skylib_mudos_v1/
skylib_mudos_v1/bin/
skylib_mudos_v1/bin/db/
skylib_mudos_v1/mudlib/banish/a/
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skylib_mudos_v1/mudlib/cmds/
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skylib_mudos_v1/mudlib/cmds/living/broken/
skylib_mudos_v1/mudlib/cmds/player/group_cmds/
skylib_mudos_v1/mudlib/d/admin/
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skylib_mudos_v1/mudlib/d/admin/room/we_care/
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skylib_mudos_v1/mudlib/doc/lpc/basic_manual/
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skylib_mudos_v1/mudlib/doc/object/
skylib_mudos_v1/mudlib/doc/playtesters/
skylib_mudos_v1/mudlib/doc/policy/
skylib_mudos_v1/mudlib/doc/weapons/
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skylib_mudos_v1/mudlib/global/virtual/setup_compiler/
skylib_mudos_v1/mudlib/include/cmds/
skylib_mudos_v1/mudlib/include/effects/
skylib_mudos_v1/mudlib/include/npc/
skylib_mudos_v1/mudlib/include/room/
skylib_mudos_v1/mudlib/include/shops/
skylib_mudos_v1/mudlib/net/daemon/
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skylib_mudos_v1/mudlib/secure/
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skylib_mudos_v1/mudlib/secure/cmds/lord/
skylib_mudos_v1/mudlib/secure/config/
skylib_mudos_v1/mudlib/secure/handlers/autodoc/
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skylib_mudos_v1/mudlib/secure/include/global/
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skylib_mudos_v1/mudlib/std/guilds/old/
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skylib_mudos_v1/mudlib/std/languages/BACKUPS/
skylib_mudos_v1/mudlib/std/liquids/
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skylib_mudos_v1/mudlib/std/npc/goals/
skylib_mudos_v1/mudlib/std/npc/goals/basic/
skylib_mudos_v1/mudlib/std/npc/goals/misc/
skylib_mudos_v1/mudlib/std/npc/plans/
skylib_mudos_v1/mudlib/std/npc/plans/basic/
skylib_mudos_v1/mudlib/std/npc/types/
skylib_mudos_v1/mudlib/std/npc/types/helper/
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skylib_mudos_v1/mudlib/std/room/basic/topography/
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skylib_mudos_v1/mudlib/std/room/topography/iroom/
skylib_mudos_v1/mudlib/std/room/topography/milestone/
skylib_mudos_v1/mudlib/std/shadows/curses/
skylib_mudos_v1/mudlib/std/shadows/disease/
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skylib_mudos_v1/mudlib/std/shops/player_shop/
skylib_mudos_v1/mudlib/std/socket/
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skylib_mudos_v1/mudlib/std/soul/y/
skylib_mudos_v1/mudlib/std/soul/z/
skylib_mudos_v1/mudlib/std/stationery/
skylib_mudos_v1/mudlib/w/
skylib_mudos_v1/mudlib/w/default/
skylib_mudos_v1/mudlib/w/default/armour/
skylib_mudos_v1/mudlib/w/default/clothes/
skylib_mudos_v1/mudlib/w/default/item/
skylib_mudos_v1/mudlib/w/default/npc/
skylib_mudos_v1/mudlib/w/default/room/
skylib_mudos_v1/mudlib/w/default/weapon/
skylib_mudos_v1/mudlib/www/
skylib_mudos_v1/mudlib/www/download/
skylib_mudos_v1/mudlib/www/java/
skylib_mudos_v1/mudlib/www/secure/
skylib_mudos_v1/mudlib/www/secure/lpc/advanced/
skylib_mudos_v1/mudlib/www/secure/lpc/intermediate/
skylib_mudos_v1/v22.2b14-DSv10/
skylib_mudos_v1/v22.2b14-DSv10/ChangeLog.old/
skylib_mudos_v1/v22.2b14-DSv10/Win32/
skylib_mudos_v1/v22.2b14-DSv10/compat/
skylib_mudos_v1/v22.2b14-DSv10/compat/simuls/
skylib_mudos_v1/v22.2b14-DSv10/include/
skylib_mudos_v1/v22.2b14-DSv10/mudlib/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/clone/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/command/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/data/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/etc/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/include/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/inherit/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/inherit/master/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/log/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/compiler/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/efuns/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/operators/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/u/
skylib_mudos_v1/v22.2b14-DSv10/tmp/
skylib_mudos_v1/v22.2b14-DSv10/windows/
/**
 * @main
 * This is the standard lightable.  It can be used for candles,
 * lanterns, lamps etc.  It adds the commands "light" and
 * "dowse"/"extinguish" to the player, but no refuelling
 * command.  Holding stuff is handled by /obj/weapon and the
 * ho_ld command.
 * @author Gruper
 * @index lightable
 * @started 11th of May, 1998
 */

#include <fuel_handler.h>

#define HOLD_COMMAND "/cmds/living/ho_ld"
#define DEPARTURES "/room/departures"

inherit WEAPON_OBJ;

int max_fuel, fuel, lit, brightness, time, hold;
string empty_mess;
mixed fuel_messages;

int set_lit(int);
/** @ignore */
void create() {
   ::create();
   add_extra_look( TO );
}

/** @ignore */
void init() {
   TP->add_command( "light", TO );
   TP->add_command( "dowse", TO );
   TP->add_command( "extinguish", TO );
} /* init() */

/** @ignore */
string short() {
   if( lit )
      return "lit "+ ::short();
   else
      return ::short();
} /* short() */

/**
 * @ignore
 */
void out_of_fuel() {
   object env;

   fuel = 0;
   lit = 0;
   set_lit( 0 );

   FUEL_HANDLER->remove_burner( TO );

   if( !environment() ) return;

   env = environment();
   if( living( env ) ) {
      tell_object( env, the_short() +" goes out.\n" );
      tell_room( environment( env ),
            env->the_short() +"'s "+ short() +" goes out.\n", env );
   } else {
      tell_room( env, the_short() +" goes out.\n" );
   }
}

/** @ignore */
void delayed_light() {
   lit = 1;
}


/** @ignore */
int hold_thing() {

   if( !query_wielded() )
      return HOLD_COMMAND->cmd( ({ TO }) );
   else
      return 1;
}

/**
 * This function is used to light or dowse the lightable.
 * Two properties are checked: unextinguishable means that
 * the lightable cannot be extinguished and unlightable that
 * it cannot be lit.
 * @param i 1 for lit and 0 for unlit
 * @return The current state, 1 for lit, 0 for unlit
 */
int set_lit( int i ) {

   if( !i ) {
      if( !query_property( "unextinguishable" ) ) {
         lit = 0;
         FUEL_HANDLER->remove_burner( TO );
         remove_adjective( "lit" );
         set_light( 0 );
         return 0;
      }
   } else {
      if( !query_property( "unlightable" ) && fuel > 0 ) {
         if( lit )
            return 1;
         if( hold && !hold_thing() )
            return 0;
         call_out( (: delayed_light :), 2 ); // Delay for sensible light mess.
         FUEL_HANDLER->add_burner( TO );
         add_adjective( "lit" );
         set_light( brightness );
         return 1;
      }
   }
} /* set_lit() */

/** @ignore */
mixed set_holder( object ob, int pos ) {
   /* no one is holding it and it requires holding when lit; dowse it */
   if( lit && hold && !ob && environment( TP )
       && file_name( environment( TP ) ) != DEPARTURES )
      if( !set_lit( 0 ) ) {
         tell_object( TP, "You extinguish "+ the_short() +".\n" );
         tell_room( environment( TP ), TP->the_short() +
               " extinguishes "+ the_short() +".\n", TP );
     }
   return ::set_holder( ob, pos );
} /* set_holder() */

/**
 * @return 1 if lit, 0 if unlit
 */
int query_lit() {
   return lit;
} /* query_lit() */

/** @ignore */
int do_light() {
   if( lit )
      return notify_fail( the_short() +" is already lit.\n" );
   if( !fuel )
      return notify_fail( the_short() +" "+ empty_mess +"\n" );
   if( !set_lit( 1 ) )
      return notify_fail( "You cannot light "+ the_short() +".\n" );
   TP->add_succeeded_mess( TO, "$N $V $D.\n", ({ }) );
   return 1;
}

/** @ignore */
int do_dowse() {
   if( !lit )
      return notify_fail( the_short() +" is not lit.\n" );
   if( set_lit( 0 ) )
      return notify_fail( "You cannot extinguish "+ the_short() +".\n" );
   TP->add_succeeded_mess( TO, "$N $V $D.\n", ({ }) );
   return 1;
}

/** @ignore */
int do_extinguish() {
   return do_dowse();
}

/**
 * This function is used to set the different messages shown
 * depending on how much fuel is left in the lightable.
 * The fuel messages should be on a form suitable to be
 * appended to the_short() +" is lit/not lit.  "
 * The argument msgs can either be an array of strings or an
 * array of string, int pairs.  In the first case, the fuel
 * messages will be evenly spaced.  In the second case, the
 * int is a percentage (fuel_left*100/max_fuel) below which
 * the string will be used.  If no message for 100 is given,
 * it will default to the last string element in the array.
 *
 * @param msgs A mixed array of either strings or string, int pairs
 * @example
 *     set_fuel_messages( ({ "There is almost no fuel left.", 10
 *                           "It is more than halfway empty.", 50,
 *                           "It is not yet halfway empty.", 80,
 *                           "It is almost full.", 100 }) );
 */
void set_fuel_messages( mixed msgs ) {
   fuel_messages = msgs;
} /* set_fuel_messages() */

/**
 * @return a mapping containing all the different fuel_messages
 */
mixed query_fuel_messages() {
   return fuel_messages;
} /* query_fuel_messages() */

/**
 * Sets the maximum amount of fuel.
 * One fuel unit equals one second of burning time.
 */
void set_max_fuel( int i ) {
   max_fuel = i;
} /* set_max_fuel() */

/**
 * @return The max amount of fuel the object can contain.
 */
int query_max_fuel() {
   return max_fuel;
} /* query_max_fuel() */

/**
 * Sets the current amount of fuel.  One fuel unit equals
 * one second of burning time.  If fuel > max_fuel,
 * fuel = max_fuel, so it is important to set max_fuel
 * before fuel.
 */
void set_fuel( int i ) {
   fuel = i;
   if( fuel > max_fuel )
      fuel = max_fuel;
} /* set_fuel() */

/**
 * @return The current amount of fuel.
 */
int query_fuel() {
   return fuel;
} /* query_fuel() */

/**
 * @return String describing how much fuel is left.
 */
string current_fuel_message() {
   mixed messages;  /* ooo, isn't that a nice variable declaration? :D */
   int fuel_percent, size, i;
   string fuel_string = "";

   if( fuel < 1 )
      return "It "+ empty_mess;

   messages = query_fuel_messages();
   size = sizeof( messages );

   if( !size )
      return "This item needs a creator.  It is broken and lonely.";

   if( size < 2 )
      return messages[0];

   /* Multiplying by 99 guarantees <= index */
   fuel_percent = fuel * 99 / max_fuel;

   if( intp( messages[1] ) ) { // Percenatges given
      for( i = 1; i < size; i += 2 ) {
         if( messages[i] > fuel_percent ) {
            fuel_string = messages[i-1];
            break;
	 }
      }
      if( fuel_string == "" )
         fuel_string = messages[ size - 2 ];
   } else { // Percentages not given -> even distribution
      fuel_string = messages[ fuel_percent * size / 100 ];
   }
   return fuel_string;
} /* current_fuel_message() */

/**
 * The empty message is a string used to describe the lightable
 * when it is out of fuel.  It should be on the form
 * "is burnt to a stub." to fit both the_short() +" "+ msg
 * and "It "+ msg.
 */
void set_empty_mess( string msg ) {
   empty_mess = msg;
} /* set_empty_mess() */

/**
 * @return String empty_mess
 */
string query_empty_mess() {
   return empty_mess;
} /* query_empty_mess() */

/**
 * The brightness is the number used in set_light(),
 * ie how brightly the lightable shines when lit.
 */
void set_brightness( int i ) {
   brightness = i;
} /* set_brightness() */

/**
 * @return How brightly the object shines when lit
 */
int query_brightness() {
   return brightness;
} /* query_brightness() */

/**
 * @param hands The number of hands required to hold the object when lit
 * Any non-zero value will cause the ho_ld command to be executed,
 * so use set_no_limbs( 2 ) as usual for two-handed weapons.
 * I guess what I'm really trying to say is that a 0 will not require
 * the object to be held and any other value will.
 *
 * In winter darkness<br>
 * Gruper lights a cheerful flame<br>
 * It smells like honey<br>
 */
void set_hold_required( int hands ) {
   hold = hands;
}

/**
 * @return number of hands required to hold object when lit
 */
int query_hold_required() {
   return hold;
}

/** @ignore */
string extra_look() {
   string lit_str;

   if( lit )
      lit_str = "It is lit.  ";
   else
      lit_str = "It is not currently lit.  ";

   return lit_str + current_fuel_message() +"\n";
}

/** @ignore */
mixed query_dynamic_auto_load() {
   return ([ "::" : ::query_dynamic_auto_load(),
             "fuel" : fuel,
             "lit" : lit,
           ]);
} /* query_dynamic_auto_load() */

/** @ignore */
void init_dynamic_arg(mapping arg) {

   fuel = arg["fuel"];
   lit = arg["lit"];
   ::init_dynamic_arg(arg["::"]);

   if( lit )
      FUEL_HANDLER->add_burner( TO );

} /* init_dynamic_arg() */

/** @ignore */
void consume_fuel() {
   /* By using FUEL_TIME we make sure that 1 unit of fuel = 1 second */
   fuel -= FUEL_TIME;
   if( fuel < 1 )
      out_of_fuel();
}

/** @ignore */
int query_value() {
   return (int)( ::query_value() * fuel / max_fuel );
}