inherit "/std/races/reptile_base"; void setup() { set_short( "swamp dragon" ); set_name( "dragon" ); set_long( "A cute little swamp dragon" ); set_weight( 100 ); set_height( 40 ); set_desc( "a cute looking swamp dragon" ); set_stats( ({ -2, 2, -4, 0, -2 }) ); } /* setup() */ void set_unarmed_attacks( object thing ) { int number; number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" ); number = sqrt( number ); thing->remove_attack( "hands" ); thing->remove_attack( "feet" ); thing->remove_attack( "bite" ); thing->remove_attack( "tail" ); thing->add_attack( "bite", 75, ({ 3 * number, number / 2, number }), "pierce", "unarmed", 0 ); thing->add_attack( "tail", 75, ({ number, 5, number }), "blunt", "unarmed", 0 ); thing->set_combat_response("dodge"); } /* set_unarmed_attacks() */