skylib_mudos_v1/
skylib_mudos_v1/bin/
skylib_mudos_v1/bin/db/
skylib_mudos_v1/mudlib/banish/a/
skylib_mudos_v1/mudlib/banish/b/
skylib_mudos_v1/mudlib/banish/c/
skylib_mudos_v1/mudlib/banish/d/
skylib_mudos_v1/mudlib/banish/e/
skylib_mudos_v1/mudlib/banish/f/
skylib_mudos_v1/mudlib/banish/g/
skylib_mudos_v1/mudlib/banish/h/
skylib_mudos_v1/mudlib/banish/j/
skylib_mudos_v1/mudlib/banish/l/
skylib_mudos_v1/mudlib/banish/m/
skylib_mudos_v1/mudlib/banish/n/
skylib_mudos_v1/mudlib/banish/o/
skylib_mudos_v1/mudlib/banish/p/
skylib_mudos_v1/mudlib/banish/r/
skylib_mudos_v1/mudlib/banish/s/
skylib_mudos_v1/mudlib/banish/t/
skylib_mudos_v1/mudlib/banish/u/
skylib_mudos_v1/mudlib/banish/w/
skylib_mudos_v1/mudlib/cmds/
skylib_mudos_v1/mudlib/cmds/admin/
skylib_mudos_v1/mudlib/cmds/guild-race/
skylib_mudos_v1/mudlib/cmds/guild-race/crafts/
skylib_mudos_v1/mudlib/cmds/guild-race/magic/
skylib_mudos_v1/mudlib/cmds/guild-race/other/
skylib_mudos_v1/mudlib/cmds/living/broken/
skylib_mudos_v1/mudlib/cmds/player/group_cmds/
skylib_mudos_v1/mudlib/d/admin/
skylib_mudos_v1/mudlib/d/admin/room/
skylib_mudos_v1/mudlib/d/admin/room/we_care/
skylib_mudos_v1/mudlib/d/admin/save/
skylib_mudos_v1/mudlib/d/admin/text/
skylib_mudos_v1/mudlib/d/learning/TinyTown/buildings/
skylib_mudos_v1/mudlib/d/learning/TinyTown/map/
skylib_mudos_v1/mudlib/d/learning/TinyTown/roads/
skylib_mudos_v1/mudlib/d/learning/chars/
skylib_mudos_v1/mudlib/d/learning/functions/
skylib_mudos_v1/mudlib/d/learning/handlers/
skylib_mudos_v1/mudlib/d/learning/help_topics/
skylib_mudos_v1/mudlib/d/learning/help_topics/npcs/
skylib_mudos_v1/mudlib/d/learning/help_topics/objects/
skylib_mudos_v1/mudlib/d/learning/help_topics/rcs_demo/
skylib_mudos_v1/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_mudos_v1/mudlib/d/learning/help_topics/rooms/
skylib_mudos_v1/mudlib/d/learning/help_topics/rooms/crowd/
skylib_mudos_v1/mudlib/d/learning/help_topics/rooms/situations/
skylib_mudos_v1/mudlib/d/learning/save/
skylib_mudos_v1/mudlib/d/learning/school/
skylib_mudos_v1/mudlib/d/learning/school/add_sc/
skylib_mudos_v1/mudlib/d/learning/school/characters/
skylib_mudos_v1/mudlib/d/learning/school/general/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/basic_commands/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/edtutor/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_mudos_v1/mudlib/d/learning/school/items/
skylib_mudos_v1/mudlib/d/learning/school/npc_school/
skylib_mudos_v1/mudlib/d/learning/school/room_school/
skylib_mudos_v1/mudlib/d/learning/school/room_school/room_basic/
skylib_mudos_v1/mudlib/d/learning/school/room_school/situations/
skylib_mudos_v1/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_mudos_v1/mudlib/d/learning/text/
skylib_mudos_v1/mudlib/d/liaison/
skylib_mudos_v1/mudlib/d/mudlib/
skylib_mudos_v1/mudlib/d/mudlib/changes/
skylib_mudos_v1/mudlib/d/playtesters/
skylib_mudos_v1/mudlib/d/playtesters/effects/
skylib_mudos_v1/mudlib/d/playtesters/handlers/
skylib_mudos_v1/mudlib/d/playtesters/items/
skylib_mudos_v1/mudlib/d/sage/
skylib_mudos_v1/mudlib/doc/
skylib_mudos_v1/mudlib/doc/creator/
skylib_mudos_v1/mudlib/doc/driver/
skylib_mudos_v1/mudlib/doc/driver/efuns/arrays/
skylib_mudos_v1/mudlib/doc/driver/efuns/buffers/
skylib_mudos_v1/mudlib/doc/driver/efuns/compile/
skylib_mudos_v1/mudlib/doc/driver/efuns/filesystem/
skylib_mudos_v1/mudlib/doc/driver/efuns/floats/
skylib_mudos_v1/mudlib/doc/driver/efuns/functions/
skylib_mudos_v1/mudlib/doc/driver/efuns/general/
skylib_mudos_v1/mudlib/doc/driver/efuns/mappings/
skylib_mudos_v1/mudlib/doc/driver/efuns/mixed/
skylib_mudos_v1/mudlib/doc/driver/efuns/mudlib/
skylib_mudos_v1/mudlib/doc/driver/efuns/numbers/
skylib_mudos_v1/mudlib/doc/driver/efuns/parsing/
skylib_mudos_v1/mudlib/doc/known_command/
skylib_mudos_v1/mudlib/doc/login/
skylib_mudos_v1/mudlib/doc/lpc/basic_manual/
skylib_mudos_v1/mudlib/doc/lpc/intermediate/
skylib_mudos_v1/mudlib/doc/new/add_command/
skylib_mudos_v1/mudlib/doc/new/events/
skylib_mudos_v1/mudlib/doc/new/handlers/
skylib_mudos_v1/mudlib/doc/new/living/race/
skylib_mudos_v1/mudlib/doc/new/living/spells/
skylib_mudos_v1/mudlib/doc/new/object/
skylib_mudos_v1/mudlib/doc/new/player/
skylib_mudos_v1/mudlib/doc/new/room/guild/
skylib_mudos_v1/mudlib/doc/new/room/outside/
skylib_mudos_v1/mudlib/doc/new/room/storeroom/
skylib_mudos_v1/mudlib/doc/object/
skylib_mudos_v1/mudlib/doc/playtesters/
skylib_mudos_v1/mudlib/doc/policy/
skylib_mudos_v1/mudlib/doc/weapons/
skylib_mudos_v1/mudlib/global/
skylib_mudos_v1/mudlib/global/creator/
skylib_mudos_v1/mudlib/global/handlers/
skylib_mudos_v1/mudlib/global/virtual/setup_compiler/
skylib_mudos_v1/mudlib/include/cmds/
skylib_mudos_v1/mudlib/include/effects/
skylib_mudos_v1/mudlib/include/npc/
skylib_mudos_v1/mudlib/include/room/
skylib_mudos_v1/mudlib/include/shops/
skylib_mudos_v1/mudlib/net/daemon/
skylib_mudos_v1/mudlib/net/daemon/chars/
skylib_mudos_v1/mudlib/net/inherit/
skylib_mudos_v1/mudlib/net/obj/
skylib_mudos_v1/mudlib/obj/amulets/
skylib_mudos_v1/mudlib/obj/b_day/
skylib_mudos_v1/mudlib/obj/clothes/
skylib_mudos_v1/mudlib/obj/dwarmours/plate/
skylib_mudos_v1/mudlib/obj/dwclothes/transport/horse/
skylib_mudos_v1/mudlib/obj/dwscabbards/
skylib_mudos_v1/mudlib/obj/dwweapons/axes/
skylib_mudos_v1/mudlib/obj/dwweapons/chains/
skylib_mudos_v1/mudlib/obj/faith/symbols/
skylib_mudos_v1/mudlib/obj/fungi/
skylib_mudos_v1/mudlib/obj/gatherables/
skylib_mudos_v1/mudlib/obj/instruments/
skylib_mudos_v1/mudlib/obj/magic/
skylib_mudos_v1/mudlib/obj/media/
skylib_mudos_v1/mudlib/obj/misc/player_shop/
skylib_mudos_v1/mudlib/obj/monster/godmother/
skylib_mudos_v1/mudlib/obj/monster/transport/
skylib_mudos_v1/mudlib/obj/rings/
skylib_mudos_v1/mudlib/obj/spells/
skylib_mudos_v1/mudlib/obj/stationery/
skylib_mudos_v1/mudlib/obj/stationery/envelopes/
skylib_mudos_v1/mudlib/obj/stationery/papers/
skylib_mudos_v1/mudlib/obj/toys/
skylib_mudos_v1/mudlib/obj/vessels/
skylib_mudos_v1/mudlib/obj/weapons/swords/
skylib_mudos_v1/mudlib/save/autodoc/
skylib_mudos_v1/mudlib/save/leaflets/
skylib_mudos_v1/mudlib/save/mail/
skylib_mudos_v1/mudlib/save/new_soul/data/
skylib_mudos_v1/mudlib/save/parcels/
skylib_mudos_v1/mudlib/save/playerinfo/
skylib_mudos_v1/mudlib/save/players/d/
skylib_mudos_v1/mudlib/save/random_names/
skylib_mudos_v1/mudlib/save/random_names/data/
skylib_mudos_v1/mudlib/save/terrains/
skylib_mudos_v1/mudlib/save/terrains/tutorial_desert/
skylib_mudos_v1/mudlib/save/terrains/tutorial_grassy_field/
skylib_mudos_v1/mudlib/save/terrains/tutorial_mountain/
skylib_mudos_v1/mudlib/save/todo_lists/
skylib_mudos_v1/mudlib/secure/
skylib_mudos_v1/mudlib/secure/cmds/admin/
skylib_mudos_v1/mudlib/secure/cmds/lord/
skylib_mudos_v1/mudlib/secure/config/
skylib_mudos_v1/mudlib/secure/handlers/autodoc/
skylib_mudos_v1/mudlib/secure/handlers/intermud/
skylib_mudos_v1/mudlib/secure/include/global/
skylib_mudos_v1/mudlib/secure/save/
skylib_mudos_v1/mudlib/secure/save/handlers/
skylib_mudos_v1/mudlib/secure/std/classes/
skylib_mudos_v1/mudlib/secure/std/modules/
skylib_mudos_v1/mudlib/std/commands/
skylib_mudos_v1/mudlib/std/commands/shadows/
skylib_mudos_v1/mudlib/std/creator/
skylib_mudos_v1/mudlib/std/dom/
skylib_mudos_v1/mudlib/std/effects/
skylib_mudos_v1/mudlib/std/effects/external/
skylib_mudos_v1/mudlib/std/effects/fighting/
skylib_mudos_v1/mudlib/std/effects/priest/
skylib_mudos_v1/mudlib/std/effects/room/
skylib_mudos_v1/mudlib/std/environ/
skylib_mudos_v1/mudlib/std/guilds/
skylib_mudos_v1/mudlib/std/guilds/old/
skylib_mudos_v1/mudlib/std/languages/
skylib_mudos_v1/mudlib/std/languages/BACKUPS/
skylib_mudos_v1/mudlib/std/liquids/
skylib_mudos_v1/mudlib/std/npc/
skylib_mudos_v1/mudlib/std/npc/goals/
skylib_mudos_v1/mudlib/std/npc/goals/basic/
skylib_mudos_v1/mudlib/std/npc/goals/misc/
skylib_mudos_v1/mudlib/std/npc/plans/
skylib_mudos_v1/mudlib/std/npc/plans/basic/
skylib_mudos_v1/mudlib/std/npc/types/
skylib_mudos_v1/mudlib/std/npc/types/helper/
skylib_mudos_v1/mudlib/std/npcs/
skylib_mudos_v1/mudlib/std/outsides/
skylib_mudos_v1/mudlib/std/races/shadows/
skylib_mudos_v1/mudlib/std/room/basic/topography/
skylib_mudos_v1/mudlib/std/room/controller/
skylib_mudos_v1/mudlib/std/room/inherit/topography/
skylib_mudos_v1/mudlib/std/room/topography/area/
skylib_mudos_v1/mudlib/std/room/topography/iroom/
skylib_mudos_v1/mudlib/std/room/topography/milestone/
skylib_mudos_v1/mudlib/std/shadows/curses/
skylib_mudos_v1/mudlib/std/shadows/disease/
skylib_mudos_v1/mudlib/std/shadows/fighting/
skylib_mudos_v1/mudlib/std/shadows/healing/
skylib_mudos_v1/mudlib/std/shadows/magic/
skylib_mudos_v1/mudlib/std/shadows/poison/
skylib_mudos_v1/mudlib/std/shadows/rituals/
skylib_mudos_v1/mudlib/std/shadows/room/
skylib_mudos_v1/mudlib/std/shops/controllers/
skylib_mudos_v1/mudlib/std/shops/objs/
skylib_mudos_v1/mudlib/std/shops/player_shop/
skylib_mudos_v1/mudlib/std/socket/
skylib_mudos_v1/mudlib/std/soul/
skylib_mudos_v1/mudlib/std/soul/d/
skylib_mudos_v1/mudlib/std/soul/e/
skylib_mudos_v1/mudlib/std/soul/i/
skylib_mudos_v1/mudlib/std/soul/j/
skylib_mudos_v1/mudlib/std/soul/k/
skylib_mudos_v1/mudlib/std/soul/l/
skylib_mudos_v1/mudlib/std/soul/n/
skylib_mudos_v1/mudlib/std/soul/o/
skylib_mudos_v1/mudlib/std/soul/q/
skylib_mudos_v1/mudlib/std/soul/u/
skylib_mudos_v1/mudlib/std/soul/v/
skylib_mudos_v1/mudlib/std/soul/y/
skylib_mudos_v1/mudlib/std/soul/z/
skylib_mudos_v1/mudlib/std/stationery/
skylib_mudos_v1/mudlib/w/
skylib_mudos_v1/mudlib/w/default/
skylib_mudos_v1/mudlib/w/default/armour/
skylib_mudos_v1/mudlib/w/default/clothes/
skylib_mudos_v1/mudlib/w/default/item/
skylib_mudos_v1/mudlib/w/default/npc/
skylib_mudos_v1/mudlib/w/default/room/
skylib_mudos_v1/mudlib/w/default/weapon/
skylib_mudos_v1/mudlib/www/
skylib_mudos_v1/mudlib/www/download/
skylib_mudos_v1/mudlib/www/java/
skylib_mudos_v1/mudlib/www/secure/
skylib_mudos_v1/mudlib/www/secure/lpc/advanced/
skylib_mudos_v1/mudlib/www/secure/lpc/intermediate/
skylib_mudos_v1/v22.2b14-DSv10/
skylib_mudos_v1/v22.2b14-DSv10/ChangeLog.old/
skylib_mudos_v1/v22.2b14-DSv10/Win32/
skylib_mudos_v1/v22.2b14-DSv10/compat/
skylib_mudos_v1/v22.2b14-DSv10/compat/simuls/
skylib_mudos_v1/v22.2b14-DSv10/include/
skylib_mudos_v1/v22.2b14-DSv10/mudlib/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/clone/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/command/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/data/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/etc/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/include/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/inherit/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/inherit/master/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/log/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/compiler/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/efuns/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/operators/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/u/
skylib_mudos_v1/v22.2b14-DSv10/tmp/
skylib_mudos_v1/v22.2b14-DSv10/windows/
#if !efun_defined(db_exec)
#define OLD
#else
#include <db.h>
#include <config.h>
#endif

#define SIZE 7 // Don't make this too high.
#define LEVEL(x) load(x)->level

#include <config.h>

nosave int maxnum = 0;
nosave int lasttime = 0;
nosave int count = 0;
nosave mapping used = ([ ]);
nosave mixed *todo= ({ });
nosave mapping cache = ([ ]);
nosave int setup_done = 1;
nosave int db;
nosave int setup_start_time;

class cluster{
    mixed *members;
    int level; // 0 is cluster of rooms, 1 is cluster of cluster of rooms etc.
    int cluster_number; // In which cluster this cluster is.
    int this_cluster;
    mixed *contacts;
}

#ifndef OLD
private int get_cluster(mixed);

private mixed cdb_fetch( int fd, int row ) {
    mixed stuff = db_fetch( fd, row );

    if( arrayp(stuff) ) {
        mixed tmp, ret = ({ });

        foreach( tmp in stuff ) {
            if( stringp(tmp) ) {
                int i;
                sscanf( tmp, "%d", i );
                if( i || tmp == "0")
                    tmp = i;
            }
            ret += ({ tmp });
        }
        stuff = ret;
    }

    return stuff;

} /* cdb_fetch() */
#endif

private class cluster load( int x ) {
    mixed rows;
    class cluster tmp = new( class cluster );

    if( cache[x] )
        return cache[x];
#ifdef OLD
    cache[x] = restore_variable( unguarded( (: read_file(
        sprintf("/save/clusters/%d", (int)$(x)) ) :) ) );
#else
    rows = db_exec( db,
        "select member from cluster_members where cluster_number = %d", x );
    if( stringp(rows) || !rows )
        return 0;

    tmp->members = ({ });
    rows++;

    while( --rows )
        tmp->members += cdb_fetch( db, rows );

    rows = db_exec( db, "select level, in_cluster from cluster_list where "
        "cluster_number = %d", x );

    if( stringp(rows) ) {
        db_close(db);
        return 0;
    }

    rows = cdb_fetch( db, 1 );

    tmp->level = rows[0];
    tmp->cluster_number = rows[1];
    tmp->this_cluster = x;

    rows = db_exec( db,
        "select contact from cluster_contacts where cluster_number = %d", x );

    if( stringp(rows) )
        return 0;

    tmp->contacts = ({ });
    rows++;

    while( --rows )
        tmp->contacts += cdb_fetch( db, rows );

    cache[x] = tmp;
#endif

    return cache[x];

} /* load() */

private void save( class cluster x ) {
#ifdef OLD
    unguarded( (: write_file( sprintf("/save/clusters/%d",
        $(x->this_cluster) ), save_variable( $(x) ), 1 ) :) );

#else
    db_exec( db, "insert into cluster_list values (%d, %d, %d)",
        x->this_cluster, x->level, x->cluster_number );

    map( x->members, (: db_exec( db,
        "insert into cluster_members values (%d, '%s')",
        $(x->this_cluster), db_escape(""+$1 ) ) :) );

    map( x->contacts, (: db_exec( db,
        "insert into cluster_contacts values (%d, '%s')",
        $(x->this_cluster), db_escape(""+$1 ) ) :) );
#endif

    cache[x->this_cluster] = x;

} /* save() */

private void make_clusters( mixed );

nosave function fix_contacts;
nosave function fix_room_contacts;

private void create(){
#ifndef OLD
    db = db_connect("localhost", CONFIG_DB_CLUSTERS, CONFIG_DB_USER );
    map( ({"cluster_members", "cluster_list", "cluster_contacts"}),
         (: db_exec( db, "delete from %s;", $1 ) :) );
#endif

    fix_room_contacts = function( int i ) {
        class cluster fixing = load(i);

        if( sizeof( fixing->contacts ) && intp( fixing->contacts[0] ) ) {
            error( sprintf("%d in two or more clusters", i ) );
            return;
        }

        fixing->contacts = uniq_array( map( fixing->contacts,

#ifdef OLD
                                      (: MAP_H->query_cluster($1) :)
#else
                                      (: cache[$1] :)
#endif
                                      ));
        save(fixing);
    };


    fix_contacts = function( int i ) {
        class cluster fixing = load(i);
        reset_eval_cost();

        if( classp(fixing) && fixing->level ) {
            if( sizeof(fixing->contacts) &&
                fixing->level == LEVEL( fixing->contacts[0] ) ) {
                error( sprintf("%d in two or more clusters", i ) );
                return;
            }

            fixing->contacts = uniq_array( map( fixing->contacts,
                               (: load($1)->cluster_number :) ) );

            save(fixing);

            if( fixing->level > 1 ) {
                map( fixing->members, (: call_out( fix_contacts, 0, $1 ) :) );
                return;
            }

            map( fixing->members, fix_room_contacts );
        }
    };

#ifdef OLD
    unguarded( function() {
        string file, *files = get_dir("/save/clusters/");
        foreach( file in files )
            rm( sprintf("/save/clusters/%s", file ) );
    } );
#endif

} /* create() */

// Read at your own risk...
private void make_clusters( mixed start ) {
    int count = 0, depth = -1, oldmax = maxnum;
    int level = ( stringp(start)? 0 : load(start)->level + 1 );
    class cluster current;
    mixed *list;
    function qdd, real;

    // Normal rooms.
    if( stringp(start) ) {
        qdd = function( string room ) {
            // f leaves just the rooms with an exit back.
            function f = function( string there, string room ) {
                mixed tmp;
                return member_array( room,
                    ( tmp = MAP_H->qdd(there), tmp ? tmp : ({ }) ) ) + 1;
            };

            string *qdd = MAP_H->qdd(room);
            return filter( allocate( sizeof(qdd) / 2,
                (: $(qdd)[$1 * 2 + 1 ] :) ), f, room );
        };

        real = (: $1 :);

    } else {
        qdd = (: load($1)->contacts :);

        if( stringp( load(start)->contacts[0] ) )
            real = (: cache[$1] :);
        else
            real = (: load($1)->cluster_number :);
    }

    current = new( class cluster,
                   members      : ({ start }),
                   level        : level,
                   this_cluster : ++maxnum,
                   contacts     : ({ }) );

    list = ({ start });

    if( used[start] )
        error( sprintf("%O already in a cluster.\n", start ) );

    used[start] = 1;

    while( ++depth < sizeof(list) || sizeof(todo) ) {
        mixed exits, exit;

        if( depth < sizeof(list) ) {
            exits = (*qdd)( list[depth] );
        } else {
            count = SIZE + 1;
            exits = ({ });
        }

        foreach( exit in exits ) {
            if( !used[ exit = (*real)(exit) ] ) {
                current->members += ({ exit });
                list += ({ exit });
                used[exit] = 1;
                if( ++count > SIZE )
                    break;
            }
        }

        if( count > SIZE || !( 1 + depth < sizeof(list) || sizeof(todo) ) ) {
            mixed tmp, *contacts = ({ });

            count = 0;

            foreach( tmp in current->members ) {
                reset_eval_cost();

                if( stringp(tmp) ) {
#ifdef OLD
                    MAP_H->set_cluster( tmp, current->this_cluster );
#endif
                    cache[tmp] = current->this_cluster;
                } else {
                    class cluster clust;
                    clust = load(tmp);
                    clust->cluster_number = current->this_cluster;
                    cache[tmp] = clust;
                }

                if( exits = (*qdd)(tmp) ) {
                    function add_non_member, convert_and_add;

                    // And now we need to get the rooms this cluster connects
                    // to from the exits info.
                    add_non_member = (:
                        member_array( $2, $(current->members) ) == -1 ?
                        ( $1 | ({ $2 }) ) : // Don't want doubles.
                        $1 :); // Room was a member.
                    convert_and_add = (: evaluate( $(add_non_member), $1,
                                         evaluate( $(real), $2 ) ) :);
                    contacts = implode( exits, convert_and_add, contacts );
                }
            }

            // And now we generate exit names for them.
            current->contacts = contacts;

            if( sizeof(contacts) || current->level > 1 )
                cache[current->this_cluster] = current;
            else
                maxnum--;

            // Rooms not yet in a cluster.
            todo = filter( todo + list + contacts, (: !used[$1] :) );
            depth = -1;

            if( sizeof(todo) ) {
                list = ({ todo[0] });
                todo = todo[1..];

                if( used[list[0]] )
                    error("corrupt todo list");

                used[list[0]] = 1;

                current = new ( class cluster,
                                members      : ({ list[0] }),
                                level        : level,
                                this_cluster : ++maxnum,
                                contacts     : ({ }) );
            } else
                list = ({ });
        }
    }

    if( maxnum - oldmax > SIZE )
        make_clusters( current->this_cluster - 1 );
    else { // Fix contact arrays.
        int i;

        for( i = oldmax + 1; i <= maxnum; i++ )
            if( LEVEL(i) )
                call_out( fix_contacts, 0, i );
            else
                call_out( fix_room_contacts, 0, i );
    }

    used = ([ ]);

    call_out( (: cache = ([ ]), setup_done = 1 :), 2 );

} /* make_clusters() */

#ifndef OLD
private int get_cluster( mixed thing ) {
    if( stringp(thing) ) {
        mixed exret = db_exec( db,
            "select cluster_number from cluster_members where member = '%s'",
            db_escape(thing) );

        if( !stringp(exret) && exret )
            return cdb_fetch( db, 1 )[0];

    } else if( intp(thing) ) {
        mixed exret = db_exec( db,
            "select in_cluster from cluster_list where cluster_number = %d",
            thing );

        if( !stringp(exret) && exret )
            return cdb_fetch( db, 1 )[0];
    }

    return 0;

} /* get_cluster() */
#endif

private int query_top_cluster( string room ) {
    int ret;
#ifdef OLD
    ret = MAP_H->query_cluster(room);

    if( ret && unguarded( (: file_size( sprintf("/save/clusters/%d",
        $(ret) ) ) :) ) > 0 )
        while( load(ret)->cluster_number ) {
            int last = ret;

            ret = load(ret)->cluster_number;

            if( last == ret )
                return ret;
        }
#else
    if( ret = get_cluster(room) ) {
        int last = ret;
        ret = get_cluster(ret);

        while( ret ) {
            last = ret;
            ret = get_cluster(ret);
        }
        return last;
    }
#endif
    else { // New cluster space.
        setup_start_time = time();
        setup_done = 0;
        make_clusters(room);
    }

    return ret;

} /* query_top_clusters() */

#ifndef OLD
private mixed *get_members(int clust){
    mixed rows;

    rows = db_exec( db,
        "select member from cluster_members where cluster_number = %d",
        clust );

    if( stringp(rows) )
        return ({ });

    return allocate( rows, (: cdb_fetch( db, $1 + 1 )[0] :) );

} /* get_members() */

private mixed *get_contacts( int clust ) {
    mixed rows;

    rows = db_exec( db,
        "select contact from cluster_contacts where cluster_number = %d",
        clust );

    if( stringp(rows) )
        return ({ });

    return allocate( rows, (: cdb_fetch( db, $1 + 1 )[0] :) );

} /* get_contacts() */
#endif

private mixed *find_places( int start, int end, int *places ) {
    int found = 0, depth = 0;
    int *key, *exits, bing, *result, ob, exit;
    mapping search = ([ ]);

    if( start == end ) {
#ifdef OLD
        return load(start)->members;
#else
        return get_members(start);
#endif
    }

    key = ({ start });
    search[start] = "binglewop";

    while( !found ) {
        reset_eval_cost();
        ob = key[depth];
        if( ob ) {
            // Get the destinations.
#ifdef OLD
            exits = load(ob)->contacts;
#else
            exits = get_contacts(ob);
#endif
            foreach( exit in exits ) {
                if( !search[exit] && ( member_array( exit, places ) != -1 ||
                    !sizeof(places) ) ) {
                    search[exit] = ob;
                    key += ({ exit });
                    if( exit == end )
                        found = 1;
                }
            }
        }

        if( !found && ++depth >= sizeof(key) )
            return 0;
    }

    exits = ({ });
    bing = end;
    result = ({ });

    while( bing != start ) {
        reset_eval_cost();
#ifdef OLD
        result += load(bing)->members;
#else
        result += get_members(bing);
#endif
        bing = search[bing];
    }

#ifdef OLD
    result += load(bing)->members;
#else
    result += get_members(bing);
#endif

    return result;

} /* find_places() */

private mixed find_route( mixed start, mixed end, string *places ) {
    int found = 0, i, depth = 0;
    string *key, *exits, bing, *result, ob;
    mapping route, search;

    if( start == end )
        return ({ });

    route = ([ ]);
    search = ([ ]);
    key = ({ start });
    route[start] = "binglewop";

    while( !found ) {
        reset_eval_cost();
        ob = key[depth];

        if( ob ) {
            // Get the destinations.
            exits = MAP_H->qdd(ob);
            for( i = 1; i < sizeof(exits); i += 2 ) {
                mixed exit = exits[i];
                if( !route[exit] && ( member_array( exit, places ) != -1 ||
                    !sizeof(places) ) ) {
                    route[exit] = exits[i-1];
                    search[exit] = ob;
                    key += ({ exit });
                    if( exit == end )
                        found = 1;
                }
            }
        }

        if( !found && ++depth >= sizeof(key) )
            return 0;

    }

    exits = ({ });
    bing = end;
    result = ({ });

    while( bing != start ) {
        reset_eval_cost();
        // Create it backwards, we go from the destination to the source.
        result = ({ route[bing] }) + result;
        bing = search[bing];
    }

    return result;

} /* find_route() */

nosave int debugging = 0;

private void debug( int *clusters ) {
    int cluster;

    if( debugging )
        error("read the error trace");

    debugging = 1;
    reset_eval_cost();

    while( intp( load( clusters[0] )->members[0] ) )
        clusters = implode( clusters, (: $1 + load($2)->members :), ({ }) );

    foreach( cluster in clusters ) {
        string room, room2;
        string *rooms = load(cluster)->members;

        reset_eval_cost();

        foreach( room in rooms )
            foreach( room2 in rooms )
                if( !TO->get_route( room, room2 ) )
                    error("cluster error");
    }
} /* debug() */


/**
 * Returns an array with move instructions from 'start' to 'end'
 */
string *get_route( string start, string end ) {
    mixed *places = ({ }), *oldplaces;
    int sip = 0; // Success is possible.
    int from, to, level;

    if( lasttime != time() ) {
        lasttime = time();
        count = 0;
    } else if( count++ > 10 ) {
        return ({ }); // 10 routes per second is madness, probably a broken NPC.
    }

    if( !setup_done ) {
        if( time() - setup_start_time < 5 )
            return 0;

#ifndef OLD
        if( catch( db_close(db) ) ) // Invalid database?
            db = db_connect("localhost", CONFIG_DB_CLUSTERS, CONFIG_DB_USER );
#endif

        // Looks like we're broken, cp runtime logs.
        catch( unguarded( function() {
            cp("/log/runtime", "/w/shaydz/clusterruntime");
            cp("/log/catch", "/w/shaydz/clustercatch");
        } ) );

        return 0;

    }

    if( catch( from = query_top_cluster(start) ) ) {
#ifndef OLD
        // We may have lost the database connection.
        db = db_connect("localhost", CONFIG_DB_CLUSTERS, CONFIG_DB_USER );
#endif
        return 0;
    }

    if( !setup_done )
        return 0;

    if( from )
        level = LEVEL(from);

    to = query_top_cluster(end);

    if( !to || ( level != LEVEL(to) ) )
        return ({}); // A route can't exist.

    while( level ) {
        reset_eval_cost();

#ifdef OLD
        from = MAP_H->query_cluster(start);
        to = MAP_H->query_cluster(end);
#else
        from = get_cluster(start);
        to = get_cluster(end);
#endif

        while( from != to && LEVEL(from) < level ) {
            from = load(from)->cluster_number;
            to = load(to)->cluster_number;
        }

        // This can only happen in the first loop.
        if( !level = LEVEL(from) ) {
            if( !sip )
                break;
            error("wrong level");
        }

        oldplaces = places;
        places = find_places( from, to, places );

        // printf("level %d sizeof places %d\n", level, sizeof(places) );
        if( !places ) {
            if( !sip )
              return ({ });
            debug( oldplaces );
            error("this can't happen, honest!");
        }
        sip = 1;
        level--;
    }
    // Level is now 0.
#ifdef OLD
    from = MAP_H->query_cluster(start);
    to = MAP_H->query_cluster(end);
#else
    from = get_cluster(start);
    to = get_cluster(end);
#endif

    oldplaces = places;
    places = find_places( from, to, places );

    if( !places ) {
        if( !sip )
            return ({ });
        debug(oldplaces);
        error("this can't happen, honest!");
    }

    // Now places is an array of real rooms which should contain the rooms
    // on the route from start to end.

    // Don't need to waste memory on the cache anymore.
    cache = ([ ]);
    return find_route( start, end, places );

} /* get_route() */

#ifndef OLD
void dest_me() {
    catch( db_close(db) );
    destruct(TO);
} /* dest_me() */
#endif