skylib_mudos_v1/
skylib_mudos_v1/bin/
skylib_mudos_v1/bin/db/
skylib_mudos_v1/mudlib/banish/a/
skylib_mudos_v1/mudlib/banish/b/
skylib_mudos_v1/mudlib/banish/c/
skylib_mudos_v1/mudlib/banish/d/
skylib_mudos_v1/mudlib/banish/e/
skylib_mudos_v1/mudlib/banish/f/
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skylib_mudos_v1/mudlib/banish/s/
skylib_mudos_v1/mudlib/banish/t/
skylib_mudos_v1/mudlib/banish/u/
skylib_mudos_v1/mudlib/banish/w/
skylib_mudos_v1/mudlib/cmds/
skylib_mudos_v1/mudlib/cmds/admin/
skylib_mudos_v1/mudlib/cmds/guild-race/
skylib_mudos_v1/mudlib/cmds/guild-race/crafts/
skylib_mudos_v1/mudlib/cmds/guild-race/magic/
skylib_mudos_v1/mudlib/cmds/guild-race/other/
skylib_mudos_v1/mudlib/cmds/living/broken/
skylib_mudos_v1/mudlib/cmds/player/group_cmds/
skylib_mudos_v1/mudlib/d/admin/
skylib_mudos_v1/mudlib/d/admin/room/
skylib_mudos_v1/mudlib/d/admin/room/we_care/
skylib_mudos_v1/mudlib/d/admin/save/
skylib_mudos_v1/mudlib/d/admin/text/
skylib_mudos_v1/mudlib/d/learning/TinyTown/buildings/
skylib_mudos_v1/mudlib/d/learning/TinyTown/map/
skylib_mudos_v1/mudlib/d/learning/TinyTown/roads/
skylib_mudos_v1/mudlib/d/learning/chars/
skylib_mudos_v1/mudlib/d/learning/functions/
skylib_mudos_v1/mudlib/d/learning/handlers/
skylib_mudos_v1/mudlib/d/learning/help_topics/
skylib_mudos_v1/mudlib/d/learning/help_topics/npcs/
skylib_mudos_v1/mudlib/d/learning/help_topics/objects/
skylib_mudos_v1/mudlib/d/learning/help_topics/rcs_demo/
skylib_mudos_v1/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_mudos_v1/mudlib/d/learning/help_topics/rooms/
skylib_mudos_v1/mudlib/d/learning/help_topics/rooms/crowd/
skylib_mudos_v1/mudlib/d/learning/help_topics/rooms/situations/
skylib_mudos_v1/mudlib/d/learning/save/
skylib_mudos_v1/mudlib/d/learning/school/
skylib_mudos_v1/mudlib/d/learning/school/add_sc/
skylib_mudos_v1/mudlib/d/learning/school/characters/
skylib_mudos_v1/mudlib/d/learning/school/general/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/basic_commands/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/edtutor/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_mudos_v1/mudlib/d/learning/school/items/
skylib_mudos_v1/mudlib/d/learning/school/npc_school/
skylib_mudos_v1/mudlib/d/learning/school/room_school/
skylib_mudos_v1/mudlib/d/learning/school/room_school/room_basic/
skylib_mudos_v1/mudlib/d/learning/school/room_school/situations/
skylib_mudos_v1/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_mudos_v1/mudlib/d/learning/text/
skylib_mudos_v1/mudlib/d/liaison/
skylib_mudos_v1/mudlib/d/mudlib/
skylib_mudos_v1/mudlib/d/mudlib/changes/
skylib_mudos_v1/mudlib/d/playtesters/
skylib_mudos_v1/mudlib/d/playtesters/effects/
skylib_mudos_v1/mudlib/d/playtesters/handlers/
skylib_mudos_v1/mudlib/d/playtesters/items/
skylib_mudos_v1/mudlib/d/sage/
skylib_mudos_v1/mudlib/doc/
skylib_mudos_v1/mudlib/doc/creator/
skylib_mudos_v1/mudlib/doc/driver/
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skylib_mudos_v1/mudlib/doc/driver/efuns/compile/
skylib_mudos_v1/mudlib/doc/driver/efuns/filesystem/
skylib_mudos_v1/mudlib/doc/driver/efuns/floats/
skylib_mudos_v1/mudlib/doc/driver/efuns/functions/
skylib_mudos_v1/mudlib/doc/driver/efuns/general/
skylib_mudos_v1/mudlib/doc/driver/efuns/mappings/
skylib_mudos_v1/mudlib/doc/driver/efuns/mixed/
skylib_mudos_v1/mudlib/doc/driver/efuns/mudlib/
skylib_mudos_v1/mudlib/doc/driver/efuns/numbers/
skylib_mudos_v1/mudlib/doc/driver/efuns/parsing/
skylib_mudos_v1/mudlib/doc/known_command/
skylib_mudos_v1/mudlib/doc/login/
skylib_mudos_v1/mudlib/doc/lpc/basic_manual/
skylib_mudos_v1/mudlib/doc/lpc/intermediate/
skylib_mudos_v1/mudlib/doc/new/add_command/
skylib_mudos_v1/mudlib/doc/new/events/
skylib_mudos_v1/mudlib/doc/new/handlers/
skylib_mudos_v1/mudlib/doc/new/living/race/
skylib_mudos_v1/mudlib/doc/new/living/spells/
skylib_mudos_v1/mudlib/doc/new/object/
skylib_mudos_v1/mudlib/doc/new/player/
skylib_mudos_v1/mudlib/doc/new/room/guild/
skylib_mudos_v1/mudlib/doc/new/room/outside/
skylib_mudos_v1/mudlib/doc/new/room/storeroom/
skylib_mudos_v1/mudlib/doc/object/
skylib_mudos_v1/mudlib/doc/playtesters/
skylib_mudos_v1/mudlib/doc/policy/
skylib_mudos_v1/mudlib/doc/weapons/
skylib_mudos_v1/mudlib/global/
skylib_mudos_v1/mudlib/global/creator/
skylib_mudos_v1/mudlib/global/handlers/
skylib_mudos_v1/mudlib/global/virtual/setup_compiler/
skylib_mudos_v1/mudlib/include/cmds/
skylib_mudos_v1/mudlib/include/effects/
skylib_mudos_v1/mudlib/include/npc/
skylib_mudos_v1/mudlib/include/room/
skylib_mudos_v1/mudlib/include/shops/
skylib_mudos_v1/mudlib/net/daemon/
skylib_mudos_v1/mudlib/net/daemon/chars/
skylib_mudos_v1/mudlib/net/inherit/
skylib_mudos_v1/mudlib/net/obj/
skylib_mudos_v1/mudlib/obj/amulets/
skylib_mudos_v1/mudlib/obj/b_day/
skylib_mudos_v1/mudlib/obj/clothes/
skylib_mudos_v1/mudlib/obj/dwarmours/plate/
skylib_mudos_v1/mudlib/obj/dwclothes/transport/horse/
skylib_mudos_v1/mudlib/obj/dwscabbards/
skylib_mudos_v1/mudlib/obj/dwweapons/axes/
skylib_mudos_v1/mudlib/obj/dwweapons/chains/
skylib_mudos_v1/mudlib/obj/faith/symbols/
skylib_mudos_v1/mudlib/obj/fungi/
skylib_mudos_v1/mudlib/obj/gatherables/
skylib_mudos_v1/mudlib/obj/instruments/
skylib_mudos_v1/mudlib/obj/magic/
skylib_mudos_v1/mudlib/obj/media/
skylib_mudos_v1/mudlib/obj/misc/player_shop/
skylib_mudos_v1/mudlib/obj/monster/godmother/
skylib_mudos_v1/mudlib/obj/monster/transport/
skylib_mudos_v1/mudlib/obj/rings/
skylib_mudos_v1/mudlib/obj/spells/
skylib_mudos_v1/mudlib/obj/stationery/
skylib_mudos_v1/mudlib/obj/stationery/envelopes/
skylib_mudos_v1/mudlib/obj/stationery/papers/
skylib_mudos_v1/mudlib/obj/toys/
skylib_mudos_v1/mudlib/obj/vessels/
skylib_mudos_v1/mudlib/obj/weapons/swords/
skylib_mudos_v1/mudlib/save/autodoc/
skylib_mudos_v1/mudlib/save/leaflets/
skylib_mudos_v1/mudlib/save/mail/
skylib_mudos_v1/mudlib/save/new_soul/data/
skylib_mudos_v1/mudlib/save/parcels/
skylib_mudos_v1/mudlib/save/playerinfo/
skylib_mudos_v1/mudlib/save/players/d/
skylib_mudos_v1/mudlib/save/random_names/
skylib_mudos_v1/mudlib/save/random_names/data/
skylib_mudos_v1/mudlib/save/terrains/
skylib_mudos_v1/mudlib/save/terrains/tutorial_desert/
skylib_mudos_v1/mudlib/save/terrains/tutorial_grassy_field/
skylib_mudos_v1/mudlib/save/terrains/tutorial_mountain/
skylib_mudos_v1/mudlib/save/todo_lists/
skylib_mudos_v1/mudlib/secure/
skylib_mudos_v1/mudlib/secure/cmds/admin/
skylib_mudos_v1/mudlib/secure/cmds/lord/
skylib_mudos_v1/mudlib/secure/config/
skylib_mudos_v1/mudlib/secure/handlers/autodoc/
skylib_mudos_v1/mudlib/secure/handlers/intermud/
skylib_mudos_v1/mudlib/secure/include/global/
skylib_mudos_v1/mudlib/secure/save/
skylib_mudos_v1/mudlib/secure/save/handlers/
skylib_mudos_v1/mudlib/secure/std/classes/
skylib_mudos_v1/mudlib/secure/std/modules/
skylib_mudos_v1/mudlib/std/commands/
skylib_mudos_v1/mudlib/std/commands/shadows/
skylib_mudos_v1/mudlib/std/creator/
skylib_mudos_v1/mudlib/std/dom/
skylib_mudos_v1/mudlib/std/effects/
skylib_mudos_v1/mudlib/std/effects/external/
skylib_mudos_v1/mudlib/std/effects/fighting/
skylib_mudos_v1/mudlib/std/effects/priest/
skylib_mudos_v1/mudlib/std/effects/room/
skylib_mudos_v1/mudlib/std/environ/
skylib_mudos_v1/mudlib/std/guilds/
skylib_mudos_v1/mudlib/std/guilds/old/
skylib_mudos_v1/mudlib/std/languages/
skylib_mudos_v1/mudlib/std/languages/BACKUPS/
skylib_mudos_v1/mudlib/std/liquids/
skylib_mudos_v1/mudlib/std/npc/
skylib_mudos_v1/mudlib/std/npc/goals/
skylib_mudos_v1/mudlib/std/npc/goals/basic/
skylib_mudos_v1/mudlib/std/npc/goals/misc/
skylib_mudos_v1/mudlib/std/npc/plans/
skylib_mudos_v1/mudlib/std/npc/plans/basic/
skylib_mudos_v1/mudlib/std/npc/types/
skylib_mudos_v1/mudlib/std/npc/types/helper/
skylib_mudos_v1/mudlib/std/npcs/
skylib_mudos_v1/mudlib/std/outsides/
skylib_mudos_v1/mudlib/std/races/shadows/
skylib_mudos_v1/mudlib/std/room/basic/topography/
skylib_mudos_v1/mudlib/std/room/controller/
skylib_mudos_v1/mudlib/std/room/inherit/topography/
skylib_mudos_v1/mudlib/std/room/topography/area/
skylib_mudos_v1/mudlib/std/room/topography/iroom/
skylib_mudos_v1/mudlib/std/room/topography/milestone/
skylib_mudos_v1/mudlib/std/shadows/curses/
skylib_mudos_v1/mudlib/std/shadows/disease/
skylib_mudos_v1/mudlib/std/shadows/fighting/
skylib_mudos_v1/mudlib/std/shadows/healing/
skylib_mudos_v1/mudlib/std/shadows/magic/
skylib_mudos_v1/mudlib/std/shadows/poison/
skylib_mudos_v1/mudlib/std/shadows/rituals/
skylib_mudos_v1/mudlib/std/shadows/room/
skylib_mudos_v1/mudlib/std/shops/controllers/
skylib_mudos_v1/mudlib/std/shops/objs/
skylib_mudos_v1/mudlib/std/shops/player_shop/
skylib_mudos_v1/mudlib/std/socket/
skylib_mudos_v1/mudlib/std/soul/
skylib_mudos_v1/mudlib/std/soul/d/
skylib_mudos_v1/mudlib/std/soul/e/
skylib_mudos_v1/mudlib/std/soul/i/
skylib_mudos_v1/mudlib/std/soul/j/
skylib_mudos_v1/mudlib/std/soul/k/
skylib_mudos_v1/mudlib/std/soul/l/
skylib_mudos_v1/mudlib/std/soul/n/
skylib_mudos_v1/mudlib/std/soul/o/
skylib_mudos_v1/mudlib/std/soul/q/
skylib_mudos_v1/mudlib/std/soul/u/
skylib_mudos_v1/mudlib/std/soul/v/
skylib_mudos_v1/mudlib/std/soul/y/
skylib_mudos_v1/mudlib/std/soul/z/
skylib_mudos_v1/mudlib/std/stationery/
skylib_mudos_v1/mudlib/w/
skylib_mudos_v1/mudlib/w/default/
skylib_mudos_v1/mudlib/w/default/armour/
skylib_mudos_v1/mudlib/w/default/clothes/
skylib_mudos_v1/mudlib/w/default/item/
skylib_mudos_v1/mudlib/w/default/npc/
skylib_mudos_v1/mudlib/w/default/room/
skylib_mudos_v1/mudlib/w/default/weapon/
skylib_mudos_v1/mudlib/www/
skylib_mudos_v1/mudlib/www/download/
skylib_mudos_v1/mudlib/www/java/
skylib_mudos_v1/mudlib/www/secure/
skylib_mudos_v1/mudlib/www/secure/lpc/advanced/
skylib_mudos_v1/mudlib/www/secure/lpc/intermediate/
skylib_mudos_v1/v22.2b14-DSv10/
skylib_mudos_v1/v22.2b14-DSv10/ChangeLog.old/
skylib_mudos_v1/v22.2b14-DSv10/Win32/
skylib_mudos_v1/v22.2b14-DSv10/compat/
skylib_mudos_v1/v22.2b14-DSv10/compat/simuls/
skylib_mudos_v1/v22.2b14-DSv10/include/
skylib_mudos_v1/v22.2b14-DSv10/mudlib/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/clone/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/command/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/data/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/etc/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/include/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/inherit/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/inherit/master/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/log/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/compiler/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/efuns/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/operators/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/u/
skylib_mudos_v1/v22.2b14-DSv10/tmp/
skylib_mudos_v1/v22.2b14-DSv10/windows/
/*      lantern.c
 *
 *        This file was constructed by Godot (Marshall Buhl).  If you
 *        make any changes to it, please leave comments in the code
 *        detailing the changes and let him know about them.  This file
 *        is not the original, so it is important that he be informed.
 *        If not, he may unknowingly throw away your changes by
 *        uploading an new version.
 *
 *        This is a modification of the standard torch.
 *
 *    Change log:
 *
 *        11/26/92 - Created by Godot.
 *        11/28/92 - Modified by Godot to add prototype for init_arg().
 *         2 May 93 - Modified by Pinkfish to use failed_mess and succeeded_mess.
 *        13 Apr 95 - Fixed by Ceres for bug reports
 *        15 Okt 96 - Mostly rewritten by Turrican to make it a bit nicer.
 *         5 Jun 97 - Rewritten for the fuel_handler
 *        30 Jun 01 - Changed to reduce value and weight as fuel burns out,
 *                    Added gradual fuel amount messages to extra look.
 *                    Added different shorts based on status.
 *                    Fixed verb pluralisation errors in add_failed_messages.
 *                    - Sandoz
 *        11 Jul 01 - The lantern will now be automatically extinguished if
 *                    moved into a container - Sandoz
 *        12 Feb 02 - Added the condition stuff - Sandoz
 */

#include <fuel_handler.h>
#include <move_failures.h>

inherit OBJECT_OBJ;
inherit "/std/basic/holdable";
inherit "/std/basic/condition";

#define MAX_FUEL      3600
#define BRIGHTNESS    60
#define FUEL_PER_TICK FUEL_TIME
#define BASE_COST     20
#define BASE_WEIGHT   30

int fuel_left, is_lit;

/** @ignore yes */
int do_not_sell() { return fuel_left < 1; }

/** @ignore yes */
void break_me() {
   object ob;

   if( ob = query_holder() ) {
       tell_object( ob, "%^RED%^Your "+short(0)+" breaks!%^RESET%^\n");
       tell_room( ENV(ob), (string)ob->the_short()+"'s "+
           short(0)+" breaks!\n", ob );
       ob->set_unhold( TO );
   }

   ::break_me();

} /* break_me() */

/** @ignore yes */
void setup_short();

/** @ignore yes */
void create() {
    condition::create();
    object::create();
    holdable::create();
    call_out("setup_short", 2 );
} /* create() */

/** @ignore yes */
void setup() {
    fuel_left = MAX_FUEL;

    is_lit = 0;

    set_name("lantern");
    setup_short();
    set_long( "This heavy camping lantern smells strongly of oil, "
              "and looks quite capable of providing lots of light, "
              "enough to banish the darkest shadows.\n" );

    add_extra_look(TO);
    set_weight(30);
    set_value(140);
    set_max_cond(4000);
    set_cond(4000);
    set_lowest_cond(4000);
    set_damage_chance(100);

} /* setup() */

/** @ignore yes */
string long( string word, int dark ) {
    return ::long() + ( !dark ? cond_string() : "" );
} /* long() */

/** @ignore yes */
int do_fill() {
    fuel_left = MAX_FUEL;
    return fuel_left;
} /* do_fill() */

/** @ignore yes */
void setup_short() {
    if ( is_lit && fuel_left ) {
        set_short( "lit lantern" );
        set_main_plural( "lit lanterns" );
        remove_adjective( ({ "empty" }) );
        add_adjective( "lit" );
    } else if ( fuel_left > 0 ) {
        set_short( "lantern" );
        set_main_plural( "lanterns" );
        remove_adjective( ({ "lit", "empty" }) );
    } else {
        set_short( "empty lantern" );
        set_main_plural( "empty lanterns" );
        remove_adjective( ({ "lit" }) );
        add_adjective( ({ "empty" }) );
    }
} /* setup_short() */

/** @ignore yes */
void do_unlight() {
    FUEL_HANDLER->remove_burner( TO );
    is_lit = 0;
    set_light( 0 );
} /* do_unlight() */

/** @ignore yes */
int do_extinguish() {
    if( !is_lit ) {
        add_failed_mess("You can't $V $D, because $V$0=it,they$V$ "
                        "$V$0=is,are$V$ not lit.\n");
        return 0;
    }
    do_unlight();
    call_out( "setup_short", 3 );
    return 1;
} /* do_extinguish() */

/** @ignore yes */
int do_dowse() { return do_extinguish(); }
/** @ignore yes */
int do_douse() { return do_extinguish(); }

/** @ignore yes */
int do_light() {
    if( is_lit ) {
        add_failed_mess("You can't $V $D, because $V$0=it,they$V$ "
                        "$V$0=is,are$V$ already lit.\n");
        return 0;
    }
    if( fuel_left <= 0 ) {
        add_failed_mess("You can't $V $D, because $V$0=it,they$V$ "
                        "$V$0=is,are$V$ out of fuel.\n");
        return 0;
    }
    FUEL_HANDLER->add_burner( TO );
    is_lit = 1;
    set_light( BRIGHTNESS );
    call_out("setup_short", 3 );
    return 1;
} /* do_light() */

/** @ignore yes */
void init() {
    add_command("light");
    add_command("extinguish");
    add_command("dowse");
    add_command("douse");
} /* init() */

/** @ignore yes */
void burn_out_mess() {
    object place, carrier;

    if( !place = ENV( TO ) )
        return;

    while( ENV( place ) ) {
        carrier = place;
        place = ENV( place );
    }

    if( !carrier ) {
        tell_room( place, one_short()+" burns out.\n" );
        return;
    }

    if( living( carrier ) && ( ENV( TO ) == carrier ) ) {
        tell_room( place, poss_short()+" burns out.\n" );
        return;
    }

    return;

} /* burn_out_mess() */

/** @ignore yes */
void out_of_fuel() {
    do_unlight();
    fuel_left = 0;
    burn_out_mess();
    call_out("setup_short", 2 );
} /* out_of_fuel() */

/** @ignore yes */
void consume_fuel() {
    fuel_left -= FUEL_PER_TICK;
    switch( fuel_left ) {
      case -10000 .. 0:
        out_of_fuel();
      break;
      default:
    }
} /* consume_fuel() */

/** @ignore yes */
void dest_me() {
    FUEL_HANDLER->remove_burner( TO );
    holdable::dest_me();
    object::dest_me();
} /* dest_me() */

/** @ignore yes */
mixed stats() {
    return object::stats() + condition::stats() + ({
      ({ "fuel" , fuel_left, }),
      ({ "is lit", is_lit, }),
      });
} /* stats() */

/** @ignore yes */
mapping query_dynamic_auto_load() {
   return ([ "::" : ::query_dynamic_auto_load(),
             "hold" : holdable::query_dynamic_auto_load(),
             "condition" : condition::query_dynamic_auto_load(),
             "fuel left" : fuel_left,
             "is lit" : is_lit,
             ]);
} /* query_dynamic_auto_load() */

/** @ignore yes */
void init_dynamic_arg( mapping arg ) {
    fuel_left = arg["fuel left"];

    if( arg[ "is lit" ] ) {
        FUEL_HANDLER->add_burner( TO );
        is_lit = 1;
        set_light(BRIGHTNESS);
    }

    if( arg["hold"] )
        holdable::init_dynamic_arg( arg["hold"], arg["is lit"] );

    if( arg["condition"] )
        condition::init_dynamic_arg( arg["condition"] );

    ::init_dynamic_arg( arg["::"] );

} /* init_dynamic_arg() */

/** @ignore yes */
void init_static_arg( mapping arg ) {
} /* init_static_arg() */

/** @ignore yes */
mapping query_static_auto_load() {
    return 0;
} /* query_static_auto_load() */

/** @ignore yes */
int query_lit() { return is_lit; }

/** @ignore yes */
void set_lit(int i) { is_lit = i; }

/** @ignore yes */
int query_fuel() { return fuel_left; }

/** @ignore yes */
int query_ethereal_light() { return 1; }

// Make the lantern cheaper if empty.
/** @ignore yes */
int query_value() {
    int val;

    if( fuel_left < 0 )
        return 0;

    val = ::query_value();
    val = fuel_left * val / MAX_FUEL;
    val += BASE_COST;

    return ( val * ( 10 + ( 90 * query_cond() ) /
                                 query_max_cond() ) ) / 100;

} /* query_value() */

// Make the lantern lighter if empty.
/** @ignore yes */
int query_weight() {
    int weight, bing;

    if( fuel_left < 0 )
        return BASE_WEIGHT;

    weight = ::query_weight();
    bing = fuel_left * weight / MAX_FUEL;
    bing += BASE_WEIGHT;

    return bing;

} /* query_value() */

/** @ignore yes */
string extra_look( object ob ) {
    string ret;
    int percent;

    // If for some reason this was in the extra look of another object,
    // we'd get some wierd descs.
    if( ob != TO )
        return "";

    ret = ( is_lit ? "It is burning with a bright yellow glow, " :
                     "It is currently not burning, " );

    if( fuel_left == 0 )
        return ret + "and seems to be quite empty.\n";

    percent = 100 * fuel_left / MAX_FUEL;

    switch( percent ) {
        case -1000..-1 : ret += "and is so empty that you should "
                                "probably contact a creator.\n";
        break;
        case 0..20 : ret += "and seems to be almost empty.\n";
        break;
        case 21..40 : ret += "and contains a bit of oil.\n";
        break;
        case 41..60 : ret += "and contains some oil.\n";
        break;
        case 61..80 : ret += "and contains quite a bit of oil.\n";
        break;
        case 81..100 : ret += "and is full of oil.\n";
        break;
        default : ret += "and is so full of oil that you should "
                         "probably contact a creator.\n";
    }

    return ret;

} /* extra_look() */

/** @ignore yes */
varargs int move( mixed ob, string mess1, string mess2 ) {
    int ret;

    ret = holdable::move(ob);

    if( ret != MOVE_OK )
        return ret;

    return object::move( ob, mess1, mess2 );

} /* move() */

/** @ignore yes */
void event_move_object( mixed from, mixed to ) {
    object burier;

    if( !is_lit || !from || !to )
        return;

    /* we're getting buried */
    if( to->query_property("burial object") ) {
        burier = filter( previous_object(-1), (: interactive($1) :) )[0];
        tell_object( burier, "You extinguish "+one_short()+".\n");
        tell_room( ENV(burier), burier->the_short()+" extinguishes "+
            one_short()+".\n", burier );
        do_unlight();
        setup_short();
        return;
    }

    /* destination is a living */
    if( !living(from) || living( to ) )
        return;

    /* destination is a room */
    if( !ENV(to) )
        return;

    /* moved to a container in a living */
    if( living(ENV(to)) ) {
        tell_object( from, "You extinguish "+one_short()+".\n");
        tell_room( ENV(from), from->the_short()+" extinguishes "+
                              poss_short()+".\n", from );
        do_unlight();
        setup_short();
        return;
    }

} /* event_move_object() */

void being_sold() {
  do_unlight();
  setup_short();
}