#DAWNAREADATA Version 11 FromMUD Dawn 1.69r Development Site~ *parent_codebase 1.69r-ReleaseCandiate1 Name The Fishing Village~ ShortName Fishing Village~ Builders None~ Credits Anita~ VNUMs 11100 11150 LRange 10 45 Security 9 Colour Y~ colourcode ` MapScale 5 MapLevel 1 Vnum_offset 0 Continent valarin~ *LastSaved Sat Jan 31 23:48:10 2004~ End #MOBILES #11100 Name large ugly rat~ ShortD a rat~ LongD A large ugly rat is here snarling at you.~ Desc An ugly rat skitters across the floor. Grossly large for a rat, it looks quite fearsome with the mucus dripping from its front teeth. ~ Race unique~ Align -3 0 Level 12 Hitroll 0 HitDice 2d5+45 ManaDice 2d5+40 DamDice 1d10+3 DamType bite AC 10 10 10 9 Wealth 0 Act npc scavenger stay_area~ AffBy infrared sneak~ Off dodge fast~ Res disease drowning~ Vuln poison~ Form edible poison animal mountable~ Part head legs heart brains guts feet ear eye long_tongue claws~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material flesh END #11101 Name deformed mutant rat~ ShortD a mutant rat~ LongD A deformed and mutated rat skitters across the floor.~ Desc This rat had been mutated through years of inbreeding and disease and hisses at you in its present and hideous form. ~ Race unique~ Align 0 -3 Level 15 Hitroll 0 HitDice 3d5+60 ManaDice 1d10+70 DamDice 2d6+3 DamType bite AC -20 -20 -20 -20 Wealth 0 Act npc scavenger aggressive stay_area~ AffBy infrared sneak~ Off berserk dodge fast~ Res disease drowning~ Form edible poison animal mountable~ Part head legs heart brains guts hands feet ear eye long_tongue claws~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material flesh END #11102 Name small boy stow-away~ ShortD a stow-away~ LongD A small boy cowers in the corner.~ Desc The small boy obviously lives in this filth and is attempting to stow-away. ~ Race human~ Align -2 0 Level 25 Hitroll 0 HitDice 4d5+110 ManaDice 1d10+100 DamDice 2d10+7 DamType scratch AC -70 -70 -70 -20 Wealth 50 Act npc scavenger no_tame stay_area wimpy thief~ AffBy hide weaken~ Off backstab dodge kick trip~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP resting~ DefPos resting~ Size small~ Sex male~ Material flesh END #11103 Name pirate ghost~ ShortD a pirate~ LongD The ghost of a pirate hovers here.~ Desc This pirate was one of the old crew members that died on board after the ship sank. Obviously its spirit stayed on. ~ Race human~ Align 1 -1 Level 24 Hitroll 0 HitDice 5d5+140 ManaDice 1d10+130 DamDice 4d6+8 DamType drain AC -70 -70 -70 -20 Wealth 240 Act npc no_tame stay_area undead thief~ AffBy curse flying pass_door~ Off backstab fade assist_vnum~ Imm charm poison negative mental disease drowning~ Vuln holy silver~ Form edible instant_decay sentient undead intangible biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material mist END #11104 Name ghostly form captain's first-mate~ ShortD the first-mate~ LongD The ghostly form of the captain's first-mate hovers here.~ Desc This pirate was obviously the captains right-hand man, you can tell by his missing right hand. ~ Race human~ Align 3 -2 Level 35 Hitroll 0 HitDice 5d6+210 ManaDice 2d10+150 DamDice 4d7+11 DamType drain AC -110 -110 -110 -90 Wealth 350 Act npc dont_wander no_tame aggressive stay_area undead thief~ AffBy curse flying pass_door~ Off backstab dodge fade~ Imm charm poison negative mental disease drowning~ Vuln holy silver~ Form edible instant_decay sentient undead intangible biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material mist END #11105 Name ghostly form captain~ ShortD the Captain~ LongD The ghostly form of the ships captain hovers here.~ Desc The ships captain has a peg-leg and a crook smile on his face. His eyes light up when he sees your money pouch. ~ Race human~ Align 1 -3 XPMod 110 Level 45 Hitroll 0 HitDice 5d7+250 ManaDice 2d10+200 DamDice 8d4+16 DamType drain AC -150 -150 -150 -100 Wealth 450 Act npc dont_wander no_tame stay_area undead thief~ AffBy curse flying pass_door~ Off backstab disarm dodge fade~ Imm charm poison negative disease drowning~ Vuln holy silver~ Form edible instant_decay sentient undead intangible biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material mist END #11106 Name massive giant squid~ ShortD a giant squid~ LongD A massive giant squid is here.~ Desc This massive sea dwelling creature is a giant squid. It looks strong enough to have sunk the ship alone. Its tentacles wrap around the ships hull. ~ Race unique~ Align 0 0 Level 40 Hitroll 0 HitDice 5d6+235 ManaDice 2d10+100 DamDice 4d8+13 DamType crush AC -130 -130 -130 -100 Wealth 400 Act npc dont_wander aggressive stay_area~ AffBy haste~ Off area_attack disarm fast tail crush~ Imm drowning~ Res wood~ Form edible mammal amphibian cold_blood~ Part head heart brains guts tentacles~ StartP standing~ DefPos standing~ Size huge~ Sex random~ Material flesh END #11107 Name pitch black crow~ ShortD a crow~ LongD A pitch black crow is here defending its nest.~ Desc The crow is squawking furiously at you. It's enough to wake the dead. ~ Race water fowl~ Align 0 0 XPMod 60 Level 20 Hitroll 0 HitDice 3d5+88 ManaDice 1d10+100 DamDice 2d8+5 DamType peck AC -20 -20 -20 -20 Wealth 100 Act npc dont_wander aggressive stay_area~ AffBy infrared flying swim~ Off dodge~ Res drowning~ Form edible animal mountable bird~ Part head legs heart brains guts feet eye long_tongue wings~ StartP resting~ DefPos resting~ Size small~ Sex random~ Material flesh END #11108 Name vicious little crab~ ShortD a crab~ LongD A vicious little crab scuttles along.~ Desc The crab is not out of the ordinary except for its temperament towards intruders. ~ Race unique~ Align -3 0 Level 10 Hitroll 0 HitDice 2d5+18 ManaDice 2d5+30 DamDice 2d4+2 DamType claw AC 10 10 10 8 Wealth 0 Act npc aggressive stay_area~ AffBy swim~ Off fast assist_vnum~ Imm drowning~ Form edible crustacean mountable~ Part arms legs heart brains guts eyestalks claws~ StartP standing~ DefPos standing~ Size tiny~ Sex random~ Material flesh END #11109 Name strapping young lobster~ ShortD a lobster~ LongD A strapping young lobster rears up before you.~ Desc This lobster looks like a little fighter. ~ Race unique~ Align 0 2 Level 10 Hitroll 0 HitDice 2d5+18 ManaDice 1d10+80 DamDice 2d4+2 DamType claw AC 0 0 0 0 Wealth 0 Act npc stay_area~ AffBy swim~ Off dodge crush~ Imm drowning~ Form edible crustacean mountable~ Part arms legs heart brains guts eyestalks claws~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material flesh END #11110 Name Fisherman~ ShortD a fisherman~ LongD A fisherman is sitting here tending to his nets.~ Desc The fisherman has obviously been at this profession all his life and his hands are callused from tossing nets. ~ Race human~ Align 2 2 Level 23 Hitroll 0 HitDice 4d5+100 ManaDice 1d10+150 DamDice 3d6+6 DamType punch AC -40 -40 -40 -20 Wealth 230 Act npc dont_wander no_tame stay_area~ AffBy calm~ Off bash dodge dirt_kick rescue assist_vnum~ Res drowning~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue~ StartP sitting~ DefPos sitting~ Size medium~ Sex male~ Material flesh END #11111 Name fisherman's wife~ ShortD a fisherman's wife~ LongD The wife of a fisherman is gossiping away whilst knitting.~ Desc Dressed in the common cloths of the working class, this lady of the house runs a tidy ship. ~ Race human~ Align 1 3 Level 18 Hitroll 0 HitDice 3d5+79 ManaDice 1d10+130 DamDice 2d7+4 DamType slap AC -30 -30 -30 0 Wealth 180 Act npc dont_wander no_tame stay_area~ AffBy calm~ Off bash dodge dirt_kick rescue assist_vnum~ Res drowning~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue~ StartP sitting~ DefPos sitting~ Size medium~ Sex female~ Material flesh END #11112 Name man missing limbs~ ShortD a man with missing limbs~ LongD A man with various missing limbs is here.~ Desc The man is missing an arm and his leg from the knee down, he has a massive scare on his face a he smiles at you crookedly. ~ Race human~ Align 0 0 Level 30 Hitroll 0 HitDice 5d5+140 ManaDice 1d10+100 DamDice 4d6+8 DamType punch AC -90 -90 -90 -50 Wealth 300 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_invis detect_hidden~ Off area_attack bash disarm dodge fast kick dirt_kick parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #11113 Name night watchman~ ShortD a night watchman~ LongD The night watchman of this peaceful little village, guards the beach-front.~ Desc This man looks slightly nervous at the night he has ahead of him you hear him muttering under his breath. ~ Race human~ Align 2 3 XPMod 105 Level 35 Hitroll 1 HitDice 5d6+210 ManaDice 2d10+150 DamDice 4d7+11 DamType punch AC -110 -110 -110 -90 Wealth 350 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_invis detect_hidden sanctuary protect_evil haste~ Off bash dodge parry rescue~ Res negative~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #11114 Name priest village~ ShortD a village priest~ LongD The village priest is here praying.~ Desc The priest is praying fanatically to the gods to protect the village tonight. ~ Race human~ Align 3 3 Level 60 Hitroll 2 HitDice 5d20+500 ManaDice 2d10+999 DamDice 8d20+50 DamType divine AC -300 -300 -300 -250 Wealth 600 Act npc dont_wander no_tame stay_area cleric healer~ AffBy detect_evil sanctuary protect_evil~ Off dodge parry~ Imm summon charm~ Res magic~ Vuln negative~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material flesh MProg SPEECH 11102 realm~ MProg SPEECH 11101 worthy~ MProg SPEECH 11100 humble~ MProg PREKILL 11104 100~ END #11115 Name mage cloaked pure white robes~ ShortD a mage~ LongD A mage cloaked in pure white robes stands here.~ Desc This elven mage is deep in concentration. His white robes are covered in runes and his pockets are bulging with spell books and components. ~ Race elf~ Align 0 3 Level 40 Hitroll 0 HitDice 5d6+235 ManaDice 5d6+295 DamDice 4d8+13 DamType magic AC -130 -130 -130 -100 Wealth 400 Act npc dont_wander no_tame stay_area mage~ AffBy detect_evil detect_magic infrared pass_door~ Off dodge~ Res charm magic~ Vuln iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #11116 Name large human paladin~ ShortD a paladin~ LongD A large human paladin is sharpening his sword.~ Desc A man is carelessly sliding his sword along a whetstone, his eyes are closed and he is muttering what sounds like a prayer. ~ Race human~ Align 3 3 Level 39 Hitroll 0 HitDice 5d6+230 ManaDice 5d6+290 DamDice 5d6+13 DamType divine AC -130 -130 -130 -100 Wealth 390 Act npc dont_wander no_tame stay_area cleric warrior~ AffBy detect_evil protect_evil regeneration~ Off bash disarm dodge parry~ Res negative~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material flesh MProg SPEECH 11103 flames~ MProg SPEECH 11103 dancing~ MProg SPEECH 11103 scimitar~ END #11117 Name massive humanoid barbarian~ ShortD a barbarian~ LongD A massive humanoid barbarian is here.~ Desc This massive creature is covered in an array of weaponry including axes and clubs. He appears to be of the human race. ~ Race minotaur~ Align -1 1 Level 36 Hitroll 0 HitDice 5d6+215 ManaDice 5d6+275 DamDice 3d11+12 DamType pound AC -200 -200 -200 -130 Wealth 360 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_hidden infrared berserk~ Off area_attack bash berserk disarm dodge kick parry crush~ Form edible sentient biped centaur mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail horns scales~ StartP standing~ DefPos standing~ Size giant~ Sex random~ Material flesh END #11118 Name sly looking human rogue warrior~ ShortD a rogue warrior~ LongD A sly looking human is here.~ Desc The human rogue looks like a hired assassin. The scars all over his body tell of his experience. ~ Race human~ Align -3 0 Level 25 Hitroll 0 HitDice 4d5+110 ManaDice 4d5+220 DamDice 2d10+2 DamType stab AC -70 -70 -70 -40 Wealth 250 Act npc dont_wander no_tame stay_area wimpy thief warrior~ AffBy detect_hidden haste~ Off backstab dodge fast dirt_kick trip~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material flesh END #11119 Name squire~ ShortD a squire~ LongD A squire is training here.~ Desc This student of the sword is lathered in sweat from his efforts. ~ Race human~ Align 3 3 Level 27 Hitroll 0 HitDice 4d5+120 ManaDice 5d5+100 DamDice 5d4+7 DamType punch AC -80 -80 -80 -50 Wealth 200 Act npc dont_wander no_tame stay_area warrior~ AffBy protect_evil dark_vision~ Off bash disarm parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material flesh END #11120 Name knight trainer~ ShortD a knight~ LongD A knight is here training his pupils.~ Desc The knight is tall and heavily muscled. ~ Race human~ Align 3 3 Level 45 Hitroll 4 HitDice 5d8+255 ManaDice 2d5+30 DamDice 8d4+16 DamType punch AC -150 -150 -150 -129 Wealth 300 Act npc dont_wander no_tame stay_area train warrior~ Off bash berserk dodge kick parry trip~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #11121 Name senior squire~ ShortD a senior squire~ LongD A senior squire is here.~ Desc This squire has a wizened look to his face. He is training the younger squires. ~ Race human~ Align 3 3 Level 28 Hitroll 1 HitDice 5d6+160 ManaDice 10d10+100 DamDice 6d4+9 DamType punch AC -80 -80 -80 -50 Wealth 280 Act npc dont_wander no_tame stay_area warrior~ Off bash disarm parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #11122 Name village guard~ ShortD a village guard~ LongD A village guard is here on duty.~ Desc This guard is clothed in full uniform. He is walking through the village, keeping a watchout for suspicious strangers. ~ Race human~ Align -3 3 Level 30 Hitroll 0 HitDice 5d5+140 ManaDice 10d10+100 DamDice 4d6+8 DamType punch AC -90 -90 -90 -50 Wealth 300 Act npc dont_wander stay_area warrior~ AffBy protect_evil~ Off bash disarm dodge parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material flesh END #0 #OBJECTS #11100 Name crow telescope~ Short a telescope~ Desc A telescope with an eye on the end of it lies here.~ Level 1 ItemType wand~ Cost 220 Asize 10 Rsize 50 Values 10 50 50 farsight 0 Weight 30 Material brass~ Extra magic nolocate nodegrade~ Wear take hold~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ Affect modifier -1 1 -1 intuition 2 0 ExtraDesc crow telescope~ This telescope has the eye of some animal on the end of it when you extend and use it you can see far into the distance. ~ End #11101 Name leather sandals pair~ Short some sandals~ Desc A pair of leather sandals lie here.~ Level 1 ItemType clothing~ Cost 19 Condition 90 Asize 15 Rsize 45 Values 0 0 0 0 0 Weight 10 Material leather~ Extra nonmetal nodegrade~ Wear take feet~ Affect modifier -1 1 -1 move 10 0 ExtraDesc sandals~ The sandals look well worn in and make you feel like going for a jog. ~ End #11102 Name dark-blue overalls all-in-one suit~ Short some `#`bdark-blue`^ overalls~ Desc A `#`bdark-blue`^ all-in-one suit lies here.~ Level 1 ItemType clothing~ Cost 22 Condition 90 Asize 20 Rsize 45 Values 0 0 0 0 0 Weight 15 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ ExtraDesc overalls~ An all in one suit made from comfortable blue cotton. ~ End #11103 Name smelly fishing hat~ Short a fishing hat~ Desc A smelly fishing hat sits here.~ Level 10 ItemType armor~ Cost 14 Condition 90 Asize 5 Rsize 50 Values 2 2 2 2 0 Weight 5 Material leather~ Extra nonmetal nodegrade~ Wear take head~ Affect modifier -1 10 -1 selfdiscipline 1 0 ExtraDesc fishing hat~ This smelly old fishing hat has a bite taken out of the front of it. ~ End #11104 Name plain dress~ Short a plain dress~ Desc A plain dress lies here.~ Level 10 ItemType clothing~ Cost 42 Condition 90 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 5 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ Affect modifier -1 10 -1 empathy 1 0 ExtraDesc dress~ The dress is home made, but has been made with a lot time patience and a loving hand. ~ End #11105 Name pair lobster shell boots~ Short a pair of `#`Rlobster shell`^ boots~ Desc A pair of `#`Rlobster shell`^ boots lie here.~ Level 30 ItemType armor~ Cost 605 Asize 20 Rsize 55 Values 6 6 6 5 0 Weight 30 Material shell~ Extra nonmetal nodegrade burnproof~ Wear take feet~ Affect modifier -1 30 -1 quickness 1 0 Affect modifier -1 30 -1 agility 2 0 ExtraDesc lobster shell boots~ These red colored boots have been fashioned from the shells of many an unfortunate lobster. They are both light weight and tough. ~ End #11106 Name crab shell leggings~ Short a set of crabshell leggings~ Desc A set of crabshell leggings.~ Level 29 ItemType armor~ Cost 595 Asize 40 Rsize 55 Values 7 7 7 5 0 Weight 50 Material shell~ Extra nonmetal nodegrade burnproof~ Wear take legs~ Affect modifier -1 29 -1 quickness 2 0 ExtraDesc crab shell leggings~ These leggings have large crab shells sewn as a protective layer on the outside of them. ~ End #11107 Name turtle shell~ Short a turtle shell~ Desc The shell of some sea creature lies here.~ Level 30 ItemType armor~ Cost 615 Asize 45 Rsize 55 Values 10 10 10 8 1 Weight 60 Material shell~ Extra nonmetal nodegrade burnproof~ Wear take torso~ ClassAllowances cleric warrior druid paladin ranger barbarian~ Affect modifier -1 30 -1 constitution 1 0 Affect modifier -1 30 -1 hp 4 0 ExtraDesc turtle shell~ Two shells of a turtle have been joined to from a body plate. Although it is very protective, its is somewhat cumbersome. ~ End #11108 Name flashing bright blade sword necromancy~ Short a sword of necromancy~ Desc A flashing bright blade lies here.~ Level 30 ItemType weapon~ Cost 644 Asize 45 Rsize 50 Values sword 3 10 slice I Weight 70 Material silver~ Extra magic bless antievil nodegrade~ Wear take wield~ ClassAllowances thief warrior paladin ranger~ Affect affects -1 30 -1 none 0 protect_evil ExtraDesc sword necromancy~ This sword was specially crafted and blessed to help the village rid itself of the continuing scourge of undead visitors. ~ End #11109 Name shark hook large fish~ Short a shark hook~ Desc A large fish hook lies here.~ Level 20 ItemType weapon~ Cost 400 Asize 20 Rsize 50 Values dagger 3 6 slice 0 Weight 30 Material iron~ Extra nodegrade~ Wear take wield~ ExtraDesc shark hook~ This looks like an ordinary hook, only it is large enough to catch the massive predators of the sea. ~ End #11110 Name knitting needle long~ Short a knitting needle~ Desc A long needle lies here.~ Level 18 ItemType weapon~ Cost 360 Asize 20 Rsize 50 Values dagger 4 3 pierce 0 Weight 20 Material iron~ Extra nodegrade~ Wear take wield~ ExtraDesc knitting needle~ These knitting needles are well used and have seen many hours work in a small sea-side village. ~ End #11111 Name clean white robe holy~ Short a `#`Wholy`^ robe~ Desc A `#`Wclean white`^ robe lies here.~ Level 27 ItemType armor~ Cost 565 Asize 30 Rsize 45 Values 7 7 7 5 0 Weight 30 Material cotton~ Extra magic antievil nonmetal nodegrade burnproof~ Wear take about~ ClassAllowances mage cleric druid paladin ranger spellfilcher~ Affect modifier -1 27 -1 reasoning 2 0 ExtraDesc holy robe~ This robe once belonged to one of the priesthood. It has never known other than a pure heart beneath it. ~ End #11112 Name intricately carved quarterstaff~ Short an intricately carved quarterstaff~ Desc An intricately carved quarter staff lies here.~ Level 30 ItemType weapon~ Cost 621 Asize 30 Rsize 50 Values staff 3 10 pound EF Weight 40 Material wood~ Extra magic bless antievil nonmetal nodegrade~ Wear take wield~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ Affect modifier -1 30 -1 intuition 2 0 ExtraDesc quarter staff~ This is the preferred weapon of the priesthood, and must never be wielded in an unworthy cause. ~ End #11113 Name plain tied piece cloth loin~ Short a loin cloth~ Desc A plain tied piece of cloth lies here.~ Level 5 ItemType clothing~ Cost 8 Asize 15 Rsize 50 Values 0 0 0 0 0 Weight 20 Material cotton~ Extra nonmetal~ Wear take about~ Affect modifier -1 5 -1 memory -5 0 ExtraDesc loin cloth~ This is just an old rag with its ends tied together to form a loin cloth. ~ End #11114 Name whale skin trousers~ Short some whale skin trousers~ Desc Some stitched whale skin lies here.~ Level 22 ItemType armor~ Cost 455 Condition 90 Asize 20 Rsize 50 Values 5 5 5 4 0 Weight 20 Material leather~ Extra evil antigood rotdeath nonmetal nodegrade~ Wear take legs~ Affect modifier -1 22 -1 quickness 1 0 Affect modifier -1 22 -1 agility 1 0 ExtraDesc whale skin trousers~ These pants were made from a murdered baby blue whale during its first month in the realm. ~ End #11115 Name leather vest pirate's~ Short a pirate's vest~ Desc A leather vest lies here.~ Level 25 ItemType armor~ Cost 514 Condition 90 Asize 40 Rsize 50 Values 8 8 8 6 0 Weight 30 Material leather~ Extra evil antigood nonmetal nodegrade burnproof~ Wear take torso~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ Affect modifier -1 25 -1 damroll 2 0 Affect modifier -1 25 -1 hitroll 2 0 ExtraDesc pirate vest~ This vest has a few minor slashes in it from an enemy rogues sword. ~ End #11116 Name buccaneer sword~ Short a buccaneer's sword~ Desc A sword lies here.~ Level 24 ItemType weapon~ Cost 489 Asize 45 Rsize 50 Values sword 2 12 slash D Weight 20 Material brass~ Extra magic nodegrade burnproof~ Wear take wield~ ClassAllowances thief warrior paladin ranger spellfilcher~ ExtraDesc buccaneer sword~ The sword is designed to kill with as much slow pain as possible inflicted on its victim. ~ End #11117 Name hook~ Short the `#`Shook`^~ Desc The `#`Shook`^ hangs here.~ Level 45 ItemType weapon~ Cost 866 Asize 45 Rsize 50 Values dagger 2 14 slice C Weight 20 Material iron~ Extra glow hum evil magic antigood burnproof~ Wear take wield~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ Affect affects -1 45 -1 none 0 protect_good ExtraDesc hook~ This hook is the embodiment and accumulation of all the evil deeds of the leader of the buccaneer's unscrupulous party. ~ End #11118 Name harpoon long heavy~ Short a harpoon~ Desc A long heavy harpoon lies here.~ Level 18 ItemType weapon~ Cost 377 Condition 90 Asize 80 Rsize 60 Values polearm 8 4 pierce F Weight 70 Material iron~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior druid paladin ranger barbarian~ ExtraDesc harpoon~ The harpoon has been wrenched from the bow of an old ship, it looks very cumbersome, so that only the strongest professions could weild it. ~ End #11119 Name bottle salty water seaspray~ Short some seaspray in a bottle~ Desc A bottle of salty water lies here.~ Level 1 ItemType drinkcontainer~ Cost 12 Asize 20 Rsize 50 Values 2 2 'salt water' 0 0 Weight 10 Material glass~ Extra inventory nodegrade~ Wear take hold~ ExtraDesc bottle~ The fishermen that brew this concoction, spend so much time on the water they can't stand not to have the taste of salt in their mouths. ~ End #11120 Name white mages cloak~ Short a `#`Wwhite`^ mages cloak~ Desc A `#`Wwhite`^ cloak lies here.~ Level 40 ItemType clothing~ Cost 1000 Asize 5 Rsize 52 Values 0 0 0 0 0 Weight 40 Material cotton~ Extra magic antievil nonmetal nodegrade burnproof~ Wear take about~ ClassAllowances mage spellfilcher~ Affect modifier -1 40 -1 constitution -1 0 Affect modifier -1 40 -1 mana 100 0 End #11121 Name long runed dagger~ Short a long runed dagger~ Desc A long runed dagger has been left here.~ Level 40 ItemType weapon~ Cost 808 Asize 6 Rsize 50 Values dagger 2 16 stab 0 Weight 50 Material quartz~ Extra magic nonmetal nodegrade burnproof~ Wear take wield~ ClassAllowances mage thief warrior druid paladin ranger spellfilcher~ Affect modifier -1 40 -1 damroll 2 0 Affect modifier -1 40 -1 hitroll 2 0 ExtraDesc long runed dagger~ A dagger with intricate runes carved in it. ~ End #11122 Name silver breastplate~ Short a `#`Ssilver`^ breastplate~ Desc A `#`Ssilver`^ breastplate lies here.~ Level 39 ItemType armor~ Cost 781 Asize 20 Rsize 56 Values 12 12 12 10 0 Weight 90 Material silver~ Extra glow bless antievil nodegrade burnproof~ Wear take torso~ ClassAllowances cleric warrior paladin barbarian~ Affect modifier -1 39 -1 saves -4 0 Affect affects -1 39 -1 none 0 poison End #11123 Name two-handed sword~ Short a two-handed sword~ Desc A two-handed sword lies here.~ Level 35 ItemType weapon~ Cost 705 Asize 10 Rsize 50 Values sword 8 5 slice F Weight 90 Material iron~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ Affect modifier -1 35 -1 damroll 2 0 Affect modifier -1 35 -1 strength 2 0 End #11124 Name short-sword~ Short a short-sword~ Desc A short-sword lies here.~ Level 25 ItemType weapon~ Cost 505 Asize 6 Rsize 50 Values sword 5 4 slash D Weight 60 Material steel~ Extra magic nodegrade burnproof~ Wear take wield~ ClassAllowances thief warrior paladin ranger barbarian spellfilcher~ End #11125 Name comfortable leather vest~ Short a comfortable leather vest~ Desc A comfortable leather vest lies here.~ Level 20 ItemType armor~ Cost 399 Asize 5 Rsize 50 Values 7 7 7 5 0 Weight 30 Material leather~ Extra nonmetal nodegrade~ Wear take torso~ ClassAllowances cleric thief warrior druid paladin ranger barbarian spellfilcher~ Affect modifier -1 20 -1 constitution 1 0 Affect modifier -1 20 -1 quickness 1 0 End #11126 Name pair comfortable leather pants~ Short a pair of comfortable leather pants~ Desc A pair of comfortable leather pants lie here.~ Level 20 ItemType armor~ Cost 402 Asize 10 Rsize 50 Values 5 5 5 4 0 Weight 30 Material leather~ Extra nonmetal nodegrade~ Wear take legs~ Affect modifier -1 20 -1 strength -1 0 Affect modifier -1 20 -1 quickness 3 0 End #11127 Name silver scimitar~ Short a `#`Ssilver`^ scimitar~ Desc A `#`Ssilver`^ scimitar lies here.~ Level 23 ItemType weapon~ Cost 430 Asize 0 Rsize 50 Values sword 4 6 slice 0 Weight 10 Material silver~ Extra antievil nodegrade burnproof~ Wear take wield~ ClassAllowances warrior druid paladin ranger barbarian~ Affect modifier -1 23 -1 damroll 2 0 End #11128 Name wide waistband~ Short a wide waistband~ Desc A wide waistband is here.~ Level 25 ItemType armor~ Cost 500 Asize 0 Rsize 50 Values 5 5 5 3 0 Weight 5 Material silk~ Extra magic nonmetal nodegrade burnproof~ Wear take waist~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ Affect modifier -1 25 -1 reasoning 2 0 End #11129 Name glass ball luminescent light~ Short a `#`Cluminescent`^ ball of glass~ Desc A `#`Cluminescent`^ ball of glass glows here.~ Level 20 ItemType light~ Cost 400 Asize 0 Rsize 50 Values 0 0 100 0 0 Weight 20 Material glass~ Extra magic nonmetal nodegrade burnproof~ Wear take~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ Affect modifier -1 20 -1 mana 20 0 End #11130 Name standard village armor~ Short some standard village armor~ Desc Some standard armor has been left here.~ Level 30 ItemType armor~ Cost 500 Asize 0 Rsize 50 Values 8 8 8 6 0 Weight 30 Material steel~ Extra nodegrade~ Wear take about~ Affect modifier -1 30 -1 hitroll 2 0 Affect modifier -1 30 -1 ac -10 0 End #11131 Name fountain~ Short a fountain~ Desc A stone fountain is here.~ Level 0 ItemType fountain~ Cost 0 Asize 0 Rsize 50 Values -1 -1 water 0 0 Weight 0 Material stone~ Extra nodegrade~ End #11132 Name talisman learning~ Short a `#`ctalisman of learning`^~ Desc A `#`ctalisman of learning`^ is here.~ Level 11 ItemType treasure~ Cost 10 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material iron~ Extra nodegrade burnproof~ Wear take neck~ Affect modifier -1 11 -1 memory 1 0 Affect modifier -1 11 -1 reasoning 2 0 ExtraDesc talisman learning~ You see an intricate talisman, with many symbols on it. At first glance you do not know what are the symbols. Upon close inspection, you begin to spot a tree, then a mountain, and other drawings. It hangs on a thin chain. ~ End #11133 Name token_talisman_learning~ Short token_talisman_learning_mp11102~ Desc Token_talisman_learning_mp11102~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Extra nodegrade~ Wear take hold~ End #11150 Name practice training armor padded~ Short a set of padded training armor~ Desc A set of padded training armor is here~ Level 25 ItemType armor~ Cost 500 Asize 0 Rsize 50 Values 8 8 8 7 0 Weight 50 Material leather~ Extra nodegrade burnproof~ Wear take torso~ Affect modifier -1 25 -1 hp 4 0 End #0 #ROOMS #11100 Name Along a Dry Salty Road~ Desc This road is no more than a pathway through a sandy and salty earth. The path has been carved from the earth by years of use from carts and walking. The smell of salt exfoliates from the path as you move along it. Sea gulls circle high above you screaming their hungry cries for nourishment. ~ Sector desert~ Mana 80 Heal 80 ExtraDesc road earth salt path~ You stoop to examine the path a little closer and find the path is not unlike a hardened beach. ~ Exit north 11101 EDesc The salty road continues to the north. ~ Exit south 31090 End #11101 Name Halfway Along the Salty Path~ Desc The smell of salt is strong here bringing a dryness to the most robust throat. The path itself looks thirsty and is barren and void of life. The sun and salt has sucked the life from the earth, refusing to relinquish its bareness to the life of plants and animals that relentlessly attempt to reform it. The fever of the seagulls above increases. ~ RoomFlags no_mob~ Sector desert~ Mana 80 Heal 80 ExtraDesc road earth salt path~ You stoop to examine the path a little closer and find the path is not unlike a hardened beach. ~ Exit north 11103 EDesc The road outside a small village. ~ Exit south 11100 EDesc Along a salty path. ~ End #11102 Name A Quaint Village Home~ Desc This house has been lovingly crafted from wood scavenged from the beach and bound together with a strong hard setting sap. Scarce ornaments are placed precisely over there traced shapes on the shelves. Someone is obviously pedantic about retaining a tidy home. The smell of fresh fish rises from a pot belly stove in the corner of the room, and bone handled knives and forks are laid out on a table, which has been laced with a knitted tablecloth. ~ RoomFlags indoors~ Sector inside~ ExtraDesc ornaments shelves~ There are small figurines of various sea creatures and even a small carved statue of a shark with the inscription: @@@ Largest catch. Year of the great sea goddess @@@ ~ ExtraDesc Table fork knife~ The table is covered with a delightfully knitted table cloth which hangs just below the sides of the table. ~ Exit east 11103 EFlags door closed~ EKeywords door~ EDesc This leads out into the streets of the village. ~ End #11103 Name Outside a Small Fishing Village~ Desc Here the ground has been somewhat altered by human interference and the earth has been covered in shell rock to stabilize the surface. A few weeds make a brave attempt at growing on the edges of the path. You are thrown instantly into the tussle of life in this village, as you hear the carefree laughs of its inhabitants echoing from the nearby buildings. ~ Sector city~ ExtraDesc road earth salt path~ You stoop to examine the path a little closer and find the path is not unlike a hardened beach. It has been covered lightly in shell rock. ~ Exit north 11107 EFlags door closed~ EKeywords door~ EDesc To the north you see can see the outside of a plain house made from wood. ~ Exit east 11104 EDesc To the east you can see the path continuing deeper into the village. ~ Exit south 11101 EDesc To the south you can see the path leading out of the village. ~ Exit west 11102 EFlags door closed~ EKeywords door~ EDesc To the west you see can see the outside of a plain house made from wood. ~ End #11104 Name Amidst the Village Streets~ Desc Fishmongers and villagers walk about calmly and offer their wares. The smell of fresh fish permeates in the air, accentuated by the fresh salt breeze blowing in of a nearby ocean. Raucous laughter explodes from the north as an intoxicated local is removed forcibly from the tavern. To the east the path leads further into the village. ~ Sector city~ Exit north 11108 EFlags door closed~ EKeywords door~ EDesc To the north you see the village tavern. ~ Exit east 11105 EDesc The path continues further into the village. ~ Exit west 11103 EDesc The path leads into the main market place. ~ End #11105 Name Turn in the Path~ Desc Here the path makes a sharp turn, the smell of salt and sea spray is now so strong as to assault the nostrils. You begin to notice that the sense of carefree nature is not as strong as the centre of the village and the people here seem slightly more tense. The buildings here are reasonably secure and have wooden bars over the windows to keep out unwelcome visitors. ~ Sector city~ ExtraDesc bars windows~ The bars over the empty windows are made from strong drift-wood. The windows are open but by the look of the bolted shutters they get locked up tight at times. ~ Exit north 11109 Exit south 11106 EFlags door closed~ EKeywords door~ EDesc South of here is another village house. ~ Exit west 11104 EDesc To the west is the path leading to the main entrance of the tavern. ~ End #11106 Name Village House~ Desc This house is furnished only slightly differently to the others in the village because of the owners security conscience. The wooden door has been re-enforced with shells and flax bindings. The windows have strong looking shutters on them with a bolt on the back and driftwood bars on the inside. Various incantations are imprinted on the walls a ceiling and a wooden ward has been set hanging in the centre of the room to ward of evil spirits. ~ RoomFlags indoors~ Sector inside~ ExtraDesc incantations ward~ As you examine the various wards to evil you see a note pinned to the wall, it reads: "Sorry, have shifted to a safer part of town until such time as the evil ghosts are repelled." ~ ExtraDesc bars windows~ The bars over the empty windows are made from strong drift-wood. The windows are open but by the look of the bolted shutters they get locked up tight at times. ~ Exit north 11105 EFlags door closed~ EKeywords door~ EDesc This direction takes you back out into the village street. ~ End #11107 Name A Village House~ Desc The house has been lovingly created from the natural timbers that wash up on the nearby beach. Every element of the house seems to be in dedication of the style of life of its inhabitants. The house seems more of an altar to the sea than a home, with talismans and paintings of every sea creature imaginable, carefully crafted and displayed. Like the other homes a pot- bellied stove sits in the corner, and next to it lies a small table for sacrifice. Here the first catch of the day is sacrificed to the goddess of the ocean. ~ RoomFlags indoors~ Sector inside~ ExtraDesc sacrifice table~ The table is stained with fresh blood, and the scales of some gift for the sea goddess. ~ Exit east 11108 EFlags door closed~ EKeywords door~ EDesc Back door to the tavern. ~ Exit south 11103 EFlags door closed~ EKeywords door~ EDesc Back out into the street. ~ End #11108 Name A Village Tavern~ Desc This tavern is one of the most frequented places in the village. The stuffed sea creatures on the wall boast of the proficiency of the fishermen. A long bench forms the bar and every chair in the tavern is lined up along it. Broken splitters of wood lie scattered across the floor from many a drunken fight which erupts into the tossing of furniture. The saloon type door makes for the easy expulsion of those who aren't handling their liquor well. Topless mermaid monuments thrust their chests out provocatively suggesting at the gender of most of the taverns visitors. A large drinking vessel is displayed on the wall behind the bar. ~ RoomFlags indoors~ Sector inside~ ExtraDesc drinking vessel~ This is really a sea shell about a yard long. It is used in the celebrations when the young male villagers come of age. ~ Exit north 11125 Exit south 11104 EFlags door closed~ EKeywords door~ EDesc Out the tavern doors and into the street. ~ Exit west 11107 EFlags door closed~ EKeywords door~ EDesc The back exit from the tavern into the bar owners home. ~ End #11109 Name Road to the Beach~ Desc Here the path recedes and begins to give way to the sand. The wind blows the sand up from the breach front and around your feet. Before you, you can see a stretch of beach enclosed by two sheer cliff faces just to the east and in the distance to the west. The water looks quite calm from here and is obviously sheltered from the rage of the ocean by the cliffs. The beach ahead looks like the perfect place to launch a boat. ~ Sector field~ Exit north 11114 EDesc To the north you can see the beach front. ~ Exit east 11110 EFlags door~ EKeywords door~ EDesc To the east lies the village temple. ~ Exit south 11105 EDesc To the south lies the path back into the village. ~ End #11110 Name Village Temple~ Desc This is the village temple, it looks very new, almost as if it has been built in a rush, to accommodate someone. Like the rest of the village all the ornaments are crafted in the form of relics from the sea. Directly in front towers a giant statue of the goddess of the sea. She has a mermaid like tail and scales down the length of her back. Her torso is human, and her bounty is covered in modesty by two giant clam shells. Silver seaweed form the length of her long shinning hair that reaches to the base of her tail. An expression of harmony radiates from her smile beseeching of you to stay a while. The temple itself although simple has been put to use, and incense burn from hundreds of sea horse shaped candles, filling the air with an aroma of tranquillity. ~ RoomFlags indoors~ Sector inside~ Mana 150 Heal 150 ExtraDesc statue goddess sea~ Although the rest of the room is relatively simple and hurried, the carved of this statue has gone to extraordinary lengths to create a beautiful likeness of his goddess. ~ Exit west 11109 EFlags door~ EKeywords door~ EDesc Out on to the road to the beach. ~ End #11111 Name Entrance to the Ship Wreck~ Desc A gaping hole opens in the side of the cliff, it is completely dark, and moisture drips from the walls. Water marks line the walls and you can see that at high tide the water would be around knee deep for a human. An unholy air is emitted from deeper inside the cave which curves around to the north. The continuous crashing of waves has been tearing at the edges of the cave so that it is slowly becoming visible from the beach front. Although the entrance is partially hidden from a certain angle, the opening is very large. ~ RoomFlags dark no_mob indoors~ Sector swim~ ExtraDesc waves~ The waves are the clear blue color of this pristine ocean. A thin froth forms on the crest of each wave as is crashes against the land, sending a fine mist spray drifting away from the ocean. ~ Exit north 11115 EDesc Deeper into the cave mouth. ~ Exit east 11112 EDesc Back to the beach. ~ End #11112 Name Beach Front, Before a Ship Wreck~ Desc You are on a section of the beach where the foot prints have vanished, it seems this is not a popular area of the beach front. The sand itself seems to be pulling at your feet, entreating you to stay here. There are no boats here and the sand is as smooth and flat as the horizon. The waves seem oblivious to the land and continue their relentless pounding on the shore. ~ Sector desert~ Mana 80 Heal 80 ExtraDesc waves~ The waves are the clear blue color of this pristine ocean. A thin froth forms on the crest of each wave as is crashes against the land, sending a fine mist spray drifting away from the ocean. ~ Exit east 11113 EDesc The middle of the cove. ~ Exit west 11111 EDesc Entrance to a cave in the rocks. ~ End #11113 Name Middle of the Beach Front~ Desc You are right in the middle part of the beach directly between the towering cliffs on either side of the cove. The foot prints here are so thick they have managed to withstand the shallow water that keeps lapping about your ankles. Several boats are tied up on the drier section of the beach, and the sledge like marks from where they were dragged onto shore vanish as you follow their path with your eyes into the vast ocean. ~ Sector desert~ Mana 80 Heal 80 ExtraDesc waves~ The waves are the clear blue color of this pristine ocean. A thin froth forms on the crest of each wave as is crashes against the land, sending a fine mist spray drifting away from the ocean. ~ ExtraDesc Boats~ The villagers have managed to make some very stable looking boats from the wood that washes ashore. Almost like a raft with shallow sides and a single sail in the centre of the small vessel. Several holes are drilled into the port and starboard sides of the boat to accommodate fishing rods. ~ Exit east 11114 EDesc The village access to the beach lies in this direction. ~ Exit west 11112 EDesc Towards the western section of the beach. ~ End #11114 Name Beach Front~ Desc This is the section of the beach which the villagers use to gain access to and from the beach and the village. To the north lies a vast and daunting ocean that spans endlessly into an infinite horizon. The water here is quite calm due to the shelter provided from the cliffs directly to the east and in the distant west. The cliffs form a cove which is the beach. Several vessels lay tied up higher on the beach. ~ Sector desert~ Mana 80 Heal 80 ExtraDesc waves~ The waves are the clear blue color of this pristine ocean. A thin froth forms on the crest of each wave as is crashes against the land, sending a fine mist spray drifting away from the ocean. ~ ExtraDesc Boats~ The villagers have managed to make some very stable looking boats from the wood that washes ashore. Almost like a raft with shallow sides and a single sail in the centre of the small vessel. Several holes are drilled into the port and starboard sides of the boat to accommodate fishing rods. ~ Exit south 11109 EDesc To the south is the path back into the village. ~ Exit west 11113 EDesc This direction leads you towards the centre of the cove. ~ End #11115 Name Stern of Ship~ Desc What was a sandy path beneath your feet starts to firm up. Below you sections of wood exude from the sand, whilst the darkness of the cave envelopes you despite any light source you may have. Sections of the wooden floor have been torn away leaving the rear. A pole stands erected before you, and it looks like the mast of a ship. Wooden rungs extend from the sides of the pole making it possible to climb up. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc Mast pole~ The mast has been created by a felled Totara tree from a foreign land. The strength of the wood makes it ideal for the purpose it is used for here. ~ Exit north 11118 EDesc Toward the centre of the ship. ~ Exit east 11116 EDesc To the rear Starboard side of ship. ~ Exit south 11111 EDesc The cave entrance. ~ End #11116 Name Rear Starboard End of Ship~ Desc Here you can see the side of what is obviously an old sea going vessel. The wooden sides of the ship have been seared black by flames, and rotten timber smells like the decomposing of flesh. With the ships rear half covered in sand it is hard to tell how high the sides of the ship once went, because the wall in front of you is no more than the height of an average dwarf. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc wall sides~ The wall in front of you is made from a deep brown timber that still has a lush coating of wax upon it. The strips of wood are uniform in width and bound together by a sinew stronger than most rope, but as thin as fishing wire. ~ Exit north 11119 EDesc To the north the ship rises out of the sand slightly. ~ Exit west 11115 EDesc Towards the stern of the ship. ~ End #11117 Name Port Midship~ Desc On the port side of the ship the sides have risen almost entirely from the sand. A massive hole has been smashed into the wall which is spherical in shape. A long plank extends from about half way down the wall, and some stair lead up to the plank. Right on the edge of the plank scratch marks scar the wood and you can see a sharks tooth deeply embedded into the plank. Several turret holes have been carved from the wall allowing what must have been cannons to peer from the side of the vessel. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc shark tooth scar plank~ On the edge of the plank you can see a sharks tooth deeply embedded in the wood, nothing short of carving up the wood itself would free the tooth. Also along the edge of the plant a bite has been taken from the wood, and the circumference of the chomp is about the size of a large shield. ~ ExtraDesc turret holes cannon~ Although the cannons themselves are missing the holes they used to protrude from still ensure a formidable sight. ~ Exit north 11120 EDesc Towards the port side of the bow. ~ Exit east 11118 EDesc Midship. ~ End #11118 Name Midship~ Desc You are directly in the middle of the old sea vessel, the planks beneath you have been rotten and repatched several times to leave a slight lump in the deck. Here is where the ship was steered from and a massive brass wheel, dulled by years of disuse sits ridged upon a rusted axel. Six feet back from the wheel is a gigantic mast reaching high into the caves mouth, the top of the mast almost scrapes the ceiling of the cave, and atop the mast is a crows nest. Small foot sized poles extend from the mast making it possible to climb it. ~ RoomFlags dark indoors~ Sector inside~ Exit north 11121 EFlags door~ EKeywords door~ EDesc Captains quarters. ~ Exit east 11119 EDesc Starboard. ~ Exit south 11115 EDesc Towards the stern. ~ Exit west 11117 EDesc Port. ~ Exit up 11124 EDesc Up the main mast. ~ End #11119 Name Starboard~ Desc This side of the ship is half embedded into the cave wall. The ship must have continued on its route through the cave until finally striking the side and running ground here. There are heavy scraping marks in the rock wall of the cave. The skeletons of men are jammed between the rock and the ship and have splintered neatly under the pressure. A human skull is crammed tightly into the actual rock surface, forming an eerie and unnerving spectacle. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc human scull~ The humans scull has been squeezed tightly by the rock and the vessel, leaving it somewhat contorted and unnatural looking. Whoever ordered these people to be placed on the side of the ship valued the ship more than life. ~ Exit south 11116 EDesc Towards the stern of the ship on the starboard side. ~ Exit west 11118 EDesc To port stern. ~ End #11120 Name Port Bow~ Desc The width of the ship begins to narrow here, and the slight list of the ship continues upward. This section of the vessel looks in much better condition than the rest of the vessel, almost as if it has been preserved. To the east is the side wall of a cabin which from the outside looks like the most luxurious section of the ship. The wall comes right to the edge of the ship leaving no passage further north except through the cabin itself. ~ RoomFlags dark indoors~ Sector inside~ Exit south 11117 EDesc Port side of ship. ~ End #11121 Name Captain's Quarters~ Desc The room despite its age is well kept, and furnished elegantly. The wooden walls and ceiling have maintained their lustre, and radiate a dull glow from the thick wax coating them, making them look alive. A tables has been placed slightly to the side of the pathway leading to the door on the northern side. Silver cutlery and a heavy silver goblets are layed out. A bed covered in blood red sheets is pressed up against a corner of the room, and some iron shackles dangle from chains which have been secured to the wall. A set of small shutters form a window, which would have let in only the slightest amount of light, the hinges on the shutters have long since rusted, and the left shutter dangles from a single strand of metal. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc Bed shackle chain~ This bed has a valance and several layers of red satin sheets, the dark red color of blood. Iron chains hang down from their bolted position above the bed with two slim wrist shackle too tight for a man attached to the ends. ~ ExtraDesc Table cutlery silver goblet~ The table has been set for one person, and the silverware looks fit for a king. ~ Exit north 11122 EFlags door~ EKeywords door~ EDesc Towards the bow. ~ Exit south 11118 EFlags door~ EKeywords door~ EDesc Towards midship, and the rudder wheel. ~ End #11122 Name Bow of the Ship~ Desc The width of the ship narrows considerably, and tilts slightly upward. The floor however is in relatively good condition and looks safe to walk on. To the north extends the a long pole with a the statue of a mermaid on its end. The sides of the ship rise higher towards the front of the ship and join together in an amalgamation of strength and defiance to the waves they once crashed through. Several barnacles cling to the railing on top of the walls, and have hardened with the wood beneath them. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc barnacle~ These sturdy little creatures cling diligently to their perch. It is hard to tell if they are living or not, but they refuse to budge even to a blade. ~ Exit north 11123 EDesc The bow sprit. ~ Exit south 11121 EFlags door~ EKeywords door~ EDesc The captains quarters. ~ End #11123 Name On the Bow Sprit~ Desc You are on a long pole about as thick as the main mast of the ship, it is round and hence takes some concentration to retain balance. On the end of the pole is the beautiful carving of a mermaid, with long dark hair flowing down her back like foam cresting a wave. Her lower half is intricately carved into a tail, with small yet detailed scales perforating the length of it. Two clam shells cover her chest and a carved wooden necklace, made to look like a string of pearls clings tightly around her neck. Barnacles also cling to the pole here yet none scar the carving of the mermaid. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc barnacle~ These sturdy little creatures cling diligently to their perch. It is hard to tell if they are living or not, but they refuse to budge even to a blade. ~ Exit south 11122 EDesc The bow of the ship. ~ End #11124 Name Up the Main Mast~ Desc The climbing poles make ascending this pole easy. The mast itself has been worn smooth by the rough hands of one of this ships sailors. Right at the top of the mast is a crows nest. From up here you can see the expanses of the cave. It appears the ship has been dragged in here. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc barnacle~ These sturdy little creatures cling diligently to their perch. It is hard to tell if they are living or not, but they refuse to budge even to a blade. ~ Exit down 11118 EDesc Midship ~ End #11125 Name Training Room~ Desc This roon is adorned with paintings of various warrior hero's. Patches of blood lie on the floor as a reminder that the training is hard. The centre of the floor has been cleared and foot-marks have been drawn on the floor to show students various sword patterns. ~ Sector inside~ Exit south 11108 End #0 #SPECIALS M 11101 spec_fido M 11102 spec_nasty M 11104 spec_cast_undead M 11105 spec_cast_undead M 11113 spec_guard M 11114 spec_cast_cleric M 11115 spec_cast_mage M 11122 spec_guard S #RESETS2 M 0 11111 5 11102 2 E 0 11101 -1 feet~ E 0 11104 -1 about~ E 0 11110 -1 wielded~ M 0 11122 6 11103 6 E 0 11127 -1 wielded~ E 0 11130 -1 about~ M 0 11111 5 11104 2 E 0 11101 -1 feet~ E 0 11104 -1 about~ E 0 11110 -1 wielded~ M 0 11122 1 11104 1 E 0 11127 -1 wielded~ E 0 11130 -1 about~ M 0 11122 6 11104 6 E 0 11130 -1 about~ E 0 11127 -1 wielded~ M 0 11111 5 11105 2 E 0 11101 -1 feet~ E 0 11104 -1 about~ E 0 11110 -1 wielded~ M 0 11110 8 11106 1 E 0 11101 -1 feet~ E 0 11102 -1 about~ E 0 11103 -1 head~ E 0 11109 -1 wielded~ M 0 11100 10 11108 2 M 0 11110 8 11108 2 E 0 11101 -1 feet~ E 0 11102 -1 about~ E 0 11103 -1 head~ E 0 11109 -1 wielded~ M 0 11110 8 11108 4 E 0 11101 -1 feet~ E 0 11102 -1 about~ E 0 11103 -1 head~ E 0 11109 -1 wielded~ M 0 11110 8 11108 4 E 0 11101 -1 feet~ E 0 11102 -1 about~ E 0 11103 -1 head~ E 0 11109 -1 wielded~ M 0 11110 8 11108 4 E 0 11101 -1 feet~ E 0 11102 -1 about~ E 0 11103 -1 head~ E 0 11109 -1 wielded~ M 0 11112 1 11108 1 G 0 11119 -1 E 0 11101 -1 feet~ E 0 11102 -1 about~ E 0 11103 -1 head~ E 0 11109 -1 wielded~ M 0 11122 6 11109 6 E 0 11127 -1 wielded~ E 0 11130 -1 about~ M 0 11110 8 11110 2 E 0 11101 -1 feet~ E 0 11102 -1 about~ E 0 11103 -1 head~ E 0 11109 -1 wielded~ M 0 11114 1 11110 1 E 0 11111 -1 about~ E 0 11112 -1 wielded~ E 0 11101 -1 feet~ M 0 11122 6 11110 6 E 0 11130 -1 about~ E 0 11127 -1 wielded~ M 0 11109 2 11111 2 M 0 11108 10 11112 2 M 0 11109 2 11112 2 M 0 11108 10 11113 2 M 0 11110 8 11113 1 E 0 11101 -1 feet~ E 0 11102 -1 about~ E 0 11103 -1 head~ E 0 11109 -1 wielded~ M 0 11108 10 11114 2 M 0 11108 10 11114 2 M 0 11110 8 11114 1 E 0 11101 -1 feet~ E 0 11102 -1 about~ E 0 11103 -1 head~ E 0 11109 -1 wielded~ M 0 11113 1 11114 1 E 0 11105 -1 feet~ E 0 11106 -1 legs~ E 0 11107 -1 torso~ E 0 11108 15 wielded~ M 0 11115 1 11114 1 E 0 11120 -1 about~ E 0 11121 -1 wielded~ E 0 11101 -1 feet~ M 0 11116 1 11114 1 E 0 11122 -1 torso~ E 0 11105 -1 feet~ E 0 11106 -1 legs~ E 0 11108 15 wielded~ M 0 11117 1 11114 1 E 0 11123 -1 wielded~ E 0 11105 -1 feet~ E 0 11106 -1 legs~ E 0 11107 -1 torso~ M 0 11118 1 11114 1 E 0 11124 -1 wielded~ E 0 11125 -1 torso~ E 0 11126 -1 legs~ E 0 11101 -1 feet~ M 0 11100 10 11115 2 M 0 11100 10 11115 2 M 0 11103 5 11115 5 E 0 11114 -1 legs~ E 0 11115 -1 torso~ E 0 11116 -1 wielded~ M 0 11103 5 11116 5 E 0 11114 -1 legs~ E 0 11115 -1 torso~ E 0 11116 -1 wielded~ M 0 11102 1 11117 1 E 0 11113 -1 waist~ M 0 11103 5 11117 5 E 0 11114 -1 legs~ E 0 11115 -1 torso~ E 0 11116 -1 wielded~ M 0 11100 10 11118 2 M 0 11100 10 11118 2 M 0 11104 1 11118 1 E 0 11114 -1 legs~ E 0 11115 -1 torso~ E 0 11116 -1 wielded~ M 0 11103 5 11119 5 E 0 11114 -1 legs~ E 0 11115 -1 torso~ E 0 11116 -1 wielded~ M 0 11105 1 11121 1 E 0 11114 -1 legs~ E 0 11115 -1 torso~ E 0 11117 15 wielded~ M 0 11101 2 11122 1 M 0 11102 2 11122 1 M 0 11106 1 11123 1 O 0 11118 1 11123 M 0 11107 1 11124 1 G 0 11100 -1 M 0 11119 1 11125 1 E 0 11127 -1 wielded~ E 0 11128 -1 waist~ E 0 11150 -1 torso~ E 0 11129 -1 light~ M 0 11120 1 11125 1 E 0 11150 -1 torso~ M 0 11121 1 11125 1 E 0 11127 -1 wielded~ E 0 11128 -1 waist~ E 0 11129 -1 light~ E 0 11150 -1 torso~ S #SHOPS #11112 profit_buy 100 profit_sell 100 close_hour 23 END #0 #MOBPROGS #11104 title prevent players killing quest priest~ code mob preventattack mob echoat $n $i utters the word 'calm'... mob echoat $n A wave of tranquility and peace washes over you. ~ disabled false END #11103 title dancing flames quest-paladin talks of boris~ code languge human say Ah yes, the scimitar of dancing flames.. emote rubs his chin, lost in thought. say Mayhaps you should go speak to Barin, the Blacksmith in Dzagari. say Surely, he can inform you more so on this blade. ~ disabled false END #11102 title talisman quest-priest gives prize~ code say Indeed you have learnt humility. if hastoken $n '11133' say You already have my blessing. say I hope it helped you. smile $n else if hastoken $n 16272 pmote $n smiles at @. say Here take this with my blessing. mob oload 11132 give talisman $n mob oload 11133 mob tgive 11133 $n else pmote $n smiles at @. say What about the realm? endif endif ~ disabled false END #11101 title talisman quest-priest sends packing~ code pmote $n frowns at @. say Obviously you are NOT humble! mob transfer $n 3000 ~ disabled false END #11100 title talisman quest-priest talks of humility~ code if hastoken $i 16271 emote mutters quietly. say Ahh yes humility...a wonderous virtue...all the goddesses children should be thus. say Well if you think you are worthy of the talisman of the goddess then say you are.. say If you think you are unworthy as yet, say "I have more to learn in this realm " emote peers at $n intently mob oload 16272 mob tgive 16272 $n else say Yes, we'd all like to think we're humble. Perhaps you should visit the mrem cleric to learn a little more about humility. endif ~ disabled false END #0 #$