#DAWNAREADATA Version 11 FromMUD Dawn 1.69r Development Site~ *parent_codebase 1.69r-ReleaseCandiate1 Name The Kennels~ ShortName Kennels~ Builders None~ Credits Tibault~ VNUMs 4300 4349 LRange 80 91 Security 9 Colour R~ colourcode ` MapScale 5 MapLevel 70 Vnum_offset 0 Continent valarin~ *LastSaved Sat Jan 31 23:48:10 2004~ End #MOBILES #4300 Name six headed dark hound~ ShortD the hound's `#`Rfiery red`^ head~ LongD A six headed dark hound stands here.~ Desc This six headed dog like beast stands proud here. It's heads sway on their muscular necks, looking in all directions. The rest of it's body is equally muscular and looks quite capable of pouncing on top of you. ~ Race gnoll~ Align 0 0 Level 92 Hitroll 0 HitDice 9d13+460 ManaDice 9d12+420 DamDice 10d11+46 DamType flbite AC -640 -640 -640 -600 Wealth 840 Act npc dont_wander no_tame aggressive stay_area warrior noautosocial~ AffBy detect_invis detect_hidden infrared flying haste~ Off dodge fast parry gore~ Imm summon charm scry~ Res magic bash fire disease~ Vuln cold~ Form sentient biped mammal~ StartP standing~ DefPos standing~ Size giant~ Sex neutral~ Material flesh MProg REPOP 4312 100~ MProg DEATH 4300 100~ MProg FIGHT 4308 15~ END #4301 Name five headed dark hound fiveheaded~ ShortD the hound's `#`Gacidic green`^ head~ LongD A five headed dark hound stands here.~ Desc Five heads leer at you with equal evil intention. This beast seems quite capable of ripping his prey to small shreds, and then still be hungry enough to eat some cattle. ~ Race gnoll~ Align 0 0 Level 92 Hitroll 0 HitDice 9d13+460 ManaDice 9d12+435 DamDice 10d11+46 DamType acbite AC -640 -640 -640 -600 Wealth 0 Act npc dont_wander no_tame stay_area warrior noautosocial~ AffBy detect_invis detect_hidden flying haste~ Off dodge fast parry gore~ Imm summon charm scry~ Res magic bash acid disease~ Vuln light~ Form edible sentient biped mammal~ StartP standing~ DefPos standing~ Size giant~ Sex neutral~ Material flesh MProg REPOP 4312 100~ MProg DEATH 4301 100~ MProg DELAY 4305 100~ MProg FIGHT 4306 15~ END #4302 Name four headed dark hound fourheaded~ ShortD the hound's `#`Wblinding white`^ head~ LongD A four headed dark hound stands here.~ Desc Ontop of a strong, muscular body four necks protrude in different directions. On each of these massive necks a vicious head peers down at it's prey. The jaws in these heads look rather strong and are filled with many sharp teeth. ~ Race gnoll~ Align 0 0 Level 92 Hitroll 0 HitDice 9d13+460 ManaDice 9d13+440 DamDice 10d11+46 DamType shbite AC -640 -640 -640 -600 Wealth 0 Act npc dont_wander no_tame stay_area warrior noautosocial~ AffBy detect_invis detect_hidden flying haste~ Off dodge fast parry gore~ Imm summon charm scry~ Res magic bash disease light~ Vuln fire~ Form edible sentient biped mammal~ StartP standing~ DefPos standing~ Size giant~ Sex neutral~ Material flesh MProg REPOP 4312 100~ MProg DEATH 4302 100~ MProg DELAY 4305 100~ MProg FIGHT 4307 15~ END #4303 Name three headed dark hound threeheaded~ ShortD the hound's `#`Cicy blue`^ head~ LongD A three headed dark hound stands here.~ Desc Six eyes peer down at you from three heads all facing in your direction. Pure evil eminates from this beast as it gets a sniff of fear. ~ Race gnoll~ Align 0 0 Level 92 Hitroll 0 HitDice 9d13+460 ManaDice 9d13+440 DamDice 10d11+46 DamType frbite AC -640 -640 -640 -600 Wealth 0 Act npc dont_wander no_tame stay_area warrior noautosocial~ AffBy detect_invis detect_hidden flying haste~ Off dodge fast parry gore~ Imm summon charm scry~ Res magic bash cold disease~ Vuln fire~ Form edible sentient biped mammal~ StartP standing~ DefPos standing~ Size giant~ Sex neutral~ Material flesh MProg REPOP 4312 100~ MProg DEATH 4303 100~ MProg DELAY 4305 100~ MProg FIGHT 4309 15~ END #4304 Name two headed dark hound twoheaded~ ShortD the hound's `#`sdark black`^ head~ LongD A two headed dark hound stands here.~ Desc This two headed beast looks just about ready to pounce on it's victim. The strong paws under it's lean body have the look of agility to them. ~ Race gnoll~ Align 0 0 Level 90 Hitroll 0 HitDice 9d13+460 ManaDice 9d13+440 DamDice 10d11+46 DamType wrath AC -640 -640 -640 -600 Wealth 0 Act npc dont_wander no_tame stay_area warrior noautosocial~ AffBy detect_invis detect_hidden flying haste~ Off dodge fast parry gore~ Imm summon charm scry~ Res magic bash negative disease~ Vuln holy~ Form edible sentient biped mammal~ StartP standing~ DefPos standing~ Size giant~ Sex neutral~ Material flesh MProg REPOP 4312 100~ MProg DEATH 4304 100~ MProg DELAY 4305 100~ END #4305 Name dark hound oneheaded~ ShortD a dark hound~ LongD A dark hound stands here.~ Desc A long, thin tail sways behind this beast of power. Four strong paws, a lean body and a head form this enormous creature. Two dark silver eyes look around, as if searching for something to set it's teeth into. ~ Race gnoll~ Align 0 0 Level 92 Hitroll 0 HitDice 9d13+460 ManaDice 9d13+440 DamDice 10d11+46 DamType bite AC -640 -640 -640 -600 Wealth 0 Act npc dont_wander no_tame stay_area warrior noautosocial~ AffBy detect_invis detect_hidden haste~ Off dodge fast parry gore~ Imm charm scry~ Res magic weapon bash disease~ Form edible sentient biped mammal~ StartP standing~ DefPos standing~ Size giant~ Sex neutral~ Material flesh MProg DELAY 4305 100~ MProg FIGHT 4311 15~ END #4306 Name beastmaster muscular man~ ShortD a muscular man~ LongD A hairy, muscular man stands here.~ Desc A stern looking man stands here. His body is very muscular, if perhaps a little stocky. He is covered in hair from head to toe. ~ Race human~ Align 0 0 Level 80 Hitroll 0 HitDice 8d11+400 ManaDice 8d11+400 DamDice 9d10+40 DamType punch AC -500 -500 -500 -400 Wealth 670 Act npc stay_area warrior~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #4307 Name beastlord sturdy bald-headed man~ ShortD a sturdy, bald-headed man~ LongD A sturdy looking, bald-headed man stands here.~ Desc This man is as broad as some of the ferocious beasts he keeps. His whole body bulges with muscles, despite this he still looks lean and agile. His head is as bald as a cannonball. ~ Race human~ Align 0 0 Level 84 Hitroll 0 HitDice 9d12+420 ManaDice 8d11+400 DamDice 10d10+45 DamType punch AC -550 -550 -550 -480 Wealth 840 Act npc stay_area warrior~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #0 #OBJECTS #4300 Name warm furry vest~ Short a furry vest~ Desc A warm furry vest lies here.~ Level 80 ItemType armor~ Cost 2200 Asize 45 Rsize 50 Values 24 26 26 20 0 Weight 150 Material fur~ Extra nonmetal nodegrade~ Wear take torso~ ClassAllowances warrior barbarian~ Affect modifier -1 80 -1 hp 8 0 Affect modifier -1 80 -1 damroll 8 0 Affect modifier -1 80 -1 agility -2 0 ExtraDesc warm furry vest~ Make of different furs, that have been intertwined in some way, this vest looks extremely warm. ~ End #4301 Name thick leather kilt~ Short a thick leather kilt~ Desc A kilt made of thick leather lies here.~ Level 80 ItemType armor~ Cost 2150 Asize 30 Rsize 50 Values 22 20 18 16 0 Weight 180 Material leather~ Extra nonmetal nodegrade~ Wear take legs~ ClassAllowances barbarian~ Affect modifier -1 80 -1 hitroll 8 0 Affect modifier -1 80 -1 hp 6 0 End #4302 Name light brown tanned armguards~ Short tanned leather armguards~ Desc Some light brown armguards lie here.~ Level 80 ItemType armor~ Cost 2000 Asize 30 Rsize 50 Values 20 20 20 16 0 Weight 80 Material leather~ Extra nonmetal nodegrade~ Wear take arms~ ClassAllowances barbarian~ Affect modifier -1 80 -1 damroll 10 0 Affect modifier -1 80 -1 hp 4 0 End #4303 Name saw-toothed serrated axe~ Short a saw-toothed axe~ Desc An axe with a saw-tooth serrated edge lies here.~ Level 80 ItemType weapon~ Cost 1870 Asize 50 Rsize 50 Values axe 9 8 slash EFH Weight 50 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances barbarian~ Affect modifier -1 80 -1 damroll 10 0 Affect modifier -1 80 -1 hitroll 8 0 Affect modifier -1 80 -1 agility -2 0 Affect modifier -1 80 -1 quickness -2 0 End #4304 Name thick dark leather knee boots~ Short dark leather knee boots~ Desc A pair of thick, dark leather knee high boots lie here.~ Level 84 ItemType armor~ Cost 2265 Asize 40 Rsize 50 Values 18 18 18 15 0 Weight 45 Material leather~ Extra nonmetal nodegrade~ Wear take feet~ ClassAllowances warrior barbarian~ Affect modifier -1 84 -1 hitroll 8 0 Affect modifier -1 84 -1 hp 10 0 Affect modifier -1 84 -1 mana -40 0 End #4305 Name baggy dark leather leggings~ Short baggy, dark leather leggings~ Desc A pair of baggy, dark leather leggings lies here.~ Level 84 ItemType armor~ Cost 2436 Asize 50 Rsize 50 Values 24 20 20 17 0 Weight 70 Material leather~ Extra nonmetal nodegrade~ Wear take legs~ ClassAllowances warrior paladin ranger barbarian~ Affect modifier -1 84 -1 hp 6 0 Affect modifier -1 84 -1 damroll 6 0 Affect modifier -1 84 -1 hitroll 6 0 Affect modifier -1 84 -1 presence -2 0 End #4306 Name waist satchel soft fur~ Short a soft furred waist satchel~ Desc A waist satchel made of soft furs lies here.~ Level 84 ItemType container~ Cost 2340 Asize 40 Rsize 50 Values 10 A 0 35 75 Weight 20 Material fur~ Extra nonmetal nodegrade~ Wear take waist~ ClassAllowances thief warrior paladin ranger barbarian~ Affect modifier -1 84 -1 constitution 5 0 Affect modifier -1 84 -1 hp 4 0 Affect modifier -1 84 -1 strength 2 0 Affect modifier -1 84 -1 presence -2 0 End #4307 Name heavy dark grey cape~ Short a heavy, `#`sdark grey`^, leather cape~ Desc A heavy, `#`sdark grey`^, leather cape lies here.~ Level 84 ItemType armor~ Cost 2500 Asize 60 Rsize 50 Values 25 20 20 15 0 Weight 140 Material leather~ Extra nonmetal nodegrade~ Wear take about~ ClassAllowances barbarian~ Affect modifier -1 84 -1 hp 14 0 Affect modifier -1 84 -1 damroll 6 0 Affect modifier -1 84 -1 presence -2 0 Affect modifier -1 84 -1 intuition -2 0 End #4308 Name tightly bound hard leather bracer~ Short a hardened leather bracer~ Desc A tightly bound, hard leather bracer lies here.~ Level 84 ItemType armor~ Cost 1890 Asize 35 Rsize 50 Values 14 11 11 9 0 Weight 40 Material leather~ Extra nonmetal nodegrade~ Wear take wrist~ ClassAllowances warrior barbarian~ Affect modifier -1 84 -1 hp 7 0 Affect modifier -1 84 -1 damroll 7 0 Affect modifier -1 84 -1 hitroll 4 0 Affect modifier -1 84 -1 empathy -2 0 End #4309 Name inch thick polearm~ Short an inch thick polearm~ Desc An inch thick polearm with iron tips lies here.~ Level 84 ItemType weapon~ Cost 2245 Asize 100 Rsize 50 Values polearm 17 4 beating EF Weight 90 Material wood~ Extra nonmetal nodegrade~ Wear take wield~ ClassAllowances barbarian~ Affect modifier -1 84 -1 damroll 10 0 Affect modifier -1 84 -1 hitroll 8 0 Affect modifier -1 84 -1 presence -2 0 End #4310 Name small white stone key~ Short a small, `#`Wwhite stone`^ key~ Desc A small, `#`Wwhite stone`^ key lies here.~ Level 1 ItemType key~ Cost 5 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 5 Material stone~ Extra nonmetal nodegrade~ Wear take hold~ End #4311 Name small bronze key~ Short a small, `#`ybronze`^ key~ Desc A small, `#`ybronze`^ key lies here.~ Level 1 ItemType key~ Cost 5 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 5 Material stone~ Extra nodegrade~ Wear take hold~ End #4312 Name savagely half devoured corpse~ Short a savagely devoured corpse~ Desc A savagely half devoured corpse lies here, collecting flies.~ Level 1 ItemType npccorpse~ Cost 0 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 1 Material flesh~ Extra nonmetal~ ExtraDesc savagely devoured corpse~ A pile of what looks like the parts of a hairy corpse lies here. It could be a mrem or a gnoll, but you can't tell for sure from what is remaining of it. Large chunks have been taken or bitten out of it. ~ End #4313 Name glistening red ruby~ Short a glistening `#`rred`^ ruby~ Desc A glistening `#`rred`^ ruby, connected to a delicate chain lies here.~ Level 86 ItemType clothing~ Cost 2410 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 10 Material gem~ Extra magic antigood antievil nonmetal nolocate nodegrade~ Wear take neck~ ClassAllowances mage cleric druid spellfilcher~ Affect modifier -1 86 -1 reasoning 6 0 Affect modifier -1 86 -1 memory 6 0 Affect modifier -1 86 -1 mana 60 0 Affect modifier -1 86 -1 strength -4 0 Affect modifier -1 86 -1 constitution -4 0 End #4314 Name frosty blue opal~ Short a frosty `#`Cblue`^ opal~ Desc A frosty `#`Cblue`^ opal, connected to a delicate chain lies here.~ Level 86 ItemType clothing~ Cost 2410 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 10 Material gem~ Extra magic antigood antievil nonmetal nolocate nodegrade~ Wear take neck~ ClassAllowances mage cleric druid spellfilcher~ Affect modifier -1 86 -1 saves -8 0 Affect modifier -1 86 -1 mana 120 0 Affect modifier -1 86 -1 ac -10 0 Affect modifier -1 86 -1 constitution -2 0 End #4315 Name brilliant white diamond~ Short a brilliant `#`Wwhite`^ diamond~ Desc A brilliant `#`Wwhite`^ diamond, connected to a delicate chain lies here.~ Level 86 ItemType clothing~ Cost 2410 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 10 Material gem~ Extra magic antigood antievil nonmetal nolocate nodegrade~ Wear take neck~ ClassAllowances cleric druid paladin ranger~ Affect modifier -1 86 -1 presence 6 0 Affect modifier -1 86 -1 selfdiscipline 6 0 Affect modifier -1 86 -1 mana 40 0 Affect modifier -1 86 -1 quickness -2 0 Affect modifier -1 86 -1 agility -1 0 End #4316 Name pale green rhinestone~ Short a pale `#`Ggreen`^ rhinestone~ Desc A pale `#`Ggreen`^ rhinestone, connected to a delicate chain lies here.~ Level 86 ItemType clothing~ Cost 2410 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 3 Material gem~ Extra magic antigood antievil nonmetal nolocate nodegrade~ Wear take neck~ ClassAllowances thief warrior paladin ranger~ Affect modifier -1 86 -1 ac -20 0 Affect modifier -1 86 -1 strength 5 0 Affect modifier -1 86 -1 constitution 5 0 Affect modifier -1 86 -1 move -120 0 Affect modifier -1 86 -1 intuition -3 0 End #0 #ROOMS #4300 Name A Gloomy Path~ Desc Whatever the position of the sun, no light shines on this path. The dark, thick leaved trees on either side of the path, create dark heavy shadows on the gravel path. Far up ahead in an eastward direction some construction looms. Beside the gravel path the ground is quite dry and the scarce growths that have managed to survive seem to be begging for moisture. ~ Sector forest~ Exit east 4301 Exit northwest 4309 End #4301 Name A Gloomy Path~ Desc The trees are close together here and their branches create a domed structure above you. This has transformed this path amongst the trees into a corridor of branches and tree trunks. Reflections off an iron gate provide a little light towards the east. At the other end, the path takes you deeper into the forest in a westward direction. ~ Sector forest~ Exit east 4302 Exit west 4300 End #4302 Name Before the Iron Gates~ Desc An iron gate runs in a north south line across a dirt gravel path here. The gate consists of thick, heavy vertical spikes that are fixed in horizontal lattices. They give an impenetrable impression and judging by some marks of wear, consisting of scratchmarks mainly, they have been tested thoroughly. Part of the gate seems to hang on a set of hinges and has a thick knob attached to it. ~ Sector forest~ Exit east 4303 EFlags door closed~ EKeywords gate~ Exit west 4301 End #4303 Name Inside the Compound~ Desc A strange smell lingers in the air. A warm smell of cooking meat mixed with something foul. Small scraps of meat lay scattered on the dirt in between the empty cages that seem to be everywhere. Most of the cages are empty but scratching noises can be heard coming from others. ~ Sector city~ Exit east 4305 Exit south 4304 Exit west 4302 EFlags door closed~ EKeywords gate~ End #4304 Name Amongst some Cages~ Desc Cages in all sizes and shapes are racked up on top of each other here. Most of the larger ones have thick large bars of metal to make sure no one or no thing can escape. To the east you see a wooden wall of the main building in this compound. Its wooden planks are nailed together with thick, long nails. Some sawdust covers a large portion of the ground here. ~ Sector city~ Exit north 4303 End #4305 Name Inside the Compound~ Desc Dirt, sawdust and scraps of food are what you see when looking at the floor. The bits of meat that lie here have been ripped at by something sharp and ferocious. To the south the main building stands. Its sturdy walls and thick planks appear strong enough to keep the strongest beasts out, or in as the case may be. There is a door along the wall to the east of here. ~ Sector city~ Exit north 4308 Exit east 4306 Exit west 4303 End #4306 Name Inside the Compound~ Desc A large steel enforced door stands between you and the warmth that this building to your south can offer. All around you cages litter the ground, filled with small creatures or simply empty. To the north you see the dark coloured iron gate that surrounds this compound. Some scurrying noises can be heard coming from some of the cages. ~ Sector city~ Exit north 4307 Exit south 4310 EFlags door closed locked~ EKeyvnum 4311 EKeywords door~ Exit west 4305 End #4307 Name Inside the Northern Gate~ Desc A dark, steel gate runs along the northern end of this compound. Its sturdy rails are covered in claw marks. Some of the rails are slightly bent, which is hardly believable considering their thickness. Beneath the gate, something has dug a hole providing the only escape, or entrance, in that direction. The sawdust on the ground is riddled with claw marks, as if someone or something has recently been dragged across the ground here. ~ Sector city~ Exit north 4320 Exit south 4306 Exit west 4308 End #4308 Name Inside the Northern Gate~ Desc This appears to be a refuse corner. Broken cages and empty crates have been thrown on a large pile here. Some rats and other rodents scuttle around amid the refuse, hoping to find some fresher meat that the torn, rotting chunks that lie scattered over the rest of the compound. ~ Sector city~ Exit east 4307 Exit south 4305 End #4309 Name A Gloomy Path~ Desc This dark and gloomy path has seen very little light from the looks of the soil beneath the trees. Few plants live beneath the large, thickly leaved trees that stand here. Some animals can be hurd scattering about the treetops, and the odd hooting of an owl echoes through the dark passageway. ~ Sector inside~ Exit north 4321 Exit southeast 4300 End #4310 Name a Wooden Hallway~ Desc A few torches, fastened tightly to the wooden walls in steel brackets, light this hallway. The floor, consisting of sturdy, thick planks, is riddled with scratch marks. A few of the planks are partialy ripped up out of the ground. Heavy cell doors are situated to the west and the east, with massive bolts on them. ~ RoomFlags indoors~ Sector inside~ Exit north 4306 EFlags door closed locked~ EKeyvnum 4311 EKeywords door~ Exit east 4315 EFlags door closed~ EKeywords cell~ Exit south 4311 Exit west 4314 EFlags door closed~ EKeywords cell~ End #4311 Name A Wooden Hallway~ Desc Sounds of beasts huffing and puffing taunt your ears. The doors to the west and east of here look like those of a prison cell. Through a small slit in the door, only darkness can be seen. There is a stench that fills the air like a poisonous gas. To the south the hallway leads towards a metal framework of steel and iron. ~ RoomFlags indoors~ Sector inside~ Exit north 4310 Exit east 4317 EFlags door closed~ EKeywords cell~ Exit south 4312 Exit west 4316 EFlags door closed~ EKeywords cell~ End #4312 Name Before the Framework~ Desc This construction of steel and iron is amazing. Large plates of steel have been attached over iron bars, creating a framework of metal. Many bumps on the plate suggest alot of pressure has been asserted from the other side of this construction. A small puddle of dried blood lies beneath the steel plates. ~ RoomFlags indoors~ Sector inside~ Exit north 4311 Exit south 4313 EFlags door closed locked~ EKeyvnum 4310 EKeywords cage~ Exit southeast 4318 End #4313 Name Inside the Cage~ Desc A foul stench immediately reaches you, the stench of rot. The immensity of it is incredible. As soon as you wonder what it could be, your gaze falls upon a large pile of corpses. Some of them have been carved in, others just left intact. A large swarm of flies buzzes over this festering pile of rotting meat. ~ RoomFlags dark indoors~ Sector inside~ Mana 60 Heal 75 Exit north 4312 EFlags door closed locked~ EKeyvnum 4310 EKeywords cage~ End #4314 Name Inside a Cell~ Desc This room resembles a prison cell in many ways. The stark walls and no furniture give it a very cold feel indeed. Amongst the straw, a neat pile of bones lies neatly stacked with the smaller bones on top, and the larger bones at the bottom. The bones don't look very old, but they have been completly stripped of meat. ~ RoomFlags dark indoors~ Sector inside~ Exit east 4310 EFlags door closed~ End #4315 Name Inside a Cell~ Desc The walls, bare of any marking what so ever, stand in great contrast with the floor. Although the floor is of a simple rough rock, it is littered with familiar objects. Bones, skulls and torn bits of clothing seem to contribute to most of the mess on the floor. ~ RoomFlags dark indoors~ Sector inside~ Exit west 4310 EFlags door closed~ End #4316 Name Inside a Cell~ Desc The only light in this room comes from a small slit in the sturdy door to the east. The small beam of light shows very little in this shadowy room. There is no furniture, apart from an empty crate in the corner of the room. A small pool of dried up blood lies in the center of the room where the floor is slightly lower. ~ RoomFlags dark indoors~ Sector inside~ Exit east 4311 EFlags door closed~ EKeywords cell~ End #4317 Name Inside a Cell~ Desc Sawdust and straw litter the floor of this cold cell room. The low ceiling and the smooth walls give a claustrophobic feel to the room. On the far wall some writing has been scribbled in blood `#`r"Beware of the heads"`^. ~ RoomFlags dark indoors~ Sector inside~ Exit west 4311 EFlags door closed~ EKeywords cell~ End #4318 Name The Gutter~ Desc A gushing noise can be heard coming from the side of this corridor. The source of this noise is a gutter, that has been dug along the wall to the south. A dark red fluid flows quite forcefully through this gutter. The wooden walls that enclose this hallway are stained along the gutter. After a little inspection the dark red fluid appears to be blood. ~ RoomFlags indoors~ Sector inside~ Exit east 4319 Exit northwest 4312 End #4319 Name The Tannery~ Desc Tall racks stand here with stretched animal hides spanned accross them. A few objects of comfort also lie about this end of the corridor like a chair and a table. To one corner of the room, a large pile of skinned carcasses lies collecting flies. The smell coming from this pile is disgusting. ~ RoomFlags indoors~ Sector inside~ Exit west 4318 End #4320 Name Before a Sturdy Fence~ Desc The trees overhead form a gentle canopy, rustling softly in the breeze. Strangely though, there are no sounds of animals in the branches, nor birds singing. It is an uneasy quiet. To the north, the forest continues, but to the south you catch a glimpse of a building of some sort. A fence bars travel in that direction, but something has dug a hole beneath it. It's impossible to tell if it was to enter or escape. ~ RoomFlags no_mob~ Sector inside~ Exit south 4307 End #4321 Name A Gloomy Path~ Desc Towards the south hardly any light penetrates the leaves and twigs that create a corridor of plantlife here. The ground also undergoes a dramatic change in that direction as it becomes very dark, although not necesarily rich. Towards the north, the ground is very sandy and the trees thin out and become alot smaller. ~ Sector inside~ Exit north 30469 Exit south 4309 End #0 #SPECIALS S #RESETS2 M 0 4306 3 4304 1 E 0 4303 -1 wielded~ E 0 4302 -1 arms~ E 0 4301 -1 legs~ E 0 4300 -1 torso~ M 0 4306 3 4305 1 E 0 4303 -1 wielded~ E 0 4302 -1 arms~ E 0 4301 -1 legs~ E 0 4300 -1 torso~ M 0 4306 3 4307 1 G 0 4311 -1 E 0 4300 -1 torso~ E 0 4301 -1 legs~ E 0 4302 -1 arms~ E 0 4303 -1 wielded~ M 0 4300 1 4313 1 E 0 4313 -1 neck1~ M 0 4305 4 4314 1 M 0 4304 4 4315 1 M 0 4303 4 4316 1 O 0 4312 -1 4317 M 0 4307 1 4318 1 G 0 4310 -1 E 0 4309 -1 wielded~ E 0 4308 -1 rwrist~ E 0 4308 -1 lwrist~ E 0 4307 -1 about~ E 0 4306 -1 waist~ E 0 4305 -1 legs~ E 0 4304 -1 feet~ S #SHOPS #0 #MOBPROGS #4312 title purge the decay hound~ code ** This is to stop the beasts repopping if the existing heads haven't been dealt with. ** One negative downside being that it won't repop if a player with a pet is in the room. if mobs > 0 mob purge self endif ~ disabled false END #4311 title decay~ code mob echo $I opens it's mouth open wide and spews out a breath of decay. mob cast decay $q ~ disabled false END #4310 title shadow breath~ code mob cast 'shadow breath' $n ~ disabled false END #4309 title frost breath~ code mob cast 'frost breath' $q ~ disabled false END #4308 title Fire breath~ code mob cast 'fire breath' $q ~ disabled false END #4307 title lightning breath~ code mob cast 'lightning breath' $q ~ disabled false END #4306 title acid breath~ code mob cast 'acid breath' $q ~ disabled false END #4305 title He who doesn't forget, will avenge!~ code mob echo Acid steam streams from $I's nostrils as it darts in for the kill. mob kill $q ~ disabled false END #4304 title Head two bites the dust~ code mob mload 4305 mob echo The last head turns it's head slowly and seems to be grinning evily. mob force oneheaded mob remember $n mob force oneheaded mob delay 2 ~ disabled false END #4303 title Head three bites the dust~ code mob mload 4304 mob force twoheaded mob remember $n mob force twoheaded mob delay 2 mob echoat $n One of the remaining heads screams loudly as it turns towards you. mob echoaround $n One of the remaining heads screams loudly as it turns towards $N. ~ disabled false END #4302 title Head four bites the dust~ code mob mload 4303 mob force threeheaded mob remember $n mob force threeheaded mob delay 2 mob force threeheaded mob oload 4314 86 neck mob force threeheaded mob sil wear opal mob echoat $n The head to the left glares at you with an icy cold gaze. mob echoaround $n The head to the left glares at $N with an icy cold gaze. ~ disabled false END #4301 title Head five bites the dust~ code mob mload 4302 mob force fourheaded mob remember $n mob force fourheaded mob delay 2 mob force fourheaded mob oload 4315 86 neck mob force fourheaded mob sil wear diamond mob echoat $n Another head turns his head towards you and fumes angrily. mob echoaround $n Another head turns his head towards $N and fumes angrily. ~ disabled false END #4300 title Head 6 bites the dust~ code mob mload 4301 mob force fiveheaded mob remember $n mob force fiveheaded mob delay 2 mob force fiveheaded mob oload 4316 86 neck mob force fiveheaded mob sil wear rhinestone mob echoat $n The closest intact head swivels towards you, smoke streaming from it's nostrils. mob echoaround $n The closest intact head swivels towards $N, smokes streaming from it's nostrils. ~ disabled false END #0 #$