/* * Function information room * Feb 7 '02 by Avelan */ #include "defs.h" inherit ROOM_OBJ; void setup(){ set_light(80); set_short("function room"); set_long("Welcome to the item school. Take" " the appropriate exit depending on what you" " want to learn. The basic exit here gives information" " on all of the functions that are the same in all of" " these items, information on specific functions to each" " item is found in it's own room.\n"); add_exit("back", SCHOOL "school","path"); add_exit("basic",ITEMSC "basic_start","path"); add_exit("weapon",ITEMSC "wep_start","path"); add_exit("armour",ITEMSC "arm_start","path"); add_exit("clothing",ITEMSC "clo_start","path"); } /* setup() */