// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("sledgehammer" ); set_short("sledgehammer" ); add_alias(({ "hammer" }) ); add_adjective(({ "sledge" }) ); set_main_plural("sledgehammers" ); add_plural(({ "hammers" }) ); set_long("This is a long piece of hefty wood with a big lump of " "metal stuck on the end.\n" ); set_weight(200 ); set_value(1200 ); new_weapon(12800 ); set_damage_chance(5 ); add_attack("blunt", 60, ({ 25, 7, 50 }), "blunt", "blunt", 0 ); set_no_limbs(2 ); add_property("mining tool", 1); } /* setup() */