head 1.1; access; symbols; locks; strict; comment @ * @; 1.1 date 2000.06.22.01.09.52; author pinkfish; state Exp; branches; next ; desc @@ 1.1 log @Initial revision @ text @#include "path.h" inherit "/std/shops/item_shop"; void setup() { // make sure that the short says "A simple item shop" rather than "The ..." add_property( "determinate", "A " ); set_short( "simple item shop" ); set_long( "This is a nice looking shop. Obviously your shop would have " "a much more interesting description.\n"); set_light( 60 ); // This is usually calculated for you and only needed if you want the room // to be bigger than normal. set_room_size( 10 ); // set the movement zone. set_zone( "Tiny Town"); add_exit( "north", TTOWNROADS +"womble01", "door" ); modify_exit( "nouth", ({ "exit mess", "Chimes start playing as $N " "leave$s through the north door.", "enter mess", ({ 1, "$N enters from the south.", "$N enter from the south." }), "move mess", "Chimes start playing as you leave the shop.\n" })); add_exit("up", PATH+"shop-upstairs", "stair"); modify_exit("up", ({"upgrade", 9 })); } @