/* -*- LPC -*- */ /* * There are several occasions when the game driver wants to check if * a player has permission to specific things. * * These types are implemented so far: * "trace": If the player is allowed to use tracing. * "wizard": Is the player considered at least a "minimal" wizard? * "error messages": Is the player allowed to get run time error messages? */ int query_player_level( string what ) { if ( !this_player() ) return 0; switch ( what ) { case "error messages" : return 1; case "trace" : case "wizard" : return (int)creatorp(TP); } } /* query_player_level() */