#include "path.h" inherit "/std/shops/general_shop"; inherit PATH+"common"; void setup() { object sign; set_zone("Newbie"); set_light( 75 ); add_property("no teleport", 1); add_property("place", "Ankh-Morpork"); set_short("Commerce room"); set_room_size( 5 ); set_long( "This room is dedicated to trade and commerce. There is a " "shiny counter, behind which is a shopkeeper.\n" "Type 'list' to get a list of the " "items, 'browse' to examine an item before buying it, " "'value' to value your items before you 'sell' them and, " "of course, 'buy' to buy an object from the shop.\n" "There is a brightly coloured sign here marked 'commerce'.\n"); add_item( "shiny counter", "That's a display counter for the wares of the "+ "shop. Use the command 'list' to get a list of them." ); add_item( ({ "object", "item", "ware" }), "Use 'list' to get a list of the "+ "items for sale here." ); add_item("sign", "It is a brightly coloured sign marked 'commerce'. Use " "'read commerce' to read it."); add_item("shopkeeper", "The shopkeeper is a small man apparently in his " "mid-thirties. He seems to be ready to serve you."); sign = add_sign("a brightly coloured sign marked 'commerce'", FOYER->format_sign( "On Discworld different regions use different types of money. " "Type 'help currency' for a list of conversion rates. Money is " "needed to buy equipment, to learn at your guild and for a " "variety of other purposes.\n\n" "Making money can be difficult. You can loot the corpses of " "your victims of course, but you can also scavenge money and " "make money performing services for your fellow players.\n" "Spending money is the fun part. This shop has instructions " "on how to use it. Take a few minutes to buy yourself some " "equipment with the money you were given on login.\n"), 0, "commerce"); sign->add_alias("sign"); add_exit( "foyer", PATH +"foyer", "door" ); set_store_room( PATH +"store" ); set_min_amount(1); set_max_inventory(200); } /* setup() */