#include "move_failures.h"; inherit WEAPON_OBJ; void setup(){ /* DESCRIPTIONS */ set_name("axe"); set_short("dwarven axe"); set_long("A finely crafted axe of dwarven steel.\n"); set_main_plural("dwarven axes"); add_plural("axes"); add_adjective("dwarven"); /* STATS */ new_weapon(1000); set_damage_chance(5); add_attack( "chop", 0, ({ 50, 2, 50 }), "sharp", "sharp", 0 ); set_weight(140); adjust_money(9, "silver"); add_property("dwarven axe", 1); }