#include <effect.h> #include "defs.h" void set_up_attacks(object, int); string query_classification() { return "magic.attached.weapon.evil"; } string query_shadow_ob() { return SHADOWS + "evil_weapon"; } int beginning(object player, int length) { player->set_up_attacks(player, length); // call_out((:set_up_attacks($1, $2):), 0, player, length); tell_object(ENV(player), "Beginning called successfully in "+file_name(TO)+".\n"); return length; } void set_up_attacks(object player, int length) { player->set_up_attacks(player, length); tell_object(ENV(player), "Set_up_attacks called successfully in "+file_name(TO)+".\n"); }