hitroll 4 0 ExtraDesc champion boots~ These are the fabled boots of Tygor, one of the four champions of Thera. These boots radiate innate power and pulse with energy. ~ End #29325 Name marah blade sword dark~ Short a dark blade~ Desc A dark blade is here.~ Level 65 ItemType weapon~ Cost 1420 Asize 35 Rsize 50 Values sword 7 8 slash C Weight 30 Material steel~ Extra glow hum antigood meltdrop nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger~ Affect modifier -1 65 -1 damroll 4 0 Affect modifier -1 65 -1 hitroll 4 0 ExtraDesc blade dark~ This is the fabled blade of Marah, one of the four champions of Thera. This blade radiates innate power and pulses with energy. ~ End #29326 Name helm defiance~ Short the helm of `#`Sdefiance`^~ Desc A helm is here.~ Level 65 ItemType armor~ Cost 1366 Asize 35 Rsize 50 Values 13 13 13 11 0 Weight 30 Material iron~ Extra glow bless antievil meltdrop nodegrade burnproof~ Wear take head~ ClassAllowances cleric warrior paladin~ Affect modifier -1 65 -1 intuition -1 0 Affect modifier -1 65 -1 constitution 2 0 Affect modifier -1 65 -1 damroll 6 0 Affect modifier -1 65 -1 hitroll 4 0 ExtraDesc helm defiance~ This is the Helm of defiance worn by the champion Shaaron. It glows softly all the while giving off a peaceful aura. ~ End #29327 Name glowing sword defiance~ Short the sword of `#`Sdefiance`^~ Desc A glowing sword lies here.~ Level 65 ItemType weapon~ Cost 1318 Asize 35 Rsize 50 Values sword 2 30 slash EG Weight 30 Material iron~ Extra glow bless antievil meltdrop nodegrade burnproof~ Wear take wield~ ClassAllowances thief warrior paladin ranger~ Affect modifier -1 65 -1 damroll 2 0 Affect modifier -1 65 -1 hitroll 2 0 ExtraDesc sword defiance~ This is the fabled sword of Defiance, Shaaron, one of the four champions of Thera, wields this weapon. The sword glows softly and makes you feel at peace. ~ End #29328 Name vest defiance~ Short the vest of `#`Sdefiance`^~ Desc A vest is here.~ Level 65 ItemType armor~ Cost 1327 Asize 35 Rsize 50 Values 24 20 22 16 0 Weight 30 Material iron~ Extra glow bless antievil meltdrop nodegrade burnproof~ Wear take torso~ ClassAllowances cleric warrior paladin~ Affect modifier -1 65 -1 quickness 1 0 Affect modifier -1 65 -1 damroll 6 0 Affect modifier -1 65 -1 hitroll 4 0 ExtraDesc vest defiance~ This is the Vest of defiance worn by the champion Shaaron. It glows softly all the while giving off a peaceful aura. ~ End #29329 Name leggings defiance~ Short the leggings of `#`Sdefiance`^~ Desc Some leggings are here.~ Level 65 ItemType armor~ Cost 1312 Asize 35 Rsize 50 Values 16 16 16 13 0 Weight 30 Material iron~ Extra glow bless antievil meltdrop nodegrade burnproof~ Wear take legs~ ClassAllowances cleric warrior paladin~ Affect modifier -1 65 -1 hp 2 0 Affect modifier -1 65 -1 damroll 6 0 Affect modifier -1 65 -1 hitroll 4 0 ExtraDesc leggings defiance~ These are the Leggings of defiance worn by the champion Shaaron. They glow softly all the while giving off a peaceful aura. ~ End #29330 Name rod enchantment~ Short the rod of enchantment~ Desc A nice looking rod is here.~ Level 65 ItemType weapon~ Cost 1330 Asize 35 Rsize 50 Values exotic 4 16 pound CDF Weight 30 Material wood~ Extra dark magic visdeath meltdrop nodegrade burnproof~ Wear take wield~ ClassAllowances mage cleric druid paladin ranger~ Affect modifier -1 65 -1 damroll 2 0 Affect modifier -1 65 -1 hitroll 2 0 ExtraDesc rod enchantment~ This is a rod of enchantment. ~ End #29331 Name finely crafted girdle grey leather~ Short a girdle made of `#`Sgrey leather`^~ Desc A finely crafted girdle lies here.~ Level 81 ItemType container~ Cost 1749 Asize 100 Rsize 50 Values 1000 AC 0 1000 50 Weight 50 Material leather~ Extra magic bless antigood antievil otterlungs nonmetal nolocate nodegrade burnproof~ Wear take waist~ ClassAllowances mage cleric druid paladin ranger spellfilcher~ Affect modifier -1 81 -1 hitroll 2 0 Affect modifier -1 81 -1 strength 3 0 Affect modifier -1 81 -1 quickness 3 0 Affect modifier -1 81 -1 mana 60 0 ExtraDesc girdle selnor~ This girdle hums with innate power, it is most certainly magical and one of a kind. Thick inlaid runes run from left to right across the girdles side forming intricate patterns. ~ End #29332 Name grey leather pants~ Short some `#`Sgrey leather`^ pants~ Desc Some leather pants lie here.~ Level 80 ItemType armor~ Cost 1616 Asize 10 Rsize 50 Values 19 20 17 20 0 Weight 10 Material leather~ Extra magic bless antigood antievil nonmetal nolocate nodegrade burnproof~ Wear take legs~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ Affect modifier -1 80 -1 hp 4 0 Affect modifier -1 80 -1 mana 40 0 Affect modifier -1 80 -1 ac -10 0 Affect modifier -1 80 -1 quickness 3 0 ExtraDesc pants~ These Grey leather pants are more that what they seemed on first inspection. They are magical, maybe the creation of some great wizard. ~ End #29333 Name grey leather vest~ Short a `#`Sgrey leather`^ vest~ Desc A leather vest lies here.~ Level 80 ItemType armor~ Cost 1698 Asize 10 Rsize 50 Values 27 27 27 20 0 Weight 10 Material leather~ Extra magic bless antigood antievil nonmetal nolocate nodegrade burnproof~ Wear take torso~ Affect modifier -1 80 -1 hp 8 0 Affect modifier -1 80 -1 constitution 3 0 Affect modifier -1 80 -1 strength 3 0 ExtraDesc vest~ This Grey leather vest is more that what it seems on first inspection. It is magical, maybe the creation of some great wizard. ~ End #29334 Name grey leather boots~ Short some `#`Sgrey leather`^ boots~ Desc Some leather boots lie here.~ Level 80 ItemType armor~ Cost 1712 Asize 10 Rsize 50 Values 20 20 20 16 0 Weight 10 Material leather~ Extra magic bless antigood antievil nonmetal nolocate nodegrade burnproof~ Wear take feet~ Affect modifier -1 80 -1 agility 3 0 Affect modifier -1 80 -1 quickness 3 0 Affect modifier -1 80 -1 constitution 2 0 ExtraDesc boots~ These grey leather boots are more that what they seemed on first inspection. They are magical, maybe the creation of some great wizard. ~ End #29335 Name grey leather cowl~ Short a `#`Sgrey leather`^ cowl~ Desc A leather cowl lies here.~ Level 80 ItemType armor~ Cost 1718 Asize 10 Rsize 50 Values 19 21 21 16 0 Weight 10 Material leather~ Extra magic bless antigood antievil nonmetal nolocate nodegrade burnproof~ Wear take head~ Affect modifier -1 80 -1 memory 3 0 Affect modifier -1 80 -1 reasoning 3 0 Affect modifier -1 80 -1 selfdiscipline 3 0 ExtraDesc cowl grey leather~ This grey leather cowl is more that what it seems on first inspection. It is magical, maybe the creation of some great wizard. ~ End #29336 Name gloves of striking~ Short some gloves of `#`Sstriking`^~ Desc Some leather gloves lie here.~ Level 80 ItemType armor~ Cost 1776 Asize 10 Rsize 50 Values 16 15 17 13 0 Weight 10 Material leather~ Extra magic bless antigood antievil nonmetal nolocate nodegrade burnproof~ Wear take hands~ Affect modifier -1 80 -1 hp 2 0 Affect modifier -1 80 -1 quickness 2 0 Affect modifier -1 80 -1 agility 2 0 Affect modifier -1 80 -1 hitroll 2 0 Affect modifier -1 80 -1 damroll 2 0 Affect modifier -1 80 -1 strength 2 0 ExtraDesc gloves~ These grey leather gloves are more that what they seemed on first inspection. They are magical, maybe the creation of some great wizard. ~ End #29337 Name dagger shadowy Defiance~ Short the dagger of `#`Sdefiance`^~ Desc A shadowy black steel dagger lies here.~ Level 65 ItemType weapon~ Cost 2400 Asize 0 Rsize 50 Values dagger 7 7 pierce E Weight 20 Material steel~ Extra magic antievil nolocate nodegrade burnproof chaos~ Wear take wield~ ClassAllowances thief warrior paladin ranger spellfilcher~ Affect modifier -1 65 -1 hitroll 2 0 Affect modifier -1 65 -1 damroll 2 0 Affect modifier -1 65 -1 quickness 2 0 End #0 #ROOMS #29301 Name Road~ Desc You stand before a bustling town, and see people hurrying about with slightly frowned looks. The town is very old and its walls are almost crumbling with age. The front gates have long since given in and now sit rotting in the nearby fields. ~ Sector field~ ExtraDesc gates old rotting~ These old gates are useless beyond repair. They look as though they have not being used in a long time. They have though been moved recently as a patch of dead grass gives away the gates previous resting place. ~ Exit north 29302 EDesc Inside Dandenong ~ Exit south 30347 EDesc A path through the mountains. ~ End #29302 Name Inside the Town~ Desc You stand inside the walls of this city. The town is bustling with energy. The market to the north looks very busy. Looking around you see interesting shops west and east. As you stand inside this town you get the feeling something is wrong, you cant quite place it, but something isn't quite right. ~ Sector city~ ExtraDesc market shops people dandenong~ Everything seems normal here but something is amiss. Things just are not right, but, you cant seem to put your finger on it. ~ Exit east 29305 EDesc Quiet street ~ Exit south 29301 EDesc Road before Dandenong ~ Exit west 29303 EDesc Inn foyer ~ End #29303 Name Inn Foyer~ Desc You stand inside a very neat foyer. Various signs about prices and rules line the walls. This must be where all the wary travels come to rest before they visit the market. ~ RoomFlags indoors~ Sector inside~ ExtraDesc sign wall~ The signs here reads: Leave the place as you find it, or ELSE. Overnight stay: 10 Gold. ~ Exit east 29302 EDesc Inside the gate ~ Exit west 29304 EFlags door closed locked pickproof nopass~ EKeyvnum 29302 EKeywords door~ EDesc A room in the inn ~ End #29304 Name A Room in the Inn~ Desc You are in a very spacious room. No beds are here but straw has been laid out over one side of the room. The instant you enter this room you feel safe and secure. The walls are plain stone and the only way out is the way you came in. ~ RoomFlags indoors~ Sector inside~ Mana 150 Heal 150 ExtraDesc straw~ Some comfortable looking straw is piled in a corner here it looks as though it will make a nice place to sleep. ~ Exit east 29303 EFlags door closed locked pickproof nopass~ EKeyvnum 29302 EKeywords door~ End #29305 Name Quiet Street~ Desc You stand in a quiet street which runs parallel to the market. Shops are north and south of you. The street is old and battered from use. A shallow ditch runs across the street. ~ Sector city~ ExtraDesc ditch street shallow~ These ditches can not be for drainage, as they run randomly across the street. It looks as though some monster has made them. A big monster, some giant snake maybe. ~ Exit north 29307 EDesc Guard room ~ Exit east 29310 EDesc Quiet street ~ Exit south 29306 EDesc Tavern ~ Exit west 29302 EDesc Inside Dandenong ~ End #29306 Name Tavern~ Desc You stand in a glorious tavern, thick wood paneling covers the stone walls and a dark wood bar runs the full length of the room. Pictures of all sorts hang on the walls. In stark contrast to the rest of the bar, tables and chairs are scattered about the room making it impossible to get a seat. ~ RoomFlags indoors~ Sector inside~ ExtraDesc pictures walls~ These pictures represent everyday life in Dandenong, they seem pretty normal. One picture does catch your eye though, it pictures a giant worm fighting a mage, the mage is using some magical power to force the worm down a well, the worm fights in vain as it is forced into the well. ~ Exit north 29305 EDesc Quiet street ~ End #29307 Name Guard Room~ Desc You are inside the head quarters of the city guard. This room smells of beer and is very messy. The door to this room has been caved in and now stands hopelessly ajar, useless. The far side of the room has blood stains smeared across the wall. ~ RoomFlags indoors~ Sector inside~ ExtraDesc blood wall smeared~ Blood is smeared across the walls here, it looks as though someone or something has being crushed up against the wall and bleed alot. The stone wall is slightly caved in but it still supports the weight of the roof. ~ Exit east 29308 EDesc Sleeping quarters ~ Exit south 29305 EDesc Quiet street ~ End #29308 Name Guard's Sleeping Quarters~ Desc This room is the guards bunk house. It is smelly and messy like the rest of the place. One bunk though is made very neatly. In the far corner of the room is a ladder that leads up. The walls of this bunk house are painted white. ~ RoomFlags indoors~ Sector inside~ ExtraDesc ladder up~ A ladder is here which leads to somewhere above the bunk room. ~ Exit west 29307 EDesc Guard room ~ Exit up 29309 EDesc Lookout ~ End #29309 Name Lookout~ Desc From this vantage point above the guards sleeping quarters you can look out over all the market. To the east you see a grand house, to the west you see hills and a mine, to the north the bustling market sprawls out before you. This must be where the guards monitor the city. As you turn away you notice a darkness over the north west corner of the town. ~ Sector city~ ExtraDesc darkness northwest north west~ A strange darkness looms over this corner of the town, it is almost impenetrable, you barely make out the shape of a well. ~ Exit down 29308 EDesc Sleeping quarters ~ End #29310 Name Quiet Street~ Desc You stand in a quiet street which runs parallel to the market. Shops are north and south of you. The street is old and battered from use. A shallow ditch runs across the street. ~ Sector city~ ExtraDesc ditch street shallow~ These ditches can not be for drainage as they run randomly across the street. It looks as though some monster has made them a big monster, some giant snake maybe. ~ Exit east 29312 EDesc Quiet street ~ Exit south 29311 EDesc Temple ~ Exit west 29305 EDesc Quiet street ~ End #29311 Name Temple~ Desc You stand in what resembles a temple. You can not make out who the god of this temple is for there are no symbols of any deity you know. The walls are solid stone and a musty hue hangs in the air, this certainly smells more like a bog than a temple. Interesting place to visit but you felt safer in any ordinary city shop rather than this place. A strange plaque hangs in the far corner of the temple. ~ RoomFlags indoors~ Sector inside~ ExtraDesc plague hang wall~ This plaque reads: For those that seek the mighty Allethrin, their will be only death, but if thee wilt go to him go bravely and with sharpened dagger. ~ Exit north 29310 EDesc Quiet street ~ End #29312 Name Quiet Street~ Desc You stand in a quiet street which runs parallel to the market. Shops are north and south of you. The street is old and battered from use. A shallow ditch runs across the street. ~ Sector city~ ExtraDesc ditch street shallow~ These ditches can not be for drainage as they run randomly across the street. It looks as though some monster has made them. A big monster, some giant snake maybe. ~ Exit north 29313 EDesc Quiet street ~ Exit west 29310 EDesc Quiet street ~ End #29313 Name Quiet Street~ Desc You stand in a quiet street which runs parallel to the market. Shops are north and south of you. The street is old and battered from use. A shallow ditch runs across the street. ~ Sector city~ ExtraDesc ditch street shallow~ These ditches can not be for drainage as they run randomly across the street. It looks as though some monster has made them. A big monster, some giant snake maybe. ~ Exit north 29314 EDesc Outside mayors house. ~ Exit south 29312 EDesc Quiet street ~ End #29314 Name Outside the Mayor's House~ Desc You stand outside an impressive mansion. This house you stand before stretches out to the north. Directly east is the entrance, and west is the back of a shop, no doubt one of the many shops in the market. Looking closely at the house you realize it was built a long time ago. it has faded white paint cracking all over but none the less still a very impressive house. ~ Sector city~ Exit north 29318 EDesc Entrance to market ~ Exit east 29315 EDesc Inside the mansion ~ Exit south 29313 EDesc Quiet street ~ End #29315 Name Inside the Mansion~ Desc You stand inside the entrance to this grand old house. Old tapestries line the walls, and torches burn around the room. This room is extremely well lit and you see why - a table in the room's center is set with five chairs. This must be the meeting room of the town council. After soaking up much of the tapestries around the room you turn away. As you go to leave the room you look up, and the entire ceiling is one huge mural. ~ RoomFlags indoors~ Sector inside~ ExtraDesc mural wall ceiling~ This mural depicts two stone statutes standing guard at the towns main gate, defending the town against hoards of Duergar, the evil looking cousins of the Dwarf restlessly attack the town only to be slaughtered by the statutes. Standing on the towns ramparts is an old wizard, supported by two men, one a huge cityguard the other a wizened dwarf, the old wizard barely keeps his feet even with the help of the two. ~ Exit north 29316 EDesc Living room ~ Exit west 29314 EDesc Outside the mayors house ~ End #29316 Name Living Room~ Desc You stand inside a cozy living room. Thick carpets line the floors, while long hanging curtains cover the walls. This room is very hot, not only because of it carpets and curtains, but also because heat is pouring out of the next room to the north. A fire crackles in the room corner, sending a rosy glow around the room. This place looks great, maybe time to put up those adventuring boots for a while and settle in. ~ RoomFlags indoors~ Sector inside~ ExtraDesc fireplace corner~ This is a lovely fire it gives of a lot of heat but most of the heat seems to come from the room to the north. ~ Exit north 29317 Exit south 29315 End #29317 Name Natural Baths~ Desc Yes, you think to yourself. A heated indoor pool. This room has water bubbling up through the ground and gathering in natural pool. Things could not get much better than this. The pool takes up nearly the entire room, leaving little room for anything else. The steam rises and glides around the room seeking escape, and finds it into the living room. You wonder where exactly the heat is coming from, insignificant you muse, but something nags you about that question. You resolve to find out later. ~ RoomFlags indoors~ Sector inside~ Exit south 29316 EDesc Living room ~ End #29318 Name Entrance to the Market~ Desc You stand before the market place of the town. This is perhaps one of the most interesting markets in the realm. The market sprawls out in front of you, a sea of stalls and people. Looking down the street you see people hurrying to and fro. ~ Sector city~ Exit north 29319 EDesc Alley corner ~ Exit south 29314 EDesc Outside the mayors house ~ Exit west 29320 EDesc In the market ~ End #29319 Name Alley Corner~ Desc This is a quiet alley corner, you feel very alone in this corner and the place seems a little darker than the rest of the town. In the corner of the alley some writing is on the wall. Save for the writing this is the most boring alley you have ever been in. ~ Sector city~ ExtraDesc writing wall~ Someone has written something on the wall here it reads: The worm is not the threat it was the Duer... .. The writing ends abruptly with a line as though the writers hand has been pulled away. You can only guess what the author meant but have no doubt something is up. ~ Exit south 29318 EDesc Entrance to the market ~ End #29320 Name Inside the Market~ Desc Inside the market the noise hits you, people are yelling prices, others screaming 'stop thief,' and yet others talking shop with each other. You realize that the market is one nasty place after all. The road beneath your feet is cobbled unlike the other roads in the town. Although old, it has held up to the hundreds of feet well and now remains one of the few things about the town unchanged. ~ Sector city~ Exit north 29321 EDesc Metal smith ~ Exit east 29318 EDesc Entrance to the market ~ Exit south 29322 EDesc Souvenir shop ~ Exit west 29323 EDesc Center of the market ~ End #29321 Name Metal Smith~ Desc You are in side a metal smith's shop. Searing heat comes from the forge out the back of the shop and you feel that if you were any closer you would surely burn. This shop sells rare dwarven make equipment, which looks very expensive. The shop its self is bland. The ceiling of this shop has a rather large hole in it, this is obviously to let out the heat. You notice the shop's counter is badly damaged, looks like axe marks. ~ RoomFlags indoors~ Sector inside~ ExtraDesc counter marks~ There are axe marks here on this counter, someone has tried to wreck this metal smith shop once. The imprint of a crest from an axe is left on the underside of the counter, must have been a bad swing for it to hit side on. The crest is dwarven in nature. ~ Exit south 29320 EDesc Inside the market ~ End #29322 Name Souvenir Shop~ Desc You are inside a bright little shop. A quaint little counter separates you from the merchandise which seems mostly to be worthless trinkets. This shop has a floor made entirely of wood. The wood must be covering the stone floors. Light streams in from the outside as this shop has no roof. Wooden beams run above your head holding the shop together. ~ RoomFlags indoors~ Sector inside~ Exit north 29320 EDesc Entrance to market ~ End #29323 Name Market Center~ Desc You stand in what you approximate to be the center of the market. This is a busy spot. People pour into a stall south of you in eager anticipation, and you wonder where they are going. Directly north of you the stone wall rises up from the cobbled market floor almost ten feet high. This wall is strong and solid, you estimate it at four feet deep. The walls back against mountain terrain and you are left wondering why such a strong wall faces the mountain. Surely the front gates would be more important to defend. ~ Sector city~ Exit east 29320 EDesc Inside the market ~ Exit south 29324 EDesc Ticket shop ~ Exit west 29326 EDesc Street in the market ~ End #29324 Name Ticket Shop~ Desc You stand inside very busy shop, with people hustling and bustling around. Many people disappear behind some curtains then you see no more, strange, so many people can fit behind those curtains. A counter is here, which has pictures of great fighters on the front, most of which you don't recognize. On the walls hangs a painting representing two crossed forearms, this is the symbol of the gladiator. ~ RoomFlags indoors~ Sector inside~ ExtraDesc curtain~ This curtain conceals what is really happening behind it, but by the looks of things the people who go behind the curtain are not returning. You also here the unmistakable sound of a door opening and closing. ~ Exit north 29323 EDesc Market center ~ Exit down 29325 EFlags door closed locked pickproof~ EKeyvnum 29313 EKeywords trap~ EDesc Underground arena ~ End #29325 Name Underground Arena~ Desc So this is where all the people have been going. As you enter the underground arena you are hit by the smell of blood, leather and sweat. In the center of the makeshift arena is a large circle, formed in the dirt by a thick rope. Outwards and around the circle people mill around jostling for the best seat. This is the obviously one of the infamous gladiatorial pits. In the far corner of the room a large man walks forward from the crowd and shouts "I WILL CHALLENGE." You sit back to watch just one fight. ~ RoomFlags indoors~ Sector inside~ ExtraDesc fight huge man~ You prepare to watch one of the opening fights of the day, The large man strides forward from the crowd and plants his feet firmly in the center of the circle. The arena announcer shouts out Drelkaeu, squire of Marah come forward and let the games begin. Out of the back of the arena comes a skinny drow female, she carries nothing. Drelkaeu walks into the circle and stops, she remains motionless. The announcer shouts "begin". The huge man leaps to the attack meaning to squash this petty creature in his hands, as he runs forward the drow ducks pulls a dagger from a sheath and plunges it into the back of the large man as he goes charging by. He falls without a cry, Drelkaeu slips away. The announcer then shouts "well that was quick, um Is there anybody out their wanting to face our champions?" ~ Exit up 29324 EFlags door closed locked pickproof~ EKeyvnum 29313 EKeywords trap~ EDesc Ticket shop ~ End #29326 Name Street in the Market~ Desc You stand in one of the many streets of the market, nothing unusual or interesting about this spot. To the west the crowd thins out dramatically. ~ Sector city~ Exit east 29323 EDesc Market center ~ Exit south 29327 EDesc Street in the market ~ Exit west 29331 EDesc Before the well ~ End #29327 Name Street in the Market~ Desc You stand in one of the many streets of the market, nothing unusual or interesting about this spot. To the west the crowd thins out dramatically. ~ Sector city~ Exit north 29326 EDesc Street in the market ~ Exit south 29328 EDesc Street in the market ~ End #29328 Name Street in the Market~ Desc You stand in one of the many streets of the market, nothing unusual or interesting about this spot. To the west the crowd thins out dramatically. ~ Sector city~ Exit north 29327 EDesc Street in the market ~ Exit west 29329 EDesc Food store ~ End #29329 Name Food Store~ Desc You walk into a lovely food store, it smells of lavender and honeysuckle. Pretty objects hang on the walls, like dried flowers and pictures. The bakery out back lets nice hot air flow through to the store front, and the smell of fresh bread and pastry fills your nostrils. What a lovely shop, you cant wait to be served. ~ RoomFlags indoors~ Sector inside~ Exit east 29328 EDesc Street in the market ~ End #29330 Name Mining Shop~ Desc This an old mining shop which sells mining goods to those who would venture into the mines west of the town. It is run down and in need of repair. The wooden ceiling boards are all but decayed and the water can get through the roof. Scattered about the room are old broken bottles and some empty handles of beer. For a town built on mining this is most strange that this shop would be out of business. ~ RoomFlags indoors~ Sector inside~ Exit north 29331 EDesc Before the gates ~ End #29331 Name Before the Gates~ Desc To the west are solid iron gates. They are ten feet high with sharp spikes on the top of each length of iron. The gates are locked tight, barred and chained. Not so much as to stop people from heading in to the mines beyond but to stop something from getting out. You stare past the gates and see the dark entrance to the mine, the mainstay of the local community. What has happened that you can no longer get to the mine? To the north is something almost as disturbing, a dark corner of the town. You peer hard in the darkness but cannot make anything out. ~ Sector city~ ExtraDesc gates ~ The gates are locked tight. There doesn't seem to be a way to open them. ~ Exit north 29332 EDesc Darkness ~ Exit east 29326 EDesc Quiet street in the market ~ Exit south 29330 EDesc Mining shop ~ End #29332 Name The Well~ Desc This area is dark and forbidding. Nothing lives here, the grass is dead, and the air still. What may have occurred here you can only guess at. In the far corner of the town up against the wall there is a well. It seems to be the source of your discomfort. Around the well bones twisted and lifeless glare at you a reminder of your mortality. The walls of the town look twisted and misshapen from here. Surely this a dangerous place and one to stay clear of. ~ Sector city~ ExtraDesc well bones~ The see bones scattered about the well they are broken and misshapen, the well itself seems alive. Dark black the well draws you closer, you feel the evil of this place draw away your courage. Thick moss lines the base of the well and dead vines reach out from the cracks between the mine and the town wall like fingers searching for a way out. Upon looking in the well you see a rusty ladder descending into the mine's depths. ~ Exit south 29331 EDesc Before the gates ~ Exit down 29333 EDesc Darkness ~ End #29333 Name Allethrin's Prison~ Desc You reach the bottom of the ladder, and stand perhaps ten feet below the ground level. You are in a circular cave with rock walls all the way round. This room is very dark and you find it hard to see even with lighting. You see no water in the bottom of this well. How strange, the place feels more like a prison. ~ RoomFlags dark indoors no_recall~ Sector inside~ Exit up 29332 EDesc Darkness ~ Exit northeast 29334 EFlags door closed~ EKeywords door~ End #29334 Name Selnor's Prison~ Desc This room is non-descript. A basin in one corner, a matress in the other. A door leads north but it looks barred. A small hole in the door allows food to be passed through by the looks. ~ RoomFlags dark indoors no_recall~ Sector inside~ Exit southwest 29333 EFlags door closed~ End #0 #SPECIALS M 29321 spec_cast_mage M 29322 spec_thief S #RESETS2 M 0 29320 3 29301 2 E 0 29330 6 hold~ M 0 29300 1 29303 1 G 0 29302 -1 M 0 29301 1 29306 1 G 0 29303 -1 G 0 29304 -1 M 0 29310 6 29307 6 E 0 29315 -1 torso~ E 0 29316 -1 wielded~ E 0 29318 -1 legs~ E 0 29317 -1 waist~ M 0 29309 1 29309 1 E 0 29301 1 waist~ E 0 29315 -1 torso~ E 0 29316 -1 wielded~ E 0 29318 -1 legs~ M 0 29313 1 29311 1 E 0 29320 -1 wielded~ E 0 29321 -1 torso~ E 0 29322 -1 neck1~ M 0 29314 1 29311 1 E 0 29322 -1 neck1~ E 0 29322 -1 neck2~ M 0 29320 3 29314 1 E 0 29330 6 hold~ M 0 29308 1 29316 1 E 0 29314 -1 torso~ M 0 29307 1 29317 1 M 0 29303 1 29321 1 G 0 29307 -1 G 0 29308 -1 M 0 29302 1 29322 1 G 0 29305 -1 G 0 29306 -1 M 0 29311 8 29323 22 E 0 29315 -1 torso~ E 0 29316 -1 wielded~ E 0 29318 -1 legs~ E 0 29317 -1 waist~ M 0 29306 1 29324 1 G 0 29313 -1 M 0 29315 1 29325 1 E 0 29323 3 hands~ M 0 29316 1 29325 1 E 0 29324 3 feet~ M 0 29317 1 29325 1 E 0 29325 3 wielded~ M 0 29318 1 29325 1 E 0 29326 3 head~ E 0 29327 3 wielded~ E 0 29328 3 torso~ E 0 29329 3 legs~ M 0 29322 1 29325 1 E 0 29337 -1 wielded~ M 0 29312 10 29328 2 M 0 29304 1 29329 1 E 0 29319 1 torso~ G 0 29309 -1 G 0 29310 -1 M 0 29305 1 29330 1 G 0 29311 -1 G 0 29312 -1 M 0 29319 1 29333 1 E 0 29300 1 floating~ M 0 29321 1 29334 1 E 0 29331 1 waist~ E 0 29332 1 legs~ E 0 29333 1 about~ E 0 29334 1 feet~ E 0 29335 1 head~ E 0 29336 1 hands~ S #SHOPS #29300 profit_buy 150 profit_sell 50 close_hour 23 END #29301 profit_buy 150 profit_sell 50 close_hour 23 END #29302 profit_buy 150 profit_sell 50 close_hour 23 END #29303 buy_type armor~ buy_type weapon~ profit_buy 150 profit_sell 50 close_hour 23 END #29304 profit_buy 150 profit_sell 50 close_hour 23 END #29305 buy_type armor~ buy_type weapon~ buy_type clothing~ buy_type container~ profit_buy 150 profit_sell 40 close_hour 23 END #29306 profit_buy 150 profit_sell 50 close_hour 23 END #0 #MOBPROGS #0 #$