::item "GroundComfrey" "Water":: ::->ratio:: 1.0/400 ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name("tea") :), (: $3->set_short("pale tea") :), (: $3->set_long("This is a pale coloured tea, $pile_size$.") :), (: $3->set_medium_alias("ComfreyTea") :), (: $3->add_eat_effect("/std/effects/ingested/basic_healing", this_player()->query_skill_bonus( "magic.methods.physical.brewing")/10) :) }) ::item "ComfreyTea" "GroundYarrow":: ::->ratio:: ({ 400.0, 2400.0 }) ::->result:: LIQUID_OBJ ::->result_amt:: 1.0 ::->func:: ({ (: $3->set_name("tea") :), (: $3->set_short("pale tea") :), (: $3->set_long("This is a pale coloured tea, $pile_size$.") :), (: $3->set_medium_alias("ComfreyYarrowTea") :), # I wanted this to be based on the amount added, but there's a bug... (: $3->add_eat_effect("/std/effects/ingested/basic_healing", $1->query_eat_effects()["/std/effects/ingested/basic_healing"] * this_player()->query_skill_bonus( "magic.methods.physical.brewing")/10) :) })