#include <skills.h> inherit COMMAND_BASE; private string rec_list( mixed *args, string path, int all, int lvl, int only_leaf, object pl ) { int i, sk, o_l; string str, tp, tmp; str = ""; for ( i = 0 ; i < sizeof( args ) ; i += SKILL_ARR_SIZE ) { o_l = 0; tp = path +"."+ args[ i ]; sk = (int)pl->query_skill( tp ); reset_eval_cost(); if (lvl == 1 && SKILL_OB->query_only_leaf(tp)) o_l = 1; if (!(only_leaf || o_l) || (!sizeof(args[i+SKILL_BIT]) && (sk > 0 || all))) str += sprintf( "%*'| 's%*'.'-s %4d %4d\n", ( lvl-1 ) * 2, "", 20 - ( ( lvl - 1 ) * 2 ), args[ i ], sk, (int)pl->query_skill_bonus( tp ) ); if ( sizeof( args[ i + SKILL_BIT ] ) && ( only_leaf || o_l || all || ( sk > 5 * lvl ) ) ) { tmp = rec_list( args[ i + SKILL_BIT ], path +"."+ args[i], all, lvl + 1, only_leaf || o_l, pl ); if ((only_leaf || o_l) && (tmp != "" || (!all && lvl == 1))) str += sprintf( "%*'| 's%*'.'-s - -\n", ( lvl-1 ) * 2, "", 20 - ( ( lvl - 1 ) * 2 ), args[ i ]) + tmp; else str += tmp; } } return str; } /* rec_list() */ int cmd( object *players, string word ) { int i; string result, *bits; object pl; mixed *args; /* Only do the first player */ pl = players[0]; result = ""; bits = ({ }); if ( word ) { args = (mixed *)SKILL_OB->query_skills(); if ( ( i = member_array( word, args ) ) == -1 ) { notify_fail( "Usage: "+ query_verb() +" <skill>\n" ); return 0; } args = args[ i + SKILL_BIT ]; result = sprintf( "%'='*-s\n", (int)this_player()->query_cols(), "=======SKILLS=======Level/Bonus" ); result += sprintf( "%#*-s\n", (int)this_player()->query_cols(), rec_list( args, word, 1, 1, 0, pl ) ); this_player()->more_string( result, "Skills" ); this_player()->add_succeeded(players[0]); this_player()->add_succeeded_mess(this_object(), ({ "", this_player()->query_name() + " delves skillfully into the internals of $I.\n" }), players[0..0]); return 1; } args = (mixed *)SKILL_OB->query_skills(); result += sprintf( "%'='*-s\n", (int)this_player()->query_cols(), "=======SKILLS=======Level/Bonus"); result += sprintf( "%#*-s\n", (int)this_player()->query_cols(), rec_list( args, "", ( member_array( "all", bits ) != -1 ), 1, 0, pl ) ); this_player()->more_string( result, "Skills" ); this_player()->add_succeeded(players[0]); this_player()->add_succeeded_mess(this_object(), ({ "", this_player()->query_name() + " delves skillfully into the internals of $I.\n" }), players[0..0]); return 1; } /* cmd() */ mixed *query_patterns() { return ({ "<indirect:wiz-present> <string>", (: cmd($1, $4[1]) :), "<indirect:wiz-present>", (: cmd($1, 0) :) }); } /* query_pattern() */