.DT start $MUDNAME$ player help start .SH Name .SI 5 start - set your starting location .EI .SH Syntax .SI 5 start start <number> start clear .EI .SH Description .SP 5 5 Sometimes, unfortunately, when you log in, you cannot be placed where you were when you logged out last time. In these instances, you are moved to your "starting location", which is initially the Mended Drum and then becomes your guild room when you join a guild. As you explore $MUDNAME$ further and locate other branches of your guild, these will be added to your list of possible starting positions from which you can choose, at any time, your current starting position. In this way, if you are involved in a lengthy expedition across Klatch, you may set your current starting position to be your guild room in Ephebe as being the closest to your current area of exploration. .EP .SH Example .SI 5 > start Your current starting location is the Uncommon Room of Unseen University. You can also choose your starting location from: 1: the lecture hall of the Ephebian Community College of Conjuration 2: the sitting room of Frenkel's Tower in Weezent Forest 3: the training room of the Tsort Academy of Wizardry Choose a new starting location using: start <number> > start 2 Your new starting location is the sitting room of Frenkel's Tower in Weezent Forest. > start Your current starting location is the sitting room of Frenkel's Tower in Weezent Forest. You can also choose your starting location from: 1: the Uncommon Room of Unseen University 2: the lecture hall of the Ephebian Community College of Conjuration 3: the training room of the Tsort Academy of Wizardry Choose a new starting location using: start <number> > start clear Clearing your list of starting positions... > start Your starting position is the Mended Drum. .EI .SH See also .SP 5 5 guilds .EP