skylib_mudos_v1/
skylib_mudos_v1/bin/
skylib_mudos_v1/bin/db/
skylib_mudos_v1/mudlib/banish/a/
skylib_mudos_v1/mudlib/banish/b/
skylib_mudos_v1/mudlib/banish/c/
skylib_mudos_v1/mudlib/banish/d/
skylib_mudos_v1/mudlib/banish/e/
skylib_mudos_v1/mudlib/banish/f/
skylib_mudos_v1/mudlib/banish/g/
skylib_mudos_v1/mudlib/banish/h/
skylib_mudos_v1/mudlib/banish/j/
skylib_mudos_v1/mudlib/banish/l/
skylib_mudos_v1/mudlib/banish/m/
skylib_mudos_v1/mudlib/banish/n/
skylib_mudos_v1/mudlib/banish/o/
skylib_mudos_v1/mudlib/banish/p/
skylib_mudos_v1/mudlib/banish/r/
skylib_mudos_v1/mudlib/banish/s/
skylib_mudos_v1/mudlib/banish/t/
skylib_mudos_v1/mudlib/banish/u/
skylib_mudos_v1/mudlib/banish/w/
skylib_mudos_v1/mudlib/cmds/
skylib_mudos_v1/mudlib/cmds/admin/
skylib_mudos_v1/mudlib/cmds/guild-race/
skylib_mudos_v1/mudlib/cmds/guild-race/crafts/
skylib_mudos_v1/mudlib/cmds/guild-race/magic/
skylib_mudos_v1/mudlib/cmds/guild-race/other/
skylib_mudos_v1/mudlib/cmds/living/broken/
skylib_mudos_v1/mudlib/cmds/player/group_cmds/
skylib_mudos_v1/mudlib/d/admin/
skylib_mudos_v1/mudlib/d/admin/room/
skylib_mudos_v1/mudlib/d/admin/room/we_care/
skylib_mudos_v1/mudlib/d/admin/save/
skylib_mudos_v1/mudlib/d/admin/text/
skylib_mudos_v1/mudlib/d/learning/TinyTown/buildings/
skylib_mudos_v1/mudlib/d/learning/TinyTown/map/
skylib_mudos_v1/mudlib/d/learning/TinyTown/roads/
skylib_mudos_v1/mudlib/d/learning/chars/
skylib_mudos_v1/mudlib/d/learning/functions/
skylib_mudos_v1/mudlib/d/learning/handlers/
skylib_mudos_v1/mudlib/d/learning/help_topics/
skylib_mudos_v1/mudlib/d/learning/help_topics/npcs/
skylib_mudos_v1/mudlib/d/learning/help_topics/objects/
skylib_mudos_v1/mudlib/d/learning/help_topics/rcs_demo/
skylib_mudos_v1/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_mudos_v1/mudlib/d/learning/help_topics/rooms/
skylib_mudos_v1/mudlib/d/learning/help_topics/rooms/crowd/
skylib_mudos_v1/mudlib/d/learning/help_topics/rooms/situations/
skylib_mudos_v1/mudlib/d/learning/save/
skylib_mudos_v1/mudlib/d/learning/school/
skylib_mudos_v1/mudlib/d/learning/school/add_sc/
skylib_mudos_v1/mudlib/d/learning/school/characters/
skylib_mudos_v1/mudlib/d/learning/school/general/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/basic_commands/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/edtutor/
skylib_mudos_v1/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_mudos_v1/mudlib/d/learning/school/items/
skylib_mudos_v1/mudlib/d/learning/school/npc_school/
skylib_mudos_v1/mudlib/d/learning/school/room_school/
skylib_mudos_v1/mudlib/d/learning/school/room_school/room_basic/
skylib_mudos_v1/mudlib/d/learning/school/room_school/situations/
skylib_mudos_v1/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_mudos_v1/mudlib/d/learning/text/
skylib_mudos_v1/mudlib/d/liaison/
skylib_mudos_v1/mudlib/d/mudlib/
skylib_mudos_v1/mudlib/d/mudlib/changes/
skylib_mudos_v1/mudlib/d/playtesters/
skylib_mudos_v1/mudlib/d/playtesters/effects/
skylib_mudos_v1/mudlib/d/playtesters/handlers/
skylib_mudos_v1/mudlib/d/playtesters/items/
skylib_mudos_v1/mudlib/d/sage/
skylib_mudos_v1/mudlib/doc/
skylib_mudos_v1/mudlib/doc/creator/
skylib_mudos_v1/mudlib/doc/driver/
skylib_mudos_v1/mudlib/doc/driver/efuns/arrays/
skylib_mudos_v1/mudlib/doc/driver/efuns/buffers/
skylib_mudos_v1/mudlib/doc/driver/efuns/compile/
skylib_mudos_v1/mudlib/doc/driver/efuns/filesystem/
skylib_mudos_v1/mudlib/doc/driver/efuns/floats/
skylib_mudos_v1/mudlib/doc/driver/efuns/functions/
skylib_mudos_v1/mudlib/doc/driver/efuns/general/
skylib_mudos_v1/mudlib/doc/driver/efuns/mappings/
skylib_mudos_v1/mudlib/doc/driver/efuns/mixed/
skylib_mudos_v1/mudlib/doc/driver/efuns/mudlib/
skylib_mudos_v1/mudlib/doc/driver/efuns/numbers/
skylib_mudos_v1/mudlib/doc/driver/efuns/parsing/
skylib_mudos_v1/mudlib/doc/known_command/
skylib_mudos_v1/mudlib/doc/login/
skylib_mudos_v1/mudlib/doc/lpc/basic_manual/
skylib_mudos_v1/mudlib/doc/lpc/intermediate/
skylib_mudos_v1/mudlib/doc/new/add_command/
skylib_mudos_v1/mudlib/doc/new/events/
skylib_mudos_v1/mudlib/doc/new/handlers/
skylib_mudos_v1/mudlib/doc/new/living/race/
skylib_mudos_v1/mudlib/doc/new/living/spells/
skylib_mudos_v1/mudlib/doc/new/object/
skylib_mudos_v1/mudlib/doc/new/player/
skylib_mudos_v1/mudlib/doc/new/room/guild/
skylib_mudos_v1/mudlib/doc/new/room/outside/
skylib_mudos_v1/mudlib/doc/new/room/storeroom/
skylib_mudos_v1/mudlib/doc/object/
skylib_mudos_v1/mudlib/doc/playtesters/
skylib_mudos_v1/mudlib/doc/policy/
skylib_mudos_v1/mudlib/doc/weapons/
skylib_mudos_v1/mudlib/global/
skylib_mudos_v1/mudlib/global/creator/
skylib_mudos_v1/mudlib/global/handlers/
skylib_mudos_v1/mudlib/global/virtual/setup_compiler/
skylib_mudos_v1/mudlib/include/cmds/
skylib_mudos_v1/mudlib/include/effects/
skylib_mudos_v1/mudlib/include/npc/
skylib_mudos_v1/mudlib/include/room/
skylib_mudos_v1/mudlib/include/shops/
skylib_mudos_v1/mudlib/net/daemon/
skylib_mudos_v1/mudlib/net/daemon/chars/
skylib_mudos_v1/mudlib/net/inherit/
skylib_mudos_v1/mudlib/net/obj/
skylib_mudos_v1/mudlib/obj/amulets/
skylib_mudos_v1/mudlib/obj/b_day/
skylib_mudos_v1/mudlib/obj/clothes/
skylib_mudos_v1/mudlib/obj/dwarmours/plate/
skylib_mudos_v1/mudlib/obj/dwclothes/transport/horse/
skylib_mudos_v1/mudlib/obj/dwscabbards/
skylib_mudos_v1/mudlib/obj/dwweapons/axes/
skylib_mudos_v1/mudlib/obj/dwweapons/chains/
skylib_mudos_v1/mudlib/obj/faith/symbols/
skylib_mudos_v1/mudlib/obj/fungi/
skylib_mudos_v1/mudlib/obj/gatherables/
skylib_mudos_v1/mudlib/obj/instruments/
skylib_mudos_v1/mudlib/obj/magic/
skylib_mudos_v1/mudlib/obj/media/
skylib_mudos_v1/mudlib/obj/misc/player_shop/
skylib_mudos_v1/mudlib/obj/monster/godmother/
skylib_mudos_v1/mudlib/obj/monster/transport/
skylib_mudos_v1/mudlib/obj/rings/
skylib_mudos_v1/mudlib/obj/spells/
skylib_mudos_v1/mudlib/obj/stationery/
skylib_mudos_v1/mudlib/obj/stationery/envelopes/
skylib_mudos_v1/mudlib/obj/stationery/papers/
skylib_mudos_v1/mudlib/obj/toys/
skylib_mudos_v1/mudlib/obj/vessels/
skylib_mudos_v1/mudlib/obj/weapons/swords/
skylib_mudos_v1/mudlib/save/autodoc/
skylib_mudos_v1/mudlib/save/leaflets/
skylib_mudos_v1/mudlib/save/mail/
skylib_mudos_v1/mudlib/save/new_soul/data/
skylib_mudos_v1/mudlib/save/parcels/
skylib_mudos_v1/mudlib/save/playerinfo/
skylib_mudos_v1/mudlib/save/players/d/
skylib_mudos_v1/mudlib/save/random_names/
skylib_mudos_v1/mudlib/save/random_names/data/
skylib_mudos_v1/mudlib/save/terrains/
skylib_mudos_v1/mudlib/save/terrains/tutorial_desert/
skylib_mudos_v1/mudlib/save/terrains/tutorial_grassy_field/
skylib_mudos_v1/mudlib/save/terrains/tutorial_mountain/
skylib_mudos_v1/mudlib/save/todo_lists/
skylib_mudos_v1/mudlib/secure/
skylib_mudos_v1/mudlib/secure/cmds/admin/
skylib_mudos_v1/mudlib/secure/cmds/lord/
skylib_mudos_v1/mudlib/secure/config/
skylib_mudos_v1/mudlib/secure/handlers/autodoc/
skylib_mudos_v1/mudlib/secure/handlers/intermud/
skylib_mudos_v1/mudlib/secure/include/global/
skylib_mudos_v1/mudlib/secure/save/
skylib_mudos_v1/mudlib/secure/save/handlers/
skylib_mudos_v1/mudlib/secure/std/classes/
skylib_mudos_v1/mudlib/secure/std/modules/
skylib_mudos_v1/mudlib/std/commands/
skylib_mudos_v1/mudlib/std/commands/shadows/
skylib_mudos_v1/mudlib/std/creator/
skylib_mudos_v1/mudlib/std/dom/
skylib_mudos_v1/mudlib/std/effects/
skylib_mudos_v1/mudlib/std/effects/external/
skylib_mudos_v1/mudlib/std/effects/fighting/
skylib_mudos_v1/mudlib/std/effects/priest/
skylib_mudos_v1/mudlib/std/effects/room/
skylib_mudos_v1/mudlib/std/environ/
skylib_mudos_v1/mudlib/std/guilds/
skylib_mudos_v1/mudlib/std/guilds/old/
skylib_mudos_v1/mudlib/std/languages/
skylib_mudos_v1/mudlib/std/languages/BACKUPS/
skylib_mudos_v1/mudlib/std/liquids/
skylib_mudos_v1/mudlib/std/npc/
skylib_mudos_v1/mudlib/std/npc/goals/
skylib_mudos_v1/mudlib/std/npc/goals/basic/
skylib_mudos_v1/mudlib/std/npc/goals/misc/
skylib_mudos_v1/mudlib/std/npc/plans/
skylib_mudos_v1/mudlib/std/npc/plans/basic/
skylib_mudos_v1/mudlib/std/npc/types/
skylib_mudos_v1/mudlib/std/npc/types/helper/
skylib_mudos_v1/mudlib/std/npcs/
skylib_mudos_v1/mudlib/std/outsides/
skylib_mudos_v1/mudlib/std/races/shadows/
skylib_mudos_v1/mudlib/std/room/basic/topography/
skylib_mudos_v1/mudlib/std/room/controller/
skylib_mudos_v1/mudlib/std/room/inherit/topography/
skylib_mudos_v1/mudlib/std/room/topography/area/
skylib_mudos_v1/mudlib/std/room/topography/iroom/
skylib_mudos_v1/mudlib/std/room/topography/milestone/
skylib_mudos_v1/mudlib/std/shadows/curses/
skylib_mudos_v1/mudlib/std/shadows/disease/
skylib_mudos_v1/mudlib/std/shadows/fighting/
skylib_mudos_v1/mudlib/std/shadows/healing/
skylib_mudos_v1/mudlib/std/shadows/magic/
skylib_mudos_v1/mudlib/std/shadows/poison/
skylib_mudos_v1/mudlib/std/shadows/rituals/
skylib_mudos_v1/mudlib/std/shadows/room/
skylib_mudos_v1/mudlib/std/shops/controllers/
skylib_mudos_v1/mudlib/std/shops/objs/
skylib_mudos_v1/mudlib/std/shops/player_shop/
skylib_mudos_v1/mudlib/std/socket/
skylib_mudos_v1/mudlib/std/soul/
skylib_mudos_v1/mudlib/std/soul/d/
skylib_mudos_v1/mudlib/std/soul/e/
skylib_mudos_v1/mudlib/std/soul/i/
skylib_mudos_v1/mudlib/std/soul/j/
skylib_mudos_v1/mudlib/std/soul/k/
skylib_mudos_v1/mudlib/std/soul/l/
skylib_mudos_v1/mudlib/std/soul/n/
skylib_mudos_v1/mudlib/std/soul/o/
skylib_mudos_v1/mudlib/std/soul/q/
skylib_mudos_v1/mudlib/std/soul/u/
skylib_mudos_v1/mudlib/std/soul/v/
skylib_mudos_v1/mudlib/std/soul/y/
skylib_mudos_v1/mudlib/std/soul/z/
skylib_mudos_v1/mudlib/std/stationery/
skylib_mudos_v1/mudlib/w/
skylib_mudos_v1/mudlib/w/default/
skylib_mudos_v1/mudlib/w/default/armour/
skylib_mudos_v1/mudlib/w/default/clothes/
skylib_mudos_v1/mudlib/w/default/item/
skylib_mudos_v1/mudlib/w/default/npc/
skylib_mudos_v1/mudlib/w/default/room/
skylib_mudos_v1/mudlib/w/default/weapon/
skylib_mudos_v1/mudlib/www/
skylib_mudos_v1/mudlib/www/download/
skylib_mudos_v1/mudlib/www/java/
skylib_mudos_v1/mudlib/www/secure/
skylib_mudos_v1/mudlib/www/secure/lpc/advanced/
skylib_mudos_v1/mudlib/www/secure/lpc/intermediate/
skylib_mudos_v1/v22.2b14-DSv10/
skylib_mudos_v1/v22.2b14-DSv10/ChangeLog.old/
skylib_mudos_v1/v22.2b14-DSv10/Win32/
skylib_mudos_v1/v22.2b14-DSv10/compat/
skylib_mudos_v1/v22.2b14-DSv10/compat/simuls/
skylib_mudos_v1/v22.2b14-DSv10/include/
skylib_mudos_v1/v22.2b14-DSv10/mudlib/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/clone/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/command/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/data/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/etc/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/include/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/inherit/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/inherit/master/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/log/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/compiler/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/efuns/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/single/tests/operators/
skylib_mudos_v1/v22.2b14-DSv10/testsuite/u/
skylib_mudos_v1/v22.2b14-DSv10/tmp/
skylib_mudos_v1/v22.2b14-DSv10/windows/
/* Compression efun stuff.
 * Started Wed Mar 21 01:52:25 PST 2001
 * by David Bennett (ddt@discworld.imaginary.com)
 */

#ifdef LATTICE
#include "/lpc_incl.h"
#include "/file.h"
#include "/efun_protos.h"
#else
#include "../lpc_incl.h"
#include "../file.h"
#include "../efun_protos.h"
#endif

#include <zlib.h>

#define GZ_EXTENSION ".gz"

#define COMPRESS_BUF_SIZE 8096

#ifdef F_COMPRESS_FILE
void f_compress_file PROT((void))
{
   int read;
   int len;
   int num_arg = st_num_arg;
   char* input_file;
   char* output_file;
   char* real_input_file;
   char* real_output_file;
   gzFile out_file;
   FILE* in_file;
   char buf[4096];

   /* Not a string?  Error! */
   if ((sp - num_arg + 1)->type != T_STRING) {
      pop_n_elems(num_arg);
      push_number(0);
      return ;
   }

   input_file = (sp - num_arg + 1)->u.string;
   if (num_arg == 2) {
      if (((sp - num_arg + 2)->type != T_STRING)) {
         pop_n_elems(num_arg);
         push_number(0);
         return ;
      }
      output_file = (sp - num_arg + 2)->u.string;
   } else {
      len = strlen(input_file);
      if (!strcmp(input_file + len - strlen(GZ_EXTENSION), GZ_EXTENSION)) {
         /* Already compressed... */
         pop_n_elems(num_arg);
         push_number(0);
         return ;
      }
      output_file = new_string(strlen(input_file) + strlen(GZ_EXTENSION),
                            "compress_file");
      strcpy(output_file, input_file);
      strcat(output_file, GZ_EXTENSION);
   }

   real_output_file = check_valid_path(output_file, current_object, "compress_file", 1);
   if (!real_output_file) {
      pop_n_elems(num_arg);
      push_number(0);
      return ;
   }
   /* Copy it into our little buffer. */
   strcpy(output_file, real_output_file);

   real_input_file = check_valid_path(input_file, current_object, "compress_file", 0);
   if (!real_input_file) {
      pop_n_elems(num_arg);
      push_number(0);
      return ;
   }

   in_file = fopen(real_input_file, "r");
   if (!in_file) {
      pop_n_elems(num_arg);
      push_number(0);
      return ;
   }

   out_file = gzopen(output_file, "w");
   if (!out_file) {
      fclose(in_file);
      pop_n_elems(num_arg);
      push_number(0);
      return ;
   }

   do {
      read = fread(buf, 1, 4096, in_file);
      gzwrite(out_file, buf, read);
   } while (read == 4096);
   fclose(in_file);
   gzclose(out_file);

   unlink(real_input_file);

   if (num_arg != 2) {
      FREE_MSTR(output_file);
   }

   pop_n_elems(num_arg);
   push_number(1);
}
#endif

#ifdef F_UNCOMPRESS_FILE
void f_uncompress_file PROT((void))
{
   int read;
   int len;
   int num_arg = st_num_arg;
   char* input_file;
   char* output_file;
   char* real_input_file;
   char* real_output_file;
   FILE* out_file;
   gzFile in_file;
   char buf[4096];

   /* Not a string?  Error! */
   if ((sp - num_arg + 1)->type != T_STRING) {
      pop_n_elems(num_arg);
      push_number(0);
      return ;
   }

   input_file = (sp - num_arg + 1)->u.string;
   if (num_arg == 2) {
      if (((sp - num_arg + 2)->type != T_STRING)) {
         pop_n_elems(num_arg);
         push_number(0);
         return ;
      }
      output_file = (sp - num_arg + 2)->u.string;
   } else {
      len = strlen(input_file);
      if (strcmp(input_file + len - strlen(GZ_EXTENSION), GZ_EXTENSION)) {
         /* Not compressed... */
         pop_n_elems(num_arg);
         push_number(0);
         return ;
      }
      output_file = new_string(strlen(input_file),
                            "compress_file");
      strcpy(output_file, input_file);
      output_file[len - strlen(GZ_EXTENSION)] = 0;
   }

   real_output_file = check_valid_path(output_file, current_object, "compress_file", 1);
   if (!real_output_file) {
      pop_n_elems(num_arg);
      push_number(0);
      return ;
   }
   /* Copy it into our little buffer. */
   strcpy(output_file, real_output_file);

   real_input_file = check_valid_path(input_file, current_object, "compress_file", 0);
   if (!real_input_file) {
      pop_n_elems(num_arg);
      push_number(0);
      return ;
   }

   in_file = gzopen(real_input_file, "r");
   if (!in_file) {
      gzclose(in_file);
      pop_n_elems(num_arg);
      push_number(0);
      return ;
   }

   out_file = fopen(output_file, "w");
   if (!out_file) {
      fclose(out_file);
      pop_n_elems(num_arg);
      push_number(0);
      return ;
   }

   do {
      read = gzread(in_file, buf, 4096);
      fwrite(buf, 1, read, out_file);
   } while (read == 4096);
   gzclose(in_file);
   fclose(out_file);

   unlink(real_input_file);

   if (num_arg != 2) {
      FREE_MSTR(output_file);
   }

   pop_n_elems(num_arg);
   push_number(1);
}
#endif

#ifdef F_COMPRESS
void f_compress PROT((void))
{
   unsigned char* buffer;
   unsigned char* input;
   int size;
   buffer_t* real_buffer;
   uLongf new_size;

   if (sp->type == T_STRING) {
      size = SVALUE_STRLEN(sp);
      input = (unsigned char*)sp->u.string;
   } else if (sp->type == T_BUFFER) {
      size = sp->u.buf->size;
      input = sp->u.buf->item;
   } else {
      pop_n_elems(st_num_arg);
      push_undefined();
      return ;
   }

   new_size = size;
   /* Make it a little larger as specified in the docs. */
   buffer = (unsigned char*)DXALLOC(size * 101 / 100 + 12, TAG_TEMPORARY, "compress");
   compress(buffer, &new_size, input, size);

   /* Shrink it down. */
   pop_n_elems(st_num_arg);
   real_buffer = allocate_buffer(new_size);
   write_buffer(real_buffer, 0, (char *)buffer, new_size);
   FREE(buffer);
   push_buffer(real_buffer);
}
#endif

#ifdef F_UNCOMPRESS
static void* zlib_alloc(void* opaque, unsigned int items, unsigned int size) {
   return CALLOC(items, size);
}

static void zlib_free(void* opaque, void* address) {
   FREE(address);
}

void f_uncompress PROT((void))
{
   z_stream* compress;
   unsigned char compress_buf[COMPRESS_BUF_SIZE];
   unsigned char* output_data = NULL;
   int len;
   int pos;
   buffer_t* buffer;
   int ret;

   if (sp->type == T_BUFFER) {
      buffer = sp->u.buf;
   } else {
      pop_n_elems(st_num_arg);
      push_undefined();
      return ;
   }

   compress = (z_stream *)
            DXALLOC(sizeof(z_stream), TAG_INTERACTIVE,
                    "start_compression");
   compress->next_in = buffer->item;
   compress->avail_in = buffer->size;
   compress->next_out = compress_buf;
   compress->avail_out = COMPRESS_BUF_SIZE;
   compress->zalloc = zlib_alloc;
   compress->zfree = zlib_free;
   compress->opaque = NULL;

   if (inflateInit(compress) != Z_OK) {
      FREE(compress);
      pop_n_elems(st_num_arg);
      push_undefined();
      return ;
   }

   len = 0;
   output_data = NULL;
   do {
      ret = inflate(compress, 0);
      if (ret == Z_OK) {
         pos = len;
         len += COMPRESS_BUF_SIZE - compress->avail_out;
         if (!output_data) {
            output_data = (unsigned char*)DXALLOC(len, TAG_TEMPORARY, "uncompress");
         } else {
            output_data = REALLOC(output_data, len);
         }
         memcpy(output_data + pos, compress_buf, len - pos);
         compress->next_out = compress_buf;
         compress->avail_out = COMPRESS_BUF_SIZE;
      }
   } while (ret == Z_OK);

   inflateEnd(compress);

   pop_n_elems(st_num_arg);

   if (ret == Z_STREAM_END) {
      buffer = allocate_buffer(len);
      memcpy(buffer->item, output_data, len);
      FREE(output_data);
      push_buffer(buffer);
   } else {
      push_undefined();
   }
}
#endif