/**************************************************************************/ // sk_type.h - header file for skill_type class /*************************************************************************** * The Dawn of Time v1.69r (c)1997-2004 Michael Garratt * * >> A number of people have contributed to the Dawn codebase, with the * * majority of code written by Michael Garratt - www.dawnoftime.org * * >> To use this source code, you must fully comply with the dawn license * * in licenses.txt... In particular, you may not remove this copyright * * notice. * **************************************************************************/ #ifndef SK_TYPE_H #define SK_TYPE_H class skill_type { public: // member functions int get_maxprac(char_data *ch); int get_learnscale(char_data *ch); public: char * name; // Name of skill/spell sh_int skill_level[MAX_CLASS]; // Level needed by class sh_int rating[MAX_CLASS]; // How hard it is to learn SPELL_FUN * spell_fun; // Spell pointer (for spells) sh_int target; // Legal targets sh_int minimum_position; // Position for caster / user sh_int * pgsn; // Pointer to associated gsn sh_int slot; // Slot for #OBJECT loading sh_int min_mana; // Minimum mana used sh_int beats; // Lag time after use (in pulses (sec/4)) char * noun_damage; // Damage message char * msg_off; // Wear off message char * msg_obj; // Wear off message for objects // all dynamic unsigned char race_restrict_n[(MAX_RACE+7)/8]; long flags; sh_int low_percent_level[MAX_CLASS]; // 1% level // all dynamic data below here sh_int maxprac_percent[MAX_CLASS]; sh_int learn_scale_percent[MAX_CLASS]; // percent that 100% is for the class sh_int alignrestrict_flags[MAX_CLASS]; int category; // category of spell/skill sh_int type; sh_int damtype; sh_int spell_function_index; int realms; // Mages int spheres; // Clerics int elements; // Druids int compositions; // Bards int spellgroup; int sect_restrict; int sect_enhance; int sect_dampen; bool component_based; // if spell needs a component or not char *msp_sound; }; #endif