#HELPFILEDATA colourcode ` security 7 END #HELPENTRIES keyword GOALS~ category undefined~ text This is the founding document written at the time when plans began on the Dawn of Time. `GThe Dawn of Time Policy Document (concept) - July 97 - Bahn `c========---------------------------------------------======== `GThe goals of our mud.`=? 1. Increase players, playing. (When in doubt, make the popular decision) 2. Have the Dawn of Time become a 'Mud' in it's own right. 3. Flexiblity in Rp. 4. Uniformity in Rp. 5. Greater automony to players. 6. Clear and open decision making. 7. Increased immortal accountability. 8. Feedback where possible. 9. Keeping in mind the fun aspect of playing, when making decisons where realism and rp are a factor. 10. Immortals are here to serve. (the Dawn of Time) 11. Credit given where due, and rewards both ic & ooc given to those who serve. ~ END keyword RP-POLICY POLICY-RP~ level 1 category undefined~ text This is a list of Roleplaying laws that should be followed in this game. - Mobs are as alive as any character is, those who are sentient, as sentient as your character. They are to be treated as such. You should use your imagination, and ignore the fact that our code does not have artificial intelligence. - Swears used in this game are not supposed to offend anyone who is playing the game. Do not use low level language. Create new, colorful swears, like 'you pile of rotten pig ears!'. Penalties will be applied. - Alignments should not flicker. They are anchored to the depths of your character's soul. If you feel your rp is not in accord with your alignment, read 'help alignment-change' and note the Roleplay Council. - The only language that should be used here, in character, is english. French, German, or whatever other earth language do not exist here, and should not be used. If you want to speak in a different language, learn one of Mythrin languages (such as goblin and gnoll). - Charmed mobs and pets should not be equipped with things they shouldnt be able to wear, `#`Weven if the code allows it`^. Things like turtles wearing rings, horses holding swords, crabs wearing plate mails are deeply frowned upon. ~ END keyword SWEAR-POLICY POLICY-SWEAR SWEARING~ level 1 category undefined~ text Low level swearing is not accepted here either over the OOC channel or IC. By low level swearing, we mean all those 4 letter words that many people are so fond of (and some that are more or less than 4 letters). This type of swearing is offensive to others playing the game. The use of such words while IC will result in negative moots for your character. If you use such language over the OOC channel, you are likely to loose your OOC privileges for a day or more. We do encourage you to come up with more creative forms of swearing and insults. As an example, you could say, "you pile of rotten pig ears..." ~ END keyword NSUPPORT-POLICY POLICY-NSUPPORT~ level 1 category undefined~ text Newbie support are the crucial gateways for newbies to learn about the Dawn of Time. As such powerful influences, newbie support personnel are expected to be kind and helpful, and be able to offer meaningful answers for most any question that newbies may have. Most of the newbie helpers have played at Dawn of Time for more than 6 months, and many have mudded elsewhere and are familiar with general mudding commands.`+ `+ Some times showing people the ropes is extremely time consuming, and likewise very frustrating to accomplish. Those that are newbie support must have the patience and understanding to deal with these sort of situations. If you don't believe this, try explaining to one of your non-mudder friends how to play. If you have any questions about newbie support, direct them at a member of the `#`MSupport Council`^. Check the wizlist for information.`+ `+ Newbies are considered those under level 11 and not letgained, though nsupport can still tell to those upto level 25 and not letgained. Most "newbies" are not really newbies, but rather people who have recreated a new player to start again. For this reason, it's adviseable to not spam every newbie with messages of help until they show signs of needing it. Of course, it's been shown to give off more of a friendly atmosphere to go out and offer assistance, even when it's not needed. ~ END keyword AREA-REQUIREMENTS~ level 92 category undefined~ text . `#`WArea Requirements`^ - In order of implementing an area, there is a minimum number or rooms that are required. Depending on how powerful the items on the area will be, the number of required rooms change. The reason is that powerful items will be better protected. The following table shows the relation between items and rooms: Kind of Area Rooms Simple items 15 + Good items 30 + Powerful items 50 + To know the kind of items your area has, check Table 2 on the Object Balance Section of the Builder's Manual. The table lists 3 levels of equipment level: `#`Wnormal with one alliance flag or the magic flag with 2 alliances flags and the magic flag`^ What determines the kind of your area is the kind of items your main mobs will be wearing. Main mobs are those that rule the area, or the most powerful mobs in the area. Examples: main mobs in Mekali are the guard captain and the shopkeepers; in the Training Fields, it is the Absent General. - The area must have an internal organization. There should be a hierarchy (who rules?), an economy (what do they eat? Where does that come from?), and facilities (where do the poor guards sleep? not to mention toilets, kitchen...). Your area could be an exception for some of the above mentioned organization, but hardly to all of them. Examples of non-aggressive areas you can use as a comparison: - facilities: good example: Silver Temple, Brigand Camp bad example: Training Fields - hierarchy: good example: Training Fields, Orcish Fortress, Mrem Tree, Brigand Camp. bad example: City of Lost Winds - You are expected to write a small help file (one paragraph is enough), describing the history and organization of your area. This file will be imm-only and is OOC. - If you want to add an item with a mythos, history, diary, you must submit your text to the Roleplay Council. - You should read the mythos related to any race you are using in your area. If your group will be radically different from the general individuals of that race, you must report that to the Roleplay Council. That means that if you want an area of orcs that will be angels, you must discuss that with Roleplay. ~ END keyword SKILL-ABUSE-POLICY POLICY-SKILL-ABUSE~ level 1 category undefined~ text Abusing skills or spells by spamming their command in an attempt to get your skills percentage increased is not allowed. This means sitting in one place and repeatedly typing the skill command for no better reason than to get better at the skill. Anyone caught doing this will likely find their skill removed or minimally, set back to 1 depending on circumstances. There will also be a minor experience penalty. Increasing a skills percentage through natural and non-spammy use is fine. ~ END keyword OOC-COMMANDS-ICLY~ level 92 category undefined~ text `#`BCOMMAND COMMENT ------- -------`^ `#`ySLAY`^ Slay can have an ic use in a few specific situations: if a death is required, and a pkill fight won't fit (like a ritual); if a player is to meet certain death, from which he shouldn't have a chance to flee (like when a divine lighting falls from the sky). `#`yPDISABLE`^ Usually there is no need for disabling a mortal's command, for the sake of rp. Just sending a tell 'You are mute now, rp it' should be enough. In the case of a disable that should last longer, though, pdisable could be useful. In this case, `#`Ymake sure you speak to the player prior to disabling the command`^. (NOSAY, NOEMOTE fall into this case). `#`yFORCE`^ This can be most fun, for it can bring some surprises to the player. Once again, though, `#`Ymake sure you speak to the player prior to doing this`^. `#`yTRANSFER`^ Although tempting, transfer should not be used when switched into a mob that does not have that power (like Mekali's laborers :p). `#`yLOAD`^ Same as above. A god can 'create a buquet of roses'. Mekali's jewler can 'create a beautiful necklace'. But most mobs can't. `#`yPURGE`^ Same thing. Just use common sense. ~ END keyword **PK-REASONS~ level 1 category undefined~ text .. `#`WPK REASONS `rStrong ones: ------ ----`^ These are reasons that can justify a pkill by themselves. - being pkilled (if a group attacked you that's reason enough to kill all the group). - being killed - cases such as a charmed mob killing you at the order of a player. - a cool rp situation - mind you, a true rp situation - like someone stealing your girlfriend, or a court plot. - being payed to do so - `#`YNote:`^ this is a special case. The killer doesn't need any other reasons, but the employer does. - your friend was killed - `#`YNote:`^ in which case, your friend will no longer have a reason to pkill his murderer. `#`bMild ones: ---- ----`^ Here are the reasons which, by themselves, `#`Rdo not`^ justify a pkill, but if joined, might. Note that some reasons will weight more than others. An example: being teleported counts more than a spit. Usually, though, more than two of these reasons will be needed to justify a pkill. - invasion of your clan. - invasion of your house. - spitting, swearing, general harrassment. - being teleported, slept. - being stolen. - killing innocent people (mobs). `#`CNotes: `s1.`c the nobles and immortals reserve the right to judge each situation independently, and to change the afford mentioned reasons, as they seem fit. `s2.`c All the above reasons are subject to your alignment. A +3/+3, for example would not kill for any of the above, but he might rescue a little child who's is being attacked. `s3.`c Once you pkill someone, `Call`c your pkreasons are reseted. That is, you won't have any reason left to pkill the same person again. Even if you had 1,000 reasons, 1 pkill eliminates them all. You can only think of pkilling the same person if that person gives you brand new reasons. `s4.`c Suspicions are `Cnot`c good pk-reasons. All your reasons must be concrete, ie, you must be able to prove them if asked.`^ `^ ~ END EOF~ #$