// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("chisel" ); set_short("chisel" ); set_long("This is a tool with a sharp edge which is used to shape and cut " "metal, wood, or stone.\n" ); set_weight(11 ); set_value(300 ); new_weapon(1920 ); set_damage_chance(5 ); add_attack("slice", 30, ({ 10, 3, 10 }), "sharp", "sharp", 0 ); add_attack("stab", 30, ({ 10, 3, 10 }), "pierce", "pierce", 0 ); add_attack("pierce", 30, ({ 10, 3, 10 }), "pierce", "pierce", 0); } /* setup() */