dawn/notes/
dawn/src/
dawn/src/docs/
#DAWNAREADATA
Version     11
FromMUD     Dawn 1.69r Development Site~
*parent_codebase 1.69r-ReleaseCandiate1
Name        Gypsie Carnival~
ShortName   Gypsie Carnival~
Builders    None~
Credits     Cadoren Kalahn Lancelittle Llyran Tava Darkbloome~
VNUMs       18100 18299
LComment    [  ALL  ]
Security    9
Colour      G~
colourcode  `
MapScale    6
MapLevel    1
Vnum_offset 0
Continent   valarin~
*LastSaved  Sat Jan 31 23:48:10 2004~
End



#MOBILES
#18100
Name A pretty gypsy lady~
ShortD a pretty young lady~
LongD A pretty young lady with hair the color of India ink waits for your order.~
Desc You see a pretty young gypsy lady here.  She waits patiently, her black eyes 
twinkling as she hums quietly to herself.  She wears a bright red dress 
which sets off her dark skin nicely.  Her hair is left uncovered in a long 
braid down her back.  
~
Race human~
Align 0 2
Level 120
Hitroll 121
HitDice 10d20+1000
ManaDice 0d0+1
DamDice 10d11+50
DamType slap
AC -670 -670 -670 -600
Wealth 1200
Act    npc dont_wander no_tame stay_area update_always changer~
AffBy  detect_invis detect_hidden infrared~
Imm    summon charm magic weapon sleep~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    female~
Material flesh
MProg GRALL 18100 100~
END

#18101
Name persuasive looking barker~
ShortD a persuasive-looking barker~
LongD A persuasive-looking barker calls out his tempting phrases.~
Desc This barker is average looking and is congenial to the general public.  He 
is somewhat handsome and though he is in shape, he is not overly muscular.  
Just an average young man with a lot of charisma.  When a person shows 
interest in his shpeel, he comes over to them and stands waiting 
unobtrusively for the offer of money.  After the price has been met, the 
barker gives the customer balls to throw at the target.  
~
Race human~
Align 0 0
Level 120
Hitroll 20
HitDice 10d20+1000
ManaDice 120d10+100
DamDice 10d11+50
DamType punch
AC -670 -660 -660 -600
Wealth 1000
Act    npc dont_wander no_tame stay_area~
AffBy  detect_invis detect_hidden infrared~
Off    disarm dodge kick dirt_kick parry rescue assist_all~
Imm    summon charm magic weapon sleep~
Res    mental disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
MProg SPEECH 18138 no~
MProg SPEECH 18137 yes~
MProg GRALL 18136 100~
MProg GIVE 18128 18121~
MProg GIVE 18126 18120~
END

#18102
Name muscle-bound man~
ShortD a muscle-bound man~
LongD A muscle-bound man lounges against a post looking bored.~
Desc You see a heavily muscled man in flared knickers and a short vest here.  He 
is large, bald, and mean looking.  He is so tall that his head comes up to 
the sign on the post he is leaning against.  Unless you give him reason to 
notice you, he practically ignores your existence.  
~
Race human~
Align 2 -2
Level 120
Hitroll 0
HitDice 10d20+1020
ManaDice 0d0+1
DamDice 10d11+70
DamType smash
AC -610 -680 -660 -570
Wealth 900
Act    npc dont_wander no_tame stay_area warrior update_always~
AffBy  detect_hidden regeneration~
Off    area_attack bash berserk disarm rescue crush assist_all~
Imm    summon charm magic weapon~
Res    bash pierce slash poison disease~
Vuln   lightning mental~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos resting~
Size   large~
Sex    male~
Material flesh
MProg GRALL 18135 100~
MProg GIVE 18128 18121~
MProg GIVE 18125 18120~
END

#18103
Name gnome gnomish toy man~
ShortD a gnomish toyman~
LongD A gnomish toyman sits here working on a new toy.~
Desc This dark wrinkled old gnome has mischievous eyes deeply set into a kindly 
face neatly framed with white hair.  He appears to enjoy his work and the 
happiness and laughter his toys and gags bring to his customers.  As you 
walk in he looks up from his task, eyes twinkling with amusement, and he 
smiles at you encouragingly.  
~
Race gnome~
Align 0 1
Level 120
Hitroll 20
HitDice 10d20+999
ManaDice 0d0+1
DamDice 10d11+45
DamType pierce
AC -660 -600 -650 -670
Wealth 1200
Act    npc dont_wander no_tame stay_area wimpy update_always~
AffBy  detect_evil infrared~
Off    dodge fast parry rescue assist_all~
Imm    summon charm magic weapon sleep~
Res    magic poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP sitting~
DefPos resting~
Size   small~
Sex    male~
Material flesh
END

#18104
Name small dark child~
ShortD a small dark child~
LongD A small child wanders aimlessly.~
Desc A small dark child wanders aimlessly.  Not appearing lost, most likely the 
offspring of one of the gypsies.  
~
Race human~
Align 0 0
Level 1
Hitroll 0
HitDice 1d4+1
ManaDice 5d9+5
DamDice 1d4+0
DamType none
AC 90 90 90 100
Wealth 5
Act    npc no_tame stay_area wimpy noalign update_always~
AffBy  detect_hidden~
Off    kick trip~
Imm    summon charm~
Res    magic disease~
Vuln   bash pierce slash~
Form   edible biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   small~
Sex    random~
Material flesh
MProg SPEECH 18101 hi~
MProg SPEECH 18101 hello~
END

#18105
Name grand champeen~
ShortD the "Grand Champeen"~
LongD The "Grand Champeen" stands here waiting for the bell to ring.~
Desc You see a tough looking fighter with bulging biceps.  There is something 
definitely orcish about him though cant say exactly what it is as he has no 
really tell-tale signs but it shows that he has some orc blood in him.  When 
he sees you enter the ring he snorts and begins weaving from side to side 
ready to knock your brains out.  Dare you accept this challenge after all?  
~
Race half-orc~
Align 2 -2
Level 63
Hitroll 1
HitDice 6d10+330
ManaDice 20d10+50
DamDice 8d7+29
DamType crush
AC -330 -340 -330 -300
Wealth 0
Act    npc dont_wander stay_area warrior update_always~
AffBy  detect_hidden infrared~
Off    bash berserk disarm dodge fast kick parry crush~
Imm    summon charm sleep~
Res    bash disease wood~
Vuln   fire cold light~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material flesh
MProg DEATH 18102 100~
END

#18106
Name grand keeper wiry man~
ShortD the "Grand Keeper"~
LongD A wiry man with a cane stands here yelling and waving his cane with a flourish.~
Desc You see a thin wiry middle aged barker standing here gesticulating wildly 
with his cane.  He has jet-black hair with a bit of grey at the temples and 
sizes you up with bright black eyes.  He's wearing a white outfit with a 
red-and-white striped vest.  A flat wide-brimmed straw hat with a 
red-and-white striped band rests at a jaunty angle upon his head.  
 
~
Race human~
Align -1 0
Level 120
Hitroll 0
HitDice 10d20+1010
ManaDice 0d0+1
DamDice 10d11+50
DamType beating
AC -670 -660 -670 -620
Wealth 1000
Act    npc dont_wander stay_area update_always~
AffBy  detect_invis detect_hidden infrared~
Off    area_attack bash disarm fast parry rescue assist_all~
Imm    summon charm magic weapon disease sleep~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
MProg GRALL 18103 100~
MProg BRIBE 18171 500~
MProg SPEECH 18109 cost~
MProg SPEECH 18108 fight~
MProg SPEECH 18106 no~
MProg SPEECH 18105 yes~
MProg TICK 18104 10~
MProg GIVE 18129 18120~
MProg GIVE 18128 18121~
END

#18107
Name madame pechoulii old gypsy woman fortune teller~
ShortD madame Pechoulii~
LongD An old gypsy woman offers to tell your fortune.~
Desc This is a funny looking old gyspy lady.  She smiles often, which is 
unfortunate since she has a few teeth missing.  Her hair is rich black and 
drapes about her shoulders.  She has small dark-skinned hands and a slight 
cackle to her laugh.  
~
Race human~
Align 0 0
Level 99
Hitroll 0
HitDice 10d13+475
ManaDice 0d0+1
DamDice 10d11+52
DamType drain
AC -700 -690 -700 -620
Wealth 0
Act    npc dont_wander stay_area mage update_always~
AffBy  detect_evil detect_invis detect_magic detect_hidden detect_good~
Off    area_attack fade assist_all~
Imm    summon charm magic~
Res    poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP sitting~
DefPos sitting~
Size   medium~
Sex    female~
Material flesh
MProg BRIBE 18149 200~
MProg BRIBE 18145 50~
MProg BRIBE 18141 100~
MProg GRALL 18140 100~
END

#18108
Name frightened lost child crying~
ShortD a lost, frightened child~
LongD A lost, frightened child is crying here.~
Desc A small seemingly well kept child in a sailor suit is here looking lost.  
Some sticky sweets have left their mark all over its face and the child 
clutches a stick that holds a sodden mass of goo most likely the remnants of 
some faerie sugar.  
~
Race human~
Align 2 3
Level 1
Hitroll 0
HitDice 1d4+1
ManaDice 0d0+1
DamDice 1d4+0
DamType scratch
AC 90 90 90 130
Wealth 1
Act    npc stay_area wimpy update_always~
Off    dodge fast kick~
Imm    summon~
Res    charm~
Vuln   magic weapon bash pierce mental~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   small~
Sex    random~
Material flesh
MProg TICK 18107 40~
END

#18109
Name rough-looking gypsy teenager~
ShortD a rough looking gypsy teenager~
LongD A rough looking gypsy teenager stands here rolling his eyes.~
Desc A lanky dark-skinned teenage boy stands here manning the stall.  A long 
pony-tail of fine black hair snakes down his back.  His clothes hang loosely 
on him and you can tell he still has some filling out to do.  
~
Race human~
Align -2 -1
Level 129
Hitroll 0
HitDice 10d20+1000
ManaDice 0d0+1
DamDice 10d11+50
DamType punch
AC -670 -660 -670 -600
Wealth 1000
Act    npc dont_wander stay_area update_always changer~
AffBy  detect_hidden~
Imm    summon charm magic weapon sleep~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
MProg GRALL 18115 90~
END

#18110
Name ticketseller ticket ticketman man~
ShortD a ticketman~
LongD A ticketman sits here selling tickets~
Desc This dark skinned man has a thick crop of black hair which hangs almost to 
his shoulders.  Dark eyes peer at the customers with indifference.  He seems 
to have been in this job a long time as his hands seem a little stained from 
the dye of the tickets he sells.  He speaks in a deep voice and sits here 
wearily passing out tickets.  
~
Race human~
Align 0 1
Level 120
Hitroll 20
HitDice 10d20+999
ManaDice 0d0+1
DamDice 10d11+45
DamType pierce
AC -660 -600 -650 -670
Wealth 1200
Act    npc dont_wander no_tame stay_area wimpy update_always~
AffBy  detect_evil infrared~
Off    dodge fast parry rescue assist_all~
Imm    summon charm magic weapon sleep~
Res    magic poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP sitting~
DefPos standing~
Size   small~
Sex    male~
Material flesh
MProg GRALL 18112 100~
MProg SPEECH 18113 yellow~
MProg SPEECH 18114 red~
MProg SPEECH 18114 stall~
MProg SPEECH 18113 ride~
END

#18111
Name huge man~
ShortD a huge sweaty man~
LongD A huge sweaty man is pulling on the ropes.~
Desc A huge man groans as he heaves and pulls the thick rope which turns this 
wheel.  Sweat drips off his body and you can see his muscles are well 
worked.  A bandanna keeps the hair off his face and he wears a thin singlet 
to try and keep cool.  
~
Race human~
Align 0 1
Level 120
Hitroll 20
HitDice 10d20+999
ManaDice 0d0+1
DamDice 10d11+45
DamType beating
AC -660 -600 -650 -670
Wealth 1200
Act    npc dont_wander no_tame stay_area wimpy update_always~
AffBy  detect_evil infrared~
Off    dodge fast parry rescue assist_all~
Imm    summon charm magic weapon sleep~
Res    magic poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP sitting~
DefPos standing~
Size   huge~
Sex    male~
Material flesh
END

#18112
Name huge man~
ShortD a huge sweaty man~
LongD A huge sweaty man is turning the handle.~
Desc This huge man lets out an occasional groan as he turns the sturdy handle 
which operates this wheel.  Sweat drips off his body and you can see his 
muscles are well worked.  A bandanna keeps the hair off his face and he 
wears a thin singlet to try and keep cool.  
~
Race human~
Align 0 1
Level 120
Hitroll 20
HitDice 10d20+999
ManaDice 0d0+1
DamDice 10d11+45
DamType beating
AC -660 -600 -650 -670
Wealth 1200
Act    npc dont_wander no_tame stay_area wimpy update_always~
AffBy  detect_evil infrared~
Off    dodge fast parry rescue assist_all~
Imm    summon charm magic weapon sleep~
Res    magic poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   huge~
Sex    male~
Material flesh
END

#18113
Name scrawny man ticket collector~
ShortD a scrawny man~
LongD A scrawny man stands here collecting tickets and grinning.~
Desc This scrawny, dark skinned man has a constant grin on his face.  He has dark 
eyes overset by thick dark eyebrows.  His hair is slicked back and you 
notice his thin fingers when he collects your ticket.  
~
Race human~
Align 0 1
Level 120
Hitroll 20
HitDice 10d20+999
ManaDice 0d0+1
DamDice 10d11+45
DamType beating
AC -660 -600 -650 -670
Wealth 1200
Act    npc dont_wander no_tame stay_area wimpy update_always~
AffBy  detect_evil infrared~
Off    dodge fast parry rescue assist_all~
Imm    summon charm magic weapon sleep~
Res    magic poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   huge~
Sex    male~
Material flesh
MProg GIVE 18129 18120~
MProg GIVE 18170 18121~
MProg GRALL 18169 100~
END

#18114
Name heavy set man carousel ticket collector~
ShortD a heavy thick-set man collecting tickets for the carousel~
LongD A heavy thick-set man is here collecting tickets for the carousel.~
Desc A heavy thick-set man greets you as you enter.  He has a warm, friendly face 
which makes him ideal for operating a children's ride.  When you hand him 
your ticket you notice his nails are covered in grease.  
~
Race human~
Align 0 1
Level 120
Hitroll 20
HitDice 10d20+999
ManaDice 0d0+1
DamDice 10d11+45
DamType beating
AC -660 -600 -650 -670
Wealth 1200
Act    npc dont_wander no_tame stay_area wimpy update_always~
AffBy  detect_evil infrared~
Off    dodge fast parry rescue assist_all~
Imm    summon charm magic weapon sleep~
Res    magic poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
MProg GIVE 18129 18120~
MProg GRALL 18167 100~
MProg GIVE 18166 18121~
END

#18115
Name old grey haired man~
ShortD an old grey-haired man~
LongD An old grey-haired man takes your tickets for the gondola.~
Desc An elderly man stands here smiling.  Wispy grey hair frames his wrinkly face 
and a set of tarnished teeth smile at you as you arrive.  He slouches 
slightly and seems to enjoy operating this quieter ride as he watches the 
gondolas float about with amusement in his eyes.  
~
Race human~
Align 0 1
Level 120
Hitroll 20
HitDice 10d20+999
ManaDice 0d0+1
DamDice 10d11+45
DamType beating
AC -660 -600 -650 -670
Wealth 1200
Act    npc dont_wander no_tame stay_area wimpy update_always~
AffBy  detect_evil infrared~
Off    dodge fast parry rescue assist_all~
Imm    summon charm magic weapon sleep~
Res    magic poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
MProg GIVE 18177 18121~
MProg GIVE 18129 18120~
MProg GRALL 18184 100~
END

#18116
Name mob18116 sinister gypsy man~
ShortD a sinister gypsy man~
LongD A sinister gypsy man beckons for you to enter.~
Desc A sinister looking gypsy man peers at you curiously as you arrive.  His face 
seems even darker than the usual gypsy and his eyes are blacker than his 
hair.  He slouches slightly as he beckons you inside.  
~
Race human~
Align 0 1
Level 120
Hitroll 20
HitDice 10d20+999
ManaDice 0d0+1
DamDice 10d11+45
DamType beating
AC -660 -600 -650 -670
Wealth 1200
Act    npc dont_wander no_tame stay_area wimpy update_always~
AffBy  detect_evil infrared~
Off    dodge fast parry rescue assist_all~
Imm    summon charm magic weapon sleep~
Res    magic poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
MProg BRIBE 18175 300~
MProg GRALL 18174 100~
END

#18117
Name unshaven man~
ShortD an unshaven dark-skinned man~
LongD An unshaven, dark-skinned man encourages you to play his stall game.~
Desc This tall dark-skinned man, looks unclean and unshaven.  In fact you even 
notice a slight rancour coming from him as you enter the tent.  As soon as 
he notices you his eyes light up and he tries every way he knows to get you 
to play the game.  
~
Race human~
Align 2 -2
Level 120
Hitroll 0
HitDice 10d20+1020
ManaDice 0d0+1
DamDice 10d11+70
DamType smash
AC -610 -680 -660 -570
Wealth 900
Act    npc dont_wander no_tame stay_area warrior update_always~
AffBy  detect_hidden regeneration~
Off    area_attack bash berserk disarm rescue crush assist_all~
Imm    summon charm magic weapon~
Res    bash pierce slash poison disease~
Vuln   lightning mental~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material flesh
MProg GRALL 18132 100~
MProg GIVE 18128 18121~
MProg GIVE 18123 18120~
END

#18118
Name handsome young man~
ShortD a handsome young man~
LongD A handsome young man stands here exchanging rings for tickets.~
Desc A handsome young man runs this stall.  He has a soft, somewhat charming 
voice, which he uses to his advantage when coaxing you to play.  His dark 
hair is slicked back off his face and his smile shows a mouth of bright 
clean teeth.  You can't help but notice his beautiful shining eyes enticing 
you to stay, for at least one game.  
~
Race human~
Align 2 -2
Level 120
Hitroll 0
HitDice 10d20+1020
ManaDice 0d0+1
DamDice 10d11+70
DamType smash
AC -610 -680 -660 -570
Wealth 900
Act    npc dont_wander no_tame stay_area warrior update_always~
AffBy  detect_hidden regeneration~
Off    area_attack bash berserk disarm rescue crush assist_all~
Imm    summon charm magic weapon~
Res    bash pierce slash poison disease~
Vuln   lightning mental~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material flesh
MProg GRALL 18133 100~
MProg GIVE 18128 18121~
MProg GIVE 18121 18120~
END

#18119
Name dark rat-faced man~
ShortD a dark rat-faced man~
LongD A dark rat-faced man taunts you to play the game.~
Desc Two beady eyes and a goatee-covered pointy chin peer at you as you arrive.  
This rat-faced man looks lean and mean.  His hands feel rough as you pass 
him the ticket and his voice sounds coarse as he taunts you.  
~
Race human~
Align 2 -2
Level 120
Hitroll 0
HitDice 10d20+1020
ManaDice 0d0+1
DamDice 10d11+70
DamType smash
AC -610 -680 -660 -570
Wealth 900
Act    npc dont_wander no_tame stay_area warrior update_always~
AffBy  detect_hidden regeneration~
Off    area_attack bash berserk disarm rescue crush assist_all~
Imm    summon charm magic weapon~
Res    bash pierce slash poison disease~
Vuln   lightning mental~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material flesh
MProg GRALL 18134 100~
MProg GIVE 18128 18121~
MProg GIVE 18124 18120~
END

#18120
Name muscle-bound man~
ShortD a muscle-bound man~
LongD A muscle-bound man stands here collecting tickets for the Hall of Mirrors~
Desc You see a heavily muscled man in flared knickers and a short vest here.  He 
is large, bald, and mean looking.  He stands here scuffing his feet, waiting 
for the next customer to volunteer for this ride.  
~
Race human~
Align 2 -2
Level 120
Hitroll 0
HitDice 10d20+1020
ManaDice 0d0+1
DamDice 10d11+70
DamType smash
AC -610 -680 -660 -570
Wealth 900
Act    npc dont_wander no_tame stay_area warrior update_always~
AffBy  detect_hidden regeneration~
Off    area_attack bash berserk disarm rescue crush assist_all~
Imm    summon charm magic weapon~
Res    bash pierce slash poison disease~
Vuln   lightning mental~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material flesh
MProg GIVE 18129 18120~
MProg GIVE 18118 18121~
MProg EXALL 18117 0~
MProg EXALL 18119 2~
END

#18121
Name persuasive looking gypsy man~
ShortD a persuasive-looking gypsy man~
LongD A persuasive looking gypsy man collects tickets for the House of Horrors.~
Desc This man is average looking and is congenial to the general public.  He is 
somewhat handsome and though he is in shape, he is not overly muscular.  
Just an average young man with a lot of charisma.  When he speaks he seems 
very persuasive, which is a necessary quality when you operate a ride like 
this one.  
~
Race human~
Align 0 0
Level 120
Hitroll 20
HitDice 10d20+1000
ManaDice 120d10+100
DamDice 10d11+50
DamType punch
AC -670 -660 -660 -600
Wealth 1000
Act    npc dont_wander no_tame stay_area~
AffBy  detect_invis detect_hidden infrared~
Off    disarm dodge kick dirt_kick parry rescue assist_all~
Imm    summon charm magic weapon sleep~
Res    mental disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
MProg GIVE 18129 18120~
MProg GIVE 18111 18121~
MProg EXALL 18117 2~
END

#18122
Name tall man~
ShortD a tall dark-skinned man~
LongD A tall dark-skinned man smiles as he waits for your ticket.~
Desc A tall man stands here, smiling.  He has dark skin, like most gypsies and 
his eyes twinkle with mischief.  His hair is trimmed short and his clothes 
look clean.  
~
Race human~
Align 0 0
Level 120
Hitroll 20
HitDice 10d20+1000
ManaDice 120d10+100
DamDice 10d11+50
DamType punch
AC -670 -660 -660 -600
Wealth 1000
Act    npc dont_wander no_tame stay_area~
AffBy  detect_invis detect_hidden infrared~
Off    disarm dodge kick dirt_kick parry rescue assist_all~
Imm    summon charm magic weapon sleep~
Res    mental disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
MProg GIVE 18129 18120~
MProg GIVE 18120 18121~
MProg EXALL 18117 1~
END

#18123
Name brown horse~
ShortD a brown horse~
LongD A brown horse stands here grazing.~
Desc ~
Race human~
Align 0 0
Level 4
Hitroll 0
HitDice 2d4+1
ManaDice 0d0+1
DamDice 1d5+1
DamType charge
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area~
Off    fast kick~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye tail~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material '0 '
END

#18124
Name pig~
ShortD a pig~
LongD A pig is snuffling here.~
Desc This pig looks as ordinary as they come.  It has a snout, two eyes and a 
curly tail.  
~
Race human~
Align 0 0
Level 7
Hitroll 0
HitDice 2d5+5
ManaDice 0d0+1
DamDice 1d7+2
DamType smash
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area~
Off    bash dodge kick~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
END

#18125
Name cow black splotch~
ShortD a white cow with black splotches~
LongD A white cow with black splotches stands here chewing its cud.~
Desc ~
Race human~
Align 0 0
Level 10
Hitroll 0
HitDice 3d8+8
ManaDice 0d0+1
DamDice 2d8+5
DamType charge
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye tail~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
END

#18126
Name young gypsy girl~
ShortD a young gypsy girl~
LongD A gyspy girl smiles as she collects tickets for this game.~
Desc A sweet looking face greets you as you enter this tent.  She has dark-olive 
skin and dark brown eyes framed with long lashes.  She has a cheerful voice 
and enjoys working at this stall.  
~
Race human~
Align -2 -1
Level 129
Hitroll 0
HitDice 10d20+1000
ManaDice 0d0+1
DamDice 10d11+50
DamType punch
AC -670 -660 -670 -600
Wealth 1000
Act    npc dont_wander no_tame stay_area update_always~
AffBy  detect_hidden~
Imm    summon charm magic weapon sleep~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    female~
Material flesh
MProg GRALL 18139 100~
MProg GIVE 18131 18120~
MProg GIVE 18128 18121~
END

#18127
Name young gypsy boy~
ShortD a young gypsy boy~
LongD A young gypsy boy is pulling the ducks from the water as they get picked.~
Desc This young gypsy boy has a cheerful grin as he goes about his work.  He 
looks very similar to the girl who works here, they are probably related.  
He has dark-olive skin and his hair is hidden under a bandanna.  He smiles 
with a bright set of teeth and has a happy laugh.  
~
Race human~
Align -2 -1
Level 129
Hitroll 0
HitDice 10d20+1000
ManaDice 0d0+1
DamDice 10d11+50
DamType punch
AC -670 -660 -670 -600
Wealth 1000
Act    npc dont_wander no_tame stay_area update_always~
AffBy  detect_hidden~
Imm    summon charm magic weapon sleep~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
MProg GRALL 18139 100~
MProg GIVE 18130 18120~
MProg GIVE 18128 18121~
END

#18137
Name door close~
ShortD door close~
LongD Door close~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg GRALL 18150 100~
END

#18138
Name sliding stairs~
ShortD stairs~
LongD Stairs trip~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg GRALL 18153 100~
MProg DELAY 18151 100~
END

#18140
Name swing bridge~
ShortD swing bridge~
LongD Swing bridge~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg RANDOM 18154 20~
END

#18141
Name lily pad~
ShortD lily pad~
LongD Lily pad~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg GRALL 18152 100~
MProg DELAY 18155 100~
END

#18142
Name spooky stuff~
ShortD spooky stuff~
LongD Spooky stuff~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg RANDOM 18157 10~
MProg RANDOM 18158 10~
END

#18143
Name hand grabbing~
ShortD hand grab~
LongD Hand grab~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg RANDOM 18163 5~
END

#18144
Name slime~
ShortD slime~
LongD Slime~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg RANDOM 18162 6~
END

#18145
Name IT~
ShortD iT~
LongD IT~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg RANDOM 18161 10~
END

#18146
Name trapdoor~
ShortD trapdoor~
LongD Trapdoor~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg GRALL 18212 100~
MProg DELAY 18164 100~
END

#18147
Name spooks~
ShortD spooks~
LongD Spooks~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg RANDOM 18158 10~
MProg RANDOM 18156 10~
END

#18148
Name spooks 2~
ShortD spooks~
LongD Spooks~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg RANDOM 18160 10~
MProg RANDOM 18157 10~
END

#18149
Name whispers~
ShortD whispers~
LongD Whispers~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg RANDOM 18159 10~
END

#18150
Name gondola~
ShortD on the gondola~
LongD On the gondola~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18165 100~
END

#18151
Name gondola1~
ShortD on the gondola~
LongD On the gondola~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18178 100~
END

#18152
Name carousel music~
ShortD carousel~
LongD Carousel music~
Desc ~
Race human~
Align 0 0
Level 90
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg RANDOM 18168 10~
END

#18153
Name puppet show~
ShortD puppet show~
LongD The Puppet Show~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg RANDOM 18173 10~
END

#18154
Name freakshow~
ShortD freaks and oddities~
LongD (no default description)~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
END

#18155
Name gondola2~
ShortD on the gondola~
LongD On the gondola~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
AffBy  detect_invis detect_hidden~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18179 100~
END

#18156
Name gondola3~
ShortD on the gondola~
LongD On the gondola~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
AffBy  detect_invis detect_hidden~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18180 100~
END

#18157
Name gondola4~
ShortD on the gondola~
LongD On the gondola~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
AffBy  detect_invis detect_hidden~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18181 100~
END

#18158
Name gondola5~
ShortD on the gondola~
LongD On the gondola~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18182 100~
END

#18159
Name freakshow1~
ShortD freakshow~
LongD Freakshow~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18110 100~
END

#18160
Name freakshow~
ShortD freakshow~
LongD Freakshow~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18172 100~
END

#18161
Name freakshow2~
ShortD freakshow~
LongD Freakshow~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18185 100~
END

#18162
Name freakshow3~
ShortD freakshow~
LongD Freakshow~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18186 100~
END

#18163
Name freakshow4~
ShortD freakshow~
LongD Freakshow~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18187 100~
END

#18164
Name freakshow5~
ShortD freakshow~
LongD Freakshow~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18188 100~
END

#18165
Name freakshow6~
ShortD freakshow~
LongD Freakshow~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18189 100~
END

#18166
Name ferris wheel part1~
ShortD ferris wheel ride~
LongD On the ferris wheel~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18193 100~
END

#18167
Name fwpart2~
ShortD ferris wheel ride~
LongD On the ferris wheel~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18194 100~
END

#18168
Name fwpart3~
ShortD ferris wheel ride~
LongD On the ferris wheel~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18195 100~
END

#18169
Name fwpart4~
ShortD ferris wheel ride~
LongD On the ferris wheel~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18196 100~
END

#18170
Name fwpart5~
ShortD ferris wheel ride~
LongD On the ferris wheel~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18197 100~
END

#18171
Name fwpart6~
ShortD ferris wheel ride~
LongD On the ferris wheel~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18198 100~
END

#18172
Name carousel part1~
ShortD ferris wheel ride~
LongD On the carousel~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18204 100~
END

#18173
Name carousel part 2~
ShortD ferris wheel ride~
LongD On the carousel~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18205 100~
END

#18174
Name carousel part 3~
ShortD ferris wheel ride~
LongD On the carousel~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18206 100~
END

#18175
Name carousel part 4~
ShortD ferris wheel ride~
LongD On the carousel~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18207 100~
END

#18176
Name carousel part 5~
ShortD ferris wheel ride~
LongD On the carousel~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18208 100~
END

#18177
Name carousel part 6~
ShortD ferris wheel ride~
LongD On the carousel~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18209 100~
END

#18178
Name circus~
ShortD circus~
LongD At the circus~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg RANDOM 18203 10~
END

#18179
Name ringmaster~
ShortD a ringmaster~
LongD A ringmaster stands here welcoming the crowd.~
Desc The ringmaster stands here with a large grin on his face, announcing the 
acts and encouraging the crowd to applaud.  He is a slim man with a slightly 
pointy face, covered by a dark beard.  He wears a top hat and carries a 
ringmasters stick.  
~
Race human~
Align 0 0
Level 120
Hitroll 20
HitDice 10d20+1000
ManaDice 120d10+100
DamDice 10d11+50
DamType punch
AC -670 -660 -660 -600
Wealth 1000
Act    npc dont_wander no_tame stay_area~
AffBy  detect_invis detect_hidden infrared~
Off    disarm dodge kick dirt_kick parry rescue assist_all~
Imm    summon charm magic weapon sleep~
Res    mental disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
END

#18180
Name windy tunnel~
ShortD windy tunnel~
LongD Windy tunnel~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18211 100~
MProg GRALL 18210 100~
END

#18181
Name slide~
ShortD slide~
LongD Slide~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg DELAY 18214 100~
MProg GRALL 18213 100~
END

#0



#OBJECTS
#18100
Name stand bleachers~
Short a stand of bleachers~
Desc Bleachers line the tent canvas in a broken ring.~
Level 0
ItemType furniture~
Cost 0
Asize 0
Rsize 50
Values 10 10000 CFILS 100 100
Weight 4500
Material wood~
Extra    nodegrade~
End

#18101
Name faerie sugar~
Short some `#`Mfaerie sugar`^ on a stick~
Desc Faerie sugar on a stick lies melting here.~
Level 1
ItemType food~
Cost 10
Asize 0
Rsize 50
Values 10 15 0 0 0
Weight 1
Material spun sugar~
Extra    inventory~
Wear     take hold~
ExtraDesc faerie sugar stick~
You see a fluffy pink substance on a stick.  It smells strangely warm and 
sweet.  If you feel it, at first it would feel as it looks and smells--soft 
and warm but after awhile it would melt in your hand, leaving a sticky 
residue.  You would have to eat this treat quickly before it melted!  
~
End

#18102
Name fizzy fruity mead~
Short a cup of `#`Cfizzy `mfruity`^ mead~
Desc A paper cup is lying on its side spilling its contents.~
Level 1
ItemType drinkcontainer~
Cost 15
Asize 0
Rsize 50
Values 4 4 icewine 0 0
Weight 1
Material paper~
Extra    inventory nonmetal~
Wear     take hold~
ExtraDesc fizzy fruit mead~
This mead is different from what you are used to.  It is a blue-violet color and it fizzes and bubbles as if it were boiling though it is ice cold. It smells and tastes faintly of blueberries.
~
End

#18103
Name a cone of flavored ice~
Short a cone of `#`rflavoured`^ ice~
Desc A cone of `#`rflavoured`^ ice is melting all over the place.~
Level 1
ItemType drinkcontainer~
Cost 5
Asize 0
Rsize 50
Values 4 4 'cranberry juice' 0 0
Weight 1
Material paper and ice~
Extra    inventory nonmetal~
Wear     take hold~
ExtraDesc a cone of flavored ice~
This small paper cone holds a large scoop of shaved ice with red flavoring 
poured liberally over it.  It's sweet cold and sticky.  If not eaten fast it 
will melt all over making a horrible mess!  
~
End

#18104
Name fiery hot barbecued dragon wings~
Short some `#`Rfiery hot`^ barbecued dragon wings~
Desc Some `#`Rfiery hot`^ barbecued dragon wings are attracting flies here.~
Level 1
ItemType food~
Cost 20
Asize 0
Rsize 50
Values 5 24 0 0 0
Weight 2
Material cooked meat~
Extra    inventory nonmetal~
Wear     take hold~
ExtraDesc fiery hot barbecued dragon wings~
This pair of dragon wings has been barbecued using a secret sauce.  They are 
a bright red and smell spicy.  If you are adventurous enough, taste this 
tongue shriveling delicacy.  
~
End

#18105
Name mystik-tart tart~
Short a `#`Rm`ry`Ys`Gt`gi`Bk`b-`Ct`ma`Mr`Rt`^~
Desc A `#`Rm`ry`Ys`Gt`gi`Bk`b-`Ct`ma`Mr`Rt`^ has been dropped here.~
Level 1
ItemType pill~
Cost 50
Asize 0
Rsize 50
Values 4 'induce sleep' '' '' ''
Weight 1
Material candy~
Extra    inventory nonmetal~
Wear     take hold~
ExtraDesc tart mystik-tart~
This rainbow-hued treat looks sweet and smells fruity.  
~
End

#18106
Name small pink pill~
Short a small pink pill~
Desc A small pink pill has been dropped here.~
Level 1
ItemType pill~
Cost 0
Asize 0
Rsize 50
Values 1 'cure light' 'create food' 'create spring' ''
Weight 1
Material unknown~
Extra    glow~
Wear     take hold~
ExtraDesc small pink pill~
This is a small pink pill; whether it has any value or if it is just a sweet 
is hard to tell.  
~
End

#18107
Name grand champeen belt~
Short `#the `YGrand Champeen's`^ belt`^~
Desc A gold belt with Grand Champeen engraved on it lies here.~
Level 57
ItemType treasure~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 10
Material gold~
Extra    nodegrade burnproof~
Wear     take waist~
Affect modifier -1 57 -1 move -40 0
Affect modifier -1 57 -1 hp 4 0
Affect modifier -1 57 -1 damroll 4 0
Affect modifier -1 57 -1 hitroll 4 0
ExtraDesc grand champeen belt~
This is the belt many have tried to get from the "Grand Champeen".  Many 
have tried but few can beat the great fighter.  It is pure gold with his 
name engraved into it.  On the inside it says "congratulations you have 
beaten the "Grand Champeen", give this belt to the "Grand Keeper" for your 
reward!  
~
End

#18108
Name gnarled wooden cane~
Short a gnarled wooden cane~
Desc A gnarled wooden cane has been left here.~
Level 90
ItemType weapon~
Cost 100
Asize 0
Rsize 50
Values staff 3 0 beating 0
Weight 5
Material wood~
Extra    rotdeath nodegrade burnproof~
Wear     wield~
ClassAllowances cleric warrior druid paladin ranger~
ExtraDesc gnarled wooden cane~
This cane looks as if it was a piece of drift-wood washed up from some 
beach.  There are many lines and whorls in the grain as well as many 
interesting bumps.  
~
End

#18109
Name ring~
Short the "Grand Champeen" Ring~
Desc A roped in fighter's ring is here.~
Level 0
ItemType portal~
Cost 0
Asize 0
Rsize 50
Values -1 K A 18183 0
Weight 0
Material unknown~
Extra    noremove nodegrade burnproof~
ExtraDesc grand champeen ring~
A square mat is here with ropes all around where challengers face the "Grand 
Champeen" (and usually get their brains knocked out).  Do you dare face him? 
 Enter the ring.  Or maybe you just want to peek inside it.  
~
End

#18110
Name chaotic-surge surge~
Short a `#`Rchao`rti`Rc-sur`rge`^~
Desc A `#`Rchao`rti`Rc-sur`rge`^ lies here.~
Level 1
ItemType pill~
Cost 50
Asize 0
Rsize 50
Values 3 utterdark '' '' ''
Weight 1
Material sugar~
Extra    inventory nonmetal~
Wear     take hold~
ExtraDesc chaotic-surge surge~
Here is a small round sweet.  It's red and smells like cinnamon.  
~
End

#18111
Name porcelain baby doll~
Short a `#`Wporcelain`^ baby doll~
Desc A `#`Wporcelain`^ baby doll rests here with its eyes closed.~
Level 1
ItemType treasure~
Cost 500
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 3
Material porcelain~
Extra    inventory nonmetal meltdrop nodegrade~
Wear     take hold~
ExtraDesc porcelain baby doll~
This is a clever piece of work for a doll.  When it is set down its glass 
eyes shut.  Its porcelain head has been finely painted adding realism and it 
also has porcelain arms and legs.  Its clothes are really a part of its 
cloth body.  
~
End

#18112
Name wooden cradle~
Short a wooden doll cradle~
Desc A wooden doll cradle stands here.~
Level 1
ItemType container~
Cost 200
Asize 0
Rsize 50
Values 1 0 0 1 1
Weight 1
Material wood~
Extra    inventory nonmetal~
Wear     take hold~
ExtraDesc wooden doll cradle~
You see a wooden cradle obviously made out of wood since it is to small for 
a real baby.  It has been made out of what appears to be waxed cherry wood; 
it is a shiny dark reddish-brown.  Its little rockers allow a child to 
really rock their "little one" to sleep.  
~
End

#18113
Name small red ball~
Short `#a small `Rred`^ ball`^~
Desc `#a small `Rred`^ ball lies here.`^~
Level 1
ItemType treasure~
Cost 100
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 2
Material leather~
Extra    inventory nodegrade~
Wear     take hold~
ExtraDesc small red ball~
This small red ball seems to be made from many layers of soft leather sewn 
together.  A red dye has been used on the leather to give it its colour and 
small white threading runs across the ball stitched together.  
~
End

#18114
Name map ~
Short a map~
Desc (no description)~
Level 0
ItemType trash~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
ExtraDesc map ~
.                                         
_________________________________________
|                                       |
|      N^             ________          |
|   W<    >E         /ENTRANCE\         |
|      Sv           /__________\        |
|                    |__|  |__|         |
|                    |  |  |  |         |
|                    |__|  |__|         |
|                    |  |  |  |         |
|                    |__|  |__|         |
|                    |  |  |  |         |
|      ______________|__|  |__|__       |
|     |  |  |  |  |  |        |  |      |
|  \__|__|__|__|__|__|   __   |__|__    |
|     |                 |  |     |  |   |
|   __|______________   |__|   __|__|   |
|  /  |  |  |  |  |  |        |  |      |
|     |__|__|__|__|__|__    __|__|      |
|                       |  |            |
|                     __|  |__          |
|                    |  |  |  |         |
|                    |__|__|__|         |
|                       |  |            |
|                       |__|            |
|_______________________________________|
~
End

#18115
Name glowing skull~
Short a glowing skull~
Desc A huge glowing skull is here.~
Level 0
ItemType portal~
Cost 0
Asize 0
Rsize 50
Values -1 0 F 18128 0
Weight 0
Material unknown~
ExtraDesc huge glowing skull~
This huge glowing skull opens its sharp-toothed jaws wide as if bidding you 
to enter.  Dare you enter this ghastly apparition of death?  
~
End

#18116
Name pink love potion elixer~
Short a pink sweet smelling elixer~
Desc A pink sweet smelling elixer rests here.~
Level 12
ItemType potion~
Cost 100
Asize 0
Rsize 50
Values 10 'charm person' '' '' ''
Weight 3
Material unknown~
Extra    inventory nonmetal~
Wear     take hold~
End

#18117
Name bright green satin scarf~
Short a `#`Gbright green`^ satin scarf~
Desc A `#`Gbright green`^ satin scarf lies here.~
Level 92
ItemType armor~
Cost 500
Asize 0
Rsize 50
Values -1 0 -2 -7 0
Weight 1
Material satin~
Extra    magic antievil nonmetal~
Wear     take head hold~
ClassAllowances mage druid spellfilcher~
End

#18118
Name bright red satin blouse~
Short a `#`Rbright red`^ satin blouse~
Desc A `#`Rbright red`^ satin blouse lies here.~
Level 91
ItemType armor~
Cost 520
Asize 0
Rsize 50
Values -1 0 -2 -7 0
Weight 2
Material satin~
Extra    magic antievil nonmetal~
Wear     take torso hold~
ClassAllowances mage druid spellfilcher~
End

#18119
Name a wooden marionette~
Short a wooden marionette on strings~
Desc A wooden marionette is lying here getting its strings tangled.~
Level 1
ItemType treasure~
Cost 350
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 3
Material wood~
Extra    inventory nonmetal~
Wear     take hold~
ExtraDesc marionette ~
You are looking at a hand-painted marionette with brightly colored clothes 
that is attached to a wooden cross-piece by strings.  It's use is fairly 
obvious, lifting one arm of the cross lifts one leg and vice versa while the 
other two arms cause the head to nod or shake and the arms are attached to 
another piece of wood which controls one arm at a time or both.  
~
End

#18120
Name red carnival stall ticket~
Short a `#`Rred`^ carnival stall ticket~
Desc A `#`Rred`^ carnival stall ticket has been left here~
Level 1
ItemType trash~
Cost 100
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material paper~
Extra    inventory nodegrade~
Wear     take hold~
ExtraDesc red carnival stall ticket~
This small `#`Rred`^ ticket will let you play on any of the carnival stall games.
~
End

#18121
Name yellow carnival ride ticket~
Short a `#`Yyellow`^ carnival ride ticket~
Desc A `#`Yyellow`^ carnival ride ticket has been left here~
Level 1
ItemType trash~
Cost 200
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material paper~
Extra    inventory nodegrade~
Wear     take hold~
ExtraDesc ~
This small `#`Rred`^ ticket will let you play on any of the carnival stall games.
~
ExtraDesc yellow carnival ride ticket~
This small `#`Yyellow`^ ticket will let you ride on any of the carnival rides.
~
End

#18122
Name lucky charm~
Short a lucky charm~
Desc Someone's lucky charm has been left here~
Level 1
ItemType jewelry~
Cost 10
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 2
Material leather~
Wear     take neck~
Affect modifier -1 1 -1 memory 1 0
Affect modifier -1 1 -1 reasoning 1 0
ExtraDesc lucky charm~
This little charm is hanging on a thin leather string.
~
End

#18123
Name small doll~
Short a small doll~
Desc A small doll has been left here~
Level 1
ItemType trash~
Cost 100
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 2
Material wood~
Extra    nodegrade~
Wear     take hold~
End

#18124
Name toy sword~
Short a toy sword~
Desc A toy sword has been left here~
Level 1
ItemType trash~
Cost 100
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 2
Material wood~
Extra    nodegrade~
Wear     take hold~
End

#18125
Name bright pink satin blouse~
Short a `#`Mbright pink`^ satin blouse~
Desc A `#`Mbright pink`^ satin blouse lies here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Wear     take torso~
End

#18126
Name bright green vest~
Short a `#`Gbright green`^ vest~
Desc A `#`Gbright green`^ vest lies here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Extra    nodegrade~
Wear     take torso~
End

#18127
Name bright blue flowing skirt~
Short a `#`Cbright blue`^ flowing skirt~
Desc A `#`Cbright blue`^ flowing skirt lies here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Extra    nodegrade~
Wear     take legs~
End

#18128
Name bright yellow flowing skirt~
Short a `#`Ybright yellow`^ flowing skirt~
Desc A `#`Ybright yellow`^ flowing skirt lies here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Extra    nodegrade~
Wear     take legs~
End

#18129
Name bright blue vest~
Short a `#`Cbright blue`^ vest~
Desc A `#`Cbright blue`^ vest lies here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Extra    nodegrade~
Wear     take torso~
End

#18130
Name bright red vest~
Short a `#`Rbright red`^ vest~
Desc A `#`Rbright red`^ vest lies here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Extra    nodegrade~
Wear     take torso~
End

#18131
Name bright red pants~
Short some `#`Rbright red`^ pants~
Desc Some `#`Rbright red`^ pants lie here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Extra    nodegrade~
Wear     take legs~
End

#18132
Name bright yellow pants~
Short some `#`Ybright yellow`^ pants~
Desc Some `#`Ybright yellow`^ pants lie here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Extra    nodegrade~
Wear     take legs~
End

#18133
Name bright purple pants~
Short some `#`mbright purple`^ pants~
Desc Some `#`mbright purple`^ pants lie here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Extra    nodegrade~
Wear     take legs~
End

#18134
Name long black cloak~
Short a long black cloak~
Desc A long black cloak lies here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Extra    nodegrade~
Wear     take torso~
End

#18135
Name bright blue pants~
Short some `#`Bbright blue`^ pants~
Desc Some `#`Bbright blue`^ pants lie here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Extra    nodegrade~
Wear     take legs~
End

#18136
Name singlet~
Short a singlet~
Desc A singlet lies here~
Level 1
ItemType clothing~
Cost 240
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material cotton~
Extra    nodegrade~
Wear     take torso~
End

#18137
Name soft toy~
Short a soft toy~
Desc A soft toy has been left here~
Level 1
ItemType trash~
Cost 100
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 2
Material wood~
Extra    nodegrade~
Wear     take hold~
ExtraDesc soft toy~
You small soft toy has been sewn together out of `#`Cc`Mo`Rl`Bo`Gu`Yr`re`Wd`^ patches of 
material.  Two little beads have been attached for eyes and a little nose 
shape and whiskers have been sewn on.  
~
End

#18138
Name 18138 token_mermaid_tank~
Short token_mermaid_tank~
Desc Token_mermaid_tank~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18139
Name 18139 token_mermaid_tank_2_or_3_balls_flag~
Short token_mermaid_tank_2_or_3_balls_flag~
Desc Token_mermaid_tank_2_or_3_balls_flag~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18140
Name candy~
Short a sweet candy~
Desc A sweet candy is melting here~
Level 1
ItemType food~
Cost 50
Asize 0
Rsize 50
Values 2 0 0 0 0
Weight 0
Material candy~
Wear     take hold~
ExtraDesc candy ~
This is a little round candy slightly pink in colour and it smells of raspberries. It is hard, and made of crystalised sugar.
~
End

#18141
Name rotten apple~
Short a rotten apple~
Desc A rotten apple is here rotting away~
Level 1
ItemType food~
Cost 0
Asize 0
Rsize 50
Values 2 0 0 A 0
Weight 0
Material apple~
Wear     take hold~
End

#18142
Name 18142 token_evil_align_1~
Short token_evil_align_1~
Desc Token_evil_align_1~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18143
Name 18143 token_good_align_1~
Short token_good_align_1~
Desc Token_good_align_1~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18144
Name 18144 token_neutral_align_1~
Short token_neutral_align_1~
Desc Token_neutral_align_1~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18145
Name 18145 token_evil_align_2a~
Short token_evil_align_2a~
Desc Token_evil_align_2a~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18146
Name 18145 token_evil_align_2b~
Short token_evil_align_2b~
Desc Token_evil_align_2b~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18147
Name 18145 token_evil_align_2c~
Short token_evil_align_2c~
Desc Token_evil_align_2c~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18148
Name 18148 token_good_align_2a~
Short token_good_align_2a~
Desc Token_good_align_2a~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18149
Name 18149 token_good_align_2b~
Short token_good_align_2b~
Desc Token_good_align_2b~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18150
Name 18150 token_good_align_2c~
Short token_good_align_2c~
Desc Token_good_align_2c~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18151
Name 18151 token_neutral_align_2a~
Short token_neutral_align_2a~
Desc Token_neutral_align_2a~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18152
Name 18152 token_neutral_align_2b~
Short token_neutral_align_2b~
Desc Token_neutral_align_2b~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18153
Name 18152 token_neutral_align_2c~
Short token_neutral_align_2c~
Desc Token_neutral_align_2c~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18154
Name colourful dress~
Short a `#`?colourful`^ dress~
Desc A `#`?colourful`^ dress lies here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Wear     take torso~
End

#18155
Name sailor suit~
Short a little sailor suit~
Desc A little sailor suit lies here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Wear     take torso~
End

#18156
Name sailor suit~
Short a little sailor suit~
Desc A little sailor suit lies here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Wear     take~
End

#18157
Name picnic tables~
Short a picnic table~
Desc A picnic table is here~
Level 1
ItemType furniture~
Cost 0
Asize 0
Rsize 50
Values 6 500 EHK 0 0
Weight 0
Material wood~
Extra    noremove nodegrade~
End

#18158
Name picnic tables~
Short a picnic table~
Desc A picnic table is here~
Level 1
ItemType furniture~
Cost 0
Asize 0
Rsize 50
Values 6 500 EHK 0 0
Weight 0
Material wood~
Extra    noremove nodegrade~
End

#18159
Name large mat~
Short a large mat~
Desc A large mat covers the ground here~
Level 1
ItemType furniture~
Cost 0
Asize 0
Rsize 50
Values 50 10000 EHK 0 0
Weight 0
Material material~
Extra    noremove nodegrade~
End

#18160
Name wooden puppet stand~
Short a wooden puppet stand~
Desc A wooden puppet stand is here~
Level 1
ItemType trash~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material wood~
Extra    noremove nodegrade~
ExtraDesc puppet stand~
This wooden stand has a hole at the top where two little puppets peer out 
from.  Two tiny velvet curtains frame are tied on either side of the puppet 
stage.  
~
End

#18161
Name small wooden table~
Short a small wooden table~
Desc A small wooden table stands here~
Level 1
ItemType trash~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material wood~
Extra    noremove nodegrade~
End

#18162
Name a wooden chair~
Short a wooden chair~
Desc A wooden chair stands here~
Level 1
ItemType furniture~
Cost 0
Asize 0
Rsize 50
Values 1 100 EH 0 0
Weight 0
Material wood~
Extra    noremove nodegrade~
End

#18163
Name a wooden chair~
Short a wooden chair~
Desc A wooden chair stands here~
Level 1
ItemType furniture~
Cost 0
Asize 0
Rsize 50
Values 1 100 EH 0 0
Weight 0
Material wood~
Extra    noremove nodegrade~
End

#18164
Name crystal ball~
Short a `#`Ccrystal`^ ball~
Desc A `#`Ccrystal`^ ball shines here~
Level 90
ItemType treasure~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 2
Material crystal~
Extra    magic noremove nodegrade~
ExtraDesc crystal ball~
At first you see a plain ball made of `#`Ccrystal`^, but as soon as Madame 
Pechoulli touches it, it seems to come to life.  Colours swirl and shift 
within and a radiant glow surrounds it.  
~
End

#18165
Name carousel~
Short a carousel of dancing animals~
Desc A carousel of dancing animals turns slowly.~
Level 1
ItemType trash~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material wood~
Extra    hum noremove nodegrade~
End

#18166
Name a ferris wheel~
Short a ferris wheel~
Desc A ferris wheel moves in a circular motion rocking its seats back and forth.~
Level 1
ItemType trash~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material wood~
Extra    noremove nodegrade~
End

#18167
Name litter~
Short a piece of litter~
Desc A piece of litter blows about here.~
Level 0
ItemType trash~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
End

#18168
Name sliding stairs~
Short sliding stairs~
Desc Sliding stairs flip and turn every so often.~
Level 1
ItemType trash~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material wood~
Extra    noremove nodegrade~
End

#18169
Name bubbles~
Short some `#`Rr`Ya`Gi`Bn`mb`Mo`Rw`^ coloured bubbles~
Desc Some `#`Rr`Ya`Gi`Bn`mb`Mo`Rw`^ coloured bubbles float about.~
Level 1
ItemType treasure~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material soap~
Extra    noremove~
End

#18170
Name sack~
Short a sack~
Desc A sack lies here~
Level 1
ItemType furniture~
Cost 0
Asize 0
Rsize 50
Values 2 200 E 0 0
Weight 0
Material sacking~
Extra    nodegrade~
Wear     take hold~
End

#18171
Name sack~
Short a sack~
Desc A sack lies here~
Level 1
ItemType furniture~
Cost 0
Asize 0
Rsize 50
Values 2 200 E 0 0
Weight 0
Material sacking~
Extra    nodegrade~
Wear     take hold~
End

#18172
Name banana boat~
Short a `#`Ybanana`^ boat~
Desc A `#`Ybanana`^ boat rocks here gently.~
Level 1
ItemType portal~
Cost 0
Asize 0
Rsize 50
Values -1 M A 18155 0
Weight 0
Material unknown~
Extra    noremove nodegrade~
End

#18173
Name satin shorts~
Short some `#`mburgandy`^ satin shorts~
Desc Some `#`mburgandy`^ satin shorts have been left here~
Level 59
ItemType clothing~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 2
Material satin~
Extra    nodegrade~
Wear     take legs~
End

#18174
Name puppet red hat marionette gnome~
Short a marionette of a gnome in a `#`Rred`^ hat~
Desc A marionette of a gnome in a `#`Rred`^ hat performs here.~
Level 1
ItemType trash~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material wood~
Extra    noremove nodegrade~
ExtraDesc marionette red hat gnome~
A big fat nose is the first thing you notice about this marionette.  It has 
carved wooden cheeks painted a rosy red, and bright eyes, it looks to be a 
gnome.  Strings are attached to its arms, feet and head.  
~
End

#18175
Name puppet yellow hat marionette gnome~
Short a marionette of a gnome in a `#`Yyellow`^ hat~
Desc A marionette of a gnome in a `#`Yyellow`^ hat performs here.~
Level 1
ItemType trash~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material wood~
Extra    noremove nodegrade~
ExtraDesc marionette yellow hat gnome~
This little marionette looks like a little gnome on strings.  He has a 
`#`Yyellow`^ hat and brightly coloured clothes.  Strings are attached to his 
hands, feet, and head.  
~
End

#18176
Name hard wooden seats~
Short hard wooden seats~
Desc Hard wooden seats are here to sit on.~
Level 1
ItemType furniture~
Cost 0
Asize 0
Rsize 50
Values 20 1000 EH 0 0
Weight 0
Material wood~
Extra    noremove nodegrade~
End

#18177
Name 18177 token_gondola_ride~
Short token_gondola_ride~
Desc Token_gondola_ride~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18178
Name 18178 token_freak_show~
Short token_freak_show~
Desc Token_freak_show~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18179
Name 18179 token_fight_champeen~
Short token_fight_champeen~
Desc Token_fight_champeen~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take hold~
End

#18180
Name Swan-shaped gondolas~
Short swan-shaped gondolas~
Desc Swan-shaped gondolas are tied to a jetty here.~
Level 1
ItemType trash~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material wood~
Extra    noremove nodegrade~
End

#18181
Name 18191 token_freak_show_first_person_needs_fast_forwarding_by_prog_18191~
Short token_freak_show_first_person_needs_fast_forwarding_by_prog_18191~
Desc Token_freak_show_first_person_needs_fast_forwarding_by_prog_18191~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
End

#18182
Name black pants~
Short some black pants~
Desc Some black pants lie here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Extra    nodegrade~
Wear     take legs~
End

#18183
Name black jacket~
Short a black jacket~
Desc A black jacket lies here~
Level 1
ItemType clothing~
Cost 520
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material satin~
Extra    nodegrade~
Wear     take torso~
End

#18184
Name ringmaster's stick~
Short a ringmaster's stick~
Desc A ringmaster's stick has been left here~
Level 90
ItemType trash~
Cost 100
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material wood~
Extra    rotdeath nodegrade burnproof~
Wear     take hold~
ClassAllowances cleric warrior druid paladin ranger~
ExtraDesc ringmaster stick~
This long stick is black with two white tips on either end.
~
End

#18185
Name bandanna~
Short a `#`Rred`^ bandanna~
Desc A `#`Rred`^ bandanna lies here~
Level 1
ItemType clothing~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material cotton~
Extra    nodegrade~
Wear     take head~
End

#18186
Name tophat~
Short a tophat~
Desc A tophat lies here~
Level 1
ItemType clothing~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material cotton~
Extra    nodegrade~
Wear     take head~
End

#0



#ROOMS
#18100
Name Carnival Entrance~
Desc As soon as you enter, you find yourself immersed in music, laughter, 
screams, and the game vendors shouting for people to come play.  The warm 
salty-sweet smell of carnival foods fills your nostrils as sawdust crunches 
under your feet.  Excitement fills the air as you hold yourself back trying 
to take it all in.  
~
Sector city~
Exit north 18196
Exit south 18101
End


#18101
Name Walkway~
Desc The walkway is covered in sawdust keeping the path somewhat dry and 
providing a little more traction than the bare dirt would give.  To the west 
is a concession stand that boasts foods you don't see every day.  Or you 
could go east and buy tickets for the various attractions.  
~
Sector city~
Exit north 18100
Exit east 18103
Exit south 18104
Exit west 18102
End


#18102
Name Food Stall~
Desc You stand before a counter seeing people bustle busily behind it.  The smell 
of exotic foods and sweets assail your nostrils making your mouth water and 
your stomach growl.  There is a price list for you to choose from.  
~
Sector inside~
Exit east 18101
End


#18103
Name Ticket Booth~
Desc Here stands a small booth that has a window enclosed with bars.  There is a 
counter that juts from beneath the window leaving a small slot for passing 
money and tickets through.  There is a `#`?sign`^ with price listings below the 
window.  The ticket seller waits patiently while you read it.  
~
Sector inside~
ExtraDesc sign ~
`G****************************************
*                                      *
*    `BBuy your carnival tickets here!   `G*
*                                      *
*    `Y1 gold `mcoin for a `Rstall `mticket    `G*
*    `Y2 gold `mcoin for a `Yride `mticket     `G*
*                                      *
*      `BRIDES:   `MFerris Wheel           `G*
*               `CCarousel               `G*
*               `YGondola                `G*
*               `WHall of Mirrors        `G*
*               `RHouse of Horrors       `G*
*               `mFun Haus               `G*
*                                      *
*    `W(children must be over 1m tall    `G*
*          `Wto go on any rides)         `G*
*                                      *
****************************************
~
Exit west 18101
End


#18104
Name Walkway~
Desc Sawdust and straw covers the walkway and collects in the corners of the 
tents.  You hear an angelic voice singing a sweet lullaby that draws you 
westwards while the tent to the east is pretty quiet except for the tolling 
of a bell that sounds off every once in awhile.  
~
Sector city~
Exit north 18101
Exit east 18106
Exit south 18107
Exit west 18105
End


#18105
Name Mermaid Tank~
Desc In this open area, there is a cage with a mermaid on a swing.  Attached to 
the cage is a bullseye target.  Below the cage is a large tub filled with 
water.  A rope is tied around the cage to keep people from getting to close. 
 
~
Sector inside~
Exit east 18104
End


#18106
Name Hit the Bell~
Desc In this small tent, there is a tall board with words painted on it at 
various numbered intervals.  At the bottom of the board is a springboard 
with a pellet on the end touching the board.  On the top is a bell.  Leaning 
against the board is a big soft headed mallet.  There is a sign on a post to 
one side.  
~
Sector inside~
ExtraDesc sign ~
`Y*********************************
*                               *
*      `RTest your strength!      `Y*     
*                               *
*     `BHit the bell with the     `Y*
*     `Bmallet to win a prize!    `Y*
*                               *
*********************************
~
Exit west 18104
End


#18107
Name Walkway~
Desc The sound of children's sweet voices to the west contend with the harsh 
voice of a gypsy barker to the east in trying to draw your attention.  
Turning to the children's voices, you seem to hear the faint rippling of 
water while to the east comes a loud popping noise from time to time.  
~
Sector city~
Exit north 18104
Exit east 18109
Exit south 18110
Exit west 18108
End


#18108
Name Lucky Ducky~
Desc There is a small table with a miniature forest set up here.  Somehow, a 
small stream has been made to flow around the forest.  Floating in the 
stream are brightly painted tiny wooden ducks.  Two gypsy youths, a boy and 
a girl, stand on either side collecting tickets for a chance to pick a duck. 
 There is a sign hanging above the model forest.  
~
Sector inside~
ExtraDesc sign ~
`M********************************
*                              *
*       `BTry your luck!         `M*
*                              *
*   `BIf you can hook a duck     `M*
*   `Bbefore the time is up      `M*
*    `Byou'll get a prize!       `M*
*                              *
*    `W(be careful, there are    `M*
*        `Wbooby prizes!)        `M*
*                              *
********************************
~
Exit east 18107
End


#18109
Name Dart Game~
Desc In this covered booth, there is a large cork board that makes up the back 
wall.  Attached all over the board are inflated rodent stomachs.  A dark 
rat-faced man with a wide brimmed hat taunts you to step up to the counter 
and try your luck, once in awhile attaching a stomach to the sign and 
popping it with a thrown dart.  
~
Sector inside~
Exit west 18107
End


#18110
Name Walkway~
Desc The walkway vibrates to the music and noise coming from near and far.  To 
the east and west comes the sounds of tinkling and crashing as if one object 
were being thrown against another.  Smells of smoke and exotic foods mingle 
with everyday smells in a pleasant way.  To the not very distant south a 
huge tent can be seen.  
~
Sector city~
Exit north 18107
Exit east 18112
Exit south 18113
Exit west 18111
End


#18111
Name Ring Toss~
Desc In the middle of this open tent, there is a square area bordered on all four 
sides by a low wall.  On the inside of the square, a few feet back from the 
wall, there are rows of bottles.  A handsome young man walks between the 
wall and the bottles exchanging rings for tickets and making sure no-one 
steps over the wall.  
~
Sector inside~
Exit east 18110
End


#18112
Name Milk Bottle Toss~
Desc In the back of this booth like tent, a small shelf holds a few small groups 
of milk bottles.  In each group, three are placed side by side with two more 
balanced on top and one on the top of that, making a triangle.  The low 
partition keeps people from getting closer than two feet to the bottles.  
~
Sector inside~
Exit west 18110
End


#18113
Name Walkway~
Desc You are on the walkway circling the Big Top.  To the south is the northern 
entrance.  To the north is a line of games.  Music and yells fill the air.  
The smell of sweet and salty treats fill the air.  
~
Sector city~
ExtraDesc south big top entrance~
Two flaps have been tied back making the northern entrance to the Big Top.  
~
Exit north 18110
Exit east 18114
Exit south 18117
Exit west 18133
End


#18114
Name Walkway~
Desc The walkway faces the entrance of a group of tents that have been put 
together to form one U-shaped tent.  There are signs decorating the outside, 
around the opening.  One sign has a green boy; another a big lady; one has a 
tall man standing near a tiny lady; still another is two pictures painted of 
the same man back to back, in one he is breathing out fire and in the other 
he has his head tossed back with the handle of a sword coming out of his 
mouth.  
~
Sector city~
Exit east 18115
Exit south 18116
Exit west 18113
End


#18115
Name Freaks and Oddities~
Desc A small tent stands here with a heavy curtain blocking the entrance way.  
You can here gasps of astonishment and horror from inside the tent.  A 
sinister man stands near the curtain beckoning to you to enter inside to see 
creatures you never dreamed of seeing, not even in your worst nightmares.  
Does your curiousity get the better of you?  
~
Sector inside~
Exit west 18114
End


#18116
Name Walkway~
Desc You are on the walkway circling the Big Top.  To the west you see its 
eastern exit.  To the distant east you see a square rug in front of some 
kind of structure.  The buzz of voices is everywhere, punctuated by some 
advertisement.  You smell a faint sweet fragrance in the air.  
~
Sector city~
ExtraDesc 'western big top entrance'~
Two flaps have been tied back making the eastern entrance to the Big Top.  
~
Exit north 18114
Exit east 18118
Exit south 18120
Exit west 18117
End


#18117
Name Big Top~
Desc This is a huge tent.  In the middle are three rings where circus shows are 
performed.  Acts such as the trapeze and tight rope as well as clown and 
animal acts are performed here.  Bleachers for sitting on to watch the show 
line the tent all the way around the show area in a broken circle.  
~
Sector city~
Exit north 18113
Exit east 18116
Exit south 18121
Exit west 18131
End


#18118
Name Walkway~
Desc A small distance away to the east is a large box covered with tent canvas.  
There is a large square of carpeting set before it for people to sit on 
while they watch what goes on inside the box.  
~
Sector city~
Exit east 18119
Exit west 18116
End


#18119
Name Puppet Show~
Desc A large mat covers the ground, and the people sitting here are peering up at 
a large wooden box draped with tenting canvas.  Two velvet curtains frame a 
square opening in the box, and you can see two wooden puppets play acting to 
entertain the audience.  The little puppets have strings attached and jiggle 
and wobble as they dance around in the box.  Dramatic expressions have been 
painted on their faces and they are dressed in colourful clothes.  
~
Sector inside~
Exit west 18118
End


#18120
Name Walkway~
Desc You are on the walkway circling the Big Top but there are no entrances 
here.  The sweet fragrance of incense is noticeably stronger here and seems 
to be coming from the small tent to the east.  There is a sign in front of 
it.  
~
Sector city~
ExtraDesc sign ~
`b___________________________________________
`b|                                         |
`b|       `C____  `b                            |
`b|      `C/ `M__`C \  `b                           |
`b|     `C| `M/ \\`C | `b                           |
`b|     `C| `M\/ / `C| `b                           |
`b|      `C\`M -  `C/  `b                           |
|     `y ------                           `b  |
`b|     `y/      \        `w_______________     `b|
`b|    `y----------      `w|               |    `b|
`b|         `YMADAM      `w|     `D-----     `w|    `b|
`b|                    `w|     `D\   /     `w|    `b|
`b|                    `w|      `D|`rx`D|      `w|    `b|
`b|                    `w|      `D|`rx`D|      `w|    `b|
`b|        `y||          `w|      `D|`rx`D|      `w|    `b|
`b|      `y||||          `w|    `C/-----\    `w|    `b|
`b|      `y||||||        `w|     `C| | |     `w|    `b|
`b| `y\ \  ||||||||      `w|     `C| | |     `w|    `b|
`b|  `y\ \ ||||||||      `w|     `C| | |     `w|    `b|
`b|   `y\    \____ )     `w|     `C| | |     `w|    `b|
`b|   `y|   ----   \     `w|     `C| | |     `w|    `b|
`b|   `y\   /    \ |     `w|      `C\|/      `w|    `b|
|    `y\ /      /       `w---------------     `b|
`b|     `y|     /               `YPECHOULII     `b|
`b|     `y|    |                              `b|
|_________________________________________|
~
ExtraDesc east tent~
In front of this small but elaborate tent there is a sign with a crystal 
ball, a tarot card and an open hand.  A small tendril of smoke can be seen 
rising through the bead curtain that enhances more than conceals the tent 
opening.  
~
Exit north 18116
Exit east 18122
Exit west 18121
End


#18121
Name Walkway~
Desc You are on the walkway circling the Big Top.  To the north is its southern 
entrance.  To the distant south, you see the rooftops of some trailer type 
buildings.  To the west you hear an occasional splash.  There is a hint of 
incense in the air that seems to be coming from the east.  
~
Sector city~
ExtraDesc north big top entrance~
Two flaps have been tied back making the southern entrance to the Big Top.  
~
Exit north 18117
Exit east 18120
Exit south 18125
Exit west 18129
End


#18122
Name Fortune Teller~
Desc You are in a small dark tent.  Sweet-smelling smoke fills the air from two 
medium-sized incense pots, one on either side of a small table.  The table 
itself has a candle, a crystal ball, and a pack of tarot cards set upon it.  

~
Sector inside~
ExtraDesc 'table crystal ball incense pots candle'~
`W_                   `C__                  `W_
`W \                 `C/  \                `W/
`W /                `C|    |               `W\
`W \                 `C\  /                `W/
`W /                 `y/--\                `W\
`W \         `y_______/____\_______    `W    /
`W /         `y|                  |    `W    \
`W \         `y|                  |    `W    /
`r ---       `y|                  |   `r   ---
`r / \       `y|                  |   `r   / \
`r|   |      `y|                  |   `r  |   |
`r\   /      `y|                  |   `r  \   /
`r ---                               `r  ---
~
Exit west 18120
End


#18123
Name A room of mirrors~
Desc You walk into a room entirely covered by mirrors and the door shuts behind 
you.  Every single wall has a mirror and all you can see are dozens upon 
dozens of reflections of yourself.  The reflections go for miles as each 
reflection mirrors the reflection of an adjacent wall.  You feel a little 
disoriented by it all.  
~
Sector inside~
Exit south 18124
EFlags door closed~
EKeywords door~
Exit west 18170
EFlags door closed~
EKeywords door~
Exit northeast 18173
EFlags door closed~
EKeywords door~
Exit northwest 18171
EFlags door closed~
EKeywords door~
End


#18124
Name Hall of Mirrors~
Desc A small doorway lies to the north where people can test their directional 
sense in the maze of mirrors for the price of a ticket or two.  The walkway 
is to the west if someone decides not to enter the Hall of Mirrors.  
~
Sector inside~
Exit north 18123
EFlags door closed~
EKeywords door~
Exit west 18126
End


#18125
Name Walkway~
Desc Here's a quiet corner where sometimes you might see someone displaying a 
talent for a bit of money.  It's a nice spot to catch your breath if you're 
a bit overwhelmed by all the sights sounds and smells.  
~
Sector city~
Exit north 18121
Exit south 18126
End


#18126
Name Walkway~
Desc You stand in a corner of the carnival where tents and boards have been set 
up as temporary buildings.  You can hear intermittent high-pitched giggles 
coming from the south, towards the east you hear the occasional sound of 
someone crying and to the west, an odd scream curdles towards you.  You see 
signs in front of all three entrances.  
~
Sector city~
ExtraDesc west ~
`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^`W^`D^
`D<      `Y____      ____                     `D>
`D<     `Y/_`R()`Y_\    /_`R()`Y_\                    `D>
`D<                                         >
<  `WH  H   A   U  U N    N TTTTT EEEE DD   `D>
<  `WH  H  A A  U  U N N  N   T   E    D D  `D>
<  `WHHHH AAAAA U  U N  N N   T   EEE  D  D `D>
<  `WH  H A   A U  U N   NN   T   E    D D  `D>
<  `WH  H A   A UUUU N    N   T   EEEE DD   `D>
<                      `R_____      _____   `D>
<                     `R/`Y__   `R\    /`Y__   `R\  `D>
<                    `R/`Y(`R( `Y)`R___\  /`Y(`R(`Y )`R___\ `D>
`D<                                         >
<     `WH  H   OOOO   U  U   SSS   EEEE     `D>
<     `WH  H   O  O   U  U  S   S  E        `D>
<     `WHHHH   O  O   U  U   S     EEE      `D>
<     `WH  H   O  O   U  U     S   E        `D>
<     `WH  H   O  O   U  U  S    S E        `D>
<     `WH  H   OOOO   UUUU   SSSS  EEEE     `D>
<                                         `D>
<    `G/\    /\                             `D>
<   `G/  \  /  \                            `D>
<  `G/`R_//`G/  \`R\\_`G\                           `D>
< `G/`R/_/`G/    `G\`R\_\`G\                          `D>
< `G\__`G/      `G\__`G/                          `D>
<                                         `D>
`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv`Dv`Wv
~
ExtraDesc west ~
`W^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
`D^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
`W^^   `#`R_____        _____`^                 `^^^
`D^^  `#`R/_`R(`Y()`R)\      /_(`Y()`R)\`^                `^^^
`W^^                                      ^^
`D^^  `#`wH  H   A   U  U N   N TTT EEEE DD`^   ^^
`W^^  `#`wH  H  A A  U  U NN  N  T  E    D D`^  ^^
`D^^  `#`wHHHH  AAA  U  U N N N  T  EEE  D  D`^ ^^
`W^^  `#`wH  H A   A U  U N  NN  T  E    D  D`^ ^^
`D^^  `#`wH  H A   A UUUU N   N  T  EEEE DDD`^  ^^
`W^^       `#`G______        ______`^           `^^^
`D^^      `#`G/ `Y____  `G\     / `Y___  `G\`^          `^^^
`W^^     `#`G/ `Y/ `R_  `Y\  `G\   / `Y/ `R_ `Y\  `G\`^         ^^
`D^^     `#`G\ `Y|`R--- `Y|   `G\ /  `Y|`R---`Y|  `G/`^         ^^
`W^^     `#`G__`Y__`R-`Y__`G__     __`Y__`R-`Y__`G__`^          ^^
~
ExtraDesc south ~
`R*`G * `Y* `R *`G * `Y* `R *`G * `Y* `R *`G * `Y* `R * `G* `Y*  `R*`G * `Y* 
`R*        `y ___             `R_      _     `Y*  
`R*        `y(   )            `R|\    |      `Y*  
`R*        `Y/  `B@`y_            `R| \   |      `Y*  
`R*        `Y/  `RO             `R|  \  |      `Y*  
`R*       `w_UUUU_            `R|   \ |      `Y*  
`R*                        `R_|    \|      `Y*  
`R*           `M _        _                `Y*  
`R*            `M |      |                 `Y*  
`R*            `M |      |         `G_____   `Y*  
`R*   `Y______   `M |      |        `G/     \  `Y*  
`R*  `Y|         `M |      |        `G---`CS`G---  `Y*  
`R*  `Y|         `M \      /            `CS    `Y*  
`R*  `Y|___       `M  ---             `CS      `Y*  
`R*  `Y|                              `CS    `Y*  
`R*  `Y|                           `CS       `Y*  
`R*  `Y|                       `CS  `R_    _   `Y*  
`R*                             `R|    |   `Y*  
`R*               `B_             `R|    |   `Y*  
`R*              `B( )            `R|----|   `Y*  
`R*          `M_         __       `R|    |   `Y*  
`R*         `M( )       /  \      `R|    |   `Y*  
`R*              `Y_   `M| __ |              `Y*  
`R*             `Y( )  `M|    |              `Y*  
`R*         `G_    _   `M|    |              `Y*  
`R*         `G|    |   `M|    |              `Y*  
`R*         `G|    |   `R _                  `Y*  
`R*         `G|    |   `R( )                 `Y*  
`R*    `B__   `G\    /           `G_           `Y*  
`R*   `B/  \  `G ---            `G( )          `Y*  
`R*  `B \     `G                `G             `Y*  
`R*  `B   \   `G                `G             `Y*  
`R*  `B/   \   `G               `G             `Y*  
`R* `B \___/  `G                `G             `Y*  
`R*                                      `Y*
`R* `G* `Y*  `R* `G* `Y*  `R* `G* `Y*  `R* `G* `Y*  `R* `G* `Y*  `R* `G* `Y*
~
ExtraDesc east ~
`B*`M*`G*`Y*`R*`B*`M*`G*`Y*`R*`B*`M*`G*`Y*`R*`B*`M*`G*`Y*`R*`B*`M*`G*`Y*`R*`B*`M*`G*`Y*`R*`B*`M*`G*`Y*`R*`B*`M*`G*`Y*`R*`B*`M*
`R*                                        `G*
 
`Y*  `CSRORRIM FO LLAH `W|`C//`W| `CHALL OF MIRRORS  `Y*
 
`G*                                        `R*
`M*`B*`R*`Y*`G*`M*`B*`R*`Y*`G*`M*`B*`R*`Y*`G*`M*`B*`R*`Y*`G*`M*`B*`R*`Y*`G*`M*`B*`R*`Y*`G*`M*`B*`R*`Y*`G*`M*`B*`R*`Y*`G*`M*`B*
~
Exit north 18125
Exit east 18124
Exit south 18127
Exit west 18128
End


#18127
Name Fun Haus~
Desc Caricatures of knights, mages, thieves and other professions adorn the 
walls.  The artist seems to be quite a prankster.  If people who find 
themselves here, like a little humor, they could go southeast for some fun, 
or leave through the exit to the north.  There are other attractions to be 
seen from the walkways and a tall man stands here collecting tickets.  
~
Sector inside~
Exit north 18126
End


#18128
Name House of Horrors~
Desc Spooky sounds emanate from the southwest.  An adventurous person can test 
their courage in this eerie Haunted House or seek the safety of the walkway 
to the east.  
~
Sector inside~
Exit east 18126
Exit south 18156
EFlags door closed oneway~
EKeywords door~
End


#18129
Name Walkway~
Desc You are on the walkway circling the Big Top but there are no entrances here. 
 To the west, there is a faint sound of water and boats can be seen in the 
distance.  It is a little quieter here but not much.  
~
Sector city~
Exit north 18131
Exit east 18121
Exit west 18130
End


#18130
Name Gondola~
Desc A man-made stream has been made here through great skill, or magic perhaps.  
Here, people can enter boats that look like stylized swans big enough for 
two people...  For the price of a ticket, of course.  
~
Sector inside~
Exit east 18129
End


#18131
Name Walkway~
Desc You are on the walkway circling the Big Top.  To the east is the western 
entrance.  The smell of food is strong here and the noise is almost 
deafening.  There are tents off to the west lining the walkway and people 
pass you if you stay too long in one place.  
~
Sector city~
ExtraDesc east big top entrance~
Two flaps have been tied back making the western entrance to the Big Top.  
~
Exit north 18133
Exit east 18117
Exit south 18129
Exit west 18132
End


#18132
Name Walkway~
Desc To the north, the smells and sounds of a picnic area are evident.  It is 
quite loud here and the walkway is a bit damp.  To the somewhat distant 
east, a huge tent can be seen and a long row of smaller tents can be seen 
disappearing into the distant west.  
~
Sector city~
Exit north 18134
Exit east 18131
Exit west 18135
End


#18133
Name Walkway~
Desc As you make your way across the sawdust strewn and straw covered walkways, 
the sound of different musics and the buzzing of voices fill your ears in a 
cacophony of sound.  To the west, you see a huge covered pavilion where you 
can take a rest and perhaps eat any goodies you've bought.  Or you can 
circle the big circus tent to the east or the south.  
~
Sector city~
Exit east 18113
Exit south 18131
Exit west 18134
End


#18134
Name Food Court~
Desc This area is composed of shaded picnic tables where people can bring their 
treats they've bought from the concession stands.  Not quite a tent, rather 
it is more of a huge piece of canvas strung between four poles.  The smell 
of sweets and grilled meats mix together, their aromas adding excitement to 
the already charged atmosphere.  Folk music fills the air in the distance 
and children run all about, screaming with laughter as they chase each-other 
around the tables.  
~
Sector city~
Exit east 18133
Exit south 18132
End


#18135
Name Walkway~
Desc To the north, a voice can be heard yelling challenges from time to time.  
From the south the sound of calliope music can be heard once in awhile.  
~
Sector city~
Exit north 18139
Exit east 18132
Exit south 18136
Exit west 18137
End


#18136
Name Carousel~
Desc This is a strange device; it is a large round platform, sort of like a wheel 
on its side.  On the platform are different kinds of painted wooden animals. 
 All of the animals are big and sturdy enough to be climbed onto.  In the 
middle of the wheel, there is a small calliope (a pedal operated pipe 
organ).  The instrument is set up in such a way that the air produced by the 
playing of it in turn moves the wheel in a circle.  
~
Sector inside~
Exit north 18135
End


#18137
Name Walkway~
Desc Bleating sounds can be heard coming from the north, while to the south you 
can see seats attached to a giant wheel which is circling up and down.  
Children's squeals drift over to where you're standing.  
~
Sector city~
Exit north 18140
Exit east 18135
Exit south 18138
Exit west 18141
End


#18138
Name Ferris Wheel~
Desc A giant wheel creaks slowly as it circles up and down, swinging the seats 
back and forth as it moves.  Two sweaty men are pulling on the ropes and 
turning a great handle which seems to keep the whole thing moving.  Another 
man stands nearby collecting the tickets to go on this ride.  Children 
riding in the seats squeal with delight and wave down at the people below.  
The occasional couple can be seen snuggling together as their seat swings 
dreamily above the crowd.  
~
Sector inside~
Exit north 18137
End


#18139
Name Challenge the "Champeen"~
Desc Your in small tent with a ring in the middle where you can challenge the 
"Grand Champeen" by entering the ring.  Perhaps you should look at the ring 
BEFORE thinking of becoming a challenger.  There is a `#`?sign`^ displaying the 
entry fee on a post near the ring.  
~
Sector inside~
ExtraDesc sign ~
`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*
*                              *
*       `W5 gold to fight        `B*
*        the "Champeen"        `B*
*                              *
*  `WDo you have what it takes?  `B*
*    `WEnter at your own risk    `B*
*                              *
*  `R(we take no responsibility  `B*
*   `Rfor any injuries incurred) `B*
*                              *
`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*`C*`B*
~
Exit south 18135
End


#18140
Name Corral~
Desc Fenced in animals munch on this grassy patch of land.  This is where the 
gypsy folk keep their horses, pigs, and cows to graze until the gypsies move 
on to their next place.  Fierce growls and scratchings can be heard from 
inside a few barred wagons, obviously where they keep their less friendly 
animals.  To the west you can see more wagons and carriages.  
~
Sector field~
Exit south 18137
Exit west 18143
End


#18141
Name Walkway~
Desc The walkway seems to be leading to the exit as there are few stands setup in 
this area.  You can see caravan wagons to your north, and from the south, 
comes the sound of someone chipping away at something.  
~
Sector city~
Exit east 18137
Exit south 18142
Exit west 18144
End


#18142
Name Toy Stall~
Desc This tent is a bit small and over-warm.  Here, you find some toys and a 
couple of gags.  You can look at the price list if you want to buy a toy or 
get a prank to fool a friend.  A funny gnomish man sits here working on a 
new toy.  
~
Sector inside~
ExtraDesc price list sign~
.
`B*`R******`Y******`B******`R*`Y*`B*`R*`B******`Y******`R*******`B*
*                                         *
*                 `wT o Y s                 `B*
*                                         *
*     `wPorcelain dolls with glass eyes     `B*
`Y*                                         *
*             `wMarionettes                 `Y*
*                                         *
*                                         *
*                  `wG a G s                `Y*
`R*                                         *
*                `wMystik-tarts             `R* `R* `w(sweet dreams are made of these!) `R*
*                 `w50 silver               `B*
*                                         *
`B*               `wChaotic-surge             `B* *            `w(lights out!)          `B*
*                 `w50 silver               `B*
*                                         *
*`R******`Y******`B******`R*`Y*`B*`R*`B******`Y******`R*******`B*
~
Exit north 18141
End


#18143
Name Gypsy caravans and wagons~
Desc You have wandered into the area where the gypsies have set up camp for the 
duration they are here.  Tents and caravan wagons are crammed into this 
space.  Dark skinned children run inbetween the wagons playing, while their 
parents work in the carnival for long hours.  Every wagon broadcasts the 
words "`#`MG`Cy`Bp`gs`ry `GC`ma`Wr`Rn`bi`Cv`ca`Sl`^" in bright gaudy colours.  
~
Sector field~
Exit east 18140
End


#18144
Name Walkway~
Desc Close to the exit, there is a last minute stop for specialties in the way of 
carnival food.  The tell-tale smells of exotic foods lead the way to the 
south.  The sounds of laughter, screaming and squealing are barely heard 
from this end of the carnival.  A slight breeze blows a piece of litter 
about.  
~
Sector city~
Exit east 18141
Exit south 18145
Exit west 18147
End


#18145
Name Food Stall~
Desc This food stand is set close to the exit so people can grab some goodies 
before leaving the grounds.  The same sweet, salty, and exotic foods are for 
sale here.  The gypsy teenager who looks after this stall stands here 
rolling his eyes, because this is all he does..  All ..  Day..  Long.  
~
Sector inside~
Exit north 18144
End


#18147
Name Carnival Exit~
Desc The noise sounds distant here, as you're leaving you can barely hear more 
than a dull hum once in awhile.  Until the gypsies shut down and move on, 
you can always turn around and go back.  Otherwise, read the sign.  
~
Sector city~
ExtraDesc sign ~
_______________________________________
|                                     |
|  `Y__  __  _  _  ___   __   _  __  |  `w|
| `Y/  \|  | |\/|  |__  |  \ /_\/  \ |/ `w|
|`Y |   |  | |  |  |    |  / | ||    |\ `w|
|`Y \   |  | |  |  |    |  \ | |\    | |`w|
|`Y  --  --  -  -  ---  |__/ - - --- - -`w|
|                                     |
|     `Y___    ___   ___    _    _      `w|
|    `Y/   \  |   | |   |   |\   |      `w|
|   `Y|       |   | |   |   | \  |      `w|
|   `Y \__    |   | |   |   |  \ |      `w|
|   `Y    \   |   | |   |   |   \|      `w|
|   `Y     |  |   | |   |   |    |      `w|
|   `Y\___/   |___| |___|  _|    |_     `w|
|                                     |
|_____________________________________|
~
Exit east 18144
Exit west 30134
EFlags oneway~
End


#18148
Name The "Champeen" Ring~
Desc This is a roped in canvas-covered wooden square.  This is where many have 
have fallen to the "Great Champeen".  It is bare except for a few large dark 
reddish-brown stains and smells strongly of sweat.  
~
Sector inside~
Exit south 18139
EFlags oneway~
End


#18149
Name Windy Tunnel~
Desc As soon as you enter this tunnel, you are blown up against the wall by a 
strong gust of wind.  The force of the wind pastes your hair to your face, 
and your mouth begins to be pushed back into a strange looking grin.  You 
have to close your eyes as the force of the wind hurts too much to look.  
 
~
Sector inside~
End


#18150
Name Sliding Stairs~
Desc The first thing you notice as you enter is that there is no wind in here 
whatsoever.  You see before you a rising set of stairs with wide steps.  As 
you stand and watch you see them suddenly move, the steps flip down making 
it into a slide.  You realise that if you are ever going to make it to the 
top you're going to have to time it just right.  
~
Sector inside~
End


#18151
Name Bubbles~
Desc You finally make it to the top of the stairs and have entered a room filled 
with delicate `#`Rr`Ya`Gi`Bn`mb`Mo`Rw`^ coloured bubbles.  The bubbles dance and float about 
you as you slowly drift through the room.  A small hole in the floor seems 
to be popping more bubbles into the room and a gentle breeze blows them 
about.  
~
Sector inside~
Exit southwest 18152
EFlags oneway~
End


#18152
Name Swing Bridge~
Desc You walk onto a roughly built swing bridge which hangs between the room to 
the northwest and the room to the northeast.  Thick rope spans the distance 
as a hand rail for you to cling to as you walk across the bridge.  It sways 
and rocks and you suddenly realise there are a few planks missing.  
~
Sector inside~
Exit northwest 18153
End


#18153
Name Slide~
Desc You find yourself at the top of a giant slide.  It seems to go on for miles 
and appears to be rather steep.  Some sacks have been placed at the top of 
the slide for you to cushion the ride as you dare to ride down this tall 
slide to the ground below.  
~
Sector inside~
Exit down 18154
EFlags oneway~
Exit southeast 18152
End


#18154
Name Banana Split~
Desc You slide down the giant slide and land with a thud.  As you get up and look 
around, you see you are on a little jetty which has some small `#`Ybanana`^ shaped 
boats tied to it.  In this small man-made pool of water, the `#`Ybanana`^ boats 
rock gently waiting for you to `#`Center`^ them.  
~
Sector inside~
End


#18155
Name Lily Pads~
Desc You climb out of the `#`Ybanana`^ boat onto another jetty.  Before you lies a 
large specially built pool which has been made to look like a swamp with 
giant lilypads dotting the surface.  You realise that the only way out of 
here, will be to leap from pad to pad, and you hope you don't misjudge your 
step.  
~
Sector inside~
End


#18156
Name Pitchblack~
Desc You are in a pitchblack room with no obvious way out.
~
RoomFlags dark~
Sector inside~
Exit southwest 18157
EFlags door closed~
End


#18157
Name Pitchblack~
Desc You stumble about in pitch blackness, until you realise there is something 
watching you..  all you can see are two `#`Yglowing`^ eyes!  
~
RoomFlags dark~
Sector inside~
Exit south 18158
EFlags door closed~
Exit northeast 18156
EFlags door closed~
End


#18158
Name Pitchblack~
Desc Pitch blackness surrounds you but as you feel around for a way out you find 
several exits.  
~
RoomFlags dark~
Sector inside~
Exit north 18157
EFlags door closed~
Exit south 18161
EFlags door closed~
Exit west 18159
EFlags door closed~
End


#18159
Name Small lit room~
Desc A small candle flickers in this room casting fearsome shadows over the 
walls.  
~
Sector inside~
Exit north 18160
EFlags door closed~
Exit east 18158
EFlags door closed~
End


#18160
Name Darkness~
Desc You leave the light behind and stumble once more into pitchblack.  As you 
stumble around blindly you realise you have come to a dead end.  
~
Sector inside~
Exit south 18159
EFlags door closed~
End


#18161
Name Pitchblack~
Desc You find yourself surrounded by blackness..  Only you sense you are not 
alone as you can hear eerie whispers all around you.  
~
RoomFlags dark~
Sector inside~
Exit north 18158
EFlags door closed~
Exit west 18162
EFlags door closed~
Exit southwest 18164
EFlags door closed~
End


#18162
Name A softly lit room~
Desc You stumble out of the blackness for a moment into a dimly lit room with a 
candle casting eerie shadows over you.  Its soft light quivers and trembles 
as if a gentle breeze is blowing in the room.  
~
Sector inside~
Exit east 18161
EFlags door closed~
Exit northwest 18163
EFlags door closed~
End


#18163
Name Darkness~
Desc You leave the soft light behind and stumble into another place where you 
cannot even see your own hand.  All you can hear is your own soft breathing. 
 
~
Sector inside~
Exit southeast 18162
EFlags door closed~
End


#18164
Name Pitchblack~
Desc More pitchblack surrounds only this time, you can hear a gruff snorting and 
snarling, and its getting to closer to you!  
~
RoomFlags dark~
Sector inside~
Exit northeast 18161
EFlags door closed~
Exit northwest 18165
EFlags door closed~
End


#18165
Name Pitchblack~
Desc You stumble into a void of blackness, which seems to close in on you.  You 
can hear eerie, sinister voices taunting you.  
~
RoomFlags dark~
Sector inside~
Exit southeast 18164
EFlags door closed~
Exit northwest 18166
EFlags door closed~
End


#18166
Name Pitchblack~
Desc The blackness closes in around you..  As you feel something slimy closing in 
on you also.  Everywhere you turn, you touch..  Soft sticky slime!  
~
RoomFlags dark~
Sector inside~
Exit northeast 18167
EFlags door closed~
Exit southeast 18165
EFlags door closed~
End


#18167
Name Pitchblack~
Desc You stumble out of the slime into more blackness. And as you fumble`1about looking for a way out of here, you feel a cold, hand grab your leg!
~
RoomFlags dark~
Sector inside~
Exit northeast 18168
EFlags door closed oneway~
Exit southwest 18166
EFlags door closed~
End


#18168
Name Pitchblack~
Desc You feel nothing but stillness as you wander around in this darkness.  As 
you blindly feel the wall for a way out, you get a growing feeling that 
maybe there is no way out!  
~
RoomFlags dark~
Sector inside~
End


#18169
Name Freak ands Oddities Show~
Desc Inside the tent is a small stage with a velvet curtain tied at either side.  
A row of hard wooden seats face the stage for the audience to watch the 
show.  There is very little light which creates an atmosphere of mystery, 
anticipation and fear.  
~
Sector inside~
Exit west 18115
EFlags oneway~
End


#18170
Name A room of mirrors~
Desc You open the door into another room of mirrors and the door swings shut 
behind you.  When you look at your reflection in the mirrors of this room 
you see you are as tall as the mirror is high, and about as skinny as a pin. 
 When you turn side on you look to be as skinny a fine human hair.  The wall 
of mirrors give no clue as to the way out.  
~
Sector inside~
Exit north 18171
EFlags door closed~
EKeywords door~
Exit east 18123
EFlags door closed~
EKeywords door~
End


#18171
Name A room of mirrors~
Desc You stumble into another room lined with mirrors.  The door quickly shuts 
behind you.  When you look in the mirrors a creature resembling you looks 
back at you..  Only its missing a neck..  And knees.  You wonder where the 
exit could be.  
~
Sector inside~
Exit south 18170
EFlags door closed~
EKeywords door~
Exit northeast 18172
EFlags door closed~
EKeywords door~
Exit southeast 18123
EFlags door closed~
EKeywords door~
End


#18172
Name A room of mirrors~
Desc The door closes behind you as you enter yet another room filled with 
mirrors.  When you gaze at your reflection you see a hideous creature 
staring back at you.  It looks as if when you were made, something went 
terribly wrong.  Your head looks like a giant balloon sitting on top of a 
tiny stump of a body.  You can't help but laugh, it looks so ridiculous.  
How do you get out of here!  
~
Sector inside~
Exit north 18176
EFlags door closed~
EKeywords door~
Exit east 18173
EFlags door closed~
EKeywords door~
Exit southwest 18171
EFlags door closed~
EKeywords door~
End


#18173
Name A room of mirrors~
Desc You walk into this room and realise the door shut by itself.  Mirrors 
surround you and when you look at the mirrors, trying to find a way out, you 
see yourself..  Only you look as though a heavy weight had been dropped on 
you because you see a short, fat version of yourself.  You stumble about 
trying to find a way out.  
~
Sector inside~
Exit west 18172
EFlags door closed~
EKeywords door~
Exit southeast 18174
EFlags door closed~
EKeywords door~
Exit southwest 18123
EFlags door closed~
EKeywords door~
End


#18174
Name A room of mirrors~
Desc The door slams shut behind you and when you look around, you see you're 
still in the Hall of Mirrors.  Your reflection looks like ripples on a lake 
as your reflected form waves and weaves like a river as you move.  You can 
see no obvious exits from this room.  
~
Sector inside~
Exit southwest 18175
EFlags door closed~
EKeywords door~
Exit northwest 18173
EFlags door closed~
EKeywords door~
End


#18175
Name A room of mirrors~
Desc You walk into a room filled with mirrors reflecting an image of yourself.  
When you look at the reflection you see yourself with a well-proportioned 
and head and feet..  And then you notice your torso is as wide as a house.  
When you go to find the way out, you now realise the door shut behind you 
and you see only walls of mirrors.  
~
Sector inside~
Exit northeast 18174
EFlags door closed~
EKeywords door~
End


#18176
Name Roughly built hallway~
Desc This hallway looks as if its been thrown together in a hurry.  Fortunately, 
there's not a mirror in sight.  You can even see light peeping in from the 
door to the north.  Of course you could always turn around and go back to 
the endless maze of mirrors.  
~
Sector inside~
Exit north 18120
EFlags oneway~
Exit south 18172
EFlags door closed~
End


#18177
Name Small tranquil lake~
Desc The gondola drifts gently onto a small tranquil lake.  You can see forest 
life surrounding the edges of this lake, and you sit back and dreamily soak 
it all in.  
~
Sector inside~
End


#18178
Name Gentle River~
Desc The gondola floats down a gentle, wavy river.  Small forest animals hop 
about in the forest to either side of the river.  
~
Sector inside~
End


#18179
Name Under the bridge~
Desc The gondola drifts down the river and floats underneath an old stone bridge. 
 People crossing the bridge look down and watch as the gondola disappears 
under the bridge, and reappears on the other side.  
~
Sector inside~
End


#18180
Name Through a park~
Desc The gondola drifts out from under the bridge and bobs about the river which 
now weaves through a small park.  Flowers grow in patches and children can 
be seen climbing the trees.  
~
Sector inside~
End


#18181
Name Large lake~
Desc The river flows down to a large lake, and the gondola bobs about on the 
waves.  Swans and ducks float about on the water and occasionally swim up to 
the gondola out of curiousity.  
~
Sector inside~
End


#18182
Name Jetty~
Desc The gondola floats towards the jetty, where the old man ties the gondola to 
it with a rope.  
~
Sector inside~
End


#18183
Name Inside the ring~
Desc You are standing within the roped in canvas-covered wooden square.  This is 
where many have have fallen to the "Great Champeen".  It is bare except for 
a few large dark reddish-brown stains and smells strongly of sweat.  Before 
you stands the grand "champeen" hopping from foot to foot, waiting for his 
next victory.  
~
Sector inside~
Exit south 18139
EFlags oneway~
End


#18184
Name Ferris Wheel~
Desc The ferris wheel slowly begins moving again.  
 
~
Sector inside~
End


#18185
Name Ferris Wheel on its way up~
Desc As the ferris wheel turns, you get lifted towards the sky.  
~
Sector inside~
End


#18186
Name Ferris Wheel almost at the top~
Desc Your seat is high above the crowd almost at the top.
~
Sector inside~
End


#18187
Name Ferris Wheel at the top~
Desc You reach the top of the circular motion of the wheel.  
~
Sector inside~
End


#18188
Name Ferris Wheel on its way down~
Desc The wheel turns as your seat slowly comes down to the ground again.
~
Sector inside~
End


#18189
Name Ferris Wheel ~
Desc The wheel stops when you are at the bottom of the full circle.
~
Sector inside~
End


#18190
Name On the carousel~
Desc The carousel begins to grind and churn, turning slowly around.
~
Sector inside~
End


#18191
Name On the carousel~
Desc The carousel turns full circle.
~
Sector inside~
End


#18192
Name On the carousel~
Desc The carousel begins a second cycle.
~
Sector inside~
End


#18193
Name On the carousel~
Desc The carousel turns slowly as it completes another circle.
~
Sector inside~
End


#18194
Name On the carousel~
Desc The carousel turns one last time.
~
Sector inside~
End


#18195
Name End of the Carousel ride~
Desc The music begins to die down and the carousel slows to a stop.
~
Sector inside~
End


#18196
Name A Sandy Path~
Desc A sandy path leads south and north along this hilly path. Seagulls fly low 
by, picking at the remains of what look like sweets other attractively 
wrapped foods. The air is salty and taking a deep breath of it fills you 
with a revigorating feeling. The sounds of laughter can be heard coming from 
the south. 
~
Sector city~
Exit north 30114
Exit south 18100
End


#0



#SPECIALS
M 18104 spec_thief
S



#RESETS2
M 0 18100 1 18102 1
E 0 18125 -1 torso~
E 0 18127 -1 legs~
G 0 18101 -1
G 0 18102 -1
G 0 18103 -1
G 0 18104 -1
M 0 18110 1 18103 1
G 0 18120 -1
G 0 18121 -1
E 0 18133 -1 legs~
E 0 18126 -1 torso~
M 0 18101 1 18105 1
E 0 18131 -1 legs~
E 0 18129 -1 torso~
M 0 18102 1 18106 18106
E 0 18130 -1 torso~
E 0 18132 -1 legs~
M 0 18108 1 18107 1
E 0 18155 -1 torso~
E 0 18156 -1 legs~
M 0 18126 1 18108 1
E 0 18125 -1 torso~
E 0 18128 -1 legs~
M 0 18127 1 18108 1
E 0 18131 -1 legs~
E 0 18126 -1 torso~
E 0 18185 -1 head~
M 0 18119 1 18109 1
E 0 18129 -1 torso~
E 0 18132 -1 legs~
M 0 18118 1 18111 1
E 0 18130 -1 torso~
E 0 18133 -1 legs~
M 0 18117 1 18112 1
E 0 18132 -1 legs~
E 0 18126 -1 torso~
M 0 18104 20 18113 2
E 0 18154 -1 torso~
M 0 18116 1 18115 1
E 0 18134 -1 torso~
E 0 18133 -1 legs~
O 0 18100 -1 18117
O 0 18100 0 18117
M 0 18178 1 18117 1
M 0 18179 1 18117 1
E 0 18182 -1 legs~
E 0 18183 -1 torso~
E 0 18184 -1 hold~
E 0 18186 -1 head~
M 0 18104 20 18119 3
E 0 18136 -1 torso~
E 0 18131 -1 legs~
G 0 18106 -1
M 0 18104 20 18119 3
G 0 18106 -1
E 0 18154 -1 torso~
O 0 18159 -1 18119
O 0 18160 -1 18119
O 0 18174 -1 18119
O 0 18175 -1 18119
M 0 18153 1 18119 1
M 0 18107 1 18122 1
G 0 18116 -1
E 0 18117 -1 head~
E 0 18118 -1 torso~
E 0 18128 -1 legs~
O 0 18161 -1 18122
O 0 18162 -1 18122
O 0 18163 -1 18122
O 0 18164 -1 18122
M 0 18137 10 18123 1
M 0 18120 1 18124 1
M 0 18122 1 18127 1
M 0 18121 1 18128 1
M 0 18115 1 18130 1
E 0 18135 -1 legs~
E 0 18130 -1 torso~
O 0 18180 -1 18130
O 0 18157 -1 18134
O 0 18158 -1 18134
M 0 18104 20 18136 3
E 0 18154 -1 torso~
G 0 18106 -1
M 0 18104 20 18136 3
E 0 18154 -1 torso~
G 0 18106 -1
M 0 18114 1 18136 1
E 0 18132 -1 legs~
E 0 18129 -1 torso~
O 0 18165 -1 18136
M 0 18152 1 18136 1
M 0 18112 1 18138 1
E 0 18136 -1 torso~
E 0 18135 -1 legs~
M 0 18111 1 18138 1
E 0 18136 -1 torso~
E 0 18132 -1 legs~
M 0 18113 1 18138 1
E 0 18130 -1 torso~
E 0 18133 -1 legs~
O 0 18166 -1 18138
M 0 18106 1 18139 18139
E 0 18108 -1 wielded~
E 0 18132 -1 legs~
E 0 18129 -1 torso~
M 0 18123 5 18140 2
M 0 18124 5 18140 2
M 0 18125 5 18140 2
M 0 18104 20 18141 1
E 0 18136 -1 torso~
E 0 18132 -1 legs~
G 0 18106 -1
M 0 18103 1 18142 1
G 0 18105 -1
G 0 18110 -1
G 0 18111 -1
G 0 18112 -1
G 0 18113 -1
G 0 18119 -1
E 0 18131 -1 legs~
E 0 18126 -1 torso~
M 0 18104 20 18143 2
E 0 18154 -1 torso~
O 0 18167 -1 18144
M 0 18109 1 18145 1
G 0 18104 -1
G 0 18102 -1
G 0 18103 -1
G 0 18101 -1
E 0 18132 -1 legs~
E 0 18129 -1 torso~
O 0 18109 -1 18148
M 0 18180 1 18149 1
O 0 18168 -1 18150
M 0 18138 1 18150 1
O 0 18169 -1 18151
M 0 18140 1 18152 1
O 0 18170 -1 18153
O 0 18171 -1 18153
M 0 18181 1 18153 1
O 0 18172 -1 18154
M 0 18141 1 18155 1
M 0 18137 10 18156 1
M 0 18142 20 18156 1
M 0 18137 10 18157 1
M 0 18147 10 18157 1
M 0 18137 10 18158 1
M 0 18142 20 18158 1
M 0 18147 10 18160 1
M 0 18137 20 18161 1
M 0 18149 10 18161 1
M 0 18148 10 18163 1
M 0 18137 20 18163 1
M 0 18137 20 18164 1
M 0 18145 1 18164 1
M 0 18142 20 18165 1
M 0 18149 10 18165 1
M 0 18144 1 18166 1
M 0 18143 1 18167 1
M 0 18146 1 18168 1
O 0 18176 -1 18169
M 0 18165 1 18169 1
M 0 18164 1 18169 1
M 0 18163 1 18169 1
M 0 18162 1 18169 1
M 0 18161 1 18169 1
M 0 18160 1 18169 1
M 0 18159 1 18169 1
M 0 18137 10 18170 1
M 0 18137 10 18171 1
M 0 18137 10 18172 1
M 0 18137 10 18173 1
M 0 18137 10 18174 1
M 0 18137 10 18175 1
M 0 18150 1 18177 1
M 0 18151 1 18178 1
M 0 18155 1 18179 1
M 0 18156 1 18180 1
M 0 18157 1 18181 1
M 0 18158 1 18182 1
M 0 18105 1 18183 1
E 0 18107 -1 waist~
E 0 18173 -1 legs~
M 0 18166 1 18184 1
M 0 18167 1 18185 1
M 0 18168 1 18186 1
M 0 18169 1 18187 1
M 0 18170 1 18188 1
M 0 18171 1 18189 1
M 0 18172 1 18190 1
M 0 18173 1 18191 1
M 0 18174 1 18192 1
M 0 18175 1 18193 1
M 0 18176 1 18194 1
M 0 18177 1 18195 1
S



#SHOPS
#18100
buy_type food~
buy_type drinkcontainer~
profit_buy 100
close_hour 24
END

#18103
buy_type treasure~
buy_type pill~
buy_type weapon~
profit_buy 100
close_hour 23
END

#18107
buy_type potion~
profit_buy 100
close_hour 24
END

#18109
buy_type food~
buy_type drinkcontainer~
profit_buy 100
close_hour 23
END

#18110
buy_type treasure~
profit_buy 100
close_hour 24
END

#0


#MOBPROGS
#18217
title fortune telling neutralalign 1~
code sayto $n hmm.. yes..
sayto $n I see much wealth in your future.
emote nods to herself.
sayto $n of course, for a small amount of 50 silver I could reveal more.
mob oload 18144
mob tgive 18144 $n
~
disabled false
END

#18216
title fortune telling goodalign 1~
code sayto $n ah yes..
sayto $n I see a romance in your future.
emote smiles to herself.
sayto $n of course, for a small amount of 50 silver I could reveal more.
mob oload 18143
mob tgive 18143 $n
~
disabled false
END

#18215
title fortune telling evilalign 1~
code sayto $n hmm... oh dear..
sayto $n I see a death in your future.
emote nods to herself.
sayto $n of course, for a small amount of 50 silver I could reveal more.
mob oload 18142
mob tgive 18142 $n
~
disabled false
END

#18214
title slide~
code mob echo You slide down the slide riding on a sack.
mob transfer all 18154
~
disabled false
END

#18213
title slide delay~
code mob delay 4
~
disabled false
END

#18212
title trapdoor delay~
code mob delay 2
~
disabled false
END

#18211
title windy tunnel~
code mob echo The wind lashes against your face.
mob echo Wind whips through your hair.
mob echo The force of the wind grows too strong and you are swept up into a whirlwind.
mob transfer all 18150
mob vforce 18138 mob call 18153
~
disabled false
END

#18210
title windy tunnel delay 5~
code mob delay 5
~
disabled false
END

#18209
title carousel part6~
code mob echo `#`CYou climb off your pony and jump down off the platform`^.
mob transfer all 18136
~
disabled false
END

#18208
title carousel part5~
code mob echo `#`MYour pony dances up and down as you go around`^.
mob transfer all 18195
mob vforce 18177 mob call 18202
~
disabled false
END

#18207
title carousel part4~
code mob echo `#`CA child waves to you as you ride past on your`^ `#`Wwhite pony`^.
mob transfer all 18194
mob vforce 18176 mob call 18202
~
disabled false
END

#18206
title carousel part3~
code mob echo `#`MThe crowd watching begins to blur as you go round and round and round`^.
mob transfer all 18193
mob vforce 18175 mob call 18202
~
disabled false
END

#18205
title carousel part2~
code mob echo `#`CYou are lifted up and down as the`^ `#`Wpony`^ `#`Cdances on the pole attached to the platform`^.
mob transfer all 18192
mob vforce 18174 mob call 18202
~
disabled false
END

#18204
title carousel part1~
code mob echo `#`MYou climb onto a`^ `#`Wwhite pony`^ `#`Mand hold onto its reins as the whirlygig music starts up`^.
mob transfer all 18191
mob vforce 18173 mob call 18202
~
disabled false
END

#18203
title circus~
code if rand 14
   mob echo `#`?Two dwarf clowns run around the ring entertaining the crowd`^.
else
   if rand 16
      mob echo `#`?A juggler juggles sticks of flaming fire`^.
   else
     if rand 20
      mob echo `#`?Trapeze artists swing back and forth on swings, tossing and catching one another`^.
 
     else
        if rand 25
           mob echo `#`?A large brown bear dances for the crowd`^.
           
        else
           if rand 33
             mob echo `#`?A lion tamer opens the jaws of a lion with his hands and carefully puts his head inside the lions jaws and then takes his head out`^
           else
             if rand 50 
               mob echo `#`?A gypsy lady in a leotard balances on a tightrope`^.     
             else
               mob echo `#`?A man slowly puts three swords down his throat and then draws them out, without a single cut`^.
          endif  
         endif
        endif   
      endif
   endif
endif
~
disabled false
END

#18202
title carousel delay 3~
code mob delay 3
~
disabled false
END

#18201
title junk all.token_freak_show...~
code mob tjunk all.18181 self
~
disabled false
END

#18200
title freakshow speed (delay) and remember (for echoat's)~
code mob remember $n
mob delay 4
 
~
disabled false
END

#18199
title ferris delay 3~
code mob delay 3
~
disabled false
END

#18198
title ferris wheel part6~
code mob echo The man opens the bar for you to climb out.  
mob echo `#`YYou carefully step down, trying to steady yourself.`^
mob transfer all 18138
~
disabled false
END

#18197
title ferris wheel part5~
code mob echo `#`YChildren from below watch as the wheel rocks the seats on its way down.`^
mob transfer all 18189
mob vforce 18171 mob call 18199
~
disabled false
END

#18196
title ferris wheel part4~
code mob echo `#`YLooking out from your seat you can see people as small as ants`1 wandering about the carnival, and you can see the gondolas on the river.`^  
mob transfer all 18188
mob vforce 18170 mob call 18199
~
disabled false
END

#18195
title ferris wheel part3~
code mob echo `#`YYou look down and realise you are far above the crowd.`^
mob transfer all 18187
mob vforce 18169 mob call 18199
~
disabled false
END

#18194
title ferris wheel part2~
code mob echo `#`YThe seat sways as you get lifted higher and higher.`^
mob transfer all 18186
mob vforce 18168 mob call 18199
~
disabled false
END

#18193
title ferris wheel part1~
code mob echo `#`YYour seat rocks back and forth as you lift off the ground.`^  
mob transfer all 18185
mob vforce 18167 mob call 18199
~
disabled false
END

#18192
title forget and cancel delay~
code mob forget
mob cancel
~
disabled false
END

#18191
title freakshow fastforward 1 step~
code * technically mob18116 could be a $i (since that should be who runs the prog)
if hastoken $i 18181
    * go thru each mob in show, forcing them to run the function 
    * that is their delay trigger, the run prog 18192 which
    * cancels their pending delay trigger using 'mob cancel'
    mob vforce 18165 mob call 18189
    mob vforce 18165 mob call 18192
    mob vforce 18164 mob call 18188
    mob vforce 18164 mob call 18192
    mob vforce 18163 mob call 18187
    mob vforce 18163 mob call 18192
    mob vforce 18162 mob call 18186
    mob vforce 18162 mob call 18192
    mob vforce 18161 mob call 18185
    mob vforce 18161 mob call 18192
    mob vforce 18159 mob call 18110
    mob vforce 18159 mob call 18192
    mob vforce 18160 mob call 18172
    mob vforce 18160 mob call 18192
endif
~
disabled false
END

#18190
title mob delay 10~
code mob delay 10
~
disabled false
END

#18189
title closing freakshow~
code mob echoat $q The man says '`#`M(human)`^`#`WYou saw it all here folks! Freaks of nature and incredible oddities!`^
mob echoat $q The man says '`#`M(human)`^`#`WLet's give them all another round of applause!`^
mob echoat $q The crowd gets to its feet applauding.
mob echoat $q The curtains close and the crowd begins slowly filtering out, whispering amongst themselves about the unusual sights they've just witnessed.
~
disabled false
END

#18188
title freakshow part5~
code mob echoat $q The man says '`#`M(human)`^`#`WLadies and gentlemen, prepare to be astonished as you witness the acts of the`^ `#`YIron-tongued Marvel!`^
mob echoat $q A man of regular build walks onto the stage, carrying a heavy iron anvil.
mob echoat $q The crowd watches with anticipation.
mob echoat $q The man sets the anvil at his feet, then lifts the chain attached to it up to his mouth.
mob echoat $q You see a large ring which pierces his tongue as he hooks up the chain to the ring.
mob echoat $q Slowly and steadily, the man lifts the 25 pound anvil off the ground.. suspending it in mid-air from his tongue!
mob echoat $q The crowd gasps in amazement, then gives a round of applause.
mob vforce 18165 mob call 18200 $q
~
disabled false
END

#18187
title freakshow part4~
code mob echoat $q The man says '`#`M(human)`^`#`WLadies and gentlemen, keep your distance as you are about to see the largest rat alive.. the`^ `#`RGIANT Killer Rat!`^
mob echoat $q The petite gypsy lady comes onto stage pushing a small trolley which carries a large metal cage.
mob echoat $q Inside the cage is the biggest rat you have ever seen, almost the size of small bear.
mob echoat $q The rat claws at its cage and gnaws on the metal bars, revealing a mouthful of giant sharp teeth.
mob echoat $q The crowd quietens with fear.
mob vforce 18164 mob call 18200 $q
~
disabled false
END

#18186
title freakshow part3~
code mob echoat $q A hush comes over the crowd as a creature, one third man, one third pony and one third FROG walks onto the stage.
mob echoat $q The man says '`#`M(human)`^`#`WThat's right folks! You've witnessed it yourselves! The one and only`^ `#`GFROG BOY!`^
mob echoat $q You watch with curiousity as the creature half-ambles, half-hops off stage.
mob vforce 18163 mob call 18200 $q
~
disabled false
END

#18185
title freakshow part2~
code mob echoat $q A petite gypsy lady comes onto stage carrying a large jar.
mob echoat $q Inside the jar is a tiny male figure with the tail of a fish.
mob echoat $q You watch in amazement as it swims about in its container.
mob echoat $q The man says '`#`M(human)`^`#`WYes ladies and gentlemen, its a real`^ `#`gMerman!`^
mob echoat $q The crowd claps as the petite lady carries the jar offstage.
mob vforce 18162 mob call 18200 $q
~
disabled false
END

#18184
title greeting gondola~
code if hastoken $n 18177 
sayto $n I hope you enjoyed the journey.
smile $n
mob tremove 18177 $n 
else
smile
sayto $n Hello there, would you like to take a lovely scenic tour on one of the gondolas?
sayto $n Just one yellow ticket, and you'll be set to go.
endif
~
disabled false
END

#18183
title mob delay 4~
code mob remember $n
mob delay 4
~
disabled false
END

#18182
title gondola at jetty~
code if rand 50
   mob echo The gondola drifts in and stops at the jetty.
else
   mob echo The gondola floats over to the jetty.
endif
mob transfer all 18130
mob forget
 
~
disabled false
END

#18181
title gondola on large lake~
code if rand 50
   mob echo The gondola rocks gently on ripples of this lake.
else
   mob echo The gondola drifts about slowly, rocking gently.
endif
mob transfer all 18182
mob at 18182 mob force gondola5 mob call 18153 $n
mob forget
 
~
disabled false
END

#18180
title gondola through park~
code if rand 50
   mob echo The gondola weaves through a park.
else
   mob echo The gondola follows the river through a park.
endif
mob transfer all 18181
mob at 18181 mob force gondola4 mob call 18153 $n
mob forget
 
~
disabled false
END

#18179
title gondola under bridge~
code if rand 50
   mob echo The gondola drifts under the bridge.
else
   mob echo The gondola disappears under the bridge and comes out on the other side.
endif
mob transfer all 18180
mob at 18180 mob force gondola3 mob call 18153 $n
mob forget
 
~
disabled false
END

#18178
title gondola on gentle river~
code if rand 50
   mob echo The gondola floats down the gentle river.
else
   mob echo The gondola gently drifts down the river.
endif
mob transfer all 18179
mob at 18179 mob force gondola2 mob call 18183
~
disabled false
END

#18177
title gondola ride starter~
code mob junk all.ticket
mob oload 18177
mob tgive 18177 $n
mob ttimer $n 18177 200
pmote $n holds a gondola steady for @ to climb in.
emote unties the gondola.
mob transfer $n 18177
mob echo $N leaves on the gondola.
mob at 18177 mob force gondola mob call 18183
~
disabled false
END

#18176
title freak show~
code mob echo A burly looking man appears on the stage.
mob echo The man says '`#`M(human)`WWelcome to this fantastic and extraordinary show of freaks and oddities!`^
mob echo The man says '`#`M(human)`WToday you will be amazed by Mr Peek-a-boo the contortionist, horrified by the giant killer rat, astonished at the Frog Boy, see a real live Merman, and witness the Iron-tongued Marvel!`^
mob echo The crowd applauds with excitement and anticipation.
if rand 20
 mob echo A thin man walks onto the stage, bows to the audience and then begins to twist into several impossible positions.
 mob echo You watch in horror as he begins to wrap his arms behind his back revealing his socket joints, and then continues to lift his legs one at a time over his head, until he forms a contorted ball of skin and bones.
 mob echo The man says '`#`M(human)`WLadies and gentlemen, a round of applause for Mr Peek-a-boo!`^
 mob echo The crowd applauds as the contortionist unravels, bows and then leaves the stage.
else
 if rand 25
  mob echo A petite gypsy lady comes onto stage carrying a large jar.
  mob echo Inside the jar is a tiny male figure with the tail of a fish.
  mob echo You watch in amazement as it swims about in its container.
  mob echo The man says '`#`M(human)`WYes ladies and gentlemen, its a real Merman!`^
  mob echo The crowd claps as the petite lady carries the jar offstage.
 else
  if rand 33
   mob echo A hush comes over the crowd as a creature, one third man, one third pony and one third FROG walks onto the stage.
   mob echo The man says '`#`M(human)`WThat's right folks! You've witnessed it yourselves! The one and only FROG BOY!`^
   mob echo You watch with curiousity as the creature half-ambles, half-hops off stage.
  else
   if rand 50
     mob echo The man says '`#`M(human)`WLadies and gentlemen, keep your distance as you are about to see the largest rat alive.. the GIANT killer rat!`^
     mob echo The petite gypsy lady comes onto stage pushing a small trolley which carries a large metal cage.
     mob echo Inside the cage is the biggest rat you have ever seen, almost the size of small bear.
     mob echo The rat claws at its cage and gnaws on the metal bars, revealing a mouthful of giant sharp teeth.
     mob echo The crowd quietens with fear.
   else
       mob echo The man says '`#`M(human)`WLadies and gentlemen, prepare to be astonished as you witness the acts of the Iron-tongued Marvel!`^
       mob echo A man of regular build walks onto the stage, carrying a heavy iron anvil.
       mob echo The crowd watches with anticipation.
       mob echo The man sets the anvil at his feet, then lifts the chain attached to it up to his mouth.
       mob echo You see a large ring which pierces his tongue as he hooks up the chain to the ring.
       mob echo Slowly and steadily, the man lifts the 25 pound anvil off the ground.. suspending it in mid-air from his tongue!
       mob echo The crowd gasps in amazement, then gives a round of applause.
    endif
  endif
 endif
endif
mob echo The man says '`#`M(human)`WYou saw it all here folks! Freaks of nature and incredible oddities!`^
mob echo The man says '`#`M(human)`WLet's give them all another round of applause!`^
mob echo The crowd gets to its feet applauding.
mob echo The curtains close and the crowd began slowly filtering out, whispering amongst themselves about the unusual sights they've just witnessed.
~
disabled false
END

#18175
title freak show bribe~
code ***** MARK $n AS HAVING SEEN THE SHOW - NO REPEATING GREETALL
*----- token 18178 is for greetall triggering on mob 18116 (ticket taker)
mob oload 18178
mob tgive 18178 $n
* junk the token incase we didn't successfully give it
mob tjunk all.18178 self
***** MAKE SURE THE PREVIOUS PERSON DOESN'T GET THEIR SHOW CANCELED
*----- prog 18191 fast forwards the show by 1 step if previous person 
*----- hasn't been past on to the second stage yet (avoid overwriting mob remember)
*----- This state is determined with token 18191, on mob 18116 (ticket taker)
mob call 18191 
*-----  token 18181 if for fast forward system, mob 18160 forces us to purge it later
mob oload 18181 1 wear
***** ACTIVATE THE SHOW FOR $n
pmote $n pulls the curtain to the side for @ to enter.
mob transfer $n 18169
mob echo $N leaves east.
mob vforce 18160 mob call 18200 $n
~
disabled false
END

#18174
title greeting freaks and oddities~
code if hastoken $n 18178
mob tremove 18178 $n
sayto $n Enjoy the show?
chuck
else
say Step right up! Step right up!
say The show's about to begin!
say Enter if you dare!
sayto $n 300 silver entry fee.
endif
~
disabled false
END

#18173
title puppet show~
code if rand 20
   mob echo One gnome says to the other '`#`M(gnome)`WKnock Knock?`^'
   mob echo The other gnome says '`#`M(gnome)`WWho's There?`^'
   mob echo The first gnome says to the other '`#`M(gnome)`WDoris`^'
   mob echo The other gnome says '`#`M(gnome)`WDoris Who?.`^'
   mob echo The first gnome says '`#`M(gnome)`WDoris locked, that's why I had to knock!`^'
   mob echo The gnomes fall to the ground laughing.
else
   if rand 25
      mob echo One gnome says to the other '`#`M(gnome)`WKnock knock?`^'
      mob echo The other gnome says '`#`M(gnome)`WWho's there?`^'
      mob echo The first gnome says to the other '`#`M(gnome)`WDishes!`^'
      mob echo The other gnome says '`#`M(gnome)`WDishes who?`^'
      mob echo The first gnome says '`#`M(gnome)`WDishes your friend so let me in!`^'
      mob echo The gnomes fall to the ground laughing.
   else
     if rand 33
      mob echo One gnome says to the other '`#`M(gnome)`WWhy won``t cannibals eat clowns?`^'
      mob echo The other gnome says '`#`M(gnome)`WBecause they taste funny!`^'
      mob echo The gnomes fall to the ground laughing.
     else
        if rand 50 
           mob echo One gnome says to the other '`#`M(gnome)`WWhy did the skeleton play the piano?`^'
           mob echo The other gnome says '`#`M(gnome)`WBecause he didn``t have any organs!`^'
           mob echo The gnomes fall to the ground laughing.
        else
           mob echo One gnome says to the other '`#`M(gnome)`WHow much money did the pirate pay for his ear to get pierced?`^'
           mob echo The other gnome says '`#`M(gnome)`WA buck an ear!`^'
           mob echo The gnomes fall to the ground laughing.
        endif   
      endif
   endif
endif
 
~
disabled false
END

#18172
title opening to freakshow~
code mob echoat $q A sinister looking man appears on the stage.
mob echoat $q The man says '`#`M(human)`^`W`WWelcome to this fantastic and extraordinary show of freaks and oddities!`^
mob echoat $q The man says '`#`M(human)`^`#`WToday you will be amazed by`^ `#`BMr Peek-a-Boo the Contortionist`^, `#`Whorrified by the`^ `#`RGIANT Killer Rat`^, `#`Wastonished at the`^ `#`GFrog Boy`^, `#`Wsee a real live`^ `#`gMerman`^, `#`Wand witness the`^ `#`YIron-tongued Marvel`^`#`W!`^
mob echoat $q The crowd applauds with excitement and anticipation.
***** start the next mob in the show, passing our remember person for them to remember
mob vforce 18159 mob call 18200 $q 
***** remove the token from mob 18116 that said stage one hadnt finished yet
*---- prog 18201 simply just junk all.token_freak_show_first_person_needs_fast_forwarding_by_prog_18191
mob vforce 18116 mob call 18201
~
disabled false
END

#18171
title bribe for champeen~
code mob oload 18179
mob tgive 18179 $n
mob ttimer $n 18179 200
sayto $n Good luck to you then.
grin
wave $n
mob transfer $n 18148
~
disabled false
END

#18170
title ferris wheel ride~
code pmote $n stops the nearest swinging seat and opens the bar for @ to climb in.  
mob echoat $n `#`YYou take a seat`^.  
emote closes the bar and orders the men to start pulling the ropes.  
mob transfer $n 18184
mob echoaround $N rides on the ferris wheel.
mob vforce 18166 mob call 18199
~
disabled false
END

#18169
title greeting ferris wheel~
code pmote $n grins at @.
sayto $n come to ride on the big wheel have ya?
sayto $n give me your ticket and you can hop right on.
emote puts his hand out for a ticket.
~
disabled false
END

#18168
title carousel music~
code if rand 50
  mob echo Joyful organ music chimes from within the carousel.
else
  mob echo Happy organ music pipes from the carousel as it turns.
endif
~
disabled false
END

#18167
title greeting carousel~
code emote smiles warmly.
sayto $n Greetings, welcome to the carousel, a ride which will delight any child.
sayto $n One of those yellow tickets and you can climb right aboard.
pmote $n smiles at @.
~
disabled false
END

#18166
title carousel~
code mob junk all.ticket
smile $n
sayto $n Well climb aboard then.
pmote $n helps @ onto the platform.
mob transfer $n 18190
mob echoaround $N rides on the carousel.
mob vforce 18172 mob call 18202
~
disabled false
END

#18165
title gondola on small lake~
code if rand 50
   mob echo The gondola rocks gently on ripples of this lake.
else
   mob echo The gondola drifts about slowly, rocking gently.
endif
mob transfer all 18178
mob at 18178 mob force gondola1 mob call 18183
~
disabled false
END

#18164
title trapdoor~
code mob echo As you stumble about blindly, you must have stepped on a switch somewhere,`1 because suddenly, a trapdoor opens below you and you slide down a chute and land`1 with a thud back at the entrance.
mob transfer all 18128
 
~
disabled false
END

#18163
title hand grab~
code if rand 50
   mob echo A bony hand reaches out from nowhere and grabs you by the ankle.
   mob echo You stumble and fall to the ground.
else
   mob echo A strong, hairy hand reaches up and grabs your foot.
   mob echo You feel it tugging, trying to pull you down.
endif
~
disabled false
END

#18162
title slime~
code if rand 50
   mob echo The slimes oozes and bubbles.
   mob echo It begins to slide over your feet, slowly creeping up.
else
   mob echo The slime squishes and squelches as you step through it.
   mob echo It senses your movement and begins oozing towards you.
endif
~
disabled false
END

#18161
title IT~
code if rand 50
   mob echo You hear a footstep, then a clunk.. a footstep then a clunk..
   mob echo Before you appears the most hideous beast you've ever seen.
   mob echo The creature snarls and glares at you, wondering if you will make a good meal.
else
   mob echo A creature is revealed from the shadows.
   mob echo It snarls and gropes at you.
   mob echo You can see the slobber dripping from its mouth.
endif 
~
disabled false
END

#18160
title spooky stuff 5~
code if rand 50
   mob echo A skeleton appears before you from nowhere.
else
   mob echo You trip over something and land on a pile of bones.
endif
~
disabled false
END

#18159
title spooky stuff 4~
code if rand 50
   mob echo A soft whisper calls to you.. "help.. me!"
else
   mob echo A soft whisper calls.. "don't leave me here!"
endif
~
disabled false
END

#18158
title spooky stuff 3~
code if rand 50
   mob echo Creaking sounds echo through the darkness.
else
   mob echo A door slams shut.
endif
~
disabled false
END

#18157
title spooky stuff 2~
code if rand 50
  mob echo A high-pitched scream fills the room.
else
  mob echo A muffled scream fills the room.
endif
~
disabled false
END

#18156
title spooky stuff 1~
code if rand 50
  mob echo A ghostly wail moans.. "you.. must .. die!"
else
  mob echo A ghostly wail moans.. "I have.. been waiting.. for.. you!"
endif
~
disabled false
END

#18155
title lilypad~
code if rand 20 
    mob echo `#`GYou step gingerly onto the first lilypad.
    mob echo `#`GIt seems to support your weight so you take another step.
    mob echo `#`GYou manage to leap carefully from lilypad to lilypad to the other side.
    mob transfer all 18127   
    mob forget
else
    if rand 50
       mob echo `#`GYou step gingerly onto the first lilypad.
       mob echo `#`GIt seems to support your weight so you take another step.
       mob echo `#`GYou just about reach the other side when the final lily pad collapses`1 under your weight and you land with a great `#`Csplash`^ into the pool.
       
       mob echo `#`GYou wade to the other side and pull yourself out, dripping wet.
       mob transfer all 18127 
       mob forget
    else
       mob echo `#`GYou step gingerly onto the first lilypad.
       mob echo `#`GIt seems to support your weight so you take another step.
       mob echo `#`GUnfortunately this time you're not so lucky and land with a great`1 `#`Csplash`^ in the water.
       mob echo `#`GYou wade to the other side and pull yourself out, dripping wet.
       mob transfer all 18127
       mob forget
    endif       
endif
~
disabled false
END

#18154
title swing bridge~
code mob echo The bridge swings about in the wind.
mob echo A plank falls from the bridge and tumbles to the ground below.
~
disabled false
END

#18153
title stairs memory~
code mob delay 5
~
disabled false
END

#18152
title delay for lilypad~
code mob remember $n
mob delay 5
~
disabled false
END

#18151
title sliding stairs~
code if rand 20 
    mob echo You quickly clamber up the stairs making it to the top.
    mob transfer all 18151
else
    mob delay 1
    if rand 31
       mob echo You almost make it to the top but just as you are about to, the stairs flip and you slide back down.
        
    else
        if rand 45
            mob echo You make it to halfway before the stairs flip and change.
 
        else
            if rand 67
                mob echo You barely make it to halfway before the steps turn into a slide.
 
            else
                if rand 50
                    mob echo You take a few steps and end up sliding back down.
 
                else
                    mob echo You go to place your foot on the first step and the steps flip into a slide.
  
                endif      
            endif    
        endif
    endif       
 
endif
~
disabled false
END

#18150
title mirror room door close~
code close north
close south
close east
close west
close southeast
close southwest
close northeast
close northwest
~
disabled false
END

#18149
title fortune telling 3~
code if hastoken $n 18145
  sigh
  sayto $n yes.. I'm afraid..
  sayto $n [in a whisper] it is your own death I foresee.
  sayto $n but perhaps its not too late to change your ways.
  emote folds her hands in her lap.
  sayto $n perhaps I could interest you in a potion before you go?
  mob tjunk all.18145 $n
else
  if hastoken $n 18146
    sigh
    sayto $n I'm afraid.. I sense it is one of your relatives..
    sayto $n perhaps a sibling.. or an aunty or uncle..
    emote nods to herself.
    sayto $n well, death must come to us all at some stage.
    emote folds her hands in her lap.
    sayto $n perhaps I could interest you in a potion before you go?
  mob tjunk all.18146 $n
  else
    if hastoken $n 18147
       chuck
       sayto $n it is indeed a birth..
       sayto $n and I sense it is a birth of your own blood.. perhaps soon you will begin a family.
       smile
       emote folds her hands in her lap.
       sayto $n perhaps I could interest you in a potion before you go?
    mob tjunk all.18147 $n
    else
       if hastoken $n 18148 
       smile
       sayto $n yes, I can see a lovely romance developing.. in fact..
       emote peers into the ball again.
       sayto $n yes, I can see a wedding cake..
       sayto $n marriage is a most wonderful thing, when the two are truely in love.
       emote folds her hands in her lap.
       sayto $n perhaps I could interest you in a potion before you go?
       mob tjunk all.18148 $n
       else
          if hastoken $n 18149
             sayto $n yes, I can see a romance budding..
             sayto $n it appears to be the romance between two of your closest friends.
             smile
             sayto $n love is a wonderful thing indeed.
             emote folds her hands in her lap.
             sayto $n perhaps I could interest you in a potion before you go?
             mob tjunk all.18149 $n
          else
             if hastoken $n 18150
                sigh
                sayto $n yes, I can see a battle coming up in the near future.
                sayto $n there will be many wounded, you must make sure to be well prepared.
                emote folds her hands in her lap.
                sayto $n perhaps I could interest you in a potion before you go?
                mob tjunk all.18150 $n
             else
               if hastoken $n 18151
                  sayto $n yes, I can see that you are going to become very wealthy indeed.
                  sayto $n just remember, money is the root of all evil.
                  emote folds her hands in her lap.
                  sayto $n perhaps I could interest you in a potion before you go?
                  mob tjunk all.18151 $n
               else
                  if hastoken $n 18152
                     sayto $n yes, I can see much wealth around you, but I'm afraid..
                     sayto $n I don't see you living that of a wealthy type at all.
                     emote folds her hands in her lap.
                     sayto $n perhaps I could interest you in a potion before you go?
                     mob tjunk all.18152 $n
                  else
                     if hastoken $n 18153
                        sayto $n yes, I can see many travels lie ahead of you.
                        sayto $n and I see good health preceeds you.
                        emote folds her hands in her lap.
                        sayto $n perhaps I could interest you in a potion before you go?
                        mob tjunk all.18153 $n
                     else 
                    endif
                  endif
               endif
            endif
         endif
      endif
   endif
endif
endif
~
disabled false
END

#18147
title fortune telling neutral align 2~
code if hastoken $n 18144
mob tremove 18144 $n 
 
 if rand 33
    emote nods to herself.
    sayto $n yes, I can see a great collection of wealth.
    sayto $n hmm.. it appears to be you carrying this great wealth.
    emote smiles as she packs away her cards.
    sayto $n well, thank you for coming.
    emote hesitates.
    sayto $n of course, for another 200 silver, I could tell you more.
    mob oload 18151
    mob tgive 18151 $n
    mob ttimer 18151 1000
 else
  if rand 50
    smile
    sayto $n hmm.. yes, I can definitely see a lot of gold coins.. and treasure too..
    emote peers into the ball a little closer.
    sayto $n hm.. I see it is someone else that carries this great wealth.
    emote packs away her cards.
    sayto $n well, thank you for coming.
    emote hesitates.
    sayto $n of course, for another 200 silver, I could tell you more.
    mob oload 18152
    mob tgive 18152 $n
    mob ttimer 18152 1000
  else
    emote looks into the crystal ball.
    emote nods to herself.
    sayto $n oh, no it's not a lot of gold I see.. it is many maps.
    sayto $n yes, now I can see that there are many travels ahead of you..
    emote quietly folds her hands in her lap.
    sayto $n well, thank you for coming.
    emote hesitates.
    sayto $n of course, for another 200 silver, I could tell you more.
    mob oload 18153
    mob tgive 18153 $n
    mob ttimer 18153 1000  
  endif
 endif
else
 
endif
~
disabled false
END

#18146
title fortune telling neutral align~
code mob oload 18144
mob tgive 18144 $n
mob ttimer $n 18144 1000
emote slowly moves her hands across the ball.
emote a blank expression comes across *'s face.
sayto $n hmm.. yes.. yes I can see your future..
sayto $n I see much gold and treasure..
emote smiles slightly.
sayto $n of course, for another small amount.. of say.. 40 silver, I could seek further wisdom.
~
disabled false
END

#18145
title fortune telling part 2~
code if hastoken $n 18144
    mob tjunk all.18144 $n 
    if rand 33
        emote nods to herself.
        sayto $n yes, I can see a great collection of wealth.
        sayto $n hmm.. it appears to be you carrying this great wealth.
        emote smiles as she packs away her cards.
        sayto $n well, thank you for coming.
        emote hesitates.
        sayto $n of course, for another 200 silver, I could tell you more.
        mob oload 18151
        mob tgive 18151 $n
    else
        if rand 50 
            emote nods to herself.
            sayto $n yes, I can see a great collection of wealth.
            sayto $n hmm.. it seems to be someone you know that will become very rich.
            emote smiles as she packs away her cards.
            sayto $n well, thank you for coming.
            emote hesitates.
            sayto $n of course, for another 200 silver, I could tell you more.
            mob oload 18152
            mob tgive 18152 $n
        else
            emote looks into the crystal ball.
            emote nods to herself.
            sayto $n oh, no it's not a lot of gold I see.. it is many maps.
            sayto $n yes, now I can see that there are many travels ahead of you..
            emote quietly folds her hands in her lap.
            sayto $n well, thank you for coming.
            emote hesitates.
            sayto $n of course, for another 200 silver, I could tell you more.
            mob oload 18153
            mob tgive 18153 $n  
        endif
    endif   
endif
 
if hastoken $n 18142
    mob tjunk all.18142 $n
    if rand 33
        sayto $n ahh.. yes.. I can see a battle field..
        sayto $n .. I can see many dead bodies.. many.. are dead..
        gasp
        emote covers her mouth quickly.
        sayto $n [in almost a whisper]yes.. well.. thank you for coming.
        emote quietly stacks her cards.
        emote hesitates.
        sayto $n of course, for another 200 silver, I could tell you more.
        mob oload 18145
        mob tgive 18145 $n
    else
        if rand 50
            sayto $n hmm.. let me see.. yes.. 
            sayto $n I can see a death in the near future..
            emote looks closer into the crystal ball.
            sayto $n it seems to be someone close to you.
            emote packs away her cards.
            sayto $n well, thank you for coming.
            emote hesitates.
            sayto $n of course, for another 200 silver, I could tell you more.
            mob oload 18146
            mob tgive 18146 $n
        else
            sayto $n hmm.. let me see..
            sayto $n oh! its not a death after all.. its a birth..
            chuckle
            emote quietly folds her hands in her lap.
            sayto $n well, thank you for coming.
            emote hesitates.
            sayto $n of course, for another 200 silver, I could tell you more.
            mob oload 18147
            mob tgive 18147 $n  
        endif
    endif       
endif
        
        
if hastoken $n 18143
    mob tjunk all.18143 $n
    if rand 33
        if sex $n == 1
            chuckle
            sayto $n yes, I see a lovely young lady.. she has beautiful flowing hair..
            smile
            emote looks into the crystal ball again.
            sayto $n yes, she's certainly beautiful..
            emote smiles as she packs away her cards.
            sayto $n well, thank you for coming.
            emote hesitates.
            sayto $n of course, for another 200 silver, I could tell you more.
            mob oload 18148
            mob tgive 18148 $n
        else
            if sex $n == 2
                chuckle
                sayto $n yes, I see a lovely young man.. he has fine features..
                smile
                emote looks into the crystal ball again.
                sayto $n yes, he's certainly handsome..
                emote smiles as she packs away her cards.
                sayto $n well, thank you for coming.
                emote hesitates.
                sayto $n of course, for another 200 silver, I could tell you more.
                mob oload 18148
                mob tgive 18148 $n
            endif
        endif
    else
        if rand 50
            smile
            sayto $n yes, its definitely a romance..
            emote peers closer into the ball.
            emote looks a little surprised.
            sayto $n oh.. oh, its not your romance, its a romance between someone you know.
            emote packs away her cards.
            sayto $n well, thank you for coming.
            emote hesitates.
            sayto $n of course, for another 200 silver, I could tell you more.
            mob oload 18149
            mob tgive 18149 $n
        else
            emote looks into the crystal ball.
            emote nods to herself.
            sayto $n oh, dear me.. its not a romance at all, its a battle..
            emote quietly folds her hands in her lap.
            sayto $n well, thank you for coming.
            emote hesitates.
            sayto $n of course, for another 200 silver, I could tell you more.
            mob oload 18150
            mob tgive 18150 $n
        endif
    endif
endif
 
~
disabled false
END

#18144
title fortune telling good align 2~
code if hastoken $n 18143
mob tremove 18143 $n
    if rand 33
      if sex $n == 1
        chuckle
        sayto $n yes, I see a lovely young lady.. she has beautiful flowing hair..
        smile
        emote looks into the crystal ball again.
        sayto $n yes, she's certainly beautiful..
        emote smiles as she packs away her cards.
        sayto $n well, thank you for coming.
        emote hesitates.
        sayto $n of course, for another 200 silver, I could tell you more.
        mob oload 18148
        mob tgive 18148 $n
        mob ttimer 18148 1000
      endif
      if sex $n == 2
        chuckle
        sayto $n yes, I see a lovely young man.. he has fine features..
        smile
        emote looks into the crystal ball again.
        sayto $n yes, he's certainly handsome..
        emote smiles as she packs away her cards.
        sayto $n well, thank you for coming.
        emote hesitates.
        sayto $n of course, for another 200 silver, I could tell you more.
        mob oload 18148
        mob tgive 18148 $n
        mob ttimer 18148 1000
      endif
    else
      if rand 50
        smile
        sayto $n yes, its definitely a romance..
        emote peers closer into the ball.
        emote looks a little surprised.
        sayto $n oh.. oh, its not your romance, its a romance between someone you know.
        emote packs away her cards.
        sayto $n well, thank you for coming.
        emote hesitates.
        sayto $n of course, for another 200 silver, I could tell you more.
        mob oload 18149
        mob tgive 18149 $n
        mob ttimer 18149 1000
      else
        emote looks into the crystal ball.
        emote nods to herself.
        sayto $n oh, dear me.. its not a romance at all, its a battle..
        emote quietly folds her hands in her lap.
        sayto $n well, thank you for coming.
        emote hesitates.
        sayto $n of course, for another 200 silver, I could tell you more.
        mob oload 18150
        mob tgive 18150 $n
        mob ttimer 18150 1000  
      endif
    endif
else
endif
~
disabled false
END

#18143
title fortune telling good align~
code mob oload 18143
mob tgive 18143 $n
mob ttimer $n 18143 1000
emote slowly moves her hands across the ball.
emote a soft smile comes across *'s face.
sayto $n oh.. this is good news..
sayto $n I can see.. [and she speaks in a low whisper]a time of romance.
pmote $n looks up at @ smiles.
sayto $n of course, for another small amount.. of say.. 60 silver, I could seek further wisdom.
~
disabled false
END

#18142
title fortune telling evil align~
code mob oload 18142
mob tgive 18142 $n
mob ttimer $n 18142 1000
emote moves her hands across the ball.
emote a furrowed look comes across *'s face.
sayto $n hmm... this isn't good.
sayto $n I can see.. [and she speaks in a low whisper]death in the near future.
pmote $n looks up at @ blankly.
sayto $n of course, for another small amount.. of say.. 50 silver, I could seek further wisdom.
~
disabled false
END

#18141
title fortune telling part1~
code sayto $n now.. let me see..
emote looks into her crystal ball.
if isevil $n
  mob call 18215 $n
else
  if isgood $n
  mob call 18216 $n
  else
    if isneutral $n
    mob call 18217 $n
    endif
  endif
endif
~
disabled false
END

#18140
title fortune teller greeting~
code pmote $n looks up from her crystal ball and smiles at @.
sayto $n I knew you would come.
sayto $n please, have a seat.
sayto $n for a small fee of 100 silver, I can tell you what your future holds.
~
disabled false
END

#18139
title boy/girl greeting~
code pmote $n smiles at @.
~
disabled false
END

#18138
title answer no to barket~
code say Awwww go on, you get three shots.
say Go on, give it a go!
smirk
~
disabled false
END

#18137
title answer yes to barker~
code emote laughs.
say Alright then, one ticket..
emote puts his hand out for the ticket.
~
disabled false
END

#18136
title greeting 18105~
code pmote $n walks up to @ quickly.
say See this lovely mermaid here?
emote points to the mermaid.
say I bet ya couldn't knock her off her swing if you tried!
snicker
say You get three shots.. what do ya reckon? Reckon you could do it?
~
disabled false
END

#18135
title greeting hit the bell~
code pmote $n nods at @.
say How strong do you reckon y'are?
say Hit the bell, you win a prize.
~
disabled false
END

#18134
title greeting dart game~
code pmote $n looks at @ and grins.
say You look like you'd have a good throwing arm.
say How about it?
say Five darts, if you pop five stomachs, you win the prize!
emote grins.
~
disabled false
END

#18133
title greeting ring toss~
code smile
say Welcome! Welcome!
say one ticket for five rings!
say If you can throw all five rings so they land on the bottles you win a prize!
~
disabled false
END

#18132
title greeting milk bottle toss~
code say Play to win! Play to win!
say 5 chances to knock over the bottles.
say If you knock all five over you win a prize!
~
disabled false
END

#18131
title lucky ducky game~
code mob junk all.ticket
pmote $n smiles as she hands @ a small fishing rod.
emote turns the timer.
sayto $n start now!
mob echoat $n You lift the rod and wave it about trying to catch a ducky before the timer goes off.
mob echoaround Everyone watches as $N to catch a ducky.
if rand 20 
    mob echoat $n You manage to hook a duck and it gets lifted from the water.
    mob echo The boy takes the duck off the rod and hands it to the girl.
    emote looks at the number on the duck.
    sayto $n Great! You won a prize!    
    mob call 18122 $n
else
    if rand 31
        mob echoat $n You manage to hook a duck and it gets lifted from the water.
        mob echo The boy takes the duck off the rod and hands it to the girl.
        emote looks at the number on the duck.
        sayto $n You get to have another turn!
        mob oload 18120 1
        give red $n
    else
        if rand 45
            mob echoat $n You manage to hook a duck and it gets lifted from the water.
            mob echo The boy takes the duck off the rod and hands it to the girl.
            emote looks at the number on the duck.
            sayto $n Well done! You won a candy!
            mob oload 18140 1
            give candy $n
        else
            if rand 67
                mob echoat $n You manage to hook a duck and it gets lifted from the water.
                mob echo The boy takes the duck off the rod and hands it to the girl.
                emote looks at the number on the duck.
                giggle
                sayto $n You won a booby prize!
                mob oload 18141 1
                give apple $n
            else
                if rand 50
                    mob echoat $n You just about manage to hook a duck but the time is up.
                    mob echoaround The time is up just as $N is about to catch a duck. 
                else
                    mob echoat $n The time is up before you get a chance to hook one of the ducks.
                    mob echoaround The time is up before $N gets a chance to hook one of the ducks.
            
                endif      
            endif    
        endif
    endif       
endif
~
disabled false
END

#18130
title gypsy boy receives ticket~
code mob junk all.ticket
chuckle
sayto $n She collects the tickets.
emote points to the girl.
mob oload 18120
give red $n
~
disabled false
END

#18129
title gives wrong ticket (red)~
code mob junk all.ticket
sayto $n You'll need one of the yellow ones to go on this ride.
sayto $n Here, go and use that in one of the stalls.
mob oload 18120
give red $n
~
disabled false
END

#18128
title gives wrong ticket (yellow)~
code mob junk all.ticket
sayto $n You'll need one of the red ones for these stalls.
sayto $n Save this for the rides.
mob oload 18121
give yellow $n
~
disabled false
END

#18127
title mermaid tank scenarios~
code if hastoken $n 18138 
if rand 10 
    mob echoat $n ***You hit the bullseye right in the middle.
    mob echoaround $N hits the bullseye right in the middle.
    mob echo The mermaid screams as she plunges into the water below.
    mob echo Water splashes out of the tank.
    sayto $n Congratulations! You win a prize!
    if hastoken $n 18139
        pmote $n takes the remaining balls from @.
    endif
    mob call 18122 $n
    mob tremove 18138 $n
else
    if rand 11
        mob echoat $n ***You hit the bulleye but obviously not hard enough because the mermaid is still sitting on her swing, grinning slightly.
        mob echoaround $N hits the bulleye but obviously not hard enough because the mermaid is still sitting on her swing, grinning slightly.
    else
        if rand 25
            mob echoat $n ***You throw the ball and it brushes the side of the bullseye.
            mob echoaround $N throws the ball and it brushes the side of the bullseye.
        else
            if rand 33
                mob echoat $n ***You throw the ball and it flies just past the bullseye.
                mob echoaround $N throws the ball and it flies just past the bullseye.
            else
                if rand 63
                    mob echoat $n ***You throw the ball but it misses the bullseye.
                    mob echoaround $N throws the ball but it misses the bullseye.
                else
                    if rand 33
                       mob echoat $n ***You throw the ball and it misses by a long shot.
                       mob echoaround $N throws the ball and it misses by a longshot.
                       mob echo The mermaid lets out a little laugh.
                    else
                           mob echoat $n ***You throw the ball and it hits the mermaid on the nose.
                           mob echoaround $N throws the ball and it hits the mermaid on the nose.
                           mob echo The mermaid rubs her nose and frowns at $N.
                   endif      
                endif    
            endif
        endif       
    endif
endif
endif
~
disabled false
END

#18126
title mermaid tank game~
code mob junk all.red
pmote $n hands @ three small leather balls.
mob echo The mermaid watches nervously.
mob oload 18138
mob tgive 18138 $n
mob oload 18139
mob tgive 18139 $n
mob call 18127 $n
mob call 18127 $n
mob tremove 18139 $n
mob junk all.18139
mob call 18127 $n
if hastoken $n 18138
    mob echo The mermaid looks relieved.
    sayto $n Good try, how about another go?
else
    mob echo The mermaid climbs out of the tank and back onto her swing, pouting a little.
endif
mob tremove 18138 $n
mob junk all.18138
~
disabled false
END

#18125
title hit the bell game~
code mob junk all.ticket
pmote $n hands @ the mallet.
sayto $n Good luck to ya!
pmote $n stands back and watches @.
mob echoat $n You muster all your strength and slam the mallet down on the springboard.
mob echoaround Everyone watches as $N slams the mallet down on the springboard.
if rand 20 
    mob echo `#`WThe pellet flies up to the`^ `#`Rtop`^ `#`Wringing the bell`^.
    gasp
    sayto $n Its not often I see that! Congratulations!    
    mob call 18122 $n
else
    if rand 31
        mob echo `#`WThe pellet flies towards the bell but stops short of it at the`^ `#`Ythree-quarter`^ `#`Wmark`^.
        pmote $n claps at @'s performance.
        sayto $n Close! You get another chance to win!
        mob oload 18120 1
        give red $n
    else
        if rand 45
            mob echo `#`WThe pellet flies up to the`^ `#`Ghalfway`^ `#`Wmark`^.
            say Not bad, have another whack at it. 
        else
            if rand 67
                mob echo `#`WThe pellet rises to just under the halfway mark stopping at the`^ `#`Bquarter`^ `#`Wmark`^.
                say Almost halfway... have another try!
            else
                if rand 50
                    mob echo `#`WThe pellet barely lifts off the board`^.
                    chuckle
                    say hmmm.. I could of sworn you had some muscles, have another go!
                else
                    mob echo `#`WNothing happens`^.
                    emote tries not to laugh.
                    sayto $n I'm sure you would have better luck next time round!
                endif      
            endif    
        endif
    endif       
endif
~
disabled false
END

#18124
title dart game~
code mob junk all.ticket
pmote $n hands @ five darts.
sayto $n Good luck to ya!
emote moves out of the way.
mob echoat $n You throw the darts one by one trying to hit the targets.
mob echoaround Everyone watches as $N tries to throw the darts at the targets.
if rand 20 
    gasp
    sayto $n 5 stomachs! Congratulations!
    sayto $n You win a prize!    
    mob call 18122 $n
else
    if rand 31
        pmote $n claps at @'s performance.
        sayto $n 4 stomachs! You get another chance to win!
        mob oload 18120 1
        give red $n
    else
        if rand 45
            chuckle
            say 3 stomachs! Have another go! 
        else
            if rand 67
                smile
                say 2 stomachs... have another try!
            else
                if rand 50
                    chuckle
                    say only 1 target.. come on, give it another go!
                else
                    say No stomachs, with a little practise you'll get better.
                    sayto $n You could win next time round!
                endif      
            endif    
        endif
    endif       
endif
~
disabled false
END

#18123
title milk bottle toss~
code mob junk all.ticket
pmote $n hands @ five small leather balls.
mob echoat $n You toss the balls towards the bottles, trying to knock them over.
mob echoaround Everyone watches as $N tries to knock over the bottles.
if rand 20 
    gasp
    sayto $n 5 bottles! You've got quite a throw! 
    sayto $n Congratulations! You win a prize!    
    mob call 18122 $n
else
    if rand 31
        pmote $n claps at @'s performance.
        sayto $n 4 bottles! You get another chance to win!
        mob oload 18120 1
        give red $n
    else
        if rand 45
            emote nods slowly.
            say 3 bottles! Have another go! 
        else
            if rand 67
                smile
                say 2 bottles... try again!
            else
                if rand 50
                    chuckle
                    say only 1 bottle.. come on, give it another go!
                else
                    say No bottles, you need to work on that throw.
                    sayto $n Try again, you could win next time round!
                endif      
            endif    
        endif
    endif       
endif
~
disabled false
END

#18122
title prizes for stalls~
code emote takes down one of the small prizes from the shelf.
if rand 20
   mob oload 18123
   give doll $n
   sayto $n There you are.. you want to try for another prize?
   chuckle
else
   if rand 25
     mob oload 18101
     give faerie $n
     sayto $n There you are.. you want to try for another prize?
     chuckle
   else
     if rand 33
       mob oload 18137
       give soft $n
       sayto $n There you are.. you want to try for another prize?
       chuckle
     else
       if rand 50
         mob oload 18124
         give sword $n
         sayto $n There you are.. you want to try for another prize?
         chuckle
       else
         mob oload 18122
         give charm $n
         sayto $n There you are.. you want to try for another prize?
         chuckle
       endif
     endif
   endif
endif
      
~
disabled false
END

#18121
title hoop game~
code mob junk all.ticket
pmote $n hands @ five round hoops.
sayto $n Good luck to ya!
pmote $n stands back and watches @.
mob echoat $n You throw the hoops one by one trying to land them on the bottles.
mob echoaround Everyone watches as $N tries to throw the hoops over the  bottles.
if rand 20 
    gasp
    sayto $n 5 hoops! Congratulations!
    sayto $n You win a prize!    
    mob call 18122 $n
else
    if rand 31
        pmote $n claps at @'s performance.
        sayto $n 4 hoops! You get another chance to win!
        mob oload 18120 1
        give red $n
    else
        if rand 45
            emote nods slowly.
            say 3 hoops! Good try! 
        else
            if rand 67
                smile
                say 2 hoops... have another try!
            else
                if rand 50
                    chuckle
                    say only 1 hoop.. come on, give it another go!
                else
                    say No hoops, with a little practise you'll get better.
                    sayto $n You could win next time round!
                endif      
            endif    
        endif
    endif       
endif
~
disabled false
END

#18120
title ticket for fun haus~
code mob junk all.ticket
sayto $n Thank you, have fun!
emote laughs at his own joke.
mob transfer $n 18149
mob echo $N leaves east.
mob vforce 18180 mob call 18210
~
disabled false
END

#18119
title leaving hall of mirrors~
code pmote $n looks at @ with a look of surprise.
sayto $n You managed to find your way out I see.
chuckle
~
disabled false
END

#18118
title ticket for hall of mirrors~
code mob junk all.ticket
sayto $n Thank you, enjoy yourself!
mob transfer $n 18123
mob echo $N leaves north.
~
disabled false
END

#18117
title no ride ticket~
code if sex $n == 1
sayto $n You'll need to give me one of them yellow tickets sir.
emote nods firmly.
else
if sex $n == 2
sayto $n You'll need to give me one of them yellow tickets miss.
emote nods firmly.
else
sayto $n You'll need to give me one of them yellow tickets.
emote nods firmly.
endif
endif
~
disabled false
END

#18116
title teenage money received~
code pmote $n there y'are.
emote tucks the coins into his pocket.
emote goes back to rolling his eyes.
~
disabled false
END

#18115
title teenage greeting~
code pmote $n stops rolling his eyes for a second and looks at @.
sayto $n yeah, whatdya want?
~
disabled false
END

#18114
title ticketman red stall ticket~
code nod
sayto $n feeling like a bit of competition huh?
sayto $n well, good luck to ya then, you'll be needing it.
emote grins.
~
disabled false
END

#18113
title ticketman yellow ride ticket~
code chuckle
sayto $n You want to go on one of the rides eh?
sayto $n You've sure got guts, some of 'em could right turn ya stomach.
emote laughs to himself.
pmote $n watches @ with a look of amusement in his eyes.
~
disabled false
END

#18112
title ticketman greeting~
code if sex $n == 1
sayto $n What'll it be, sir?
emote grins.
else
if sex $n == 2
sayto $n What'll it be, miss?
pmote $n smiles at @.
else
sayto $n What'll it be?
~
disabled false
END

#18111
title ticket for hall of horrors~
code mob junk all.ticket
sayto $n Thank you, enjoy yourself!
cackle
mob transfer $n 18156
mob echo $N leaves south.
 
~
disabled false
END

#18110
title freakshow part1~
code mob echoat $q A thin man walks onto the stage, bows to the audience and then begins to twist into several impossible positions.
mob echoat $q You watch in horror as he begins to wrap his arms behind his back revealing his socket joints, and then continues to lift his legs one at a time over his head, until he forms a contorted ball of skin and bones.
mob echoat $q The man says '`#`M(human)`^`#`WLadies and gentlemen, a round of applause for`^ `#`BMr Peek-a-Boo!`^
mob echoat $q The crowd applauds as the contortionist unravels, bows and then leaves the stage.
mob vforce 18161 mob call 18200 $q
~
disabled false
END

#18109
title cost of the fight~
code sayto $n Don't you know how to read?!
emote points at the sign.
 
 
~
disabled false
END

#18108
title fight reply~
code say Thats the way! Go in there and knock him right out!
beam
emote smiles with a twinkle in his eye.
 
 
~
disabled false
END

#18107
title childs crying~
code say Mommy where are you?!
say I want my mommy!!!
cry
~
disabled false
END

#18106
title speech 'no' to challenge~
code pmote $n pats @ on the shoulders.
sayto $n Come on, you don't think you got it in ya, do you?
sayto $n Come back when you think your ready.
smile $n
snicker
 
 
~
disabled false
END

#18105
title speech 'yes' to challenge~
code emote taps his cane on the ground and smiles happily.
say For a small fee of five gold or five hundred silver you can challenge your strength against the grand champ!
 
~
disabled false
END

#18104
title mans yell to challenge grand champ~
code emote smiles with a twinkle in his eye.
yell Step right up and challenge the Grand Champeen!
yell Show your brawn and strength and maybe you can beat him to the punch!
~
disabled false
END

#18103
title man's greet to challenge the champ~
code if hastoken $n 18179
 If level $n <= 50
  pmote $n looks at @ with slight suspicion.
  sayto $n Did ya chicken out did ya?
  chuck
  sayto $n most do..
 else
  pmote $n looks at @ with surprise.
  sayto $n you made it out alive!
  sayto $n good on ya!
  sayto $n come back anytime for another try!
 endif
mob tremove 18179 $n
else
 if sex $n == 1
  emote smiles with a twinkle in his eye.
  sayto $n My do you look like a strong young man.
  sayto $n Do you wish to challenge the Grand Champeen!
 else
  if sex $n == 2
   sayto $n Well hello there, you will find the carousel to the south from here.
   smile $n
  else
   sayto $n How would you like to try your strength against the Grand Champeen!
   sayto $n 5 gold coins or 500 silver entry fee.
  endif
 endif
endif
~
disabled false
END

#18102
title grand champeen leaves the ring~
code emote howls in fustration!
emote runs from the ring throwing his belt down in disgrace!
mob oload 18107 57 none
drop belt
mob purge $i
~
disabled false
END

#18101
title child's reply~
code sayto $n Mommy told me not to talk to strangers!
~
disabled false
END

#18100
title gypsie shopkeeper greeting~
code if sex $n == 1
sayto $n How can I help you, sir?
flutter
else
if sex $n == 2
sayto $n How can I help you, miss?
inn $n
else
sayto $n How can I help you?
~
disabled false
END

#0


#$