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.DT
consider
$MUDNAME$ player help
consider

.SJ Name
.SI 5
consider - Consider how worthwhile it is to attack something.
.EI

.SH Syntax
.SI 5
consider <target(s)>
.EI

.SH Description
.SP 5 5
The consider command can be used to see if the monster you are thinking
about attacking is too high or too low a level for you.  This command
is provided as is without any warranty express or implied.  Your mileage
may vary.
.EP

.SH Responses
.SP 5 5
The following are the order of responses that `consider' gives:
.EP
.S0 10 -10
	<target> is too weak to bother attacking
	<target> is someone you look down on
	<target> would be an easy target
	<target> is a lot weaker than you are
	<target> is weaker than you are
	<target> is slightly weaker than you are
	<target> is about equal with you
	<target> is slightly tougher than you are
	<target> is tougher than you
	<target> is a lot tougher than you
	<target> looks pretty nasty
	<target> is into the don't think about it region
	You would have to be utterly insane to attack <target>
.EO

.SH Caveats
.SP 5 5
`consider' takes into account such things as weapon, armour, offensive and
defensive skill and hit points so your results may vary depending on the
health and equipment of the monsters at the time.

`consider' does not take into account any special tactics, commands, rituals 
or spells which may be employed by you or your opponents.

At high levels (for both players and NPCs) consider becomes more and
more inaccurate.

If you consider multiple targets it will attempt to calculate your chances
against all the monsters at once - but it's only a rough guide.
.EP

.SH Examples
.SI 5
> consider dragon
You would have to be utterly insane to attack the dragon!
> consider rat
The rat would be an easy target.
.EI

.SH See also
.SI 5
fighting, tactics
.EI