#HELPFILEDATA colourcode ` security 7 END #HELPENTRIES keyword OLC-ITEM-TOKEN~ title OBJECT TYPE: Token - Flags~ helpflags builder~ category olc:oedit:item~ text Flags Available: `#`WDropdeath `^- `y(what it suggests) :p`^ `#`WQuitdeath `^- `yToken will disappear when character quits.`^ `#`y Tokens will remain across hotreboots however.`^ ~ END keyword OLC-ITEM-LIGHT~ title OBJECT TYPE: Light - Values~ helpflags builder~ category olc:oedit:item~ text . value 0 unused value 1 unused value 2 hours of light available, 0 is dead, -1 or 999 is infinite value 3 unused value 4 unused ~ END keyword OLC-ITEM-STAFF-WAND~ title OBJECT TYPE: Staff/Wand - Values~ helpflags builder~ category olc:oedit:item~ text . value 0 level value 1 max charges value 2 current charges value 3 spell name value 4 unused An up-to-date list of spells can be obtained by typing: ? SPELLS [ignore/attack/defend/self/object/all] ~ END keyword OLC-ITEM-SCROLL-POTION-PILL~ title OBJECT TYPE: Scroll/Potion/Pill - Values~ helpflags builder~ category olc:oedit:item~ text . value 0 level value 1 spell name 1 value 2 spell name 2 value 3 spell name 3 value 4 spell name 4 An up-to-date list of spells can be obtained by typing: ? SPELLS [ignore/attack/defend/self/object/all] ~ END keyword OLC-ITEM-ARMOR OLC-ITEM-ARMOUR~ title OBJECT TYPE: Armour - Values~ helpflags builder~ category olc:oedit:item~ see_also OLC-ARMS-AND-ARMOUR OLCBALANCE-ACVALUE~ text . value 0 ac pierce value 1 ac bash value 2 ac slash value 3 ac exotic (magic) value 4 unused ~ END keyword OLC-ITEM-WEAPON~ title OBJECT TYPE: Weapon - Values~ helpflags builder~ category olc:oedit:item~ see_also OLC-ARMS-AND-ARMOUR OLC-SPECIAL-DAM~ text . value 0 weapon class. value 1 number of dice to roll. value 2 type of dice to roll. value 3 weapon type. value 4 special weapon type. An up-to-date list of values can be obtained by typing ? WCLASS help WEAPON_DICE ? WEAPON ? WTYPE The table for weapon damage per level is on `rhelp `=_OLCBALANCE-WDAMAGE The guidelines for weapon modifiers are at `rhelp `=_OLCBALANCE-WMODIFY ~ END keyword OLC-ITEM-CONTAINER~ title OBJECT TYPE: Container - Values~ helpflags builder~ category olc:oedit:item~ text . value 0 max weight value 1 flags: closeable, pickproof, closed, locked, puton value 2 key vnum value 3 capacity value 4 weight multiplier Notes: v0 = is the maximum weight the container can hold... that is obtained by adding all objects in the containers true weights together. v3 = is the maximum weight any single object can be to be able to be put inside the container An up-to-date list of flags can be obtained by typing ? CONTAINER ~ END keyword OLC-ITEM-DRINK~ title OBJECT TYPE: Drink - Values~ helpflags builder~ category olc:oedit:item~ text . value 0 capacity value 1 current quantity value 2 liquid type value 3 poisoned? value 4 unused An up-to-date list of liquid types can be obtained by typing ? LIQUID ~ END keyword OLC-ITEM-FOOD~ title OBJECT TYPE: Food - Values~ category olc:oedit:item~ text . value 0 hours of food value value 1 unused value 2 unused value 3 poisoned? value 4 unused ~ END keyword OLC-ITEM-MONEY~ title OBJECT TYPE: Money - Values~ helpflags builder~ category olc:oedit:item~ text . value 0 value in silver pieces value 1 value in gold pieces value 2 unused value 3 unused value 4 unused ~ END keyword OLC-ITEM-POULTICE~ title OBJECT TYPE: Poultice - Values~ category olc:oedit:item~ text . value 0 spell level value 1 total number of applications value 2 current number of applications value 3 spell name value 4 unused An up-to-date list of spells can be obtained by typing: ? SPELLS [ignore/attack/defend/self/object/all] ~ END keyword OLC-ITEM-FURNITURE~ title OBJECT TYPE: Furniture - Values~ helpflags builder~ category olc:oedit:item~ text . `=Cv`=?alue `=C0`=? max people (suggested range 1 to 1000). `=Cv`=?alue `=C1`=? max weight (typically v1 * 20). `=Cv`=?alue `=C2`=? furniture flags, these include: stand_at stand_on stand_in stand_under sit_at sit_on sit_in sit_under rest_at rest_on rest_in rest_under sleep_at sleep_on sleep_in sleep_under put_at put_on put_in put_inside put_under kneel_at kneel_on kneel_in kneel_under `=Cv`=?alue `=C3`=? healing bonus as a % increase or decrease (modifies a players hp regeneration rate when they are "on it". item requires sit, sleep, or something like that in v2). `=Cv`=?alue `=C4`=? mana bonus as a % increase or decrease (modifies a players mana regeneration rate when they are "on it". item requires sit, sleep, or something like that in v2). An up-to-date list of furniture flags can be obtained by typing: `=C? furniture`=? ~ END EOF~ #$