/* -*- LPC -*- */ /* * $Locker: $ * $Id: perception.c,v 1.1 1998/01/06 04:36:51 ceres Exp $ * $Log: perception.c,v $ * Revision 1.1 1998/01/06 04:36:51 ceres * Initial revision * */ inherit "/std/effect_shadow"; #define SKILL "other.perception" #define BONUS 100 int query_skill_bonus(string skill) { int bonus; bonus = player->query_skill_bonus(skill); if (skill == SKILL) { bonus += BONUS; } return bonus; }