#include "defs.h" inherit TERRAIN_INSIDE; void setup() { set_terrain("tutorial_mountain"); set_determinate("a "); set_short("rustic mountain cabin"); set_long("This is the ground floor of a comfortable mountain cabin, " "complete with walls made of chinked logs, a bearskin rug, a huge, " "comfy sofa, and a bare lumber staircase leading up and down. " "Unfortunately, since someone forgot to put a front door on this " "place, it's damned cold in here.\n"); add_item( ({"log", "wall"}), "Formed of whole logs, sanded to a satin " "finish, laid together, and with the gaps chinked with mud."); add_item("bearskin rug", ({"long", "Looks like a large blackbear gave his " "life that you can be comfortable lying before the fire.", "position", "the rug" }) ); add_item("comfy sofa", ({"long", "Not very sophisticated, but it sure " "looks comfortable.", "position", "the sofa" }) ); set_light( 50 ); room_chat( ({ 100, 300, ({ "A chill wind blows some snow in through the open doorway.", "A sudden shiver runs down your spine.", "Maybe you should have packed some cold weather gear?", "Oh, a mug of hot cocoa would about hit the spot right now." }) }) ); add_exit( "down", TERRAINTUTOR "foyer", "stair" ); } /* setup() */ string query_exit_type( string direc, string dest) { if( direc == "up" || direc == "down") return "stair"; else if( direc == "west") return "corridor"; else return "none"; } /* query_exit_type() */