/* Gauntlets */ /* Read armour.doc for armour guidelines */ inherit "inherit/armour"; void reset(status arg) { if(arg) return; set_name("gauntlets"); set_short("Gauntlets"); set_long("The gauntlet is made corroded bronze rings. The rings are\n"+ "linked together, making a meshed net.\n"); set_ac(1); set_weight(4); set_value(80); set_type("gloves"); set_armour_material("bronze"); set_listen("The gauntlets make a crunching noise as you close "+ "you fists.\n"); set_smell("The gauntlets smell slightly muddy, as if it has been buried\n"+ "for a long time.\n"); }