inherit LIQUID_OBJ; void setup() { set_food_type("disease_free"); set_weight_unit(({1, 10})); add_eat_effect("/std/effects/ingested/life_force", 10); set_name("potion"); set_short("clear potion"); set_long("A slightly murky, though mostly clear potion. " "It seems to glow palely.\n"); set_amount(130); add_property("life_potion", 1); set_medium_alias("LiFePoTiOn"); }