/* -*- LPC -*- */ /* * $Locker: $ * $Id: flu.c,v 1.1 1998/01/06 04:08:27 ceres Exp $ * $Log: flu.c,v $ * Revision 1.1 1998/01/06 04:08:27 ceres * Initial revision * */ /** * This is the effect skelton docs. This effect * has a classification of "disease.infection.general.flu". * <p> * Describe the arguments in here. * <p> * This effect has a shadow associated with it. * @classification disease.infection.general.flu * @see help::effects */ #include <effect.h> #include "path.h" int query_secs_between_hb() { return 1; } /** @ignore yes */ string query_classification() { return "disease.infection.general.flu"; } /** @ignore yes */ int beginning(object player, mixed arg) { tell_object(player, "You shiver.\n"); return arg; } int effect_heart_beat(object player, int hbnum, mixed arg, int id){ /* test for the duration finished yet */ if (hbnum == arg) return REMOVE_THIS_EFFECT; return arg; } /** @ignore yes */ void end(object player) { tell_object(player, "You feel altogether healthy again.\n"); } /** @ignore yes */ string query_shadow_ob(){ return SHADOWS+"flu_shadow"; }