skylib_mudos_v1/
skylib_mudos_v1/bin/
skylib_mudos_v1/bin/db/
skylib_mudos_v1/mudlib/banish/a/
skylib_mudos_v1/mudlib/banish/b/
skylib_mudos_v1/mudlib/banish/c/
skylib_mudos_v1/mudlib/banish/d/
skylib_mudos_v1/mudlib/banish/e/
skylib_mudos_v1/mudlib/banish/f/
skylib_mudos_v1/mudlib/banish/g/
skylib_mudos_v1/mudlib/banish/h/
skylib_mudos_v1/mudlib/banish/j/
skylib_mudos_v1/mudlib/banish/l/
skylib_mudos_v1/mudlib/banish/m/
skylib_mudos_v1/mudlib/banish/n/
skylib_mudos_v1/mudlib/banish/o/
skylib_mudos_v1/mudlib/banish/p/
skylib_mudos_v1/mudlib/banish/r/
skylib_mudos_v1/mudlib/banish/s/
skylib_mudos_v1/mudlib/banish/t/
skylib_mudos_v1/mudlib/banish/u/
skylib_mudos_v1/mudlib/banish/w/
skylib_mudos_v1/mudlib/cmds/
skylib_mudos_v1/mudlib/cmds/admin/
skylib_mudos_v1/mudlib/cmds/guild-race/
skylib_mudos_v1/mudlib/cmds/guild-race/crafts/
skylib_mudos_v1/mudlib/cmds/guild-race/magic/
skylib_mudos_v1/mudlib/cmds/guild-race/other/
skylib_mudos_v1/mudlib/cmds/living/broken/
skylib_mudos_v1/mudlib/cmds/player/group_cmds/
skylib_mudos_v1/mudlib/d/admin/
skylib_mudos_v1/mudlib/d/admin/room/
skylib_mudos_v1/mudlib/d/admin/room/we_care/
skylib_mudos_v1/mudlib/d/admin/save/
skylib_mudos_v1/mudlib/d/admin/text/
skylib_mudos_v1/mudlib/d/learning/TinyTown/buildings/
skylib_mudos_v1/mudlib/d/learning/TinyTown/map/
skylib_mudos_v1/mudlib/d/learning/TinyTown/roads/
skylib_mudos_v1/mudlib/d/learning/chars/
skylib_mudos_v1/mudlib/d/learning/functions/
skylib_mudos_v1/mudlib/d/learning/handlers/
skylib_mudos_v1/mudlib/d/learning/help_topics/
skylib_mudos_v1/mudlib/d/learning/help_topics/npcs/
skylib_mudos_v1/mudlib/d/learning/help_topics/objects/
skylib_mudos_v1/mudlib/d/learning/help_topics/rcs_demo/
skylib_mudos_v1/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_mudos_v1/mudlib/d/learning/help_topics/rooms/
skylib_mudos_v1/mudlib/d/learning/help_topics/rooms/crowd/
skylib_mudos_v1/mudlib/d/learning/help_topics/rooms/situations/
skylib_mudos_v1/mudlib/d/learning/save/
skylib_mudos_v1/mudlib/d/learning/school/
skylib_mudos_v1/mudlib/d/learning/school/add_sc/
skylib_mudos_v1/mudlib/d/learning/school/characters/
skylib_mudos_v1/mudlib/d/learning/school/general/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/basic_commands/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/edtutor/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_mudos_v1/mudlib/d/learning/school/items/
skylib_mudos_v1/mudlib/d/learning/school/npc_school/
skylib_mudos_v1/mudlib/d/learning/school/room_school/
skylib_mudos_v1/mudlib/d/learning/school/room_school/room_basic/
skylib_mudos_v1/mudlib/d/learning/school/room_school/situations/
skylib_mudos_v1/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_mudos_v1/mudlib/d/learning/text/
skylib_mudos_v1/mudlib/d/liaison/
skylib_mudos_v1/mudlib/d/mudlib/
skylib_mudos_v1/mudlib/d/mudlib/changes/
skylib_mudos_v1/mudlib/d/playtesters/
skylib_mudos_v1/mudlib/d/playtesters/effects/
skylib_mudos_v1/mudlib/d/playtesters/handlers/
skylib_mudos_v1/mudlib/d/playtesters/items/
skylib_mudos_v1/mudlib/d/sage/
skylib_mudos_v1/mudlib/doc/
skylib_mudos_v1/mudlib/doc/creator/
skylib_mudos_v1/mudlib/doc/driver/
skylib_mudos_v1/mudlib/doc/driver/efuns/arrays/
skylib_mudos_v1/mudlib/doc/driver/efuns/buffers/
skylib_mudos_v1/mudlib/doc/driver/efuns/compile/
skylib_mudos_v1/mudlib/doc/driver/efuns/filesystem/
skylib_mudos_v1/mudlib/doc/driver/efuns/floats/
skylib_mudos_v1/mudlib/doc/driver/efuns/functions/
skylib_mudos_v1/mudlib/doc/driver/efuns/general/
skylib_mudos_v1/mudlib/doc/driver/efuns/mappings/
skylib_mudos_v1/mudlib/doc/driver/efuns/mixed/
skylib_mudos_v1/mudlib/doc/driver/efuns/mudlib/
skylib_mudos_v1/mudlib/doc/driver/efuns/numbers/
skylib_mudos_v1/mudlib/doc/driver/efuns/parsing/
skylib_mudos_v1/mudlib/doc/known_command/
skylib_mudos_v1/mudlib/doc/login/
skylib_mudos_v1/mudlib/doc/lpc/basic_manual/
skylib_mudos_v1/mudlib/doc/lpc/intermediate/
skylib_mudos_v1/mudlib/doc/new/add_command/
skylib_mudos_v1/mudlib/doc/new/events/
skylib_mudos_v1/mudlib/doc/new/handlers/
skylib_mudos_v1/mudlib/doc/new/living/race/
skylib_mudos_v1/mudlib/doc/new/living/spells/
skylib_mudos_v1/mudlib/doc/new/object/
skylib_mudos_v1/mudlib/doc/new/player/
skylib_mudos_v1/mudlib/doc/new/room/guild/
skylib_mudos_v1/mudlib/doc/new/room/outside/
skylib_mudos_v1/mudlib/doc/new/room/storeroom/
skylib_mudos_v1/mudlib/doc/object/
skylib_mudos_v1/mudlib/doc/playtesters/
skylib_mudos_v1/mudlib/doc/policy/
skylib_mudos_v1/mudlib/doc/weapons/
skylib_mudos_v1/mudlib/global/
skylib_mudos_v1/mudlib/global/creator/
skylib_mudos_v1/mudlib/global/handlers/
skylib_mudos_v1/mudlib/global/virtual/setup_compiler/
skylib_mudos_v1/mudlib/include/cmds/
skylib_mudos_v1/mudlib/include/effects/
skylib_mudos_v1/mudlib/include/npc/
skylib_mudos_v1/mudlib/include/room/
skylib_mudos_v1/mudlib/include/shops/
skylib_mudos_v1/mudlib/net/daemon/
skylib_mudos_v1/mudlib/net/daemon/chars/
skylib_mudos_v1/mudlib/net/inherit/
skylib_mudos_v1/mudlib/net/obj/
skylib_mudos_v1/mudlib/obj/amulets/
skylib_mudos_v1/mudlib/obj/b_day/
skylib_mudos_v1/mudlib/obj/clothes/
skylib_mudos_v1/mudlib/obj/dwarmours/plate/
skylib_mudos_v1/mudlib/obj/dwclothes/transport/horse/
skylib_mudos_v1/mudlib/obj/dwscabbards/
skylib_mudos_v1/mudlib/obj/dwweapons/axes/
skylib_mudos_v1/mudlib/obj/dwweapons/chains/
skylib_mudos_v1/mudlib/obj/faith/symbols/
skylib_mudos_v1/mudlib/obj/fungi/
skylib_mudos_v1/mudlib/obj/gatherables/
skylib_mudos_v1/mudlib/obj/instruments/
skylib_mudos_v1/mudlib/obj/magic/
skylib_mudos_v1/mudlib/obj/media/
skylib_mudos_v1/mudlib/obj/misc/player_shop/
skylib_mudos_v1/mudlib/obj/monster/godmother/
skylib_mudos_v1/mudlib/obj/monster/transport/
skylib_mudos_v1/mudlib/obj/rings/
skylib_mudos_v1/mudlib/obj/spells/
skylib_mudos_v1/mudlib/obj/stationery/
skylib_mudos_v1/mudlib/obj/stationery/envelopes/
skylib_mudos_v1/mudlib/obj/stationery/papers/
skylib_mudos_v1/mudlib/obj/toys/
skylib_mudos_v1/mudlib/obj/vessels/
skylib_mudos_v1/mudlib/obj/weapons/swords/
skylib_mudos_v1/mudlib/save/autodoc/
skylib_mudos_v1/mudlib/save/leaflets/
skylib_mudos_v1/mudlib/save/mail/
skylib_mudos_v1/mudlib/save/new_soul/data/
skylib_mudos_v1/mudlib/save/parcels/
skylib_mudos_v1/mudlib/save/playerinfo/
skylib_mudos_v1/mudlib/save/players/d/
skylib_mudos_v1/mudlib/save/random_names/
skylib_mudos_v1/mudlib/save/random_names/data/
skylib_mudos_v1/mudlib/save/terrains/
skylib_mudos_v1/mudlib/save/terrains/tutorial_desert/
skylib_mudos_v1/mudlib/save/terrains/tutorial_grassy_field/
skylib_mudos_v1/mudlib/save/terrains/tutorial_mountain/
skylib_mudos_v1/mudlib/save/todo_lists/
skylib_mudos_v1/mudlib/secure/
skylib_mudos_v1/mudlib/secure/cmds/admin/
skylib_mudos_v1/mudlib/secure/cmds/lord/
skylib_mudos_v1/mudlib/secure/config/
skylib_mudos_v1/mudlib/secure/handlers/autodoc/
skylib_mudos_v1/mudlib/secure/handlers/intermud/
skylib_mudos_v1/mudlib/secure/include/global/
skylib_mudos_v1/mudlib/secure/save/
skylib_mudos_v1/mudlib/secure/save/handlers/
skylib_mudos_v1/mudlib/secure/std/classes/
skylib_mudos_v1/mudlib/secure/std/modules/
skylib_mudos_v1/mudlib/std/commands/
skylib_mudos_v1/mudlib/std/commands/shadows/
skylib_mudos_v1/mudlib/std/creator/
skylib_mudos_v1/mudlib/std/dom/
skylib_mudos_v1/mudlib/std/effects/
skylib_mudos_v1/mudlib/std/effects/external/
skylib_mudos_v1/mudlib/std/effects/fighting/
skylib_mudos_v1/mudlib/std/effects/priest/
skylib_mudos_v1/mudlib/std/effects/room/
skylib_mudos_v1/mudlib/std/environ/
skylib_mudos_v1/mudlib/std/guilds/
skylib_mudos_v1/mudlib/std/guilds/old/
skylib_mudos_v1/mudlib/std/languages/
skylib_mudos_v1/mudlib/std/languages/BACKUPS/
skylib_mudos_v1/mudlib/std/liquids/
skylib_mudos_v1/mudlib/std/npc/
skylib_mudos_v1/mudlib/std/npc/goals/
skylib_mudos_v1/mudlib/std/npc/goals/basic/
skylib_mudos_v1/mudlib/std/npc/goals/misc/
skylib_mudos_v1/mudlib/std/npc/plans/
skylib_mudos_v1/mudlib/std/npc/plans/basic/
skylib_mudos_v1/mudlib/std/npc/types/
skylib_mudos_v1/mudlib/std/npc/types/helper/
skylib_mudos_v1/mudlib/std/npcs/
skylib_mudos_v1/mudlib/std/outsides/
skylib_mudos_v1/mudlib/std/races/shadows/
skylib_mudos_v1/mudlib/std/room/basic/topography/
skylib_mudos_v1/mudlib/std/room/controller/
skylib_mudos_v1/mudlib/std/room/inherit/topography/
skylib_mudos_v1/mudlib/std/room/topography/area/
skylib_mudos_v1/mudlib/std/room/topography/iroom/
skylib_mudos_v1/mudlib/std/room/topography/milestone/
skylib_mudos_v1/mudlib/std/shadows/curses/
skylib_mudos_v1/mudlib/std/shadows/disease/
skylib_mudos_v1/mudlib/std/shadows/fighting/
skylib_mudos_v1/mudlib/std/shadows/healing/
skylib_mudos_v1/mudlib/std/shadows/magic/
skylib_mudos_v1/mudlib/std/shadows/poison/
skylib_mudos_v1/mudlib/std/shadows/rituals/
skylib_mudos_v1/mudlib/std/shadows/room/
skylib_mudos_v1/mudlib/std/shops/controllers/
skylib_mudos_v1/mudlib/std/shops/objs/
skylib_mudos_v1/mudlib/std/shops/player_shop/
skylib_mudos_v1/mudlib/std/socket/
skylib_mudos_v1/mudlib/std/soul/
skylib_mudos_v1/mudlib/std/soul/d/
skylib_mudos_v1/mudlib/std/soul/e/
skylib_mudos_v1/mudlib/std/soul/i/
skylib_mudos_v1/mudlib/std/soul/j/
skylib_mudos_v1/mudlib/std/soul/k/
skylib_mudos_v1/mudlib/std/soul/l/
skylib_mudos_v1/mudlib/std/soul/n/
skylib_mudos_v1/mudlib/std/soul/o/
skylib_mudos_v1/mudlib/std/soul/q/
skylib_mudos_v1/mudlib/std/soul/u/
skylib_mudos_v1/mudlib/std/soul/v/
skylib_mudos_v1/mudlib/std/soul/y/
skylib_mudos_v1/mudlib/std/soul/z/
skylib_mudos_v1/mudlib/std/stationery/
skylib_mudos_v1/mudlib/w/
skylib_mudos_v1/mudlib/w/default/
skylib_mudos_v1/mudlib/w/default/armour/
skylib_mudos_v1/mudlib/w/default/clothes/
skylib_mudos_v1/mudlib/w/default/item/
skylib_mudos_v1/mudlib/w/default/npc/
skylib_mudos_v1/mudlib/w/default/room/
skylib_mudos_v1/mudlib/w/default/weapon/
skylib_mudos_v1/mudlib/www/
skylib_mudos_v1/mudlib/www/download/
skylib_mudos_v1/mudlib/www/java/
skylib_mudos_v1/mudlib/www/secure/
skylib_mudos_v1/mudlib/www/secure/lpc/advanced/
skylib_mudos_v1/mudlib/www/secure/lpc/intermediate/
skylib_mudos_v1/v22.2b14-DSv10/
skylib_mudos_v1/v22.2b14-DSv10/ChangeLog.old/
skylib_mudos_v1/v22.2b14-DSv10/Win32/
skylib_mudos_v1/v22.2b14-DSv10/compat/
skylib_mudos_v1/v22.2b14-DSv10/compat/simuls/
skylib_mudos_v1/v22.2b14-DSv10/include/
skylib_mudos_v1/v22.2b14-DSv10/mudlib/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/clone/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/command/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/data/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/etc/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/include/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/inherit/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/inherit/master/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/log/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/compiler/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/efuns/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/operators/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/u/
skylib_mudos_v1/v22.2b14-DSv10/tmp/
skylib_mudos_v1/v22.2b14-DSv10/windows/
/*
 * Defines and types for the compiler parse trees.
 */

#ifndef _TREES_H
#define _TREES_H

#define NODES_PER_BLOCK         256

enum node_type {
    NODE_RETURN, NODE_TWO_VALUES, NODE_OPCODE, NODE_OPCODE_1, NODE_OPCODE_2,
    NODE_UNARY_OP, NODE_UNARY_OP_1, NODE_BINARY_OP, NODE_BINARY_OP_1,
    NODE_TERNARY_OP, NODE_TERNARY_OP_1, NODE_CONTROL_JUMP, NODE_LOOP,
    NODE_CALL, NODE_CALL_1, NODE_CALL_2, NODE_LAND_LOR, NODE_FOREACH,
    NODE_LVALUE_EFUN, NODE_SWITCH_RANGES, NODE_SWITCH_STRINGS, 
    NODE_SWITCH_DIRECT, NODE_SWITCH_NUMBERS, NODE_CASE_NUMBER,
    NODE_CASE_STRING, NODE_DEFAULT, NODE_IF, NODE_BRANCH_LINK, NODE_PARAMETER,
    NODE_PARAMETER_LVALUE, NODE_EFUN, NODE_ANON_FUNC, NODE_REAL, NODE_NUMBER,
    NODE_STRING, NODE_FUNCTION_CONSTRUCTOR, NODE_CATCH, NODE_TIME_EXPRESSION,
    NODE_FUNCTION
};

enum control_jump_type {
    CJ_BREAK_SWITCH = 2, CJ_BREAK = 0, CJ_CONTINUE = 1
};

union parse_value {
    int number;
    float real;
    struct parse_node_s *expr;
};

typedef struct parse_node_s {
    short kind;
    short line;
    unsigned char type;
    union parse_value v, l, r; /* left, right, and value */
} parse_node_t;

typedef struct parse_node_block_s {
    struct parse_node_block_s *next;
    parse_node_t nodes[NODES_PER_BLOCK];
} parse_node_block_t;

#define IS_NODE(vn, nt, op) ((vn)->kind == nt && (vn)->v.number == op)

#define CREATE_TERNARY_OP(vn, op, t, x, y, z) SAFE(\
					 (vn) = new_node();\
					 (vn)->kind = NODE_TERNARY_OP;\
					 INT_CREATE_TERNARY_OP(vn, op, t,\
							       x, y, z);\
						   )
#define INT_CREATE_TERNARY_OP(vn, op, t, x, y, z) SAFE(\
						       (vn)->l.expr = (x);\
						       (vn)->type = t;\
						       CREATE_BINARY_OP((vn)->r.expr, op, t, y, z);\
						       )
#define CREATE_BINARY_OP(vn, op, t, x, y) SAFE(\
					       (vn) = new_node();\
					       (vn)->kind = NODE_BINARY_OP;\
					       INT_CREATE_BINARY_OP(vn, op,\
								    t, x, y);\
					       )
#define INT_CREATE_BINARY_OP(vn, op, t, x, y) SAFE(\
						   INT_CREATE_UNARY_OP(vn, op,\
								       t, y);\
						   (vn)->l.expr = x;\
						   )
#define CREATE_UNARY_OP(vn, op, t, x) SAFE(\
					   (vn) = new_node();\
					   (vn)->kind = NODE_UNARY_OP;\
					   INT_CREATE_UNARY_OP(vn, op, t, x);\
					   )
#define INT_CREATE_UNARY_OP(vn, op, t, x) SAFE(\
					       INT_CREATE_OPCODE(vn, op, t);\
					       (vn)->r.expr = x;\
					       )
#define CREATE_OPCODE(vn, op, t) SAFE(\
				      (vn) = new_node();\
				      (vn)->kind = NODE_OPCODE;\
				      INT_CREATE_OPCODE(vn, op, t);\
				      )
#define INT_CREATE_OPCODE(vn, op, t) SAFE(\
					  (vn)->v.number = op;\
					  (vn)->type = t;\
					  )

#define CREATE_OPCODE_1(vn, op, t, p) SAFE(\
					   (vn) = new_node();\
					   (vn)->kind = NODE_OPCODE_1;\
					   INT_CREATE_OPCODE(vn, op, t);\
					   (vn)->l.number = p;\
					   )
#define CREATE_OPCODE_2(vn, op, t, p1, p2) SAFE(\
						(vn) = new_node();\
						(vn)->kind = NODE_OPCODE_2;\
						INT_CREATE_OPCODE(vn, op, t);\
						(vn)->l.number = p1;\
						(vn)->r.number = p2;\
						)
#define CREATE_UNARY_OP_1(vn, op, t, x, p) SAFE(\
						(vn) = new_node();\
						(vn)->kind = NODE_UNARY_OP_1;\
						INT_CREATE_UNARY_OP(vn,\
								    op, t, x);\
						(vn)->l.number = p;\
						)
#define CREATE_BINARY_OP_1(vn, op, t, x, y, p) SAFE(\
					    (vn) = new_node();\
					    (vn)->kind = NODE_BINARY_OP_1;\
					    INT_CREATE_BINARY_OP(vn, op,\
								 t, x, y);\
					    (vn)->type = p;\
						    )
#define CREATE_TERNARY_OP_1(vn, op, t, x, y, z, p) SAFE(\
					     (vn) = new_node();\
					     (vn)->kind = NODE_TERNARY_OP_1;\
					     INT_CREATE_TERNARY_OP(vn, op, t,\
								   x, y, z);\
					     (vn)->r.expr->type = p;\
					     )
#define CREATE_RETURN(vn, val) SAFE(\
				    (vn) = new_node_no_line();\
				    (vn)->kind = NODE_RETURN;\
				    (vn)->r.expr = val;\
				    )
#define CREATE_LAND_LOR(vn, op, x, y) SAFE(\
					   (vn) = new_node();\
					   (vn)->kind = NODE_LAND_LOR;\
					   (vn)->v.number = op;\
					   (vn)->l.expr = x;\
					   (vn)->r.expr = y;\
					   (vn)->type = ((x->type == y->type)\
							 ? x->type : TYPE_ANY);\
					   )
#define CREATE_CALL(vn, op, t, el) SAFE(\
					(vn) = el;\
					(vn)->kind = NODE_CALL;\
					(vn)->l.number = (vn)->v.number;\
					(vn)->v.number = op;\
					(vn)->type = t;\
					)
#define CREATE_STATEMENTS(vn, ln, rn) SAFE(\
					   (vn) = new_node_no_line();\
					   (vn)->kind = NODE_TWO_VALUES;\
					   (vn)->l.expr = ln;\
					   (vn)->r.expr = rn;\
					   )
#define CREATE_TWO_VALUES(vn, t, ln, rn) SAFE(\
					      CREATE_STATEMENTS(vn, ln, rn);\
					      (vn)->type = t;\
					      )
#define CREATE_CONTROL_JUMP(vn, op) SAFE(\
					 (vn) = new_node_no_line();\
					 (vn)->kind = NODE_CONTROL_JUMP;\
					 (vn)->v.number = op;\
					 )
#define CREATE_PARAMETER(vn, t, p) SAFE(\
					(vn) = new_node_no_line();\
					(vn)->kind = NODE_PARAMETER;\
					(vn)->type = t;\
					(vn)->v.number = p;\
					)
#define CREATE_IF(vn, c, s, e) SAFE(\
				    (vn) = new_node_no_line();\
				    (vn)->kind = NODE_IF;\
				    (vn)->v.expr = c;\
				    (vn)->l.expr = s;\
				    (vn)->r.expr = (e);\
				    )

#define CREATE_IGNORE(vn, c,s,e) SAFE(\
                                      (vn) = new_node_no_line();\
				      (vn)->kind = NODE_IGNORE;\
				      (vn)->v.expr = c;\
				      (vn)->l.expr = s;\
				      (vn)->r.expr = (e);\
				      )

#define CREATE_LOOP(vn, tf, b, i, t) SAFE(\
					  (vn) = new_node_no_line();\
					  (vn)->kind = NODE_LOOP;\
					  (vn)->type = tf;\
					  (vn)->v.expr = b;\
					  (vn)->l.expr = i;\
					  (vn)->r.expr = t;\
				      )
#define CREATE_LVALUE_EFUN(vn, t, lvl) SAFE(\
					    (vn) = new_node();\
					    (vn)->kind = NODE_LVALUE_EFUN;\
					    (vn)->r.expr = lvl;\
					    (vn)->type = t;\
					    )
#define CREATE_FOREACH(vn, ln, rn) SAFE(\
					(vn) = new_node();\
					(vn)->kind = NODE_FOREACH;\
					(vn)->l.expr = ln;\
					(vn)->r.expr = rn;\
					)
#define CREATE_ERROR(vn) SAFE(\
			      (vn) = new_node_no_line();\
			      (vn)->kind = NODE_NUMBER;\
			      (vn)->type = TYPE_ANY;\
			      )
#define CREATE_REAL(vn, val) SAFE(\
				  (vn) = new_node_no_line();\
				  (vn)->kind = NODE_REAL;\
				  (vn)->type = TYPE_REAL;\
				  (vn)->v.real = val;\
				  )
#define CREATE_NUMBER(vn, val) SAFE(\
				    (vn) = new_node_no_line();\
				    (vn)->kind = NODE_NUMBER;\
				    (vn)->type = (val ? TYPE_NUMBER : TYPE_ANY);\
				    (vn)->v.number = val;\
 )
#define CREATE_STRING(vn, val) SAFE(\
				    (vn) = new_node_no_line();\
				    (vn)->kind = NODE_STRING;\
				    (vn)->type = TYPE_STRING;\
				    (vn)->v.number = store_prog_string(val);\
				    )
#define CREATE_EXPR_LIST(vn, pn) SAFE(\
				      (vn) = new_node();\
				      (vn)->v.number = (pn ? ((parse_node_t *)pn)->kind : 0);\
				      (vn)->l.expr = (pn ? ((parse_node_t *)pn)->l.expr : (vn));\
				      (vn)->r.expr = pn;\
				      )
#define CREATE_EXPR_NODE(vn, pn, f) SAFE(\
					 (vn) = new_node_no_line();\
					 (vn)->v.expr = pn;\
					 (vn)->l.expr = vn;\
					 (vn)->r.expr = 0;\
					 (vn)->type = f;\
					 )
#define CREATE_CATCH(vn, pn) SAFE(\
				  (vn) = new_node();\
				  (vn)->kind = NODE_CATCH;\
				  (vn)->type = TYPE_ANY;\
				  (vn)->r.expr = pn;\
				  )
#define CREATE_TIME_EXPRESSION(vn, pn) SAFE(\
                                          (vn) = new_node();\
                                          (vn)->kind = NODE_TIME_EXPRESSION;\
                                          (vn)->type = TYPE_ANY;\
                                          (vn)->r.expr = pn;\
                                          )

#define NODE_NO_LINE(x,y) SAFE(\
			       (x) = new_node_no_line();\
			       (x)->kind = y;\
			       )

/* tree functions */
void free_tree PROT((void));
void release_tree PROT((void));
void lock_expressions PROT((void));
void unlock_expressions PROT((void));
/* node functions */
parse_node_t *new_node PROT((void));
parse_node_t *new_node_no_line PROT((void));
parse_node_t *make_branched_node PROT((short, char, 
				       parse_node_t *, parse_node_t *));
/* parser grammar functions */
parse_node_t *binary_int_op PROT((parse_node_t *, parse_node_t *, 
				  char, char *));
parse_node_t *make_range_node PROT((int, parse_node_t *,
					 parse_node_t *,
					 parse_node_t *));
parse_node_t *insert_pop_value PROT((parse_node_t *));
parse_node_t *pop_value PROT((parse_node_t *));
parse_node_t *optimize_loop_test PROT((parse_node_t *));
int is_boolean PROT((parse_node_t *));

#endif