/* -*- LPC -*- */ /* * Called if the environment is dested and there is no where else * to go... */ void destruct_environment_of(object ob) { object env; env = environment(ob); if (env) { string *a; a = (string *)env->query_dest_dir(); if (catch(ob->move_player(a[0], a[1], "stumbles"))) { ob->move_player("void", "/room/void", "is sucked into the"); } } } /* destruct_environment_of() */