// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("knife" ); add_adjective(({ "howondalandish", "throwing" }) ); set_short("howondalandish throwing knife" ); set_main_plural("howondalandish throwing knives" ); set_long("From one of the more remote Howondalandish tribes, this knife " "doesn't look throwable, much less a knife. From a short handle, " "spiky steel blades jut out at all angles, sure to deliver a nasty " "shock to whoever gets hit with it.\n" ); set_weight(9 ); new_weapon(200 ); set_damage_chance(10 ); add_attack("chop", 60, ({ 40, 3, 30 }), "sharp", "sharp", 0 ); add_attack("slice", 60, ({ 25, 5, 30 }), "sharp", "sharp", 0 ); set_value(7000); } /* setup() */