/** * This is the very basic stay alive goal. It will attempt to keep the npc * alive if they are being beaten up by someone. All this goal will do is * cause the npc to run away, and attempt to stop the player from following * them. This is exactly the same as the previous wimpy code. * @author Pinkfish * @started Sat Aug 1 18:15:30 PDT 1998 */ #include <npc/goals.h> #include <npc/events.h> #include <npc/plan.h> inherit GOAL_BASE_INHERIT; /** @ignore yes */ void setup() { // All keep alive goals should be at a high priority. set_default_priority(GOAL_HIGH_PRIORITY); add_default_plan(EVENT_LOSE_HPS, PLAN_DIR + "basic/run_away"); // This method will only lose people attacking them. /* add_default_plan(EVENT_PLAN_FINISHED, PLAN_DIR + "basic/lose_attackers"); */ } /* setup() */ /** * This goal is never completed... * @ignore yes */ int invarient(object npc) { return 1; } /* invarient() */ /** * This setups all the goal specific stuff for this goal. In the case of * this goal, the data is the wimpy value. * @param npc the npc the goal is being added to * @param goal_name the name of the goal * @param stuff the parameter passed in by the creator * @return any specific information to store in the goal data * @ignore yes */ mixed initialise_plans(object npc, string goal_name, int wimpy) { tell_creator("pinkfish", "Initialise_plans(%O, %O, %O)\n", npc, goal_name, wimpy); /* Setup the wimpy values for the run away plan. */ npc->set_goal_plan_data(goal_name, PLAN_DIR + "basic/run_away", wimpy); return wimpy; } /* create_goal_data() */