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skylib_mudos_v1/mudlib/www/
skylib_mudos_v1/mudlib/www/download/
skylib_mudos_v1/mudlib/www/java/
skylib_mudos_v1/mudlib/www/secure/
skylib_mudos_v1/mudlib/www/secure/lpc/advanced/
skylib_mudos_v1/mudlib/www/secure/lpc/intermediate/
skylib_mudos_v1/v22.2b14-DSv10/
skylib_mudos_v1/v22.2b14-DSv10/ChangeLog.old/
skylib_mudos_v1/v22.2b14-DSv10/Win32/
skylib_mudos_v1/v22.2b14-DSv10/compat/
skylib_mudos_v1/v22.2b14-DSv10/compat/simuls/
skylib_mudos_v1/v22.2b14-DSv10/include/
skylib_mudos_v1/v22.2b14-DSv10/mudlib/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/clone/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/command/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/data/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/etc/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/include/
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skylib_mudos_v1/v22.2b14-DSv10/testsuite/inherit/master/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/log/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/compiler/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/efuns/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/operators/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/u/
skylib_mudos_v1/v22.2b14-DSv10/tmp/
skylib_mudos_v1/v22.2b14-DSv10/windows/
/*  -*- LPC -*-  */
/*
 * $Locker:  $
 * $Id: basic_disease.c,v 1.1 1998/01/06 04:08:27 ceres Exp $
 * $Log: basic_disease.c,v $
 * Revision 1.1  1998/01/06 04:08:27  ceres
 * Initial revision
 * 
*/
/**
 * This is the effect skelton docs.  This effect
 * has a classification of "misc.curse.smurf".
 * <p>
 * Describe the arguments in here.
 * @classification misc.curse.smurf
 * @see help::effects
 */
/* Basic file meant to be inherited by all diseases.  -*- LPC -*-
 * Very much a work in progress
 * If you change this file, remember to update
 * /doc/creator/files/std.effects.disease.basic_disease as well
 */
#include <effect.h>
#include <disease.h>

int do_setup;
string name, classification, shadow_ob;

void set_name( string str ) { name = str; }
string query_name() { return name; }

void set_classification( string str ) { classification = str; }
/** @ignore yes */
string query_classification() { return classification; }

void create() {
   name = "Some undefined disease";
   classification = "disease.unset";
   if ( !do_setup )
      this_object()->setup();
} /* create() */

/* returned value is amount of curative power not used, 
 * so it only returns a positive value when this disease is actually cured
 */
int cure( object person, string cure_classification, int power, int enum ) {
   int arg, i, scale;
   string *cure_class, *disease_class;
   
   arg = person->arg_of( enum );
   disease_class = explode( classification, "." )[ 1 .. <1 ];
   cure_class = explode( cure_classification, "." )[ 1 .. <1 ];
   while ( sizeof( disease_class ) && sizeof( cure_class ) &&
          ( disease_class[ 0 ] == cure_class[ 0 ] ) ) {
      disease_class = disease_class[ 1 .. <1 ];
      cure_class = cure_class[ 1 .. <1 ];
   }
   scale = 1;
   i = sizeof( disease_class );
   while ( i-- )  
      scale *= DISEASE_SCALE[ i ];
   i = sizeof( cure_class );
   while ( i-- ) 
      scale *= CURE_SCALE[ i ];
   arg -= power / scale;
   power = -arg * scale;
   person->set_arg_of( enum, arg );
   if ( arg > 0 )
      this_object()->disease_better( person, arg );
   return power;
} /* disease_tick() */