#include <npc/goals.h> #include <npc/plan.h> inherit "/std/npc/npc_intelligent"; void setup() { string goal; set_name("fluff"); set_short("bit of fluff"); set_long("A small bit of fluff."); set_race("human"); set_guild("warrior"); set_level(10); goal = GOALS_DIR + "basic/stay_alive_basic"; goal->add_goal_to_npc(this_object(), ([ ]), 100); load_chat(100, ({ 1, "'Scruff!", 1, "'Chickens?", })); } /* setup() */