// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("cleaver" ); set_short("meat cleaver" ); add_alias(({ "utensil", "knife" }) ); add_adjective("meat" ); set_main_plural("meat cleavers" ); add_plural(({ "utensils", "knives" }) ); set_long("This is a butcher's implement for cutting animal carcasses " "into joints or pieces. It's like a large, rectangular knife " "and is quite heavy.\n" ); set_weight(40 ); set_value(400 ); new_weapon(750 ); set_damage_chance(5 ); add_attack("slice", 50, ({ 10, 4, 10 }), "sharp", "sharp", 0 ); add_attack("chop", 90, ({ 20, 3, 20 }), "sharp", "sharp", 0); } /* setup() */