/**************************************************************************/ // db.h - /*************************************************************************** * The Dawn of Time v1.69r (c)1997-2004 Michael Garratt * * >> A number of people have contributed to the Dawn codebase, with the * * majority of code written by Michael Garratt - www.dawnoftime.org * * >> To use this source code, you must fully comply with all the licenses * * in licenses.txt... In particular, you may not remove this copyright * * notice. * *************************************************************************** * >> Original Diku Mud copyright (c)1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, & Katja Nyboe. * * >> Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * >> ROM 2.4 is copyright 1993-1995 Russ Taylor and has been brought to * * you by the ROM consortium: Russ Taylor(rtaylor@pacinfo.com), * * Gabrielle Taylor(gtaylor@pacinfo.com) & Brian Moore(rom@rom.efn.org) * * >> Oblivion 1.2 is copyright 1996 Wes Wagner * **************************************************************************/ extern bool fBootDb; extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; extern OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH]; extern int top_mob_index; extern int top_obj_index; extern int top_affect; extern int top_ed; extern AREA_DATA *area_first; extern AFFECT_DATA *affect_free; extern DEITY_DATA *deity_first; extern HERB_DATA *herb_list; extern mix_data *mix_list; // db.c extern void assign_area_vnum( int vnum ); // db2.c extern int social_count; // macro for flag swapping #define GET_UNSET(flag1,flag2) (~(flag1)&((flag1)|(flag2))) // Magic number for memory allocation #define MAGIC_NUM 52571214 // obdb.cpp void load_object_values( FILE *fp, int /*version*/, OBJ_INDEX_DATA *pObjIndex); // olc_save.cpp void save_object_values( FILE *fp, OBJ_INDEX_DATA *pObjIndex );