// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("dirk" ); set_short("Klatchian steel dirk" ); add_adjective(({ "klatchian", "steel" }) ); add_alias("dagger" ); add_plural("daggers" ); set_long("This is a very long, curving knife with a wickedly sharp " "point. It is made of Klatchian steel.\n" ); set_weight(12 ); set_value(400 ); new_weapon(2200 ); set_damage_chance(5 ); add_attack("slice", 75, ({ 10, 5, 20 }), "sharp", "sharp" ); add_attack("stab", 50, ({ 10, 2, 27 }), "pierce", "pierce"); } /* setup() */