dawn/notes/
dawn/src/
dawn/src/docs/
#DAWNAREADATA
Version     11
FromMUD     Dawn 1.69r Development Site~
*parent_codebase 1.69r-ReleaseCandiate1
Name        Mekali City~
ShortName   Mekali City~
Builders    None~
Credits     Reave Siobhan Zophiel~
build_restricts 'all' Siobhan Reave Minyae Zophiel ~
build_restricts 'rooms' Farheen ~
VNUMs       3000 3299
LComment    [  ALL  ]
AFlags  use_buildrestricts~
Security    9
Colour      G~
colourcode  `
MapScale    5
MapLevel    1
Vnum_offset 0
Continent   valarin~
*LastSaved  Sat Jan 31 23:48:10 2004~
End



#MOBILES
#3000
Name laborer~
ShortD a laborer~
LongD A laborer is here, trying to get his work done.~
Desc This human is very large and muscular.  He is dressed in workman's clothes 
and has some tools hanging on his belt.  He is busy at the moment trying to 
get his work done as quickly as possible.
~
Race human~
Align 1 2
Level 5
Hitroll 0
HitDice 2d5+1
ManaDice 2d5+120
DamDice 1d6+1
DamType pound
AC 50 50 50 50
Wealth 50
Act    npc no_tame stay_area~
Off    assist_vnum~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3001
Name mekali guard militia mekaliguard~
ShortD a guard~
LongD A guard is here, keeping an eye out for trouble.~
Desc This tall human guard is patrolling the city, looking for trouble.  He seems 
to be well equipped and handles his weapons with confidence.  
~
Race human~
Align 3 2
Level 60
Hitroll 1
HitDice 6d9+320
ManaDice 5d6+215
DamDice 8d6+27
DamType slash
AC -300 -300 -300 -300
Wealth 300
Act    npc no_tame stay_area warrior~
AffBy  detect_invis detect_hidden~
Off    bash dodge parry assist_vnum~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
MProg DEATH 3001 50~
END

#3002
Name healer old man~
ShortD an old white-robed man~
LongD An old white-robed man sits here, peering intently at you.~
Desc This old human has a long white beard and hair, and is clothed in a white 
robe.  He is sitting here on a stone block.  Perhaps he might give you a hand 
if you asked? <type heal>.
~
Race human~
Align 2 3
XPMod 120
Level 60
Hitroll 2
HitDice 5d20+500
ManaDice 5d10+999
DamDice 8d20+50
DamType punch
AC -750 -750 -750 -750
Wealth 400
Act    npc dont_wander no_tame stay_area cleric nopurge healer~
AffBy  detect_evil detect_invis detect_magic detect_hidden detect_good~
Off    disarm dodge parry~
Imm    summon charm~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP sitting~
DefPos sitting~
Size   medium~
Sex    male~
Material unknown
MProg GRALL 3069 100~
END

#3003
Name guild amster ranger~
ShortD a cloaked ranger~
LongD A cloaked ranger stands here, instructing pupils on the finer points of 
woodlore.~
Desc This tall thin human has black hair and a deep penetrating stare.  He is 
here to instruct young rangers on woodlore and other ranger skills.  
~
Race human~
Align 1 2
XPMod 120
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType slash
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area train practice nopurge gain~
AffBy  detect_hidden~
Off    disarm dodge parry~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#3004
Name white robed priest master guild~
ShortD a priest~
LongD A white robed priest is here, studying a religious tome.~
Desc This male human looks very old and wise.  He is dressed in long white robes, 
and is looking over a religious tome while periodically saying something to 
the other passing priests.

~
Race human~
Align 3 3
XPMod 120
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType pound
AC -300 -300 -300 -300
Wealth 1000
Act    npc dont_wander no_tame stay_area train practice cleric gain~
AffBy  detect_evil detect_invis detect_magic detect_hidden detect_good~
Off    dodge parry assist_align~
Imm    holy~
Res    magic weapon~
Vuln   charm mental~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP sitting~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3005
Name dwarf warrior fighter guild master~
ShortD a lightly armored dwarf~
LongD A lightly armored dwarf is here, sparring with the other fighters.~
Desc Here is one of the few non-humans you have seen in the town.  This dwarf is 
middle-aged, as dwarves go, and is wearing light armor only.  He seems to be 
the instructor here, as the other fighters are listening closely and 
following his example.

~
Race dwarf~
Align 2 0
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType slash
AC -300 -300 -300 -300
Wealth 1000
Act    npc dont_wander no_tame stay_area train practice warrior gain~
AffBy  infrared~
Off    bash disarm dodge parry~
Res    magic weapon poison disease~
Vuln   drowning~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3006
Name mage wizard guild master red~
ShortD a red robed mage~
LongD A red-robed mage is here, waving around a magical tome as he yells at the 
students.~
Desc This old human is clad in red robes, and looks very wise.  He is busy 
instructing the young magic students on the proper way to cast a number of 
spells.  And not only does he teach, but it also looks like he has a few 
things for sale.
~
Race human~
Align 1 0
XPMod 111
Level 100
Hitroll 1
HitDice 9d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType pierce
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area train practice mage gain changer~
AffBy  detect_evil detect_invis detect_magic detect_hidden detect_good~
Off    dodge parry~
Res    magic weapon~
Vuln   charm magic mental~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3007
Name thief assasin cloaked figure~
ShortD a cloaked figure~
LongD A cloaked figure slips from the shadows as you enter.~
Desc You can't make out much about this person except that they are tall, thin, 
and wearing a black cloak.  A flash of metal from within that cloak should 
make you think twice about messing with him, though.
~
Race human~
Align 0 -3
XPMod 110
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType pierce
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area train practice thief nopurge gain~
AffBy  detect_invis detect_hidden~
Off    disarm dodge dirt_kick parry~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3008
Name large well-armed guard mekali captain mekalicaptain~
ShortD the guard captain~
LongD An especially large and well-armed guard is here.~
Desc This human guard is larger and better equipped than the others.  From the 
insignias on his armor, it looks like he is the captain.

~
Race human~
Align 2 2
XPMod 110
Level 78
Hitroll 3
HitDice 8d12+405
ManaDice 5d9+350
DamDice 9d10+42
DamType slash
AC -510 -510 -510 -460
Wealth 460
Act    npc no_tame stay_area warrior~
Off    bash disarm dodge parry~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#3009
Name suspicious looking cloaked figure thief~
ShortD a suspicious looking cloaked figure~
LongD A suspicious looking cloaked figure is here.~
Desc ~
Race human~
Align -1 -3
Level 15
Hitroll 0
HitDice 4d5+90
ManaDice 4d5+200
DamDice 4d4+5
DamType pierce
AC -50 -50 -50 -50
Wealth 150
Act    npc no_tame stay_area wimpy thief~
AffBy  sneak hide~
Off    dodge parry~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3010
Name citizen~
ShortD a citizen~
LongD A citizen is here, looking about stressfully.~
Desc This citizen has a big smile on their face, and seems very happy to be part 
of this nice new settlement.  They are, however, having a difficult time 
avoiding all the workers who are still about.

~
Race human~
Align 1 2
Level 4
Hitroll 0
HitDice 2d4+1
ManaDice 2d4+115
DamDice 1d5+1
DamType punch
AC 60 60 60 60
Wealth 40
Act    npc no_tame stay_area wimpy~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    random~
Material unknown
MProg DEATH 3036 100~
MProg GREET 3035 90~
END

#3011
Name chestnut-brown furred alaghi shopkeeper~
ShortD a chestnut-brown furred alaghi~
LongD A chestnut-brown furred alaghi polishes a piece of armor behind the counter.~
Desc The shopkeeper is a big middle-aged human.  He is standing behind the 
counter, polishing a piece of armour.  Perhaps if you typed <list> he might 
tell you what was for sale.  Other things he understands include <buy>, 
<value>, and <sell>.
~
Race alaghi~
Align 0 0
Level 100
Hitroll 0
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType punch
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area warrior nopurge changer~
Off    dodge parry~
Res    magic weapon cold~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#3012
Name distinguished man golden-blond hair shopkeeper~
ShortD a distinguished man~
LongD A distinguished man with golden-blond hair, runs a whetstone along a blade.~
Desc This distinguished looking man, in his mid-thirties, has an ernest look upon 
his face.  His golden-blond hair hangs over his forehead as he runs a 
whetstone along a blade.  
~
Race human~
Align 1 2
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+400
DamDice 8d6+100
DamType slash
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area warrior nopurge changer~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#3013
Name bartender shopkeeper~
ShortD the bartender~
LongD A bartender is behind the bar, serving drinks.~
Desc This young human is behind the bar, serving drinks.  He is very dextrous and 
handles the bottles quite well.  He is also quite large, and looks like he 
could handle himself in a brawl.
~
Race human~
Align 0 1
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType punch
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area nopurge changer~
Off    dodge parry~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
MProg GREET 3016 100~
END

#3014
Name slender mrem smokey-grey fur~
ShortD a slender mrem with smokey-grey fur~
LongD A slender mrem with smokey-grey fur brews a potion behind the counter.~
Desc This thin human has a mustache and black hair.  He has apparently an expert 
The slender mremish man with smokey-grey fur carefully concocts a brew at 
the back of the shop.  Judging from the number of potions and elixirs on the 
shelves, he seems to be an expert at his work.  
~
Race mrem~
Align 1 1
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType punch
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area nopurge changer~
AffBy  detect_invis flying dark_vision~
Res    magic weapon pierce~
Vuln   bash sound~
Form   edible sentient biped mammal bird~
Part   head arms legs heart brains guts hands feet fingers ear eye wings tail claws fangs~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3015
Name half-elven jeweler shopkeeper~
ShortD a half-elven jeweler~
LongD A half-elven jeweler is behind the counter, closely examining a gemstone.~
Desc The jeweler is dressed in fine crimson robes, and is wearing plenty of 
jewelry himself.  There is a jeweler's glass hanging on a chain from 
his neck, which he is currently holding up to his eye to examing a 
gemstone.
~
Race half-elf~
Align 3 0
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType punch
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area nopurge changer~
AffBy  infrared~
Res    charm magic weapon poison~
Vuln   iron~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3016
Name sailor seller~
ShortD the sailor~
LongD A sailor stands along the water here, trying to sell the boats.~
Desc What this sailor is doing so far inland you don't know.  He is dressed in the 
typical sailor's outfit, and is currently trying to sell the boats that are 
bobbing just offshore here.  You can see what is available by typing <list>.

~
Race human~
Align -1 1
Level 111
Hitroll 6
HitDice 5d10+999
ManaDice 5d10+999
DamDice 10d20+150
DamType slash
AC -750 -750 -750 -750
Wealth 1000
Act    npc dont_wander no_tame stay_area nopurge changer~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#3017
Name storyteller old man~
ShortD the storyteller~
LongD An old man sits here, telling stories to children.~
Desc This old man is wearing tattered old clothes, but doesn't seem to mind.  He 
is sitting on the low wall here, telling stories to any children and even 
adults who will stop to listen.  He also has a loaf of bread, which he is 
slowly feeding to the birds.  Maybe if you asked him for a story he would
have some interesting things to say.
~
Race human~
Align 2 3
Level 4
Hitroll 0
HitDice 2d4+1
ManaDice 2d4+115
DamDice 1d5+1
DamType scratch
AC 60 60 60 60
Wealth 40
Act    npc dont_wander no_tame stay_area~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP sitting~
DefPos sitting~
Size   medium~
Sex    male~
Material unknown
MProg SPEECH 3004 ronar~
MProg DEATH 3037 100~
MProg SPEECH 3009 password~
MProg SPEECH 3008 thank~
MProg SPEECH 3007 copy~
MProg SPEECH 3006 treasure~
MProg SPEECH 3005 grave~
MProg SPEECH 3004 secret~
MProg SPEECH 3003 yes~
MProg SPEECH 3012 talismans~
MProg SPEECH 3002 story~
MProg SPEECH 3012 talisman~
MProg SPEECH 3012 talismans~
MProg SPEECH 3027 shadow~
MProg SPEECH 3027 cloak~
END

#3018
Name child~
ShortD a child~
LongD A young child is here, looking bored.~
Desc A young human child is here, trying to play with the birds.  Not having any 
luck catching one, though.  
~
Race human~
Align 0 0
XPMod 10
Level 2
Hitroll 0
HitDice 1d4+2
ManaDice 1d4+105
DamDice 1d5+0
DamType punch
AC 80 80 80 80
Wealth 20
Act    npc dont_wander no_tame stay_area~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   small~
Sex    random~
Material unknown
MProg DEATH 3037 100~
END

#3019
Name dog mangy~
ShortD a mangy dog~
LongD A mangy dog is here, sniffing around for something to eat.~
Desc This mangy dog is full of fleas, and doesn't look particularly well-fed.  It 
is sniffing everything it comes across, hoping to find some food.

~
Race dog~
Align 0 0
Level 2
Hitroll 0
HitDice 1d4+2
ManaDice 1d4+105
DamDice 1d5+0
DamType bite
AC 80 80 80 80
Wealth 0
Act    npc stay_area outdoors~
Off    fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye claws fangs~
StartP standing~
DefPos standing~
Size   small~
Sex    random~
Material unknown
END

#3020
Name alley cat~
ShortD an alley cat~
LongD An alley cat is here.~
Desc This cat is grey and black striped, and fairly small.  It is just lying 
around mostly, hoping someone will stop to pet it maybe.

~
Race cat~
Align 0 0
Level 1
Hitroll 0
HitDice 1d4+1
ManaDice 1d4+100
DamDice 1d4+0
DamType scratch
AC 90 90 90 90
Wealth 0
Act    npc stay_area outdoors~
AffBy  dark_vision~
Off    dodge fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye tail claws fangs~
StartP sleeping~
DefPos sitting~
Size   small~
Sex    random~
Material unknown
END

#3021
Name tiny halfling fellow shopkeeper~
ShortD a tiny halfling fellow~
LongD A tiny halfling fellow packs flour into a sack as he sits at the counter.~
Desc The shopkeeper is an extremely fat human man.  He sits on a stool
behind the counter trying to squeeze every silver piece he can get
out of his customers.
~
Race halfling~
Align 1 1
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType punch
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area nopurge changer~
AffBy  infrared~
Res    magic weapon poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3022
Name clothier shopkeeper~
ShortD the shopkeeper~
LongD The shopkeeper is behind the counter, attaching tags to merchendise.~
Desc The shopkeeper is a thin, finely dressed human.  He is currently
busy tagging various pieces of his merchandise.
~
Race human~
Align 0 0
Level 100
Hitroll 0
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType punch
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander stay_area warrior nopurge changer~
Off    dodge parry~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#3023
Name geriatric voadkyn man shopkeeper cartographer~
ShortD a geriatric voadkyn cartographer~
LongD A geriatric voadkyn man fumbles for his glasses, knocking several maps onto the floor.~
Desc The voadkyn man behind the counter here, really should have retired years 
ago, but he faithfully, and perhaps with determination, continues drawing 
maps of the local areas.  
~
Race voadkyn~
Align 1 1
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType punch
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area nopurge changer~
AffBy  infrared~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye long_tongue tail scales~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3024
Name spellfilcher thief assasin cloaked figure~
ShortD a cloaked figure~
LongD A cloaked figure sits at a small table here.~
Desc You can't make out much about this person except that they are tall,
thin, and wearing a black cloak.  A flash of metal from within that cloak
should make you think twice about messing with him, though.  
~
Race human~
Align 0 -3
XPMod 110
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType pierce
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area train practice thief gain~
AffBy  detect_invis detect_hidden~
Off    disarm dodge dirt_kick parry~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3025
Name stablemaster~
ShortD the stablemaster~
LongD The stablemaster is here, tending to the horses.~
Desc The stablemaster is a male human, dressed in dirty but comfortable
clothing.  He is moving about tending to the horses.  Perhaps you should
speak to him if you are in need of a mount.  
~
Race human~
Align 2 2
Level 100
Hitroll 4
HitDice 20d90+999
ManaDice 20d10+200
DamDice 20d20+200
DamType punch
AC -150 -150 -150 -120
Wealth 100
Act    npc dont_wander no_tame stay_area nopurge changer~
Off    dodge fast kick parry~
Imm    charm~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
END

#3026
Name small bay mare~
ShortD a small bay mare~
LongD A small bay mare stands here.~
Desc This relatively small horse looks well fed and healthy.  It should make a good mount.
~
Race dog~
Align 0 0
Level 5
Hitroll 0
HitDice 2d5+1
ManaDice 1d4+2
DamDice 1d6+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc docile stay_area~
Off    fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye claws fangs~
StartP standing~
DefPos standing~
Size   large~
Sex    female~
Material flesh
END

#3027
Name light brown quarterhorse~
ShortD a light brown quarterhorse~
LongD A light brown quarterhorse stands here.~
Desc This medium sized quarterhorse looks well fed and healthy.  It should make a good mount.
~
Race dog~
Align 0 0
Level 10
Hitroll 0
HitDice 2d5+18
ManaDice 2d2+2
DamDice 2d4+2
DamType charge
AC 0 0 0 0
Wealth 0
Act    npc docile stay_area~
Off    fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye claws fangs~
StartP standing~
DefPos standing~
Size   large~
Sex    random~
Material flesh
END

#3028
Name large white stallion~
ShortD a large white stallion~
LongD A large white stallion stands here.~
Desc This large white horse looks well fed and healthy.  It should make a good mount.
~
Race dog~
Align 0 0
Level 15
Hitroll 0
HitDice 3d5+60
ManaDice 3d5+1
DamDice 2d6+3
DamType charge
AC 0 0 0 0
Wealth 0
Act    npc docile stay_area~
Off    fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye claws fangs~
StartP standing~
DefPos standing~
Size   huge~
Sex    male~
Material unknown
END

#3029
Name cute little kitten~
ShortD a cute little kitten~
LongD A cute little kitten is here.~
Desc This cute little kitten looks quite delicate.  It has grey fluffy fur.
~
Race cat~
Align 0 0
Level 1
Hitroll 0
HitDice 1d4+1
ManaDice 1d4+0
DamDice 1d4+0
DamType scratch
AC 0 0 0 10
Wealth 0
Act    npc stay_area~
AffBy  dark_vision~
Off    dodge fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye tail claws fangs~
StartP standing~
DefPos standing~
Size   small~
Sex    random~
Material flesh
END

#3030
Name pet store owner bobu~
ShortD the pet store owner~
LongD The pet store owner is here, taking care of his animals.~
Desc The pet store owner is a small wiry man, with black hair and a thin black
goatee.  He is hurrying about the store taking care of his many animals. 
Type <list> to see whats for sale today.  
~
Race human~
Align 2 2
Level 100
Hitroll 5
HitDice 10d13+600
ManaDice 10d13+600
DamDice 10d15+200
DamType punch
AC -150 -150 -150 -130
Wealth 200
Act    npc dont_wander stay_area nopurge~
AffBy  detect_invis detect_hidden~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
END

#3031
Name grey black cat~
ShortD a grey and black cat~
LongD A grey and black cat is here.~
Desc This short-haired feline has grey and black hair, and pale golden eyes.
~
Race cat~
Align 0 0
Level 2
Hitroll 0
HitDice 1d4+2
ManaDice 1d4+2
DamDice 1d5+0
DamType claw
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
AffBy  dark_vision~
Off    dodge fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye tail claws fangs~
StartP standing~
DefPos standing~
Size   small~
Sex    random~
Material flesh
END

#3032
Name beagle~
ShortD a beagle~
LongD A beagle is here.~
Desc This small dog has short hair, and is mostly brown and white.  Despite his size he 
looks like he could be quite ferocious in a fight.
~
Race dog~
Align 0 0
Level 3
Hitroll 0
HitDice 1d5+3
ManaDice 1d5+3
DamDice 1d6+0
DamType bite
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
Off    fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye claws fangs~
StartP standing~
DefPos standing~
Size   small~
Sex    male~
Material flesh
END

#3033
Name large grey wolf~
ShortD a large grey wolf~
LongD A large grey wolf is here.~
Desc This wolf looks pretty tame.  It has thick grey fur and golden eyes.  
~
Race dog~
Align 0 0
Level 6
Hitroll 0
HitDice 2d5+4
ManaDice 2d5+4
DamDice 1d7+1
DamType bite
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
Off    fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye claws fangs~
StartP standing~
DefPos standing~
Size   medium~
Sex    random~
Material flesh
END

#3034
Name jet-black raven~
ShortD a jet-black raven~
LongD A jet-black raven is here.~
Desc This bird has glossy jet-black feathers and a short black beak.
~
Race song bird~
Align 0 0
Level 2
Hitroll 0
HitDice 1d4+2
ManaDice 1d4+2
DamDice 1d5+0
DamType peck
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
AffBy  flying~
Off    dodge fast~
Form   edible animal mountable bird~
Part   head legs heart brains guts feet eye wings~
StartP standing~
DefPos standing~
Size   small~
Sex    random~
Material flesh
END

#3035
Name brown white flecked falcon~
ShortD a brown and white flecked falcon~
LongD A brown and white flecked falcon is here.~
Desc This powerful looking bird has sharp claws and bright eyes.  Its feathers
are flecked with brown and white.  
~
Race song bird~
Align 0 0
Level 3
Hitroll 0
HitDice 1d5+3
ManaDice 1d5+3
DamDice 1d6+0
DamType claw
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
AffBy  flying~
Off    dodge fast~
Form   edible animal mountable bird~
Part   head legs heart brains guts feet eye wings~
StartP standing~
DefPos standing~
Size   small~
Sex    random~
Material flesh
END

#3036
Name fierce hawk~
ShortD a fierce hawk~
LongD A fierce hawk is here.~
Desc This hawk has feathers of various shades of brown.  It has a sharp beak and claws.
~
Race song bird~
Align 0 0
Level 4
Hitroll 0
HitDice 2d4+1
ManaDice 2d4+1
DamDice 1d5+1
DamType claw
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
AffBy  flying~
Off    dodge fast~
Form   edible animal mountable bird~
Part   head legs heart brains guts feet eye wings~
StartP standing~
DefPos standing~
Size   medium~
Sex    random~
Material flesh
END

#3037
Name majestic eagle~
ShortD a majestic eagle~
LongD A majestic eagle is here.~
Desc This majestic bird looks very powerful, as birds go.  It has a sharp beak
and talons.  
~
Race song bird~
Align 0 0
Level 5
Hitroll 0
HitDice 2d5+1
ManaDice 1d5+1
DamDice 1d6+1
DamType claw
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
AffBy  flying~
Off    dodge fast~
Form   edible animal mountable bird~
Part   head legs heart brains guts feet eye wings~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
END

#3038
Name baby roc~
ShortD a baby roc~
LongD A baby roc is here.~
Desc This bird is already huge, and is just a baby!  It is mostly brown and black in color.
~
Race song bird~
Align 0 0
Level 7
Hitroll 0
HitDice 2d5+5
ManaDice 2d5+5
DamDice 1d8+1
DamType claw
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
AffBy  flying~
Off    dodge fast~
Form   edible animal mountable bird~
Part   head legs heart brains guts feet eye wings~
StartP standing~
DefPos standing~
Size   medium~
Sex    random~
Material flesh
END

#3039
Name linx~
ShortD a linx~
LongD A linx is here.~
Desc This version of mountain lion is small but feisty.  It has mottled grey
fur and sharp claws.  
~
Race cat~
Align 0 0
Level 7
Hitroll 0
HitDice 2d5+5
ManaDice 2d5+5
DamDice 1d8+1
DamType claw
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
AffBy  dark_vision~
Off    dodge fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye tail claws fangs~
StartP standing~
DefPos standing~
Size   medium~
Sex    random~
Material flesh
END

#3040
Name mountain lion~
ShortD a mountain lion~
LongD A mountain lion is here.~
Desc This large mountain cat looks pretty tough, for a feline at least.  It
has a silky grey coat, and sharp claws.  
~
Race cat~
Align 0 0
Level 8
Hitroll 0
HitDice 2d5+8
ManaDice 2d5+8
DamDice 1d7+2
DamType claw
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
AffBy  dark_vision~
Off    dodge fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye tail claws fangs~
StartP standing~
DefPos standing~
Size   medium~
Sex    random~
Material flesh
END

#3041
Name striped tiger~
ShortD a striped tiger~
LongD A striped tiger is prowling here.~
Desc This tiger is very large and powerful.  Its fur is orange and black striped.
~
Race cat~
Align 0 0
Level 10
Hitroll 0
HitDice 2d5+18
ManaDice 2d5+18
DamDice 2d4+2
DamType bite
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
AffBy  dark_vision~
Off    dodge fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye tail claws fangs~
StartP standing~
DefPos standing~
Size   large~
Sex    random~
Material flesh
END

#3042
Name grey fox~
ShortD a grey fox~
LongD A grey fox is here.~
Desc A little grey-furred fox.  A bit larger than a red fox.
~
Race dog~
Align 0 0
Level 3
Hitroll 0
HitDice 1d5+3
ManaDice 1d5+3
DamDice 1d6+0
DamType bite
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
Off    fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye claws fangs~
StartP standing~
DefPos standing~
Size   small~
Sex    random~
Material flesh
END

#3043
Name red fox~
ShortD a red fox~
LongD A red fox is here.~
Desc A little red-furred fox.  A bit smaller than a grey fox.
~
Race dog~
Align 0 0
Level 2
Hitroll 0
HitDice 1d4+2
ManaDice 1d4+2
DamDice 1d5+0
DamType bite
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
Off    fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye claws fangs~
StartP standing~
DefPos standing~
Size   small~
Sex    random~
Material flesh
END

#3044
Name spirited badger~
ShortD a badger~
LongD A spirited little badger is here.~
Desc This badger is small but ferocious.  It has short grey fur with some
black here and there.  
~
Race dog~
Align 0 0
Level 3
Hitroll 1
HitDice 1d5+3
ManaDice 1d5+3
DamDice 1d6+0
DamType chomp
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
Off    fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye claws fangs~
StartP standing~
DefPos standing~
Size   small~
Sex    random~
Material flesh
END

#3045
Name small black bear~
ShortD a small black bear~
LongD A small black bear is here.~
Desc This small bear is covered with scruffy black hair.  It doesn't look very
tough, and in fact has a playful look on its face.  
~
Race bear~
Align 0 0
Level 8
Hitroll 0
HitDice 2d5+8
ManaDice 2d5+8
DamDice 1d7+2
DamType claw
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
Off    berserk disarm crush~
Res    bash cold~
Form   edible animal mountable mammal~
Part   head arms legs heart brains guts feet ear eye claws fangs~
StartP standing~
DefPos standing~
Size   large~
Sex    random~
Material flesh
END

#3046
Name chimpanzee~
ShortD a chimpanzee~
LongD A chimpanzee is here.~
Desc This small monkey is covered with long brown hair.  It has a strangely
thoughful look on its face.  
~
Race dog~
Align 0 0
Level 2
Hitroll 0
HitDice 1d4+2
ManaDice 1d4+2
DamDice 1d5+0
DamType chomp
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
Off    fast~
Form   edible animal mammal~
Part   head legs heart brains guts feet ear eye claws fangs~
StartP standing~
DefPos standing~
Size   medium~
Sex    random~
Material unknown
END

#3047
Name small ape~
ShortD a small ape~
LongD A small ape is here.~
Desc This creature is small as far as apes go, but large in relation to other
primates.  It is covered with thick black hair.  
~
Race dog~
Align 0 0
Level 6
Hitroll 0
HitDice 2d5+4
ManaDice 2d5+4
DamDice 1d7+1
DamType beating
AC 0 0 0 0
Wealth 0
Act    npc stay_area~
Off    fast~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye claws fangs~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
END

#3048
Name colorful faerie dragon~
ShortD a colorful faerie dragon~
LongD A colorful faerie dragon is here.~
Desc This tiny relative of the dragon family is basically a minature version. 
This one is multicolored, and is very pretty.  
~
Race dragon~
Align 0 0
Level 9
Hitroll 0
HitDice 2d5+12
ManaDice 2d5+12
DamDice 1d8+2
DamType claw
AC 0 0 0 0
Wealth 0
Act    npc stay_area mage~
AffBy  infrared flying~
Imm    charm~
Res    charm bash slash fire~
Vuln   pierce cold~
Form   edible sentient mountable reptile dragon~
Part   head legs heart brains guts hands feet fingers ear eye wings tail claws fangs scales~
StartP standing~
DefPos standing~
Size   small~
Sex    random~
Material unknown
END

#3049
Name mekalielite elite guard~
ShortD an elite guard~
LongD An elite guard stands at rigid attention here.~
Desc This guard looks very powerful and well-trained.  He is wearing the
standard armours of the town, but does have a special insignia on his chest
identifying him.  
~
Race human~
Align 3 3
Level 70
Hitroll 2
HitDice 7d11+365
ManaDice 5d10+200
DamDice 8d8+35
DamType punch
AC -410 -410 -410 -360
Wealth 200
Act    npc dont_wander stay_area warrior~
AffBy  detect_hidden~
Off    bash berserk disarm dodge kick~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
END

#3050
Name minor bureaucrat~
ShortD a minor bureaucrat~
LongD A minor bureaucrat is here, shuffling papers.~
Desc This middle aged man is dressed in fancy robes and seems to be a minor
politician of some type.  He is here shuffling papers and trying to look
busy.  
~
Race human~
Align 2 2
Level 4
Hitroll 0
HitDice 2d4+1
ManaDice 2d4+1
DamDice 1d5+1
DamType punch
AC 0 0 0 0
Wealth 40
Act    npc dont_wander stay_area~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
END

#3051
Name cloaked figure~
ShortD a cloaked figure~
LongD A cloaked figure is lurking here.~
Desc This thin figure is cloaked in black.  You can barely see the face
underneath, but do manage to make out slanted eyes and pointy ears.  
~
Race elf~
Align -1 -2
Level 26
Hitroll 0
HitDice 5d5+140
ManaDice 5d5+140
DamDice 4d6+8
DamType punch
AC -90 -90 -90 -70
Wealth 0
Act    npc dont_wander no_tame aggressive stay_area~
AffBy  detect_invis detect_hidden infrared~
Off    fast parry~
Res    charm~
Vuln   iron~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
END

#3052
Name prison guard~
ShortD a prison guard~
LongD A prison guard sits here filling out paperwork.~
Desc This guard looks very powerful and well-trained.  He is wearing the
standard armours of the town, but does have a special insignia on his chest
identifying him.  
~
Race human~
Align 3 3
Level 66
Hitroll 2
HitDice 7d11+365
ManaDice 5d10+200
DamDice 8d8+35
DamType punch
AC -410 -410 -410 -360
Wealth 200
Act    npc dont_wander stay_area warrior~
AffBy  detect_hidden~
Off    bash berserk disarm dodge kick~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP sitting~
DefPos sitting~
Size   medium~
Sex    male~
Material flesh
END

#3053
Name old avian deep blue plummage shopkeeper~
ShortD an old avian with deep blue plummage~
LongD An old avian with deep blue plummage stands behind one of his display counters.~
Desc This elderly avian has a plummage of deep blue feathers, which have lost 
their sheen.  He is wearing a fine robe, tied with an ornate antique buckle. 
 
~
Race avian~
Align 3 0
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType punch
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area nopurge changer~
AffBy  detect_invis flying~
Res    magic weapon pierce~
Vuln   bash~
Form   edible sentient biped mammal bird~
Part   head arms legs heart brains guts hands feet fingers ear eye wings~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3054
Name willowy half-elven man shopkeeper~
ShortD a willowy half-elven man~
LongD A willowy half-elven man patches a hole in a leather garment.~
Desc The half-elven man, patching a hole in a leather garment, is tall with a 
willowy build.  His raven-black hair is cropped short, and his crystal-green 
eyes glimmer with tranquility, as he contentedly goes about his work.  
~
Race half-elf~
Align 1 2
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+400
DamDice 8d6+100
DamType slash
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area warrior nopurge changer~
AffBy  infrared~
Res    charm magic weapon poison~
Vuln   iron~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#3055
Name red robed old man~
ShortD a red robed old man~
LongD A red robed old man is here, muttering to himself as he sorts spell components.~
Desc This old human is clad in red robes, and looks very wise.  He is busy 
instructing the young magic students on the proper way to cast a number of 
spells.  And not only does he teach, but it also looks like he has a few 
things for sale.  
~
Race human~
Align 1 0
XPMod 111
Level 100
Hitroll 1
HitDice 9d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType pierce
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area train practice mage nopurge gain~
AffBy  detect_evil detect_invis detect_magic detect_hidden detect_good~
Off    dodge parry~
Imm    charm~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3056
Name auctioneer~
ShortD the auctioneer~
LongD The auctioneer stands here, looking over some goods.~
Desc The auctioneer is a middle aged human male, pretty well built and with black 
hair and eyes.  (**NOTE** He doesn't work yet, please auction things 
yourself until we get him coded properly.)  
~
Race human~
Align 1 2
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+400
DamDice 8d6+100
DamType slash
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area warrior nopurge changer~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#3057
Name towel boy~
ShortD a towel boy~
LongD A towel boy is here, charging admission to the bath and handing out towels.~
Desc This young man is carryig a pile of white towels.  He has been working 
around the bath and water glistens on his skin.  To get in, you need to pay 
him.  
~
Race human~
Align 1 2
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+400
DamDice 8d6+100
DamType slash
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area warrior nopurge~
AffBy  detect_invis detect_hidden~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
MProg GRALL 3057 100~
MProg BRIBE 3059 300~
MProg EXALL 3058 1~
MProg EXALL 3060 4~
END

#3058
Name baker~
ShortD a halfling baker~
LongD A halfling baker spreads icing on some fresh pastries.~
Desc This halfling woman is middle-aged and rather plump.  She is wearing a 
comfortable pink dress and hums to herself as she works.  
~
Race halfling~
Align 1 2
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+400
DamDice 8d6+100
DamType slash
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area warrior nopurge noautosocial changer~
AffBy  infrared~
Res    magic weapon poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    female~
Material unknown
END

#3059
Name pretty flower girl~
ShortD a flower girl~
LongD A pretty girl is selling flowers here.~
Desc This pretty young human girl has blue eyes and long blond hair tied back 
with a short piece of leather.  She is carrying a basket full of flowers.  
~
Race human~
Align 2 2
Level 3
Hitroll 0
HitDice 1d5+3
ManaDice 1d6+0
DamDice 1d6+0
DamType punch
AC 80 80 80 90
Wealth 20
Act    npc dont_wander no_tame stay_area changer~
Off    dodge~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    female~
Material unknown
MProg DEATH 3037 100~
END

#3060
Name innkeeper~
ShortD an innkeeper~
LongD The innkeeper is here, looking at some papers on the desk.~
Desc This female human looks to be about 50 years old.  She has black hair which 
appears to be partially greying, and soft brown eyes.  She seems preoccupied 
with the work in front of her on the desk.  
~
Race human~
Align 2 2
Level 26
Hitroll 0
HitDice 4d5+115
ManaDice 4d5+115
DamDice 3d7+7
DamType punch
AC -70 -70 -70 -40
Wealth 260
Act    npc dont_wander no_tame stay_area~
Off    assist_align~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3061
Name bartender~
ShortD a bartender~
LongD The bartender is here, wiping out a glass with a towel.~
Desc This tall burly human stands behind the bar and serves drinks for the inn's 
guests.  He is dressed finely, but looks like he could take care of any 
troublemakers.  
~
Race human~
Align 2 2
Level 28
Hitroll 0
HitDice 5d5+130
ManaDice 5d5+130
DamDice 2d12+8
DamType punch
AC -80 -90 -70 -60
Wealth 280
Act    npc dont_wander no_tame stay_area warrior~
AffBy  detect_hidden~
Off    disarm parry~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3062
Name waitress young girl~
ShortD a waitress~
LongD A young girl is going from table to table, taking orders.~
Desc This young human girl is moving table to table, pouring drinks and taking 
orders.  She has long blond hair tied back, and is wearing an old patched 
dress.  (Type 'list' to see today's menu) 
~
Race human~
Align 1 2
Level 3
Hitroll 0
HitDice 1d5+3
ManaDice 1d5+3
DamDice 1d6+0
DamType scratch
AC 70 70 70 90
Wealth 30
Act    npc dont_wander scavenger no_tame stay_area wimpy~
Off    dodge~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    female~
Material unknown
END

#3063
Name bartender~
ShortD a bartender~
LongD A dirty old bartender is here, watching you greedily.~
Desc This tall burly human stands behind the bar and serves drinks for the inn's 
patrons.  He has on old clothes and is dirty, but looks pretty tough.  
~
Race human~
Align 2 2
Level 28
Hitroll 0
HitDice 5d5+130
ManaDice 5d5+130
DamDice 2d12+8
DamType punch
AC -80 -90 -70 -60
Wealth 280
Act    npc dont_wander no_tame stay_area warrior~
AffBy  detect_hidden~
Off    disarm parry~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3064
Name a drunken sailor~
ShortD a drunken sailor~
LongD A drunken sailor is here, being obnoxious.~
Desc This middle-aged male human looks and smells like he has been drinking for 
days.  His clothing is old and worn, and has a few stains.  His eyes are 
glassy, and it looks like he can barely stay on his stool.  He is raving 
about a sea dragon he claims to have seen.  
~
Race human~
Align -3 0
Level 14
Hitroll 0
HitDice 2d5+55
ManaDice 2d5+20
DamDice 1d12+3
DamType beating
AC 0 0 -10 20
Wealth 140
Act    npc dont_wander no_tame stay_area~
AffBy  slow~
Off    berserk~
Vuln   mental sound~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP sitting~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3065
Name huge bouncer~
ShortD a huge bouncer~
LongD A huge bouncer is standing by the door, cracking his knuckles.~
Desc This human is huge and muscular.  He has quite a few scars, and a patch over 
one eye.  Doesn't look like someone to screw with really, eh?  
~
Race human~
Align 1 0
XPMod 115
Level 35
Hitroll 1
HitDice 5d6+215
ManaDice 4d5+90
DamDice 4d7+11
DamType slice
AC -110 -110 -110 -90
Wealth 350
Act    npc dont_wander no_tame stay_area warrior~
AffBy  infrared berserk~
Off    bash parry~
Res    charm poison mental disease~
Vuln   drowning~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   small~
Sex    male~
Material unknown
END

#3066
Name winsome elven lady~
ShortD a winsome elven lady~
LongD A winsome elven lady polishes an apple till it gleams.~
Desc An attractive elven lass, perhaps in her late twenties, is selling fruit and 
vegetables hair.  Her shiny golden hair is tied loosely with a rose-red 
ribbon, and her cheeks are flushed a bright pink.  
~
Race human~
Align 1 2
Level 10
Hitroll 0
HitDice 2d5+18
ManaDice 1d5+5
DamDice 2d4+2
DamType slap
AC 40 40 40 30
Wealth 100
Act    npc dont_wander stay_area wimpy nopurge changer~
Imm    summon charm~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    female~
Material unknown
END

#3067
Name sailor mate seasoned well dressed~
ShortD a well dressed sailor~
LongD A rather seasoned looking and well dressed sailor is here.~
Desc The sailor is the 1st mate of some ship which apparently carries passengers 
to other destinations.  Perhaps if you told him your destination, he could 
provide you with a speedy journey, or at least direct you to a different 
ship.  
~
Race human~
Align 0 0
Level 100
Hitroll 0
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType punch
AC -500 -500 -500 -500
Wealth 100
Act    npc dont_wander no_tame stay_area warrior~
AffBy  detect_invis detect_hidden~
Off    dodge parry~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
MProg BRIBE 3021 300~
MProg SPEECH 3022 ship~
MProg SPEECH 3022 passage~
MProg RANDOM 3020 6~
END

#3068
Name plump black bearded human~
ShortD a plump black bearded male human~
LongD A plump black bearded human male is here.~
Desc This fairly large human male sits behind his desk, scribbling away with his 
quill and pen on some parchment.  He smells with week old body odour and his 
beard looks like it actually has his left over dinner stuck in it.  
~
Race human~
Align 0 0
XPMod 120
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType slash
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area~
AffBy  detect_hidden~
Off    disarm dodge parry~
Imm    acid iron~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
MProg DELAY 3014 100~
MProg SPEECH 3024 component~
MProg SPEECH 3023 mage list~
MProg SPEECH 3019 plant~
MProg SPEECH 3018 druid list~
MProg SPEECH 3026 shadow~
MProg SPEECH 3026 cloak~
MProg GIVE 3025 3148~
MProg GIVE 3013 3143~
END

#3069
Name cheerful gnomish lady shopkeeper~
ShortD a cheerful gnomish lady~
LongD A cheerful gnomish lady sits behind the counter, sewing clothes for a doll.~
Desc The shopkeeper is a big middle-aged human male.  He is standing behind the 
counter, playing with a small yo-yo.  Perhaps if you typed <list> he might 
<value>, and <sell>.  
~
Race gnome~
Align 0 0
Level 100
Hitroll 0
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType punch
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area warrior nopurge changer~
AffBy  infrared~
Off    dodge parry~
Res    magic weapon poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    female~
Material unknown
END

#3070
Name huge white stallion~
ShortD a huge pearl white stallion~
LongD A huge pearl white stallion stands here.~
Desc This large white horse looks well fed and healthy.  It should make a good mount.
~
Race horse~
Align 0 0
Level 15
Hitroll 0
HitDice 3d5+60
ManaDice 3d5+1
DamDice 2d6+3
DamType charge
AC 0 0 0 0
Wealth 0
Act    npc docile stay_area~
Off    fast kick~
Form   edible animal mountable mammal~
Part   head legs heart brains guts feet ear eye tail claws fangs~
StartP standing~
DefPos standing~
Size   huge~
Sex    male~
Material unknown
END

#3071
Name middle-aged man jalken~
ShortD a middle-aged man~
LongD A middle-aged man sits here, looking down at his hands.~
Desc This man is in his mid-forties.  He has a long black beard and hair, and is 
clothed in a white robe.  His big nose is placed over a large mouth.  He 
seems to be always looking down, never raising his eyes.  He has a kind 
face, though.  Perhaps he might give you a hand if you asked?  <type heal>.  
~
Race human~
Align 2 3
XPMod 120
Level 60
Hitroll 2
HitDice 5d20+500
ManaDice 5d10+999
DamDice 8d20+50
DamType punch
AC -750 -750 -750 -750
Wealth 400
Act    npc dont_wander no_tame stay_area cleric nopurge healer~
AffBy  detect_evil detect_invis detect_magic detect_hidden detect_good infrared dark_vision~
Off    disarm dodge parry~
Imm    summon charm~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP sitting~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3072
Name unseen_meals_on_wheels~
ShortD meals on Wheels~
LongD (no default description)~
Desc ~
Race human~
Align 0 0
Level 0
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg RANDOM 3071 2~
MProg TICK 3072 25~
END

#3073
Name mekali mage guildguard~
ShortD a podgy, grey robed man~
LongD A podgy, grey robed man stands here with weary glance.~
Desc This robed man redifines the word podgy. His robes, that may sway from 
another body, seem on the verge of ripping from their seems. He casts a 
weary eyed gaze around him. 
~
Race human~
Align 3 1
XPMod 0
Level 100
Hitroll 0
HitDice 10d13+475
ManaDice 10d13+475
DamDice 10d11+46
DamType punch
AC -710 -710 -710 -600
Wealth 0
Act    npc dont_wander stay_area noautosocial~
AffBy  detect_invis detect_hidden sanctuary~
Off    area_attack dodge~
Imm    summon charm sleep~
Res    magic~
Vuln   bash~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
MProg DEATH 3074 100~
MProg EXALL 3075 south~
END

#3074
Name mekali mage guildguard~
ShortD a podgy, grey robed man~
LongD A podgy, grey robed man stands here with weary glance.~
Desc This robed man redefines the word podgy. His robes, that may sway from 
another body, seem on the verge of ripping from their seems. He casts a 
weary eyed gaze around him. 
~
Race human~
Align 3 1
XPMod 0
Level 110
Hitroll 0
HitDice 10d15+600
ManaDice 10d13+475
DamDice 10d16+70
DamType punch
AC -810 -810 -810 -700
Wealth 0
Act    npc dont_wander stay_area noautosocial~
AffBy  detect_invis detect_hidden sanctuary~
Off    area_attack dodge~
Imm    summon charm sleep~
Res    magic~
Vuln   bash~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
MProg DEATH 3074 100~
MProg EXALL 3075 south~
END

#3075
Name mekali mage guildguard~
ShortD a podgy, grey robed man~
LongD A podgy, grey robed man stands here with weary glance.~
Desc This robed man redifines the word podgy. His robes, that may sway from 
another body, seem on the verge of ripping from their seems. He casts a 
weary eyed gaze around him. 
~
Race human~
Align 3 1
XPMod 0
Level 120
Hitroll 0
HitDice 10d17+700
ManaDice 10d13+475
DamDice 10d17+75
DamType punch
AC -900 -900 -900 -800
Wealth 0
Act    npc dont_wander stay_area noautosocial~
AffBy  detect_invis detect_hidden sanctuary~
Off    area_attack dodge~
Imm    summon charm sleep~
Res    magic~
Vuln   bash~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
MProg DEATH 3074 100~
MProg EXALL 3075 south~
END

#3076
Name unseen_mage_guildguard_loader~
ShortD unseen_mage_guildguard_loader~
LongD Unseen_mage_guildguard_loader~
Desc ~
Race human~
Align 0 0
Level 100
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg REPOP 3073 100~
END

#3077
Name mekali cleric guildguard emaciated white furred mrem~
ShortD an emaciated, white furred mrem~
LongD An emaciated, white furred mrem stands here in quiet contemplation.~
Desc The hood of this slight woman's robe is drawn over her head, casting most of 
her features into shadow. The folds of her robe do little to disguise her 
frailty. She stand with her hands folded before her. 
~
Race mrem~
Align 3 1
XPMod 0
Level 100
Hitroll 0
HitDice 10d13+475
ManaDice 10d13+475
DamDice 10d11+46
DamType punch
AC -710 -710 -710 -600
Wealth 0
Act    npc dont_wander stay_area noautosocial~
AffBy  detect_invis detect_hidden sanctuary dark_vision~
Off    area_attack dodge~
Imm    summon charm sleep~
Res    magic~
Vuln   bash sound~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~
StartP standing~
DefPos standing~
Size   large~
Sex    female~
Material unknown
MProg EXALL 3078 west~
MProg DEATH 3077 100~
END

#3078
Name mekali cleric guildguard emaciated white furred mrem~
ShortD an emaciated, white furred mrem~
LongD An emaciated, white furred mrem stands here in quiet contemplation.~
Desc The hood of this slight woman's robe is drawn over her head, casting most of 
her features into shadow. The folds of her robe do little to disguise her 
frailty. She stand with her hands folded before her. 
~
Race mrem~
Align 3 1
XPMod 0
Level 110
Hitroll 0
HitDice 10d15+600
ManaDice 10d13+475
DamDice 10d16+70
DamType punch
AC -810 -810 -810 -700
Wealth 0
Act    npc dont_wander stay_area noautosocial~
AffBy  detect_invis detect_hidden sanctuary dark_vision~
Off    area_attack dodge~
Imm    summon charm sleep~
Res    magic~
Vuln   bash sound~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~
StartP standing~
DefPos standing~
Size   large~
Sex    female~
Material unknown
MProg DEATH 3077 100~
MProg EXALL 3078 west~
END

#3079
Name mekali cleric guildguard emaciated white furred mrem~
ShortD an emaciated, white furred mrem~
LongD An emaciated, white furred mrem stands here in quiet contemplation.~
Desc The hood of this slight woman's robe is drawn over her head, casting most of 
her features into shadow. The folds of her robe do little to disguise her 
frailty. She stand with her hands folded before her. 
~
Race human~
Align 3 1
XPMod 0
Level 120
Hitroll 0
HitDice 10d17+700
ManaDice 10d13+475
DamDice 10d17+75
DamType punch
AC -900 -900 -900 -800
Wealth 0
Act    npc dont_wander stay_area noautosocial~
AffBy  detect_invis detect_hidden sanctuary~
Off    area_attack dodge~
Imm    summon charm sleep~
Res    magic~
Vuln   bash~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
MProg DEATH 3077 100~
MProg EXALL 3078 west~
END

#3080
Name unseen_cleric_guildguard_loader~
ShortD unseen_cleric_guildguard_loader~
LongD Unseen_cleric_guildguard_loader~
Desc ~
Race human~
Align 0 0
Level 100
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg REPOP 3076 100~
END

#3081
Name thief assasin cloaked figure~
ShortD a cloaked figure~
LongD A cloaked figure slips from the shadows as you enter.~
Desc You can't make out much about this person except that they are tall, thin, 
and wearing a black cloak.  A flash of metal from within that cloak should 
make you think twice about messing with him, though.
~
Race human~
Align 0 -3
XPMod 110
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType pierce
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area train practice thief gain~
AffBy  detect_invis detect_hidden~
Off    disarm dodge dirt_kick parry~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3082
Name mekali thief guildguard lanky elf~
ShortD a tall, lanky elf~
LongD A tall, lanky elf leans against a wall.~
Desc Dressed in a long, loose cloak that reaches down to the ground, this tall 
elf leans against the wall, looking around inconspicuously from behind his 
pulled-down hood.  
~
Race elf~
Align 3 1
XPMod 0
Level 100
Hitroll 0
HitDice 10d13+475
ManaDice 10d13+475
DamDice 10d11+46
DamType punch
AC -710 -710 -710 -600
Wealth 0
Act    npc dont_wander stay_area noautosocial~
AffBy  detect_invis detect_hidden sanctuary infrared haste dark_vision~
Off    area_attack disarm dodge fast kick dirt_kick parry~
Imm    summon charm sleep~
Vuln   mental iron~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~
StartP standing~
DefPos standing~
Size   large~
Sex    female~
Material unknown
MProg DEATH 3080 100~
MProg EXALL 3081 east~
END

#3083
Name mekali thief guildguard lanky elf~
ShortD a tall, lanky elf~
LongD A tall, lanky elf leans against a wall.~
Desc Dressed in a long, loose cloak that reaches down to the ground, this tall elf
leans against the wall, looking around inconspicuously from behind his
pulled-down hood.
~
Race elf~
Align 3 1
XPMod 0
Level 110
Hitroll 0
HitDice 10d15+600
ManaDice 10d13+475
DamDice 10d16+70
DamType punch
AC -810 -810 -810 -700
Wealth 0
Act    npc dont_wander stay_area noautosocial~
AffBy  detect_invis detect_hidden sanctuary infrared haste dark_vision~
Off    area_attack disarm dodge fast kick dirt_kick parry~
Imm    summon charm sleep~
Vuln   mental iron~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~
StartP standing~
DefPos standing~
Size   large~
Sex    female~
Material unknown
MProg EXALL 3081 east~
MProg DEATH 3080 100~
END

#3084
Name mekali thief guildguard lanky elf~
ShortD a tall, lanky elf~
LongD A tall, lanky elf leans against a wall.~
Desc Dressed in a long, loose cloak that reaches down to the ground, this tall elf
leans against the wall, looking around inconspicuously from behind his
pulled-down hood.
~
Race elf~
Align 3 1
XPMod 0
Level 120
Hitroll 0
HitDice 10d17+700
ManaDice 10d13+475
DamDice 10d17+75
DamType punch
AC -900 -900 -900 -800
Wealth 0
Act    npc dont_wander stay_area noautosocial~
AffBy  detect_invis detect_hidden sanctuary infrared haste~
Off    area_attack disarm dodge fast dirt_kick parry~
Imm    summon charm sleep~
Vuln   iron~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
MProg DEATH 3080 100~
MProg EXALL 3081 south~
END

#3085
Name unseen_thief_guildguard_loader~
ShortD unseen_thief_guildguard_loader~
LongD Unseen_thief_guildguard_loader~
Desc ~
Race human~
Align 0 0
Level 100
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg REPOP 3079 100~
END

#3086
Name mekali warrior guildguard fierce male human~
ShortD a fierce-looking male human~
LongD A fierce-looking male human stands here.~
Desc This thickly armoured individual stands before you with a grin almost as 
broad as his shoulders. He has assumed a rigid stance, with his chest out, 
shoulders back and his chin up. He is well built, even for a warrior, 
although the lack of scars might hint that he has seen very little battle. 
~
Race human~
Align 3 1
XPMod 0
Level 100
Hitroll 0
HitDice 10d13+475
ManaDice 10d13+475
DamDice 10d11+46
DamType punch
AC -710 -710 -710 -600
Wealth 0
Act    npc dont_wander stay_area warrior noautosocial~
AffBy  detect_invis detect_hidden sanctuary infrared haste dark_vision~
Off    area_attack disarm dodge fast kick dirt_kick parry~
Imm    summon charm sleep~
Res    weapon bash~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye claws fangs~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
MProg DEATH 3083 100~
MProg EXALL 3084 south~
END

#3087
Name mekali warrior guildguard fierce male human~
ShortD a fierce-looking male human~
LongD A fierce-looking male human stands here.~
Desc This thickly armoured individual stands before you with a grin almost as 
broad as his shoulders. He has assumed a rigid stance, with his chest out, 
shoulders back and his chin up. He is well built, even for a warrior, 
although the lack of scars might hint that he has seen very little battle.
~
Race elf~
Align 3 1
XPMod 0
Level 110
Hitroll 0
HitDice 10d15+600
ManaDice 10d13+475
DamDice 10d16+70
DamType punch
AC -810 -810 -810 -700
Wealth 0
Act    npc dont_wander stay_area warrior noautosocial~
AffBy  detect_invis detect_hidden sanctuary infrared haste dark_vision~
Off    area_attack disarm dodge fast kick dirt_kick parry~
Imm    summon charm sleep~
Res    weapon bash~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
MProg DEATH 3083 100~
MProg EXALL 3084 south~
END

#3088
Name mekali warrior guildguard fierce male human~
ShortD a fierce-looking male human~
LongD A fierce-looking male human stands here.~
Desc This thickly armoured individual stands before you with a grin almost as 
broad as his shoulders. He has assumed a rigid stance, with his chest out, 
shoulders back and his chin up. He is well built, even for a warrior, 
although the lack of scars might hint that he has seen very little battle.
~
Race elf~
Align 3 1
XPMod 0
Level 120
Hitroll 0
HitDice 10d17+700
ManaDice 10d13+475
DamDice 10d17+75
DamType punch
AC -900 -900 -900 -800
Wealth 0
Act    npc dont_wander stay_area warrior noautosocial~
AffBy  detect_invis detect_hidden sanctuary infrared haste~
Off    area_attack disarm dodge fast dirt_kick parry~
Imm    summon charm sleep~
Res    weapon bash~
Vuln   mental~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
MProg DEATH 3083 100~
MProg EXALL 3084 south~
END

#3089
Name Unseen_warrior_guildguard_loader~
ShortD unseen_warrior_guildguard_loader~
LongD Unseen_warrior_guildguard_loader~
Desc ~
Race human~
Align 0 0
Level 100
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg REPOP 3082 100~
END

#3090
Name man in full plate armour Jaklin~
ShortD a man in full plate armour~
LongD A man in full plate armour is here, practicing with a large broadsword.~
Desc This towering man gleams proudly in his brightly polished full plate armour. 
 Neatly kept grey hair tells of years of experience and knowledge.  His 
strong jawline makes him look dashingly boyish.  He expertly swings his 
large broadsword, stopping only to explain the finer ways of executing a 
move.  
~
Race human~
Align 3 3
XPMod 110
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType pierce
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area train practice warrior gain~
AffBy  detect_evil detect_invis detect_hidden detect_good sanctuary haste~
Off    disarm dodge dirt_kick parry~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
END

#3091
Name a young man in full plate armour jenson~
ShortD a young man in full plate armour~
LongD A young man in full plate armour is standing guard here.~
Desc You see a strapping young man here, resplendent in shiny full plate armour.  
He is dark haired and sports a very neat vandyke.  He stands up straight, 
his hands resting of the pommel of his great sword, his steely grey eyes 
scanning the room carefully.  
~
Race human~
Align 3 3
XPMod 0
Level 100
Hitroll 0
HitDice 10d13+475
ManaDice 10d13+475
DamDice 10d11+46
DamType punch
AC -710 -710 -710 -600
Wealth 0
Act    npc dont_wander stay_area noautosocial~
AffBy  detect_invis detect_hidden sanctuary infrared haste dark_vision~
Off    area_attack disarm dodge fast kick parry~
Imm    summon charm sleep~
Res    magic~
Vuln   bash sound~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material flesh
MProg EXALL 3087 west~
MProg DEATH 3086 100~
END

#3092
Name unseen_paladin_guildhouse_loader~
ShortD unseen_paladin_guildhouse_loader~
LongD Unseen_paladin_guildhouse_loader~
Desc ~
Race human~
Align 0 0
Level 100
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg REPOP 3085 100~
END

#3093
Name a young man in full plate armour jenson~
ShortD a young man in full plate armour~
LongD A young man in full plate armour is standing guard here.~
Desc You see a strapping young man here, resplendent in shiny full plate armour.  
He is dark haired and sports a very neat vandyke.  He stands up straight, 
his hands resting of the pommel of his great sword, his steely grey eyes 
scanning the room carefully.  
~
Race mrem~
Align 3 1
XPMod 0
Level 110
Hitroll 0
HitDice 10d15+600
ManaDice 10d13+475
DamDice 10d16+70
DamType punch
AC -810 -810 -810 -700
Wealth 0
Act    npc dont_wander stay_area noautosocial~
AffBy  detect_invis detect_hidden sanctuary dark_vision~
Off    area_attack disarm dodge fast kick parry~
Imm    summon charm sleep~
Res    magic~
Vuln   bash sound~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    female~
Material flesh
MProg DEATH 3086 100~
MProg EXALL 3087 west~
END

#3094
Name a young man in full plate armour jenson~
ShortD a young man in full plate armour~
LongD A young man in full plate armour is standing guard here.~
Desc You see a strapping young man here, resplendent in shiny full plate armour.  
He is dark haired and sports a very neat vandyke.  He stands up straight, 
his hands resting of the pommel of his great sword, his steely grey eyes 
scanning the room carefully.  
~
Race human~
Align 3 1
XPMod 0
Level 120
Hitroll 0
HitDice 10d17+700
ManaDice 10d13+475
DamDice 10d17+75
DamType punch
AC -900 -900 -900 -800
Wealth 0
Act    npc dont_wander stay_area noautosocial~
AffBy  detect_invis detect_hidden sanctuary~
Off    area_attack disarm dodge fast kick parry~
Imm    summon charm sleep~
Res    magic~
Vuln   bash~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material flesh
MProg DEATH 3086 100~
MProg EXALL 3087 west~
END

#3095
Name mekali warrior guildguard obsequious looking halfling dirrin~
ShortD an obsequious looking halfling~
LongD An obsequious-looking halfling stands here, tinkering with a lock.~
Desc If smirking were a fine art, then this halfling would certainly be an 
artist. Whether talking, walking or even frowning, that is what this 
halfling is good at. Examining the rest of him shows you he likes his food 
and is quite chubby all over. Except his hands. They are small and his 
fingers move around very deftly. 
~
Race halfling~
Align 3 1
XPMod 0
Level 100
Hitroll 0
HitDice 10d13+475
ManaDice 10d13+475
DamDice 10d11+46
DamType punch
AC -710 -710 -710 -600
Wealth 0
Act    npc dont_wander stay_area thief noautosocial~
AffBy  detect_invis detect_hidden sanctuary infrared haste dark_vision~
Off    area_attack disarm dodge fast kick dirt_kick parry~
Imm    summon charm sleep~
Res    magic poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye claws fangs~
StartP standing~
DefPos standing~
Size   small~
Sex    male~
Material unknown
MProg BRIBE 3094 1~
MProg SPEECH 3093 human~
MProg GIVE 3092 all~
MProg BRIBE 3091 1000~
MProg EXALL 3090 north~
MProg DEATH 3089 100~
END

#3096
Name mekali warrior guildguard obsequious looking halfling dirrin~
ShortD an obsequious looking halfling~
LongD An obsequious-looking halfling stands here, tinkering with a lock.~
Desc If smirking were a fine art, then this halfling would certainly be an 
artist. Whether talking, walking or even frowning, that is what this 
halfling is good at. Examining the rest of him shows you he likes his food 
and is quite chubby all over. Except his hands. They are small and his 
fingers move around very deftly.
~
Race halfling~
Align 3 1
XPMod 0
Level 110
Hitroll 0
HitDice 10d15+600
ManaDice 10d13+475
DamDice 10d16+70
DamType punch
AC -810 -810 -810 -700
Wealth 0
Act    npc dont_wander stay_area thief noautosocial~
AffBy  detect_invis detect_hidden sanctuary infrared haste dark_vision~
Off    area_attack disarm dodge fast kick dirt_kick parry~
Imm    summon charm sleep~
Res    magic poison disease~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~
StartP standing~
DefPos standing~
Size   small~
Sex    male~
Material unknown
MProg BRIBE 3094 1~
MProg SPEECH 3093 human~
MProg GIVE 3092 all~
MProg BRIBE 3091 1000~
MProg DEATH 3089 100~
MProg EXALL 3090 east~
END

#3097
Name mekali warrior guildguard obsequious looking halfling dirrin~
ShortD an obsequious looking halfling~
LongD An obsequious-looking halfling stands here, tinkering with a lock.~
Desc If smirking were a fine art, then this halfling would certainly be an 
artist. Whether talking, walking or even frowning, that is what this 
halfling is good at. Examining the rest of him shows you he likes his food 
and is quite chubby all over. Except his hands. They are small and his 
fingers move around very deftly.
~
Race halfling~
Align 3 1
XPMod 0
Level 120
Hitroll 0
HitDice 10d17+700
ManaDice 10d13+475
DamDice 10d17+75
DamType punch
AC -900 -900 -900 -800
Wealth 0
Act    npc dont_wander stay_area thief noautosocial~
AffBy  detect_invis detect_hidden sanctuary infrared haste~
Off    area_attack disarm dodge fast dirt_kick parry~
Imm    summon charm sleep~
Res    magic poison disease~
Vuln   mental~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   small~
Sex    male~
Material unknown
MProg BRIBE 3094 1~
MProg SPEECH 3093 human~
MProg GIVE 3092 all~
MProg BRIBE 3091 1000~
MProg DEATH 3089 100~
MProg EXALL 3090 north~
END

#3098
Name unseen_spellfilcher_guildguard_loader~
ShortD unseen_spellfilcher_guildguard_loader~
LongD Unseen_spellfilcher_guildguard_loader~
Desc ~
Race human~
Align 0 0
Level 100
Hitroll 0
HitDice 0d0+1
ManaDice 0d0+1
DamDice 0d0+1
DamType none
AC 0 0 0 0
Wealth 0
Act    npc dont_wander stay_area unseen~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
MProg REPOP 3088 100~
END

#3099
Name elderly mrem lady shopkeeper potter~
ShortD an elderly mrem potter~
LongD An elderly mrem lady moulds and shapes a clay pot here.~
Desc A grey-furred mrem lady carefully moulds a piece of clay into an 
artistically shaped pot.  Her paws are covered with drying clay, and there 
is a smear on her left cheek.  
~
Race human~
Align 0 0
Level 100
Hitroll 0
HitDice 5d10+999
ManaDice 5d10+999
DamDice 8d6+100
DamType punch
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander stay_area warrior nopurge changer~
Off    dodge parry~
Res    magic weapon~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    female~
Material unknown
END

#3100
Name youthful avian lad shopkeeper~
ShortD a youthful avian lad~
LongD A youthful avian lad is polishing a piece of oakwood furniture.~
Desc This brilliant white feathered avian is still in his youth, barely 20 
perhaps.  He makes soft chirping sounds as he polishes an oakwood chair.  
~
Race avian~
Align 1 2
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+400
DamDice 8d6+100
DamType slash
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area warrior nopurge changer~
AffBy  detect_invis flying~
Res    magic weapon pierce~
Vuln   bash~
Form   edible sentient biped mammal bird~
Part   head arms legs heart brains guts hands feet fingers ear eye wings~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#3101
Name distinguished elven man shopkeeper~
ShortD a distinguished elven man~
LongD A distinguished elven man, who is finely dressed, arranges a picnic hamper.~
Desc This fine looking elven man is in his early thirties, and has an alluring 
air, which is a combination of his deep brown eyes, and chiselled features.  
He is preparing a hamper of food paying great attention to the finer 
details.  
~
Race elf~
Align 1 2
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+400
DamDice 8d6+100
DamType slash
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area warrior nopurge changer~
AffBy  infrared~
Res    charm magic weapon poison disease~
Vuln   iron~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#3102
Name glamourous elven lady shopkeeper~
ShortD a glamourous elven lady~
LongD A glamourous elven lady gracefully moves through the shop, adjusting displays.~
Desc This slim elven lady carries herself with an air of gracefulness, and her 
elegant dress compliments her figure.  Her jewellery sparkles as she moves, 
and a warm smile adorns her face as she adjusts a display.  
~
Race elf~
Align 1 2
Level 3
Hitroll 0
HitDice 1d5+3
ManaDice 1d5+3
DamDice 1d6+0
DamType scratch
AC 70 70 70 90
Wealth 30
Act    npc dont_wander scavenger no_tame stay_area wimpy nopurge~
AffBy  infrared~
Off    dodge~
Res    charm~
Vuln   iron~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    female~
Material unknown
END

#3103
Name well-dressed man elven elf shopkeeper~
ShortD a well-dressed man of elven descent~
LongD A well-dressed man, of elven descent, waits on the customers.~
Desc This finely dressed elven man has chiseled cheekbones, and a solid frame.  
His tone is always polite, as he waits on the customers trying garments on.  

~
Race elf~
Align 1 2
Level 100
Hitroll 1
HitDice 5d10+999
ManaDice 5d10+400
DamDice 8d6+100
DamType slash
AC -500 -500 -500 -500
Wealth 1000
Act    npc dont_wander no_tame stay_area warrior nopurge changer~
AffBy  infrared~
Res    charm magic weapon poison disease~
Vuln   iron~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#0



#OBJECTS
#3000
Name sturdy hammer~
Short a sturdy hammer~
Desc A sturdy hammer has been left here.~
Level 5
ItemType weapon~
Cost 100
Condition 90
Asize 20
Rsize 50
Values mace 1 10 pound 0
Weight 40
Material steel~
Extra    nodegrade~
Wear     take wield~
End

#3001
Name old shirt~
Short an old shirt~
Desc An old shirt is lying here.~
Level 1
ItemType clothing~
Cost 16
Condition 75
Asize 5
Rsize 50
Values 0 0 0 0 0
Weight 5
Material cotton~
Extra    nonmetal nodegrade~
Wear     take torso~
End

#3002
Name pair old pants~
Short a pair of old pants~
Desc A pair of old pants is lying here.~
Level 0
ItemType clothing~
Cost 18
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material cotton~
Extra    nonmetal nodegrade~
Wear     take legs~
End

#3003
Name steel sword~
Short a steel sword~
Desc An ordinary steel sword is lying here.~
Level 20
ItemType weapon~
Cost 400
Condition 90
Asize 45
Rsize 50
Values sword 2 12 slash 0
Weight 50
Material steel~
Extra    nodegrade burnproof~
Wear     take wield~
End

#3004
Name heavy steel chainmail~
Short a heavy steel chainmail~
Desc A suit of heavy steel chainmail is lying here.~
Level 20
ItemType armor~
Cost 400
Condition 90
Asize 25
Rsize 55
Values 7 7 7 5 0
Weight 150
Material steel~
Extra    nodegrade burnproof~
Wear     take torso~
ClassAllowances cleric warrior paladin ranger barbarian~
End

#3005
Name steel helm~
Short a steel helm~
Desc A steel helm is lying here.~
Level 15
ItemType armor~
Cost 300
Condition 90
Asize 20
Rsize 50
Values 4 4 4 3 0
Weight 20
Material steel~
Extra    nodegrade burnproof~
Wear     take head~
ClassAllowances cleric warrior paladin ranger barbarian~
End

#3006
Name old white robes~
Short an old `#`Wwhite`^ robe~
Desc Old `#`Wwhite`^ robes are lying here.~
Level 1
ItemType clothing~
Cost 16
Condition 75
Asize 10
Rsize 50
Values 0 0 0 0 0
Weight 5
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
End

#3007
Name dark cloak~
Short a dark cloak~
Desc A dark cloak is lying here.~
Level 1
ItemType armor~
Cost 30
Condition 75
Asize 10
Rsize 50
Values 1 1 1 1 0
Weight 10
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
End

#3008
Name fine white robe~
Short a fine `#`Wwhite`^ robe~
Desc A fine `#`Wwhite`^ robe is lying here.~
Level 1
ItemType clothing~
Cost 90
Asize 10
Rsize 50
Values 0 0 0 0 0
Weight 10
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
End

#3009
Name studded leather armor~
Short some studded leather armor~
Desc Studded leather armor is lying here.~
Level 5
ItemType armor~
Cost 100
Condition 90
Asize 22
Rsize 50
Values 1 2 1 1 0
Weight 20
Material leather~
Extra    nonmetal nodegrade~
Wear     take torso~
End

#3010
Name red robes~
Short a `#`Rred`^ robe~
Desc Some `#`Rred robes`^ are lying here.~
Level 1
ItemType clothing~
Cost 60
Asize 10
Rsize 50
Values 0 0 0 0 0
Weight 12
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
End

#3011
Name full suit leather armor~
Short a full suit of leather armor~
Desc A full suit of leather armor is lying here.~
Level 10
ItemType armor~
Cost 200
Condition 90
Asize 20
Rsize 50
Values 3 4 4 3 0
Weight 20
Material leather~
Extra    nonmetal nodegrade~
Wear     take torso~
End

#3012
Name amethyst ring~
Short an `#`mamethyst`^ ring~
Desc An `#`mamethyst`^ ring is lying here.~
Level 50
ItemType jewelry~
Cost 1075
Asize 3
Rsize 50
Values 0 0 0 0 0
Weight 5
Material gemstone~
Extra    magic nonmetal burnproof~
Wear     take finger~
Affect modifier -1 50 -1 hp 4 0
Affect modifier -1 50 -1 damroll 2 0
Affect modifier -1 50 -1 strength 2 0
End

#3013
Name deadly longsword sword~
Short a deadly longsword~
Desc A deadly longsword is lying here.~
Level 50
ItemType weapon~
Cost 1050
Asize 50
Rsize 50
Values sword 4 12 slash D
Weight 100
Material steel~
Extra    nodegrade burnproof~
Wear     take wield~
ClassAllowances warrior paladin ranger barbarian~
End

#3014
Name short dagger~
Short a short dagger~
Desc A short dagger is lying here.~
Level 19
ItemType weapon~
Cost 380
Condition 90
Asize 20
Rsize 50
Values dagger 2 7 pierce 0
Weight 15
Material steel~
Extra    nodegrade burnproof~
Wear     take wield~
End

#3015
Name light brown cloak~
Short a light brown cloak~
Desc A light brown cloak is lying here.~
Level 15
ItemType armor~
Cost 333
Condition 90
Asize 10
Rsize 50
Values 4 4 4 3 0
Weight 11
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
Affect modifier -1 15 -1 quickness 1 0
End

#3016
Name cloth tunic~
Short a cloth tunic~
Desc A cloth tunic is lying here.~
Level 1
ItemType clothing~
Cost 10
Asize 10
Rsize 50
Values 0 0 0 0 0
Weight 10
Material cotton~
Extra    nonmetal nodegrade~
Wear     take torso~
End

#3017
Name a nice white shirt~
Short a nice `#`Wwhite`^ shirt~
Desc A nice `#`Wwhite`^ shirt is lying here.~
Level 1
ItemType clothing~
Cost 20
Asize 5
Rsize 50
Values 0 0 0 0 0
Weight 10
Material cotton~
Extra    nonmetal nodegrade~
Wear     take torso~
End

#3018
Name pair black pants~
Short a pair of `#`Sblack`^ pants~
Desc A pair of `#`Sblack`^ pants are here.~
Level 1
ItemType clothing~
Cost 25
Asize 10
Rsize 50
Values 0 0 0 0 0
Weight 10
Material cotton~
Extra    nonmetal nodegrade~
Wear     take legs~
End

#3019
Name dark red robe~
Short a dark red robe~
Desc A dark red robe is lying here.~
Level 1
ItemType clothing~
Cost 950
Asize 10
Rsize 50
Values 0 0 0 0 0
Weight 12
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
End

#3020
Name plain grey robes~
Short some plain `#`Sgrey`^ robes~
Desc Some plain `#`Sgrey`^ robes are lying here.~
Level 1
ItemType clothing~
Cost 14
Asize 10
Rsize 50
Values 0 0 0 0 0
Weight 10
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
End

#3021
Name small dirty shirt~
Short a small dirty shirt~
Desc A small dirty shirt is lying here.~
Level 1
ItemType clothing~
Cost 5
Condition 90
Asize 10
Rsize 40
Values 0 0 0 0 0
Weight 10
Material cotton~
Extra    nonmetal nodegrade~
Wear     take torso~
End

#3022
Name dog collar~
Short a dog collar~
Desc A dog collar is lying here.~
Level 1
ItemType armor~
Cost 10
Condition 75
Asize 10
Rsize 50
Values 1 1 1 1 0
Weight 8
Material leather~
Extra    nonmetal nodegrade~
Wear     take neck~
End

#3023
Name roast chicken~
Short a`#`y roast`^ chicken~
Desc A`#`y roast`^ chicken is lying here.~
Level 1
ItemType food~
Cost 23
Asize 5
Rsize 50
Values 20 30 0 0 0
Weight 5
Material flesh~
Extra    inventory nonmetal~
Wear     take hold~
End

#3024
Name loaf bread~
Short a`#`W loaf of bread`^~
Desc A`#`W loaf of bread`^ is lying here.~
Level 1
ItemType food~
Cost 13
Asize 5
Rsize 50
Values 15 20 0 0 0
Weight 5
Material flesh~
Extra    inventory nonmetal~
Wear     take hold~
End

#3025
Name bowl stew~
Short a bowl of`#`y st`ge`yw`^~
Desc A bowl of`#`y st`ge`yw`^ is here.~
Level 1
ItemType food~
Cost 17
Asize 5
Rsize 50
Values 20 15 0 0 0
Weight 5
Material flesh~
Extra    inventory nonmetal~
Wear     take hold~
End

#3026
Name waterskin water skin~
Short a waterskin~
Desc A waterskin is lying here.~
Level 1
ItemType drinkcontainer~
Cost 32
Asize 5
Rsize 50
Values 70 70 water 0 0
Weight 10
Material leather~
Extra    inventory nonmetal nodegrade~
Wear     take hold~
End

#3027
Name oil lamp~
Short an oil lamp~
Desc An oil lamp is lying here.~
Level 1
ItemType light~
Cost 26
Asize 12
Rsize 50
Values 0 0 160 0 0
Weight 10
Material copper~
Extra    inventory~
Wear     take hold~
End

#3028
Name small scroll identify~
Short a small scroll~
Desc A small scroll is lying here.~
Level 5
ItemType scroll~
Cost 222
Asize 3
Rsize 50
Values 5 identify '' '' ''
Weight 10
Material paper~
Extra    inventory nonmetal~
Wear     take hold~
End

#3029
Name small raft~
Short a small raft~
Desc A small raft is here.~
Level 1
ItemType boat~
Cost 235
Asize 100
Rsize 50
Values 0 0 0 0 0
Weight 200
Material wood~
Extra    inventory nonmetal nodegrade~
Wear     take~
End

#3030
Name canoe~
Short a canoe~
Desc A canoe is here.~
Level 1
ItemType boat~
Cost 340
Condition 90
Asize 120
Rsize 50
Values 0 0 0 0 0
Weight 290
Material wood~
Extra    inventory nonmetal nodegrade~
Wear     take~
End

#3031
Name small rowboat~
Short a small rowboat~
Desc A small rowboat is here.~
Level 1
ItemType boat~
Cost 425
Asize 150
Rsize 50
Values 0 0 0 0 0
Weight 350
Material wood~
Extra    inventory nonmetal nodegrade~
Wear     take~
End

#3032
Name potion vial brown liquid resist poison~
Short a vial of immunity to poison~
Desc A vial of brown liquid is here.~
Level 25
ItemType potion~
Cost 1125
Asize 5
Rsize 50
Values 25 'resist poison' '' '' ''
Weight 5
Material steel~
Extra    glow magic inventory~
Wear     take hold~
End

#3033
Name potion remedy drunkeness~
Short a remedy for drunkeness~
Desc A potion bottle lies here.~
Level 20
ItemType potion~
Cost 777
Asize 5
Rsize 50
Values 15 'alcohol purge' '' '' ''
Weight 5
Material steel~
Extra    glow magic inventory~
Wear     take hold~
End

#3034
Name potion fly~
Short a potion of flying~
Desc A potion of flying is lying here.~
Level 20
ItemType potion~
Cost 335
Asize 5
Rsize 50
Values 15 fly '' '' ''
Weight 5
Material steel~
Extra    glow magic inventory~
Wear     take hold~
End

#3035
Name potion armor~
Short a potion of armor~
Desc A potion of armor is lying here.~
Level 20
ItemType potion~
Cost 425
Asize 5
Rsize 50
Values 35 armour '' '' ''
Weight 5
Material steel~
Extra    glow magic inventory~
Wear     take hold~
End

#3036
Name elixir healing~
Short an elixir of healing~
Desc An elixir of healing is here.~
Level 20
ItemType potion~
Cost 2340
Asize 5
Rsize 50
Values 65 'cure critical' '' '' ''
Weight 5
Material steel~
Extra    inventory~
Wear     take hold~
End

#3037
Name elixir disease~
Short an elixir of cure disease~
Desc An elixir of cure disease is lying here.~
Level 10
ItemType potion~
Cost 490
Asize 5
Rsize 50
Values 60 'cure disease' '' '' ''
Weight 5
Material steel~
Extra    inventory~
Wear     take hold~
End

#3038
Name elixir blindness~
Short an elixir of cure blindness~
Desc An elixir of cure blindness is here.~
Level 10
ItemType potion~
Cost 490
Asize 5
Rsize 50
Values 60 'cure blindness' '' '' ''
Weight 5
Material steel~
Extra    inventory~
Wear     take hold~
End

#3039
Name bottle poison~
Short a bottle of poison~
Desc A bottle of poison is lying here.~
Level 1
ItemType drinkcontainer~
Cost 185
Asize 5
Rsize 50
Values 20 15 absinthe 0 0
Weight 5
Material steel~
Extra    inventory nonmetal~
Wear     take hold~
End

#3040
Name small diamond~
Short a small`#`W diamond`^~
Desc A small`#`W diamond`^ is lying here.~
Level 1
ItemType gem~
Cost 5000
Asize 3
Rsize 50
Values 0 0 0 0 0
Weight 3
Material diamond~
Extra    inventory nonmetal nodegrade burnproof~
Wear     take~
End

#3041
Name mug ale~
Short a mug of ale~
Desc A frosty mug of ale is here.~
Level 0
ItemType drinkcontainer~
Cost 15
Condition 90
Asize 5
Rsize 50
Values 2 2 ale 0 0
Weight 10
Material liquid~
Extra    inventory nonmetal nodegrade~
Wear     take hold~
End

#3042
Name cup honey mead~
Short a cup of honey mead~
Desc A cup of honey mead is here.~
Level 0
ItemType drinkcontainer~
Cost 20
Condition 90
Asize 5
Rsize 50
Values 3 3 mead 0 0
Weight 10
Material liquid~
Extra    inventory nonmetal nodegrade~
Wear     take hold~
End

#3043
Name glass red wine~
Short a glass of `#`rred`^ wine~
Desc A glass of `#`rred`^ wine is here.~
Level 0
ItemType drinkcontainer~
Cost 30
Condition 90
Asize 5
Rsize 50
Values 3 3 'red wine' 0 0
Weight 10
Material liquid~
Extra    inventory nonmetal nodegrade~
Wear     take hold~
End

#3044
Name shot whisky~
Short a shot of whisky~
Desc A shot of whisky is here.~
Level 0
ItemType drinkcontainer~
Cost 50
Condition 90
Asize 5
Rsize 50
Values 1 1 whisky 0 0
Weight 10
Material liquid~
Extra    inventory nonmetal nodegrade~
Wear     take hold~
End

#3045
Name bottle rum~
Short a bottle of rum~
Desc A bottle of dark rum.  There is a picture of a pirate captain on its side.~
Level 0
ItemType drinkcontainer~
Cost 200
Condition 90
Asize 10
Rsize 50
Values 10 10 rum 0 0
Weight 20
Material glass~
Extra    inventory nonmetal nodegrade~
Wear     take hold~
End

#3046
Name leather sleeves~
Short some leather sleeves~
Desc Leather sleeves are lying here.~
Level 1
ItemType armor~
Cost 62
Asize 5
Rsize 50
Values 2 2 2 2 0
Weight 10
Material leather~
Extra    inventory nonmetal nodegrade~
Wear     take arms~
ExtraDesc leather sleeves~
Standard leather sleeves.  Nothing special about them.
~
End

#3047
Name leather cap~
Short a leather cap~
Desc A leather cap is lying here.~
Level 1
ItemType armor~
Cost 36
Asize 5
Rsize 50
Values 2 2 2 1 0
Weight 5
Material leather~
Extra    inventory nonmetal nodegrade~
Wear     take head~
ExtraDesc leather cap~
A standard leather cap.  Nothing special about it.
~
End

#3048
Name leather gloves~
Short some leather gloves~
Desc Leather gloves are lying here.~
Level 1
ItemType armor~
Cost 35
Asize 5
Rsize 50
Values 2 2 2 1 0
Weight 5
Material leather~
Extra    inventory nonmetal nodegrade~
Wear     take hands~
ExtraDesc leather gloves~
Standard leather gloves. Nothing special about them.
~
End

#3049
Name leather vest~
Short a leather vest~
Desc A leather vest is lying here.~
Level 1
ItemType armor~
Cost 56
Asize 5
Rsize 50
Values 3 3 3 1 0
Weight 10
Material leather~
Extra    inventory nonmetal nodegrade~
Wear     take about~
ExtraDesc leather vest~
A standard leather vest.  Nothing special about it.
~
End

#3050
Name leather leggings~
Short some leather leggings~
Desc Leather leggings are lying here.~
Level 1
ItemType armor~
Cost 48
Asize 5
Rsize 50
Values 2 2 2 2 0
Weight 5
Material leather~
Extra    inventory nonmetal nodegrade~
Wear     take legs~
ExtraDesc leather leggings~
Standard leather leggings.  Nothing special about them.
~
End

#3051
Name leather boots~
Short some leather boots~
Desc Leather boots are lying here.~
Level 1
ItemType armor~
Cost 28
Asize 0
Rsize 50
Values 2 1 2 1 0
Weight 5
Material leather~
Extra    inventory nonmetal nodegrade~
Wear     take feet~
ExtraDesc leather boots~
Standard leather boots.  Nothing special about them.
~
End

#3052
Name leather belt~
Short a leather belt~
Desc A leather belt is lying here.~
Level 1
ItemType armor~
Cost 28
Asize 5
Rsize 50
Values 1 2 1 0 0
Weight 5
Material leather~
Extra    inventory nonmetal nodegrade~
Wear     take waist~
ExtraDesc leather belt~
A standard leather belt.  Nothing special about it.
~
End

#3053
Name small wooden shield~
Short a small wooden shield~
Desc A small wooden shield is lying here.~
Level 1
ItemType armor~
Cost 50
Asize 20
Rsize 50
Values 3 3 3 2 0
Weight 10
Material wood~
Extra    inventory nonmetal nodegrade~
Wear     take shield~
ExtraDesc A small wooden shield.~
A standard wooden shield.  Nothing special about it.
~
End

#3054
Name shortsword sword~
Short a shortsword~
Desc A shortsword is lying here.~
Level 1
ItemType weapon~
Cost 65
Asize 20
Rsize 50
Values sword 1 6 slash 0
Weight 20
Material steel~
Extra    inventory nodegrade burnproof~
Wear     take wield~
ClassAllowances thief warrior paladin ranger barbarian~
ExtraDesc shortsword sword~
A standard shortsword.  Nothing special about it.
~
End

#3055
Name longsword sword~
Short a longsword~
Desc A longsword is lying here.~
Level 1
ItemType weapon~
Cost 57
Asize 40
Rsize 50
Values sword 1 7 slash 0
Weight 40
Material steel~
Extra    inventory nodegrade~
Wear     take wield~
ClassAllowances warrior paladin ranger barbarian~
ExtraDesc longsword~
A standard longsword.  Nothing special about it.
~
End

#3056
Name dagger~
Short a dagger~
Desc A dagger is lying here.~
Level 1
ItemType weapon~
Cost 45
Asize 20
Rsize 50
Values dagger 1 4 pierce 0
Weight 25
Material steel~
Extra    inventory nodegrade~
Wear     take wield~
ClassAllowances mage thief warrior paladin ranger barbarian spellfilcher~
ExtraDesc dagger~
A standard dagger.  Nothing special about it.
~
End

#3057
Name mace~
Short a mace~
Desc A mace is lying here.~
Level 1
ItemType weapon~
Cost 62
Asize 30
Rsize 50
Values mace 1 6 smash 0
Weight 40
Material steel~
Extra    inventory nodegrade~
Wear     take wield~
ExtraDesc mace~
A standard mace.  Nothing special about it.
~
End

#3058
Name spear~
Short a spear~
Desc A spear is lying here.~
Level 1
ItemType weapon~
Cost 68
Asize 60
Rsize 50
Values polearm 1 9 pierce F
Weight 25
Material steel~
Extra    inventory nodegrade~
Wear     take wield~
ClassAllowances warrior paladin ranger barbarian~
ExtraDesc spear~
A standard spear.  Nothing special about it.
~
End

#3059
Name whip~
Short a whip~
Desc A whip is lying here.~
Level 1
ItemType weapon~
Cost 51
Asize 5
Rsize 50
Values whip 1 5 sting 0
Weight 10
Material steel~
Extra    inventory nodegrade~
Wear     take wield~
ExtraDesc whip~
A standard whip.  Nothing special about it.
~
End

#3060
Name battlaxe axe~
Short a battleaxe~
Desc A battleaxe is lying here~
Level 1
ItemType weapon~
Cost 71
Asize 40
Rsize 50
Values axe 1 9 slice F
Weight 45
Material steel~
Extra    inventory nodegrade~
Wear     take wield~
ClassAllowances warrior paladin ranger barbarian~
ExtraDesc battleaxe~
A standard battleaxe.  Nothing special about it.  Looks like you'd need two 
hands to wield this properly.  
~
End

#3061
Name halberd polearm~
Short a halberd~
Desc A halberd is lying here.~
Level 1
ItemType weapon~
Cost 76
Asize 75
Rsize 50
Values polearm 1 14 thrust F
Weight 50
Material steel~
Extra    inventory nodegrade~
Wear     take wield~
ClassAllowances warrior paladin ranger barbarian~
ExtraDesc halberd~
A standard halberd.  Nothing special about it.
~
End

#3062
Name potion sight~
Short a potion of sight~
Desc A potion of sight is lying here.~
Level 20
ItemType potion~
Cost 2233
Asize 3
Rsize 50
Values 25 'detect hidden' 'detect invis' '' ''
Weight 10
Material steel~
Extra    inventory burnproof~
Wear     take~
End

#3063
Name chicken leg~
Short a `#`ychicken leg`^~
Desc A cooked `#`ychicken leg`^ is lying here.~
Level 1
ItemType food~
Cost 24
Asize 3
Rsize 50
Values 10 10 0 0 0
Weight 1
Material flesh~
Extra    inventory nonmetal~
Wear     take~
ExtraDesc chicken leg~
A cooked chicken leg.
~
End

#3064
Name spiced potatoes~
Short an order of spiced potatoes~
Desc An order of spiced potatoes is here.~
Level 1
ItemType food~
Cost 32
Asize 3
Rsize 50
Values 12 13 0 0 0
Weight 2
Material flesh~
Extra    inventory nonmetal~
Wear     take~
ExtraDesc spiced potatoes order~
An order of yummy spiced potatoes.
~
End

#3065
Name bowl tomato soup~
Short a bowl of `#`Rtomato`^ soup~
Desc A bowl of `#`Rtomato`^ soup is lying here.~
Level 1
ItemType food~
Cost 26
Asize 3
Rsize 50
Values 11 11 0 0 0
Weight 3
Material flesh~
Extra    inventory nonmetal~
Wear     take~
ExtraDesc bowl tomato soup~
A bowl of yummy tomato soup.
~
End

#3066
Name ruby~
Short a dazzling `#`rruby`^~
Desc A `#`rruby`^ has been left here.~
Level 1
ItemType gem~
Cost 3000
Asize 1
Rsize 50
Values 0 0 0 0 0
Weight 1
Material gemstone~
Extra    inventory nonmetal~
Wear     take~
ExtraDesc small ruby~
A small red gemstone.
~
End

#3067
Name sapphire~
Short a gleaming `#`Bsapphire`^~
Desc A `#`Bsapphire`^ has been left here.~
Level 1
ItemType gem~
Cost 4000
Asize 1
Rsize 50
Values 0 0 0 0 0
Weight 1
Material gemstone~
Extra    inventory nonmetal nodegrade~
Wear     take~
ExtraDesc sapphire~
A small blue gemstone.
~
End

#3068
Name emerald~
Short a sparkling `#`Gemerald`^~
Desc An `#`Gemerald`^ has been left here.~
Level 1
ItemType gem~
Cost 2000
Asize 1
Rsize 50
Values 0 0 0 0 0
Weight 1
Material gemstone~
Extra    inventory nonmetal nodegrade~
Wear     take~
ExtraDesc emerald~
A small green emerald.
~
End

#3069
Name fragile painted vase~
Short a fragile `#`Wpa`ri`Rn`rt`Wed`^ vase~
Desc A fragile `#`Wpa`ri`Rn`rt`Wed`^ vase is here.~
Level 1
ItemType container~
Cost 98
Asize 5
Rsize 50
Values 10 0 0 10 0
Weight 2
Material clay~
Extra    nonmetal nodegrade burnproof~
Wear     take hold~
End

#3070
Name fancy cotton tunic~
Short a fancy cotton tunic~
Desc A fancy cotton tunic has been left here.~
Level 1
ItemType clothing~
Cost 62
Asize 3
Rsize 50
Values 0 0 0 0 0
Weight 1
Material cotton~
Extra    inventory nonmetal nodegrade~
Wear     take torso~
ExtraDesc fancy cotton tunic~
The tunic is made from cotten and dyed a bright red.  There are fancy symbols 
stitched into it.
~
End

#3071
Name brown cotton pants~
Short some `#`ybrown`^ cotton pants~
Desc Some `#`ybrown`^ cotton pants have been left here.~
Level 1
ItemType clothing~
Cost 30
Asize 4
Rsize 50
Values 0 0 0 0 0
Weight 4
Material cotton~
Extra    inventory nonmetal nodegrade~
Wear     take legs~
ExtraDesc brown cotton pants~
Very plain, these pants are made of cotton and dyed brown.
~
End

#3072
Name light grey shirt~
Short a light grey shirt~
Desc A light grey shirt has been left here.~
Level 1
ItemType clothing~
Cost 36
Asize 2
Rsize 50
Values 0 0 0 0 0
Weight 2
Material cotton~
Extra    inventory nonmetal nodegrade~
Wear     take torso~
ExtraDesc light grey shirt~
This shirt is fairly well made from light grey cotton.
~
End

#3073
Name thin leather gloves~
Short some thin leather gloves~
Desc Thin leather gloves have been left here.~
Level 1
ItemType clothing~
Cost 45
Asize 2
Rsize 50
Values 0 0 0 0 0
Weight 1
Material leather~
Extra    inventory nonmetal nodegrade~
Wear     take hands~
ExtraDesc thin leather gloves~
These gloves would not offer much protection, but do look good.
~
End

#3074
Name thin leather boots~
Short some thin leather boots~
Desc Thin leather boots have been left here.~
Level 1
ItemType clothing~
Cost 41
Asize 4
Rsize 50
Values 0 0 0 0 0
Weight 5
Material leather~
Extra    inventory nonmetal nodegrade~
Wear     take feet~
ExtraDesc thin leather boots~
Not very protective, but at least they look good.
~
End

#3075
Name light blue robes~
Short some `#`Blight blue`^ robes~
Desc Some light `#`Bblue`^ robes are lying here.~
Level 1
ItemType clothing~
Cost 51
Asize 3
Rsize 50
Values 0 0 0 0 0
Weight 3
Material cotton~
Extra    inventory nonmetal nodegrade~
Wear     take about~
ExtraDesc light blue robes.~
These light blue robes are thin, but well made.
~
End

#3076
Name deep well~
Short a deep well~
Desc A deep well is here, with a bucket for drawing water.~
Level 1
ItemType fountain~
Cost 1
Asize 30000
Rsize 50
Values 30000 30000 water 0 0
Weight 30000
Material earthen~
Extra    noremove nopurge nodegrade burnproof~
ExtraDesc deep well bucket~
A deep well has been dug here.  It has a bucket on a rope for getting water.
~
End

#3077
Name zaradine~
Short a `#`wz`Wa`wr`Wa`wd`Wi`wn`We`^~
Desc A `#`wz`Wa`wr`Wa`wd`Wi`wn`We`^ sparkles here.~
Level 1
ItemType gem~
Cost 10000
Asize 1
Rsize 50
Values 0 0 0 0 0
Weight 1
Material gemstone~
Extra    inventory nonmetal nodegrade~
Wear     take~
ExtraDesc zaradine~
A light purple gemstone that glows with an inner light of its own.
~
End

#3078
Name tall bar stool~
Short a tall bar stool~
Desc A tall bar stool.~
Level 1
ItemType furniture~
Cost 10
Asize 75
Rsize 50
Values 1 2000 BEH 110 110
Weight 40
Material wood~
Extra    noremove nonmetal nodegrade~
ExtraDesc tall bar stool~
This bar stool is finely crafted from oak wood, and is just tall emough to sit 
comfortably by the bar.
~
End

#3079
Name tall bar stool~
Short a tall bar stool~
Desc A tall bar stool.~
Level 1
ItemType furniture~
Cost 10
Asize 75
Rsize 50
Values 1 2000 BEH 110 110
Weight 40
Material wood~
Extra    noremove nonmetal nodegrade~
ExtraDesc tall bar stool~
This bar stool is finely crafted from oak wood, and is just tall emough to sit comfortably by the bar.
~
End

#3080
Name long wooden bench~
Short a long wooden bench~
Desc A long wooden bench.~
Level 1
ItemType furniture~
Cost 1
Asize 2000
Rsize 50
Values 4 10000 EHKN 110 110
Weight 2000
Material wood~
Extra    noremove nonmetal nodegrade~
ExtraDesc long wooden bench~
This bench is crafted from oak wood and is finely made.  It is long enough to support four
people confortably, and looks quite strong.
~
End

#3081
Name trash can~
Short a trash can~
Desc A trash can.~
Level 1
ItemType container~
Cost 10
Asize 25
Rsize 50
Values 99999 0 0 100 100
Weight 150
Material wood~
Extra    noremove nonmetal nodegrade~
ExtraDesc trash can~
A wooden trash can, full of empty bottles.
~
End

#3082
Name small backpack pack~
Short a small `#`ybackpack`^~
Desc A small `#`ybackpack`^ has been left here.~
Level 1
ItemType container~
Cost 63
Asize 5
Rsize 50
Values 175 A 0 35 95
Weight 10
Material leather~
Extra    nonmetal~
Wear     take back~
ExtraDesc small backpack pack~
A small leather backpack.
~
End

#3083
Name bedroll~
Short a `#`ybedroll`^~
Desc A `#`ybedroll`^ has been left here.~
Level 1
ItemType furniture~
Cost 106
Asize 30
Rsize 50
Values 1 9999 BEHKN 115 115
Weight 20
Material leather~
Extra    nonmetal nodegrade~
Wear     take~
ExtraDesc bedroll~
This comfortable bedroll is made from thick cloth and is filled 
with feathers or some soft material.  It would be great for
those times when it's necessary to sleep in the wilderness.
~
End

#3084
Name scorched scroll fubar~
Short a scorched scroll~
Desc A scorched scroll is here.~
Level 50
ItemType scroll~
Cost 795
Condition 90
Asize 1
Rsize 50
Values 20 fireball 'lightning bolt' fireball 'acid blast'
Weight 1
Material paper~
Extra    nonmetal~
Wear     take hold~
ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~
ExtraDesc scorched scroll fubar~
This scroll is made of parchment, and has strange writing on it.  The writing
seems to spell out the word 'FUBAR.'  The edges are a little burnt.
~
End

#3085
Name small wooden keg~
Short a small wooden keg~
Desc A small wooden keg.~
Level 1
ItemType drinkcontainer~
Cost 300
Asize 0
Rsize 50
Values 150 150 beer 0 0
Weight 50
Material wood~
Extra    nonmetal nodegrade burnproof~
Wear     take hold~
End

#3086
Name ornament tiger clay~
Short a `#`ytiger`^ ornament~
Desc A `#`ytiger`^ ornament is here.~
Level 1
ItemType trash~
Cost 65
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 4
Material clay~
Extra    nonmetal nodegrade~
Wear     take hold~
End

#3087
Name empty potion~
Short an empty potion~
Desc A potion bottle is here.~
Level 1
ItemType potion~
Cost 70
Asize 0
Rsize 50
Values 1 '' '' '' ''
Weight 0
Material clay~
Extra    inventory nonmetal~
Wear     take hold~
End

#3088
Name blank scroll~
Short a blank scroll~
Desc A blank scroll is here.~
Level 1
ItemType scroll~
Cost 70
Asize 0
Rsize 50
Values 1 '' '' '' ''
Weight 0
Material paper~
Extra    inventory nonmetal~
Wear     take hold~
End

#3089
Name small elven-made dresser~
Short a small, elven-made dresser~
Desc A small, elven-made dresser stands here.~
Level 1
ItemType furniture~
Cost 650
Asize 0
Rsize 50
Values 0 0 OP 0 0
Weight 50
Material 31526~
Extra    nonmetal nodegrade~
Wear     take~
End

#3090
Name wobbly gnomish chair one leg~
Short a wobbly gnomish chair with one leg~
Desc A gnomish chair with only one leg wobbles here.~
Level 1
ItemType furniture~
Cost 720
Asize 60
Rsize 50
Values 1 9999 EH 105 105
Weight 20
Material wood~
Extra    nonmetal nodegrade~
Wear     take~
End

#3091
Name wooden chair~
Short an old wooden chair~
Desc An old wooden chair.~
Level 0
ItemType furniture~
Cost 1
Asize 60
Rsize 50
Values 1 9999 BEHK 105 105
Weight 20
Material wood~
Extra    nonmetal nodegrade~
ExtraDesc old wooden chair~
An old, well-used, wooden chair.  
~
End

#3092
Name iron key~
Short an iron key~
Desc An iron key has been left here.~
Level 0
ItemType key~
Cost 1
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material iron~
Extra    nodegrade burnproof~
Wear     take~
ExtraDesc iron key~
An old iron key.
~
End

#3093
Name silver wedding band~
Short a `#`Ssilver`^ wedding band~
Desc A `#`Ssilver`^ wedding band lies here.~
Level 1
ItemType jewelry~
Cost 1000
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material gold~
Extra    nodegrade burnproof~
Wear     take finger~
ExtraDesc silver wedding band~
A finely made silver wedding band.  Maybe if you ask nicely an immortal will 
restring this description to reflect your wedding date etc.  
~
End

#3094
Name gold wedding band~
Short a `#`Ygold`^ wedding band~
Desc A `#`Ygold`^ wedding band has been left here.~
Level 1
ItemType jewelry~
Cost 2000
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material gold~
Extra    nodegrade burnproof~
Wear     take finger~
ExtraDesc gold wedding band~
A finely made gold wedding band.  Maybe if you ask nicely an immortal will 
restring this description to reflect your wedding date etc.  
~
End

#3095
Name diamond necklace~
Short a diamond necklace~
Desc A diamond necklace has been left here.~
Level 1
ItemType jewelry~
Cost 3100
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material gold~
Extra    nodegrade burnproof~
Wear     take neck~
ExtraDesc diamond necklace~
A small but very finely cut diamond hangs from this thin golden chain.
~
End

#3096
Name bloodstone pendant~
Short a `#`Rbloodstone`^ pendant~
Desc A `#`Rbloodstone`^ pendant has been left here.~
Level 1
ItemType jewelry~
Cost 1900
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 2
Material bloodstone~
Extra    nodegrade burnproof~
Wear     take neck~
Affect modifier -1 1 -1 reasoning 1 0
Affect modifier -1 1 -1 memory 1 0
ExtraDesc bloodstone pendant~
A large blood red stone hanging from a golden chain.
~
End

#3097
Name small scroll~
Short a small scroll~
Desc A small scroll has been left here.~
Level 1
ItemType trash~
Cost 76
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material paper~
Wear     take~
ExtraDesc small scroll~
A small scroll, upon which are scribed magic runes.
~
End

#3098
Name sturdy oak staff~
Short a sturdy oak staff~
Desc A sturdy oak staff has been left here.~
Level 1
ItemType staff~
Cost 190
Asize 0
Rsize 50
Values 1 1 1 'lightning bolt' 0
Weight 10
Material wood~
Extra    nodegrade~
Wear     take wield~
ExtraDesc sturdy oak staff~
A plain but sturdy oak staff.
~
End

#3099
Name huge steaming pool~
Short a huge steaming pool~
Desc A huge steaming pool.~
Level 1
ItemType furniture~
Cost 0
Asize 0
Rsize 50
Values 99 99999 CFILO 120 120
Weight 9999
Material water~
Extra    nodegrade burnproof~
ExtraDesc huge steaming pool~
A wide pool of hot water for bathing.  It is not clear how it is heated.
~
End

#3100
Name white towel~
Short a `#`Wwhite`^ towel~
Desc A `#`Wwhite`^ towel is here.~
Level 1
ItemType clothing~
Cost 10
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material cotton~
Wear     take hold~
ExtraDesc white towel~
A plain old white towel.
~
End

#3101
Name comfortable pink dress~
Short a comfortable `#`Mpink`^ dress~
Desc A comfortable `#`Mpink`^ dress is lying here.~
Level 1
ItemType clothing~
Cost 34
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material cotton~
Wear     take about~
ExtraDesc comfortable pink dress~
This old dress has been patched a few times, but is in decent shape.  It 
looks comfortable.  
~
End

#3102
Name birthday cake~
Short a `#`Mb`Yi`Wr`Yt`Mh`Yd`Wa`Yy`^ cake~
Desc A `#`Mb`Yi`Wr`Yt`Mh`Yd`Wa`Yy`^ cake is here.~
Level 0
ItemType food~
Cost 22
Asize 0
Rsize 50
Values 18 18 0 0 0
Weight 2
Material food~
Wear     take~
ExtraDesc birthday cake~
A nice frosted cake, made specially for someone's birthday.  (Maybe if you 
ask an immortal nicely they'll add a nice birthday wish to this 
description.)  
~
End

#3103
Name jelly donut~
Short a `#`rjelly`^ donut~
Desc A `#`rjelly`^ donut is here.~
Level 0
ItemType food~
Cost 11
Asize 0
Rsize 50
Values 8 8 0 0 0
Weight 2
Material food~
Wear     take~
ExtraDesc jelly donut~
This donut is filled with strawberry flavored jelly.  Yumm!
~
End

#3104
Name sweetcake~
Short a sweetcake~
Desc A sweetcake has been left here.~
Level 0
ItemType food~
Cost 14
Asize 0
Rsize 50
Values 10 10 0 0 0
Weight 2
Material food~
Wear     take~
ExtraDesc sweetcake ~
This small cake is very sweet, must have lots of sugar in there.
~
End

#3105
Name blueberry muffin~
Short a `#`Bblueberry`^ muffin~
Desc A `#`Bblueberry`^ muffin is here.~
Level 0
ItemType food~
Cost 16
Asize 0
Rsize 50
Values 11 11 0 0 0
Weight 2
Material food~
Wear     take~
ExtraDesc blueberry muffin~
A tasty muffin with blueberries baked in.
~
End

#3106
Name egg bagel~
Short an egg bagel~
Desc An egg bagel has been left here.~
Level 0
ItemType food~
Cost 13
Asize 0
Rsize 50
Values 9 9 0 0 0
Weight 2
Material food~
Wear     take~
ExtraDesc egg bagel~
A fresh bagel, made with eggs.
~
End

#3107
Name loaf white bread~
Short a loaf of `#`Wwhite`^ bread~
Desc A loaf of white bread has been left here.~
Level 0
ItemType food~
Cost 17
Asize 0
Rsize 50
Values 14 14 0 0 0
Weight 2
Material food~
Wear     take~
ExtraDesc loaf bread~
A fresh load of bread.
~
End

#3108
Name loaf wheat bread~
Short a loaf of wheat bread~
Desc A loaf of wheat bread has been left here.~
Level 0
ItemType food~
Cost 17
Asize 0
Rsize 50
Values 14 14 0 0 0
Weight 2
Material food~
Wear     take~
ExtraDesc loaf bread~
A fresh load of bread.
~
End

#3109
Name long hard load bread~
Short a long hard loaf of bread~
Desc A loaf of wheat bread has been left here.~
Level 0
ItemType food~
Cost 21
Asize 0
Rsize 50
Values 17 17 0 0 0
Weight 2
Material food~
Wear     take~
ExtraDesc long hard loaf bread~
A long hard bread.   Looks like it would stay fresh for a while.
~
End

#3110
Name white rose~
Short a `#`Wwhite`^ rose~
Desc A `#`Wwhite`^ rose is lying here.~
Level 0
ItemType trash~
Cost 13
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material plant~
Wear     take~
ExtraDesc white rose~
A nice white rose.
~
End

#3111
Name pink rose~
Short a `#`Mpink`^ rose~
Desc A `#`Mpink`^ rose is lying here.~
Level 0
ItemType trash~
Cost 12
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material plant~
Wear     take~
ExtraDesc pink rose~
A nice pink rose.
~
End

#3112
Name red rose~
Short a `#`Rred`^ rose~
Desc A `#`Rred`^ rose is here.~
Level 0
ItemType trash~
Cost 14
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material plant~
Wear     take~
ExtraDesc red rose~
A nice red rose.
~
End

#3113
Name white carnation~
Short a `#`Wwhite`^ carnation~
Desc A `#`Wwhite`^ carnation is here.~
Level 0
ItemType trash~
Cost 10
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material plant~
Wear     take~
ExtraDesc white carnation~
A nice white flower.
~
End

#3114
Name pink carnation~
Short a `#`Mpink`^ carnation~
Desc A `#`Mpink`^ carnation is here.~
Level 0
ItemType trash~
Cost 9
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material plant~
Wear     take~
ExtraDesc pink carnation~
A pretty pink flower.
~
End

#3115
Name red carnation~
Short a `#`Rred`^ carnation~
Desc A `#`Rred`^ carnation is here.~
Level 0
ItemType trash~
Cost 11
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material plant~
Wear     take~
ExtraDesc red carnation~
A pretty red flower.
~
End

#3116
Name morning lily flower~
Short a morning `#`Wlily`^ flower~
Desc A morning `#`Wlily`^ flower is here.~
Level 0
ItemType trash~
Cost 17
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material plant~
Wear     take~
ExtraDesc morning lily flower~
A pretty white flower with a long stem.
~
End

#3117
Name blue yellow iris flower~
Short a `#`Bb`Yl`Bu`Ye`^ and `#`Yy`Be`Yl`Bl`Yo`Bw`^ iris flower~
Desc A `#`Bb`Yl`Bu`Ye`^ and `#`Yy`Be`Yl`Bl`Yo`Bw`^ iris flower is here.~
Level 0
ItemType trash~
Cost 15
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Wear     take~
ExtraDesc blue yellow iris flower~
A pretty flower with blue leaves with streaks of yellow.
~
End

#3118
Name pair swimming trunks~
Short a pair of swimming trunks~
Desc A pair of swimming trunks lie here.~
Level 1
ItemType clothing~
Cost 25
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material cotton~
Extra    nodegrade~
Wear     take legs~
End

#3119
Name swimsuit~
Short a swimsuit~
Desc A swimsuit lies here.~
Level 1
ItemType clothing~
Cost 25
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material cotton~
Extra    nodegrade~
Wear     take torso~
End

#3120
Name dragonburger cheese~
Short a `#`rdragonburger`^ with `#`Ycheese`^~
Desc A `#`rdragonburger`^ with `#`Ycheese`^ is lying here.~
Level 0
ItemType food~
Cost 25
Asize 0
Rsize 50
Values 17 17 0 0 0
Weight 1
Material food~
Wear     take~
ExtraDesc dragonburger burger cheese~
This hamburger gets it's name from the cooking style - it is very well done 
and looks like it got in the way of a red dragon.  It has cheese and a soft 
roll and does look quite good.  
~
End

#3121
Name order spicy chicken~
Short an order of spicy chicken~
Desc An order of spicy chicken~
Level 0
ItemType food~
Cost 31
Asize 0
Rsize 50
Values 11 11 0 0 0
Weight 4
Material food~
Wear     take~
ExtraDesc imi's famous chaos chicken~
This chicken has been cooked extremely well in some sort of heavy sauce 
which leaves a crispy burnt shell around the chicken.  When cracked open the 
chicken has black streaks throughout.  Kinda looks like someone cast 'chain 
lightning' on it.  
~
End

#3122
Name tossed salad~
Short a `#`Gtoss`ged `Gs`gal`Gad`^~
Desc A `#`Gtoss`ged `Gs`gal`Gad`^ has been left here.~
Level 0
ItemType food~
Cost 17
Asize 0
Rsize 50
Values 11 11 0 0 0
Weight 4
Material food~
Wear     take~
ExtraDesc tossed salad~
A salad with lettuce, tomatoes, carrots, cheese, and your choice of 
dressing.  
~
End

#3123
Name bowl rabbit stew~
Short a bowl of rabbit stew~
Desc A bowl of rabbit stew has been left here.~
Level 0
ItemType food~
Cost 22
Asize 0
Rsize 50
Values 14 14 0 0 0
Weight 4
Material food~
Wear     take~
ExtraDesc bowl rabbit stew~
A bowl of spiced rabbit stew.  Besides rabbit meat, it has carrots and some 
other vegetables.  
~
End

#3124
Name devilfish fish sandwich~
Short a devilfish sandwich~
Desc A devilfish sandwich is lying here.~
Level 0
ItemType food~
Cost 26
Asize 0
Rsize 50
Values 18 18 0 0 0
Weight 4
Material food~
Wear     take~
ExtraDesc devilfish fish sandwich~
A grilled fish sandwich with tartar sauce.  It must have been a pretty big 
fish.  
~
End

#3125
Name glass white wine~
Short a glass of `#`Wwhite`^ wine~
Desc A glass of `#`Wwhite`^ wine has been left here.~
Level 0
ItemType drinkcontainer~
Cost 25
Condition 90
Asize 5
Rsize 50
Values 3 3 'white wine' 0 0
Weight 10
Material liquid~
Extra    inventory nonmetal nodegrade~
Wear     take hold~
End

#3126
Name banana~
Short a ripe `#`Ybanana`^~
Desc A `#`Ybanana`^ smells good here.~
Level 0
ItemType food~
Cost 5
Asize 0
Rsize 50
Values 2 2 0 0 0
Weight 1
Material fruit~
Wear     take hold~
ExtraDesc banana ~
You see a small banana, smelling sweetly.  It is all covered with black 
dots, showing that it is perfect to be eaten.  
~
End

#3127
Name strawberry~
Short a juicy `#`Rstrawberry`^~
Desc A strawberry looks delicious here.~
Level 0
ItemType food~
Cost 3
Asize 0
Rsize 50
Values 1 1 0 0 0
Weight 1
Material fruit~
Wear     take hold~
ExtraDesc strawberry ~
You see a delicious looking strawberry, its vivid red color and delicate 
texture sum with a wonderful smell, making the fruit look a true delicacy.  
~
End

#3128
Name orange~
Short a `#`rred orange`^~
Desc A `#`rred orange`^ is here.~
Level 0
ItemType food~
Cost 5
Asize 0
Rsize 50
Values 2 2 0 0 0
Weight 1
Material fruit~
Wear     take hold~
ExtraDesc orange ~
You see a delicious looking orange, perfectly round and with a unique 
reddish color.  
~
End

#3129
Name pineapple~
Short a `#`ypineapple`^~
Desc A `#`ypineapple`^ smells wonderfully here.~
Level 0
ItemType food~
Cost 15
Asize 0
Rsize 50
Values 8 5 0 0 0
Weight 5
Material fruit~
Wear     take hold~
ExtraDesc pineapples ~
You see a great pineapple, its green leaves have sharp ends, but the smell 
coming from it shows that it is sweeter than it looks.  
~
End

#3130
Name earthenware pot~
Short an `#`yearthenware`^ pot~
Desc An `#`yearthenware`^ pot lies here.~
Level 0
ItemType container~
Cost 40
Asize 0
Rsize 50
Values 20 0 0 10 0
Weight 8
Material clay~
Extra    nodegrade~
Wear     take hold~
End

#3131
Name order pancakes~
Short an order of pancakes~
Desc An order of pancakes has been left here.~
Level 0
ItemType food~
Cost 21
Asize 0
Rsize 50
Values 14 14 0 0 0
Weight 4
Material food~
Wear     take~
ExtraDesc order pancakes~
A pile of pancakes with butter and syrup 
~
End

#3132
Name plate french toast~
Short a plate of french toast~
Desc A plate of french toast.~
Level 0
ItemType food~
Cost 20
Asize 0
Rsize 50
Values 13 13 0 0 0
Weight 4
Material food~
Wear     take~
ExtraDesc french toast plate~
A plate full of slices of french toast.
~
End

#3133
Name sausage link~
Short a sausage link~
Desc A sausage link has been left here.~
Level 0
ItemType food~
Cost 20
Asize 0
Rsize 50
Values 12 12 0 0 0
Weight 4
Material food~
Wear     take~
ExtraDesc sausage link~
A fried sausage link.
~
End

#3134
Name frying pan~
Short a `#`Sfrying pan`^~
Desc A `#`Sfrying pan`^ has been left here.~
Level 1
ItemType trash~
Cost 33
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 35
Material cookware~
Extra    nodegrade burnproof~
Wear     take hold~
ExtraDesc frying pan~
A steel frying pan.  Nothing special about it.
~
End

#3135
Name small hand axe~
Short a small hand axe~
Desc A small hand axe is lying here.~
Level 1
ItemType weapon~
Cost 62
Asize 30
Rsize 50
Values axe 1 6 slice 0
Weight 40
Material steel~
Extra    inventory nodegrade~
Wear     take wield~
ClassAllowances warrior druid paladin ranger barbarian~
ExtraDesc small hand axe~
A small light axe.  Pretty standard as far as materials and crafstmanship.  
~
End

#3136
Name glittering crystal~
Short a glittering crystal~
Desc A glittering crystal floats here.~
Level 1
ItemType gem~
Cost 99
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material crystal~
Extra    magic nodegrade burnproof~
Wear     take float~
Affect modifier -1 1 -1 mana 20 0
ExtraDesc glittering crystal~
A small round crystal, well polished and glittering with an inner light.  
~
End

#3137
Name sturdy shovel~
Short a sturdy `#`Sshovel`^~
Desc A sturdy `#`Sshovel`^ lies here.~
Level 1
ItemType trash~
Cost 39
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 45
Material shovel~
Extra    nodegrade~
Wear     take hold~
ExtraDesc sturdy shovel~
This sturdy shovel has a steel blade and a thick wooden handle.
~
End

#3138
Name ships boats~
Short ships boats~
Desc Several boats and a few small ships are moored here.~
Level 92
ItemType trash~
Cost 1
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5000
Material wood~
Extra    nonmetal nodegrade burnproof~
ExtraDesc ships boats~
Most of the ship do not have a crew on board, probably off in some tavern 
somewhere.  If you need a ride, perhaps you would be better off finding one 
of the ship captains.  
~
End

#3139
Name red leather tunic~
Short a red leather tunic~
Desc A red leather tunic lies here.~
Level 1
ItemType clothing~
Cost 16
Condition 75
Asize 5
Rsize 50
Values 0 0 0 0 0
Weight 5
Material cotton~
Extra    nonmetal nodegrade~
Wear     take torso~
End

#3140
Name trendy sailor pants~
Short trendy sailor pants~
Desc A trendy pair of sailor pants lies neatly folded here.~
Level 1
ItemType clothing~
Cost 18
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material cotton~
Extra    nonmetal nodegrade~
Wear     take legs~
End

#3141
Name small whetstone~
Short a small `#`Swhetstone`^~
Desc A small `#`Swhetstone`^ lies here.~
Level 1
ItemType trash~
Cost 65
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material whetstone~
Extra    burnproof~
Wear     take hold~
ExtraDesc small whetstone~
This is a small stone used for sharpening blades.
~
End

#3142
Name fine black suit~
Short a fine black suit~
Desc A fine black suit has been left here.~
Level 1
ItemType clothing~
Cost 250
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 10
Material cotton~
Extra    nonmetal nodegrade~
Wear     take torso~
End

#3143
Name a small pouch~
Short a small pouch~
Desc A small pouch lies here.~
Level 1
ItemType container~
Cost 0
Asize 0
Rsize 50
Values 10000 A 0 50 100
Weight 5
Material cloth~
Extra    nonmetal nodegrade~
Wear     take hold~
End

#3144
Name small parchment~
Short a small parchment~
Desc A small parchment lies here.~
Level 1
ItemType trash~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material paper~
Extra    nonmetal nodegrade~
Wear     take~
ExtraDesc small parchment~
The Druid's list of needed roots and herbs are as follows:
 
alpine berry
brownroot
some blue herbs
buckroot
breath root
bitter red root
lyfern
common thistle
black snakeroot
~
End

#3145
Name druid parchment token3145~
Short druid_parchment token~
Desc Druid_parchment token~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Extra    nodegrade~
Wear     take~
End

#3146
Name druid pay token3146~
Short druid pay_token~
Desc Druid pay_token~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Extra    nodegrade~
Wear     take~
End

#3147
Name druid remember token3147~
Short druid remember_token~
Desc Druid remember_token~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Extra    nodegrade~
Wear     take~
End

#3148
Name small leather backpack~
Short a small leather backpack~
Desc A small leather backpack lies here.~
Level 1
ItemType container~
Cost 0
Asize 0
Rsize 50
Values 3000 0 0 30 100
Weight 5
Material leather~
Extra    nonmetal nodegrade~
Wear     take~
End

#3149
Name small black parchment~
Short a small black parchment~
Desc A small black parchment lies here.~
Level 1
ItemType trash~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material paper~
Extra    nonmetal nodegrade~
Wear     take~
ExtraDesc small black parchment~
The components needed for the Mages are as follows:
 
a severed elven hand
a turtle skull
a fang from a blue dragon
a honeycomb
a skull
a gryphon's egg
a spider egg
a piece of wood
a rabbit's foot
~
End

#3150
Name Mage_parchment token3150~
Short mage_parchment token3150~
Desc Mage_parchment token3150~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Extra    nodegrade~
Wear     take~
End

#3151
Name Mage pay token3151~
Short mage pay token3151~
Desc Mage pay token3151~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Extra    nodegrade~
Wear     take~
End

#3152
Name Mage remember token3152~
Short mage remember token3152~
Desc Mage remember token3152~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Extra    nodegrade~
Wear     take~
End

#3153
Name small red yo-yo~
Short `#a small `Rred`^ yo-yo~
Desc `#a small `Rred`^ yo-yo lies here.~
Level 1
ItemType trash~
Cost 100
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material wood~
Extra    inventory nonmetal nodegrade~
Wear     take hold~
ExtraDesc small red yo-yo~
This small device is two pieces of wood that has been carved in circles and 
a small wooden peg has been hammered through them to keep it together.  Thin 
white yarn has been wrapped around around the peg, and a loop hole from the 
yarn dangles at the end of it.  
~
End

#3154
Name large blue kite~
Short `#a large `Bblue`^ kite`^~
Desc `#a large `Bblue`^ kite lies here.`^~
Level 1
ItemType trash~
Cost 200
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material wood~
Extra    inventory nonmetal nodegrade~
Wear     take hold~
ExtraDesc large blue kite~
This large kite is made from some sort of thin silk like material that has 
been dyed to a bright blue.  Pieces of wood have been assembled and strung 
to it to support the silk and shape it out in a triangle like pattern.  Yarn 
has been tied to the end of the silk and it lowers itself down into a spool 
of yarn.  
~
End

#3155
Name small green ball~
Short `#a small `Ggreen`^ ball`^~
Desc `#a small `Ggreen`^ ball`^ lies here.~
Level 1
ItemType trash~
Cost 100
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material leather~
Extra    inventory nonmetal nodegrade~
Wear     take hold~
ExtraDesc small green ball~
This small ball has been made from some sort of animal hide and has been 
dyed to a bright green.  It seems to be filled with something likes beans or 
maybe rice, its unknown.  
~
End

#3156
Name small wooden doll yellow dress~
Short `#a small wooden doll`^~
Desc `#a small wooden doll in a `Yyellow`^ dress lies here.~
Level 1
ItemType trash~
Cost 500
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material wood~
Extra    inventory nonmetal nodegrade~
Wear     take hold~
ExtraDesc small wooden doll yellow dress~
This small wooden doll is carved out of some sort of soft white wood.  
Carved with pretty decent description and wearing a yellow dress made from 
cotton, it looks rather expensive.  
~
End

#3157
Name ball purple yarn~
Short `#a ball of `mpurple`^ yarn~
Desc `#a ball of `mpurple`^ yarn lies here.~
Level 1
ItemType trash~
Cost 75
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material cotton~
Extra    inventory nonmetal nodegrade~
Wear     take hold~
ExtraDesc ball purple yarn~
This purple yarn has been bundled up into a large ball.  Maybe a small kit 
would have lots of fun playing with this yarn.
~
End

#3158
Name hand puppet~
Short a hand puppet~
Desc A hand puppet lies here.~
Level 1
ItemType trash~
Cost 135
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material cotton~
Extra    inventory nonmetal nodegrade~
Wear     take hold~
ExtraDesc hand puppet~
This small hand puppet seems to fit over your hands, and you put your 
fingers where its arms and head is.  Not exactly made into the shape of any 
certain race its circular head has a smile sewed into it and its nose and 
eyes are buttons.  
~
End

#3159
Name Reputation3159-Token-Newbies-ONE~
Short reputation3159-Token-Newbies-ONE~
Desc Reputation3159-Token-Newbies-ONE~
Level 0
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Extra    nodegrade burnproof~
Wear     take~
End

#3160
Name reputation3160-Token-High-Levels-ONE~
Short reputation3160-Token-High-Levels-ONE~
Desc Reputation3160-Token-High-Levels-ONE~
Level 0
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
Extra    nodegrade burnproof~
Wear     take~
End

#3161
Name table mahogany rows chairs~
Short a chair resting by a small mahogany table~
Desc Rows of small mahogany tables with chairs line the walls here.~
Level 1
ItemType furniture~
Cost 1000
Asize 0
Rsize 50
Values 30 20000 DG 100 100
Weight 500
Material wood~
Extra    nonmetal nodegrade burnproof~
End

#3162
Name puddle water~
Short a dirty puddle~
Desc A mirky puddle of water fills a small hollow in the ground here.~
Level 1
ItemType fountain~
Cost 0
Asize 0
Rsize 50
Values -1 1000 water 0 0
Weight 0
Material water~
End

#3163
Name token3163 token_mage_guild_warned_before~
Short token3163 token_mage_guild_warned_before~
Desc Token3163 token_mage_guild_warned_before~
Level 1
ItemType token~
Cost 0
Asize 0
Rsize 50
Values A 0 0 0 0
Weight 0
Material unknown~
End

#3164
Name stale dry bread~
Short a small piece of stale bread~
Desc A small piece of dry, stale bread lies here.~
Level 1
ItemType food~
Cost 4
Condition 90
Asize 0
Rsize 50
Values 12 18 0 0 0
Weight 5
Material bread~
Extra    nonmetal~
Wear     take hold~
End

#3165
Name token3165 token_cleric_guild_warned_before~
Short token3165 token_cleric_guild_warned_before~
Desc Token3165 token_cleric_guild_warned_before~
Level 0
ItemType token~
Cost 0
Asize 0
Rsize 50
Values A 0 0 0 0
Weight 0
Material unknown~
End

#3166
Name token3166 token_thief_guild_warned_before~
Short token3166 token_thief_guild_warned_before~
Desc Token3166 token_thief_guild_warned_before~
Level 0
ItemType token~
Cost 0
Asize 0
Rsize 50
Values A 0 0 0 0
Weight 0
Material unknown~
End

#3167
Name token3167 token_warrior_guild_warned_before~
Short token3167 token_warrior_guild_warned_before~
Desc Token3167 token_warrior_guild_warned_before~
Level 0
ItemType token~
Cost 0
Asize 0
Rsize 50
Values A 0 0 0 0
Weight 0
Material unknown~
End

#3168
Name token3168 token_paladin_guild_warned_before~
Short token3168 token_paladin_guild_warned_before~
Desc Token3168 token_paladin_guild_warned_before~
Level 0
ItemType token~
Cost 0
Asize 0
Rsize 50
Values A 0 0 0 0
Weight 0
Material unknown~
End

#3169
Name token3169 token_spf_guild_warned_before~
Short token3169 token_spf_guild_warned_before~
Desc Token3169 token_spf_guild_warned_before~
Level 0
ItemType token~
Cost 0
Asize 0
Rsize 50
Values A 0 0 0 0
Weight 0
Material unknown~
End

#3170
Name token_key_cutter~
Short token_key_cutter~
Desc Token_key_cutter~
Level 0
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
End

#3171
Name token3071 token_attempted_to_kill_healer~
Short token_attempted_to_kill_healer~
Desc Token_attempted_to_kill_healer~
Level 0
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
End

#3172
Name token3172 token_warning_about_killing_the_healer~
Short token_warning_about_killing_the_healer~
Desc Token_warning_about_killing_the_healer~
Level 0
ItemType token~
Cost 0
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 0
Material unknown~
End

#3173
Name bound scroll analyse~
Short a bound scroll~
Desc A bound scroll is lying here.~
Level 5
ItemType scroll~
Cost 222
Asize 3
Rsize 50
Values 5 analyse '' '' ''
Weight 10
Material paper~
Extra    inventory nonmetal~
Wear     take hold~
End

#3174
Name sparkling crystal~
Short a sparkling crystal~
Desc A sparkling crystal floats here.~
Level 1
ItemType gem~
Cost 99
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material crystal~
Extra    magic nodegrade burnproof~
Wear     take float~
Affect modifier -1 1 -1 memory 1 0
End

#3175
Name simple white robes~
Short a simple white robe~
Desc A simple white robe has been left here.~
Level 1
ItemType clothing~
Cost 95
Asize 5
Rsize 50
Values 0 0 0 0 0
Weight 5
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
End

#3176
Name opaque crystal~
Short an opaque crystal~
Desc An opaque crystal floats here.~
Level 1
ItemType gem~
Cost 99
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material crystal~
Extra    magic nodegrade burnproof~
Wear     take float~
Affect modifier -1 1 -1 quickness 1 0
End

#3177
Name hooded cloak~
Short a hooded cloak~
Desc A hooded cloak has been left here.~
Level 1
ItemType clothing~
Cost 95
Asize 5
Rsize 50
Values 0 0 0 0 0
Weight 5
Material cotton~
Extra    nonmetal nodegrade~
Wear     take about~
End

#3178
Name polished stone~
Short a polished stone~
Desc A polished stone floats here.~
Level 1
ItemType gem~
Cost 99
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material stone~
Extra    nodegrade burnproof~
Wear     take float~
Affect modifier -1 1 -1 hitroll 2 0
End

#3179
Name thick leather wristbands~
Short some thick leather wristbands~
Desc Some thick leather wristbands have been left here.~
Level 1
ItemType armor~
Cost 95
Asize 5
Rsize 50
Values 0 0 0 0 0
Weight 5
Material leather~
Extra    nonmetal nodegrade~
Wear     take wrist~
End

#3180
Name crystal shard~
Short a crystal shard~
Desc A crystal shard floats here.~
Level 1
ItemType gem~
Cost 99
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material crystal~
Extra    magic nodegrade burnproof~
Wear     take float~
Affect modifier -1 1 -1 agility 1 0
End

#3181
Name luminous crystal~
Short a luminous crystal~
Desc A luminous crystal floats here.~
Level 1
ItemType gem~
Cost 99
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material crystal~
Extra    magic nodegrade burnproof~
Wear     take float~
Affect modifier -1 1 -1 saves -2 0
End

#3182
Name royal blue tunic~
Short a `#`broyal blue`^ tunic~
Desc A `#`broyal blue`^ tunic has been left here.~
Level 1
ItemType clothing~
Cost 95
Asize 5
Rsize 50
Values 0 0 0 0 0
Weight 5
Material cotton~
Extra    nonmetal nodegrade~
Wear     take torso~
End

#3183
Name holy pendant~
Short a holy pendant~
Desc A pendant lies discarded here.~
Level 1
ItemType jewelry~
Cost 128
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material copper~
Extra    glow magic nodegrade burnproof~
Wear     take neck~
ExtraDesc holy pendant~
Turning the polished pendant over in your hands, you read the inscription`1`1`#`SMy Honour and Life are One,`1Take Honour from Me,`1And I am Done.  `^ 
~
End

#3184
Name troll-sized bed~
Short a troll-sized bed~
Desc A troll-sized bed is here.~
Level 1
ItemType furniture~
Cost 1350
Asize 0
Rsize 70
Values 1 5000 BEHKQ 100 100
Weight 1500
Material wood~
Extra    nodegrade~
Wear     take~
ExtraDesc king-size bed~
This huge bed, could fit at least two people with ease.  It has a rich 
mahogany coloured frame, and the headboard has elegantly designed patterns 
of birds on it.  The bed is covered in luxurious sheets and an expensive 
looking quilt.  
~
End

#3185
Name green striped shirt~
Short a `#`Gg`gr`Ge`ge`Gn `gs`Gt`gr`Gi`gp`Ge`gd`^ shirt~
Desc A `#`Gg`gr`Ge`ge`Gn `gs`Gt`gr`Gi`gp`Ge`gd`^ shirt is lying here.~
Level 1
ItemType clothing~
Cost 20
Asize 5
Rsize 50
Values 0 0 0 0 0
Weight 10
Material cotton~
Extra    nonmetal nodegrade~
Wear     take torso~
End

#3186
Name pair brown plaid trousers~
Short a pair of `#`yb`wr`Yo`Sw`yn `wp`Yl`Sa`yi`wd`^ trousers~
Desc A pair of `#`yb`wr`Yo`Sw`yn `wp`Yl`Sa`yi`wd`^ trousers lie here.~
Level 1
ItemType clothing~
Cost 25
Asize 10
Rsize 50
Values 0 0 0 0 0
Weight 10
Material cotton~
Extra    nonmetal nodegrade~
Wear     take legs~
End

#3187
Name shoes holes~
Short some shoes with holes in them~
Desc Some shoes with holes in them lie here.~
Level 1
ItemType clothing~
Cost 11
Condition 50
Asize 10
Rsize 50
Values 0 0 0 0 0
Weight 10
Material leather~
Extra    nonmetal~
Wear     take feet~
End

#3188
Name floppy hat gaudy pink green feathers~
Short a floppy hat with `#`Mg`ma`Gu`Md`ry `Gp`gi`Mn`gk `ma`Gn`cd `rg`gr`Me`Ge`mn`^ feathers~
Desc A `#`Mg`ma`Gu`Md`ry`^ hat with feathers is here.~
Level 1
ItemType clothing~
Cost 17
Condition 50
Asize 30
Rsize 50
Values 0 0 0 0 0
Weight 10
Material cotton~
Extra    nonmetal~
Wear     take head~
End

#3189
Name blunt spade~
Short a blunt spade~
Desc A blunt spade has been left here.~
Level 1
ItemType trash~
Cost 12
Condition 50
Asize 60
Rsize 50
Values 0 0 0 0 0
Weight 15
Material shovel~
Extra    burnproof~
Wear     take wield~
ExtraDesc garden spade~
A small metal spade, for digging in the garden.  
~
End

#3190
Name green red polker dot bow-tie~
Short a `#`Rgr`gee`Rn a`gnd `Rre`gd`^ polker dot bow-tie~
Desc A `#`Rgr`gee`Rn a`gnd `Rre`gd`^ polker dot bow-tie lies here.~
Level 1
ItemType clothing~
Cost 7
Condition 50
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 2
Material cotton~
Extra    nonmetal~
Wear     take neck~
End

#3191
Name ornate copper lamp~
Short an ornate copper lamp~
Desc An ornate copper lamp is here.~
Level 1
ItemType light~
Cost 640
Asize 0
Rsize 50
Values 0 0 10 0 0
Weight 10
Material oil~
Extra    nonmetal meltdrop nodegrade burnproof~
Wear     take~
End

#3192
Name porcelain washbasin~
Short a `#`Wporcelain`^ washbasin~
Desc A `#`Wporcelain`^ washbasin sits here.~
Level 1
ItemType trash~
Cost 850
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 10
Material porcelain~
Extra    nodegrade~
Wear     take~
End

#3193
Name antique locket~
Short an `#`yantique`^ locket~
Desc An `#`yantique`^ locket lies here.~
Level 1
ItemType jewelry~
Cost 1015
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 1
Material gold~
Extra    nodegrade burnproof~
Wear     take neck~
End

#3194
Name blue watermelon~
Short a `#`Bblue`^ watermelon~
Desc A `#`Bblue`^ watermelon lies here.~
Level 0
ItemType food~
Cost 12
Asize 0
Rsize 50
Values 5 1 0 0 0
Weight 100
Material fruit~
Wear     take hold~
ExtraDesc blue watermelon~
You see a `#`Bblue`^ watermelon.  It looks juicy and smells good.  
~
End

#3199
Name parchment letter note~
Short a piece of parchment~
Desc A piece of parchment has been left here.~
Level 1
ItemType parchment~
Cost 10
Asize 0
Rsize 50
Values 0 0 0 native 0 Weight 10
Material parchment~
Wear     take hold~
End

#0



#ROOMS
#3000
Name Large Plaza~
Desc You are in the middle of a wide square plaza, with streets running in all 
directions.  Crushed grey stone has been spread around on the ground to 
cover the dirt.  In the middle of the square is a huge stone disk, upon 
which stands the statue of a regal looking dwarf.  There are some trees and 
bushes along the edges of the plaza.  Small shops line the streets in all 
directions, and you see and hear many people in those directions.  
~
RoomFlags law~
Sector city~
Exit north 3078
Exit east 3008
EDesc A busy street lies east of here, running past some small shops.
~
Exit south 3079
Exit west 3011
EDesc A busy street lies west of here, running past some small shops.
~
End


#3001
Name Old Main Street~
Desc The street runs north-south here and is covered with crushed grey stone.  
There are small stone buildings to the east and west, each with signs 
hanging from them.  You can enter either, or travel north or south on the 
street.  A wide square is to the distant south.  
~
RoomFlags law~
Sector city~
ExtraDesc sign~
To the East:
==================================
       |        |   
       |        |
  /--------------------\
 /                      \
 |  The Dancing Dragon  |
 \                      /
  \--------------------/
 
To the West:
==================================
       |        |
  /--------------------\
 /                      \
 |  The Healing Touch   |
 \                      /
  \--------------------/
~
ExtraDesc building wooden frame~
Both buildings are relatively small, and made of grey stone.
~
ExtraDesc street crushed grey stone~
The street runs north and soutn, and is covered with crushed grey stone.
~
Exit north 3002
EDesc The road continues north.
~
Exit east 3016
EDesc There is a small building to the east, upon which is hanging a small sign.
~
Exit south 3078
Exit west 3015
EDesc There is a nice stone building to the west.
~
End


#3002
Name Old Main Street~
Desc The street runs north and south here.  There is a small building to the 
west, and a smaller, rather quaint building to the east.  To the south, you 
see the town well, and to the north, more buildings and shops.  There are 
signs posted at either side of the road.  
~
RoomFlags law~
Sector city~
ExtraDesc tower~
A tall tower, from which you hear people yelling and metal clanging.
~
ExtraDesc building~
A small building is west.  There is a sign on the front.
~
ExtraDesc sign~
To the east:
================================
           |       |
  ---------------------------
 | Antiques and Collectables |
  ---------------------------
 
To the west:
===========================
     |        |
 ------------------
|   |
|  Cleric's Home   |
|                  |
 ------------------
 
~
Exit north 3055
EDesc There is some heavy construction to the north.
~
Exit east 3063
Exit south 3001
EDesc The street runs south.
~
Exit west 3087
End


#3004
Name Old Main Street~
Desc You are on a street made of crushed grey stone.  You can travel north into 
to the main square, or south along the roadway.  A small wooden structure is 
to your west, and a larger one with sweet smells drifting out is to the 
east.  There is a sign hanging outside each structure.  
~
RoomFlags law~
Sector city~
RoomEcho  4 23   5 The aroma of sweet pastry floats out of the bakery door.~
RoomEcho  4 23   5 The homely smell of freshly baked bread drifts out of the shop to the east.~
ExtraDesc structure building~
A small wooden building is to the west.  There is a tiny sign on it.
~
ExtraDesc crushed grey stone street~
The street is covered with grey stone that has been crushed into tiny bits.
~
ExtraDesc sign ~
To the east:
=====================================
           |        |
    ----------------------
   |  Bakery of Delights  |
    ----------------------
 
To the west:
=====================================
          |         |
    ----------------------
   |      Mekali Bank     |
    ----------------------
~
Exit north 3079
Exit east 3061
Exit south 3005
EDesc The street continues south.
~
Exit west 3029
End


#3005
Name Old Main Street~
Desc A street made of crushed grey stone runs north and south here.  There is a 
nice looking stone building to the west and a wooden framed one to the east. 
 A short wall is along the eastern edge of the street, which looks from the 
mess to be a favorite perch for the local birds.  Off to the south you see 
lights reflecting off of a wide river.  There is a sign to either side of 
the road.  
~
RoomFlags law~
Sector city~
ExtraDesc lights wide river~
A wide river flows by a little to the south.
~
ExtraDesc birds~
Some small birds scatter as you get near.
~
ExtraDesc crushed grey stone streets~
The streets are made up of tiny particles of some grey stone.
~
ExtraDesc sign ~
To the East:
==================================
      |         |
 ------------------------
| Dirrin's House of Keys |
 ------------------------
 
To the West:
==================================
     |           |
 ------------------------
|   Honourable Knights   |
 ------------------------
~
Exit north 3004
EDesc The street runs north from here.
~
Exit east 3092
Exit south 3080
Exit west 3090
End


#3006
Name Before the Southern Gate~
Desc You are along the north side of a mighty river that is flowing slowly from 
west to east.  It is mostly calm at this point, with only a small ripple 
here and there.  Off to the west you can see some small rafts, canoes, and 
boats bobbing up and down in the water.  You can go in that direction or 
follow the river east.  There is a bridge spanning the water, but it is 
rather flimsy looking.  You might be taking a chance crossing over to the 
south side.  
~
RoomFlags law~
Sector city~
ExtraDesc bridge flimsy~
A flimsy wooden bridge spans the river to the south side.  It looks like
it was built with speed rather than quality in mind.
~
ExtraDesc rafts, canoes, boats~
Watercraft of all types are bobbing offshore to the east.
~
ExtraDesc river water calm ripple~
A wide and deep river, flowing slowly from west to east.
~
Exit north 3080
Exit east 3101
Exit south 30235
EFlags door closed obvious~
EKeywords gate~
Exit west 3026
EDesc You can follow the river edge west.
~
End


#3007
Name Inside the North Gates~
Desc You are on the street just inside the north gates of a city.  The gates and 
surrounding walls seem very sturdy, as do most of the surrounding buildings. 
 A street runs east and west, just inside the city walls.  
~
RoomFlags law~
Sector city~
ExtraDesc white marble blocks~
Huge finely cut marble blocks.  Must've been hard to get them cut so
precisely.
~
ExtraDesc piles wood beams stone slabs~
Large piles of strong beams and heavy slabs block the way east and west.
~
ExtraDesc gates walls buildings~
They all look very sturdy.
~
Exit north 30146
EFlags door closed obvious~
EKeywords gate~
Exit east 3030
EDesc A street.
~
Exit south 3055
Exit west 3041
End


#3008
Name Main Street~
Desc The street runs east and west here, and is one of the busier parts of the
city.  Shops line the north and south edges, both here and to the east.
A wide plaza is just west.  The two buildings to the north and south look 
especially interesting, and there are signs on both.  Trees and bushes are
growing at even intervals, and add a nice touch to the street.
~
RoomFlags law~
Sector city~
ExtraDesc tree bush~
Short leafy trees, and trimmed bushes.
~
ExtraDesc plaza~
Go west and see.
~
ExtraDesc sign~
To the north:
 ===========================================
         |                |
   ----------------------------- 
  |     Zallo's Potions Ltd.    |
   -----------------------------

To the south:
 ===========================================
	   |                |
    ----------------------------
   |   Jasper's Fine Jewelry    |
    ----------------------------
~
Exit north 3027
EDesc A shop is to the north.
~
Exit east 3009
EDesc The street goes east.
~
Exit south 3022
EDesc A shop is to the south.
~
Exit west 3000
EDesc A wide plaza is to the west.
~
End


#3009
Name Main Street~
Desc You are on the eastern section of the shops on this street.  There is a 
stone solid-looking building to the north, and a larger wooden structure to 
the south.  There are signs hanging on both.  You can go west towards the 
center of town, or east to the gates.  There are some leafy trees and bushes 
lining the street here.  
~
RoomFlags law~
Sector city~
ExtraDesc tree bush~
Leafy green trees and trimmed bushed meant to beautify the street.
~
ExtraDesc gates~
Off to the east you see the partially constructed town gates.
~
ExtraDesc building structure~
The buildings are both well-made and look very sturdy.  You hear sounds of
combat from the south building.
~
ExtraDesc sign~
To the north:
 =======================================
	   |			|
  -------------------------------------
 |  Gorth's Implements of Destruction  |
  -------------------------------------

To the south:
 =======================================
	  |	     |
  ----------------------
 |    Warrior's Home    |
  ----------------------
~
Exit north 3024
EDesc A stone building is to the north.  There is a sign hanging on it.
~
Exit east 3095
Exit south 3091
Exit west 3008
EDesc The road goes west into the center of town.
~
End


#3010
Name Inside the East Gate~
Desc You are on a street just inside the east gate of a city.  Shops and trees 
line the street in both directions.  The gate itself and the surrounding 
walls seem very sturdy and appear to offer decent protection for the city.  
The road continues to the north and south, and heads east into the main 
square.  
~
RoomFlags law~
Sector city~
ExtraDesc shops trees~
They are to the west.  Go have a look already, eh?
~
ExtraDesc gate wall building~
The gates, walls, and indeed this entire section of the city are still
under construction.
~
Exit north 3034
EDesc A street.
~
Exit east 30216
EFlags door closed obvious~
EKeywords gate~
Exit south 3108
Exit west 3095
End


#3011
Name Main Street~
Desc The street runs east and west here, and is one of the busier parts of the
city.  Shops line the north and south edges, both here and to the west.
A wide plaza is just east.  The two buildings to the north and south look
especially interesting, and there are signs on both.  Trees and bushes are
growing at even intervals, and add a nice touch to the street.
~
RoomFlags law~
Sector city~
ExtraDesc tree bush~
Short leafy trees, and trimmed bushes.
~
ExtraDesc plaza~
Go east and see.
~
ExtraDesc sign~
To the north:
 ===========================================
         |                |
   ----------------------------- 
  |     Otto's General Store    |
   -----------------------------

To the south:
 ===========================================
	   |            |
    ------------------------
   |    Stubby's Armoury    |
    ------------------------
~
Exit north 3017
EDesc A shop is to the north.
~
Exit east 3000
EDesc There is a wide plaza to the east.
~
Exit south 3018
Exit west 3012
EDesc The street runs west through some more shops and buildings.
~
End


#3012
Name Main Street~
Desc You are in the western section of the commercial district of the town.  
The street runs east towards the center of town, and west to the gates.
There is a short tower just to the south, from which you see occasional
flashes of light.  To the north is a large building which houses a store
of some type.  There are also some nice trees and bushes lining the street.
~
RoomFlags law~
Sector city~
ExtraDesc tree bush~
Leafy green trees and trimmed bushed meant to beautify the street.
~
ExtraDesc gates~
Off to the west you see the partially constructed town gates.
~
ExtraDesc tower~
The tower sits to the south.  Occasionally strange noises and bright flashes
of light come from that direction.
~
ExtraDesc sign~
To the south:

 =================
	|    |
  -------------
 |   Arcanum   |
  -------------

To the north:

===========================================
	   |            |
    ------------------------
   |  Wenge's Fine Clothing |
    ------------------------
~
Exit north 3028
EDesc The clothing store.
~
Exit east 3011
EDesc The road goes east towards the center of town.
~
Exit south 3086
Exit west 3082
End


#3013
Name Inside the West Gate~
Desc You are just inside the west gate of a city.  The street you are on is made 
of crushed stone and runs off to the east, towards the center of town.  You 
see shops in that direction, and some nice trees line the street.  The gate 
itself looks very strong, as do the walls surrounding it.  Streets lead 
north and south also.  
~
RoomFlags law~
Sector city~
ExtraDesc shops trees~
They are to the east.  Go have a look already, eh?
~
ExtraDesc gate wall building~
The gates, walls, and indeed this entire section of the city are still
under construction.
~
Exit north 3098
Exit east 3082
Exit south 3114
Exit west 30217
EFlags door closed obvious~
EKeywords gate~
End


#3014
Name Cleric's Guild~
Desc You are inside the home of the city's religious order.  Actually, now
that you have a chance to look around, it looks more like a gathering
place for priests of all types rather than any one religion.  There are
various artifacts hanging on the walls, and some comfortable furniture
is scattered around the room.  A simple marble altar is in the north end
of the room, along with some pads for kneeling on.
~
RoomFlags indoors law~
Sector inside~
ExtraDesc artifacts ~
Holy symbols and objects from various faiths.
~
ExtraDesc furniture ~
Padded chairs and a few tables.
~
ExtraDesc altar pads~
A simple stone altar, upon which you see a few items of worship.  There
are some thin black pads in front of it for kneeling.
~
Exit east 3087
EFlags door nopass~
End


#3015
Name A Cosy Little Building~
Desc You are in cosy little building.  The walls are dark grey stone, and a few 
windows are placed in them.  There is some basic furniture spread about, 
including a bed, table, and chairs.  There is some scent in the air, 
probably from the candle burning on the table.  The only exit is east.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc candle~
A small beeswax candle sits on the table, giving off a nice scent.
~
ExtraDesc walls dark grey stone windows~
The walls are very sturdy, and have some glass windows in them.
~
ExtraDesc bed table chairs~
The furniture is very ordinary, nothing special about it.
~
Exit east 3001
EDesc You can go back out to the street to the east.
~
End


#3016
Name Dancing Dragon Bar~
Desc You are in a small uncrowded tavern.  The bar itself is along the east
wall, and the rest of the room is stuffed full of tables and chairs.
There is even a nice stone fireplace on the north end, although there
is nothing burning at the moment.  Windows face the south and west,
giving a nice view of the surrounding streets.  The most interesting
feature of the room, however, has got to be the many shelves behind
the bar.  They are jammed full of dozens of bottles of all shapes, sizes
and color.  There are also a few casks stacked in the southeast corner.
~
RoomFlags indoors law~
Sector inside~
Mana 110
Heal 110
ExtraDesc fireplace~
A stone fireplace is in the north end of the room.  There is nothing
burning in it at this time.
~
ExtraDesc tables chairs~
Wooden tables and chairs fil the room.  There are perhaps too many, and
they make it difficult to move in some places.
~
ExtraDesc window~
Wide glass windows face the streets.
~
ExtraDesc bar casks bottles shelves~
The bar runs along almost the entire east wall, and is made of highly
polished wood. Behind it are bottles of almost all shapes, sizes, and
colors.  There are some wooden casks full of ale and mead stacked in
the corner next to it.
~
Exit west 3001
EDesc You can go out to the street to the west.
~
End


#3017
Name Otto's General Store~
Desc This small store is packed full of items and food.  Most of the stock
looks like it was produced locally, and is not of great quality.  The
counter is in the south part of the store, near the exit to the street.
~
RoomFlags indoors law~
Sector inside~
ExtraDesc counter~
A wooden counter behind which the shopkeeper usually stands.
~
ExtraDesc items food~
All kinds of things.  Type 'list' to see what is available.
~
Exit south 3011
EDesc The street is just to the south.
~
End


#3018
Name Stubby's Armoury~
Desc This large room is packed with armour and protective items of many
varieties, from full suits of platemail down to small wrist jewelries.
Not all of it is labeled for sale, though.  Better talk to the shopkeeper
if you are looking for something, because you'll probably never find it
yourself in all the piles!
~
RoomFlags indoors law~
Sector inside~
ExtraDesc shopkeeper~
Ask him what is for sale by typing 'list'.
~
ExtraDesc armour armor items~
All sorts of armour, clothing, and things like that are piled around.
Some of it is labeled for sale.
~
Exit north 3011
End


#3019
Name The Arcanum~
Desc This looks like the place where the local magi practice their art.  There
are many bookcases against the walls, and comfortable tables and chairs.
Stubs of candles are everywhere, along with scraps of various spell
components.  You even notice a few charred spots on the walls and floor
where experiments apparently didn't go quite as planned.  There even seems
to be a few things for sale here.
~
RoomFlags indoors law~
Sector inside~
ExtraDesc bookcases table chair~
Lots of furniture fills this room, including spacious bookcases and
padded tables and chairs.
~
ExtraDesc charred spot~
There are some black burned spots in a few places.  Looks like something
went up in flames here.
~
Exit north 3086
EFlags door nopass~
End


#3020
Name Collier Street~
Desc The street runs north and south along the city walls here.  There is a small 
shop to the west filled with customers laughing and talking.  There is a 
sign posted in front of it.  
~
RoomFlags law~
Sector city~
ExtraDesc sign ~
===========================================
             |      |
      ----------------------
     |  The Silver Platter  |
      ----------------------
~
Exit north 3021
Exit south 3034
Exit west 3060
End


#3021
Name Collier Street~
Desc The street runs north and south along the city walls here.  Tall trees drape 
their leaves over the wall to the east, casting shadows across the road.  
~
RoomFlags law~
Sector city~
Exit north 3033
Exit south 3020
End


#3022
Name Jasper's Fine Jewelry~
Desc This small shop is extravagantly furnished with tapestries and fine 
furniture.  There are wide windows looking out to the north, and thick 
curtains elsewhere around the walls.  The jeweler's counter is against the 
south wall.  Surprisingly, you don't see any guards, but who can tell what 
might be behind those curtains.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc counter~
The counter is along the south wall.  
~
ExtraDesc windows~
The windows face north, and give a view of the street.
~
ExtraDesc tapestries furniture curtains~
All of the finest materials and craftsmanship.
~
Exit north 3008
EDesc You can exit to the street to the north.
~
End


#3023
Name Hall of Warriors~
Desc This place is a mess!  The wide room looks like the training grounds for 
local warriors, and those fighters are apparently not a neat bunch.  The
floor is littered with broken weapons and torn clothing.  There are also 
some gnawed bones and half-eaten food on the tables.  Racks of wooden
practice weapons line the walls.
~
RoomFlags indoors law~
Sector inside~
ExtraDesc racks wooden practice weapons~
Wooden swords, mostly.  Pretty worthless from real combat.
~
ExtraDesc gnawed bones food~
Leftover and discarded food. These fighters sure are pigs.
~
Exit north 3091
EFlags door nopass~
End


#3024
Name Gorth's Implements of Destruction~
Desc The walls of this small shop are covered by hanging weapons of many 
varieties.  There are full racks around the floor also.  You see just
about every type of weapon you've ever heard of here, although not all
are labeled for sale.
~
RoomFlags indoors law~
Sector inside~
ExtraDesc weapon~
Swords, axes, whips, maces, daggers, and just about every other kind 
of weapon there is.
~
Exit south 3009
EDesc You can exit to the south.
~
End


#3025
Name Boats and Canoes~
Desc A wide river is just to the south, flowing eastward.  You are just a short 
distance above the water, on the stone edge.  Floating in the river are a 
few small boats, canoes, and rafts.  The city wall comes right up to the 
water's edge.  To the north is River Road.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc boat raft canoe~
There are some small boats, rafts, and canoes floating here.  None are too
fancy, but all seem to be in good condition.
~
ExtraDesc river water wide~
A deep wide river.  It is flowing west to east, and is calm at this point.
~
ExtraDesc board shack door~
Upon close inspection you notice that the boards conceal a hidden entrance!
~
Exit north 3081
End


#3026
Name River Road~
Desc You are standing on the north edge of a wide river.  It flows from west to 
east, and is fairly calm at this point.  You can see the land on the other 
side, but not well enough to make out any details.  Down the river a good 
distance you can see the tips of what must be masts on small boats.  
~
RoomFlags law~
Sector city~
Exit east 3006
EDesc You can follow the river's edge east.
~
Exit west 3081
End


#3027
Name Zallo's Potions Ltd.~
Desc Many small glass vials and bottles occupy the many shelves of this cozy 
little shop.  They are all labeled with roughly scribed words, and are a 
myriad of colors and consistency.  Some are tagged for sale.  You can 
enquire at the counter if you are interested.  
~
RoomFlags indoors law~
Sector inside~
RoomEcho  9 21   5 The mrem finely dices several unidentifiable herbs, and sprinkles them into a concoction he is making.~
RoomEcho  9 21   5 A concotion of violet liquid bubbles and gurgles as the mrem stirs it.~
Exit south 3008
EDesc You can exit to the south.
~
End


#3028
Name Town Market~
Desc This building is full of windows and has lots of long tables and shelves.  
Upon them sits all types of fruits and vegetables that can be grown in the 
surrounding lands.  The smell of ripe fruit wafts through the air.  The exit 
is to the south.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc racks clothing~
Clothes of all types and colors.  Type 'list' to see what is available.
~
Exit south 3012
EDesc The street is to the south.
~
End


#3029
Name Mekali Bank and Postoffice~
Desc This building is richly appointed with a lot of tapestries.  Set in the 
south wall are windows covered with bars, behind which bank clerks are busy. 
To the north are a number of small lockers with mail slots.
~
RoomFlags indoors law~
Sector inside~
LockerQuant 40
LockerInitRent 20
LockerOngoRent 100
LockerWeight 1
LockerCapacity 1
LockerPickProof 2
Exit east 3004
End


#3030
Name Hammond Street~
Desc The street runs east and west here.  It is bordered by the tall city walls 
to the north.  The city gates are just a short way to the west.  
~
RoomFlags law~
Sector city~
ExtraDesc city walls~
The city walls are north.  They look very sturdy.
~
ExtraDesc structures~
Sturdy stone buildings.
~
Exit east 3100
Exit west 3007
EDesc The gates of the city seem to be this way.
~
End


#3031
Name Hammond Street~
Desc The street runs east and west along the city walls here.  To the east the 
road turns a corner, and to the west you see a small shop off the road to 
the north.  
~
RoomFlags law~
Sector city~
ExtraDesc city wall~
The city walls block the way north.
~
ExtraDesc flag ~
The flag displays a crest of arms on a red field.  The crest of arms
includes a sword lying across a river.  
~
Exit east 3032
EDesc The street runs east.
~
Exit west 3100
End


#3032
Name Corner of Hammond and Collier Streets~
Desc The street runs west and south along the city walls here.  A tall watch 
tower has been built, but you dont see any entrances from this point.  
Collier and Hammond Street meet at this corner.  
~
RoomFlags law~
Sector city~
ExtraDesc watch tower~
It is partly built, but not strong enough to climb.
~
ExtraDesc city walls~
The walls block the way north and east.
~
Exit south 3033
EDesc The street runs south.
~
Exit west 3031
EDesc The street runs west.
~
End


#3033
Name Collier Street~
Desc The street runs north and south along the city walls here.  There
is a small structure to the west, and a sign posted in front of it.
~
RoomFlags law~
Sector city~
ExtraDesc sign ~
==================================
           |        |
  ----------------------------
 | Mekali Guard Headquarters  |
  ----------------------------
~
Exit north 3032
EDesc The street runs north.
~
Exit south 3021
Exit west 3047
End


#3034
Name Collier Street~
Desc The street runs north and south along the city walls here.  
You can see the city gates a short way to the south.
~
RoomFlags law~
Sector city~
ExtraDesc city walls~
The walls block the way east.
~
Exit north 3020
Exit south 3010
EDesc The street runs south towards the gate.
~
End


#3035
Name Maps and Parchments~
Desc This small cozy shop is full of wooden racks, each holding many tightly 
rolled parchment scrolls.  The counter is on the east wall, and the exit is 
to the south.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc rolled parchment scrolls~
The scrolls are maps of various places.
~
ExtraDesc wooden rack~
Old wooden racks, stacked around the room, to hold the maps.
~
Exit south 3095
End


#3037
Name Winchester Street~
Desc The street runs north and south here.  It is bordered by the city walls to 
the west, and stone structures to the east.  The smells of fresh fruit waft 
over from the east, and there is a sign posted outside the shop.  
~
RoomFlags law~
Sector city~
ExtraDesc sign ~
============================================
              |        |
        --------------------
       |    Town Market     |
        --------------------
~
Exit north 3038
Exit east 3062
Exit south 3097
End


#3038
Name Winchester Street~
Desc The street runs north and south here.  It is bordered by the city walls to 
the west, and stone structures to the east.  A wave of hot air drifts out 
from the shop to the east and you notice a sign overhanging the door.  
~
RoomFlags law~
Sector city~
ExtraDesc sign ~
============================
           |        |
  ---------------------------
 |  Pottery and Earthenware  |
  ---------------------------
~
Exit north 3039
Exit east 3054
Exit south 3037
End


#3039
Name Corner of Winchester and Hammond Streets~
Desc The street runs east and south along the city walls here.  A tall watch 
tower stands here, but there don't seem to be any entrances from this 
direction.  On this corner, Hammond and Winchester Streets meet.  
~
RoomFlags law~
Sector city~
Exit east 3040
Exit south 3038
End


#3040
Name Hammond Street~
Desc The street runs east and west here.  It is bordered by the city walls not to 
far off to the north.  
~
RoomFlags law~
Sector city~
Exit east 3099
Exit west 3039
End


#3041
Name Hammond Street~
Desc The street runs east and west here.  It is bordered by the city walls to
the north, and stone structures to the south.  The city gates are just a
short way to the east.  
~
RoomFlags law~
Sector city~
Exit east 3007
Exit west 3099
End


#3042
Name Spellfilcher's Guild~
Desc This small backroom seems to be the home for some illegal activites.
There is no proof of that, but the ledgers and suspicious looking
items must be in such a concealed backroom for some reason. The 
exit is to the south.
~
RoomFlags indoors law~
Sector inside~
ExtraDesc ledger items~
It looks like a small criminal empire is controlled from here!
~
Exit west 3092
EFlags door closed nopass~
End


#3043
Name City Stables~
Desc You have entered the city's main stables it appears.  The roof of this
large structure is partially open to the sky, and there are a lot of stalls
filled with horses of several varieties.  You can talk to the stablemaster
if you are in need of a mount, but better watch where you step!  
~
RoomFlags pet_shop law~
Sector inside~
Exit west 3080
End


#3044
Name Mekali Stable Pet Storage Room~
Desc ~
RoomFlags no_mob imm_only law~
Sector inside~
End


#3045
Name Bobu's Exotic Pets~
Desc You are in a large shop absolutely FULL of exotic pets from all over the
realms.  They range from the usual dogs and cats to fantastic creatures
you've never seen before.  As for the prices, well yes they are a bit steep,
but hey, its not easy or cheap to gather a selection this large!  
~
RoomFlags pet_shop law~
Sector inside~
Exit east 3055
End


#3046
Name Mekali Pet Storage Room~
Desc ~
RoomFlags no_mob imm_only law noscry~
Sector inside~
End


#3047
Name Mekali Guard Headquarters~
Desc You are apparently in the main headquarters for the organization that guards 
the town.  Everything is very official and military here, from the neatness 
of the papers on the desks to the rigid stance of the guards.  There is an 
exit east, and smaller offices to the west and south.  The Mekali crest is 
emblazoned on just about everything in here.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc papers desk~
A few desks and chairs are here, covered with papers and books.  The
papers and books all bear the standard of Mekali, a sword crossing a river
on a red field.  
~
ExtraDesc crest mekali~
The crest of Mekali is a sword crossing a river on a red field.
~
Exit east 3033
Exit south 3049
Exit west 3050
End


#3049
Name Small Office~
Desc This small office isn't much to look at.  There is a desk, a few chairs,
and not much else.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc chair desk~
All boring, standard furniture.
~
Exit north 3047
End


#3050
Name Large Office~
Desc This office is large and nicely furnished.  There is an oak desk and some
padded chairs, as well as a long table against the wall.  Upon the walls
hang different weapons, and some trophies of war.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc oak desk padded chairs table~
The furniture is all made fo oak and is very nice.
~
ExtraDesc weapons trophies war~
The walls are covered with fine weapons and trophies of many battles.
~
Exit east 3047
End


#3051
Name Prison~
Desc You are in the town's small prison.  The building itself is quite sturdy, 
with thick stone walls and iron bars on the windows.  A few desks covered 
with paperwork are here, and some cramped cells are around the main room.  
An exit to the street is east.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc desks paperwork~
The desks are covered with papers concerning recent prisoners.
~
ExtraDesc iron bars~
Quite strong looking bars.
~
ExtraDesc cells cramped~
Small cells, though they are clean.
~
Exit north 3052
EFlags door closed locked nopass infuriating~
EKeyvnum 3092
EKeywords cell~
Exit east 3106
Exit south 3053
EFlags door closed locked nopass infuriating~
EKeyvnum 3092
EKeywords cell~
End


#3052
Name Prison Cell~
Desc This prison cell is small, but clean.  The exit is through a thick wooden 
door to the south, in which is set a small barred window.  A pile of straw 
and coarse blanket serves as bedding, and there is a tin chamber pot.  
~
RoomFlags indoors no_recall law~
Sector inside~
ExtraDesc exit thick wooden door~
The door looks quite strong.
~
ExtraDesc coarse blanket bedding~
Clean, if not exactly comfortable.
~
ExtraDesc tin chamber pot~
A pot in which to relieve yourself.
~
Exit south 3051
EFlags door closed locked nopass infuriating~
EKeyvnum 3092
EKeywords cell~
End


#3053
Name Prison Cell~
Desc This prison cell is small, but clean.  The exit is through a thick wooden 
door to the north, in which is set a small barred window.  A pile of straw 
and coarse blanket serves as bedding, and there is a tin chamber pot.  
~
RoomFlags indoors no_recall law~
Sector inside~
ExtraDesc exit thick wooden door~
The door looks quite strong.
~
ExtraDesc coarse blanket bedding~
Clean, if not exactly comfortable.
~
ExtraDesc tin chamber pot~
A pot in qhich to relieve yourself.
~
Exit north 3051
EFlags door closed locked nopass infuriating~
EKeywords cell~
End


#3054
Name Wenge's Fine Clothing For Men~
Desc Racks of finely sewn garments line the walls of this shop.  Their are silk 
vests with matching jackets, and full suits made of the finest materials.  
Shirts of many bright colours hang displayed about the walls, with 
complimenting trousers.  A well-dressed man tends to the customers.  
~
RoomFlags indoors no_recall~
Sector inside~
ExtraDesc exit thick wooden door~
The door looks quite strong.
~
ExtraDesc coarse blanket bedding~
Clean, if not exactly comfortable.
~
ExtraDesc tin chamber pot~
A pot in qhich to relieve yourself.
~
Exit west 3038
End


#3055
Name Old Main Street~
Desc The street runs north-south here and is covered with crushed grey stone.  
There is a small stone building to the west with a sign hanging by the door. 
 To the east, you see a lovely park filled with trees and flowers.  You can 
enter either, or travel north or south on the street.  The main square is to 
the south of here.  
~
RoomFlags law~
Sector city~
ExtraDesc city gates~
Sturdy gates, off to the north.
~
ExtraDesc building wooden frame~
Both buildings are relatively small, and made of grey stone.
~
ExtraDesc street crushed grey stone~
The street runs north and soutn, and is covered with crushed grey stone.
~
ExtraDesc sign ~
To the East:
==========================
       |       |
  --------------------
 |     Mekali Park    |
  --------------------
 
To the West:
==========================
       |       |
  --------------------
 | Bobu's Exotic Pets |
  --------------------
~
Exit north 3007
Exit east 4400
Exit south 3002
Exit west 3045
End


#3060
Name The Silver Platter~
Desc You have entered a fine restaurant from the looks of things.  Tables are 
scattered around the room, surrounded by comfortable chairs, and many are 
covered with prepared food.  You see people enjoying all sorts of delicicies 
from around the realm, all cooked to perfection.  The only exit is east.  
~
RoomFlags indoors law~
Sector inside~
RoomEcho 10 22   5 The young girl brushes a wisp of hair from her face, as she wipes down another table.~
RoomEcho 10 22   5 Checking her notepad, the waitress scans the room briefly before heading to the kitchen.~
ExtraDesc comfortable chairs tables~
The furniture is well made.
~
ExtraDesc prepared food delicicies~
The food smells so good!  Ask the waitress for a list of what is on the menu 
today.  
~
Exit east 3020
End


#3061
Name Bakery~
Desc This cozy little shop seems to sell all sorts of pastries and baked goods.  
There are shelves and counters covered with everything from fresh bread to 
frosted cakes.  Several tables and comfortable chairs are arranged here.  
The only exit is to the west.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc fresh bread frosted cakes pastries baked goods~
They look and smell delicious!
~
ExtraDesc chairs tables comfortable~
Comfortable wooden furniture.
~
Exit west 3004
End


#3062
Name Elladriel's Designer Garments for Women~
Desc Displayed in the shop window of this quaint boutique are elegant gowns and 
beautifully designed dresses.  Along the walls are various other garments, 
from simple cotton pinafores, to long flowing evening wear.  A glamourous 
elven lady attends to the customers here.  
~
RoomFlags indoors law~
Sector inside~
Exit west 3037
End


#3063
Name Antiques and Collectables~
Desc This large store is furnished quite richly.  Thick red carpets cover the 
floors, and expensive tapetries hang about the walls.  Long glass display 
case fill the room, all containing various precious antiques.  The shop 
entrance is to the west, and against the eastern wall is a dark, heavy drape 
cover, which might be secret entrance over the eastern wall.  
~
RoomFlags indoors law~
Sector inside~
Exit east 3088
EFlags door closed~
EKeywords curtain~
Exit west 3002
End


#3064
Name Hoss's Leather Goods~
Desc The walls of this small shop are covered with leather goods of all types.  
Everything from light armor to boots to saddles are piled about.  It smells 
of the oil used on the products.  The exit north leads onto the main street. 
 
~
RoomFlags indoors law~
Sector inside~
Exit north 3095
End


#3065
Name Merk's Magic Kingdom~
Desc All types of strange items are displayed in this small shop.  The walls are 
mostly lined with shelves, upon which are jars filled with various liquids, 
herbs, and more unpleasant items.  A globe of light floats near the ceiling, 
shifting colors every few seconds.  The slight smell of decay is in the air, 
mixed with an herbal aroma.  To the southeast a finely woven curtain falls 
neatly from a railing.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc jar liquids herbs items~
Magical Components it seems.
~
Exit south 3082
End


#3066
Name Entrance to the Public Baths~
Desc This small entry room is quite warm, probably heated by the steam drifting 
through the eastern door.  A small desk sits alongside that door, and a few 
chairs are along the wall.  There is an exit to the street to the west.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc steam ~
Steam and talking comes through the south door.
~
ExtraDesc desk chairs~
Simple wooden furniture.
~
Exit east 3074
Exit west 3097
End


#3067
Name Bouuga's Bed and Breakfast, Reception~
Desc You are in the reception area of a small inn.  A wooden desk faces the west 
entry, upon it a book and an inkwell.  The common room is off to the south, 
and you see a staircase heading up, probably to the guest rooms.  From the 
furnishings, the inn seems a bit on the expensive side.  
~
RoomFlags indoors law~
Sector inside~
RoomEcho 16 23   3 A gnomish man with a large suitcase bumbles in, whistling a tune.~
RoomEcho 16 23   3 A gentleman in a suit walks in, books a room and heads south to the stairs.~
RoomEcho 16 23   3 A young elven lass, weary from travel, wanders over to the innkeeper to book a room.~
RoomEcho  5 12   3 A pair of youths carrying overstuffed backpacks hand their keys to the innkeeper before heading out the door.~
RoomEcho  5 12   3 A little halfling woman, carrying a small child on her hip, checks out of the inn.~
ExtraDesc book inkwell~
The book and inkwell are for keeping a record of the inn's guests.
~
ExtraDesc furnishings ~
All the firniture and decoration is quite expensive looking.
~
ExtraDesc desk ~
A wooden desk.
~
ExtraDesc common room~
A large room with a fireplace and bar.
~
Exit south 3073
Exit west 3113
End


#3068
Name Auction Hall~
Desc You are in a long hall, with a high roof.  A wooden stage is built at the 
north end, upon which stands a podium.  Benches are scattered about the 
floor, and a few long windows let light in.  The only exit is through a door 
to the east.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc wooden stage podium~
A wooden stage dominates the room.  Upon it is a simple wooden podium.
~
ExtraDesc benches ~
Simple wooden benches.
~
ExtraDesc window ~
Long windows of blurred glass.
~
Exit east 3080
End


#3069
Name Hallway~
Desc You are in a short hallway.  There are doors to the north, east, and south, 
each leading to a guest room.  Stairs lead downwards to the common room.  
~
RoomFlags indoors law~
Sector inside~
Exit north 3070
EFlags door closed~
Exit east 3071
EFlags door closed~
Exit south 3072
EFlags door closed~
Exit down 3073
End


#3070
Name Guest Room~
Desc This guest room is small but very nicely furnished.  There is a bed with a 
soft goosedown mattress, and a wardrobe for your belongings.  A small 
fireplace is set in the one outside wall, as is a window.  There is also a 
small desk and chair.  The floor is covered by a nice red rug.  The only 
exit is through a door to the south.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc bed mattress wardrobe fireplace desk chair red rug~
All of the furnishings are quite comfortable and nice.  
~
Exit south 3069
EFlags door closed~
End


#3071
Name Guest Room~
Desc This guest room is small but very nicely furnished.  There is a bed with a 
soft goosedown mattress, and a wardrobe for your belongings.  A small 
fireplace is set in the one outside wall, as is a window.  There is also a 
small desk and chair.  The floor is covered by a nice red rug.  The only 
exit is through a door to the west.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc bed mattress wardrobe fireplace desk chair red rug~
All of the furnishings are quite comfortable and nice.  
~
Exit west 3069
EFlags door closed~
End


#3072
Name Guest Room~
Desc This guest room is small but very nicely furnished.  There is a bed with a 
soft goosedown mattress, and a wardrobe for your belongings.  A small 
fireplace is set in the one outside wall, as is a window.  There is also a 
small desk and chair.  The floor is covered by a nice red rug.  The only 
exit is through a door to the north.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc bed mattress wardrobe fireplace desk chair red rug~
All of the furnishings are quite comfortable and nice.  
~
Exit north 3069
EFlags door closed~
End


#3073
Name Common Room~
Desc This common room is not as large as most, but then again the entire inn 
seems to be on the small side.  What it lacks in size, however, seems to be 
made up for in comfort.  There are padded chairs all around the tables, and 
all of the furnishings and decorations look quite expensive.  A finely 
polished wooden bar dominates the west wall, and a large brick fireplace is 
set in the east.  There is an exit back to the reception area to the north, 
and stairs leading up to the guest rooms.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc padded chairs tables furnishings decorations~
All of the furniture and decorations look quite nice and expensive.
~
ExtraDesc wooden bar~
A wooden bar, behind which are some barrels and bottles.
~
ExtraDesc brick fireplace~
A large fireplace, in which a fire is burning.
~
Exit north 3067
Exit up 3069
End


#3074
Name Public Baths~
Desc This large round room is very warm, no doubt heated by the huge steaming 
pool that takes up most of it.  There are hooks on the wall, some taken by 
towels and clothing.  It is not clear how the water is kept hot from where 
you are.  The only exit is west.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc hooks clothiong towel~
Wooden hooks are places about, for hanging clothes and towels.
~
Exit west 3066
End


#3075
Name Captured Devotion~
Desc This building is spilling at the sides with used items and cheap and nasty 
bits and pieces.  Most of the items look as if they would barely survive 
being used once, before breaking.  This shop is obviously where people come 
to sell their unwanted belongings, but if you look close enough, you might 
find something useful.  There is a boldly painted sign hanging over the 
counter.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc sign ~
/\
`Y+=================================+
|         `WOne person's junk       `Y|
|   `WIs another person's treasure  `Y|
+=================================+
~
Exit south 3100
End


#3076
Name The Sunken Ship Tavern~
Desc Rundown is definitely the word to use for this old place.  There are lots of 
tables and chairs around, but most are broken in some way, and quite dirty.  
A filthy wooden bar stands alongside the west wall, but there doesn't appear 
to be much to drink behind it.  Just a few old barrels.  There are windows, 
but they are greasy and broken.  The exit to the street is south.  
~
RoomFlags indoors law~
Sector inside~
RoomEcho  4 23   4 A local citizen with bloodshot eyes mumbles to himself as he takes another swig of beer.~
RoomEcho  1 23   4 A brawling drunk shouts obscenities at the barman.~
RoomEcho  8 23   4 A drunken sailor falls asleep at the bar.~
ExtraDesc filthy dirty wooden bar chair table window~
Everything is broken and dirty.
~
Exit south 3081
End


#3077
Name A Small River Port~
Desc A moderately busy but small river port is bustling with activity here.  
Small to medium sized boats are busily navigating the river. Some laborers
can be seen hauling cargo off the boats into small warehouses along the city 
wall which lines the north and west right up to the water's edge.  
Several boats can be seen anchored along the wharfs here.
~
RoomFlags law~
Sector inside~
RoomEcho  9 23   5 Seagulls begin to circle as a small boat carrying fish pulls into port.~
RoomEcho  9 23   5 Waves lap against the dock, as a boat begins to sail out of the port.~
Exit north 3109
End


#3078
Name Just North of the Plaza~
Desc The street runs north-south here and is covered with crushed grey stone.  
There are small stone buildings up ahead to the east and west.  A wide 
square is just to the south.  The city well is here for thirsty travellers 
and passersby.  
~
RoomFlags law~
Sector city~
Exit north 3001
Exit south 3000
End


#3079
Name Just South of the Plaza~
Desc This is a street made of crushed grey stone, just to the south of a large 
square.  A spiral staircase leads downwards to a dark cellar emanating a 
pungent odour.  You can travel north to the square, or south along the 
roadway.  
~
RoomFlags law~
Sector city~
Exit north 3000
Exit south 3004
Exit down 3120
End


#3080
Name Old Main Street~
Desc A street made of crushed grey stone runs north and south here.  There is a 
small stone building to the west and a partially covered one to the east.  
Off to the south you see lights reflecting off of a wide river.  There is a 
sign to either side of the road.  
~
RoomFlags law~
Sector city~
ExtraDesc sign ~
To the East:
==================================
         |        |
   ---------------------
  |     City Stables    |
   ---------------------
 
To the West:
==================================
        |          |
   ---------------------
  |     Auction Hall    |
   ---------------------
~
Exit north 3005
Exit east 3043
Exit south 3006
Exit west 3068
End


#3081
Name River Road~
Desc You are standing on the north edge of a wide river.  It flows from west to 
east, and is fairly calm at this point.  You can see the land on the other 
side, but not well enough to make out any details.  You hear drunken shouts 
coming from the tavern to the north, and you see many boats and canoes 
docked just to the south of here.  
~
RoomFlags law~
Sector city~
Exit north 3076
Exit east 3026
Exit south 3025
Exit west 3109
End


#3082
Name Main Street~
Desc The street runs east and west here, and is one of the busier parts of the 
city.  Shops line the north and south edges, both here and to the east.  
There are large gates just to the west of here.  The two buildings to the 
north and south look especially interesting, and there are signs on both.  
Trees and bushes are growing at even intervals, and add a nice touch to the 
street.  
~
RoomFlags law~
Sector city~
ExtraDesc sign ~
To the north:
 =======================================
           |         |
     ------------------------
    |  Merk's Magic Kingdom  |
     ------------------------
 
To the south:
 =======================================
          |          |
      -------------------
     | Yagro's Toy Store |
      -------------------
~
Exit north 3065
Exit east 3012
Exit south 3085
Exit west 3013
End


#3083
Name On deck - approaching Markrist~
Desc Your vessel travels up northwards and you notice a deserted lighthouse at 
the edge of a cliff, along the coast to your west.  The lighthouse looks 
deserted.  After a while, the vessel changes course again and heads east.  
~
RoomFlags private safe solitary no_recall law~
Sector inside~
End


#3084
Name A Dirty Office~
Desc A small wooden desk sits in the northeastern corner of this office.  Papers 
and books litter the top of the wooden desk in an unkept fashion.  On the 
western wall of the office you see a large book shelf that has rows upon 
rows of books in all shapes and sizes.  The air is filled with the scent of 
leather and dust that lingers about.  A `#`Slarge sign`^ has been nailed to the 
northern wall of the office.  
~
RoomFlags no_mob indoors law~
Sector inside~
ExtraDesc large sign~
=================================`RJOBS`X====================================== `c 
The Druids of Elderdark are in search of various roots and herbs to further 
their studies and magicks of the nature.  Ask the desk clerk about the `Cdruid 
list `cto get a list on what herbs and roots the Druids of Elderdark are in 
need of.  The reward for returning all the items on the list is exceptional 
 
The Dark Circle is in dire need of spell components to further their growth
in the arcane rites of passage. This is not a job for the weak stomach for
the magi of this circle, ask for some gruesome components to further their
shadow studies in necromancy. The reward on this job is superb indeed. Ask
the desk clerk about the `Cmage list`^ `cto get the list on what components they
are in search of.
~
Exit south 3102
End


#3085
Name Yagro's Toy Store~
Desc This small building is covered with shelves upon shelves of dolls, wooden 
toys, and other sorts of childish things.  At the end of the store you 
notice a small wooden counter covered with papers.  Everything seems to be 
neatly placed and the smell of fresh wood lingers in the air.  
~
RoomFlags no_mob indoors law~
Sector inside~
Exit north 3082
End


#3086
Name A Dusty Shop~
Desc The air in this small, cramped room is extremely dusty. A large sweeping 
broom that rests in the corner is covered in a layer of dust that would make 
a cleaning servant scream and run for cover. Along the walls empty shelves 
are stacked to the ceiling. A small counter stands near the far wall, 
situated infront of a comfortable swivel chair. 
~
RoomFlags indoors law~
Sector inside~
Exit north 3012
Exit south 3019
EFlags door nopass~
End


#3087
Name A Quiet Room of Reflection~
Desc There is an air of quiet in this small tidy room. A few bookcases, filled 
with tightly rolled scrolls have been placed against the walls. The walls 
have no ornamentation, and a single, thick candle stands at the centre of 
the room, bathing the room in a warm glow. Heavy curtains, drawn and held in 
place by a simple cord, frame the doorway that leads to the west. 
~
RoomFlags indoors law~
Sector inside~
Exit east 3002
Exit west 3014
EFlags door nopass~
End


#3088
Name A Dimly Lit Storeroom~
Desc Several bulky crates are piled upon each other and litter this dimly lit 
room.  Layers of dust cover some, others seem to have been placed here more 
recently.  Some cobwebs add to the eery atmosphere in this cellar-like room. 
 A dark curtain, that fades in with the colour of the wall, is draped along 
the south wall.  
~
RoomFlags indoors law~
Sector inside~
Exit south 3089
Exit west 3063
EFlags door closed~
EKeywords curtain~
End


#3089
Name The Thieves Union~
Desc As new as the city is, it looks like a guild of thieves has already 
organized and set up shop here hidden from the streets. The room is far from 
fancy - all you see is some excercise mats and a few tables and chairs. 
Maybe there is more than meets the eye. To the west you see what looks like 
a small storeroom filled with crates and boxes.
~
RoomFlags indoors law~
Sector inside~
Exit north 3088
End


#3090
Name A Hall of Meditation and Valor~
Desc This large hall has large open windows letting in a cool breeze into the 
room.  The walls of the hall is tiled with marble and the high domed ceiling 
is held up with large circular columns.  The floor is black marbled and 
polished to a mirror finish.
~
RoomFlags indoors law~
Sector inside~
Exit east 3005
Exit west 3093
EFlags door nopass~
End


#3091
Name A Recruitment Office~
Desc This well-lit office is covered with murals of great battles. Battles 
between humans and slightly more bestial creatures mainly. A heavy oak desk 
fills the south western corner and is covered with tactical maps and other 
rolled up scrolls. Along one of the walls racks of weapons gleam in the 
bright light, that the many lamps in this office create. To the north you 
hear the bustle of a shopping street. 
~
RoomFlags indoors law~
Sector inside~
Exit north 3009
Exit south 3023
EFlags door nopass~
End


#3092
Name Dirrin's House of Keys~
Desc Immaculately clean, a variety of locks and chains are displayed in this 
locksmith's shop. In gilded letters the words "Dirrin's House of Keys - 
Serving Mekali's Security Needs Since 1066" are printed on the large window 
that looks over the busy street. A serving counter extends across the width 
of the northern end of the shop. A swinging door leads through the counter 
and deeper into the shop. A small `#`ssign`^ stands near the counter.
~
RoomFlags indoors law~
Sector inside~
ExtraDesc sign ~
A small sign stands near the counter. It reads: 
 
`B/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\`^
`B\                                                          /`^
`B/                                                          \`^
`B\          `YThe fee for cutting keys is 10 gold.            `B/`^
`B/                                                          \`^
`B\  `YWe are not responsible for keys being harmed in any way `B/`^
`B/            `Yor for any harm done to the buyer.            `B\`^
`B\                                                          /`^
`B/                                                          \`^
`B\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/`^
~
Exit east 3042
EFlags door closed nopass~
EKeywords door~
Exit west 3005
End


#3093
Name Paladins' Guild~
Desc This large sparse room is brightly lit.  The walls of the room are free from 
adornments and painted a soothing light blue.  There are some chairs neatly 
arranged at one end of the room.  A large bookshelf filled with tomes and 
books of religious and theoretical manuals line the south wall of the room.  
A large platinum `#`ssign`^ hangs prominantly on the west wall.  There is a small 
battle arena in the middle of the room, ready for practicing on.  
~
RoomFlags indoors law~
Sector inside~
ExtraDesc sign ~
The neatly carved platinum sign gleams brightly, the letterings etched neatly.
 
       `#`W+=============================+
       |                             |
       | `#`sMy Honour and Life are One,`^ `#`W|
       |    `#`sTake Honour from Me,`^     `#`W|
       |       `#`sAnd I am Done.`^        `#`W|
       |                             |
       +=============================+`^   
~
Exit east 3090
EFlags door nopass~
End


#3095
Name Main Street~
Desc The street runs east and west here, and is one of the busier parts of the 
city.  Shops line the north and south edges, both here and to the west.  The 
two buildings to the north and south look especially interesting, and there 
are signs on both.  Trees and bushes are growing at even intervals, and add 
a nice touch to the street.  Just to the east of here are the eastern gates. 
 
~
RoomFlags law~
Sector city~
ExtraDesc sign ~
To the north:
 =======================================
          |          |
     -----------------------
    |  Maps and Parchments  |
     -----------------------
To the south:
 =======================================
          |          |
     ----------------------
    | Hoss's Leather Goods |
     ----------------------
~
Exit north 3035
Exit east 3010
Exit south 3064
Exit west 3009
End


#3097
Name Winchester Street~
Desc The street runs north and south here.  It is bordered by the city walls to 
the west, and stone structures to the east.  There is the sound of splashing 
coming from the east, and a sign stands outside the door.  
~
RoomFlags law~
Sector city~
ExtraDesc sign ~
=========================
      |        |
  ------------------
 |  Public Baths    |
  ------------------
~
Exit north 3037
Exit east 3066
Exit south 3098
End


#3098
Name Winchester Street~
Desc The street runs north and south here.  It is bordered by the city walls to 
the west, and just to the south of here are the western gates of the city.  
~
RoomFlags law~
Sector city~
Exit north 3097
Exit south 3013
End


#3099
Name Hammond Street~
Desc The street runs east and west here.  It is bordered by the city walls not to 
far off to the north.  A large fancy shop is to the south with a sign hanging by the door.
~
RoomFlags law~
Sector city~
ExtraDesc sign ~
To the north:
================================
            |     |
    --------------------------
   |  Pottery and Earthenware |
    --------------------------
 
To the south:
================================
           |        |
   --------------------------
  |  Foreign-Made Furniture  |
   --------------------------
~
Exit north 3116
Exit east 3041
Exit south 3117
Exit west 3040
End


#3100
Name Hammond Street~
Desc The street runs east and west here.  It is bordered by the city walls not to 
far off to the north.  A large shop is to the north with brightly coloured 
flags hanging from the windows to attract attention.  A sign is posted 
nearby.  
~
RoomFlags law~
Sector city~
ExtraDesc sign ~
=====================================
             |       |
  ----------------------------
 |    Backstreet Bargains     |
  ----------------------------
~
Exit north 3075
Exit east 3031
Exit west 3030
End


#3101
Name River Road~
Desc You are standing on the north edge of a wide river.  It flows from west to 
east, and is fairly calm at this point.  You can see the land on the other 
side, but not well enough to make out any details.  The road continues to 
the east and west.  
~
RoomFlags law~
Sector city~
Exit east 3102
Exit west 3006
End


#3102
Name River Road~
Desc You are standing on the north edge of a wide river.  It flows from west to 
east, and is fairly calm at this point.  You can see the land on the other 
side, but not well enough to make out any details.  There is a small 
building to the north of here.  
~
RoomFlags law~
Sector city~
Exit north 3084
Exit east 3103
Exit west 3101
End


#3103
Name River Road~
Desc You are standing on the north edge of a wide river.  It flows from west to 
east, and is fairly calm at this point.  You can see the land on the other 
side, but not well enough to make out any details.  The road heads east and 
west.  
~
RoomFlags law~
Sector city~
Exit east 3104
Exit west 3102
End


#3104
Name Corner of Collier Street and River Road~
Desc On this corner, Collier Street and River Road meet.  Heading north, the road 
heads towards the eastern gate.  To the west, the road heads along the 
river's edge.  
~
RoomFlags law~
Sector city~
Exit north 3105
Exit west 3103
End


#3105
Name Collier Street~
Desc The street runs north and south along the city walls here.  To the south, 
the path turns a corner, and to the north the road leads back to town.  
~
RoomFlags law~
Sector city~
Exit north 3106
Exit south 3104
End


#3106
Name Collier Street~
Desc The street runs north and south along the city walls here.  There is a solid 
structure to the west with bars where windows should be.  There is a roughly 
painted sign posted in front of it.  
~
RoomFlags law~
Sector city~
ExtraDesc sign ~
=====================================
              |      |
        -------------------
       |   Mekali Prison   |
        -------------------
~
Exit north 3107
Exit south 3105
Exit west 3051
End


#3107
Name Collier Street~
Desc The street runs north and south along the city walls here.  Little clumps of 
flowers have begun to spring up along the inner side of the wall, adding a 
touch of colour to the greystone.  
~
RoomFlags law~
Sector city~
Exit north 3108
Exit south 3106
End


#3108
Name Collier Street~
Desc The street runs north and south along the city walls here.  Birds from trees 
east of here, fly overhead, stopping occasionally when they spot a crumb on 
the road.  
~
RoomFlags law~
Sector city~
Exit north 3010
Exit south 3107
End


#3109
Name River Road~
Desc You are standing on the north edge of a wide river.  It flows from west to 
east, and is fairly calm at this point.  You can see the land on the other 
side, but not well enough to make out any details.  South of here you can 
see the tips of what must be masts on small boats.  
~
RoomFlags law~
Sector city~
Exit east 3081
Exit south 3077
Exit west 3110
End


#3110
Name Corner of River Road and Winchester Street~
Desc At this corner, River Road joins up to Winchester Street.  Up to the north, 
are the western gates of the city, and to the east, the path heads along the 
riverside.  
~
RoomFlags law~
Sector city~
Exit north 3111
Exit east 3109
End


#3111
Name Winchester Street~
Desc The street runs north and south here.  It is bordered by the city walls to 
the west, and stone structures up ahead to the east.  
~
RoomFlags law~
Sector city~
Exit north 3112
Exit south 3110
End


#3112
Name Winchester Street~
Desc The street runs north and south here.  It is bordered by the city walls to 
the west, and stone structures up ahead to the east.  
~
RoomFlags law~
Sector city~
Exit north 3113
Exit south 3111
End


#3113
Name Winchester Street~
Desc The street runs north and south here.  It is bordered by the city walls to 
the west, and a large stone structures to the east.  A sign hangs over the 
doorway and many visitors enter and leave the structure.  
~
RoomFlags law~
Sector city~
ExtraDesc sign ~
====================================
            |         |
   ------------------------------
  |  Bouuga's Bed and Breakfast  |
   ------------------------------
~
Exit north 3114
Exit east 3067
Exit south 3112
End


#3114
Name Winchester Street~
Desc The street runs north and south here.  It is bordered by the city walls to 
the west, and up ahead to the north are the western gates of the city.  
~
RoomFlags law~
Sector city~
Exit north 3013
Exit south 3113
End


#3116
Name Pottery and Earthernware~
Desc This shop is filled with large ceramic pots, some painted, some glazed.  
There are decorative vases, cooking pots, and ornaments all made from clay.  
A counter stands at the west side of the shop.  
~
RoomFlags indoors law~
Sector inside~
Exit south 3099
End


#3117
Name Foreign-Made Furniture~
Desc Inside this rather cramped and cluttered shop, are displays of furniture, 
some of which are quite unusual, and others which are more common.  The 
pieces of furniture haven't been made locally, but have been shipped in from 
distant parts of the land.  There are elven-made dressers, gnomish 
contraptions, and pieces of furniture large enough for a troll.  
~
RoomFlags indoors law~
Sector inside~
Exit north 3099
End


#3118
Name On the Water~
Desc Water laps gently at the boat as it sails across the vast ocean heading 
towards the island of Markrist.  An occasional dark shape swims past the 
boat but disappears out of sight before you have time to fear what it might 
be.  
~
RoomFlags noscry antimagic noautomap noautoexits~
Sector inside~
End


#3119
Name Nearing the Island~
Desc The water becomes a little more rocky as you come nearer to the island.  You 
can see people bustling to and fro along the docks, and large ships send 
giant waves in your direction as they pull in to the port.  
~
RoomFlags noscry antimagic noautomap noautoexits~
Sector inside~
End


#3120
Name The Morgue~
Desc This is a dark cellar where the townsfolk bring the bodies of the dead for 
identification.  A shelf stands against one wall, filled with various 
medical tools and cloths.  Next to it stands a basin of stagnant water, used 
for cleaning up blood-covered corpses.  There are no beds of any sort, and 
any corpses brought in, are dumped heartlessly on the ground.  
~
Sector inside~
Exit up 3079
End


#0



#SPECIALS
M 3073 spec_cast_mage
M 3074 spec_cast_mage
M 3075 spec_cast_mage
M 3077 spec_cast_cleric
M 3078 spec_cast_cleric
M 3079 spec_cast_cleric
M 3082 spec_thief
M 3083 spec_thief
M 3084 spec_thief
M 3090 spec_cast_cleric
M 3091 spec_cast_cleric
M 3093 spec_cast_cleric
M 3094 spec_cast_cleric
M 3002 spec_cast_adept
M 3004 spec_cast_cleric
M 3006 spec_cast_mage
M 3009 spec_thief
M 3010 spec_fearful
M 3071 spec_cast_adept
S



#RESETS2
M 0 3061 1 3073 1
E 0 3017 -1 torso~
E 0 3018 -1 legs~
G 0 3131 -1
G 0 3132 -1
G 0 3133 -1
G 0 3085 -1
O 0 3078 -1 3073
O 0 3080 -1 3073
O 0 3081 -1 3073
O 0 3079 -1 3073
O 0 3099 -1 3074
M 0 3101 1 3075 1
G 0 27168 -1
G 0 27169 -1
G 0 27170 -1
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G 0 3064 -1
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G 0 3045 -1
G 0 3044 -1
G 0 3041 -1
E 0 3002 -1 legs~
E 0 3001 -1 torso~
M 0 3064 1 3076 1
E 0 3002 -1 legs~
E 0 3001 -1 arms~
M 0 3065 1 3076 1
E 0 3071 -1 legs~
E 0 3072 -1 torso~
O 0 3078 -1 3076
O 0 3079 -1 3076
M 0 3067 1 3077 1
E 0 3051 -1 feet~
E 0 3140 -1 legs~
E 0 3139 -1 torso~
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O 0 3076 -1 3078
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G 0 3153 -1
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E 0 3000 100 wielded~
E 0 3001 100 torso~
E 0 3002 100 legs~
M 0 3010 8 3000 2
E 0 3016 100 torso~
M 0 3010 8 3000 2
E 0 3016 100 torso~
O 0 3080 -1 3000
O 0 3080 -1 3000
O 0 3081 -1 3000
M 0 3008 1 3001 1
E 0 3004 100 torso~
E 0 3005 100 head~
E 0 3012 50 lfinger~
E 0 3013 50 wielded~
G 0 3084 -1
M 0 3010 8 3002 2
E 0 3016 100 torso~
M 0 3000 8 3004 2
E 0 3000 100 wielded~
E 0 3001 100 torso~
E 0 3002 100 legs~
M 0 3017 1 3005 1
E 0 3020 100 about~
M 0 3018 3 3005 2
E 0 3021 100 torso~
M 0 3018 3 3005 2
E 0 3021 100 torso~
M 0 3001 6 3006 2
E 0 3003 100 wielded~
E 0 3004 100 torso~
E 0 3005 100 head~
M 0 3010 8 3006 2
E 0 3016 100 torso~
M 0 3001 6 3007 2
E 0 3003 100 wielded~
E 0 3004 100 torso~
E 0 3005 100 head~
M 0 3001 6 3008 2
E 0 3003 100 wielded~
E 0 3004 100 torso~
E 0 3005 100 head~
M 0 3010 8 3008 2
E 0 3016 100 torso~
M 0 3000 8 3009 2
E 0 3000 100 wielded~
E 0 3001 100 torso~
E 0 3002 100 legs~
M 0 3019 2 3009 1
E 0 3022 100 neck1~
M 0 3001 6 3010 2
E 0 3003 100 wielded~
E 0 3004 100 torso~
E 0 3005 100 head~
M 0 3001 6 3011 2
E 0 3003 100 wielded~
E 0 3004 100 torso~
E 0 3005 100 head~
M 0 3010 8 3011 2
E 0 3016 100 torso~
M 0 3000 8 3012 2
E 0 3000 100 wielded~
E 0 3001 100 torso~
E 0 3002 100 legs~
M 0 3001 6 3013 2
E 0 3003 100 wielded~
E 0 3004 100 torso~
E 0 3005 100 head~
M 0 3004 1 3014 1
E 0 3008 100 about~
G 0 3173 -1
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G 0 3175 -1
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E 0 3017 100 torso~
E 0 3018 100 legs~
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E 0 3018 100 legs~
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E 0 3018 100 legs~
G 0 3046 -1
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G 0 3178 -1
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E 0 3017 100 torso~
E 0 3018 100 legs~
G 0 3054 -1
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E 0 3017 100 torso~
E 0 3018 100 legs~
G 0 3029 -1
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E 0 3014 100 wielded~
E 0 3015 100 about~
M 0 3014 1 3027 1
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E 0 3018 100 legs~
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E 0 3002 0 legs~
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M 0 3035 200 3046 1
M 0 3036 200 3046 1
M 0 3037 200 3046 1
M 0 3038 200 3046 1
M 0 3039 200 3046 1
M 0 3040 200 3046 1
M 0 3041 200 3046 1
M 0 3042 200 3046 1
M 0 3043 200 3046 1
M 0 3044 200 3046 1
M 0 3045 200 3046 1
M 0 3046 200 3046 1
M 0 3047 200 3046 1
M 0 3048 200 3046 1
M 0 3049 2 3047 2
E 0 3005 -1 head~
E 0 3004 -1 torso~
E 0 3003 -1 wielded~
M 0 3049 2 3047 2
E 0 3004 -1 torso~
E 0 3003 -1 wielded~
E 0 3005 -1 head~
M 0 3050 2 3049 1
E 0 3010 -1 about~
M 0 3052 1 3051 1
E 0 3003 -1 wielded~
E 0 3004 -1 torso~
E 0 3005 -1 head~
G 0 3092 -1
O 0 3162 -1 3052
M 0 3072 3 3052 1
O 0 3162 -1 3053
M 0 3072 3 3053 1
M 0 3103 1 3054 1
E 0 3070 -1 torso~
G 0 27142 -1
G 0 27141 -1
G 0 27140 -1
G 0 27139 -1
G 0 27138 -1
G 0 3070 -1
G 0 3071 -1
G 0 3075 -1
G 0 3072 -1
M 0 3059 1 3055 1
G 0 3110 -1
G 0 3111 -1
G 0 3112 -1
G 0 3113 -1
G 0 3114 -1
G 0 3115 -1
G 0 3116 -1
G 0 3117 -1
E 0 3101 -1 about~
M 0 3062 1 3060 1
G 0 3125 -1
G 0 3120 -1
G 0 3121 -1
G 0 3122 -1
G 0 3123 -1
G 0 3124 -1
O 0 3161 -1 3060
M 0 3058 1 3061 1
E 0 3101 -1 about~
G 0 3102 -1
G 0 3103 -1
G 0 3104 -1
G 0 3105 -1
G 0 3106 -1
G 0 3107 -1
G 0 3108 -1
G 0 3109 -1
M 0 3102 1 3062 1
G 0 27133 -1
G 0 27143 -1
G 0 27132 -1
G 0 27135 -1
G 0 27134 -1
G 0 27136 -1
G 0 27137 -1
M 0 3053 1 3063 1
G 0 3095 -1
G 0 3096 -1
E 0 3019 -1 about~
G 0 3191 -1
G 0 3192 -1
G 0 3193 -1
M 0 3054 1 3064 1
G 0 3009 -1
G 0 3011 -1
G 0 3073 -1
G 0 3074 -1
E 0 3018 -1 legs~
E 0 3017 -1 torso~
M 0 3055 1 3065 1
G 0 3087 -1
G 0 3088 -1
G 0 3097 -1
G 0 3098 -1
E 0 3020 -1 about~
M 0 3057 1 3066 1
E 0 3002 -1 legs~
E 0 3017 -1 arms~
G 0 3100 -1
G 0 3118 -1
G 0 3119 -1
M 0 3060 1 3067 1
E 0 3101 -1 about~
M 0 3056 1 3068 1
E 0 3017 -1 torso~
E 0 3018 -1 legs~
O 0 420 -1 3068
S



#SHOPS
#3081
buy_type treasure~
buy_type container~
profit_buy 130
profit_sell 65
close_hour 23
END

#3090
buy_type scroll~
profit_buy 130
profit_sell 65
close_hour 23
END

#3099
profit_buy 115
profit_sell 85
close_hour 23
END

#3100
profit_buy 160
profit_sell 60
close_hour 23
END

#3101
profit_buy 150
profit_sell 50
close_hour 23
END

#3102
buy_type clothing~
profit_buy 180
profit_sell 100
close_hour 23
END

#3103
buy_type clothing~
profit_buy 100
profit_sell 100
close_hour 23
END

#3003
profit_buy 110
profit_sell 80
close_hour 23
END

#3004
buy_type scroll~
buy_type potion~
profit_buy 130
profit_sell 65
close_hour 23
END

#3005
profit_buy 130
profit_sell 65
close_hour 23
END

#3006
buy_type scroll~
buy_type wand~
buy_type staff~
buy_type potion~
profit_buy 130
profit_sell 65
close_hour 23
END

#3011
buy_type armor~
buy_type armor~
profit_buy 150
profit_sell 40
close_hour 23
END

#3012
buy_type weapon~
buy_type component~
buy_type rp~
profit_buy 150
profit_sell 40
close_hour 23
END

#3013
profit_buy 105
profit_sell 50
close_hour 23
END

#3014
buy_type potion~
profit_buy 125
profit_sell 60
close_hour 23
END

#3015
buy_type treasure~
buy_type warpstone~
buy_type gem~
buy_type jewelry~
profit_buy 150
profit_sell 40
close_hour 23
END

#3016
buy_type boat~
profit_buy 125
profit_sell 70
close_hour 23
END

#3021
buy_type light~
buy_type treasure~
buy_type trash~
buy_type container~
buy_type food~
profit_buy 115
profit_sell 60
close_hour 23
END

#3022
buy_type clothing~
profit_buy 115
profit_sell 85
close_hour 23
END

#3023
buy_type scroll~
buy_type map~
profit_buy 110
profit_sell 90
close_hour 23
END

#3024
buy_type container~
buy_type scroll~
buy_type parchment~
profit_buy 100
profit_sell 100
close_hour 23
END

#3025
profit_buy 60
profit_sell 135
close_hour 23
END

#3030
profit_buy 75
profit_sell 135
close_hour 23
END

#3053
buy_type gem~
buy_type warpstone~
buy_type jewelry~
buy_type treasure~
profit_buy 155
profit_sell 45
close_hour 23
END

#3054
profit_buy 130
profit_sell 90
close_hour 23
END

#3055
buy_type warpstone~
buy_type wand~
buy_type scroll~
buy_type staff~
buy_type potion~
profit_buy 150
profit_sell 40
close_hour 23
END

#3057
profit_buy 100
profit_sell 100
close_hour 23
END

#3058
buy_type food~
buy_type food~
buy_type food~
buy_type food~
buy_type food~
profit_buy 110
profit_sell 90
close_hour 23
END

#3059
profit_buy 120
profit_sell 80
close_hour 23
END

#3061
profit_buy 125
profit_sell 90
close_hour 23
END

#3062
profit_buy 120
profit_sell 80
close_hour 23
END

#3063
profit_buy 100
profit_sell 90
close_hour 23
END

#3066
buy_type food~
profit_buy 100
profit_sell 100
close_hour 23
END

#3069
profit_buy 120
profit_sell 60
close_hour 23
END

#0


#MOBPROGS
#3096
title create a new mists~
code * Just a basic thingie of creating a new mistie
 
if objhere mist
else
 stand
 mob cast 'divine light'
 sit
endif
~
disabled false
END

#3095
title healer kicking out people that attack him~
code if hastoken $n 3172
* load the attempted to kill the healer token on to them
mob oload 3171
mob tgive 3171 $n 
mob ttimer 3171 $n 10000
* token lasts for a long time - about 4 months real time if they play 1 hour every day
sayto $n You were warned but continue to attempt to violate this place of peace!!! 
sayto $n I will no longer stand for violence in this place, you are banished!
mob echo $I's eyes flash angrily and $j points his finger at $N
mob peace
mob echoat $n You are bodily thrown out of the room.
mob force $n east
else
* load the warning to kill the healer token on to them
mob oload 3172
mob tgive 3172 $n 
mob ttimer 3172 $n 50
sayto $n `RI will warn you only once, those who attack me are not welcome here.
mob preventattack
endif
~
disabled false
END

#3094
title keycutter states his price~
code emote points to a small sign that stands by the counter.
say The standard fee for cutting keys is 10 gold.
smirk
~
disabled false
END

#3093
title give back something other than a key~
code lang human
 
say Very well I'll talk human.[with a sidelong smirk]
~
disabled false
END

#3092
title give him a key, and if you've paid, you'll get a copy.~
code ** first check visibility **
if isvisible $n
** check it's a key **
 if objtype $o 'key'
** check payment is in **
  if hastoken $n 3170
   say This shouldn't take too long.
   , $n turns his back towards @ and gets to work.
   , after a short while, * turns around and smirks.
   mob duplicate $o
   give $o $n
   give $o $n
   mob tremove 3170 $n
   say Thank you for your business.
  else 
   say It's a very nice key, but I would like to see your silver first.
   give $o $n
  endif
 else
  say I only cut keys, I'm no magician.[with a smirk]
  give $o $n
 endif
else
 say You can see me, but I can't see you.[with a silly smirk]
 say So I'll just put this here, shall I?
 emote places $O on the floor.
 mob sil drop $o
endif
 
~
disabled false
END

#3091
title Derrin likes getting paid~
code ** You give the guy money. So he gives you a token **
if isvisible $n
 pmote $n takes @'s money and smirks.
 if sex $n < 2
  say Why don't you show me the key you want cutting, sir?
 else
  say What key would you like to have cut, madame?
 endif
 emote holds out his small hand.
 
 mob oload 3170 0 none
 mob tgive 3170 $n
else
 say I cannot see you, but thank you for the donation.
 smirk
endif
~
disabled false
END

#3090
title Block entrance into the guild `#`s[Spf Guild Mek]`^~
code ** Cleric guild guard 2-01-2000 **
** The basic check to see if they should be allowed in or not **
 
mob seeall
 
if class $n spellfilcher
 mob letpass
else
 if hastoken $n 5.3169
  sayto $n Alright, [still smirking]that's it. Out!
  pmote $n pushes @ out of the room.
  mob force $n south
 else
  sayto $n [smirking]Either you wish to do business or you do not. 
  sayto $n But you're not going in there.
  mob oload 3165 1 none
  mob tgive 3165 $n
 endif
endif
 
mob noseeall
~
disabled false
END

#3089
title purge the unseen guard loader `#`s[Spf Guild Mek]`^~
code ** Purge the unseen_loader mob so that it will load another guard on a repop **
if mobhere 3098
 mob vforce 3098 mob purge self
endif
~
disabled false
END

#3088
title load a different leveled guard `#`s[Spf Guild Mek]`^~
code ** Load a different leveld guard mob to keep the morts guessing :) **
if mobhere 3095 or 
   mobhere 3096 or
   mobhere 3097
 ** Somehow the unseen has died without the guard dying. 
 ** Strange but ehm, can't rule it out **
 break
else
 if rand 33
  ** The scrawny level 100 guard **
  mob mload 3095
 else
  if rand 50
  ** The medium level 110 guard **
   mob mload 3096
  else
  ** The high mean ass level 120 guard **
   mob mload 3097
  endif
 endif
endif
~
disabled false
END

#3087
title Block entrance into the guild `#`R[Paladin Mek]`^~
code ** Paladin guild guard **
** The basic check to see if they should be allowed in or not **
 
if class $n paladin
 mob letpass
else
 if hastoken $n 5.3168
  sayto $n You have been warned before. Now leave!
  roll $n
  pmote $n unceremoniously throws @ out of the room.
  mob transfer $n 3004
  mob at $n mob echoaround $n $N arrives, accompanied by $I.
  mob at $n sayto $n Please do not come back. Your dishonour taints our Sanctuary.
 else
  sayto $n You are not enlightened enough to proceed in that direction.
  mob oload 3168 1 none
  mob tgive 3168 $n
 endif
endif
~
disabled false
END

#3086
title purge the unseen guard loader `#`R[Paladin Mek]`^~
code ** Purge the unseen_loader mob so that it will load another guard on a repop **
if mobhere 3092
 mob vforce 3092 mob purge self
endif
~
disabled false
END

#3085
title load a different leveled guard `#`R[paladin mek]`^~
code ** Load a different leveld guard mob to keep the morts guessing :) **
if mobhere 3091 or 
   mobhere 3093 or
   mobhere 3094
 ** Somehow the unseen has died without the guard dying. 
 ** Strange but ehm, can't rule it out **
 break
else
 if rand 33
  ** The scrawny level 100 guard **
  mob mload 3091
 else
  if rand 50
  ** The medium level 110 guard **
   mob mload 3092
  else
  ** The high mean ass level 120 guard **
   mob mload 3093
  endif
 endif
endif
~
disabled false
END

#3084
title block entrance into the guild `#`W[Warrior Mek]`^~
code ** Warrior guild [Mek] guard 28-12-99 **
** The basic check to see if they should be allowed in or not **
 
if class $n warrior
 mob letpass
else
 if hastoken $n 5.3167
  sayto $n Get lost, weakling. We don't want your kind here.
  pmote $n pushes @ head over heels out of the office.
  mob transfer $n 3009
  mob at $n mob echoaround $n Followed by some noises of struggle, $N is pushed into the street.
 else
  sayto $n Sign up or leave, but you're not going in there.
  mob oload 3167 1 none
  mob tgive 3167 $n
 endif
endif
~
disabled false
END

#3083
title purge the unseen guard loader `#`W[Warrior Mek]`^~
code ** Purge the unseen_loader mob so that it will load another guard on a repop **
if mobhere 3089
 mob vforce 3089 mob purge self
endif
~
disabled false
END

#3082
title load a different leveled guard `#`W[Warrior Mek]`^~
code ** Load a different leveld guard mob to keep the morts guessing :) **
if mobhere 3086 or 
   mobhere 3087 or
   mobhere 3088
 ** Somehow the unseen has died without the guard dying. 
 ** Strange but ehm, can't rule it out **
 break
else
 if rand 33
  ** The scrawny level 100 guard **
  mob mload 3086
 else
  if rand 50
  ** The medium level 110 guard **
   mob mload 3087
  else
  ** The high mean ass level 120 guard **
   mob mload 3088
  endif
 endif
endif
~
disabled false
END

#3081
title Block entrance into the guild `#`B[Thief guild]`^~
code ** Thief guild [Mek] guard 20-12-99 **
** The basic check to see if they should be allowed in or not **
 
if class $n thief
 mob letpass
else
 if hastoken $n 5.3166
  sayto $n Keep your nose out of our business!
  pmote $n trips @ up, followed by a firm push through the curtain.
  mob transfer $n 3063
  mob at $n mob echoaround $n A curtain is pulled back and $N stumbles into the room.
 else
  sayto $n You wouldn't like it even if you were allowed in.
  sayto $n Now scram![with a foul-mouthed sneer]
  mob oload 3166 1 none
  mob tgive 3166 $n
 endif
endif
~
disabled false
END

#3080
title purge the unseen guard loader `#`B[Thief guild]`^~
code ** Purge the unseen_loader mob so that it will load another guard on a repop **
if mobhere 3085
 mob vforce 3085 mob purge self
endif
~
disabled false
END

#3079
title load a different leveled guard `#`B[Thief guild]`^~
code ** Load a different leveld guard mob to keep the morts guessing :) **
if mobhere 3082 or 
   mobhere 3083 or
   mobhere 3084
 ** Somehow the unseen has died without the guard dying. 
 ** Strange but ehm, can't rule it out **
 break
else
 if rand 33
  ** The scrawny level 100 guard **
  mob mload 3082
 else
  if rand 50
  ** The medium level 110 guard **
   mob mload 3083
  else
  ** The high mean ass level 120 guard **
   mob mload 3084
  endif
 endif
endif
~
disabled false
END

#3078
title Block entrance into the guild `#`C[Cleric guild]`^~
code ** Cleric guild guard 5-12-99 **
** The basic check to see if they should be allowed in or not **
 
if class $n cleric
 mob letpass
else
 if hastoken $n 5.3165
  sayto $n You have been warned before. Now leave!
  pmote $n ushers @ out of the room.
  mob transfer $n 3002
  mob at $n mob echoaround $n $N arrives, accompanied by $I.
  mob at $n sayto $n Please do not come back. You disturb our harmony. 
 else
  sayto $n You are not calm enough to proceed in that direction.
  mob oload 3165 1 none
  mob tgive 3165 $n
 endif
endif
~
disabled false
END

#3077
title purge the unseen guard loader `#`C[Cleric guild]`^~
code ** Purge the unseen_loader mob so that it will load another guard on a repop **
if mobhere 3080
 mob vforce 3080 mob purge self
endif
~
disabled false
END

#3076
title load a different leveled guard `#`C[Cleric guild]`^~
code ** Load a different leveld guard mob to keep the morts guessing :) **
if mobhere 3077 or 
   mobhere 3078 or
   mobhere 3079
 ** Somehow the unseen has died without the guard dying. 
 ** Strange but ehm, can't rule it out **
 break
else
 if rand 33
  ** The scrawny level 100 guard **
  mob mload 3077
 else
  if rand 50
  ** The medium level 110 guard **
   mob mload 3078
  else
  ** The high mean ass level 120 guard **
   mob mload 3079
  endif
 endif
endif
~
disabled false
END

#3075
title Block entrance into the guild~
code ** Mage guild guard 1-12-99 **
** The basic check to see if they should be allowed in or not **
 
if class $n mage
mob letpass
else
 if hastoken $n 5.3163
  sayto $n I've warned you before, now get out of here!
  pmote $n pushes @ forcefully out of the shop.
  mob transfer $n 3012
  mob at $n mob echoaround $N is hurled into the street. 
 else
  sayto $n Oh dear. I'm afraid the backroom is off limits to you.
  mob oload 3163 1 none
  mob tgive 3163 $n
 endif
endif
~
disabled false
END

#3074
title purge the unseen guard loader~
code ** Purge the unseen_loader mob so that it will load another guard on a repop **
if mobhere 3076
 mob vforce 3076 mob purge self
endif
~
disabled false
END

#3073
title load a differnt leveled guard~
code ** Load a different leveld guard mob to keep the morts guessing :) **
if mobhere 3073 or 
   mobhere 3074 or
   mobhere 3075
 ** Somehow the unseen has died without the guard dying. 
 ** Strange but ehm, can't rule it out **
 break
else
 if rand 33
  ** The scrawny level 100 guard **
  mob mload 3073
 else
  if rand 50
  ** The medium level 110 guard **
   mob mload 3074
  else
  ** The high mean ass level 120 guard **
   mob mload 3075
  endif
 endif
endif
~
disabled false
END

#3072
title meals on wheels~
code if players > 0
mob echo A slot in the prison door opens.
mob echo A harsh voice yells through the slot "Dinner time, eat it all up now!"
mob echo A small piece of bread falls through the slot on the dirt floor.
mob echo The slot closes with a echoing clanging sound.
mob oload 3164 1 room
endif
~
disabled false
END

#3071
title the drip~
code if players > 0
mob echo A large drip forms on the ceiling of the cel, about ready to fall.
mob echo `#`W*ploink*`^ the drip falls down and splashes in the puddle.
endif
~
disabled false
END

#3070
title healer throws you out~
code say That name! Too much has that miscreant troubled me!
say I will not have my meditation disturbed even by their name.
say `rGo now, before i truly get angry`x
mob echoat $n A tremendous force picks you up!
mob echoat $n You are bodily thrown out of the room!!
mob echoaround $n $N is tumbled out of the room on a gust of wind!
mob trans $n 3001
emote mutters and settles down again.
say disturbances, distubances
 
~
disabled false
END

#3069
title healer's ban list~
code if name $n 
or hastoken $n 3171
   say You!! Your presence is not welcome in my place of rest.
   mob echo $I's eyes flash angrily and $j points his finger at $N
   yell Leave Now!
   mob remember $n
   mob echoat $n You are bodily thrown out.
   mob force $n east
end
*add names of those who try to kill the healer*
~
disabled false
END

#3060
title towel boy takes towel as player leaves bathhouse and thanks them for coming~
code if carries $n towel
    mob remove $n 3100
    say I'll take that.
    mob echo A towel boy takes a towel from $N.
    say Thanks for visiting the bathhouse!
    mob transfer $n 3097
    mob echo $N leaves north.
else
    say Thanks for visiting the bathhouse!
    mob transfer $n 3097
    mob echo $N leaves north.
endif
~
disabled false
END

#3059
title towel boy transfers player into bath when they pay 3 gold admission~
code say Thank you, enjoy yourself!
say Here's a towel for you to use.
mob oload 3100
give towel $n
mob transfer $n 3074
mob echo $N leaves south.
~
disabled false
END

#3058
title towel boy prevents those who havent paid form entering bath house~
code say Please pay your 3 gold if you want to enter!
~
disabled false
END

#3057
title towel boy welcomes to bath and states price~
code say Welcome to the Mekali Public Bath House, good citizen.
say Only 3 gold pieces to enter!
~
disabled false
END

#3041
title Reputation Command Bustem1 <Activater#2>~
disabled false
END

#3040
title Reputation Command Bustem0 <Activater#1>~
code if hastoken $n 3162
and hastoken $n 10.3160
and level $n >= 21
and pkkills $n >= 5
and hastoken $n 3161
emote steps forward with his hand on his sheath.
pmote looks @ over carefully.
sayto $n You've been warned to leave, until you can repent your sins!
sayto $n What do you have to say for yourself?
emote emote scratches his chin, and furrows his eyebrows.
say On second thought....
yell Attack the Evil One!
mob kill $n
mob force elite mob kill $n
else
emote looks around and mutters quietly.
say Looks like the villain got away again....
emote  curses, spitting on the ground and walks off.
mob echo The elite guards follow behind him.
mob purge elite
mob purge elite
mob purge elite
mob purge elite
mob purge self
endif
~
disabled false
END

#3039
title Reputation ELite's Call Program when entering the Room~
code mob oload 3004 20 none
mob oload 3005 5 none
mob oload 3003 20 none
mob oload 3003 20 none
silently wear chainmail
silently wear helm
silently wear sword
silently second sword
silently mob force elite follow elite
silently mob force 2.elite follow elite
silently mob force 3.elite follow elite
silently group elite
silently group 2.elite
silently group 3.elite
silently mob force elite mob oload 3004 20 none
silently mob force elite mob oload 3005 5 none
silently mob force elite mob oload 3003 20 none
silently mob force elite mob oload 3003 20 none
mob force elite silently wear chainmail
mob force elite silently wear helm
mob force elite silently wear sword
mob force elite silently second sword
silently mob force 2.elite mob oload 3004 20 none
silently mob force 2.elite mob oload 3005 5 none
silently mob force 2.elite mob oload 3003 20 none
silently mob force 2.elite mob oload 3003 20 none
mob force 2.elite silently wear chainmail
mob force 2.elite silently wear helm
mob force 2.elite silently wear sword
mob force 2.elite silently second sword
silently mob force 3.elite mob oload 3004 20 none
silently mob force 3.elite mob oload 3005 5 none
silently mob force 3.elite mob oload 3003 20 none
silently mob force 3.elite mob oload 3003 20 none
mob force 3.elite silently wear chainmail
mob force 3.elite silently wear helm
mob force 3.elite silently wear sword
mob force 3.elite silently second sword
~
disabled false
END

#3038
title Reputation Mprog-Series-Program-Higher-Levels 20+_#1~
code if hastoken $n 3162
and hastoken $n 10.3160
and hastoken $n 3161
and pkkills $n >= 5
and level $n >= 21
yell Guards! Help me!
mob mload 3049
mob mload 3049
mob mload 3049
mob mload 3049
mob echo A group of elite soldiers enter the premise.
mob force elite mob call 3039
emote panicks and runs away.
mob force $n bustem0
mob purge self
else
if hastoken $n 10.3160
and pkkills $n >= 10
and level $n >= 21
gasp $n
yell Guards! Guards! its the notorious $N!
mob mload 3049
mob mload 3049
mob mload 3049
mob mload 3049
mob echo A group of elite soldiers enter the premise.
mob force elite mob call 3039
emote panicks and runs away.
mob force $n bustem
mob tremove reputation3162 $n
mob oload 3161 0 none
mob tgive reputation3161 $n
mob purge self
else
if hastoken $n 10.3160
and pkkills $n >= 5
and level $n >= 21
emote whimpers and takes a step back.
yell Guards! Help! Help me! 
mob mload 3049
mob mload 3049
mob mload 3049
mob mload 3049
mob echo A group of elite soldiers enter the premise.
mob force elite mob call 3039
emote panicks and runs away.
mob force $n bustem2
mob oload 3162 0 none
mob tgive reputation3162 $n
mob purge self
else
~
disabled false
END

#3037
title Reputation Newbies Miscallaneus Program ~
code mob oload 3159 0 none
mob tgive 3159 $n
mob ttimer 3159 $n 25
~
disabled false
END

#3036
title Reputation Mprog-Series-Mekali-DeathTokens-Newbies #1~
code if hastoken $n 4.3159
and level $n <= 20
say [in a low voice,] Your murderous ways, will soon end......
mob oload 3159 0 none
mob tgive reputation3159 $n
mob ttimer reputation3159 $n 25
else
if hastoken $n 3.3159
and level $n <= 20
say [in a dying voice,] Blackheart! The Knights of the White Shield will have your head!
mob oload 3159 0 none
mob tgive reputation3159 $n
mob ttimer reputation3159 $n 25
and level $n <= 20
else
if hastoken $n 2.3159
and level $n <= 20
say Your reign will not last forever, Evil one!
mob oload 3159 0 none
mob tgive reputation3159 $n
mob ttimer reputation3159 $n 25
else
if hastoken $n 3159
and level $n <= 20
say You'll not get away with this!
mob oload 3159 0 none
mob tgive reputation3159 $n
mob ttimer reputation3159 $n 25
else
yell Knights avenge my DEATH!!!
mob oload 3159 0 none
mob tgive reputation3159 $n
mob ttimer reputation3159 $n 25
endif
endif
endif
endif
~
disabled false
END

#3035
title Reputation Mprog-Series-Mekali-Newbies #1~
code if level $n <= 20
and hastoken $n 4.3159
pmote $n looks at @, and walks away quickly.
east
north
west
south
else
if level $n <= 20
and hastoken $n 3.3159
pmote $n trembles slightly at the sight of @.
else
if level $n <= 20
and hastoken $n 2.3159
pmote $n looks cautiously at @.
else
if level $n <= 20
and hastoken $n 3159
pmote $n smiles weakly at @.
else
if level $n <= 20
pmote smiles at @.
endif
endif
endif
endif
~
disabled false
END

#3033
title Prison Guard Delay Release from prison~
code mob tremove token3154 $q
mob oload 3155 1 none
mob tgive token3155 $q
sayto $q Away with you!
sayto $q I don't want to see you breaking the law again!
mob echo The prison door opens.
pmote $q pushes @ out of the prison cell.
force $q stand
mob transfer $q 3051
mob echo The prison door closes.
mob purge self
~
disabled false
END

#3032
title Prison Guard release looks up at you call prog~
code if has $n 3154
mob remember $n
mob delay 1
~
disabled false
END

#3031
title Unseen Mob lets Lv 10 under out of Prison~
code if hastarget $n
mob echo The prison door opens.
mob echo A prison guard walks into the room.
mob echo The prison door closes.
mob mload 3052
force $q pmote prison looks up at @.
mob force prison mob call 3032
mob forget
mob purge self
else
mob forget
mob purge self
endif
~
disabled false
END

#3030
title Unseen activation off Forced(wipes the spit off)~
code mob remember $n
mob delay 100
~
disabled false
END

#3029
title Guards Lv.10 under Delay Trigger for Prison~
code mob oload 3154 1 none
mob tgive token3154 $n
mob tremove token3154 $n
mob mload 3069
say Spend your time wisely!
cackle
pmote $n spits at @!
mob force $n emote wipes the spit off.
yell Open the gate!
mob echo the prison door opens.
emote walks out of the room.
mob echo the prison door closes.
mob goto 3000
~
disabled false
END

#3028
title Guards Lv.10 under Deathroom Trigger for Prison~
code if level $n <= 10
and isgood $n
sayto $n Why would someone of the likes of you kill?
sayto $n This is a town of peace!
sayto $n There is no killing in this town!
sayto $n I'll warn you this time....
sayto $n One more time and its jail for you!
mob oload 3153 1 none
mob tgive token3153 $n
else
if level $n <= 10
and isneutral $n
growl
sayto $n I'll let you off with a warning this time!
sayto $n Don't expect to be so lucky next time.
sayto $n This is a town of peace!
sayto $n If you kill again, its the jail for you!
mob oload 3153 1 none
mob tgive token3153 $n
else
if level $n <= 10
and isevil $n
sayto $n Evil being! Your vile corruption in this town is not wanted!
sayto $n Off to the jail house for you, Bub!
growl
pmote $n hits @ over the top of the head with the hilt of his sword.
mob force $n emote falls to the ground, unconscious.
mob echoaround $n drags $N out of the room.
mob echoat $n You awake with a slight headache, and find yourself in prison.
mob transfer $n 3054
mob goto 3054
mob delay 1
else
if level $nn <= 10
and has $n 3153
sayto $n I've been told to keep a wary out on you!
sayto $n Looks like your going to do as you please anyhow.
sayto $n Off to Jail for you then!
pmote $n hits @ over the top of the head with the hilt of his sword.
mob force $n emote falls to the ground, unconscious.
mob echoaround $n drags $N out of the room.
mob echoat $n You awake with a slight headache, and find yourself in prison.
mob transfer $n 3054
mob goto 3054
mob delay 1
endif
endif
endif
~
disabled false
END

#3027
title story-tellers talk of the cloak of shadows~
code say Ah, the cloak of shadows?
say Well lets see I remember someone asking the same thing awhile back.
emote stares blankly forward as if lost in thought.
say I remember you need spidersilk from a giant spider.....
say A zaradine for some odd reason.....
say Thats all i can really remember.
say Go ask the mrem village's ranger teacher.
say He lives in the tops of the village, teaching his students.
mob oload 27154
mob tgive 27154 $n
~
disabled false
END

#3026
title bearded mans talk on the cloak of shadows~
code . 
emote looks up from his desk, with a sly grin on his face.
say You're in search for the cloak of shadows, eh?
say Its not something that you just go out and get, you see.
say You'll have to find someone who knows how to weave one.
say Of course you'll need the items required to make it.
say Hm, I only recall what it was weaved from.
say You'll need to find some spidersilk.
say Afterwards, ask the story-teller if he knows anything.
mob oload 27154
mob tgive 27154 $n
~
disabled false
END

#3025
title Mage backpack~
code emote shuffles through the contents in the backpack.
mutter
mob silently open backpack
mob silently get all backpack
mob remember $n
mob delay 2
 
~
disabled false
END

#3024
title components return~
code if hastoken $n 3150
pmote $n looks up at @, little suscipion in his eyes.
emote reaches into his desk and pulls out a small pouch.
mob oload 3148 1 none
give backpack $n
sayto $n Put the items in this backpack, and give it back.
mob junk all
else
pmote $n looks up from his desk at @, with a look of disgust.
sayto $n yeah? What about plants?
mob junk all
endif
~
disabled false
END

#3023
title Mage List Greet~
code if hastoken $n token3151
and hastoken $n token3152
emote looks up from his desk.
sayto $n The Mage's don't have any jobs at this time.
sayto $n Please, do come back and try again later.
mob junk all
else
if hastoken $n 3152
mob oload 3150 1 none
mob oload 3149 1 none
give parchment $n
mob tgive $n token3150
sayto $n Same components as usual, bring 'em back and get your pay.
else
if hastoken $n 3150
sayto $n I've already given you a list of what the mages need!
sayto $n I never forget a face, you remember that.
smirk
emote reaches into his desk and pulls out a small parchment.
mob oload 3149 1 none
give parchment $n
sayto $n Now get out of here!
else
emote looks up from his desk.
sayto $n Is that so?
chuck
sayto $n You want to find the components eh?
sayto $n Well here's the mage's list.
mob oload 3149 1 none
mob oload 3150 1 none
emote reaches into his desk, and pulls out a small parchment.
give parchment $n
mob tgive token3150 $n
sayto $n There you go, the mage's list.
sayto $n When you return, tell me you have the `Wcomponents`^.
mob junk all
endif
endif
~
disabled false
END

#3022
title Sailor responds to inquiry~
code sayto $n Just a small fee of 3 gold and a ship will take you to Markrist.
sayto $n Its one of the swiftest ships in the area, you'll be in Markrist in a flash.
 
~
disabled false
END

#3021
title Sailor transfers Passengers to markrist~
code mob echoat $n You leave on one of the small rowboats bound for Markrist.
mob echoaround $n $N leaves on one of the small rowboats, bound for Markrist.
mob transfer $n 3118
mq6 mob at 3118 mob transfer $n 3119
mq12 mob at 3119 mob echoat $n You arrive at Markrist Island and climb off the boat.
mq13 mob at 3119 mob transfer $n 10050
mq13 mob at 10050 mob echoaround $n $N arrives from the sea on a small rowboat.
~
disabled false
END

#3020
title Mprog for sailor advertising journeys to markrist.~
code lang native
say Ship leaving port within the hour!
say Hurry hurry! Just 3 gold for a speedy journey to Markrist!
~
disabled false
END

#3019
title Plants Return~
code if carries $n token3145
pmote $n looks up at @, little suscipion in his eyes.
emote reaches into his desk and pulls out a small pouch.
mob oload 3143 1 none
give pouch $n
sayto $n Put the items in this pouch, and give it back.
sayto $n If all the plants are in the pouch, you'll get your pay.
else
pmote $n looks up from his desk at @, with a look of disgust.
sayto $n yeah? What about plants?
endif
~
disabled false
END

#3018
title Druid List Greets~
code if carries $n token3147
and carries $n token3146
sayto $n The druid's need no assistance at this time.
sayto $n Please, do come back later.
mob junk all
else
if carries $n token3147
mob oload 3144 1 none
give parchment $n
sayto $n Same plants as usual, bring 'em back and get your pay.
mob junk all
else
if carries $n token3145
sayto $n I've already given you a list of what the druids need!
sayto $n I never forget a face, you remember that.
smirk
emote reaches into his desk and pulls out a small parchment.
mob oload 3144 1 none
give parch $n
mob junk all
else
emote looks up from his desk.
sayto $n Is that so?
chuck
sayto $n You wan't to collect the reward on returning the plants eh?
sayto $n Well here's the druid's list.
mob oload 3144 1 none
mob oload 3145 1 none
emote reaches into his desk, and pulls out a small parchment.
give parchment $n
mob tgive token3145 $n
sayto $n There you go, the druid's list.
sayto $n When you return, tell me you have the `Wplants`^.
mob junk all
endif
endif
~
disabled false
END

#3016
title barman's greeting~
code nod $n
    smile $n
    sayto $n Welcome to the Dancing Dragon Bar!  How may I serve you?
~
disabled false
END

#3014
title Druid_pouch Delay~
code ** mage's reward for bringing back requirements on the list
if hastarget $i
and hastoken $q 3150
and carries $i 27175
and carries $i 23533
and carries $i 815
and carries $i 31017
and carries $i 17739
and carries $i 996
and carries $i 19552
and carries $i 22740
mob junk all
mob oload 3077 1 none
mob oload 3077 1 none
mob oload 3077 1 none
mob oload 3077 1 none
mob oload 3077 1 none
mob oload 3143 1 none
mob oload 3152 1 none
mob silently put zaradine pouch
mob silently put zaradine pouch
mob silently put zaradine pouch
mob silently put zaradine pouch
mob silently put zaradine pouch
pmote $q looks up at @ and smiles.
sayto $q Good, you've brought all the components needed.
sayto $q Here's your pay as promised.
emote reaches into his desk and pulls out a small pouch.
mob oload 3151 1 none
mob tgive token3151 $q
mob ttimer $q token3151 2000
mob tgive token3152 $q
mob tremove token3150 $q
give pouch $q
sayto $q Come back soon, no telling when the mages will need more.
mob forget
else
 
** druid's reward for bringing back items on the list
if hastarget $i
and hastoken $q 3145
and carries $i 30106
and carries $i 31010
and carries $i 31011
and carries $i 23547
and carries $i 23545
and carries $i 19627
and carries $i 10072
and carries $i 30108
and carries $i 30107
mob junk all
mob oload 3077 1 none
mob oload 3077 1 none
mob oload 3077 1 none
mob oload 3077 1 none
mob oload 3077 1 none
mob oload 3143 1 none
mob oload 3146 1 none
mob oload 3147 1 none
mob silently put zaradine pouch
mob silently put zaradine pouch
mob silently put zaradine pouch
mob silently put zaradine pouch
mob silently put zaradine pouch
pmote $q looks up at @ and smiles.
sayto $q Good, you've brought all the plants needed.
sayto $q Here's your pay as promised.
emote reaches into his desk and pulls out a small pouch.
mob oload 3146 1 none
mob tgive token3146 $q
mob ttimer $q token3146 1000
mob tgive token3147 $q
mob tremove token3145 $q
give pouch $q
sayto $q Come back soon, no telling when the druids will need more.
mob junk all
mob forget
else
pmote $q looks up at @ and frowns.
sayto $q This isn't everything!
sayto $q Get the items on the list and you'll get your pay!
sayto $q I'll just keep this....
sayto $q Now on your way if you want to be paid!
mutter
mob junk all
endif
endif
 
~
disabled false
END

#3013
title Druid pouch~
code emote shuffles through the contents in the pouch.
mutter
mob silently open pouch
mob silently get all pouch
mob remember $n
mob delay 2
~
disabled false
END

#3012
title talisman quest-storyteller send on right path~
code say Ahh the talisman of learning, yes yes....I know of this object.
say It is said many such talismans joined together combined to make a necklace that hung from the unicorn of knowledge...
say It was shattered many years ago...now its peices are worn by the young to help in there learning.
say go and ask the cleric in the mrem village about the talisman
say She may be able to help with where it is.
say The mrem village is a little east then a little way north of Mekali, look for a giant oak tree.
~
disabled false
END

#3009
title storyteller-password~
code say Oh yes, the password.
emote bonks himself on the head.
say I should have remembered to tell ye that the first time!
say Well, the password is "khuzud"
emote grins.
say Means mushroom in dwarvish.
say Tell him that and he'll know to trust you.
mob oload 27158
mob tgive 27158 $n
~
disabled false
END

#3008
title storyteller-welcomes~
code say Yer Welcome!
emote bows deeply.
say Happy to be of service.
~
disabled false
END

#3007
title storyteller-says about ronar~
code say Oh yes, a dwarven friend of mine has it.
say He was just in town here for a few days, but left a little while ago.
say I think he was heading east, towards the coast.
say If ye hurry you might be able to catch him, he is likely to stop at any settlements on the way.
emote winks.
mob oload 27157
mob tgive 27157 $n
~
disabled false
END

#3006
title storyteller-whispers about ronar~
code whisper $n Ah yes, the treasure.
whisper $n I even seen it once with my own eyes, although he rarely brought it out.
whisper $n A large platinum disk it was, containing some inner power.
whisper $n Now let me see here, i've even got a map to the place where the grave is, if ye want it.
emote rummages around in his robe pockets.
emote swears blasphemously.
say Some damn thief has made off with it!!
emote sits down and thinks for a moment.
say But lucky for you i had a copy made, and gave it to someone who would guard it well.
~
disabled false
END

#3005
title storyteller-whispers about ronar~
code emote glances around again, and turns back to you.
emote stares at you for a long minute.
say Don't even know if I should be telling ye this....
say Ye may have heard o the founder of this town, went by the name of Ronar Silverstone.
say An old dwarf he was, exiled from his former home under the mountain.
say He came here and set up his smithing shop near a small village.
say Twas only later that the town grew up around him.
say You see, he was a great metalsmith, and people came from far and wide to see his work.
emote stares at you for a minute, as if considering your worth.
whisper $n It is said that he brought a great treasure out of the mountains with him.
whisper $n And took it to his grave with him.
~
disabled false
END

#3004
title storyteller-wsays your too young~
code if level $n <= 39
    say Hmm...
    say You don't look experienced enough to handle this, probably get yourself killed.
    say Maybe you'd be better off coming back later.
    break
else
    emote glances around suspiciously, and then leans closer to you.
    say I can tell you of the grave of this town's founder, and the secrets he grasps in his cold dead hands!
endif
~
disabled false
END

#3003
title storyteller-intro to ronar~
code say Alright, well I think i'll tell ya a story about a secret this town holds.
say A secret that only myself and a few others know.
say A secret that i'm tired of keeping...
~
disabled false
END

#3002
title storyteller-asks for a story~
code say Ah, you say you want to hear a story?
~
disabled false
END

#3001
title mekali guards dying thrust~
code say Cursed be you, evil one!
mob echoat $n The guard thrusts his blade deep into your midsection with his last bit of strength!
mob damage $n 25 50
~
disabled false
END

#0


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